Difference between revisions of "Armor Class"
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Worldremaker (talk | contribs) (Created page with "thumb ''Modifies the chance to hit this particular character.'' '''Armor Class''' (abbreviated as '''AC''') is a derived statistic from '''Fallout'''...") |
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''Modifies the chance to hit this particular character.'' | ''Modifies the chance to hit this particular character.'' | ||
| − | '''Armor Class''' (abbreviated as '''AC''') | + | '''Armor Class''' (abbreviated as '''AC''') |
| − | AC modifies the chance for a particular character to be hit by an attack. | + | AC modifies the chance for a particular character to be hit by an attack. Attacker's maximum [[chance to hit]] is decreased by defender's AC divided by attacker [[Ammo|ammo AC Mod]]. |
Armor class is only applied under specific conditions, based on the combat mode. | Armor class is only applied under specific conditions, based on the combat mode. | ||
| Line 13: | Line 13: | ||
*A character is '''running'''. | *A character is '''running'''. | ||
| − | AC is | + | AC is halved when standing, or walking otherwise. |
== Turn-based Combat == | == Turn-based Combat == | ||
| Line 25: | Line 25: | ||
== Understanding Armor Class == | == Understanding Armor Class == | ||
| − | |||
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Armor Class is then modified by any [[armors|armor]] being worn, with most armors providing a penalty for wearing them. | Armor Class is then modified by any [[armors|armor]] being worn, with most armors providing a penalty for wearing them. | ||
| − | Armor Class can be improved | + | Armor Class can be improved by: . |
| − | *[[ | + | *+3 for each [[Agility]] |
| − | *[[ | + | *+30 for each Strategic Improvement [[Armor Perks]] |
| − | *[[ | + | *-30 for [[Cigarettes]] |
| − | *[[ | + | *+50 for [[Radiated Brain]] |
| − | *[[ | + | *+5 or -5 for each roll for [[Random Boy]] |
| − | *[[Livewire]] | + | *+75 for [[Dodger]] |
| − | + | *Doubled by [[Livewire]] | |
| − | |||
| − | [[Category:Combat]] | + | [[Category:Combat-related mechanics]] |
Latest revision as of 02:52, 13 December 2025
Modifies the chance to hit this particular character.
Armor Class (abbreviated as AC)
AC modifies the chance for a particular character to be hit by an attack. Attacker's maximum chance to hit is decreased by defender's AC divided by attacker ammo AC Mod.
Armor class is only applied under specific conditions, based on the combat mode.
Real-Time Combat
Armor class is applied when
- A character is running.
AC is halved when standing, or walking otherwise.
Turn-based Combat
Armor class is applied when
- a character spends at least half of their Action Points on movement.
- a character ends their turn with at least half of their Action Points unspent.
AC is 0 otherwise.
Understanding Armor Class
Armor Class is then modified by any armor being worn, with most armors providing a penalty for wearing them.
Armor Class can be improved by: .
- +3 for each Agility
- +30 for each Strategic Improvement Armor Perks
- -30 for Cigarettes
- +50 for Radiated Brain
- +5 or -5 for each roll for Random Boy
- +75 for Dodger
- Doubled by Livewire
