Difference between revisions of "Weapon perks"

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(Weapon perk availability: - link perk names)
(fixed missing S+ hubo values)
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|description=Increase damage per bullet and increase damage multi
 
|description=Increase damage per bullet and increase damage multi
 
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|hubo_perks=[[Bonus Ranged Damage]] + [[More Ranged Damage]] + [[Death Sense]]
 
|hubo_perks=[[Bonus Ranged Damage]] + [[More Ranged Damage]] + [[Death Sense]]
 
|hmod_1={{GearPerkRowMod|Damage per bullet|0|+2|+3|+4|+5|+6|+10}}
 
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|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]
 
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]
|hmod_1={{GearPerkRowMod|Reload AP cost|-2|-4|-6|-8|-10|-12|free}}
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|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 
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|hubo_perks=
 
|hubo_perks=
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|hmod_1={{GearPerkRowMod|Slow duration|2s|3s|4s|5s|6s|7s|8s|8s}}
 
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|hmod_3={{GearPerkRowMod|Bounty stacks|1|1|1|1|2|2|2|2}}
 
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|hubo_perks=[[Spray and Pray]] + [[Hit the Gaps]] + [[Better Criticals]]
 
|hubo_perks=[[Spray and Pray]] + [[Hit the Gaps]] + [[Better Criticals]]
|hmod_1={{GearPerkRowMod|Knockback distance|+1|+2|+3|+4|+5|+6|+50}}
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|hmod_2={{GearPerkRowMod|Penetrate Damage Protection|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}
 
|hmod_2={{GearPerkRowMod|Penetrate Damage Protection|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 
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|mod_2={{GearPerkRowMod|Weakness stacks|0|5|10|15|20|30|40|50}}
 
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|hubo_perks=[[Better Criticals]] + [[Even More Criticals]]
 
|hubo_perks=[[Better Criticals]] + [[Even More Criticals]]
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|hubo_perks=[[Better HtH Criticals]] + [[In Your Face!|In Your Face!]] + [[Gain Strength]]
 
|hubo_perks=[[Better HtH Criticals]] + [[In Your Face!|In Your Face!]] + [[Gain Strength]]
 
|hmod_1={{GearPerkRowMod|Poison|5-10|10-20|15-30|20-40|25-50|30-60|35-70|40-80}}
 
|hmod_1={{GearPerkRowMod|Poison|5-10|10-20|15-30|20-40|25-50|30-60|35-70|40-80}}
|hmod_2={{GearPerkRowMod|ammo heal value|+25%|+40%|+55%|+70%|+85%|+100%|+115%}}
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|hmod_2={{GearPerkRowMod|ammo heal value|+25%|+40%|+55%|+70%|+85%|+100%|+115%|130%}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 
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Revision as of 02:21, 27 September 2024

Equipped weapon gains experience as you kill NPCs or use Upgrade Parts on it. Upon gaining enough experience it will unlock new perks and their color will change.

First three perks on tier 3 gear are always predefined. Some tier 4 items have random perks even on first three levels.
Fourth perk you are able to chose by dialog window once you unlock it. Exception to this is when you level your weapon by Upgrade Parts then perk will be random.
Fifth perk is always random.
Sixth perk (so called "legendary") is picked from different table of perks instead of regular one. Legednary perks works only against NPCs.
Every weapon can be upgraded by Roger or Cotsford (Vegas) to gain one additional perk.

Contents

Weapon perk availability

Random, Level 4, Event - defines on which type of weapons can be perk obtained randomly, when reaching level 4 or by dialog during event

Perk Name Available Random Level 4 Event
Ammo Upgrade Ranged Ranged Ranged None
Bloody Melee ? Melee ?
Bonus Critical Power All All All All
Bonus Max Damage All All All All
Bonus Min Damage All All All All
Bonus Attack Speed All Ranged None None
Damage per Bullet Ranged Ranged Ranged All
Less AP cost All Melee Melee None
Chip Shot All All All All
Destroyer All Ranged Ranged None
Fast Trigger All All All All
Frozen Queen All Melee Melee None
Killing Spree All All All All
Knockback All All None All
Life Steal Melee Melee Melee All
Long Range All Ranged Ranged None
Bonus Critical Chance All All All All
More Critical Damage All None None None
Penetrate All All All None
Poison All Melee Melee None
Scoped Ranged Ranged Ranged All
Spiked Melee Melee None None
Smasher! Melee Melee Melee None
Lethal Damage All All All All

List of weapon perks

Ammo Upgrade

Increase weapon's ammo mods
F E D C B A S S+
AC Mod -1 0 +1 +3 +5 +10 +20 +50
Damage Mod -5% +1% +3% +6% +12% +20% +30% +45%
Hubologist
AC Mod 0 +2 +4 +8 +15 +25 +35 +100
Damage Mod +1% +5% +10% +15% +20% +40% +60% +100%
DT mod -1% -2% -5% -10% -15% -18% -25% -40%

Bloody

Increase bleed damage and apply stacks on Critical Hits
F E D C B A S S+
Bleed Damage -10% +5% +10% +30% +50% +100% +200% +500%
Bleed stacks 0 0 0 1 1 1 2 2
Hubologist Atomic Savant + More Critical
Bleed Damage +5% +10% +30% +50% +100% +200% +500% +800%
Bleed stacks 0 1 1 2 2 3 3 4
Perks - - - * * * ** **

Bonus Critical Power

Increase Critical Roll and Power
F E D C B A S S+
Critical Roll -5 +5 +10 +15 +20 +30 +45 +80
Critical Power -5% 0 0 +5% +10% +15% +25% +40%
Hubologist Better Criticals + Hit the Gaps + Spray and Pray
Critical Roll +5 +10 +20 +35 +50 +75 +100 +250
Critical Power 0 0 +5% +10% +25% +40% +50% +75%
Perks - - * * ** ** *** ***

