Difference between revisions of "Crafting"

From FOnline 3 wiki
Jump to navigation Jump to search
m (Added Category:Crafting with a blank sortkey)
(Reworded for clarity)
Line 1: Line 1:
'''Crafting''' allows players to create brand new [[Items|items]] out of raw materials. To craft an item you need to have the required Crafting skill level and the needed [[Resources|resources]] to make the item. Crafting is one of the most important features in the [[FOnline: 3]] economy. Many players create characters whose sole purpose is mining and crafting [[Items|items]].
+
'''Crafting''' is the act of using [[crafting materials]] to create [[items]]. It plays a major role in the FOnline 3 economy.
<br>
 
  
== Crafting Skill: Upgraded Gear ==
+
It is also one of the [[skills]]. Many players create crafter alts: characters optimized specifically for crafting.
The second ability of the Crafting skill is the quality of crafted gear when created. Higher skill level determines how much experience will be on crafted gear initially, which also can be raised by modifications as shown below:  
 
----
 
'''Base EXP'''
 
- Base: Random 1-2500 * amount of items you are crafting (if you bulk craft 100 items - base exp will be 100-250000)
 
  
----
+
Investing your hard-earned skill points into Crafting progressively unlocks new crafting recipes.  
'''Crafting multi:'''
 
- Crafting multi: +1 per Crafting skill
 
- Crafting multi: +50 Crafting tool mk.1
 
- Crafting multi: +100 Crafting tool mk.2
 
- Crafting multi: +10 per [[Luck]]
 
- Crafting multi: +3 per [[Intelligence]] (+5 extra for [[Alien Perk]] totalling +8 per)
 
----
 
  
'''Exp on Gear:'''
+
Also, the higher your Crafting skill, the higher the initial amount of equipment experience points (Gear XP) your crafted items receive on average.
<pre>
 
Base * (Crafting multi / 100)
 
</pre>
 
  
 +
== Crafted Gear XP formula ==
  
 +
Initial Gear XP calculation is a three-step process.
  
{|width="90%" align="center"
+
'''Step 1:''' Calculating the base amount of experience points (Base XP).
!align="center"|<span style="font-size: 85%;">And also... </span>
+
 
!<span style="font-size: 85%;">[[:Category:Books|Books]]</span>
+
This is done via a random chance roll with a large spread, whose value is then multiplied by how many items you are creating.
!<span style="font-size: 85%;">'''·'''</span>
+
 
!<span style="font-size: 85%;">[[Crafting tools]]</span>
+
<code>Base XP = Random(1, 2500) * the number of items being crafted</code>
!<span style="font-size: 85%;">'''·'''</span>
+
 
!<span style="font-size: 85%;">[[Gathering cooldown]]</span>
+
For example, if you bulk-craft 100 items, the Base XP will be a random value between 100 and 250000.
!<span style="font-size: 85%;">'''·'''</span>
+
 
!<span style="font-size: 85%;">[[Workbench]]</span>
+
'''Step 2:''' Calculating the Gear XP Multiplier.
!<span style="font-size: 85%;">'''·'''</span>
+
 
!<span style="font-size: 85%;">[[Fixboy]]</span>
+
The base value is your Crafting skill.
!<span style="font-size: 85%;">'''·'''</span>
+
 
|}
+
That value is then increased:
 +
 
 +
*by 50 if you're using the Crafting Tool MK1;
 +
*by 100 for you're using Crafting Tool MK2;
 +
*by 10 for each point of [[Luck]] that you have;
 +
*by 3 for each point of [[Intelligence]] that you have;  
 +
*by an additional 5 for each point of [[Intelligence]] that you have if you have the [[Alien]] [[Class Perks|Class Perk]].
 +
 
 +
'''Step 3:''' The final calculation.
 +
 
 +
The amount of experience points on your crafted gear (Crafted Gear XP) is determined by the following calculation:
 +
 
 +
<code>Crafted Gear XP = Base XP * (Gear XP Multiplier / 100)</code>
 +
 
 +
=== Example ===
 +
Let's assume that your Crafting skill is 100%, your [[Intelligence|INT]] is 5, your [[Luck|LK]] is 5, you're crafting 100 items, you're not using any tools, and you're not an [[Alien]].
 +
 
 +
In step 1, your Base XP will be calculated as Random(1, 2500)*100, meaning it will be a value between 100 and 250000.<br>
 +
In step 2, your Gear XP Multiplier will be calculated as 100 + (5*10) + (5*3) = 165.<br>
 +
In step 3, your Crafted Gear XP will be calculated as Random(100, 250000) * (165/100) which means it can be any integer between 165 and 412500.
  
 
[[Category:Crafting| ]]
 
[[Category:Crafting| ]]

Revision as of 21:25, 22 December 2025

Crafting is the act of using crafting materials to create items. It plays a major role in the FOnline 3 economy.

It is also one of the skills. Many players create crafter alts: characters optimized specifically for crafting.

Investing your hard-earned skill points into Crafting progressively unlocks new crafting recipes.

Also, the higher your Crafting skill, the higher the initial amount of equipment experience points (Gear XP) your crafted items receive on average.

Crafted Gear XP formula

Initial Gear XP calculation is a three-step process.

Step 1: Calculating the base amount of experience points (Base XP).

This is done via a random chance roll with a large spread, whose value is then multiplied by how many items you are creating.

Base XP = Random(1, 2500) * the number of items being crafted

For example, if you bulk-craft 100 items, the Base XP will be a random value between 100 and 250000.

Step 2: Calculating the Gear XP Multiplier.

The base value is your Crafting skill.

That value is then increased:

  • by 50 if you're using the Crafting Tool MK1;
  • by 100 for you're using Crafting Tool MK2;
  • by 10 for each point of Luck that you have;
  • by 3 for each point of Intelligence that you have;
  • by an additional 5 for each point of Intelligence that you have if you have the Alien Class Perk.

Step 3: The final calculation.

The amount of experience points on your crafted gear (Crafted Gear XP) is determined by the following calculation:

Crafted Gear XP = Base XP * (Gear XP Multiplier / 100)

Example

Let's assume that your Crafting skill is 100%, your INT is 5, your LK is 5, you're crafting 100 items, you're not using any tools, and you're not an Alien.

In step 1, your Base XP will be calculated as Random(1, 2500)*100, meaning it will be a value between 100 and 250000.
In step 2, your Gear XP Multiplier will be calculated as 100 + (5*10) + (5*3) = 165.
In step 3, your Crafted Gear XP will be calculated as Random(100, 250000) * (165/100) which means it can be any integer between 165 and 412500.