Difference between revisions of "Weapon perks"

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m (forgot <br>)
m (Added Upgrade Parts and gear mod upgrades)
 
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! # !! Description
 
! # !! Description
 
|-
 
|-
|  || Equipped [[weapon]] gains [[experience]] by killing [[NPCs]] or using [[Upgrade Parts]] on it. When enough experience is earned, new perks unlock, and their color changes.<br> Weapon perks have ranks that determine their strength and are mainly influenced by [[Item Luck]].
+
|  || Equipped [[weapon]] gains [[experience]] by killing [[NPCs]] or via [[Upgrade Parts]]. With enough experience, new perks unlock, and the item's color changes.<br> Weapon perks have ranks that determine their power level; they are mainly influenced by [[Item Luck]].
 
|-
 
|-
| Perk 1-3 || The first three perks on tier 3 gear are always predefined. Some tier 4 items may have random perks even on the first three levels.
+
| Perk 1-3 || The first three perks are always predefined.
 
|-
 
|-
 
| Perk 4 || The fourth perk can be chosen via a dialog window once unlocked. However, if you level up your weapon using [[Upgrade Parts]], this perk will be random.
 
| Perk 4 || The fourth perk can be chosen via a dialog window once unlocked. However, if you level up your weapon using [[Upgrade Parts]], this perk will be random.
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| Perk 5 || The fifth perk is always random.
 
| Perk 5 || The fifth perk is always random.
 
|-
 
|-
| Legendary Perk || The sixth perk, known as the "legendary" perk, is selected from a separate table of perks and only applies against [[NPCs]].
+
| Legendary Perk || The sixth perk, a.k.a. the "legendary" perk, is selected from a separate table of perks. Its effect applies only against [[NPCs]].
 
|-
 
|-
 
| Perk 7 || Every weapon can be upgraded by [[Roger]] or Cotsford (Vegas) to gain one additional perk.
 
| Perk 7 || Every weapon can be upgraded by [[Roger]] or Cotsford (Vegas) to gain one additional perk.
 
 
</div>
 
</div>
 
 
|}
 
|}
 
==Perk Navigation==
 
==Perk Navigation==
 
{| class="wikitable" style="width:100%; text-align:center;"
 
{| class="wikitable" style="width:100%; text-align:center;"
 
|-
 
|-
| [[#Ammo Upgrade|Ammo Upgrade]] || [[#Bloody|Bloody]] || [[#Bonus Critical Power|Bonus Critical Power]] || [[#Bonus Max Damage|Bonus Max Damage]] || [[#Bonus Min Damage|Bonus Min Damage]]
+
| [[#Ammo Upgrade|Ammo Upgrade]] || [[#Bloody|Bloody]] || [[#Bonus Attack Speed|Bonus Attack Speed]] || [[#Bonus Critical Chance|Bonus Critical Chance]] || [[#Bonus Critical Power|Bonus Critical Power]]
 
|-
 
|-
| [[#Bonus Attack Speed|Bonus Attack Speed]] || [[#Damage per Bullet|Damage per Bullet]] || [[#Less AP cost|Less AP cost]] || [[#Chip Shot|Chip Shot]] || [[#Destroyer|Destroyer]]
+
| [[#Bonus Max Damage|Bonus Max Damage]] || [[#Bonus Min Damage|Bonus Min Damage]] || [[#Chip Shot|Chip Shot]] || [[#Damage per Bullet|Damage per Bullet]] || [[#Destroyer|Destroyer]]
 
|-
 
|-
| [[#Fast Trigger|Fast Trigger]] || [[#Frozen Queen|Frozen Queen]] || [[#Killing Spree|Killing Spree]] || [[#Knockback|Knockback]] || [[#Life Steal|Life Steal]]
+
| [[#Fast Trigger|Fast Trigger]] || [[#Frozen Queen|Frozen Queen]] || [[#Killing Spree|Killing Spree]] || [[#Knockback|Knockback]] || [[#Less AP Cost|Less AP Cost]]
 
|-
 
|-
| [[#Long Range|Long Range]] || [[#Bonus Critical Chance|Bonus Critical Chance]] || [[#More Critical Damage|More Critical Damage]] || [[#Penetrate|Penetrate]] || [[#Poisoned|Poisoned]]
+
| [[#Lethal Damage|Lethal Damage]] || [[#Life Steal|Life Steal]] || [[#Long Range|Long Range]] || [[#More Critical Damage|More Critical Damage]] || [[#Penetrate|Penetrate]]
 
|-
 
|-
| [[#Scoped|Scoped]] || [[#Spiked|Spiked]] || [[#Smasher!|Smasher!]] || [[#Lethal Damage|Lethal Damage]] || [[-]]
+
| '''[[#Critical Beast|Alien Perks]]''' || [[#Poisonous|Poisonous]] || [[#Scoped|Scoped]] || [[#Smasher!|Smasher!]] || [[#Spiked|Spiked]]
 
|-
 
|-
| [[#Critical Beast|AlienPerks]]
 
 
|}
 
|}
  
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{{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=None}}
 
{{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=None}}
 
{{GearPerk
 
{{GearPerk
|description=Increase weapon's ammo mods
+
|description=Increases weapon's ammo mods
|mod_1={{GearPerkRowMod|AC Mod|-1|0|+1|+3|+5|+10|+20|+50}}
+
|mod_1={{GearPerkRowMod|AC Mod|-1|0|+1|+2|+4|+8|+12|+24}}
|mod_2={{GearPerkRowMod|Damage Mod|-5%|+1%|+3%|+6%|+12%|+20%|+30%|+45%}}
+
|mod_2={{GearPerkRowMod|Damage Mod|-5%|+1%|+2%|+4%|+5%|+8%|+10%|+15%}}
 
|hubo_perks=
 
|hubo_perks=
|hmod_1={{GearPerkRowMod|AC Mod|0|+2|+4|+8|+15|+25|+35|+100}}
+
|hmod_1={{GearPerkRowMod|AC Mod|0|+1|+2|+4|+8|+12|+24|+50}}
|hmod_2={{GearPerkRowMod|Damage Mod|+1%|+5%|+10%|+15%|+20%|+40%|+60%|+100%}}
+
|hmod_2={{GearPerkRowMod|Damage Mod|+2%|+3%|+4%|+6%|+9%|+12%|+16%|+20%}}
|hmod_3={{GearPerkRowMod|DT mod|-1%|-2%|-5%|-10%|-15%|-18%|-25%|-40%}}
+
|hmod_3={{GearPerkRowMod|DT mod|-1%|-2%|-3%|-5%|-7%|-9%|-12%|-15%}}
 
}}
 
}}
 
</div>
 
</div>
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{{PerkAvailability|Available=Melee|Random=?|Level4=Melee|Event=?}}
 
{{PerkAvailability|Available=Melee|Random=?|Level4=Melee|Event=?}}
 
{{GearPerk
 
{{GearPerk
|description=Increase bleed damage and apply stacks on Critical Hits
+
|description=Increases Bleed damage and applies Bleed stacks on Critical Hits
|mod_1={{GearPerkRowMod|Bleed Damage|-10%|+5%|+10%|+30%|+50%|+100%|+200%|+500%}}
+
|mod_1={{GearPerkRowMod|Bleed Damage|-10%|+5%|+10%|+15%|+20%|+25%|+30%|+35%}}
|mod_2={{GearPerkRowMod|Bleed stacks|0|0|0|1|1|1|2|2}}
+
|mod_2={{GearPerkRowMod|Bleed stacks|0|0|0|0|0|1|1|1}}
 
|hubo_perks=[[Atomic Savant]] + [[More Critical]]
 
|hubo_perks=[[Atomic Savant]] + [[More Critical]]
|hmod_1={{GearPerkRowMod|Bleed Damage|+5%|+10%|+30%|+50%|+100%|+200%|+500%|+800%}}
+
|hmod_1={{GearPerkRowMod|Bleed Damage|+10%|+20%|+30%|+40%|+50%|+60%|+70%|+80%}}
|hmod_2={{GearPerkRowMod|Bleed stacks|0|1|1|2|2|3|3|4}}
+
|hmod_2={{GearPerkRowMod|Bleed stacks|0|1|1|2|2|2|3|3}}
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
+
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}}
 
}}
 
}}
 
</div>
 
</div>
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{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}
 
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}
 
{{GearPerk
 
{{GearPerk
|description=Increase Critical Roll and Power
+
|description=Increases Critical Roll and Power
|mod_1={{GearPerkRowMod|Critical Roll|-5|+5|+10|+15|+20|+30|+45|+80}}
+
|mod_1={{GearPerkRowMod|Critical Roll|-5|+1|+3|+5|+7|+9|+11|+13}}
|mod_2={{GearPerkRowMod|Critical Power|-5%|0|0|+5%|+10%|+15%|+25%|+40%}}
+
|mod_2={{GearPerkRowMod|Critical Power|-5%|0|0|+1%|+3%|+5%|+7%|+10%}}
 
|hubo_perks=[[Better Criticals]] + [[Hit the Gaps]] + [[Spray and Pray]]
 
|hubo_perks=[[Better Criticals]] + [[Hit the Gaps]] + [[Spray and Pray]]
|hmod_1={{GearPerkRowMod|Critical Roll|+5|+10|+20|+35|+50|+75|+100|+250}}
+
|hmod_1={{GearPerkRowMod|Critical Roll|+2|+5|+8|+11|+14|+17|+20|+23}}
|hmod_2={{GearPerkRowMod|Critical Power|0|0|+5%|+10%|+25%|+40%|+50%|+75%}}
+
|hmod_2={{GearPerkRowMod|Critical Power|0|0|+4%|+6%|+8%|+13%|+16%|+20%}}
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
+
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}}
 
}}
 
}}
 
</div>
 
</div>
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{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}
 
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}
 
{{GearPerk
 
{{GearPerk
|description=Increase Max weapon damage and grants DT Penetration
+
|description=Increases Max weapon damage and grants DT Penetration
|mod_1={{GearPerkRowMod|Max Damage|-5%|+5%|+10%|+13%|+19%|+24%|+35%|+50%}}
+
|mod_1={{GearPerkRowMod|Max Damage|-5%|+1%|+3%|+5%|+7%|+9%|+11%|+15%}}
|mod_2={{GearPerkRowMod|DT penetration|0|0|+1%|+3%|+5%|+10%|+20%|+30%}}
+
|mod_2={{GearPerkRowMod|DT Penetration|0|0|+1%|+2%|+3%|+5%|+7%|+10%}}
 
|hubo_perks=[[Bonus Battle Stats]] + [[Firefighter]]
 
|hubo_perks=[[Bonus Battle Stats]] + [[Firefighter]]
|hmod_1={{GearPerkRowMod|Max Damage|+5%|+10%|+14%|+20%|+33%|+40%|+60%|+75%}}
+
|hmod_1={{GearPerkRowMod|Max Damage|+3%|+6%|+8%|+11%|+13%|+16%|+19%|+25%}}
|hmod_2={{GearPerkRowMod|DT penetration|0|+3%|+5%|+10%|+20%|+30%|+50%|+100%}}
+
|hmod_2={{GearPerkRowMod|DT Penetration|+1%|+3%|+5%|+7%|+9%|+11%|+13%|+15%}}
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}}
+
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}}
 