Bonus Max Damage

Increase Max weapon damage and grants DT Penetration
F E D C B A S S+
Max Damage -5% +5% +10% +13% +19% +24% +35% +50%
DT penetration 0 0 +1% +3% +5% +10% +20% +30%
Hubologist Bonus Battle Stats + Firefighter
Max Damage +5% +10% +14% +20% +33% +40% +60% +75%
DT penetration 0 +3% +5% +10% +20% +30% +50% +100%
Perks - - - - * * ** **

Bonus Min Damage

Increase Max weapon damage and grants DR Penetration(Normal
F E D C B A S S+
Min Damage -5% +5% +10% +15% +24% +30% +40% +65%
DR penetration 0 +1% +3% +5% +7% +10% +12% +15%
Hubologist Pyromaniac + Firefighter
Min Damage +5% +10% +15% +24% +30% +40% +65% +100%
DR penetration +1% +3% +5% +7% +10% +12% +15% +25%
Perks - - - - * * ** **

Bonus Attack Speed

Decrease Attack Delay and lower slow's effect on attack delay
F E D C B A S S+
Attack Delay +5% 0 -5% -8% -10% -15% -20% -35%
Slow AD Protection 0 +5 +10 +15 +20 +30 +45 +60
Hubologist Bonus Rate of Fire + Cowboy + Fast Attacks
Attack Delay 0 -5% -8% -10% -15% -20% -35% -50%
Slow AD Protection +5 +10 +15 +20 +30 +45 +60 +100
Perks - - * * ** ** *** ***

Damage per Bullet

Increase damage per bullet and increase damage multi
F E D C B A S S+
Damage per bullet -1 0 +1 +2 +3 +4 +5 +6
Damage Multi -3% +1% +2% +3% +4% +5% +8% +10%
Hubologist Bonus Ranged Damage + More Ranged Damage + Death Sense
Damage per bullet 0 +2 +3 +4 +5 +6 +10 {{{9}}}
Damage Multi +1% +2% +4% +6% +10% +15% +20% +25%
Perks - - * * ** ** *** ***

Less AP cost

Decrease reload AP cost and weapon AP cost
F E D C B A S S+
Reload AP cost +1 -1 -2 -3 -4 -5 -6 -7
Weapon AP cost +1 0 0 0 -1 -1 -1 -2
Hubologist Bonus HtH Attacks + Bonus HtH Damage + Vampire
Reload AP cost -2 -4 -6 -8 -10 -12 free free
Weapon AP cost -1 -1 -1 -1 -2 -2 -3 -4
Perks - - * * ** ** *** ***

Chip Shot

Gives Critical Chance Penetration and increase chance to apply critical effect
F E D C B A S S+
Critical Chance Penetration -5% +5% +10% +15% +25% +33% +45% +60%
Chance to apply critical effect -5% +5% +10% +15% +25% +33% +45% +60%
Hubologist Hit the Gaps + Spray and Pray
Critical Chance Penetration +5% +10% +15% +25% +33% +45% +60% +100%
Chance to apply critical effect +5% +10% +15% +25% +33% +45% +60% +100%
Perks - - - * * * ** **

Destroyer

Reduce target DR and gives Lethality
F E D C B A S S+
Target DR +5% -2% -5% -8% -14% -18% -25% -33%
Lethality 0% 0% +1% +2% +3% +4% +5% +6%
Hubologist Gunner + Living Anatomy + Weapon Handling
Target DR -3% -6% -9% -15% -19% -26% -34% -50%
Lethality +1% +2% +3% +4% +5% +6% +7% +8%
Perks - - * * ** ** *** ***

Fast Trigger

Increase AP and AP Regen
F E D C B A S S+
Action Points 0 0 1 1 1 2 2 2
AP Regen -10 5 10 15 20 25 30 35
Hubologist Action Boy + Bonus Move + Gain Agility
Action Points 1 1 1 2 2 2 3 3
AP Regen 10 15 20 25 30 35 50 75
Perks - - * * ** ** *** ***

Frozen Queen

Apply 60% Slow and confusion
F E D C B A S S+
Slow duration 0 1s 2s 3s 3s 3s 4s 4s
Confusion stacks 1 1 1 1 1 2 2 2
Hubologist
Slow duration 2s 3s 4s 5s 6s 7s 8s 8s
Confusion stacks 1 2 3 4 5 6 7 8
Bounty stacks 1 1 1 1 2 2 2 2

Killing Spree

Regen 20% AP and Regen HP on kill
F E D C B A S S+
AP Regen works for None +PvP +PvP +PvP +PvP +PvE +PvE +PvE
HP Regen on kill -5% +5% +7% +10% +15% +20% +25% +30%
Hubologist Quick Pockets + Faster Healing + Gain Endurance
AP Regen works for +PvP +PvP +PvE +PvE +PvE +PvE +PvE +PvE
HP Regen on kill +5% +7% +10% 15% 20% 25% 30% 50%
Perks - - * * ** ** *** ***

Knockback

Gain knockback effect on critical hit and Penetrate Damage Protection
F E D C B A S S+
Knockback distance -1 +1 +1 +2 +2 +3 +3 +4
Penetrate Damage Protection -2% +1% +2% +3% +4% +5% +6% +7%
Hubologist Spray and Pray + Hit the Gaps + Better Criticals
Knockback distance +1 +2 +3 +4 +5 +6 +50 +50
Penetrate Damage Protection +1% +2% +3% +4% +5% +6% +7% +8%
Perks - - * * ** ** *** ***

Life Steal

Gain Melee Life Steal and decrease max accuracy for opponents on one hex
F E D C B A S S+
Melee Life Steal 0 +4% +9% +18% +25% +33% +50% +75%
Max accuracy for opponents on one hex +5% -3% -5% -10% -15% -25% -33% -50%
Hubologist Vampire + In Your Face!
Melee Life Steal +4% +9% +18% +25% +33% +50% +75% +100%
Max accuracy for opponents on one hex -3% -5% -10% -15% -25% -33% -50% -75%
Perks - - - * * * ** **

