Difference between revisions of "Carry Weight"

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(Created page with "A character's '''Carry weight''' defines the amount of equipment they can carry, measured in kilograms. Your character's carry weight is determined by their strength. To i...")
 
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A character's '''Carry weight''' defines the amount of equipment they can carry, measured in kilograms. Your character's carry weight is determined by their [[strength]]. To increase your carry weight without modifying your character's strength, you can take the support [[Pack Rat]] [[perk]] , [[Strong Back]] [[perk]] or use crafted Armors with bonus to Your carry weight. These will allow you to carry more equipment. You are able to exceed your Carry Weight (up to 200% CW), but you will be unable to run.
+
= Carry Weight (CW) =
  
'''Note''': Although Carry Weight is calculated in kilograms, the perk descriptions are expressed in pounds. A pound is equal to approximately 0.45 kilograms.
+
Carry Weight is calculated on server in grams.   
   
+
The inventory UI divides final result by '''1000''' → shown value is kilograms.
== Weight Limit Base Formula ==
 
Your character's base maximum carry weight is calculated using the following formula:
 
* [(25+([[Strength]]*25))/2.2]+20. An average character with a [[Strength]] equal to 5 will be able to carry 87 kilograms. A character with 10 [[Strength]] will be able to carry 144 kilograms.
 
  
=== [[Small Frame]] [[Trait]] ===
+
== Numeric bonuses and penalties ==
If your character has the Small Frame trait, then your base carry weight calculated as follows:
 
* [(25+([[Strength]]*15))/2.2]+20 kilograms. An average character with a [[Strength]] equal to 5 will be able to carry 65 kilograms.
 
  
== Carry weight Limit Table ==
+
=== Base ===
 +
* base CW value starts from: '''+50'''
  
{|border="1" cellpadding="10" cellspacing="0" align="center"
+
=== Barter bags (items held in hands) ===
!Strength
+
* [[Backpack]]: '''+50''' each hand
!Non-[[Small Frame]]<br />Base Carry Weight<br />+[[Strong Back]]<br />+[[Pack Rat]] (+33%)
+
* [[Bag]]: '''+100''' each hand
![[Small Frame]]<br />Base Carry Weight<br />+[[Strong Back]]<br />+[[Pack Rat]] (+33%)
 
|-
 
| 1
 
| 42<br />64 (+ 22)<br />85 (+33%)
 
| 38<br />60 (+ 22)<br />80 (+33%)
 
|-
 
|-
 
| 2
 
| 53<br />75 (+ 22)<br />100 (+33%)
 
| 44<br />66 (+ 22)<br />88 (+33%)
 
|-
 
|-
 
| 3
 
| 65<br />87 (+ 22)<br />116 (+33%)
 
| 51<br />73 (+ 22)<br />97 (+33%)
 
|-
 
|-
 
| 4
 
| 76<br />98 (+ 22)<br />130 (+33%)
 
| 58<br />80 (+ 22)<br />106 (+33%)
 
|-
 
|-
 
| 5
 
| 87<br />99 (+ 22)<br />132 (+33%)
 
| 65<br />87 (+ 22)<br />116 (+33%)
 
|-
 
|-
 
| 6
 
| 99<br />121 (+ 22)<br />161 (+33%)
 
| 72<br />94 (+ 22)<br />125 (+33%)
 
|-
 
|-
 
| 7
 
| 110<br />132 (+ 22)<br />176 (+33%)
 
| 78<br />100 (+ 22)<br />133 (+33%)
 
|-
 
|-
 
| 8
 
| 121<br />143 (+ 22)<br />190 (+33%)
 
| 85<br />107 (+ 22)<br />142 (+33%)
 
|-
 
|-
 
| 9
 
| 133<br />155 (+ 22)<br />206 (+33%)
 
| 92<br />114 (+ 22)<br />152 (+33%)
 
|-
 
|-
 
| 10
 
| 144<br />166 (+ 22)<br />221 (+33%)
 
| 99<br />121 (+ 22)<br />161 (+33%)
 
|-
 
|-
 
|}
 
  
== Penalties ==
+
=== Support Perks ===
If your character manages to pick up more equipment than their carry weight (this can happen often while mining or crafting), your character will only be able to walk. If you carry too much over your maximum carry limit, you will not be able to move at all.
+
* [[Strong Back]]: '''+22'''
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* [[Pack Rat]]: '''x2''' (doubles the whole value at that moment)
Note that sometimes your current carry weight and maximum carry weight will be equal, but you will still be slowed down. This is because your carry weight in your inventory is shown in kilograms, rounding to the nearest whole number and does not show the number of additional grams you may be carrying. This causes your weight to appear to be lower than it actually is. For example, your inventory may show 150/150 kilograms, however the weight of all equipment you're carrying could be 150.4/150 kilograms.
 
