Difference between revisions of "Carry Weight"
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Worldremaker (talk | contribs) (Created page with "A character's '''Carry weight''' defines the amount of equipment they can carry, measured in kilograms. Your character's carry weight is determined by their strength. To i...") |
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| − | + | = Carry Weight (CW) = | |
| − | + | Carry Weight is calculated on server in grams. | |
| − | + | The inventory UI divides final result by '''1000''' → shown value is kilograms. | |
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| − | === | + | == Numeric bonuses and penalties == |
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| − | == | + | === Base === |
| + | * base CW value starts from: '''+50''' | ||
| − | + | === Barter bags (items held in hands) === | |
| − | + | * [[Backpack]]: '''+50''' each hand | |
| − | + | * [[Bag]]: '''+100''' each hand | |
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| − | == | + | === Support Perks === |
| − | + | * [[Strong Back]]: '''+22''' | |
| − | + | * [[Pack Rat]]: '''x2''' (doubles the whole value at that moment) | |
| − | |||
| − | [[ | + | === PvE Perks === |
| + | * [[Strong Back Lite]]: '''+5 per level''' | ||
| + | * [[Base Cleaner]]: increases final CW by ( +25% per level ) because it adds +1 to a /4 base scaling (example: level 1 = +25%, level 2 = +50%, level 3 = +75%, etc.) | ||
| + | |||
| + | === Class Perks === | ||
| + | * [[Soldier]]: '''+1''' | ||
| + | * [[Leader]]: '''−10 per [[Perception]]''' | ||
| + | * [[Clone]]: | ||
| + | ** +25 per [[Charisma]] | ||
| + | ** +125 extra if you also have [[Gain Charisma]] | ||
| + | * [[Random Boy]]: (max 9 rolls are checked) | ||
| + | ** each positive roll (value 17): '''+100''' | ||
| + | ** each negative roll (value 18): '''−50''' | ||
| + | |||
| + | === Special condition === | ||
| + | * [[Monument Chunk]] (event): | ||
| + | ** '''+10% final CW''' | ||
| + | |||
| + | === Gear Perks === | ||
| + | [[Armor Perks]]: Utility | ||
| + | = Carry Weight (CW) = | ||
| + | |||
| + | Carry Weight is calculated on server in grams. | ||
| + | The inventory UI divides final result by '''1000''' → shown value is kilograms. | ||
| + | |||
| + | == Numeric bonuses and penalties == | ||
| + | |||
| + | === Base === | ||
| + | * base CW value starts from: '''+50''' | ||
| + | |||
| + | === Barter bags (items held in hands) === | ||
| + | * [[Backpack]]: '''+50''' each hand | ||
| + | * [[Bag]]: '''+100''' each hand | ||
| + | |||
| + | === Support Perks === | ||
| + | * [[Strong Back]]: '''+22''' | ||
| + | * [[Pack Rat]]: '''x2''' (doubles the whole value at that moment) | ||
| + | |||
| + | === PvE Perks === | ||
| + | * [[Strong Back Lite]]: '''+5 per level''' | ||
| + | * [[Base Cleaner]]: increases final CW by ( +25% per level ) because it adds +1 to a /4 base scaling (example: level 1 = +25%, level 2 = +50%, level 3 = +75%, etc.) | ||
| + | |||
| + | === Class Perks === | ||
| + | * [[Soldier]]: '''+1''' | ||
| + | * [[Leader]]: '''−10 per [[Perception]]''' | ||
| + | * [[Clone]]: | ||
| + | ** +25 per [[Charisma]] | ||
| + | ** +125 extra if you also have [[Gain Charisma]] | ||
| + | * [[Random Boy]]: (max 9 rolls are checked) | ||
| + | ** each positive roll (value 17): '''+100''' | ||
| + | ** each negative roll (value 18): '''−50''' | ||