Long Range

Increase minimal and max accuracy, reduce dystance penatly to 1 and Reduce Aimed Attack Delay penatly
F E D C B A S S+
Min and max accuracy -4% +4% +8% +12% +16% +20% +24% +28%
Reduce Aimed Attack Delay penatly 0 -5% -10% -15% -25% -33% -50% -75%
Hubologist Sharpshooter + Right Between the Eyes + Quick Recovery
Min and max accuracy +5% +10% +15% +20% +25% +30% +35% +40%
Reduce Aimed Attack Delay penatly -5% -10% -15% -25% -33% -50% -75% -100%
Perks - - * * ** ** *** ***

Bonus Critical Chance

Increase Critical Chance and gain Critical Power Resistance Penetration
F E D C B A S S+
Critical Chance -4% +4% +6% +8% +10% +16% +22% +30%
Critical Power Resistance Penetration 0 +3% +6% +9% +12% +15% +18% +21%
Hubologist More Critical + Even More Criticals + Gain Luck
Critical Chance -+4% +6% +8% +10% +16% +22% +30% +40%
Critical Power Resistance Penetration +3% +6% +9% +12% +15% +18% +21% +25%
Perks - - * * ** ** *** ***

More Critical Damage

Increase Critical Damage and apply weakness stacks
F E D C B A S S+
Critical Damage -1-10% +2-25% +3-30% +4-35% +5-40% +6-45% +7-50% +8-50%
Weakness stacks 0 5 10 15 20 30 40 50
Hubologist Better Criticals + Even More Criticals
Critical Damage +7-39% +10-49% +13-59% +16-75% +20-100% +33-150% +50-200% +50-200%
Weakness stacks 20 30 40 50 60 70 80 100
Perks - - - * * * ** **

Penetrate

Increase DT penetration and increase 1hex damage
F E D C B A S S+
DT penetration -5% +5% +10% +15% +20% +25% +33% +50%
1hex damage 0 +5% +15% +33% +50% +75% +100% +150%
Hubologist Death Sense + More Ranged Damage + Bonus Ranged Damage
DT penetration +10% +15% +20% +25% +33% +50% +75% +100%
1hex damage +15% +33% +50% +75% +100% +150% +200% +300%
Perks - - * * ** ** *** ***

Poisoned

Apply Poison and increase ammo heal value
F E D C B A S S+
Poison 0 0-10 0-20 5-30 10-40 15-50 20-60 25-70
ammo heal value -10% +10% +20% +30% +40% +50% +60% +70%
Hubologist Better HtH Criticals + In Your Face! + Gain Strength
Poison 5-10 10-20 15-30 20-40 25-50 30-60 35-70 40-80
ammo heal value +25% +40% +55% +70% +85% +100% +115% 130%
Perks - - * * ** ** *** ***

Scoped

Increase weapon range(Ranged Weapons) and increase AC mod of target
F E D C B A S S+
Weapon range -1 +1 +2 +3 +4 +5 +6 +7
AC mod of target 0 0 0 +5 +10 +15 +20 +25
Hubologist Sharpshooter + Right Between the Eyes + Quick Recovery
Weapon range +2 +4 +6 +8 +10 +12 +14 +16
AC mod of target +5 +10 +15 +20 +25 +30 +35 +40
Perks - - * * ** ** *** ***

Spiked

Increase melee critical damage and melee power
F E D C B A S S+
Melee critical damage -0-5% +0-15% +0-30% +5-45% +10-60% +15-75% +20-90% +25-105%
Melee power 0 +2% +5% +9% +14% +20% +27% +35%
Hubologist Better HtH Criticals + In Your Face! + Gain Strength
Melee critical damage +5-15% +10-30% +15-45% +20-60% +25-75% +30-90% +35-105% +40-120%
Melee power +5% +9% +14% +20% +27% +35% +44% +54%
Perks - - * * ** ** *** ***

Smasher!

Increase Heavy Handed malus and Melee Damage
F E D C B A S S+
Melee Damage -5 0 +2 +4 +6 +8 +10 +12
Heavy Handed malus +1 +2 +3 +4 +5 +6 +7 +8
Hubologist Bonus HtH Attacks + Bonus HtH Damage + Vampire
Melee Damage +3 +6 +9 +12 +15 +18 +21 +24
Heavy Handed malus +11 +12 +13 +14 +15 +16 +17 +18
Perks - - * * ** ** *** ***

Lethal Damage

Increase Lethal Damage and covert damage into lethal damage
F E D C B A S S+
Lethal Damage -5 0 +4 +8 +12 +16 +20 +24
Conversion 1% 3% 6% 10% 15% 21% 28% 36%
Hubologist Gunner + Living Anatomy + Weapon Handling
Lethal Damage +5 +10 +15 +20 +25 +30 +35 +40
Conversion 10% 15% 21% 28% 36% 45% 55% 66%
Perks - - * * ** ** *** ***

List of legendary weapon perks

Perk Name Effect
More Bonus Damage +100% damage against NPCs
Bonus Bullet Damage +50 Lethal Damage against NPCs
Better Critical Table Critical hits against NPCs are upgraded by 1 bracket
Butcher Double critical chance against NPCs
Enhanced Knockout 25% Knockout effect on critical hit against NPCs

Rerolling

All perks on weapons can be rerolled by Boyce in Junktown or Vault 8 (yes there are two of him). The cost is in local currency and requires the same amount of currency as the experience required to get that level. The perk added by wattz cores or t4 parts can also be rerolled, which is listed as number 7 in the following table. Rerolling is random, so expect to potentially spend a lot of currency before getting exactly what you want.

Level Cost
1 10,000
2 75,000
3 150,000
4 1,000,000
5 5,000,000
6 50,000,000
7 50,000

Weapon Experience

Total amount of Experience required for equipment to level up depends on its tier, type and current level.

Total Experience Needed = Base Experience Needed * Experience Needed Modifier

Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:

Weapons EXP Base
Equipped weapon gains experience as you kill NPCs or use Upgrade Parts on it. Upon gaining enough experience it will unlock new perks and their color will change.