}}
 
}}
 
</div>
 
</div>
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{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}
 
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}
 
{{GearPerk
 
{{GearPerk
|description=Increase Max weapon damage and grants DR Penetration(Normal|Fire|Explosive)
+
|description=Increase Min weapon damage and grants DR Penetration (Normal|Fire|Explosive)
|mod_1={{GearPerkRowMod|Min Damage|-5%|+5%|+10%|+15%|+24%|+30%|+40%|+65%}}
+
|mod_1={{GearPerkRowMod|Min Damage|-5%|+2%|+4%|+6%|+8%|+10%|+12%|+20%}}
|mod_2={{GearPerkRowMod|DR penetration|0|+1%|+3%|+5%|+7%|+10%|+12%|+15%}}
+
|mod_2={{GearPerkRowMod|DR Penetration|0|0|0|+1%|+2%|+3%|+4%|+5%}}
 
|hubo_perks=[[Pyromaniac]] + [[Firefighter]]
 
|hubo_perks=[[Pyromaniac]] + [[Firefighter]]
|hmod_1={{GearPerkRowMod|Min Damage|+5%|+10%|+15%|+24%|+30%|+40%|+65%|+100%}}
+
|hmod_1={{GearPerkRowMod|Min Damage|+4%|+5%|+10%|+20%|+25%|+30%|+35%|+40%}}
|hmod_2={{GearPerkRowMod|DR penetration|+1%|+3%|+5%|+7%|+10%|+12%|+15%|+25%}}
+
|hmod_2={{GearPerkRowMod|DR Penetration|+1%|+2%|+5%|+6%|+7%|+8%|+9%|+10%}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}}
 
}}
 
}}
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{{PerkAvailability|Available=All|Random=Ranged|Level4=None|Event=None}}
 
{{PerkAvailability|Available=All|Random=Ranged|Level4=None|Event=None}}
 
{{GearPerk
 
{{GearPerk
|description=Decrease Attack Delay and lower slow's effect on attack delay
+
|description=Decreases Attack Delay and lowers Slow's effect on Attack Delay
|mod_1={{GearPerkRowMod|Attack Delay|+5%|0|-5%|-8%|-10%|-15%|-20%|-35%}}
+
|mod_1={{GearPerkRowMod|Attack Delay|+5%|0|-5%|-8%|-11%|-14%|-17%|-20%}}
 
|mod_2={{GearPerkRowMod|Slow AD Protection|0|+5|+10|+15|+20|+30|+45|+60}}
 
|mod_2={{GearPerkRowMod|Slow AD Protection|0|+5|+10|+15|+20|+30|+45|+60}}
 
|hubo_perks=[[Bonus Rate of Fire]] + [[Cowboy]] + [[Fast Attacks]]
 
|hubo_perks=[[Bonus Rate of Fire]] + [[Cowboy]] + [[Fast Attacks]]
|hmod_1={{GearPerkRowMod|Attack Delay|0|-5%|-8%|-10%|-15%|-20%|-35%|-50%}}
+
|hmod_1={{GearPerkRowMod|Attack Delay|-5%|-8%|-10%|-15%|-20%|-25%|-30%|-35%}}
 
|hmod_2={{GearPerkRowMod|Slow AD Protection|+5|+10|+15|+20|+30|+45|+60|+100}}
 
|hmod_2={{GearPerkRowMod|Slow AD Protection|+5|+10|+15|+20|+30|+45|+60|+100}}
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
+
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}}
 
}}
 
}}
 
</div>
 
</div>
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{{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=All}}
 
{{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=All}}
 
{{GearPerk
 
{{GearPerk
|description=Increase damage per bullet and increase damage multi
+
|description=Increases damage per bullet and increases damage multiplier
|mod_1={{GearPerkRowMod|Damage per bullet|-1|0|+1|+2|+3|+4|+5|+6}}
+
|mod_1={{GearPerkRowMod|Damage per bullet|-1|0|+1|+2|+3|+3|+4|+4}}
|mod_2={{GearPerkRowMod|Damage Multi|-3%|+1%|+2%|+3%|+4%|+5%|+8%|+10%}}
+
|mod_2={{GearPerkRowMod|Damage Multiplier|-3%|+1%|+1%|+2%|+2%|+3%|+4%|+5%}}
 
|hubo_perks=[[Bonus Ranged Damage]] + [[More Ranged Damage]] + [[Death Sense]]
 
|hubo_perks=[[Bonus Ranged Damage]] + [[More Ranged Damage]] + [[Death Sense]]
|hmod_1={{GearPerkRowMod|Damage per bullet|0|+2|+3|+4|+5|+10|+10|+10}}
+
|hmod_1={{GearPerkRowMod|Damage per bullet|+1|+1|+2|+3|+4|+5|+6|+7}}
|hmod_2={{GearPerkRowMod|Damage Multi|+1%|+2%|+4%|+6%|+10%|+15%|+20%|+25%}}
+
|hmod_2={{GearPerkRowMod|Damage Multiplier|+3%|+4%|+5%|+6%|+7%|+8%|+9%|+10%}}
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
+
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}}
 
}}
 
}}
 
</div>
 
</div>
  
<!-- Less AP cost -->
+
<!-- Less AP Cost -->
 
<div class="perk">
 
<div class="perk">
  
===Less AP cost===
+
===Less AP Cost===
 
{{PerkAvailability|Available=All|Random=Melee|Level4=Melee|Event=None}}
 
{{PerkAvailability|Available=All|Random=Melee|Level4=Melee|Event=None}}
 
{{GearPerk
 
{{GearPerk
|description=Decrease reload AP cost and weapon AP cost
+
|description=Decreases Reload AP cost and weapon AP cost
 
|mod_1={{GearPerkRowMod|Reload AP cost|+1|-1|-2|-3|-4|-5|-6|-7}}
 
|mod_1={{GearPerkRowMod|Reload AP cost|+1|-1|-2|-3|-4|-5|-6|-7}}
|mod_2={{GearPerkRowMod|Weapon AP cost|+1|0|0|0|-1|-1|-1|-2}}
+
|mod_2={{GearPerkRowMod|Weapon AP cost|+1|0|0|0|0|0|-1|-1}}
 
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]
 
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]
|hmod_1={{GearPerkRowMod|Reload AP cost|-2|-4|-6|-8|-10|-12|free|free}}
+
|hmod_1={{GearPerkRowMod|Reload AP cost|-6|-8|-10|-12|-14|-16|-18|-20}}
|hmod_2={{GearPerkRowMod|Weapon AP cost|-1|-1|-1|-1|-2|-2|-3|-4}}
+
|hmod_2={{GearPerkRowMod|Weapon AP cost|0|0|0|-1|-1|-1|-1|-2}}
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
+
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}}
 
}}
 
}}
 
</div>
 
</div>
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{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}
 
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}
 
{{GearPerk
 
{{GearPerk
|description=Gives Critical Chance Penetration and increase chance to apply critical effect
+
|description=Gives Critical Chance Penetration and increases chance to apply critical effect
 
|mod_1={{GearPerkRowMod|Critical Chance Penetration|-5%|+5%|+10%|+15%|+25%|+33%|+45%|+60%}}
 
|mod_1={{GearPerkRowMod|Critical Chance Penetration|-5%|+5%|+10%|+15%|+25%|+33%|+45%|+60%}}
 
|mod_2={{GearPerkRowMod|Chance to apply critical effect|-5%|+5%|+10%|+15%|+25%|+33%|+45%|+60%}}
 
|mod_2={{GearPerkRowMod|Chance to apply critical effect|-5%|+5%|+10%|+15%|+25%|+33%|+45%|+60%}}
Line 169: Line 166:
 
|hmod_1={{GearPerkRowMod|Critical Chance Penetration|+5%|+10%|+15%|+25%|+33%|+45%|+60%|+100%}}
 
|hmod_1={{GearPerkRowMod|Critical Chance Penetration|+5%|+10%|+15%|+25%|+33%|+45%|+60%|+100%}}
 
|hmod_2={{GearPerkRowMod|Chance to apply critical effect|+5%|+10%|+15%|+25%|+33%|+45%|+60%|+100%}}
 
|hmod_2={{GearPerkRowMod|Chance to apply critical effect|+5%|+10%|+15%|+25%|+33%|+45%|+60%|+100%}}
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
+
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}}
 
}}
 
}}
 
</div>
 
</div>
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{{PerkAvailability|Available=All|Random=Ranged|Level4=Ranged|Event=None}}
 
{{PerkAvailability|Available=All|Random=Ranged|Level4=Ranged|Event=None}}
 
{{GearPerk
 
{{GearPerk
|description=Reduce target DR and gives Lethality
+
|description=Reduces target DR against Normal/Fire/Explode and gives Lethality
|mod_1={{GearPerkRowMod|Target DR|+5%|-2%|-5%|-8%|-14%|-18%|-25%|-33%}}
+
|mod_1={{GearPerkRowMod|Target DR|+5%|-1%|-2%|-4%|-8%|-11%|-13%|-15%}}
 
|mod_2={{GearPerkRowMod|Lethality|0%|0%|+1%|+2%|+3%|+4%|+5%|+6%}}
 
|mod_2={{GearPerkRowMod|Lethality|0%|0%|+1%|+2%|+3%|+4%|+5%|+6%}}
 
|hubo_perks=[[Gunner]] + [[Living Anatomy]] + [[Weapon Handling]]
 
|hubo_perks=[[Gunner]] + [[Living Anatomy]] + [[Weapon Handling]]
|hmod_1={{GearPerkRowMod|Target DR|-3%|-6%|-9%|-15%|-19%|-26%|-34%|-50%}}
+
|hmod_1={{GearPerkRowMod|Target DR|-2%|-3%|-6%|-9%|-13%|-17%|-21%|-25%}}
 
|hmod_2={{GearPerkRowMod|Lethality|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}
 
|hmod_2={{GearPerkRowMod|Lethality|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
+
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}}
 
}}
 
}}
 
</div>
 
</div>
 +
 
<!-- Fast Trigger -->
 
<!-- Fast Trigger -->
 
<div class="perk">
 
<div class="perk">
 +
 
===Fast Trigger===
 
===Fast Trigger===
 
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}
 
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}
 
{{GearPerk
 
{{GearPerk
|description=Increase AP and AP Regen
+
|description=Increases AP and AP Regen
|mod_1={{GearPerkRowMod|Action Points|0|0|1|1|1|2|2|2}}
+
|mod_1={{GearPerkRowMod|Action Points|0|0|+1|+1|+1|+2|+2|+2}}
|mod_2={{GearPerkRowMod|AP Regen|-10|5|10|15|20|25|30|35}}
+
|mod_2={{GearPerkRowMod|AP Regen|-10|+1|+4|+8|+12|+18|+22|+25}}
 
|hubo_perks=[[Action Boy]] + [[Bonus Move]] + [[Gain Agility]]
 
|hubo_perks=[[Action Boy]] + [[Bonus Move]] + [[Gain Agility]]
|hmod_1={{GearPerkRowMod|Action Points|1|1|1|2|2|2|3|3}}
+
|hmod_1={{GearPerkRowMod|Action Points|+1|+1|+1|+2|+2|+2|+3|+3}}
|hmod_2={{GearPerkRowMod|AP Regen|10|15|20|25|30|35|50|75}}
+
|hmod_2={{GearPerkRowMod|AP Regen|+5|+10|+15|+20|+25|+30|+35|+40}}
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
+
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}}
 
