Difference between revisions of "Reputation"

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'''Reputation''' is a numerical representation of various Wasteland factions' opinion of you.
=== Wastelander ===
+
 
'''Gains on:'''
+
It plays an important role in FOnline 3: not only does it affect your pool of random encounters, and NPCs' willingness to deal with you, but it can also have a direct effect on your character's stats.
*Take part in GM events: PvP, PvE, Turnbased
+
 
*Killing players with high Raider Reputation
+
== Wastelander ==
*Finishing contracts quests
+
 
 +
'''Increases on:'''
 +
*Taking part in GM events  
 +
*Killing players with a high Raider reputation
 +
*Finishing [[contracts]]
 +
 
 
'''Lost on:'''  
 
'''Lost on:'''  
*Killing players without Raider Reputation out of active control area(TC,BC,ZC,and Events)
+
*Killing players without Raider reputation outside active control areas (TC, BC, ZC, events)
 
*Stealing
 
*Stealing
 
*Killing neutral NPCs in public locations
 
*Killing neutral NPCs in public locations
  
{|border="1" cellpadding="6" cellspacing="0" align="center"
+
{| class="wikitable"
! Reputation
+
! Wastelander<br>reputation
! Effect:
+
! Rank
! Wastelander
+
! Benefits and drawbacks
|-
 
|style="color:green"| '''1500+'''
 
|style="color:green"| Idolized
 
|
 
*Green symbols near nickname
 
|-
 
|-
 
|style="color:green"| '''901 to 1499'''
 
|style="color:green"| Liked
 
|
 
*Access to neutral caps traders (cathedral, Adytum train station, infinity mines, Junkyard, New Reno Stables)
 
*-1 less damage per bullet
 
 
|-
 
|-
 +
| style="color:green" | '''1500+'''
 +
| style="color:green" | Idolized
 +
|
 +
* Green symbols next to your character's name
 
|-
 
|-
|style="color:green"| '''301 to 900'''
+
| style="color:green" | '''901 to 1499'''
|style="color:green"| Accepted
+
| style="color:green" | Liked
|  
+
|
*Higher payment in caravans and contracts
+
* Access to <span class="tooltip" title="Neutral traders can be found in the following locations: Infinity Mines, Boneyard train station, Cathedral, Junkyard, New Reno Stables." style="border-bottom: 1px dotted; cursor: help;">neutral traders that use caps</span>
*+10% barter skill for item prices
+
* +10 lethal damage
*Encounters by raiders groups
+
* +5% lethal damage penetration
*Cannibal drugs don't drop from your kills
+
* -1 Luck
 +
* -1 damage per bullet
 
|-
 
|-
 +
| style="color:green" | '''301 to 900'''
 +
| style="color:green" | Accepted
 +
|
 +
* Higher payment in caravans and contracts
 +
* +10% Barter for item price calculation
 +
* Encounters with hostile Raider patrols
 +
* [[Cannibal drugs]] don't drop from your kills
 
|-
 
|-
 
| '''-300 to 300'''
 
| '''-300 to 300'''
 
| Neutral
 
| Neutral
| No effect : Neither liked nor hated.
+
| No effect
|-
 
 
|-
 
|-
|style="color:red"| '''-301 to -900'''
+
| style="color:red" | '''-301 down to -900'''
|style="color:red"| Antipathy
+
| style="color:red" | Antipathy
|  
+
|
 
* You gain Raider reputation faster
 
* You gain Raider reputation faster
* +10% skill for robbery calculation
+
* +10% [[Robbery]] for skill-related calculations
* Traders won't trade with you
+
* NPC merchants won't trade with you
|-
+
* 10% less XP gained
|-
 
|style="color:red"| '''-901 to -1500'''
 
|style="color:red"| Hated
 
|
 
* 1 less perception
 
* 10 more HP
 
|-
 
|-
 
|style="color:red"| '''-1501 to -∞'''
 
|style="color:red"| Vilified
 
|
 
* No change from 900
 
 
|-
 
|-
 +
| style="color:red" | '''-901 down to -1500'''
 +
| style="color:red" | Hated
 +
|
 +
* +10 HP
 +
* +10% critical chance resistance
 +
* +10% critical power resistance
 +
* -1 Perception
 +
* -10% Damage
 
|-
 
|-
 +
| style="color:red" | '''-1501 down to -∞'''
 +
| style="color:red" | Vilified
 +
|
 +
* —
 
|}
 
|}
  
=== Raider ===
+
== Raider ==
Gains on:
+
 
*Killing players with high Wasteland reputation
+
'''Increases on:'''
 +
*Killing players with a high Wasteland reputation
 