First three perks on tier 3 gear are always predefined. Some tier 4 items have random perks even on first three levels.
Fourth perk you are able to chose by dialog window once you unlock it. Exception to this is when you level your weapon by Upgrade Parts then perk will be random.
Fifth perk is always random.
Sixth perk (so called "legendary") is picked from different table of perks instead of regular one. Legednary perks works only against NPCs.
Every weapon can be upgraded by Roger or Cotsford (Vegas) to gain one additional perk.

Weapon perk availability

Random, Level 4, Event - defines on which type of weapons can be perk obtained randomly, when reaching level 4 or by dialog during event

Perk Name Available Random Level 4 Event
Ammo Upgrade Ranged Ranged Ranged None
Bloody Melee ? Melee ?
Bonus Critical Power All All All All
Bonus Max Damage All All All All
Bonus Min Damage All All All All
Bonus Attack Speed All Ranged None None
Damage per Bullet Ranged Ranged Ranged All
Less AP cost All Melee Melee None
Chip Shot All All All All
Destroyer All Ranged Ranged None
Fast Trigger All All All All
Frozen Queen All Melee Melee None
Killing Spree All All All All
Knockback All All None All
Life Steal Melee Melee Melee All
Long Range All Ranged Ranged None
Bonus Critical Chance All All All All
More Critical Damage All None None None
Penetrate All All All None
Poison All Melee Melee None
Scoped Ranged Ranged Ranged All
Spiked Melee Melee None None
Smasher! Melee Melee Melee None
Lethal Damage All All All All

List of weapon perks

Ammo Upgrade

Increase weapon's ammo mods
F E D C B A S S+
AC Mod -1 0 +1 +3 +5 +10 +20 +50
Damage Mod -5% +1% +3% +6% +12% +20% +30% +45%
Hubologist
AC Mod 0 +2 +4 +8 +15 +25 +35 +100
Damage Mod +1% +5% +10% +15% +20% +40% +60% +100%
DT mod -1% -2% -5% -10% -15% -18% -25% -40%

Bloody

Increase bleed damage and apply stacks on Critical Hits
F E D C B A S S+
Bleed Damage -10% +5% +10% +30% +50% +100% +200% +500%
Bleed stacks 0 0 0 1 1 1 2 2
Hubologist Atomic Savant + More Critical
Bleed Damage +5% +10% +30% +50% +100% +200% +500% +800%
Bleed stacks 0 1 1 2 2 3 3 4
Perks - - - * * * ** **

Bonus Critical Power

Increase Critical Roll and Power
F E D C B A S S+
Critical Roll -5 +5 +10 +15 +20 +30 +45 +80
Critical Power -5% 0 0 +5% +10% +15% +25% +40%
Hubologist Better Criticals + Hit the Gaps + Spray and Pray
Critical Roll +5 +10 +20 +35 +50 +75 +100 +250
Critical Power 0 0 +5% +10% +25% +40% +50% +75%
Perks - - * * ** ** *** ***

Bonus Max Damage

Increase Max weapon damage and grants DT Penetration
F E D C B A S S+
Max Damage -5% +5% +10% +13% +19% +24% +35% +50%
DT penetration 0 0 +1% +3% +5% +10% +20% +30%
Hubologist Bonus Battle Stats + Firefighter
Max Damage +5% +10% +14% +20% +33% +40% +60% +75%
DT penetration 0 +3% +5% +10% +20% +30% +50% +100%
Perks - - - - * * ** **

Bonus Min Damage

Increase Max weapon damage and grants DR Penetration(Normal
F E D C B A S S+
Min Damage -5% +5% +10% +15% +24% +30% +40% +65%
DR penetration 0 +1% +3% +5% +7% +10% +12% +15%
Hubologist Pyromaniac + Firefighter
Min Damage +5% +10% +15% +24% +30% +40% +65% +100%
DR penetration +1% +3% +5% +7% +10% +12% +15% +25%
Perks - - - - * * ** **

Bonus Attack Speed

Decrease Attack Delay and lower slow's effect on attack delay
F E D C B A S S+
Attack Delay +5% 0 -5% -8% -10% -15% -20% -35%
Slow AD Protection 0 +5 +10 +15 +20 +30 +45 +60
Hubologist Bonus Rate of Fire + Cowboy + Fast Attacks
Attack Delay 0 -5% -8% -10% -15% -20% -35% -50%
Slow AD Protection +5 +10 +15 +20 +30 +45 +60 +100
Perks - - * * ** ** *** ***

Damage per Bullet

Increase damage per bullet and increase damage multi
F E D C B A S S+
Damage per bullet -1 0 +1 +2 +3 +4 +5 +6
Damage Multi -3% +1% +2% +3% +4% +5% +8% +10%
Hubologist Bonus Ranged Damage + More Ranged Damage + Death Sense
Damage per bullet 0 +2 +3 +4 +5 +6 +10 {{{9}}}
Damage Multi +1% +2% +4% +6% +10% +15% +20% +25%
Perks - - * * ** ** *** ***

Less AP cost

Decrease reload AP cost and weapon AP cost
F E D C B A S S+
Reload AP cost +1 -1 -2 -3 -4 -5 -6 -7
Weapon AP cost +1 0 0 0 -1 -1 -1 -2
Hubologist Bonus HtH Attacks + Bonus HtH Damage + Vampire
Reload AP cost -2 -4 -6 -8 -10 -12 free free
Weapon AP cost -1 -1 -1 -1 -2 -2 -3 -4
Perks - - * * ** ** *** ***

Chip Shot

Gives Critical Chance Penetration and increase chance to apply critical effect
F E D C B A S S+
Critical Chance Penetration -5% +5% +10% +15% +25% +33% +45% +60%
Chance to apply critical effect -5% +5% +10% +15% +25% +33% +45% +60%
Hubologist Hit the Gaps + Spray and Pray
Critical Chance Penetration +5% +10% +15% +25% +33% +45% +60% +100%
Chance to apply critical effect +5% +10% +15% +25% +33% +45% +60% +100%
Perks - - - * * * ** **

