Difference between revisions of "Doctor"
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* Remove 25 slow (10 sec cooldown, 5 if medic, 0 if paramedic) | * Remove 25 slow (10 sec cooldown, 5 if medic, 0 if paramedic) | ||
| − | '''Note:''' You can use the Doctor | + | '''Note:''' You can use the Doctor skill during [[Turn-Based]] combat. |
Latest revision as of 07:43, 14 May 2022
| Skill Doctor | |
|---|---|
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| Modifies | Chance to heal crippled limbs. |
| Initial level | 15% + ((Perception + Intelligence)/2) |
| Related perks | Medic, Healer, Healer+, Living Anatomy |
| Related traits | |
"The healing of major wounds and crippled limbs. Without this skill, it will take a much longer period of time to restore crippled limbs to use."
Despite what the skill says, using Doctor is the only way to heal crippled limbs, other than visiting a wasteland doctor, who charges a huge fee in caps.
- Doctor only heals injuries, it doesn't restore your hit points.
- This skill is not affected by Luck.
- Ability to remove knockout effect (requires Medic perk).
- Remove 25 slow (10 sec cooldown, 5 if medic, 0 if paramedic)
Note: You can use the Doctor skill during Turn-Based combat.
Cooldown
The amount of time between each use of Doctor is governed by your skill.
Doctor/First Aid skill cooldowns:
- 350 seconds as base
- -1 second for 1% doctor skill (no cap)
- /3 if you have the Medic level Perk
- Only a 3 second cooldown if you have the Paramedic class perk.
