Difference between revisions of "Item luck"
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| − | Item luck | + | '''Item luck''' is a value tied to a piece of gear that governs the initial rank of that item's perks, see [[#Item luck tiers|the table below]] for details. |
| + | The higher the item luck of your equipment, the more likely you are to see high [[Armor perks|armor]]/[[Weapon perks|weapon]] perk ranks when it levels up. | ||
| − | + | Once an item reaches the legendary perk, you can reset all of its gear perks by using the command <code>~resetperks</code>, which permanently increases its item luck (reset bonuses stack). | |
| − | + | == Item luck modifiers == | |
| − | == | + | === Player-generated perks === |
| − | |||
| − | * | + | *Base bonus: +10 |
| − | * | + | *Reset bonus: |
| − | * | + | **Tier I items: +20 |
| − | * | + | **Tier II items:+50 |
| − | * | + | **Tier III items: +100 |
| − | * | + | **Tier IV items: +150 |
| − | * | + | **Tier V items: +200 |
| − | * | + | **Tier VI items: +500 |
| − | * | + | *[[Rockside]] bonus: +100 |
| − | * | + | *[[Roger|Rare part installation]] bonus: +20 |
| − | * | + | *[["Wattz" Fusion Core]] installation bonus: +15 |
| − | * | + | *[[Boyce|Reroll]] bonus: +20 |
| − | * | + | *[[Luck]] bonus: +1 for each point of Luck |
| − | * | + | *Public location crafting bonus: +10 |
| − | * perk | + | *[[Scrounger]] (PvE perk) bonus: +1 per rank of [[Scrounger]] |
| − | * | + | *[[War Event]] bonus: +20 |
| − | * perk | + | *[[Utility]] (armor perk) bonus: +10 |
| − | |||
| − | |||
| − | |||
| − | == | + | === Loot perks === |
| − | + | *[[Dungeon]]/[[contract]] locker bonus: 5 x item tier | |
| + | *[[Case]] opening bonus: +30 | ||
| + | *[[Events#Trader event|Trader event]] bonus: +5 | ||
| + | *Trader refill penalty: -20 | ||
| + | *[[Patrol]] NPC loot penalty: -10 | ||
| + | *Dungeon NPC loot penalty: -30 | ||
| + | *Generic NPC loot penalty: -50 | ||
| + | *Generic penalty (if none of the above scenarios apply): -100 | ||
| − | == | + | == Item luck tiers == |
| − | + | Item luck has 12 tiers based on the sum of all applicable item luck modifiers. | |
| − | [ | + | The exact amount of item luck needed to reach a specific bracket is [https://discord.com/channels/360781249616412672/1019739441625055272/1483763887407894639 intentionally] kept secret but the general belief is that each ~10 points of item luck move you up a tier. |
| + | |||
| + | {| class="wikitable" | ||
| + | |+ Perk rank probability by item luck tier | ||
| + | |- | ||
| + | ! Tier !! Rank F !! Rank E !! Rank D !! Rank C !! Rank B !! Rank A !! Rank S !! Rank S+ | ||
| + | |- | ||
| + | | -2 | ||
| + | | style="background-color: #238443; color: white;" | 75.00% | ||
| + | | style="background-color: #f7fcb9;" | 20.00% | ||
| + | | style="background-color: #fffff2;" | 4.99% | ||
| + | | style="background-color: #fffff2;" | 0.01% | ||
| + | | — | ||
| + | | — | ||
| + | | — | ||
| + | | — | ||
| + | |- | ||
| + | | -1 | ||
| + | | style="background-color: #addd8e;" | 45.00% | ||
| + | | style="background-color: #92d183;" | 50.00% | ||
| + | | style="background-color: #fffff2;" | 3.99% | ||
| + | | style="background-color: #fffff2;" | 1.00% | ||
| + | | style="background-color: #fffff2;" | 0.01% | ||
| + | | — | ||
| + | | — | ||
| + | | — | ||
| + | |- | ||
| + | | 0 | ||
| + | | style="background-color: #ffffe5;" | 10.00% | ||
| + | | style="background-color: #addd8e;" | 45.00% | ||
| + | | style="background-color: #d9f0a3;" | 30.00% | ||
| + | | style="background-color: #ffffe5;" | 13.99% | ||
| + | | style="background-color: #fffff2;" | 1.00% | ||
| + | | style="background-color: #fffff2;" | 0.01% | ||
| + | | — | ||
| + | | — | ||
| + | |- | ||
