Difference between revisions of "Damage Resistance"

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== See also ==
 
== See also ==
* [[Adrenaline Rush]] - '''Note:''' Adrenaline Rush increases [[DR]] and [[DT]] against [[Normal]], [[Laser]], [[Fire]], [[Plasma]], [[Explode]], [[Electrical]] type of damage.
+
* [[Adrenaline Rush]] - '''Note:''' Adrenaline Rush increases + 5% [[DR]] and + 1 [[DT]] each 1/4 of hitpoints loss against [[Normal]], [[Laser]], [[Fire]], [[Plasma]], [[Explode]], [[Electrical]] type of damage.
* [[Toughness]] - adds 5% to [[DR]] and +2 to [[DT]] but only against [[Normal]] damage.
+
* [[Toughness]] - adds 12% to [[DR]] and +4 to [[DT]] but only against [[Normal]] damage.
 
* [[Armors]] - list that contains their DR and DT number.
 
* [[Armors]] - list that contains their DR and DT number.
 
* [[Drugs]] - only [[Psycho]], [[Jet]], and [[Beer]] affects your Damage Resistance, but only against [[Normal]] damage.
 
* [[Drugs]] - only [[Psycho]], [[Jet]], and [[Beer]] affects your Damage Resistance, but only against [[Normal]] damage.

Revision as of 17:08, 15 December 2022

Damage Resistance (DR) is a derived statistic in the SPECIAL character system that reduces damage done to a critter.

Any damage taken is reduced by this percentage, which means that if you wear an armor with 20 DR (like the Leather Jacket) the damage taken will be reduced by 20%. Your Damage Resistance is currently only affected by some perks, armors, and drugs.

Damage Resistance has a maximum of 90% and is a percentage, unlike DT, which reduces a certain amount of damage before the Damage Resistance.

Note: Armors feature a different Damage Resistance (And Damage Threshold) number for each type of damage (Laser, Fire, Plasma, Explode, Electrical).

Note: Damage Resistance it´s diferent from Damage Protection.

See also