Difference between revisions of "Experience Points"

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(added Maximum Exp %)
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* Using your [[skills]] successfully (Repairing an item, healing someone, etc.).
 
* Using your [[skills]] successfully (Repairing an item, healing someone, etc.).
 
* Avoiding a [[Random Encounters|random encounter]] on the [[world map]].
 
* Avoiding a [[Random Encounters|random encounter]] on the [[world map]].
* Crafting an object.
 
 
* On a special occasion from a Game Master (e.g. for winning a contest etc.).
 
* On a special occasion from a Game Master (e.g. for winning a contest etc.).
 
* Do [[Shit shoveling]] or [[Lifting caravan boxes]] jobs.
 
* Do [[Shit shoveling]] or [[Lifting caravan boxes]] jobs.
  
 +
== Experience Gain ==
 +
 +
*Character starts with 100%.
 +
*Loner Trait increase Experience Gain by 10%
 +
*For each +1 Charisma, you get +2% to Experience Gain.
 +
*You can also get Support Perk [[Swift Learner]] to boost 10% on you experience Gain.
 +
*-0,1% Experience Gain per current [[level]].
 +
 +
Maximum you can achieve 160% EXP-Gain
 +
 +
== Weapon and Armor Experience ==
 +
 +
Your worn equipment gains experience points from kills alongside you, gaining perks specific for every armor and weapon. Only the currently equipped armor and weapon in active slot will gain experience. You can view the current experience, experience required for the next level and unlocked perks on a piece of equipment by examining it.
 +
 +
Full list of equipment perks can be seen here:
 +
* [[Weapon Perks]]
 +
* [[Armor Perks]]
  
== Experience Gain ==
+
Total amount of Experience required for equipment to level up depends on its tier, type and current level.
 +
 
 +
<code>Total Experience Needed = Base Experience Needed * Experience Needed Modifier</code>
 +
<p>Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:
 +
 
 +
<p>'''NOTE:''' Patch 5.4
 +
 
 +
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:right"
 +
!colspan="100%"| Weapons EXP Base
 +
|-
 +
!
 +
! Tier I
 +
! Tier II
 +
! Tier III
 +
! Tier IV
 +
! Tier V
 +
! Tier VI
 +
|-
 +
| Level 1
 +
| 5 000
 +
| 10 000
 +
| 20 000
 +
| 40 000
 +
| 120 000
 +
| 600 000
 +
|-
 +
| Level 2
 +
| 37 500
 +
| 75 000
 +
| 150 000
 +
| 300 000
 +
| 900 000
 +
| 4 500 000
 +
|-
 +
| Level 3
 +
| 75 000
 +
| 150 000
 +
| 300 000
 +
| 600 000
 +
| 1 800 000
 +
| 9 000 000
 +
|-
 +
| Level 4
 +
| 500 000
 +
| 1 000 000
 +
| 2 000 000
 +
| 4 000 000
 +
| 12 000 000
 +
| 60 000 000
 +
|-
 +
| Level 5
 +
| 2 500 000
 +
| 5 000 000
 +
| 10 000 000
 +
| 20 000 000
 +
| 60 000 000
 +
| 300 000 000
 +
|-
 +
| Level 6
 +
| 25 000 000
 +
| 50 000 000
 +
| 100 000 000
 +
| 200 000 000
 +
| 600 000 000
 +
| 3 000 000 000
 +
|}
  
Character starts with 100%.
+
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:right"
 +
!colspan="100%"| Armors EXP Base
 +
|-
 +
!
 +
! Tier I
 +
! Tier II
 +
! Tier III
 +
! Tier IV
 +
! Tier V
 +
! Tier VI
 +
|-
 +
| Level 1
 +
| 7 500
 +
| 15 000
 +
| 30 000
 +
| 60 000
 +
| 180 000
 +
| 900 000
 +
|-
 +
| Level 2
 +
| 50 000
 +
| 100 000
 +
| 200 000
 +
| 400 000
 +
| 1 200 000
 +
| 6 000 000
 +
|-
 +
| Level 3
 +
| 100 000
 +
| 200 000
 +
| 400 000
 +
| 800 000
 +
| 2 400 000
 +
| 12 000 000
 +
|-
 +
| Level 4
 +
| 625 000
 +
| 1 250 000
 +
| 2 500 000
 +
| 5 000 000
 +
| 15 000 000
 +
| 75 000 000
 +
|-
 +
| Level 5
 +
| 3 000 000
 +
| 6 000 000
 +
| 12 000 000
 +
| 24 000 000
 +
| 72 000 000
 +
| 360 000 000
 +
|-
 +
| Level 6
 +
| 25 000 000
 +
| 50 000 000
 +
| 100 000 000
 +
| 200 000 000
 +
| 600 000 000
 +
| 3 000 000 000
 +
|}
  
