Difference between revisions of "Reputation"

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'''Reputation''' is a numerical representation of various Wasteland factions' opinion of you.
  
There is 2 main reputations in Fonline 3 being:  
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It plays an important role in FOnline 3: not only does it affect your pool of random encounters, and NPCs' willingness to deal with you, but it can also have a direct effect on your character's stats.
* '''Wastelander'''
 
* '''Raider'''
 
  
Aside from this there are the 5 War event/ Currency factions that offer reputation changes being:
+
==  Wastelander ==
* '''The Enclave'''
 
* '''The Brotherhood of Steel'''
 
* '''NCR'''
 
* '''Vault City'''
 
* '''The Masters Army'''
 
  
Lastly there are 4 New Reno families that each have their own reputation being:
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'''Increases on:'''
* '''The Mordinos'''
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*Taking part in GM events
* '''The Bishops'''
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*Killing players with a high Raider reputation
* '''The Wrights'''
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*Finishing [[contracts]]
* '''The Salvatories'''
 
  
== Reputations Notes ==
+
'''Lost on:'''
*Each reputation will have own its own positive and negative effects.You may want to have some reputations in the negative for some effects.
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*Killing players without Raider reputation outside active control areas (TC, BC, ZC, events)
*To check your reputation just go in your character open and check the Karma tab.
+
*Stealing
*[[Contracts]] are a good way to increase/ decrease your reputation.
+
*Killing neutral NPCs in public locations
  
 +
{| class="wikitable"
 +
! Wastelander<br>reputation
 +
! Rank
 +
! Benefits and drawbacks
 +
|-
 +
| style="color:green" | '''1500+'''
 +
| style="color:green" | Idolized
 +
|
 +
* Green symbols next to your character's name
 +
|-
 +
| style="color:green" | '''901 to 1499'''
 +
| style="color:green" | Liked
 +
|
 +
* Access to <span class="tooltip" title="Neutral traders can be found in the following locations: Infinity Mines, Boneyard train station, Cathedral, Junkyard, New Reno Stables." style="border-bottom: 1px dotted; cursor: help;">neutral traders that use caps</span>
 +
* +10 lethal damage
 +
* +5% lethal damage penetration
 +
* -1 Luck
 +
* -1 damage per bullet
 +
|-
 +
| style="color:green" | '''301 to 900'''
 +
| style="color:green" | Accepted
 +
|
 +
* Higher payment in caravans and contracts
 +
* +10% Barter for item price calculation
 +
* Encounters with hostile Raider patrols
 +
* [[Cannibal drugs]] don't drop from your kills
 +
|-
 +
| '''-300 to 300'''
 +
| Neutral
 +
| No effect
 +
|-
 +
| style="color:red" | '''-301 down to -900'''
 +
| style="color:red" | Antipathy
 +
|
 +
* You gain Raider reputation faster
 +
* +10% [[Robbery]] for skill-related calculations
 +
* NPC merchants won't trade with you
 +
* 10% less XP gained
 +
|-
 +
| style="color:red" | '''-901 down to -1500'''
 +
| style="color:red" | Hated
 +
|
 +
* +10 HP
 +
* +10% critical chance resistance
 +
* +10% critical power resistance
 +
* -1 Perception
 +
* -10% Damage
 +
|-
 +
| style="color:red" | '''-1501 down to -∞'''
 +
| style="color:red" | Vilified
 +
|
 +
* —
 +
|}
  
== Reseting the Reputation ==
+
== Raider ==
Go to the [[Cathedral of the Lost]] near [[San Francisco]] to reset your reputations. Entering the Catedral cost 10 [[caps]],and the reset costs 5000 [[caps]].
 
  
== Reputation Impact ==
+
'''Increases on:'''
If your reputation in a town or a faction reaches a certain amount - positive or negative - it will affect the actions of the community towards you.
+
*Killing players with a high Wasteland reputation
 +
*Stealing
 +
*Selling slaves
  
{|border="1" cellpadding="6" cellspacing="0" align="center"
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'''Lost on:'''
! Reputation
+
*Killing players without Wasteland reputation outside active control areas (TC, BC, ZC, events)
! Marked as
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*Finishing contracts/quests
! Effect
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*Crafting
|-
 
|style="color:green"| '''1500 to ∞'''
 
|style="color:green"| Idolized
 
|If you have exactly 1500 you have the same privilege as with "liked" status.<br><br>If you have more than 1500 You can shoot people in a guarded town without being shot by guards, if your target's reputation is inferior to 901.
 
