Difference between revisions of "Ammo"
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(40mm Ice Edition & 40mm Fire addition) |
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| Line 128: | Line 128: | ||
| [[2mm EC]] || 500 || -65% || 3/2 || -100% | | [[2mm EC]] || 500 || -65% || 3/2 || -100% | ||
|- | |- | ||
| − | | [[40mm Ice Edition]] || 200 || || || | + | | [[40mm Ice Edition]] || 200 || -15% || 3/2 || -100% |
|- | |- | ||
| − | | [[40mm Fire]] || 150 || || || | + | | [[40mm Fire]] || 150 || -15% || 1/1 || -100% |
|- | |- | ||
| [[Electric Fusion Cell]] || 100 || || || | | [[Electric Fusion Cell]] || 100 || || || | ||
Revision as of 11:04, 22 July 2024
Ammunitions are needed to make your weapon able to shoot at various targets. Quite useful.
Every type of ammo affects your various stats in combat:
- AC MOD - Increases your maximum chance to hit by dividing your target's AC by this number.
- DR MOD - Applies this modifier to your target's DR. Can be both beneficial and detrimental.
- DMG MOD - Applies this modifier to the base Damage of your weapon. Often AP ammo deals less damage, but has higher armor penetration.
- DT MOD - Applies this modifier to your target's DT. Can be both beneficial and detrimental.
See the bottom of this page for a list of all the ammo types.