*Stealing
 
*Stealing
 
*Selling slaves
 
*Selling slaves
  
 
'''Lost on:'''
 
'''Lost on:'''
*Killing players without Wasteland Reputation out of active control area(TC,BC,ZC,Events)
+
*Killing players without Wasteland reputation outside active control areas (TC, BC, ZC, events)
*Finishing contracts quests
+
*Finishing contracts/quests
 
*Crafting
 
*Crafting
  
{|border="1" cellpadding="6" cellspacing="0" align="center"
+
{| class="wikitable"
! Reputation
+
! Raider<br>reputation
! Effect:
+
! Rank
! Raider
+
! Benefits and drawbacks
 
|-
 
|-
|style="color:green"| '''1500+'''
+
| style="color:green" | '''1500+'''
|style="color:green"| Idolized
+
| style="color:green" | Idolized
|  
+
|
*Red symbols near nickname
+
* Red symbols next to your character's name
 
|-
 
|-
 +
| style="color:green" | '''901 to 1499'''
 +
| style="color:green" | Liked
 +
|
 +
* Your random encounters are always visible on the world map
 +
* You deal extra damage to anti-Raiders that scales with<br>the target's negative Raider reputation (+901 vs. -300 is 10%)
 +
* +1 damage per bullet
 +
* +5 DT penetration
 +
* +5% [[party points]]
 +
* -1 Agility
 
|-
 
|-
|style="color:green"| '''901 to 1499'''
+
| style="color:green" | '''301 to 900'''
|style="color:green"| Liked
+
| style="color:green" | Accepted
|  
+
|
* +5% party points
+
* Access to Raider outposts
* Your random encounters are always public on World map
+
* Slaves sell for more
 +
* Guards in neutral towns are hostile towards you
 +
* Encounters with hostile bounty hunters
 
|-
 
|-
 +
| '''-300 to 300'''
 +
| Neutral
 +
| No effect
 
|-
 
|-
|style="color:green"| '''301 to 900'''
+
| style="color:red" | '''-301 down to -900'''
|style="color:green"| Accepted
+
| style="color:red" | Antipathy
|  
+
|
*Access to raiders outposts
+
* You gain Wasteland reputation faster
*Slaves sell for higher prices
+
* +10% Outdoorsman for skill-related calculations
*Encounters by bounty hunters groups
+
* You take 10% more damage from players with a high Raider reputation
*Guards are hostile towards you in neutral towns
 
 
|-
 
|-
 +
| style="color:red" | '''-901 down to -1500'''
 +
| style="color:red" | Hated
 +
|
 +
* +1 action point
 +
* +25 AP Regen
 +
* -1 Endurance
 +
* -10% Slow resistance
 +
* -20% world map traveling speed
 
|-
 
|-
| '''-300 to 300'''
+
| style="color:red" | '''-1501 down to -∞'''
| Neutral
+
| style="color:red" | Vilified
| No effect : Neither liked nor hated.
+
|
 +
* —
 +
|}
 +
 
 +
== Lore factions ==
 +
 
 +
There are five [[lore factions]] that you can gain/lose reputation with:  
 +
*'''Enclave'''
 +
*'''Brotherhood of Steel''' ('''BoS''')
 +
*'''New California Republic''' ('''NCR''')
 +
*'''Vault City''' ('''VC''')
 +
*'''The Master's Army''' ('''TMA''')
 +
 
 +
Your reputation with a lore faction will increase when you:
 +
*Win a [[War Event]] while fighting for that faction
 +
*Donate currency to that faction
 +
*Complete faction [[contracts]] (only available to faction members)
 +
 
 +
Your reputation with a lore faction will decrease when you:
 +
*Lose a [[War Event]] while fighting for that faction
 +
*Kill players from that faction outside active control areas (TC, BC, ZC, events)
 +
*Open that [[Cases#Tier 2|faction's cases]] while not in the faction
 +
*"Bad behavior" (faction members only)
 +
*Join any other lore faction
 +
 