Loner Trait increase Experience Gain by 10%
+
{| class="mw-collapsible mw-collapsed wikitable"
 +
!colspan="100%"| Weapons EXP Modifier
 +
|-
 +
!style="min-width:200px"|Weapon Type
 +
!style="max-width:80px"|Experience Needed Modifier
 +
|-
 +
| Fast Pistols
 +
| 40%
 +
|-
 +
| Range Pistols
 +
| 80%
 +
|-
 +
| Damage Pistols
 +
| 160%
 +
|-
 +
| Sniper Rifles
 +
| 160%
 +
|-
 +
| Shotguns
 +
| 50%
 +
|-
 +
| Assualt Rifles
 +
| 80%
 +
|-
 +
| Explosive Small Guns
 +
| 100%
 +
|-
 +
| Support Rifles
 +
| 120%
 +
|-
 +
| Small Machine Guns (SMG)
 +
| 100%
 +
|-
 +
| Flamers
 +
| 300%
 +
|-
 +
| Rocket Launchers
 +
| 200%
 +
|-
 +
| Miniguns
 +
| 200%
 +
|-
 +
| Heavy Sniper Rifles
 +
| 200%
 +
|-
 +
| Machine Gun
 +
| 80%
 +
|-
 +
| Laser Weapons
 +
| 30%
 +
|-
 +
| Plasma Weapons
 +
| 50%
 +
|-
 +
| Fire Weapons
 +
| 50%
 +
|-
 +
| Electric Weapons
 +
| 50%
 +
|-
 +
| Clubes
 +
| 100%
 +
|-
 +
| Fast Knives
 +
| 50%
 +
|-
 +
| Damage Knives
 +
| 80%
 +
|-
 +
| Punch Weapons
 +
| 50%
 +
|-
 +
| Hammers
 +
| 60%
 +
|-
 +
| Spears
 +
| 200%
 +
|}
  
For each +1 Charisma, you get +2% to Experience Gain.
+
{| class="mw-collapsible mw-collapsed wikitable"
 +
!colspan="100%"| Armors EXP Modifier
 +
|-
 +
!style="min-width:200px"|Armor Type
 +
!style="max-width:80px"|Experience Needed Modifier
 +
|-
 +
| Leather Armors
 +
| 75%
 +
|-
 +
| Metal Armors
 +
| 50%
 +
|-
 +
| Combat Robes
 +
| 100%
 +
|-
 +
| Combat Armors
 +
| 150%
 +
|}
  
You can also get Support Perk [[Swift Learner]] to boost 10% on you experience Gain.
+
'''NOTE:''' Armor EXP Modifier only applies to levels 1-4.
  
Maximum u can Achive is 160% EXP-Gain
+
For example:
 +
* To get Hunting Rifle (Tier 2 Sniper Rifle) to level 4 you need <code>1 000 000 * 160% = 1 600 000</code> exp.
 +
* To get Laser Pistol (Tier 1 Laser Weapon) to level 5 you need <code>2 500 000 * 30% = 750 000</code> exp.
 +
* To get Enclave Armor (Tier 3 Combat Armor) to level 3 you need <code>400 000 * 150% = 600 000</code> exp.
 +
* To get Inferno Armor (Tier 3 Metal Armor) to level 3 you need <code>400 000 * 50% = 200 000</code> exp.
  
 
== See also ==
 
== See also ==

Revision as of 16:30, 5 October 2023

Experience points are a reward for completing specific tasks or defeating non-player enemies in combat. More experience points are required to attain higher levels. For example, you need a total of 1000 xp to get to level 2, and a total of 210,000 to attain level 21.

