Difference between revisions of "Ammo"
Jump to navigation
Jump to search
| Line 44: | Line 44: | ||
| [[.223 FMJ]] || 100 || -30% || 1/1 || -25% | | [[.223 FMJ]] || 100 || -30% || 1/1 || -25% | ||
|- | |- | ||
| − | | [[Needle Cartridge Poison]] || 45 || || || | + | | [[Needle Cartridge Poison]] || 45 || 0 || 1/1 || -10% |
|- | |- | ||
| [[Needle Cartridge AP]] || 50 || -35% || 3/2 || -50% | | [[Needle Cartridge AP]] || 50 || -35% || 3/2 || -50% | ||
|- | |- | ||
| − | | [[Needle Cartridge Heal]] || 300 || || || | + | | [[Needle Cartridge Heal]] || 300 ||+100% || 1/1 || +100% |
|- | |- | ||
| [[40mm Explosive]] || 250 || -15% || 1/1 || -50% | | [[40mm Explosive]] || 250 || -15% || 1/1 || -50% | ||
| Line 58: | Line 58: | ||
| [[ELECTRO-SHOCK Rocket]] || 60 ||-30% || 1/1 || -40% | | [[ELECTRO-SHOCK Rocket]] || 60 ||-30% || 1/1 || -40% | ||
|- | |- | ||
| − | | [[ELECTRO-RAD Rocket]] || 50 || 30% || 1/1 || 50% | + | | [[ELECTRO-RAD Rocket]] || 50 || +30% || 1/1 || 50% |
|- | |- | ||
| [[ELECTRO-EMP Rocket]] || 200 || -35% || 2/1 || -100 | | [[ELECTRO-EMP Rocket]] || 200 || -35% || 2/1 || -100 | ||
Revision as of 21:05, 19 January 2025
Ammunitions are needed to make your weapon able to shoot at various targets. Quite useful.
Every type of ammo affects your various stats in combat:
- AC MOD - Increases your maximum chance to hit by dividing your target's AC by this number.
- DR MOD - Applies this modifier to your target's DR. Can be both beneficial and detrimental.
- DMG MOD - Applies this modifier to the base Damage of your weapon. Often AP ammo deals less damage, but has higher armor penetration.
- DT MOD - Applies this modifier to your target's DT. Can be both beneficial and detrimental.
See the bottom of this page for a list of all the ammo types.