 +
{| class="wikitable"
 +
! [[Lore factions|Faction]]<br>reputation
 +
! Rank
 +
! Benefits and drawbacks
 
|-
 
|-
 +
| style="color:green" | '''1500+'''
 +
| style="color:green" | Idolized
 +
|
 +
* Unknown
 
|-
 
|-
|style="color:red"| '''-301 to -900'''
+
| style="color:green" | '''901 to 1499'''
|style="color:red"| Antipathy
+
| style="color:green" | Liked
|  
+
|
* You gain Wasteland reputation faster
+
* Less money at the start of [[New Reno Wars]]
* +10% skill for Outdoorsman calculation
+
* Longer base control timers
* High Raider Reputation Players deal 10% more damage to you
 
* 10% less exp gained
 
 
|-
 
|-
 +
| style="color:green" | '''301 to 900'''
 +
| style="color:green" | Accepted
 +
|
 +
* Access to faction traders
 
|-
 
|-
|style="color:red"| '''-901 to -1500'''
+
| '''-300 to 300'''
|style="color:red"| Hated
+
| Neutral
|  
+
|
* 1 less Endurance
+
* Faction traders won't trade with you
* +1 Action Point
 
* 20% less world map speed
 
|-
 
 
|-
 
|-
|style="color:red"| '''-1501 to -'''
+
| style="color:red" | '''-301 down to -900'''
|style="color:red"| Vilified
+
| style="color:red" | Antipathy
|  
+
|
* No change from 900
+
* Faction players can kill you without losing any reputation
 
|-
 
|-
 +
| style="color:red" | '''-901 down to -1500'''
 +
| style="color:red" | Hated
 +
|
 +
* 5% more damage in [[War Event]]s against that faction
 +
* Lose 1 SPECIAL point depending on the faction:
 +
** -1 Strength (NCR)
 +
** -1 Charisma (VC)
 +
** -1 Intelligence (BoS)
 +
** -1 Luck (Enclave)
 +
** -1 Agility (TMA)
 
|-
 
|-
 +
| style="color:red" | '''-1501 down to -∞'''
 +
| style="color:red" | Vilified
 +
|
 +
* Faction players see a skull next to your character's name
 
|}
 
|}
  
 +
*If you're a faction member, your reputation with the faction you're in will affect your faction-related rewards
 +
*High reputation with a faction will decrease your odds of randomly encountering that faction's patrols
 +
*Negative reputation with a faction will increase the [[Crafting#Crafted Gear XP formula|initial gear XP]] amount of other factions' [[armor]] that you craft by 10%
 +
 +
== New Reno crime families ==
 +
 +
New Reno has four crime families, each with its own reputation:
 +
*'''The Mordinos'''
 +
*'''The Bishops'''
 +
*'''The Wrights'''
 +
*'''The Salvatores''' 
 +
 +
You gain reputation with a crime family when:
 +
*You fight for it in [[New Reno Wars]] (winning awards reputation equal to three times the number of participants; losing awards reputation equal to the number of participants)
 +
You lose reputation with a crime family when:
 +
*You leave New Reno Wars (in fact, this decreases your reputation with ''all four'' families by 7)
 +
*You trade your reputation to buy family [[weapons]], [[armor]], or blessings
 +
 +
Four family blessings are currently available (you can only have one of them active):
 +
*Bishop's blessing grants +100% XP gained for 24 hours
 +
*Mordino's blessing grants +3 action points for 24 hours
 +
*Wright's blessing grants +35 hit points for 24 hours
 +
*Salvatore's blessing grants +3 to all damage thresholds for 24 hours
  
Aside from this there are the 5 War event/ Currency factions that offer reputation changes being:
+
New Reno reputation (alongside currency) can also be spent to participate in a very rare Shark Club slot machine GM event.
* '''The Enclave'''
 
* '''The Brotherhood of Steel'''
 
* '''NCR'''
 
* '''Vault City'''
 
* '''The Masters Army'''
 
  
Lastly there are 4 New Reno families that each have their own reputation being:
+
== Reputation titles ==
* '''The Mordinos'''
+
[[File:Grave digger.jpg|thumb|right|150px|"They literally don't need it any more!"]]
* '''The Bishops'''
+
Reputation titles, sometimes also called "karma perks" despite their mostly negative effect on your gameplay, are a direct result of some of your particularly questionable in-game choices.
* '''The Wrights'''
 
* '''The Salvatories'''
 
  
== Reputations Notes ==
+
There are currently three of them: Childkiller, Grave Digger, and Slaver.
*Each reputation will have own its own positive and negative effects.You may want to have some reputations in the negative for some effects.
 