}}
 
}}
 
</div>
 
</div>
Line 207: Line 206:
 
{{PerkAvailability|Available=All|Random=Melee|Level4=Melee|Event=None}}
 
{{PerkAvailability|Available=All|Random=Melee|Level4=Melee|Event=None}}
 
{{GearPerk
 
{{GearPerk
|description=Apply 60% Slow and confusion
+
|description=Applies Slow and Confusion (and sometimes Bounty stacks)
|mod_1={{GearPerkRowMod|Slow duration|0|1s|2s|3s|3s|3s|4s|4s}}
+
|mod_1={{GearPerkRowMod|Slow|0|10%|20%|30%|40%|50%|60%|70%}}
|mod_2={{GearPerkRowMod|Confusion stacks|1|1|1|1|1|2|2|2}}
+
|mod_2={{GearPerkRowMod|Confusion stacks|1|1|1|1|1|1|1|1}}
 
|hubo_perks=
 
|hubo_perks=
|hmod_1={{GearPerkRowMod|Slow duration|2s|3s|4s|5s|6s|7s|8s|8s}}
+
|hmod_1={{GearPerkRowMod|Slow|10%|20%|30%|40%|50%|60%|70%|80%}}
|hmod_2={{GearPerkRowMod|Confusion stacks|1|2|3|4|5|6|7|8}}
+
|hmod_2={{GearPerkRowMod|Confusion stacks|1|1|2|2|2|2|3|3}}
 
|hmod_3={{GearPerkRowMod|Bounty stacks|1|1|1|1|2|2|2|2}}
 
|hmod_3={{GearPerkRowMod|Bounty stacks|1|1|1|1|2|2|2|2}}
 
}}
 
}}
Line 222: Line 221:
 
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}
 
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}
 
{{GearPerk
 
{{GearPerk
|description=Regen 20% AP and Regen HP on kill
+
|description=Regens 20% AP and Regens HP on kill
|mod_1={{GearPerkRowMod|AP Regen works for|None|+PvP|+PvP|+PvP|+PvP|+PvE|+PvE|+PvE}}
+
|mod_1={{GearPerkRowMod|AP Regen works for|None|PvP|PvP|PvP|PvP|PvP+PvE|PvP+PvE|PvP+PvE}}
|mod_2={{GearPerkRowMod|HP Regen on kill|-5%|+5%|+7%|+10%|+15%|+20%|+25%|+30%}}
+
|mod_2={{GearPerkRowMod|HP Regen on kill|-5%|+1%|+2%|+3%|+4%|+5%|+6%|+7%}}
 
|hubo_perks=[[Quick Pockets]] + [[Faster Healing]] + [[Gain Endurance]]
 
|hubo_perks=[[Quick Pockets]] + [[Faster Healing]] + [[Gain Endurance]]
|hmod_1={{GearPerkRowMod|AP Regen works for|+PvP|+PvP|+PvE|+PvE|+PvE|+PvE|+PvE|+PvE}}
+
|hmod_1={{GearPerkRowMod|AP Regen works for|PvP|PvP|PvP+PvE|PvP+PvE|PvP+PvE|PvP+PvE|PvP+PvE|PvP+PvE}}
|hmod_2={{GearPerkRowMod|HP Regen on kill|+5%|+7%|+10%|15%|20%|25%|30%|50%}}
+
|hmod_2={{GearPerkRowMod|HP Regen on kill|+2%|+4%|+6%|+8%|+10%|+12%|+14%|+16%}}
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
+
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}}
 
}}
 
}}
 
</div>
 
</div>
Line 237: Line 236:
 
{{PerkAvailability|Available=All|Random=All|Level4=None|Event=All}}
 
{{PerkAvailability|Available=All|Random=All|Level4=None|Event=All}}
 
{{GearPerk
 
{{GearPerk
|description=Gain knockback effect on critical hit and Penetrate Damage Protection
+
|description=Gives Knockback effect on Critical Hit and Penetrate Damage Protection
 
|mod_1={{GearPerkRowMod|Knockback distance|-1|+1|+1|+2|+2|+3|+3|+4}}
 
|mod_1={{GearPerkRowMod|Knockback distance|-1|+1|+1|+2|+2|+3|+3|+4}}
 
|mod_2={{GearPerkRowMod|Penetrate Damage Protection|-2%|+1%|+2%|+3%|+4%|+5%|+6%|+7%}}
 
|mod_2={{GearPerkRowMod|Penetrate Damage Protection|-2%|+1%|+2%|+3%|+4%|+5%|+6%|+7%}}
Line 252: Line 251:
 
{{PerkAvailability|Available=Melee|Random=Melee|Level4=Melee|Event=All}}
 
{{PerkAvailability|Available=Melee|Random=Melee|Level4=Melee|Event=All}}
 
{{GearPerk
 
{{GearPerk
|description=Gain Melee Life Steal and decrease max accuracy for opponents on one hex
+
|description=Gives Melee Life Steal and decreases max accuracy of opponents within one hex
 
|mod_1={{GearPerkRowMod|Melee Life Steal|0|+4%|+9%|+18%|+25%|+33%|+50%|+75%}}
 
|mod_1={{GearPerkRowMod|Melee Life Steal|0|+4%|+9%|+18%|+25%|+33%|+50%|+75%}}
 
|mod_2={{GearPerkRowMod|Max accuracy for opponents on one hex|+5%|-3%|-5%|-10%|-15%|-25%|-33%|-50%}}
 
|mod_2={{GearPerkRowMod|Max accuracy for opponents on one hex|+5%|-3%|-5%|-10%|-15%|-25%|-33%|-50%}}
Line 258: Line 257:
 
|hmod_1={{GearPerkRowMod|Melee Life Steal|+4%|+9%|+18%|+25%|+33%|+50%|+75%|+100%}}
 
|hmod_1={{GearPerkRowMod|Melee Life Steal|+4%|+9%|+18%|+25%|+33%|+50%|+75%|+100%}}
 
|hmod_2={{GearPerkRowMod|Max accuracy for opponents on one hex|-3%|-5%|-10%|-15%|-25%|-33%|-50%|-75%}}
 
|hmod_2={{GearPerkRowMod|Max accuracy for opponents on one hex|-3%|-5%|-10%|-15%|-25%|-33%|-50%|-75%}}
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|*|**|**}}
+
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|*|**|**|**}}
 
}}
 
}}
 
</div>
 
</div>
Line 264: Line 263:
 
<!-- Long Range -->
 
<!-- Long Range -->
 
<div class="perk">
 
<div class="perk">
 +
 
===Long Range===
 
===Long Range===
 
{{PerkAvailability|Available=All|Random=Ranged|Level4=Ranged|Event=None}}
 
{{PerkAvailability|Available=All|Random=Ranged|Level4=Ranged|Event=None}}
 
{{GearPerk
 
{{GearPerk
|description=Increase minimal and max accuracy, reduce distance penalty to 1 and Reduce Aimed Attack Delay penalty
+
|description=Increases minimum and max accuracy, reduces distance penalty to 1 and reduces Aimed Attack Delay penalty
 
|mod_1={{GearPerkRowMod|Min and max accuracy|-4%|+4%|+8%|+12%|+16%|+20%|+24%|+28%}}
 
|mod_1={{GearPerkRowMod|Min and max accuracy|-4%|+4%|+8%|+12%|+16%|+20%|+24%|+28%}}
 
|mod_2={{GearPerkRowMod|Reduce Aimed Attack Delay penalty|0|-5%|-10%|-15%|-25%|-33%|-50%|-75%}}
 
|mod_2={{GearPerkRowMod|Reduce Aimed Attack Delay penalty|0|-5%|-10%|-15%|-25%|-33%|-50%|-75%}}
Line 282: Line 282:
 
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}
 
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}
 
{{GearPerk
 
{{GearPerk
|description=Increase Critical Chance and gain Critical Power Resistance Penetration
+
|description=Increases Critical Chance and gives Critical Power Resistance Penetration
|mod_1={{GearPerkRowMod|Critical Chance|-4%|+4%|+6%|+8%|+10%|+16%|+22%|+30%}}
+
|mod_1={{GearPerkRowMod|Critical Chance|-4%|+2%|+5%|+8%|+11%|+14%|+17%|+20%}}
 
|mod_2={{GearPerkRowMod|Critical Power Resistance Penetration|0|+3%|+6%|+9%|+12%|+15%|+18%|+21%}}
 
|mod_2={{GearPerkRowMod|Critical Power Resistance Penetration|0|+3%|+6%|+9%|+12%|+15%|+18%|+21%}}
 
|hubo_perks=[[More Critical]] + [[Even More Criticals]] + [[Gain Luck]]
 
|hubo_perks=[[More Critical]] + [[Even More Criticals]] + [[Gain Luck]]
|hmod_1={{GearPerkRowMod|Critical Chance|+4%|+6%|+8%|+10%|+16%|+22%|+30%|+40%}}
+
|hmod_1={{GearPerkRowMod|Critical Chance|+5%|+10%|+15%|+20%|+25%|+30%|+35%|+40%}}
 
|hmod_2={{GearPerkRowMod|Critical Power Resistance Penetration|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+25%}}
 
|hmod_2={{GearPerkRowMod|Critical Power Resistance Penetration|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+25%}}
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
+
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}}
 
}}
 
}}
 
</div>
 
</div>
Line 297: Line 297:
 
{{PerkAvailability|Available=All|Random=None|Level4=None|Event=None}}
 
{{PerkAvailability|Available=All|Random=None|Level4=None|Event=None}}
 
{{GearPerk
 
{{GearPerk
|description=Increase Critical Damage and apply weakness stacks
+
|description=Increases Critical Damage and applies Weakness stacks
 
|mod_1={{GearPerkRowMod|Critical Damage|-1-10%|+2-25%|+3-30%|+4-35%|+5-40%|+6-45%|+7-50%|+8-50%}}
 
|mod_1={{GearPerkRowMod|Critical Damage|-1-10%|+2-25%|+3-30%|+4-35%|+5-40%|+6-45%|+7-50%|+8-50%}}
 
|mod_2={{GearPerkRowMod|Weakness stacks|0|5|10|15|20|30|40|50}}
 
|mod_2={{GearPerkRowMod|Weakness stacks|0|5|10|15|20|30|40|50}}
Line 312: Line 312:
 