| + | |||
| + | === Special condition === | ||
| + | * [[Monument Chunk]] (event): | ||
| + | ** '''+10% final CW''' | ||
| + | |||
| + | === Gear Perks === | ||
| + | [[Armor Perks]]: Utility | ||
| + | {{GearPerk | ||
| + | |description=Gain radiation resistance, carry weight, -1 reload cost, +10 radiation resistance cap, +10 item luck | ||
| + | |mod_1={{GearPerkRowMod|Radiation resistance|-5%|+5%|+10%|+15%|+30%|+45%|+60%|+90%}} | ||
| + | |mod_2={{GearPerkRowMod|Carry weight|0|+5|+20|+35|+50|+65|+80|+95}} | ||
| + | |hubo_perks=[[Muscular Physique]] + [[Bonus Rate of Fire]] | ||
| + | |hmod_1={{GearPerkRowMod|Radiation resistance|+10%|+25%|+40%|+55%|+70%|+85%|+100%|+200%}} | ||
| + | |hmod_2={{GearPerkRowMod|Carry weight|+50|+100|+150|+200|+250|+300|+350|+400}} | ||
| + | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | ||
| + | }} | ||
| + | |||
| + | == Trait: Small Frame == | ||
| + | * [[Small Frame]] reduces Strength efficiency inside CW calculation | ||
| + | * If combined with its matching perk (the one that removes default SF malus) CW is hard capped at about '''75 000 g''' = '''75 kg''' | ||
| + | |||
| + | == Strength / Charisma conversion info == | ||
| + | |||
| + | * [[Strength]] multiplies CW strongly ([[Strength]] is multiplied by coefficient 10, or 7 if [[Small Frame]]) | ||
| + | * [[Charisma]] normally reduces this multiplier by −3 per [[Charisma]] | ||
| + | * if the character has the Special Boy synergy ([[Gain Charisma]] + [[Gain Intelligence]] + [[Bonus Rate of Fire]]) → this Charisma penalty is removed | ||
| + | |||
| + | == Final conversion == | ||
| + | Server stores CW in grams. | ||
| + | |||
| + | The inventory window divides by '''1000''': | ||
| + | |||
| + | ; example | ||
| + | 75 000 g = '''75 kg''' | ||
| + | |||
| + | == Why 150/150 kg can still be overweight == | ||
| + | UI rounds to whole kilograms. | ||
| + | Example: real value is 150 400 g / 150 000 g → UI shows 150/150 but this is still overweight. | ||
| + | |||
| + | |||
| + | == Trait: Small Frame == | ||
| + | * [[Small Frame]] reduces Strength efficiency inside CW calculation | ||
| + | * If combined with its matching perk (the one that removes default SF malus) CW is hard capped at about '''75 000 g''' = '''75 kg''' | ||
| + | |||
| + | == Strength / Charisma conversion info == | ||
| + | |||
| + | * [[Strength]] multiplies CW strongly ([[Strength]] is multiplied by coefficient 10, or 7 if [[Small Frame]]) | ||
| + | * [[Charisma]] normally reduces this multiplier by −3 per [[Charisma]] | ||
| + | * if the character has the Special Boy synergy ([[Gain Charisma]] + [[Gain Intelligence]] + [[Bonus Rate of Fire]]) → this Charisma penalty is removed | ||
| + | |||
| + | == Final conversion == | ||
| + | Server stores CW in grams. | ||
| + | |||
| + | The inventory window divides by '''1000''': | ||
| + | |||
| + | ; example | ||
| + | 75 000 g = '''75 kg''' | ||
| + | |||
| + | == Why 150/150 kg can still be overweight == | ||
| + | UI rounds to whole kilograms. | ||
| + | Example: real value is 150 400 g / 150 000 g → UI shows 150/150 but this is still overweight. | ||
Revision as of 23:53, 8 November 2025
Contents
- 1 Carry Weight (CW)
- 2 Carry Weight (CW)
Carry Weight (CW)
Carry Weight is calculated on server in grams. The inventory UI divides final result by 1000 → shown value is kilograms.