| + | | 1 | ||
| + | | style="background-color: #ffffe5;" | 5.00% | ||
| + | | style="background-color: #d9f0a3;" | 30.00% | ||
| + | | style="background-color: #addd8e;" | 45.00% | ||
| + | | style="background-color: #ffffe5;" | 14.00% | ||
| + | | style="background-color: #ffffe5;" | 5.00% | ||
| + | | style="background-color: #fffff2;" | 1.00% | ||
| + | | — | ||
| + | | — | ||
| + | |- | ||
| + | | 2 | ||
| + | | style="background-color: #fffff2;" | 1.00% | ||
| + | | style="background-color: #ffffe5;" | 14.00% | ||
| + | | style="background-color: #addd8e;" | 40.00% | ||
| + | | style="background-color: #d9f0a3;" | 30.00% | ||
| + | | style="background-color: #ffffe5;" | 10.00% | ||
| + | | style="background-color: #fffff2;" | 4.90% | ||
| + | | style="background-color: #fffff2;" | 0.10% | ||
| + | | — | ||
| + | |- | ||
| + | | 3 | ||
| + | | style="background-color: #fffff2;" | 0.10% | ||
| + | | style="background-color: #ffffe5;" | 5.00% | ||
| + | | style="background-color: #d9f0a3;" | 30.00% | ||
| + | | style="background-color: #addd8e;" | 43.00% | ||
| + | | style="background-color: #ffffe5;" | 15.00% | ||
| + | | style="background-color: #ffffe5;" | 6.39% | ||
| + | | style="background-color: #fffff2;" | 0.50% | ||
| + | | style="background-color: #fffff2;" | 0.01% | ||
| + | |- | ||
| + | | 4 | ||
| + | | — | ||
| + | | style="background-color: #fffff2;" | 1.00% | ||
| + | | style="background-color: #ffffe5;" | 10.00% | ||
| + | | style="background-color: #f7fcb9;" | 25.00% | ||
| + | | style="background-color: #92d183;" | 50.00% | ||
| + | | style="background-color: #ffffe5;" | 10.00% | ||
| + | | style="background-color: #fffff2;" | 3.90% | ||
| + | | style="background-color: #fffff2;" | 0.10% | ||
| + | |- | ||
| + | | 5 | ||
| + | | — | ||
| + | | — | ||
| + | | style="background-color: #ffffe5;" | 5.00% | ||
| + | | style="background-color: #ffffe5;" | 10.00% | ||
| + | | style="background-color: #f7fcb9;" | 25.00% | ||
| + | | style="background-color: #92d183;" | 50.00% | ||
| + | | style="background-color: #ffffe5;" | 9.00% | ||
| + | | style="background-color: #fffff2;" | 1.00% | ||
| + | |- | ||
| + | | 6 | ||
| + | | — | ||
| + | | — | ||
| + | | — | ||
| + | | style="background-color: #ffffe5;" | 5.00% | ||
| + | | style="background-color: #ffffe5;" | 10.00% | ||
| + | | style="background-color: #92d183;" | 50.00% | ||
| + | | style="background-color: #f7fcb9;" | 25.00% | ||
| + | | style="background-color: #ffffe5;" | 10.00% | ||
| + | |- | ||
| + | | 7 | ||
| + | | — | ||
| + | | — | ||
| + | | — | ||
| + | | — | ||
| + | | style="background-color: #ffffe5;" | 15.00% | ||
| + | | style="background-color: #92d183;" | 50.00% | ||
| + | | style="background-color: #f7fcb9;" | 25.00% | ||
| + | | style="background-color: #ffffe5;" | 10.00% | ||
| + | |- | ||
| + | | 8 | ||
| + | | — | ||
| + | | — | ||
| + | | — | ||
| + | | — | ||
| + | | — | ||
| + | | style="background-color: #41ab5d; color: white;" | 65.00% | ||
| + | | style="background-color: #f7fcb9;" | 25.00% | ||
| + | | style="background-color: #ffffe5;" | 10.00% | ||
| + | |- | ||
| + | | 9 | ||
| + | | — | ||
| + | | — | ||
| + | | — | ||
| + | | — | ||
| + | | — | ||
| + | | style="background-color: #92d183;" | 50.00% | ||
| + | | style="background-color: #addd8e;" | 40.00% | ||
| + | | style="background-color: #ffffe5;" | 10.00% | ||
| + | |} | ||
| + | |||
| + | == See also == | ||
| + | |||
| + | *[[Armor perks#Gear perk rank upgrades|Upgrading perk ranks]] | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
Latest revision as of 08:43, 10 May 2026
Item luck is a value tied to a piece of gear that governs the initial rank of that item's perks, see the table below for details.
