First Aid
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| Skill First Aid | |
|---|---|
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| Modifies | Amount of hp healed when using First Aid. |
| Initial level | 30% + ((Perception+Intelligence)/2) |
| Related perks | Healer, Healer+, Medic |
| Related traits | |
"General healing skill. Used to heal small cuts, abrasions and other minor ills. In game terms, the use of First Aid can heal more hit points over time than just rest."
First Aid is primarily used to heal yourself, another player, or an NPC. First Aid only regenerates hit points, and does not heal injuries - that is the Doctor's job.
Note: First Aid works during a Turn-Based combat.
Cooldown
The amount of time between each use of First Aid is governed by your skill.
First Aid skill cooldowns:
- 245 seconds as base
- -1 second by 1% skill(capped at 200)
- /4 if you have Medic Perk
- Only a 3 second cool down if you have the Paramedic class perk.
First Aid Chances
- 5% chance for roll for First Aid Fail/Success (10% if you have Living Anatomy)
- roll Random 0-450 must be less than player skill for success(0-250 if you have Living Anatomy)
- It means if you got 450% First Aid Skill you never should get a First Aid fail(250% if you have Living Anatomy)
First Aid Heal
- 1 for 1% skill (Capped on 200%)
- base heal value is random from skill heal/2 to skill heal
- + 15-30 for Medic perk
- + 50-100 for Healer perk
- - 1 for Soldier class perk
- x2 for Priest class perk
- x1,5 for WE Medic
- x2 for WE Super Health
- -3 for each Perception for Paramedic
- then if during battle timer and heal is above 150: 150 + Medic bonus + Healer bonus x Priest bonus
- Reduced by 50% if poisoned
- then 2x if you are Paramedic and healing NPCs