  
(Liked and idolized people will still be protected by guards.)
+
{| class="wikitable"
 +
! Raider<br>reputation
 +
! Rank
 +
! Benefits and drawbacks
 
|-
 
|-
 +
| style="color:green" | '''1500+'''
 +
| style="color:green" | Idolized
 +
|
 +
* Red symbols next to your character's name
 
|-
 
|-
|style="color:green"| '''901 to 1499'''
+
| style="color:green" | '''901 to 1499'''
|style="color:green"| Liked
+
| style="color:green" | Liked
| You are protected by guards if an idolized person is trying to kill you.
+
|
 +
* Your random encounters are always visible on the world map
 +
* You deal extra damage to anti-Raiders that scales with<br>the target's negative Raider reputation (+901 vs. -300 is 10%)
 +
* +1 damage per bullet
 +
* +5 DT penetration
 +
* +5% [[party points]]
 +
* -1 Agility
 
|-
 
|-
 +
| style="color:green" | '''301 to 900'''
 +
| style="color:green" | Accepted
 +
|
 +
* Access to Raider outposts
 +
* Slaves sell for more
 +
* Guards in neutral towns are hostile towards you
 +
* Encounters with hostile bounty hunters
 
|-
 
|-
|style="color:green"| '''301 to 900'''
+
| '''-300 to 300'''
|style="color:green"| Accepted
+
| Neutral
| No effect.
+
| No effect
 
|-
 
|-
 +
| style="color:red" | '''-301 down to -900'''
 +
| style="color:red" | Antipathy
 +
|
 +
* You gain Wasteland reputation faster
 +
* +10% Outdoorsman for skill-related calculations
 +
* You take 10% more damage from players with a high Raider reputation
 
|-
 
|-
| '''-300 to 300'''
+
| style="color:red" | '''-901 down to -1500'''
| Neutral
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| style="color:red" | Hated
| No effect : Neither liked nor hated.
+
|
 +
* +1 action point
 +
* +25 AP Regen
 +
* -1 Endurance
 +
* -10% Slow resistance
 +
* -20% world map traveling speed
 
|-
 
|-
 +
| style="color:red" | '''-1501 down to -∞'''
 +
| style="color:red" | Vilified
 +
|
 +
* —
 +
|}
 +
 +
== Lore factions ==
 +
 +
There are five [[lore factions]] that you can gain/lose reputation with:
 +
*'''Enclave'''
 +
*'''Brotherhood of Steel''' ('''BoS''')
 +
*'''New California Republic''' ('''NCR''')
 +
*'''Vault City''' ('''VC''')
 +
*'''The Master's Army''' ('''TMA''')
 +
 +
Your reputation with a lore faction will increase when you:
 +
*Win a [[War Event]] while fighting for that faction
 +
*Donate currency to that faction
 +
*Complete faction [[contracts]] (only available to faction members)
 +
 +
Your reputation with a lore faction will decrease when you:
 +
*Lose a [[War Event]] while fighting for that faction
 +
*Kill players from that faction outside active control areas (TC, BC, ZC, events)
 +
*Open that [[Cases#Tier 2|faction's cases]] while not in the faction
 +
*Exhibit "bad behavior" (faction members only)
 +
*Join any other lore faction
 +
 +
{| class="wikitable"
 +
! [[Lore factions|Faction]]<br>reputation
 +
! Rank
 +
! Benefits and drawbacks
 
|-
 
|-
|style="color:red"| '''-301 to -900'''
+
| style="color:green" | '''1500+'''
|style="color:red"| Antipathy
+
| style="color:green" | Idolized
| Caravans and patrols of the faction will attack you in their random encounters.
+
|
 +
* Unknown
 
|-
 
|-
 +
| style="color:green" | '''901 to 1499'''
 +
| style="color:green" | Liked
 +
|
 +
* Less money at the start of [[New Reno Wars]]
 +
* Longer base control timers
 