Destroyer

Reduce target DR and gives Lethality
F E D C B A S S+
Target DR +5% -2% -5% -8% -14% -18% -25% -33%
Lethality 0% 0% +1% +2% +3% +4% +5% +6%
Hubologist Gunner + Living Anatomy + Weapon Handling
Target DR -3% -6% -9% -15% -19% -26% -34% -50%
Lethality +1% +2% +3% +4% +5% +6% +7% +8%
Perks - - * * ** ** *** ***

Fast Trigger

Increase AP and AP Regen
F E D C B A S S+
Action Points 0 0 1 1 1 2 2 2
AP Regen -10 5 10 15 20 25 30 35
Hubologist Action Boy + Bonus Move + Gain Agility
Action Points 1 1 1 2 2 2 3 3
AP Regen 10 15 20 25 30 35 50 75
Perks - - * * ** ** *** ***

Frozen Queen

Apply 60% Slow and confusion
F E D C B A S S+
Slow duration 0 1s 2s 3s 3s 3s 4s 4s
Confusion stacks 1 1 1 1 1 2 2 2
Hubologist
Slow duration 2s 3s 4s 5s 6s 7s 8s 8s
Confusion stacks 1 2 3 4 5 6 7 8
Bounty stacks 1 1 1 1 2 2 2 2

Killing Spree

Regen 20% AP and Regen HP on kill
F E D C B A S S+
AP Regen works for None +PvP +PvP +PvP +PvP +PvE +PvE +PvE
HP Regen on kill -5% +5% +7% +10% +15% +20% +25% +30%
Hubologist Quick Pockets + Faster Healing + Gain Endurance
AP Regen works for +PvP +PvP +PvE +PvE +PvE +PvE +PvE +PvE
HP Regen on kill +5% +7% +10% 15% 20% 25% 30% 50%
Perks - - * * ** ** *** ***

Knockback

Gain knockback effect on critical hit and Penetrate Damage Protection
F E D C B A S S+
Knockback distance -1 +1 +1 +2 +2 +3 +3 +4
Penetrate Damage Protection -2% +1% +2% +3% +4% +5% +6% +7%
Hubologist Spray and Pray + Hit the Gaps + Better Criticals
Knockback distance +1 +2 +3 +4 +5 +6 +50 +50
Penetrate Damage Protection +1% +2% +3% +4% +5% +6% +7% +8%
Perks - - * * ** ** *** ***

Life Steal

Gain Melee Life Steal and decrease max accuracy for opponents on one hex
F E D C B A S S+
Melee Life Steal 0 +4% +9% +18% +25% +33% +50% +75%
Max accuracy for opponents on one hex +5% -3% -5% -10% -15% -25% -33% -50%
Hubologist Vampire + In Your Face!
Melee Life Steal +4% +9% +18% +25% +33% +50% +75% +100%
Max accuracy for opponents on one hex -3% -5% -10% -15% -25% -33% -50% -75%
Perks - - - * * * ** **

Long Range

Increase minimal and max accuracy, reduce dystance penatly to 1 and Reduce Aimed Attack Delay penatly
F E D C B A S S+
Min and max accuracy -4% +4% +8% +12% +16% +20% +24% +28%
Reduce Aimed Attack Delay penatly 0 -5% -10% -15% -25% -33% -50% -75%
Hubologist Sharpshooter + Right Between the Eyes + Quick Recovery
Min and max accuracy +5% +10% +15% +20% +25% +30% +35% +40%
Reduce Aimed Attack Delay penatly -5% -10% -15% -25% -33% -50% -75% -100%
Perks - - * * ** ** *** ***

Bonus Critical Chance

Increase Critical Chance and gain Critical Power Resistance Penetration
F E D C B A S S+
Critical Chance -4% +4% +6% +8% +10% +16% +22% +30%
Critical Power Resistance Penetration 0 +3% +6% +9% +12% +15% +18% +21%
Hubologist More Critical + Even More Criticals + Gain Luck
Critical Chance -+4% +6% +8% +10% +16% +22% +30% +40%
Critical Power Resistance Penetration +3% +6% +9% +12% +15% +18% +21% +25%
Perks - - * * ** ** *** ***

More Critical Damage

Increase Critical Damage and apply weakness stacks
F E D C B A S S+
Critical Damage -1-10% +2-25% +3-30% +4-35% +5-40% +6-45% +7-50% +8-50%
Weakness stacks 0 5 10 15 20 30 40 50
Hubologist Better Criticals + Even More Criticals
Critical Damage +7-39% +10-49% +13-59% +16-75% +20-100% +33-150% +50-200% +50-200%
Weakness stacks 20 30 40 50 60 70 80 100
Perks - - - * * * ** **

Penetrate

Increase DT penetration and increase 1hex damage
F E D C B A S S+
DT penetration -5% +5% +10% +15% +20% +25% +33% +50%
1hex damage 0 +5% +15% +33% +50% +75% +100% +150%
Hubologist Death Sense + More Ranged Damage + Bonus Ranged Damage
DT penetration +10% +15% +20% +25% +33% +50% +75% +100%
1hex damage +15% +33% +50% +75% +100% +150% +200% +300%
Perks - - * * ** ** *** ***

Poisoned

Apply Poison and increase ammo heal value
F E D C B A S S+
Poison 0 0-10 0-20 5-30 10-40 15-50 20-60 25-70
ammo heal value -10% +10% +20% +30% +40% +50% +60% +70%
Hubologist Better HtH Criticals + In Your Face! + Gain Strength
Poison 5-10 10-20 15-30 20-40 25-50 30-60 35-70 40-80
ammo heal value +25% +40% +55% +70% +85% +100% +115% 130%
Perks - - * * ** ** *** ***

Scoped

Increase weapon range(Ranged Weapons) and increase AC mod of target
F E D C B A S S+
Weapon range -1 +1 +2 +3 +4 +5 +6 +7
AC mod of target 0 0 0 +5 +10 +15 +20 +25
Hubologist Sharpshooter + Right Between the Eyes + Quick Recovery
Weapon range +2 +4 +6 +8 +10 +12 +14 +16
AC mod of target +5 +10 +15 +20 +25 +30 +35 +40
Perks - - * * ** ** *** ***

Spiked

Increase melee critical damage and melee power
F E D C B A S S+
Melee critical damage -0-5% +0-15% +0-30% +5-45% +10-60% +15-75% +20-90% +25-105%
Melee power 0 +2% +5% +9% +14% +20% +27% +35%
Hubologist Better HtH Criticals + In Your Face! + Gain Strength
Melee critical damage +5-15% +10-30% +15-45% +20-60% +25-75% +30-90% +35-105% +40-120%
Melee power +5% +9% +14% +20% +27% +35% +44% +54%
Perks - - * * ** ** *** ***

Smasher!