*To check your reputation just go in your character open and check the Karma tab.
 
*[[Contracts]] are a good way to increase/ decrease your reputation.
 
  
 +
*'''Childkiller''' means you've killed at least one underage NPC. The title will make you unable to talk to kids, blocking your access to the [[Light Step]] support perk.
 +
*'''Grave Digger''' means you've desecrated at least one grave. The title doesn't seem to affect your character in any noticeable way.
 +
*'''Slaver''' means you've joined Metzger's merry band of slavers and have a facial tattoo to prove it. It lets you catch slaves but may prevent some NPCs from interacting with you.
  
== Reseting the Reputation ==
+
== Notes ==
Go to the [[Cathedral of the Lost]] near [[San Francisco]] to reset your reputations. Entering the Catedral cost 10 [[caps]],and the reset costs 5000 [[caps]].
 
  
== Reputation Impact ==
+
*Depending on your build, having some of the reputations in the negative may actually be a good thing.
If your reputation in a town or a faction reaches a certain amount - positive or negative - it will affect the actions of the community towards you.
+
*To check your reputation, open your character sheet ("C" by default) and click on the Karma tab.
 +
*[[Contracts]] are a good way to increase/decrease your Wastelander/Raider reputations.
 +
*To reset your Wastelander/Raider reputations, <code>~reroll</code> your character.
 +
*Resetting your negative [[lore faction]] reputation requires joining the faction, which may not always be possible.
 +
*New Reno reputation cannot be reset; if you're in the red, you'll have to work it off.
  
[[Category:Reputation| ]]
+
[[Category:Game mechanics]]

Latest revision as of 20:11, 17 April 2026

Reputation is a numerical representation of various Wasteland factions' opinion of you.

It plays an important role in FOnline 3: not only does it affect your pool of random encounters, and NPCs' willingness to deal with you, but it can also have a direct effect on your character's stats.

Wastelander

Increases on:

  • Taking part in GM events
  • Killing players with a high Raider reputation
  • Finishing contracts

Lost on:

  • Killing players without Raider reputation outside active control areas (TC, BC, ZC, events)
  • Stealing
  • Killing neutral NPCs in public locations
Wastelander
reputation
Rank Benefits and drawbacks
1500+ Idolized
  • Green symbols next to your character's name
901 to 1499 Liked
  • Access to neutral traders that use caps
  • +10 lethal damage
  • +5% lethal damage penetration
  • -1 Luck
  • -1 damage per bullet
301 to 900 Accepted
  • Higher payment in caravans and contracts
  • +10% Barter for item price calculation
  • Encounters with hostile Raider patrols
  • Cannibal drugs don't drop from your kills
-300 to 300 Neutral No effect
-301 down to -900 Antipathy
  • You gain Raider reputation faster
  • +10% Robbery for skill-related calculations
  • NPC merchants won't trade with you
  • 10% less XP gained
-901 down to -1500 Hated
  • +10 HP
  • +10% critical chance resistance
  • +10% critical power resistance
  • -1 Perception
  • -10% Damage
-1501 down to -∞ Vilified

Raider

Increases on:

  • Killing players with a high Wasteland reputation
  • Stealing
  • Selling slaves

Lost on:

  • Killing players without Wasteland reputation outside active control areas (TC, BC, ZC, events)
  • Finishing contracts/quests
  • Crafting
Raider
reputation
Rank Benefits and drawbacks
1500+ Idolized
  • Red symbols next to your character's name
901 to 1499 Liked
  • Your random encounters are always visible on the world map
  • You deal extra damage to anti-Raiders that scales with
    the target's negative Raider reputation (+901 vs. -300 is 10%)
  • +1 damage per bullet
  • +5 DT penetration
  • +5% party points
  • -1 Agility
301 to 900 Accepted
  • Access to Raider outposts
  • Slaves sell for more
  • Guards in neutral towns are hostile towards you
  • Encounters with hostile bounty hunters
-300 to 300 Neutral No effect
-301 down to -900 Antipathy
  • You gain Wasteland reputation faster
  • +10% Outdoorsman for skill-related calculations
  • You take 10% more damage from players with a high Raider reputation
-901 down to -1500 Hated
  • +1 action point
  • +25 AP Regen
  • -1 Endurance
  • -10% Slow resistance
  • -20% world map traveling speed
-1501 down to -∞ Vilified