|-
 
|-
|style="color:red"| '''-901 to -1500'''
+
| style="color:green" | '''301 to 900'''
|style="color:red"| Hated
+
| style="color:green" | Accepted
| Caravans and patrols of the faction will attack you in their random encounters.
+
|
 +
* Access to faction traders
 
|-
 
|-
 +
| '''-300 to 300'''
 +
| Neutral
 +
|
 +
* Faction traders won't trade with you
 
|-
 
|-
|style="color:red"| '''-1501 to -'''
+
| style="color:red" | '''-301 down to -900'''
|style="color:red"| Vilified
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| style="color:red" | Antipathy
| Shot on sight by town guards (if any), and members of the faction. Caravans and patrols of the faction will attack you in their random encounters.
+
|
 +
* Faction players can kill you without losing any reputation
 
|-
 
|-
 +
| style="color:red" | '''-901 down to -1500'''
 +
| style="color:red" | Hated
 +
|
 +
* 5% more damage in [[War Event]]s against that faction
 +
* Lose 1 SPECIAL point depending on the faction:
 +
** -1 Strength (NCR)
 +
** -1 Charisma (VC)
 +
** -1 Intelligence (BoS)
 +
** -1 Luck (Enclave)
 +
** -1 Agility (TMA)
 
|-
 
|-
 +
| style="color:red" | '''-1501 down to -∞'''
 +
| style="color:red" | Vilified
 +
|
 +
* Faction players see a skull next to your character's name
 
|}
 
|}
  
== Critters table ==
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*If you're a faction member, your reputation with the faction you're in will affect your faction-related rewards
Killing a critter (in a random encounter, mostly) will affect your reputation, but '''it won't raise it above 0'''.
+
*High reputation with a faction will decrease your odds of randomly encountering that faction's patrols
 +
*Negative reputation with a faction will increase the [[Crafting#Crafted Gear XP formula|initial gear XP]] amount of other factions' [[armor]] that you craft by 10%
  
Each shot on a guard in a [[guarded town]] will decrease your reputation in that town by '''250'''.
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== New Reno crime families ==
  
=== Towns reputations ===
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New Reno has four crime families, each with its own reputation:
 +
*'''The Mordinos'''
 +
*'''The Bishops'''
 +
*'''The Wrights'''
 +
*'''The Salvatores''' 
  
{|border="1" cellpadding="3" cellspacing="0" align="center"
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You gain reputation with a crime family when:
!
+
*You fight for it in [[New Reno Wars]] (winning awards reputation equal to three times the number of participants; losing awards reputation equal to the number of participants)
![[Boneyard]]
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You lose reputation with a crime family when:
![[Gecko]]
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*You leave New Reno Wars (in fact, this decreases your reputation with ''all four'' families by 7)
![[Hub]]
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*You trade your reputation to buy family [[weapons]], [[armor]], or blessings
![[Junktown]]
+
 
![[Klamath]]
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Four family blessings are currently available (you can only have one of them active):
![[Modoc]]
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*Bishop's blessing grants +100% XP gained for 24 hours
![[NCR]]
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*Mordino's blessing grants +3 action points for 24 hours
![[Necropolis]]
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*Wright's blessing grants +35 hit points for 24 hours
![[Redding]]
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*Salvatore's blessing grants +3 to all damage thresholds for 24 hours
!Citizens of [[Vault City]]
 
|-
 
|-
 
|-
 
|}
 
  
=== Communities reputations ===
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New Reno reputation (alongside currency) can also be spent to participate in a very rare Shark Club slot machine GM event.
  
 +
== Reputation titles ==
 +
[[File:Grave digger.jpg|thumb|right|150px|"They literally don't need it any more!"]]
 +
Reputation titles, sometimes also called "karma perks" despite their mostly negative effect on your gameplay, are a direct result of some of your particularly questionable in-game choices.
  
{|border="1" cellpadding="3" cellspacing="0" align="center"
+
There are currently three of them: Childkiller, Grave Digger, and Slaver.
!
 