Numeric bonuses and penalties
Base
- base CW value starts from: +50
Barter bags (items held in hands)
Support Perks
- Strong Back: +22
- Pack Rat: x2 (doubles the whole value at that moment)
PvE Perks
- Strong Back Lite: +5 per level
- Base Cleaner: increases final CW by ( +25% per level ) because it adds +1 to a /4 base scaling (example: level 1 = +25%, level 2 = +50%, level 3 = +75%, etc.)
Class Perks
- Soldier: +1
- Leader: −10 per Perception
- Clone:
- +25 per Charisma
- +125 extra if you also have Gain Charisma
- Random Boy: (max 9 rolls are checked)
- each positive roll (value 17): +100
- each negative roll (value 18): −50
Special condition
- Monument Chunk (event):
- +10% final CW
Gear Perks
Armor Perks: Utility
Carry Weight (CW)
Carry Weight is calculated on server in grams. The inventory UI divides final result by 1000 → shown value is kilograms.
Numeric bonuses and penalties
Base
- base CW value starts from: +50
Barter bags (items held in hands)
Support Perks
- Strong Back: +22
- Pack Rat: x2 (doubles the whole value at that moment)
PvE Perks
- Strong Back Lite: +5 per level
- Base Cleaner: increases final CW by ( +25% per level ) because it adds +1 to a /4 base scaling (example: level 1 = +25%, level 2 = +50%, level 3 = +75%, etc.)
Class Perks
- Soldier: +1
- Leader: −10 per Perception
- Clone:
- +25 per Charisma
- +125 extra if you also have Gain Charisma
- Random Boy: (max 9 rolls are checked)
- each positive roll (value 17): +100
- each negative roll (value 18): −50
Special condition
- Monument Chunk (event):
- +10% final CW
Gear Perks
Armor Perks: Utility
| Gain radiation resistance, carry weight, -1 reload cost, +10 radiation resistance cap, +10 item luck | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Radiation resistance | -5% | +5% | +10% | +15% | +30% | +45% | +60% | +90% |
| Carry weight | 0 | +5 | +20 | +35 | +50 | +65 | +80 | +95 |
| Hubologist | Muscular Physique + Bonus Rate of Fire | |||||||
| Radiation resistance | +10% | +25% | +40% | +55% | +70% | +85% | +100% | +200% |
| Carry weight | +50 | +100 | +150 | +200 | +250 | +300 | +350 | +400 |
| Perks | - | - | - | * | * | * | ** | ** |
Trait: Small Frame
- Small Frame reduces Strength efficiency inside CW calculation
- If combined with its matching perk (the one that removes default SF malus) CW is hard capped at about 75 000 g = 75 kg
Strength / Charisma conversion info
- Strength multiplies CW strongly (Strength is multiplied by coefficient 10, or 7 if Small Frame)
- Charisma normally reduces this multiplier by −3 per Charisma
- if the character has the Special Boy synergy (Gain Charisma + Gain Intelligence + Bonus Rate of Fire) → this Charisma penalty is removed
Final conversion
Server stores CW in grams.
The inventory window divides by 1000:
- example
75 000 g = 75 kg
Why 150/150 kg can still be overweight
UI rounds to whole kilograms. Example: real value is 150 400 g / 150 000 g → UI shows 150/150 but this is still overweight.
Trait: Small Frame
- Small Frame reduces Strength efficiency inside CW calculation
- If combined with its matching perk (the one that removes default SF malus) CW is hard capped at about 75 000 g = 75 kg
Strength / Charisma conversion info
- Strength multiplies CW strongly (Strength is multiplied by coefficient 10, or 7 if Small Frame)
- Charisma normally reduces this multiplier by −3 per Charisma
- if the character has the Special Boy synergy (Gain Charisma + Gain Intelligence + Bonus Rate of Fire) → this Charisma penalty is removed
Final conversion
Server stores CW in grams.
The inventory window divides by 1000:
- example
75 000 g = 75 kg
Why 150/150 kg can still be overweight
UI rounds to whole kilograms. Example: real value is 150 400 g / 150 000 g → UI shows 150/150 but this is still overweight.