Lore factions

There are five lore factions that you can gain/lose reputation with:

  • Enclave
  • Brotherhood of Steel (BoS)
  • New California Republic (NCR)
  • Vault City (VC)
  • The Master's Army (TMA)

Your reputation with a lore faction will increase when you:

  • Win a War Event while fighting for that faction
  • Donate currency to that faction
  • Complete faction contracts (only available to faction members)

Your reputation with a lore faction will decrease when you:

  • Lose a War Event while fighting for that faction
  • Kill players from that faction outside active control areas (TC, BC, ZC, events)
  • Open that faction's cases while not in the faction
  • "Bad behavior" (faction members only)
  • Join any other lore faction
Faction
reputation
Rank Benefits and drawbacks
1500+ Idolized
  • Unknown
901 to 1499 Liked
  • Less money at the start of New Reno Wars
  • Longer base control timers
301 to 900 Accepted
  • Access to faction traders
-300 to 300 Neutral
  • Faction traders won't trade with you
-301 down to -900 Antipathy
  • Faction players can kill you without losing any reputation
-901 down to -1500 Hated
  • 5% more damage in War Events against that faction
  • Lose 1 SPECIAL point depending on the faction:
    • -1 Strength (NCR)
    • -1 Charisma (VC)
    • -1 Intelligence (BoS)
    • -1 Luck (Enclave)
    • -1 Agility (TMA)
-1501 down to -∞ Vilified
  • Faction players see a skull next to your character's name
  • If you're a faction member, your reputation with the faction you're in will affect your faction-related rewards
  • High reputation with a faction will decrease your odds of randomly encountering that faction's patrols
  • Negative reputation with a faction will increase the initial gear XP amount of other factions' armor that you craft by 10%

New Reno crime families

New Reno has four crime families, each with its own reputation:

  • The Mordinos
  • The Bishops
  • The Wrights
  • The Salvatores

You gain reputation with a crime family when:

  • You fight for it in New Reno Wars (winning awards reputation equal to three times the number of participants; losing awards reputation equal to the number of participants)

You lose reputation with a crime family when:

  • You leave New Reno Wars (in fact, this decreases your reputation with all four families by 7)
  • You trade your reputation to buy family weapons, armor, or blessings

Four family blessings are currently available (you can only have one of them active):

  • Bishop's blessing grants +100% XP gained for 24 hours
  • Mordino's blessing grants +3 action points for 24 hours
  • Wright's blessing grants +35 hit points for 24 hours
  • Salvatore's blessing grants +3 to all damage thresholds for 24 hours

New Reno reputation (alongside currency) can also be spent to participate in a very rare Shark Club slot machine GM event.

Reputation titles

"They literally don't need it any more!"

Reputation titles, sometimes also called "karma perks" despite their mostly negative effect on your gameplay, are a direct result of some of your particularly questionable in-game choices.

There are currently three of them: Childkiller, Grave Digger, and Slaver.

  • Childkiller means you've killed at least one underage NPC. The title will make you unable to talk to kids, blocking your access to the Light Step support perk.
  • Grave Digger means you've desecrated at least one grave. The title doesn't seem to affect your character in any noticeable way.
  • Slaver means you've joined Metzger's merry band of slavers and have a facial tattoo to prove it. It lets you catch slaves but may prevent some NPCs from interacting with you.

Notes

  • Depending on your build, having some of the reputations in the negative may actually be a good thing.
  • To check your reputation, open your character sheet ("C" by default) and click on the Karma tab.
  • Contracts are a good way to increase/decrease your Wastelander/Raider reputations.
  • To reset your Wastelander/Raider reputations, ~reroll your character.
  • Resetting your negative lore faction reputation requires joining the faction, which may not always be possible.
  • New Reno reputation cannot be reset; if you're in the red, you'll have to work it off.