![[Broken Hills]] Ghouls
 
![[Broken Hills]] Humans
 
![[Broken Hills]] Mutants
 
![[Bishop Family]]
 
![[Enclave]]
 
![[Hub Criminals]]
 
![[Mordino Family]]
 
![[Raiders]]
 
![[Salvatores Family]]
 
![[Slags]]
 
![[Wright Family]]
 
|-
 
|-
 
|-
 
|}
 
  
=== Official organizations reputations ===
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*'''Childkiller''' means you've killed at least one underage NPC. The title will make you unable to talk to kids, blocking your access to the [[Light Step]] support perk.
 +
*'''Grave Digger''' means you've desecrated at least one grave. The title doesn't seem to affect your character in any noticeable way.
 +
*'''Slaver''' means you've joined Metzger's merry band of slavers and have a facial tattoo to prove it. It lets you catch slaves but may prevent some NPCs from interacting with you.
  
{|border="1" cellpadding="3" cellspacing="0" align="center"
+
== Notes ==
!
 
![[Crimson Caravans]]
 
![[Far Go Traders]]
 
![[Friendly Lending Company]]
 
![[Gunrunners]]
 
![[NCR Rangers]]
 
![[Slaver's Guild]]
 
![[The Enclave]]
 
![[Unity]]
 
![[Water Merchants]]
 
|-
 
|-
 
|-
 
|}
 
  
Killing the following [[:Category:Critters|critters]] won't affect your reputation:
+
*Depending on your build, having some of the reputations in the negative may actually be a good thing.
*[[Yakuza]]
+
*To check your reputation, open your character sheet ("C" by default) and click on the Karma tab.
 +
*[[Contracts]] are a good way to increase/decrease your Wastelander/Raider reputations.
 +
*To reset your Wastelander/Raider reputations, <code>~reroll</code> your character.
 +
*Resetting your negative [[lore faction]] reputation requires joining the faction, which may not always be possible.
 +
*New Reno reputation cannot be reset; if you're in the red, you'll have to work it off.
  
[[Category:Reputation| ]]
+
[[Category:Game mechanics]]

Latest revision as of 22:58, 24 May 2026

Reputation is a numerical representation of various Wasteland factions' opinion of you.

It plays an important role in FOnline 3: not only does it affect your pool of random encounters, and NPCs' willingness to deal with you, but it can also have a direct effect on your character's stats.

Wastelander

Increases on:

  • Taking part in GM events
  • Killing players with a high Raider reputation
  • Finishing contracts

Lost on:

  • Killing players without Raider reputation outside active control areas (TC, BC, ZC, events)
  • Stealing
  • Killing neutral NPCs in public locations
Wastelander
reputation
Rank Benefits and drawbacks
1500+ Idolized
  • Green symbols next to your character's name
901 to 1499 Liked
  • Access to neutral traders that use caps
  • +10 lethal damage
  • +5% lethal damage penetration
  • -1 Luck
  • -1 damage per bullet
301 to 900 Accepted
  • Higher payment in caravans and contracts
  • +10% Barter for item price calculation
  • Encounters with hostile Raider patrols
  • Cannibal drugs don't drop from your kills
-300 to 300 Neutral No effect
-301 down to -900 Antipathy
  • You gain Raider reputation faster
  • +10% Robbery for skill-related calculations
  • NPC merchants won't trade with you
  • 10% less XP gained
-901 down to -1500 Hated
  • +10 HP
  • +10% critical chance resistance
  • +10% critical power resistance
  • -1 Perception
  • -10% Damage
-1501 down to -∞ Vilified

Raider

Increases on:

  • Killing players with a high Wasteland reputation
  • Stealing
  • Selling slaves

Lost on:

  • Killing players without Wasteland reputation outside active control areas (TC, BC, ZC, events)
  • Finishing contracts/quests
  • Crafting
Raider
reputation
Rank Benefits and drawbacks
1500+ Idolized
  • Red symbols next to your character's name
901 to 1499 Liked
  • Your random encounters are always visible on the world map
  • You deal extra damage to anti-Raiders that scales with
    the target's negative Raider reputation (+901 vs. -300 is 10%)
  • +1 damage per bullet
  • +5 DT penetration
  • +5% party points
  • -1 Agility
301 to 900 Accepted
  • Access to Raider outposts
  • Slaves sell for more
  • Guards in neutral towns are hostile towards you
  • Encounters with hostile bounty hunters
-300 to 300 Neutral No effect
-301 down to -900 Antipathy
  • You gain Wasteland reputation faster
  • +10% Outdoorsman for skill-related calculations
  • You take 10% more damage from players with a high Raider reputation
-901 down to -1500 Hated
  • +1 action point
  • +25 AP Regen
  • -1 Endurance
  • -10% Slow resistance
  • -20% world map traveling speed
-1501 down to -∞ Vilified