  
[[Category:Derived statistics]]
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=== PvE Perks ===
 +
* [[Strong Back Lite]]: '''+5 per level'''
 +
* [[Base Cleaner]]: increases final CW by ( +25% per level ) because it adds +1 to a /4 base scaling (example: level 1 = +25%, level 2 = +50%, level 3 = +75%, etc.)
 +
 
 +
=== Class Perks ===
 +
* [[Soldier]]: '''+1'''
 +
* [[Leader]]: '''−10 per [[Perception]]'''
 +
* [[Clone]]:
 +
** +25 per [[Charisma]]
 +
** +125 extra if you also have [[Gain Charisma]]
 +
* [[Random Boy]]: (max 9 rolls are checked)
 +
** each positive roll (value 17): '''+100'''
 +
** each negative roll (value 18): '''−50'''
 +
 
 +
=== Special condition ===
 +
* [[Monument Chunk]] (event):
 +
** '''+10% final CW'''
 +
 
 +
=== Gear Perks ===
 +
[[Armor Perks]]: Utility
 +
= Carry Weight (CW) =
 +
 
 +
Carry Weight is calculated on server in grams. 
 +
The inventory UI divides final result by '''1000''' → shown value is kilograms.
 +
 
 +
== Numeric bonuses and penalties ==
 +
 
 +
=== Base ===
 +
* base CW value starts from: '''+50'''
 +
 
 +
=== Barter bags (items held in hands) ===
 +
* [[Backpack]]: '''+50''' each hand
 +
* [[Bag]]: '''+100''' each hand
 +
 
 +
=== Support Perks ===
 +
* [[Strong Back]]: '''+22'''
 +
* [[Pack Rat]]: '''x2''' (doubles the whole value at that moment)
 +
 
 +
=== PvE Perks ===
 +
* [[Strong Back Lite]]: '''+5 per level'''
 +
* [[Base Cleaner]]: increases final CW by ( +25% per level ) because it adds +1 to a /4 base scaling (example: level 1 = +25%, level 2 = +50%, level 3 = +75%, etc.)
 +
 
 +
=== Class Perks ===
 +
* [[Soldier]]: '''+1'''
 +
* [[Leader]]: '''−10 per [[Perception]]'''
 +
* [[Clone]]:
 +
** +25 per [[Charisma]]
 +
** +125 extra if you also have [[Gain Charisma]]
 +
* [[Random Boy]]: (max 9 rolls are checked)
 +
** each positive roll (value 17): '''+100'''
 +
** each negative roll (value 18): '''−50'''
 +
 
 +
=== Special condition ===
 +
* [[Monument Chunk]] (event):
 +
** '''+10% final CW'''
 +
 
 +
=== Gear Perks ===
 +
[[Armor Perks]]: Utility
 +
{{GearPerk
 +
|description=Gain radiation resistance, carry weight, -1 reload cost, +10 radiation resistance cap, +10 item luck
 +
|mod_1={{GearPerkRowMod|Radiation resistance|-5%|+5%|+10%|+15%|+30%|+45%|+60%|+90%}}
 +
|mod_2={{GearPerkRowMod|Carry weight|0|+5|+20|+35|+50|+65|+80|+95}}
 +
|hubo_perks=[[Muscular Physique]] + [[Bonus Rate of Fire]]
 +
|hmod_1={{GearPerkRowMod|Radiation resistance|+10%|+25%|+40%|+55%|+70%|+85%|+100%|+200%}}
 +
|hmod_2={{GearPerkRowMod|Carry weight|+50|+100|+150|+200|+250|+300|+350|+400}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
 +
}}
 +
 
 +
== Trait: Small Frame ==
 +
* [[Small Frame]] reduces Strength efficiency inside CW calculation
 +
* If combined with its matching perk (the one that removes default SF malus) CW is hard capped at about '''75 000 g''' = '''75 kg'''
 +
 
 +
== Strength / Charisma conversion info ==
 +
 
 +
* [[Strength]] multiplies CW strongly ([[Strength]] is multiplied by coefficient 10, or 7 if [[Small Frame]])
 +
* [[Charisma]] normally reduces this multiplier by −3 per [[Charisma]]
 +
* if the character has the Special Boy synergy ([[Gain Charisma]] + [[Gain Intelligence]] + [[Bonus Rate of Fire]]) → this Charisma penalty is removed
 +
 