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=None}}
 
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=None}}
 
{{GearPerk
 
{{GearPerk
|description=Increase DT penetration and increase 1hex damage for burst
+
|description=Increases DT penetration against Normal/Fire/Explode and increases 1-hex damage for bursts (all damage types)
|mod_1={{GearPerkRowMod|DT penetration|-5%|+5%|+10%|+15%|+20%|+25%|+33%|+50%}}
+
|mod_1={{GearPerkRowMod|DT penetration|+2%|+4%|+8%|+11%|+13%|+16%|+20%|+25%}}
|mod_2={{GearPerkRowMod|1hex damage|0%|+3%|+8%|+20%|+33%|+50%|+66%|+75%}}
+
|mod_2={{GearPerkRowMod|1-hex damage|0%|+4%|+9%|+13%|+18%|+22%|+27%|+33%}}
 
|hubo_perks=[[Death Sense]] + [[More Ranged Damage]] + [[Bonus Ranged Damage]]
 
|hubo_perks=[[Death Sense]] + [[More Ranged Damage]] + [[Bonus Ranged Damage]]
|hmod_1={{GearPerkRowMod|DT penetration|+10%|+15%|+20%|+25%|+33%|+50%|+75%|+100%}}
+
|hmod_1={{GearPerkRowMod|DT penetration|+5%|+10%|+15%|+20%|+25%|+30%|+35%|+40%}}
|hmod_2={{GearPerkRowMod|1hex damage|+8%|+20%|+33%|+50%|+66%|+75%|+100%|+125%}}
+
|hmod_2={{GearPerkRowMod|1-hex damage|+5%|+10%|+15%|+20%|+25%|+30%|+40%|+50%}}
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
+
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}}
 
}}
 
}}
 
</div>
 
</div>
  
<!-- Poisoned -->
+
<!-- Poisonous -->
 
<div class="perk">
 
<div class="perk">
===Poisoned===
+
 
 +
===Poisonous===
 
{{PerkAvailability|Available=All|Random=Melee|Level4=Melee|Event=None}}
 
{{PerkAvailability|Available=All|Random=Melee|Level4=Melee|Event=None}}
 
{{GearPerk
 
{{GearPerk
|description=Apply Poison and increase ammo heal value
+
|description=Applies Poison and increases ammo heal value
 
|mod_1={{GearPerkRowMod|Poison|0|0-10|0-20|5-30|10-40|15-50|20-60|25-70}}
 
|mod_1={{GearPerkRowMod|Poison|0|0-10|0-20|5-30|10-40|15-50|20-60|25-70}}
 
|mod_2={{GearPerkRowMod|ammo heal value|-10%|+10%|+20%|+30%|+40%|+50%|+60%|+70%}}
 
|mod_2={{GearPerkRowMod|ammo heal value|-10%|+10%|+20%|+30%|+40%|+50%|+60%|+70%}}
Line 342: Line 343:
 
{{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=All}}
 
{{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=All}}
 
{{GearPerk
 
{{GearPerk
|description=Increase weapon range (Ranged Weapons) and increase AC mod of target
+
|description=Increases weapon range (Ranged Weapons) and increases AC mod of target
|mod_1={{GearPerkRowMod|Weapon range|-1|+1|+2|+3|+4|+5|+6|+7}}
+
|mod_1={{GearPerkRowMod|Weapon range|-1|0|0|+1|+1|+2|+2|+3}}
|mod_2={{GearPerkRowMod|AC mod of target|0|0|0|+5|+10|+15|+20|+25}}
+
|mod_2={{GearPerkRowMod|AC mod of target|0|+1|+2|+3|+4|+5|+7|+10}}
 
|hubo_perks=[[Sharpshooter]] + [[Right Between the Eyes]] + [[Quick Recovery]]
 
|hubo_perks=[[Sharpshooter]] + [[Right Between the Eyes]] + [[Quick Recovery]]
|hmod_1={{GearPerkRowMod|Weapon range|+2|+4|+6|+8|+10|+12|+14|+16}}
+
|hmod_1={{GearPerkRowMod|Weapon range|+1|+1|+2|+2|+3|+4|+5|+6}}
|hmod_2={{GearPerkRowMod|AC mod of target|+5|+10|+15|+20|+25|+30|+35|+40}}
+
|hmod_2={{GearPerkRowMod|AC mod of target|+2|+4|+6|+8|+10|+13|+16|+18}}
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
+
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}}
 
}}
 
}}
 
</div>
 
</div>
Line 357: Line 358:
 
{{PerkAvailability|Available=Melee|Random=Melee|Level4=None|Event=None}}
 
{{PerkAvailability|Available=Melee|Random=Melee|Level4=None|Event=None}}
 
{{GearPerk
 
{{GearPerk
|description=Increase melee critical damage and melee power
+
|description=Increases melee critical damage and melee power
 
|mod_1={{GearPerkRowMod|Melee critical damage|-0-5%|+0-15%|+0-30%|+5-45%|+10-60%|+15-75%|+20-90%|+25-105%}}
 
|mod_1={{GearPerkRowMod|Melee critical damage|-0-5%|+0-15%|+0-30%|+5-45%|+10-60%|+15-75%|+20-90%|+25-105%}}
 
|mod_2={{GearPerkRowMod|Melee power|0|+2%|+5%|+9%|+14%|+20%|+27%|+35%}}
 
|mod_2={{GearPerkRowMod|Melee power|0|+2%|+5%|+9%|+14%|+20%|+27%|+35%}}
Line 372: Line 373:
 
{{PerkAvailability|Available=Melee|Random=Melee|Level4=Melee|Event=None}}
 
{{PerkAvailability|Available=Melee|Random=Melee|Level4=Melee|Event=None}}
 
{{GearPerk
 
{{GearPerk
|description=Increase Heavy Handed malus and Melee Damage
+
|description=Increases Heavy Handed malus and Melee Damage
 
|mod_1={{GearPerkRowMod|Melee Damage|-5|0|+2|+4|+6|+8|+10|+12}}
 
|mod_1={{GearPerkRowMod|Melee Damage|-5|0|+2|+4|+6|+8|+10|+12}}
 
|mod_2={{GearPerkRowMod|Heavy Handed malus|+1|+2|+3|+4|+5|+6|+7|+8}}
 
|mod_2={{GearPerkRowMod|Heavy Handed malus|+1|+2|+3|+4|+5|+6|+7|+8}}
Line 387: Line 388:
 
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}
 
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}
 
{{GearPerk
 
{{GearPerk
|description=Increase Lethal Damage and convert damage into lethal damage
+
|description=Increases Lethal Damage and penetrates lethal damage protection
|mod_1={{GearPerkRowMod|Lethal Damage|-5|0|+4|+8|+12|+16|+20|+24}}
+
|mod_1={{GearPerkRowMod|Lethal Damage|-5|+1|+2|+3|+4|+6|+8|+10}}
|mod_2={{GearPerkRowMod|Conversion|1%|3%|6%|10%|15%|21%|28%|36%}}
+
|mod_2={{GearPerkRowMod|Lethal Penetration|0|0|0|+1%|+2%|+3%|+4%|+5%}}
 
|hubo_perks=[[Gunner]] + [[Living Anatomy]] + [[Weapon Handling]]
 
|hubo_perks=[[Gunner]] + [[Living Anatomy]] + [[Weapon Handling]]
|hmod_1={{GearPerkRowMod|Lethal Damage|+5|+10|+15|+20|+25|+30|+35|+40}}
+
|hmod_1={{GearPerkRowMod|Lethal Damage|+1|+3|+6|+9|+12|+15|+18|+20}}
|hmod_2={{GearPerkRowMod|Conversion|10%|15%|21%|28%|36%|45%|55%|66%}}
+
|hmod_2={{GearPerkRowMod|Lethal Penetration|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}}
 +
}}
 +
</div>
 +
 
 +
<div class="perk">
 +
=== EMP Transformer ===
 +
{{GearPerk
 +
|description=Grants extra [[lethal damage]] against synthetic targets and EMP DR penetration
 +
|mod_1={{GearPerkRowMod|Extra [[lethal damage]] against synthetic targets|50|60|70|80|90|100|120|140}}
 +
|mod_2={{GearPerkRowMod|EMP DR penetration|5%|10%|15%|20%|25%|30%|35%|40%}}
 +
|hubo_perks=[[Synthetic]] + [[Cybernetic Eye]]
 +
|hmod_1={{GearPerkRowMod|Extra [[lethal damage]] against synthetic targets|80|120|160|180|220|260|300|340}}
 +
|hmod_2={{GearPerkRowMod|EMP DR penetration|30%|40%|50%|60%|70%|80%|90%|100%}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|**}}
 +
}}
 +
</div>
 +
 
 +
<div class="perk">
 +
=== Silencer ===
 +
{{GearPerk
 +
|description=Makes you <span class="tooltip" title="If you are X% Noiseless, you have an X% chance to avoid de-sneaking after performing an action that would normally automatically de-sneak you." style="border-bottom: 1px dotted; cursor: help;">Noiseless</span> and boosts your damage multiplier while sneaking
 +
|mod_1={{GearPerkRowMod|[[Noiseless]]ness|+12%|+14%|+16%|+18%|+20%|+22%|+26%|+30%}}
 +
|mod_2={{GearPerkRowMod|Damage multiplier while sneaking|+18%|+19%|+20%|+21%|+22%|+23%|+24%|+25%}}
 +
|hubo_perks=[[Baiter]] + [[Crasher]] + [[Long Arms]]
 +
|hmod_1={{GearPerkRowMod|[[Noiseless]]ness|+35%|+40%|+45%|+50%|+55%|+60%|+65%|+70%}}
 +
|hmod_2={{GearPerkRowMod|Damage multiplier while sneaking|+8%|+19%|+20%|+31%|+42%|+53%|+64%|+75%}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 
}}
 
}}
 
</div>
 
</div>
  
 +
<br>
  
 +
</div>
  
 +
<!-- End of weapon perks (stopping before legendary perks)------------------------------------------------------------------------------------------------------------------------------- -->
 +
<br>
  
  
 +
<br>
 +
==List of legendary weapon perks-6th Perk==
  
<!-- End of weapon perks (stopping before legendary perks)------------------------------------------------------------------------------------------------------------------------------- -->
+
.
<br>
 
==List of legendary weapon perks==
 
A legendary item gives all bonuses up until its rank.
 