Lore factions

There are five lore factions that you can gain/lose reputation with:

  • Enclave
  • Brotherhood of Steel (BoS)
  • New California Republic (NCR)
  • Vault City (VC)
  • The Master's Army (TMA)

Your reputation with a lore faction will increase when you:

  • Win a War Event while fighting for that faction
  • Donate currency to that faction
  • Complete faction contracts (only available to faction members)

Your reputation with a lore faction will decrease when you:

  • Lose a War Event while fighting for that faction
  • Kill players from that faction outside active control areas (TC, BC, ZC, events)
  • Open that faction's cases while not in the faction
  • Exhibit "bad behavior" (faction members only)
  • Join any other lore faction
Faction
reputation
Rank Benefits and drawbacks
1500+ Idolized
  • Unknown
901 to 1499 Liked
  • Less money at the start of New Reno Wars
  • Longer base control timers
301 to 900 Accepted
  • Access to faction traders
-300 to 300 Neutral
  • Faction traders won't trade with you
-301 down to -900 Antipathy
  • Faction players can kill you without losing any reputation
-901 down to -1500 Hated
  • 5% more damage in War Events against that faction
  • Lose 1 SPECIAL point depending on the faction:
    • -1 Strength (NCR)
    • -1 Charisma (VC)
    • -1 Intelligence (BoS)
    • -1 Luck (Enclave)
    • -1 Agility (TMA)
-1501 down to -∞ Vilified
  • Faction players see a skull next to your character's name
  • If you're a faction member, your reputation with the faction you're in will affect your faction-related rewards
  • High reputation with a faction will decrease your odds of randomly encountering that faction's patrols
  • Negative reputation with a faction will increase the initial gear XP amount of other factions' armor that you craft by 10%

New Reno crime families

New Reno has four crime families, each with its own reputation:

  • The Mordinos
  • The Bishops
  • The Wrights
  • The Salvatores

You gain reputation with a crime family when:

  • You fight for it in New Reno Wars (winning awards reputation equal to three times the number of participants; losing awards reputation equal to the number of participants)

You lose reputation with a crime family when:

  • You leave New Reno Wars (in fact, this decreases your reputation with all four families by 7)
  • You trade your reputation to buy family weapons, armor, or blessings

Four family blessings are currently available (you can only have one of them active):

  • Bishop's blessing grants +100% XP gained for 24 hours
  • Mordino's blessing grants +3 action points for 24 hours
  • Wright's blessing grants +35 hit points for 24 hours
  • Salvatore's blessing grants +3 to all damage thresholds for 24 hours

New Reno reputation (alongside currency) can also be spent to participate in a very rare Shark Club slot machine GM event.

Reputation titles

"They literally don't need it any more!"

Reputation titles, sometimes also called "karma perks" despite their mostly negative effect on your gameplay, are a direct result of some of your particularly questionable in-game choices.

There are currently three of them: Childkiller, Grave Digger, and Slaver.

  • Childkiller means you've killed at least one underage NPC. The title will make you unable to talk to kids, blocking your access to the Light Step support perk.
  • Grave Digger means you've desecrated at least one grave. The title doesn't seem to affect your character in any noticeable way.
  • Slaver means you've joined Metzger's merry band of slavers and have a facial tattoo to prove it. It lets you catch slaves but may prevent some NPCs from interacting with you.

Notes

  • Depending on your build, having some of the reputations in the negative may actually be a good thing.
  • To check your reputation, open your character sheet ("C" by default) and click on the Karma tab.
  • Contracts are a good way to increase/decrease your Wastelander/Raider reputations.
  • To reset your Wastelander/Raider reputations, ~reroll your character.
  • Resetting your negative lore faction reputation requires joining the faction, which may not always be possible.
  • New Reno reputation cannot be reset; if you're in the red, you'll have to work it off.