Increase Heavy Handed malus and Melee Damage
F E D C B A S S+
Melee Damage -5 0 +2 +4 +6 +8 +10 +12
Heavy Handed malus +1 +2 +3 +4 +5 +6 +7 +8
Hubologist Bonus HtH Attacks + Bonus HtH Damage + Vampire
Melee Damage +3 +6 +9 +12 +15 +18 +21 +24
Heavy Handed malus +11 +12 +13 +14 +15 +16 +17 +18
Perks - - * * ** ** *** ***

Lethal Damage

Increase Lethal Damage and covert damage into lethal damage
F E D C B A S S+
Lethal Damage -5 0 +4 +8 +12 +16 +20 +24
Conversion 1% 3% 6% 10% 15% 21% 28% 36%
Hubologist Gunner + Living Anatomy + Weapon Handling
Lethal Damage +5 +10 +15 +20 +25 +30 +35 +40
Conversion 10% 15% 21% 28% 36% 45% 55% 66%
Perks - - * * ** ** *** ***

List of legendary weapon perks

Perk Name Effect
More Bonus Damage +100% damage against NPCs
Bonus Bullet Damage +50 Lethal Damage against NPCs
Better Critical Table Critical hits against NPCs are upgraded by 1 bracket
Butcher Double critical chance against NPCs
Enhanced Knockout 25% Knockout effect on critical hit against NPCs

Rerolling

All perks on weapons can be rerolled by Boyce in Junktown or Vault 8 (yes there are two of him). The cost is in local currency and requires the same amount of currency as the experience required to get that level. The perk added by wattz cores or t4 parts can also be rerolled, which is listed as number 7 in the following table. Rerolling is random, so expect to potentially spend a lot of currency before getting exactly what you want.

Level Cost
1 10,000
2 75,000
3 150,000
4 1,000,000
5 5,000,000
6 50,000,000
7 50,000

Weapon Experience

Total amount of Experience required for equipment to level up depends on its tier, type and current level.

Total Experience Needed = Base Experience Needed * Experience Needed Modifier

Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:

Weapons EXP Base
Template loop detected: Weapons EXP Base Table
Weapons EXP Modifier
Template loop detected: Weapons EXP Modifier Table

See Also

Weapons EXP Modifier
Equipped weapon gains experience as you kill NPCs or use Upgrade Parts on it. Upon gaining enough experience it will unlock new perks and their color will change.

First three perks on tier 3 gear are always predefined. Some tier 4 items have random perks even on first three levels.
Fourth perk you are able to chose by dialog window once you unlock it. Exception to this is when you level your weapon by Upgrade Parts then perk will be random.
Fifth perk is always random.
Sixth perk (so called "legendary") is picked from different table of perks instead of regular one. Legednary perks works only against NPCs.
Every weapon can be upgraded by Roger or Cotsford (Vegas) to gain one additional perk.

Weapon perk availability

Random, Level 4, Event - defines on which type of weapons can be perk obtained randomly, when reaching level 4 or by dialog during event

Perk Name Available Random Level 4 Event
Ammo Upgrade Ranged Ranged Ranged None
Bloody Melee ? Melee ?
Bonus Critical Power All All All All
Bonus Max Damage All All All All
Bonus Min Damage All All All All
Bonus Attack Speed All Ranged None None
Damage per Bullet Ranged Ranged Ranged All
Less AP cost All Melee Melee None
Chip Shot All All All All
Destroyer All Ranged Ranged None
Fast Trigger All All All All
Frozen Queen All Melee Melee None
Killing Spree All All All All
Knockback All All None All
Life Steal Melee Melee Melee All
Long Range All Ranged Ranged None
Bonus Critical Chance All All All All
More Critical Damage All None None None
Penetrate All All All None
Poison All Melee Melee None
Scoped Ranged Ranged Ranged All
Spiked Melee Melee None None
Smasher! Melee Melee Melee None
Lethal Damage All All All All

List of weapon perks

Ammo Upgrade

Increase weapon's ammo mods
F E D C B A S S+
AC Mod -1 0 +1 +3 +5 +10 +20 +50
Damage Mod -5% +1% +3% +6% +12% +20% +30% +45%
Hubologist
AC Mod 0 +2 +4 +8 +15 +25 +35 +100
Damage Mod +1% +5% +10% +15% +20% +40% +60% +100%
DT mod -1% -2% -5% -10% -15% -18% -25% -40%

Bloody

Increase bleed damage and apply stacks on Critical Hits
F E D C B A S S+
Bleed Damage -10% +5% +10% +30% +50% +100% +200% +500%
Bleed stacks 0 0 0 1 1 1 2 2
Hubologist Atomic Savant + More Critical
Bleed Damage +5% +10% +30% +50% +100% +200% +500% +800%
Bleed stacks 0 1 1 2 2 3 3 4
Perks - - - * * * ** **

Bonus Critical Power

Increase Critical Roll and Power
F E D C B A S S+
Critical Roll -5 +5 +10 +15 +20 +30 +45 +80
Critical Power -5% 0 0 +5% +10% +15% +25% +40%
Hubologist Better Criticals + Hit the Gaps + Spray and Pray
Critical Roll +5 +10 +20 +35 +50 +75 +100 +250
Critical Power 0 0 +5% +10% +25% +40% +50% +75%
Perks - - * * ** ** *** ***