NOTE: No xp is earned for killing player characters.

What can earn you some experience points

  • Killing non-player enemies. The more powerful your enemy is, the more experience points you get .
  • Completing a quest.
  • Using your skills successfully (Repairing an item, healing someone, etc.).
  • Avoiding a random encounter on the world map.
  • On a special occasion from a Game Master (e.g. for winning a contest etc.).
  • Do Shit shoveling or Lifting caravan boxes jobs.

Experience Gain

  • Character starts with 100%.
  • Loner Trait increase Experience Gain by 10%
  • For each +1 Charisma, you get +2% to Experience Gain.
  • You can also get Support Perk Swift Learner to boost 10% on you experience Gain.
  • -0,1% Experience Gain per current level.

Maximum you can achieve 160% EXP-Gain

Weapon and Armor Experience

Your worn equipment gains experience points from kills alongside you, gaining perks specific for every armor and weapon. Only the currently equipped armor and weapon in active slot will gain experience. You can view the current experience, experience required for the next level and unlocked perks on a piece of equipment by examining it.

Full list of equipment perks can be seen here:

Total amount of Experience required for equipment to level up depends on its tier, type and current level.

Total Experience Needed = Base Experience Needed * Experience Needed Modifier

Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:

NOTE: Patch 5.4

Weapons EXP Base
Tier I Tier II Tier III Tier IV Tier V Tier VI
Level 1 5 000 10 000 20 000 40 000 120 000 600 000
Level 2 37 500 75 000 150 000 300 000 900 000 4 500 000
Level 3 75 000 150 000 300 000 600 000 1 800 000 9 000 000
Level 4 500 000 1 000 000 2 000 000 4 000 000 12 000 000 60 000 000
Level 5 2 500 000 5 000 000 10 000 000 20 000 000 60 000 000 300 000 000
Level 6 25 000 000 50 000 000 100 000 000 200 000 000 600 000 000 3 000 000 000
Armors EXP Base
Tier I Tier II Tier III Tier IV Tier V Tier VI
Level 1 7 500 15 000 30 000 60 000 180 000 900 000
Level 2 50 000 100 000 200 000 400 000 1 200 000 6 000 000
Level 3 100 000 200 000 400 000 800 000 2 400 000 12 000 000
Level 4 625 000 1 250 000 2 500 000 5 000 000 15 000 000 75 000 000
Level 5 3 000 000 6 000 000 12 000 000 24 000 000 72 000 000 360 000 000
Level 6 25 000 000 50 000 000 100 000 000 200 000 000 600 000 000 3 000 000 000
Weapons EXP Modifier
Weapon Type Experience Needed Modifier
Fast Pistols 40%
Range Pistols 80%
Damage Pistols 160%
Sniper Rifles 160%
Shotguns 50%
Assualt Rifles 80%
Explosive Small Guns 100%
Support Rifles 120%
Small Machine Guns (SMG) 100%
Flamers 300%
Rocket Launchers 200%
Miniguns 200%
Heavy Sniper Rifles 200%
Machine Gun 80%
Laser Weapons 30%
Plasma Weapons 50%
Fire Weapons 50%
Electric Weapons 50%
Clubes 100%
Fast Knives 50%
Damage Knives 80%
Punch Weapons 50%
Hammers 60%
Spears 200%
Armors EXP Modifier
Armor Type Experience Needed Modifier
Leather Armors 75%
Metal Armors 50%
Combat Robes 100%
Combat Armors 150%

NOTE: Armor EXP Modifier only applies to levels 1-4.

For example:

  • To get Hunting Rifle (Tier 2 Sniper Rifle) to level 4 you need 1 000 000 * 160% = 1 600 000 exp.
  • To get Laser Pistol (Tier 1 Laser Weapon) to level 5 you need 2 500 000 * 30% = 750 000 exp.
  • To get Enclave Armor (Tier 3 Combat Armor) to level 3 you need 400 000 * 150% = 600 000 exp.
  • To get Inferno Armor (Tier 3 Metal Armor) to level 3 you need 400 000 * 50% = 200 000 exp.

See also

  • Levels for a detailed list of the experience points amount required for each level.