  
 
{| class="wikitable" style="width:100%; text-align:center;"
 
{| class="wikitable" style="width:100%; text-align:center;"
Line 413: Line 443:
 
<div style="display:inline-block; text-align:left;">
 
<div style="display:inline-block; text-align:left;">
 
{{GearPerkLegendary‎
 
{{GearPerkLegendary‎
|+50% damage against NPCs
+
|+10% damage against NPCs
|+20% DR Penetration against NPCs
+
|+4% DR Penetration against NPCs
 
|+10% slow weapon break
 
|+10% slow weapon break
|+50% damage against NPCs(sums with F)
+
|+10% damage against NPCs (sums with F)
|x20% damage against NPCs
+
|x3% damage against NPCs
|+33% DT Penetration against NPCs
+
|+5% DT Penetration against NPCs
|+30% DR Penetration against NPCs(sums with E)
+
|+4% DR Penetration against NPCs (sums with E)
|+100% damage against NPCs(sums with F and C)
+
|+20% damage against NPCs (sums with F and C)
|+15% Lethality
+
|+3% Lethality
 
}}
 
}}
 
</div>
 
</div>
Line 431: Line 461:
 
<div style="display:inline-block; text-align:left;">
 
<div style="display:inline-block; text-align:left;">
 
{{GearPerkLegendary‎
 
{{GearPerkLegendary‎
|+25 Lethal Damage against NPCs
+
|+5 Lethal Damage against NPCs
|+20% Lethal Penetration against NPCs
+
|+4% Lethal Penetration against NPCs
 
|+10% slow weapon break
 
|+10% slow weapon break
|+25 Lethal Damage against NPCs(sums with F)
+
|+5 Lethal Damage against NPCs(sums with F)
 
|Deal 1% of Max NPC's HP
 
|Deal 1% of Max NPC's HP
 
|Restore 20% AP after kill NPCs
 
|Restore 20% AP after kill NPCs
|+30% Lethal Penetration against NPCs(sums with E)
+
|+4% Lethal Penetration against NPCs(sums with E)
|50 Lethal Damage against NPCs(sums with F and C)
+
|+10 Lethal Damage against NPCs(sums with F and C)
 
|Deal 5% of Max NPC's HP(stacks with B)
 
|Deal 5% of Max NPC's HP(stacks with B)
 
}}
 
}}
Line 449: Line 479:
 
<div style="display:inline-block; text-align:left;">
 
<div style="display:inline-block; text-align:left;">
 
{{GearPerkLegendary‎
 
{{GearPerkLegendary‎
|+25% Critical Chance against NPCs
+
|+5% Critical Chance against NPCs
|+20% Critical Chance Penetration against NPCs
+
|+4% Critical Chance Penetration against NPCs
 
|+10% slow weapon break
 
|+10% slow weapon break
|+25% Critical Chance against NPCs(sums with F)
+
|+5% Critical Chance against NPCs(sums with F)
 
|Deal Critical Damage equal to Critical Chance against NPCs
 
|Deal Critical Damage equal to Critical Chance against NPCs
 
|Critical hits against NPCs are upgraded by 1 bracket
 
|Critical hits against NPCs are upgraded by 1 bracket
|+30% Critical Chance Penetration against NPCs(sums with E)
+
|+4% Critical Chance Penetration against NPCs(sums with E)
|+50% Critical Chance against NPCs(sums with F and C)
+
|+10% Critical Chance against NPCs(sums with F and C)
|Criticals Hits against NPCs have minimal critical table set as 5
+
|Criticals Hits against NPCs have minimum critical table set as 5
 
}}
 
}}
 
</div>
 
</div>
Line 467: Line 497:
 
<div style="display:inline-block; text-align:left;">
 
<div style="display:inline-block; text-align:left;">
 
{{GearPerkLegendary‎
 
{{GearPerkLegendary‎
|+10% lifesteal against NPCs
+
|+2% lifesteal against NPCs
|+20% HP Restore after kill NPCs
+
|+4% HP Restore after kill NPCs
 
|+10% slow weapon break
 
|+10% slow weapon break
|+10% lifesteal against NPCs(sums with F)
+
|+2% lifesteal against NPCs (sums with F)
 
|Lifesteal can heal on poisoned NPCs
 
|Lifesteal can heal on poisoned NPCs
 
|Lifesteal against NPCs can heal over max HP for 2 sec
 
|Lifesteal against NPCs can heal over max HP for 2 sec
|+30% HP Restore after kill NPCs(sums with E)
+
|+4% HP Restore after kill NPCs (sums with E)
|+20% lifesteal against NPCs(sums with F and C)
+
|+2% lifesteal against NPCs (sums with F and C)
|Gain a 1 sec immunity after kill 10 NPCs
+
|Gain a 1-sec immunity after kill 10 NPCs
 
}}
 
}}
 
</div>
 
</div>
Line 483: Line 513:
 
<br>
 
<br>
  
==Alien Perks==
+
<span id="Alien Perks"></span>
 +
==Alien-exclusive weapon perks==
  
{{:Alien_Weapon_Perks}}
+
__NOTOC__
 +
{| class="wikitable" style="width:100%; text-align:center;"
 +
| style="width:25%; vertical-align:top;" |
 +
<div style="text-align:center;">
 +
===Critical Beast===
 +
<div style="display:inline-block; text-align:left;">
 +
{{GearPerkAlien
 +
|Add 25% to target's DR
 +
|Ignore 50% of target's total critical chance resistance
 +
|Add 25% to target's DR (stacks with F)
 +
|Ignore 50% of target's total critical roll resistance
 +
|Ignore 50% of target's total critical power resistance
 +
|Increase critical bracket by 1
 +
|Increase critical bracket by 1 (stacks with A)
 +
|Ignore 50% of target's total critical damage resistance
 +
}}
 +
</div>
 +
</div>
 +
 
 +
| style="width:25%; vertical-align:top;" |
 +
<div style="text-align:center;">
 +
===Penetrator===
 +
<div style="display:inline-block; text-align:left;">
 +
{{GearPerkAlien
 +
|Reduce weapon's total range by 25%
 +
|Add +50% DT penetration
 +
|Reduce weapon's total range by 25% (stacks with F)
 +
|Add +33% DR penetration
 +
|Add +33% DR penetration (stacks with C)
 +
|Add +34% DR penetration (stacks with C and B)
 +
|Add +50% DT penetration (stacks with E)
 +
|Add +20% Lethality
 +
}}
 +
</div>
 +
</div>
 +
 
 +
| style="width:25%; vertical-align:top;" |
 +
<div style="text-align:center;">
 +
===Double Range===
 +
<div style="display:inline-block; text-align:left;">
 +
{{GearPerkAlien
 +
|Decrease accuracy by 45%
 +
|Add 4 weapon Range
 +
|Decrease accuracy by 45%(Stack with F)
 +
|Add 4 weapon Range(Stack with E)
 +
|Double all bonus weapon range
 +
|Ignore 1 Laser DT
 +
|Ignore 1 Laser DT(Stack with A)
 +
|Add 8 weapon Range(Stack with E and C)
 +
}}
 +
</div>
 +
</div>
 +
 
 +
| style="width:25%; vertical-align:top;" |
 +
<div style="text-align:center;">
 +
===Flat Converter===
 +
<div style="display:inline-block; text-align:left;">
 +
{{GearPerkAlien
 +
|Increase AP Cost for attack by 1
 +
|Penetrates 8% lethal protection
 +
|Increase AP Cost for attack by 1
 +
|Penetrates 8% lethal protection(Stack with E)
 +
|Converts 50% damage to lethal damage
 +
|Gain 4% Lethality
 +
|Gain 4% Lethality(Stack with A)
 +
|Converts 50% damage to lethal damage(Stack with B)
 +
}}
 +
</div>
 +
</div>
 +
|-
 +
| style="width:25%; vertical-align:top;" |
 +
<div style="text-align:center;">
 +
===Fire Converter===
 +
<div style="display:inline-block; text-align:left;">
 +
{{GearPerkAlien
 +
|Lower weapon range by 4
 +
|Changes the weapon type to fire
 +
|Lower weapon range by 4(Stack with F)
 +
|Lowers the fire-fighter effect by 50%
 +
|Double burning damage
 +
|Lower AP attack cost by 1
 +
|Lower AP attack cost by 1(Stack with A)
 +
|Lowers the fire-fighter effect by 50%(Stack with C)
 +
}}
 +
</div>
 +
</div>
 +
 
 +
| style="width:25%; vertical-align:top;" |
 +
<div style="text-align:center;">
 +
===Plasma Converter===
 +
<div style="display:inline-block; text-align:left;">
 +
{{GearPerkAlien
 +
|Lower damage by 10%
 +
|Changes the weapon type to plasma
 +
|Lower damage by 10%(Stack with F)
 +
|Always scores critical hits
 +
|+50 Critical Roll
 +
|+50% Critical Power
 +
|+50% Critical Power(Stack with A)
 +
|+50 Critical Roll (Stack with B)
 +
}}
 +
</div>
 +
</div>
 +
 
 +
| style="width:25%; vertical-align:top;" |
 +
<div style="text-align:center;">
 +
===Stun Hex===
 +
<div style="display:inline-block; text-align:left;">
 +
{{GearPerkAlien
 +
|Cap damage on 300
 +
|Applies a Shock effect on a one-hex attack
 +
|Cap damage on 200
 +
|Applies a paralysis effect on a one-hex attack
 +
|Applies a lost turn effect on a one-hex attack
 +
|Regen 3 AP on a one-hex attack
 +
|Regen 3 AP on a one-hex attack(Stack with A)
 +
|Regen 3 AP on a one-hex attack(Stack with A and S)
 +
}}
 +
</div>
 +
</div>
 +
 
 +
| style="width:25%; vertical-align:top;" |
 +
<div style="text-align:center;">
 +
===Lightning===
 +
<div style="display:inline-block; text-align:left;">
 +
{{GearPerkAlien
 +
|Decrease ammo rounds per shot by 5
 +
|30% chance that a range attack above 10 hexes will bounce to the next target in a 10 hex range
 +
|Decrease ammo rounds per shot by 5(Stack with F)
 +
|bounced damage ignore friendly units(faction/team)
 +
|Increase chance of E to 50%
 +
|+10 Max Damage
 +
|+10 Max Damage(Stack with A)
 +
|Increase chance of E to 90%
 +
}}
 +
</div>
 +
</div>
 +
|-
 +
| style="width:25%; vertical-align:top;" |
 +
<div style="text-align:center;">
 +
===Heresy Shot===
 +
<div style="display:inline-block; text-align:left;">
 +
{{GearPerkAlien
 +
|Increase Attack Delay by 400
 +
|Applies heresy for 4 seconds on the target
 +
|Increase Attack Delay by 400(Stack with F)
 +
|Apply 1 confusion stacks on target
 +
|Apply 3 weakness stacks on target
 +
|+25% Critical Damage
 +
|+25% Critical Damage(Stack with A)
 +
|Apply 1 bounty stacks on target
 +
}}
 +
</div>
 +
</div>
 +
 
 +
| style="width:25%; vertical-align:top;" |
 +
<div style="text-align:center;">
 +
===Rad Shot===
 +
<div style="display:inline-block; text-align:left;">
 +
{{GearPerkAlien
 +
|Increase reload cost by 50%
 +
|Apply 30 Radiation to target
 +
|Increase reload cost by 50% (stacks with F)
 +
|Apply 30 Radiation to target (stacks with E)
 +
|Convert 50% of damage into Radiation
 +
|Apply Poison
 +
|Apply 90% Slow for 2 seconds
 +
|Apply 60 Radiation to target (stacks with E and C)
 +
}}
 +
</div>
 +
</div>
 +
 
 +
| style="width:25%; vertical-align:top;" |
 +
<!-- empty filler if needed -->
 +
| style="width:25%; vertical-align:top;" |
 +
<!-- empty filler if needed -->
 +
|}
  
 
<div style="text-align:left;">
 
<div style="text-align:left;">
==Rerolling==
+
 
All perks on weapons can be rerolled by [[Boyce]] in [[Junktown]] or [[Vault 8]] (yes there are two of him). The cost is in local [[currency]] and requires the same amount of currency as the [[Experience_Points#Weapon_and_Armor_Experience|experience]] required to get that level. The perk added by wattz cores or t4 parts can also be rerolled, which is listed as number 7 in the following table. Rerolling is random, so expect to potentially spend a lot of currency before getting exactly what you want.
+
== Rerolling ==
 +
 
 +
Weapon perks can be rerolled by [[Boyce]] in [[Junktown]] or Randal in [[New Vault City]]. The cost is in local [[currency]] and applies to a single reroll. Since the outcome is randomized, multiple rerolls will likely be necessary to achieve the desired perk configuration.
  
