Difference between revisions of "Reputation"
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| − | ! | + | ! Wastelander<br>reputation |
| − | ! | + | ! Rank |
| − | ! | + | ! Benefits and drawbacks |
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| style="color:green" | '''1500+''' | | style="color:green" | '''1500+''' | ||
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{| class="wikitable" | {| class="wikitable" | ||
| − | ! | + | ! Raider<br>reputation |
| − | ! | + | ! Rank |
| − | ! | + | ! Benefits and drawbacks |
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| style="color:green" | '''1500+''' | | style="color:green" | '''1500+''' | ||
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{| class="wikitable" | {| class="wikitable" | ||
| − | ! | + | ! [[Lore factions|Faction]]<br>reputation |
| − | ! | + | ! Rank |
| − | ! | + | ! Benefits and drawbacks |
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| style="color:green" | '''1500+''' | | style="color:green" | '''1500+''' | ||
Revision as of 19:45, 17 April 2026
Reputation is a numerical representation of various Wasteland factions' opinion of you.
It plays an important role in FOnline 3: not only does it affect your pool of random encounters, and NPCs' willingness to deal with you, but it can also have a direct effect on your character's stats.
Contents
Wastelander
Increases on:
- Taking part in GM events
- Killing players with a high Raider reputation
- Finishing contracts
Lost on:
- Killing players without Raider reputation outside active control areas (TC, BC, ZC, events)
- Stealing
- Killing neutral NPCs in public locations
| Wastelander reputation |
Rank | Benefits and drawbacks |
|---|---|---|
| 1500+ | Idolized |
|
| 901 to 1499 | Liked |
|
| 301 to 900 | Accepted |
|
| -300 to 300 | Neutral | No effect |
| -301 to -900 | Antipathy |
|
| -901 to -1500 | Hated |
|
| -1501 to -∞ | Vilified |
|
Raider
Increases on:
- Killing players with a high Wasteland reputation
- Stealing
- Selling slaves
Lost on:
- Killing players without Wasteland reputation outside active control areas (TC, BC, ZC, events)
- Finishing contracts/quests
- Crafting
| Raider reputation |
Rank | Benefits and drawbacks |
|---|---|---|
| 1500+ | Idolized |
|
| 901 to 1499 | Liked |
|
| 301 to 900 | Accepted |
|
| -300 to 300 | Neutral | No effect |
| -301 to -900 | Antipathy |
|
| -901 to -1500 | Hated |
|
| -1501 to -∞ | Vilified |
|
Lore factions
There are five lore factions that you can gain/lose reputation with:
- Enclave
- Brotherhood of Steel (BoS)
- New California Republic (NCR)
- Vault City (VC)
- The Master's Army (TMA)
Your reputation with a lore faction will increase when you:
- Win a War Event while fighting for that faction
- Donate currency to that faction
- Complete faction contracts (only available to faction members)
Your reputation with a lore faction will decrease when you:
- Lose a War Event while fighting for that faction
- Kill players from that faction outside active control areas (TC, BC, ZC, events)
- Open that faction's cases while not in the faction
- "Bad behavior" (faction members only)
- Join any other lore faction
| Faction reputation |
Rank | Benefits and drawbacks |
|---|---|---|
| 1500+ | Idolized |
|
| 901 to 1499 | Liked |
|
| 301 to 900 | Accepted |
|
| -300 to 300 | Neutral |
|
| -301 to -900 | Antipathy |
|
| -901 to -1500 | Hated |
|
| -1501 to -∞ | Vilified |
|
- If you're a faction member, your reputation with the faction you're in will affect your faction-related rewards
- High reputation with a faction will decrease your odds of randomly encountering that faction's patrols
- Negative reputation with a faction will increase the initial gear XP amount of other factions' armor that you craft by 10%
New Reno crime families
New Reno has four crime families, each with its own reputation:
- The Mordinos
- The Bishops
- The Wrights
- The Salvatores
You gain reputation with a crime family when:
- You fight for it in New Reno Wars (winning awards reputation equal to three times the number of participants; losing awards reputation equal to the number of participants)
You lose reputation with a crime family when:
- You leave New Reno Wars (in fact, this decreases your reputation with all four families by 7)
- You trade your reputation to buy family weapons, armor, or blessings
Four family blessings are currently available (you can only have one of them active):
- Bishop's blessing grants +100% XP gained for 24 hours
- Mordino's blessing grants +3 action points for 24 hours
- Wright's blessing grants +35 hit points for 24 hours
- Salvatore's blessing grants +3 to all damage thresholds for 24 hours
New Reno reputation (alongside currency) can also be spent to participate in a very rare Shark Club slot machine GM event.
Reputation titles
Reputation titles, sometimes also called "karma perks" despite their mostly negative effect on your gameplay, are a direct result of some of your particularly questionable in-game choices.
There are currently three of them: Childkiller, Grave Digger, and Slaver.
- Childkiller means you've killed at least one underage NPC. The title will make you unable to talk to kids, blocking your access to the Light Step support perk.
- Grave Digger means you've desecrated at least one grave. The title doesn't seem to affect your character in any noticeable way.
- Slaver means you've joined Metzger's merry band of slavers and have a facial tattoo to prove it. It lets you catch slaves but may prevent some NPCs from interacting with you.
Notes
- Depending on your build, having some of the reputations in the negative may actually be a good thing.
- To check your reputation, open your character sheet ("C" by default) and click on the Karma tab.
- Contracts are a good way to increase/decrease your Wastelander/Raider reputations.
- To reset your Wastelander/Raider reputations,
~rerollyour character. - Resetting your negative lore faction reputation requires joining the faction, which may not always be possible.
- New Reno reputation cannot be reset; if you're in the red, you'll have to work it off.