Difference between revisions of "Ammo"
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(40mm Ice Edition & 40mm Fire addition) |
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| Line 56: | Line 56: | ||
| [[Micro Fusion Cell]] || 75 || 0% || 1/1 || 0% | | [[Micro Fusion Cell]] || 75 || 0% || 1/1 || 0% | ||
|- | |- | ||
| − | | [[ELECTRO-SHOCK Rocket]] || 60 || || || | + | | [[ELECTRO-SHOCK Rocket]] || 60 ||-30% || 1/1 || -40% |
|- | |- | ||
| − | | [[ELECTRO-RAD Rocket]] || 50 || || || | + | | [[ELECTRO-RAD Rocket]] || 50 || 30% || 1/1 || 50% |
|- | |- | ||
| − | | [[ELECTRO-EMP Rocket]] || 200 || || || | + | | [[ELECTRO-EMP Rocket]] || 200 || -35% || 2/1 || -100 |
|- | |- | ||
| [[12 ga. Flechette]] || 80 || -40% || 3/4 || | | [[12 ga. Flechette]] || 80 || -40% || 3/4 || | ||
Revision as of 21:03, 19 January 2025
Ammunitions are needed to make your weapon able to shoot at various targets. Quite useful.
Every type of ammo affects your various stats in combat:
- AC MOD - Increases your maximum chance to hit by dividing your target's AC by this number.
- DR MOD - Applies this modifier to your target's DR. Can be both beneficial and detrimental.
- DMG MOD - Applies this modifier to the base Damage of your weapon. Often AP ammo deals less damage, but has higher armor penetration.
- DT MOD - Applies this modifier to your target's DT. Can be both beneficial and detrimental.
See the bottom of this page for a list of all the ammo types.