Bonus Max Damage

Increase Max weapon damage and grants DT Penetration
F E D C B A S S+
Max Damage -5% +5% +10% +13% +19% +24% +35% +50%
DT penetration 0 0 +1% +3% +5% +10% +20% +30%
Hubologist Bonus Battle Stats + Firefighter
Max Damage +5% +10% +14% +20% +33% +40% +60% +75%
DT penetration 0 +3% +5% +10% +20% +30% +50% +100%
Perks - - - - * * ** **

Bonus Min Damage

Increase Max weapon damage and grants DR Penetration(Normal
F E D C B A S S+
Min Damage -5% +5% +10% +15% +24% +30% +40% +65%
DR penetration 0 +1% +3% +5% +7% +10% +12% +15%
Hubologist Pyromaniac + Firefighter
Min Damage +5% +10% +15% +24% +30% +40% +65% +100%
DR penetration +1% +3% +5% +7% +10% +12% +15% +25%
Perks - - - - * * ** **

Bonus Attack Speed

Decrease Attack Delay and lower slow's effect on attack delay
F E D C B A S S+
Attack Delay +5% 0 -5% -8% -10% -15% -20% -35%
Slow AD Protection 0 +5 +10 +15 +20 +30 +45 +60
Hubologist Bonus Rate of Fire + Cowboy + Fast Attacks
Attack Delay 0 -5% -8% -10% -15% -20% -35% -50%
Slow AD Protection +5 +10 +15 +20 +30 +45 +60 +100
Perks - - * * ** ** *** ***

Damage per Bullet

Increase damage per bullet and increase damage multi
F E D C B A S S+
Damage per bullet -1 0 +1 +2 +3 +4 +5 +6
Damage Multi -3% +1% +2% +3% +4% +5% +8% +10%
Hubologist Bonus Ranged Damage + More Ranged Damage + Death Sense
Damage per bullet 0 +2 +3 +4 +5 +6 +10 {{{9}}}
Damage Multi +1% +2% +4% +6% +10% +15% +20% +25%
Perks - - * * ** ** *** ***

Less AP cost

Decrease reload AP cost and weapon AP cost
F E D C B A S S+
Reload AP cost +1 -1 -2 -3 -4 -5 -6 -7
Weapon AP cost +1 0 0 0 -1 -1 -1 -2
Hubologist Bonus HtH Attacks + Bonus HtH Damage + Vampire
Reload AP cost -2 -4 -6 -8 -10 -12 free free
Weapon AP cost -1 -1 -1 -1 -2 -2 -3 -4
Perks - - * * ** ** *** ***

Chip Shot

Gives Critical Chance Penetration and increase chance to apply critical effect
F E D C B A S S+
Critical Chance Penetration -5% +5% +10% +15% +25% +33% +45% +60%
Chance to apply critical effect -5% +5% +10% +15% +25% +33% +45% +60%
Hubologist Hit the Gaps + Spray and Pray
Critical Chance Penetration +5% +10% +15% +25% +33% +45% +60% +100%
Chance to apply critical effect +5% +10% +15% +25% +33% +45% +60% +100%
Perks - - - * * * ** **

Destroyer

Reduce target DR and gives Lethality
F E D C B A S S+
Target DR +5% -2% -5% -8% -14% -18% -25% -33%
Lethality 0% 0% +1% +2% +3% +4% +5% +6%
Hubologist Gunner + Living Anatomy + Weapon Handling
Target DR -3% -6% -9% -15% -19% -26% -34% -50%
Lethality +1% +2% +3% +4% +5% +6% +7% +8%
Perks - - * * ** ** *** ***

Fast Trigger

Increase AP and AP Regen
F E D C B A S S+
Action Points 0 0 1 1 1 2 2 2
AP Regen -10 5 10 15 20 25 30 35
Hubologist Action Boy + Bonus Move + Gain Agility
Action Points 1 1 1 2 2 2 3 3
AP Regen 10 15 20 25 30 35 50 75
Perks - - * * ** ** *** ***

Frozen Queen

Apply 60% Slow and confusion
F E D C B A S S+
Slow duration 0 1s 2s 3s 3s 3s 4s 4s
Confusion stacks 1 1 1 1 1 2 2 2
Hubologist
Slow duration 2s 3s 4s 5s 6s 7s 8s 8s
Confusion stacks 1 2 3 4 5 6 7 8
Bounty stacks 1 1 1 1 2 2 2 2

Killing Spree

Regen 20% AP and Regen HP on kill
F E D C B A S S+
AP Regen works for None +PvP +PvP +PvP +PvP +PvE +PvE +PvE
HP Regen on kill -5% +5% +7% +10% +15% +20% +25% +30%
Hubologist Quick Pockets + Faster Healing + Gain Endurance
AP Regen works for +PvP +PvP +PvE +PvE +PvE +PvE +PvE +PvE
HP Regen on kill +5% +7% +10% 15% 20% 25% 30% 50%
Perks - - * * ** ** *** ***

Knockback

Gain knockback effect on critical hit and Penetrate Damage Protection
F E D C B A S S+
Knockback distance -1 +1 +1 +2 +2 +3 +3 +4
Penetrate Damage Protection -2% +1% +2% +3% +4% +5% +6% +7%
Hubologist Spray and Pray + Hit the Gaps + Better Criticals
Knockback distance +1 +2 +3 +4 +5 +6 +50 +50
Penetrate Damage Protection +1% +2% +3% +4% +5% +6% +7% +8%
Perks - - * * ** ** *** ***

Life Steal

Gain Melee Life Steal and decrease max accuracy for opponents on one hex
F E D C B A S S+
Melee Life Steal 0 +4% +9% +18% +25% +33% +50% +75%
Max accuracy for opponents on one hex +5% -3% -5% -10% -15% -25% -33% -50%
Hubologist Vampire + In Your Face!
Melee Life Steal +4% +9% +18% +25% +33% +50% +75% +100%
Max accuracy for opponents on one hex -3% -5% -10% -15% -25% -33% -50% -75%
Perks - - - * * * ** **