 
{|align="center" class="sortable wikitable"
 
{|align="center" class="sortable wikitable"
Line 511: Line 720:
 
|}
 
|}
  
==Weapon Experience==
+
<span id="Weapon Experience"></span>
Total amount of [[Experience]] required for equipment to level up depends on its tier, type and current level.  
+
==Weapon experience==
 +
The total amount of gear experience (gear [[XP]]) required for [[weapons]] to level up depends on its tier, type, and current level.  
  
<code>Total Experience Needed = Base Experience Needed * Experience Needed Modifier</code>
+
<code>Total XP needed for a weapon to level up = Base XP Requirement * XP Requirement Multiplier</code>
<p>Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:
 
  
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:right"<br>
+
<p>Base XP requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:
! Weapons EXP Base
+
 
 +
'''NOTE:''' Patch 5.4
 +
{| class="wikitable" style="text-align:right"
 +
|+Base weapon XP required to level up per tier
 +
|-
 +
!
 +
! Tier I
 +
! Tier II
 +
! Tier III
 +
! Tier IV
 +
! Tier V
 +
! Tier VI
 +
|-
 +
| Level 1
 +
| 5 000
 +
| 10 000
 +
| 20 000
 +
| 40 000
 +
| 120 000
 +
| 600 000
 +
|-
 +
| Level 2
 +
| 37 500
 +
| 75 000
 +
| 150 000
 +
| 300 000
 +
| 900 000
 +
| 4 500 000
 +
|-
 +
| Level 3
 +
| 75 000
 +
| 150 000
 +
| 300 000
 +
| 600 000
 +
| 1 800 000
 +
| 9 000 000
 +
|-
 +
| Level 4
 +
| 500 000
 +
| 1 000 000
 +
| 2 000 000
 +
| 4 000 000
 +
| 12 000 000
 +
| 60 000 000
 +
|-
 +
| Level 5
 +
| 2 500 000
 +
| 5 000 000
 +
| 10 000 000
 +
| 20 000 000
 +
| 60 000 000
 +
| 300 000 000
 
|-
 
|-
| {{:Weapons EXP Base Table}}
+
| Level 6
 +
| 25 000 000
 +
| 50 000 000
 +
| 100 000 000
 +
| 200 000 000
 +
| 600 000 000
 +
| 3 000 000 000
 
|}
 
|}
  
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:right"<br>
+
'''NOTE:''' Patch 5.4
! Weapons EXP Modifier
+
{| class="wikitable"
 +
!Weapon type
 +
!Base XP<br>multi
 +
|-
 +
| Fast Pistols
 +
| 40%
 +
|-
 +
| Range Pistols
 +
| 80%
 +
|-
 +
| Damage Pistols
 +
| 160%
 +
|-
 +
| Sniper Rifles
 +
| 160%
 +
|-
 +
| Shotguns
 +
| 50%
 +
|-
 +
| Assualt Rifles
 +
| 80%
 +
|-
 +
| Explosive Small Guns
 +
| 100%
 +
|-
 +
| Support Rifles
 +
| 120%
 +
|-
 +
| Small Machine Guns (SMG)
 +
| 100%
 +
|-
 +
| Flamers
 +
| 300%
 +
|-
 +
| Rocket Launchers
 +
| 200%
 +
|-
 +
| Miniguns
 +
| 200%
 +
|-
 +
| Heavy Sniper Rifles
 +
| 200%
 +
|-
 +
| Machine Gun
 +
| 80%
 +
|-
 +
| Laser Weapons
 +
| 30%
 
|-
 
|-
| {{:Weapons EXP Modifier Table}}
+
| Plasma Weapons
 +
| 50%
 +
|-
 +
| Fire Weapons
 +
| 50%
 +
|-
 +
| Electric Weapons
 +
| 50%
 +
|-
 +
| Clubes
 +
| 100%
 +
|-
 +
| Fast Knives
 +
| 50%
 +
|-
 +
| Damage Knives
 +
| 80%
 +
|-
 +
| Punch Weapons
 +
| 110%
 +
|-
 +
| Hammers
 +
| 60%
 +
|-
 +
| Spears
 +
| 200%
 
|}
 
|}
  
{| class="wikitable mw-collapsible mw-collapsed"
+
==Weapon perk availability ==
==Weapon perk availability (Expand on Right)==
+
{| class="wikitable"
{| class="wikitable mw-collapsible mw-collapsed" style="min-width:900px; width:100%;"
 
 
! Perk Name !! Available !! Random !! Level 4 !! Event
 
! Perk Name !! Available !! Random !! Level 4 !! Event
 
|-
 
|-
Line 548: Line 885:
 
| [[#Damage per Bullet|Damage per Bullet]] || Ranged || Ranged || Ranged || All
 
| [[#Damage per Bullet|Damage per Bullet]] || Ranged || Ranged || Ranged || All
 
|-
 
|-
| [[#Less AP cost|Less AP cost]] || All || Melee || Melee || None
+
| [[#Less AP Cost|Less AP Cost]] || All || Melee || Melee || None
 
|-
 
|-
 
| [[#Chip Shot|Chip Shot]] || All || All || All || All
 
| [[#Chip Shot|Chip Shot]] || All || All || All || All
Line 572: Line 909:
 
| [[#Penetrate|Penetrate]] || All || All || All || None
 
| [[#Penetrate|Penetrate]] || All || All || All || None
 
|-
 
|-
| [[#Poison|Poison]] || All || Melee || Melee || None
+
| [[#Poisonous|Poisonous]] || All || Melee || Melee || None
 
|-
 
|-
 
| [[#Scoped|Scoped]] || Ranged || Ranged || Ranged || All
 
| [[#Scoped|Scoped]] || Ranged || Ranged || Ranged || All
Line 583: Line 920:
 
|}
 
|}
  
 +
== Itemized gear upgrades ==
 +
 +
There are two item types that can help your gear achieve the optimal perk configuration: upgrade parts (which provide an immediate gear XP boost), and gear mod upgrades (which have a chance of increasing the rank of your already unlocked perks).
 +
 +
=== Weapon XP boosters ===
 +
 +
Found mostly in dungeon lockers, Upgrade Parts add experience directly to your weapons. Note that any perks unlocked via this method will be randomized, even if you would normally be able to select the one you want.
 +
 +
To use Upgrade Parts on an item: (1) place the weapon on the ground; (2) click and hold the left mouse button on it; (3) from the drop‑down menu, select the bag icon; (4) in the inventory window that appears, click on the stack of Upgrade Parts you wish to use.
 +
 +
{| class="wikitable"
 +
|-
 +
|+ Gear experience boosters
 +
|-
 +
! Image
 +
! Name
 +
! Description
 +
|- id="Upgrade Parts"
 +
| [[File:Upgrade Parts.png]]
 +
| Upgrade Parts
 +
| Adds 10,000 XP to a piece of gear
 +
|- id="Upgrade Parts MKII"
 +
| [[File:Upgrade Parts MKII.png]]
 +
| Upgrade Parts MKII
 +
| Adds 100,000 XP to a piece of gear
 +
|- id="Upgrade Parts MKIII"
 +
| [[File:Upgrade Parts MKIII.png]]
 +
| Upgrade Parts MKIII
 +
| Adds 1,000,000 XP to a piece of gear
 +
|}
 +
 +
=== Weapon perk rank upgrades ===
 +
 +
If the rank of the perks on your weapon could use a little tune-up, there are several items that you may find interesting, see the table below.
 +
 +
To use any of them: (1) place your weapon on the ground; (2) click and hold the left mouse button on it; (3) from the drop‑down menu, select the bag icon; (4) in the inventory window that appears, click on the item you wish to use. Alien weapons are only compatible with GMU1000.
 +
 +
{| class="wikitable"
 +
|-
 +
|+ Gear mod upgrades
 +
|-
 +
! Image
 +
! Item name
 +
! Function
 +
! [[Loot table|Loot drop pool]]
 +
! Success chance
 +
|- id="Rustplate Wrench"
 +
|[[File:Rustplate Wrench.png|60px]]
 +
|Rustplate Wrench
 +
|Upranks perk #1
 +
| Common (trash cans)
 +
| rowspan="8;" |
 +
*F → E: 100%
 +
*E → D: 100%
 +
*D → C: 100%
 +
*C → B: 100%
 +
*B → A: 100%
 +
*A → S: 50%
 +
*S → S+: 10%
 +
|- id="Boltgrip Tuner"
 +
|[[File:Boltgrip Tuner.png|60px]]
 +
|Boltgrip Tuner
 +
|Upranks perk #2
 +
|Tools
 +
|- id="Chromed Gearwheel"
 +
|[[File:Chromed Gearwheel.png|60px]]
 +
|Chromed Gearwheel
 +
|Upranks perk #3
 +
|SPECIAL implants
 +
|- id="Vault-Lock Calibrator"
 +
|[[File:Vault-Lock Calibrator.png|50px]]
 +
|Vault-Lock Calibrator
 +
|Upranks perk #4
 +
|Combat implants
 +
|- id="Neon Flux Core"
 +
|[[File:Neon Flux Core.png|60px]]
 +
|Neon Flux Core
 +
|Upranks perk #5
 +
|Vertibird parts
 +
|- id="Echelon Overdrive Chip"
 +
|[[File:Echelon Overdrive Chip.png|40px]]
 +
|Echelon Overdrive Chip
 +
|Upranks perk #6
 +
|T6 dungeons only
 +
|- id="Wattz Precision Coil"
 +
|[[File:Wattz Precision Coil.png|60px]]
 +
|Wattz Precision Coil
 +
|Upranks the [[Roger]] perk
 +
|Rare items
 +
|- id="GMU1000"
 +
|[[File:GMU1000.png|60px]]
 +
|GMU1000
 +
|Upranks Alien perk #1
 +
|<span class="tooltip" title="Crafting GMU1000 requires 1 x Rustplate Part, 1 x Boltgrip Tuner, and 1 x Chromed Gearwheel. You must be level 50 with Crafting ≥ 100%." style="border-bottom: 1px dotted; cursor: help;">Crafting</span>
 
|}
 
|}
  
 
</div>
 
</div>
== See Also ==
+
 
* [[Armor Perks]]
+
== See also ==
* [[Roger]]
+
*[[Armor perks]]
 +
*[[Roger]]
  
 
[[Category:Perks]]
 
[[Category:Perks]]

Latest revision as of 16:14, 2 April 2026

Introduction

# Description
Equipped weapon gains experience by killing NPCs or via Upgrade Parts. With enough experience, new perks unlock, and the item's color changes.
Weapon perks have ranks that determine their power level; they are mainly influenced by Item Luck.
Perk 1-3 The first three perks are always predefined.
Perk 4 The fourth perk can be chosen via a dialog window once unlocked. However, if you level up your weapon using Upgrade Parts, this perk will be random.
Perk 5 The fifth perk is always random.
Legendary Perk The sixth perk, a.k.a. the "legendary" perk, is selected from a separate table of perks. Its effect applies only against NPCs.
Perk 7 Every weapon can be upgraded by Roger or Cotsford (Vegas) to gain one additional perk.