 +
== Final conversion ==
 +
Server stores CW in grams.
 +
 
 +
The inventory window divides by '''1000''':
 +
 
 +
; example
 +
75 000 g = '''75 kg'''
 +
 
 +
== Why 150/150 kg can still be overweight ==
 +
UI rounds to whole kilograms. 
 +
Example: real value is 150 400 g / 150 000 g → UI shows 150/150 but this is still overweight.
 +
 
 +
 
 +
== Trait: Small Frame ==
 +
* [[Small Frame]] reduces Strength efficiency inside CW calculation
 +
* If combined with its matching perk (the one that removes default SF malus) CW is hard capped at about '''75 000 g''' = '''75 kg'''
 +
 
 +
== Strength / Charisma conversion info ==
 +
 
 +
* [[Strength]] multiplies CW strongly ([[Strength]] is multiplied by coefficient 10, or 7 if [[Small Frame]])
 +
* [[Charisma]] normally reduces this multiplier by −3 per [[Charisma]]
 +
* if the character has the Special Boy synergy ([[Gain Charisma]] + [[Gain Intelligence]] + [[Bonus Rate of Fire]]) → this Charisma penalty is removed
 +
 
 +
== Final conversion ==
 +
Server stores CW in grams.
 +
 
 +
The inventory window divides by '''1000''':
 +
 
 +
; example
 +
75 000 g = '''75 kg'''
 +
 
 +
== Why 150/150 kg can still be overweight ==
 +
UI rounds to whole kilograms. 
 +
Example: real value is 150 400 g / 150 000 g → UI shows 150/150 but this is still overweight.

Revision as of 23:53, 8 November 2025

Carry Weight (CW)

Carry Weight is calculated on server in grams. The inventory UI divides final result by 1000 → shown value is kilograms.

Numeric bonuses and penalties

Base

  • base CW value starts from: +50

Barter bags (items held in hands)

Support Perks

PvE Perks

  • Strong Back Lite: +5 per level
  • Base Cleaner: increases final CW by ( +25% per level ) because it adds +1 to a /4 base scaling (example: level 1 = +25%, level 2 = +50%, level 3 = +75%, etc.)

Class Perks

Special condition

Gear Perks

Armor Perks: Utility

Carry Weight (CW)

Carry Weight is calculated on server in grams. The inventory UI divides final result by 1000 → shown value is kilograms.

Numeric bonuses and penalties

Base

  • base CW value starts from: +50

Barter bags (items held in hands)

Support Perks

PvE Perks

  • Strong Back Lite: +5 per level
  • Base Cleaner: increases final CW by ( +25% per level ) because it adds +1 to a /4 base scaling (example: level 1 = +25%, level 2 = +50%, level 3 = +75%, etc.)

Class Perks

Special condition

Gear Perks

Armor Perks: Utility

Gain radiation resistance, carry weight, -1 reload cost, +10 radiation resistance cap, +10 item luck
F E D C B A S S+
Radiation resistance -5% +5% +10% +15% +30% +45% +60% +90%
Carry weight 0 +5 +20 +35 +50 +65 +80 +95
Hubologist Muscular Physique + Bonus Rate of Fire
Radiation resistance +10% +25% +40% +55% +70% +85% +100% +200%
Carry weight +50 +100 +150 +200 +250 +300 +350 +400
Perks - - - * * * ** **

Trait: Small Frame

  • Small Frame reduces Strength efficiency inside CW calculation
  • If combined with its matching perk (the one that removes default SF malus) CW is hard capped at about 75 000 g = 75 kg

Strength / Charisma conversion info

Final conversion

Server stores CW in grams.

The inventory window divides by 1000:

example

75 000 g = 75 kg

Why 150/150 kg can still be overweight

UI rounds to whole kilograms. Example: real value is 150 400 g / 150 000 g → UI shows 150/150 but this is still overweight.


Trait: Small Frame

  • Small Frame reduces Strength efficiency inside CW calculation
  • If combined with its matching perk (the one that removes default SF malus) CW is hard capped at about 75 000 g = 75 kg

Strength / Charisma conversion info

Final conversion

Server stores CW in grams.

The inventory window divides by 1000:

example

75 000 g = 75 kg

Why 150/150 kg can still be overweight

UI rounds to whole kilograms. Example: real value is 150 400 g / 150 000 g → UI shows 150/150 but this is still overweight.