Long Range

Increase minimal and max accuracy, reduce dystance penatly to 1 and Reduce Aimed Attack Delay penatly
F E D C B A S S+
Min and max accuracy -4% +4% +8% +12% +16% +20% +24% +28%
Reduce Aimed Attack Delay penatly 0 -5% -10% -15% -25% -33% -50% -75%
Hubologist Sharpshooter + Right Between the Eyes + Quick Recovery
Min and max accuracy +5% +10% +15% +20% +25% +30% +35% +40%
Reduce Aimed Attack Delay penatly -5% -10% -15% -25% -33% -50% -75% -100%
Perks - - * * ** ** *** ***

Bonus Critical Chance

Increase Critical Chance and gain Critical Power Resistance Penetration
F E D C B A S S+
Critical Chance -4% +4% +6% +8% +10% +16% +22% +30%
Critical Power Resistance Penetration 0 +3% +6% +9% +12% +15% +18% +21%
Hubologist More Critical + Even More Criticals + Gain Luck
Critical Chance -+4% +6% +8% +10% +16% +22% +30% +40%
Critical Power Resistance Penetration +3% +6% +9% +12% +15% +18% +21% +25%
Perks - - * * ** ** *** ***

More Critical Damage

Increase Critical Damage and apply weakness stacks
F E D C B A S S+
Critical Damage -1-10% +2-25% +3-30% +4-35% +5-40% +6-45% +7-50% +8-50%
Weakness stacks 0 5 10 15 20 30 40 50
Hubologist Better Criticals + Even More Criticals
Critical Damage +7-39% +10-49% +13-59% +16-75% +20-100% +33-150% +50-200% +50-200%
Weakness stacks 20 30 40 50 60 70 80 100
Perks - - - * * * ** **

Penetrate

Increase DT penetration and increase 1hex damage
F E D C B A S S+
DT penetration -5% +5% +10% +15% +20% +25% +33% +50%
1hex damage 0 +5% +15% +33% +50% +75% +100% +150%
Hubologist Death Sense + More Ranged Damage + Bonus Ranged Damage
DT penetration +10% +15% +20% +25% +33% +50% +75% +100%
1hex damage +15% +33% +50% +75% +100% +150% +200% +300%
Perks - - * * ** ** *** ***

Poisoned

Apply Poison and increase ammo heal value
F E D C B A S S+
Poison 0 0-10 0-20 5-30 10-40 15-50 20-60 25-70
ammo heal value -10% +10% +20% +30% +40% +50% +60% +70%
Hubologist Better HtH Criticals + In Your Face! + Gain Strength
Poison 5-10 10-20 15-30 20-40 25-50 30-60 35-70 40-80
ammo heal value +25% +40% +55% +70% +85% +100% +115% 130%
Perks - - * * ** ** *** ***

Scoped

Increase weapon range(Ranged Weapons) and increase AC mod of target
F E D C B A S S+
Weapon range -1 +1 +2 +3 +4 +5 +6 +7
AC mod of target 0 0 0 +5 +10 +15 +20 +25
Hubologist Sharpshooter + Right Between the Eyes + Quick Recovery
Weapon range +2 +4 +6 +8 +10 +12 +14 +16
AC mod of target +5 +10 +15 +20 +25 +30 +35 +40
Perks - - * * ** ** *** ***

Spiked

Increase melee critical damage and melee power
F E D C B A S S+
Melee critical damage -0-5% +0-15% +0-30% +5-45% +10-60% +15-75% +20-90% +25-105%
Melee power 0 +2% +5% +9% +14% +20% +27% +35%
Hubologist Better HtH Criticals + In Your Face! + Gain Strength
Melee critical damage +5-15% +10-30% +15-45% +20-60% +25-75% +30-90% +35-105% +40-120%
Melee power +5% +9% +14% +20% +27% +35% +44% +54%
Perks - - * * ** ** *** ***

Smasher!

Increase Heavy Handed malus and Melee Damage
F E D C B A S S+
Melee Damage -5 0 +2 +4 +6 +8 +10 +12
Heavy Handed malus +1 +2 +3 +4 +5 +6 +7 +8
Hubologist Bonus HtH Attacks + Bonus HtH Damage + Vampire
Melee Damage +3 +6 +9 +12 +15 +18 +21 +24
Heavy Handed malus +11 +12 +13 +14 +15 +16 +17 +18
Perks - - * * ** ** *** ***

Lethal Damage

Increase Lethal Damage and covert damage into lethal damage
F E D C B A S S+
Lethal Damage -5 0 +4 +8 +12 +16 +20 +24
Conversion 1% 3% 6% 10% 15% 21% 28% 36%
Hubologist Gunner + Living Anatomy + Weapon Handling
Lethal Damage +5 +10 +15 +20 +25 +30 +35 +40
Conversion 10% 15% 21% 28% 36% 45% 55% 66%
Perks - - * * ** ** *** ***

List of legendary weapon perks

Perk Name Effect
More Bonus Damage +100% damage against NPCs
Bonus Bullet Damage +50 Lethal Damage against NPCs
Better Critical Table Critical hits against NPCs are upgraded by 1 bracket
Butcher Double critical chance against NPCs
Enhanced Knockout 25% Knockout effect on critical hit against NPCs

Rerolling

All perks on weapons can be rerolled by Boyce in Junktown or Vault 8 (yes there are two of him). The cost is in local currency and requires the same amount of currency as the experience required to get that level. The perk added by wattz cores or t4 parts can also be rerolled, which is listed as number 7 in the following table. Rerolling is random, so expect to potentially spend a lot of currency before getting exactly what you want.

Level Cost
1 10,000
2 75,000
3 150,000
4 1,000,000
5 5,000,000
6 50,000,000
7 50,000

Weapon Experience

Total amount of Experience required for equipment to level up depends on its tier, type and current level.

Total Experience Needed = Base Experience Needed * Experience Needed Modifier

Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:

Weapons EXP Base
Template loop detected: Weapons EXP Base Table
Weapons EXP Modifier
Template loop detected: Weapons EXP Modifier Table

See Also

See Also