Perk Navigation

Ammo Upgrade Bloody Bonus Attack Speed Bonus Critical Chance Bonus Critical Power
Bonus Max Damage Bonus Min Damage Chip Shot Damage per Bullet Destroyer
Fast Trigger Frozen Queen Killing Spree Knockback Less AP Cost
Lethal Damage Life Steal Long Range More Critical Damage Penetrate
Alien Perks Poisonous Scoped Smasher! Spiked

List of Perks

Ammo Upgrade

Available Random Level 4 Event
Ranged Ranged Ranged None
Increases weapon's ammo mods
F E D C B A S S+
AC Mod -1 0 +1 +2 +4 +8 +12 +24
Damage Mod -5% +1% +2% +4% +5% +8% +10% +15%
Hubologist
AC Mod 0 +1 +2 +4 +8 +12 +24 +50
Damage Mod +2% +3% +4% +6% +9% +12% +16% +20%
DT mod -1% -2% -3% -5% -7% -9% -12% -15%

Bloody

Available Random Level 4 Event
Melee ? Melee ?
Increases Bleed damage and applies Bleed stacks on Critical Hits
F E D C B A S S+
Bleed Damage -10% +5% +10% +15% +20% +25% +30% +35%
Bleed stacks 0 0 0 0 0 1 1 1
Hubologist Atomic Savant + More Critical
Bleed Damage +10% +20% +30% +40% +50% +60% +70% +80%
Bleed stacks 0 1 1 2 2 2 3 3
Perks - - - - * * * **

Bonus Critical Power

Available Random Level 4 Event
All All All All
Increases Critical Roll and Power
F E D C B A S S+
Critical Roll -5 +1 +3 +5 +7 +9 +11 +13
Critical Power -5% 0 0 +1% +3% +5% +7% +10%
Hubologist Better Criticals + Hit the Gaps + Spray and Pray
Critical Roll +2 +5 +8 +11 +14 +17 +20 +23
Critical Power 0 0 +4% +6% +8% +13% +16% +20%
Perks - - - * * ** ** ***

Bonus Max Damage

Available Random Level 4 Event
All All All All
Increases Max weapon damage and grants DT Penetration
F E D C B A S S+
Max Damage -5% +1% +3% +5% +7% +9% +11% +15%
DT Penetration 0 0 +1% +2% +3% +5% +7% +10%
Hubologist Bonus Battle Stats + Firefighter
Max Damage +3% +6% +8% +11% +13% +16% +19% +25%
DT Penetration +1% +3% +5% +7% +9% +11% +13% +15%
Perks - - - - * * * **

Bonus Min Damage

Available Random Level 4 Event
All All All All
Increase Min weapon damage and grants DR Penetration (Normal
F E D C B A S S+
Min Damage -5% +2% +4% +6% +8% +10% +12% +20%
DR Penetration 0 0 0 +1% +2% +3% +4% +5%
Hubologist Pyromaniac + Firefighter
Min Damage +4% +5% +10% +20% +25% +30% +35% +40%
DR Penetration +1% +2% +5% +6% +7% +8% +9% +10%
Perks - - - - * * ** **

Bonus Attack Speed

Available Random Level 4 Event
All Ranged None None
Decreases Attack Delay and lowers Slow's effect on Attack Delay
F E D C B A S S+
Attack Delay +5% 0 -5% -8% -11% -14% -17% -20%
Slow AD Protection 0 +5 +10 +15 +20 +30 +45 +60
Hubologist Bonus Rate of Fire + Cowboy + Fast Attacks
Attack Delay -5% -8% -10% -15% -20% -25% -30% -35%
Slow AD Protection +5 +10 +15 +20 +30 +45 +60 +100
Perks - - - * * ** ** ***

Damage per Bullet

Available Random Level 4 Event
Ranged Ranged Ranged All
Increases damage per bullet and increases damage multiplier
F E D C B A S S+
Damage per bullet -1 0 +1 +2 +3 +3 +4 +4
Damage Multiplier -3% +1% +1% +2% +2% +3% +4% +5%
Hubologist Bonus Ranged Damage + More Ranged Damage + Death Sense
Damage per bullet +1 +1 +2 +3 +4 +5 +6 +7
Damage Multiplier +3% +4% +5% +6% +7% +8% +9% +10%
Perks - - - * * ** ** ***

Less AP Cost

Available Random Level 4 Event
All Melee Melee None
Decreases Reload AP cost and weapon AP cost
F E D C B A S S+
Reload AP cost +1 -1 -2 -3 -4 -5 -6 -7
Weapon AP cost +1 0 0 0 0 0 -1 -1
Hubologist Bonus HtH Attacks + Bonus HtH Damage + Vampire
Reload AP cost -6 -8 -10 -12 -14 -16 -18 -20
Weapon AP cost 0 0 0 -1 -1 -1 -1 -2
Perks - - - * * ** ** ***

Chip Shot

Available Random Level 4 Event
All All All All
Gives Critical Chance Penetration and increases chance to apply critical effect
F E D C B A S S+
Critical Chance Penetration -5% +5% +10% +15% +25% +33% +45% +60%
Chance to apply critical effect -5% +5% +10% +15% +25% +33% +45% +60%
Hubologist Hit the Gaps + Spray and Pray
Critical Chance Penetration +5% +10% +15% +25% +33% +45% +60% +100%
Chance to apply critical effect +5% +10% +15% +25% +33% +45% +60% +100%
Perks - - - * * ** ** ***

Destroyer

Available Random Level 4 Event
All Ranged Ranged None
Reduces target DR against Normal/Fire/Explode and gives Lethality
F E D C B A S S+
Target DR +5% -1% -2% -4% -8% -11% -13% -15%
Lethality 0% 0% +1% +2% +3% +4% +5% +6%
Hubologist Gunner + Living Anatomy + Weapon Handling
Target DR -2% -3% -6% -9% -13% -17% -21% -25%
Lethality +1% +2% +3% +4% +5% +6% +7% +8%
Perks - - - * * ** ** ***

Fast Trigger

Available Random Level 4 Event
All All All All
Increases AP and AP Regen
F E D C B A S S+
Action Points 0 0 +1 +1 +1 +2 +2 +2
AP Regen -10 +1 +4 +8 +12 +18 +22 +25
Hubologist Action Boy + Bonus Move + Gain Agility
Action Points +1 +1 +1 +2 +2 +2 +3 +3
AP Regen +5 +10 +15 +20 +25 +30 +35 +40
Perks - - - * * ** ** ***

Frozen Queen

Available Random Level 4 Event
All Melee Melee None
Applies Slow and Confusion (and sometimes Bounty stacks)
F E D C B A S S+
Slow 0 10% 20% 30% 40% 50% 60% 70%
Confusion stacks 1 1 1 1 1 1 1 1
Hubologist
Slow 10% 20% 30% 40% 50% 60% 70% 80%
Confusion stacks 1 1 2 2 2 2 3 3
Bounty stacks 1 1 1 1 2 2 2 2

Killing Spree

Available Random Level 4 Event
All All All All
Regens 20% AP and Regens HP on kill
F E D C B A S S+
AP Regen works for None PvP PvP PvP PvP PvP+PvE PvP+PvE PvP+PvE
HP Regen on kill -5% +1% +2% +3% +4% +5% +6% +7%
Hubologist Quick Pockets + Faster Healing + Gain Endurance
AP Regen works for PvP PvP PvP+PvE PvP+PvE PvP+PvE PvP+PvE PvP+PvE PvP+PvE
HP Regen on kill +2% +4% +6% +8% +10% +12% +14% +16%
Perks - - - - * * * **

Knockback

Available Random Level 4 Event
All All None All
Gives Knockback effect on Critical Hit and Penetrate Damage Protection
F E D C B A S S+
Knockback distance -1 +1 +1 +2 +2 +3 +3 +4
Penetrate Damage Protection -2% +1% +2% +3% +4% +5% +6% +7%
Hubologist Spray and Pray + Hit the Gaps + Better Criticals
Knockback distance +1 +2 +3 +4 +5 +6 +50 +50
Penetrate Damage Protection +1% +2% +3% +4% +5% +6% +7% +8%
Perks - - * * ** ** *** ***

Life Steal

Available Random Level 4 Event
Melee Melee Melee All
Gives Melee Life Steal and decreases max accuracy of opponents within one hex
F E D C B A S S+
Melee Life Steal 0 +4% +9% +18% +25% +33% +50% +75%
Max accuracy for opponents on one hex +5% -3% -5% -10% -15% -25% -33% -50%
Hubologist Vampire + In Your Face!
Melee Life Steal +4% +9% +18% +25% +33% +50% +75% +100%
Max accuracy for opponents on one hex -3% -5% -10% -15% -25% -33% -50% -75%
Perks - - * * * ** ** **

Long Range

Available Random Level 4 Event
All Ranged Ranged None
Increases minimum and max accuracy, reduces distance penalty to 1 and reduces Aimed Attack Delay penalty
F E D C B A S S+
Min and max accuracy -4% +4% +8% +12% +16% +20% +24% +28%
Reduce Aimed Attack Delay penalty 0 -5% -10% -15% -25% -33% -50% -75%
Hubologist Sharpshooter + Right Between the Eyes + Quick Recovery
Min and max accuracy +5% +10% +15% +20% +25% +30% +35% +40%
Reduce Aimed Attack Delay penalty -5% -10% -15% -25% -33% -50% -75% -100%
Perks - - * * ** ** *** ***

Bonus Critical Chance

Available Random Level 4 Event
All All All All
Increases Critical Chance and gives Critical Power Resistance Penetration
F E D C B A S S+
Critical Chance -4% +2% +5% +8% +11% +14% +17% +20%
Critical Power Resistance Penetration 0 +3% +6% +9% +12% +15% +18% +21%
Hubologist More Critical + Even More Criticals + Gain Luck
Critical Chance +5% +10% +15% +20% +25% +30% +35% +40%
Critical Power Resistance Penetration +3% +6% +9% +12% +15% +18% +21% +25%
Perks - - - * * ** ** ***

More Critical Damage

Available Random Level 4 Event
All None None None
Increases Critical Damage and applies Weakness stacks
F E D C B A S S+
Critical Damage -1-10% +2-25% +3-30% +4-35% +5-40% +6-45% +7-50% +8-50%
Weakness stacks 0 5 10 15 20 30 40 50
Hubologist Better Criticals + Even More Criticals
Critical Damage +7-39% +10-49% +13-59% +16-75% +20-100% +33-150% +50-200% +50-200%
Weakness stacks 20 30 40 50 60 70 80 100
Perks - - - * * * ** **

Penetrate

Available Random Level 4 Event
All All All None
Increases DT penetration against Normal/Fire/Explode and increases 1-hex damage for bursts (all damage types)
F E D C B A S S+
DT penetration +2% +4% +8% +11% +13% +16% +20% +25%
1-hex damage 0% +4% +9% +13% +18% +22% +27% +33%
Hubologist Death Sense + More Ranged Damage + Bonus Ranged Damage
DT penetration +5% +10% +15% +20% +25% +30% +35% +40%
1-hex damage +5% +10% +15% +20% +25% +30% +40% +50%
Perks - - - * * ** ** ***