The higher the item luck of your equipment, the more likely you are to see high armor/weapon perk ranks when it levels up.
Once an item reaches the legendary perk, you can reset all of its gear perks by using the command ~resetperks, which permanently increases its item luck (reset bonuses stack).
Contents
Item luck modifiers
Player-generated perks
- Base bonus: +10
- Reset bonus:
- Tier I items: +20
- Tier II items:+50
- Tier III items: +100
- Tier IV items: +150
- Tier V items: +200
- Tier VI items: +500
- Rockside bonus: +100
- Rare part installation bonus: +20
- "Wattz" Fusion Core installation bonus: +15
- Reroll bonus: +20
- Luck bonus: +1 for each point of Luck
- Public location crafting bonus: +10
- Scrounger (PvE perk) bonus: +1 per rank of Scrounger
- War Event bonus: +20
- Utility (armor perk) bonus: +10
Loot perks
- Dungeon/contract locker bonus: 5 x item tier
- Case opening bonus: +30
- Trader event bonus: +5
- Trader refill penalty: -20
- Patrol NPC loot penalty: -10
- Dungeon NPC loot penalty: -30
- Generic NPC loot penalty: -50
- Generic penalty (if none of the above scenarios apply): -100
Item luck tiers
Item luck has 12 tiers based on the sum of all applicable item luck modifiers.
The exact amount of item luck needed to reach a specific bracket is intentionally kept secret but the general belief is that each ~10 points of item luck move you up a tier.
| Tier | Rank F | Rank E | Rank D | Rank C | Rank B | Rank A | Rank S | Rank S+ |
|---|---|---|---|---|---|---|---|---|
| -2 | 75.00% | 20.00% | 4.99% | 0.01% | — | — | — | — |
| -1 | 45.00% | 50.00% | 3.99% | 1.00% | 0.01% | — | — | — |
| 0 | 10.00% | 45.00% | 30.00% | 13.99% | 1.00% | 0.01% | — | — |
| 1 | 5.00% | 30.00% | 45.00% | 14.00% | 5.00% | 1.00% | — | — |
| 2 | 1.00% | 14.00% | 40.00% | 30.00% | 10.00% | 4.90% | 0.10% | — |
| 3 | 0.10% | 5.00% | 30.00% | 43.00% | 15.00% | 6.39% | 0.50% | 0.01% |
| 4 | — | 1.00% | 10.00% | 25.00% | 50.00% | 10.00% | 3.90% | 0.10% |
| 5 | — | — | 5.00% | 10.00% | 25.00% | 50.00% | 9.00% | 1.00% |
| 6 | — | — | — | 5.00% | 10.00% | 50.00% | 25.00% | 10.00% |
| 7 | — | — | — | — | 15.00% | 50.00% | 25.00% | 10.00% |
| 8 | — | — | — | — | — | 65.00% | 25.00% | 10.00% |
| 9 | — | — | — | — | — | 50.00% | 40.00% | 10.00% |