Poisonous

Available Random Level 4 Event
All Melee Melee None
Applies Poison and increases ammo heal value
F E D C B A S S+
Poison 0 0-10 0-20 5-30 10-40 15-50 20-60 25-70
ammo heal value -10% +10% +20% +30% +40% +50% +60% +70%
Hubologist Better HtH Criticals + In Your Face! + Gain Strength
Poison 5-10 10-20 15-30 20-40 25-50 30-60 35-70 40-80
ammo heal value +25% +40% +55% +70% +85% +100% +115% 130%
Perks - - * * ** ** *** ***

Scoped

Available Random Level 4 Event
Ranged Ranged Ranged All
Increases weapon range (Ranged Weapons) and increases AC mod of target
F E D C B A S S+
Weapon range -1 0 0 +1 +1 +2 +2 +3
AC mod of target 0 +1 +2 +3 +4 +5 +7 +10
Hubologist Sharpshooter + Right Between the Eyes + Quick Recovery
Weapon range +1 +1 +2 +2 +3 +4 +5 +6
AC mod of target +2 +4 +6 +8 +10 +13 +16 +18
Perks - - - * * ** ** ***

Spiked

Available Random Level 4 Event
Melee Melee None None
Increases melee critical damage and melee power
F E D C B A S S+
Melee critical damage -0-5% +0-15% +0-30% +5-45% +10-60% +15-75% +20-90% +25-105%
Melee power 0 +2% +5% +9% +14% +20% +27% +35%
Hubologist Better HtH Criticals + In Your Face! + Gain Strength
Melee critical damage +5-15% +10-30% +15-45% +20-60% +25-75% +30-90% +35-105% +40-120%
Melee power +5% +9% +14% +20% +27% +35% +44% +54%
Perks - - * * ** ** *** ***

Smasher!

Available Random Level 4 Event
Melee Melee Melee None
Increases Heavy Handed malus and Melee Damage
F E D C B A S S+
Melee Damage -5 0 +2 +4 +6 +8 +10 +12
Heavy Handed malus +1 +2 +3 +4 +5 +6 +7 +8
Hubologist Bonus HtH Attacks + Bonus HtH Damage + Vampire
Melee Damage +3 +6 +9 +12 +15 +18 +21 +24
Heavy Handed malus +11 +12 +13 +14 +15 +16 +17 +18
Perks - - * * ** ** *** ***

Lethal Damage

Available Random Level 4 Event
All All All All
Increases Lethal Damage and penetrates lethal damage protection
F E D C B A S S+
Lethal Damage -5 +1 +2 +3 +4 +6 +8 +10
Lethal Penetration 0 0 0 +1% +2% +3% +4% +5%
Hubologist Gunner + Living Anatomy + Weapon Handling
Lethal Damage +1 +3 +6 +9 +12 +15 +18 +20
Lethal Penetration +1% +2% +3% +4% +5% +6% +7% +8%
Perks - - - * * ** ** ***

EMP Transformer

Grants extra lethal damage against synthetic targets and EMP DR penetration
F E D C B A S S+
Extra lethal damage against synthetic targets 50 60 70 80 90 100 120 140
EMP DR penetration 5% 10% 15% 20% 25% 30% 35% 40%
Hubologist Synthetic + Cybernetic Eye
Extra lethal damage against synthetic targets 80 120 160 180 220 260 300 340
EMP DR penetration 30% 40% 50% 60% 70% 80% 90% 100%
Perks - - - * * ** ** **

Silencer

Makes you Noiseless and boosts your damage multiplier while sneaking
F E D C B A S S+
Noiselessness +12% +14% +16% +18% +20% +22% +26% +30%
Damage multiplier while sneaking +18% +19% +20% +21% +22% +23% +24% +25%
Hubologist Baiter + Crasher + Long Arms
Noiselessness +35% +40% +45% +50% +55% +60% +65% +70%
Damage multiplier while sneaking +8% +19% +20% +31% +42% +53% +64% +75%
Perks - - * * ** ** *** ***





List of legendary weapon perks-6th Perk

.

More Bonus Damage

F +10% damage against NPCs
E +4% DR Penetration against NPCs
D +10% slow weapon break
C +10% damage against NPCs (sums with F)
B x3% damage against NPCs
A +5% DT Penetration against NPCs
S +4% DR Penetration against NPCs (sums with E)
S+ +20% damage against NPCs (sums with F and C)
S++ +3% Lethality

Lethal Upgrade

F +5 Lethal Damage against NPCs
E +4% Lethal Penetration against NPCs
D +10% slow weapon break
C +5 Lethal Damage against NPCs(sums with F)
B Deal 1% of Max NPC's HP
A Restore 20% AP after kill NPCs
S +4% Lethal Penetration against NPCs(sums with E)
S+ +10 Lethal Damage against NPCs(sums with F and C)
S++ Deal 5% of Max NPC's HP(stacks with B)

Critical Master

F +5% Critical Chance against NPCs
E +4% Critical Chance Penetration against NPCs
D +10% slow weapon break
C +5% Critical Chance against NPCs(sums with F)
B Deal Critical Damage equal to Critical Chance against NPCs
A Critical hits against NPCs are upgraded by 1 bracket
S +4% Critical Chance Penetration against NPCs(sums with E)
S+ +10% Critical Chance against NPCs(sums with F and C)
S++ Criticals Hits against NPCs have minimum critical table set as 5

Butcher

F +2% lifesteal against NPCs
E +4% HP Restore after kill NPCs
D +10% slow weapon break
C +2% lifesteal against NPCs (sums with F)
B Lifesteal can heal on poisoned NPCs
A Lifesteal against NPCs can heal over max HP for 2 sec
S +4% HP Restore after kill NPCs (sums with E)
S+ +2% lifesteal against NPCs (sums with F and C)
S++ Gain a 1-sec immunity after kill 10 NPCs


Alien-exclusive weapon perks

Critical Beast

F Add 25% to target's DR
E Ignore 50% of target's total critical chance resistance
D Add 25% to target's DR (stacks with F)
C Ignore 50% of target's total critical roll resistance
B Ignore 50% of target's total critical power resistance
A Increase critical bracket by 1
S Increase critical bracket by 1 (stacks with A)
S+ Ignore 50% of target's total critical damage resistance

Penetrator

F Reduce weapon's total range by 25%
E Add +50% DT penetration
D Reduce weapon's total range by 25% (stacks with F)
C Add +33% DR penetration
B Add +33% DR penetration (stacks with C)
A Add +34% DR penetration (stacks with C and B)
S Add +50% DT penetration (stacks with E)
S+ Add +20% Lethality

Double Range

F Decrease accuracy by 45%
E Add 4 weapon Range
D Decrease accuracy by 45%(Stack with F)
C Add 4 weapon Range(Stack with E)
B Double all bonus weapon range
A Ignore 1 Laser DT
S Ignore 1 Laser DT(Stack with A)
S+ Add 8 weapon Range(Stack with E and C)

Flat Converter

F Increase AP Cost for attack by 1
E Penetrates 8% lethal protection
D Increase AP Cost for attack by 1
C Penetrates 8% lethal protection(Stack with E)
B Converts 50% damage to lethal damage
A Gain 4% Lethality
S Gain 4% Lethality(Stack with A)
S+ Converts 50% damage to lethal damage(Stack with B)

Fire Converter

F Lower weapon range by 4
E Changes the weapon type to fire
D Lower weapon range by 4(Stack with F)
C Lowers the fire-fighter effect by 50%
B Double burning damage
A Lower AP attack cost by 1
S Lower AP attack cost by 1(Stack with A)
S+ Lowers the fire-fighter effect by 50%(Stack with C)

Plasma Converter

F Lower damage by 10%
E Changes the weapon type to plasma
D Lower damage by 10%(Stack with F)
C Always scores critical hits
B +50 Critical Roll
A +50% Critical Power
S +50% Critical Power(Stack with A)
S+ +50 Critical Roll (Stack with B)

Stun Hex

F Cap damage on 300
E Applies a Shock effect on a one-hex attack
D Cap damage on 200
C Applies a paralysis effect on a one-hex attack
B Applies a lost turn effect on a one-hex attack
A Regen 3 AP on a one-hex attack
S Regen 3 AP on a one-hex attack(Stack with A)
S+ Regen 3 AP on a one-hex attack(Stack with A and S)

Lightning

F Decrease ammo rounds per shot by 5
E 30% chance that a range attack above 10 hexes will bounce to the next target in a 10 hex range
D Decrease ammo rounds per shot by 5(Stack with F)
C bounced damage ignore friendly units(faction/team)
B Increase chance of E to 50%
A +10 Max Damage
S +10 Max Damage(Stack with A)
S+ Increase chance of E to 90%

Heresy Shot

F Increase Attack Delay by 400
E Applies heresy for 4 seconds on the target
D Increase Attack Delay by 400(Stack with F)
C Apply 1 confusion stacks on target
B Apply 3 weakness stacks on target
A +25% Critical Damage
S +25% Critical Damage(Stack with A)
S+ Apply 1 bounty stacks on target

Rad Shot

F Increase reload cost by 50%
E Apply 30 Radiation to target
D Increase reload cost by 50% (stacks with F)
C Apply 30 Radiation to target (stacks with E)
B Convert 50% of damage into Radiation
A Apply Poison
S Apply 90% Slow for 2 seconds
S+ Apply 60 Radiation to target (stacks with E and C)

Rerolling

Weapon perks can be rerolled by Boyce in Junktown or Randal in New Vault City. The cost is in local currency and applies to a single reroll. Since the outcome is randomized, multiple rerolls will likely be necessary to achieve the desired perk configuration.

Level Cost
1 10,000
2 75,000
3 150,000
4 1,000,000
5 5,000,000
6 50,000,000
7 50,000

Weapon experience

The total amount of gear experience (gear XP) required for weapons to level up depends on its tier, type, and current level.

Total XP needed for a weapon to level up = Base XP Requirement * XP Requirement Multiplier

Base XP requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below: NOTE: Patch 5.4

Base weapon XP required to level up per tier
Tier I Tier II Tier III Tier IV Tier V Tier VI
Level 1 5 000 10 000 20 000 40 000 120 000 600 000
Level 2 37 500 75 000 150 000 300 000 900 000 4 500 000
Level 3 75 000 150 000 300 000 600 000 1 800 000 9 000 000
Level 4 500 000 1 000 000 2 000 000 4 000 000 12 000 000 60 000 000
Level 5 2 500 000 5 000 000 10 000 000 20 000 000 60 000 000 300 000 000
Level 6 25 000 000 50 000 000 100 000 000 200 000 000 600 000 000 3 000 000 000

NOTE: Patch 5.4

Weapon type Base XP
multi
Fast Pistols 40%
Range Pistols 80%
Damage Pistols 160%
Sniper Rifles 160%
Shotguns 50%
Assualt Rifles 80%
Explosive Small Guns 100%
Support Rifles 120%
Small Machine Guns (SMG) 100%
Flamers 300%
Rocket Launchers 200%
Miniguns 200%
Heavy Sniper Rifles 200%
Machine Gun 80%
Laser Weapons 30%
Plasma Weapons 50%
Fire Weapons 50%
Electric Weapons 50%
Clubes 100%
Fast Knives 50%
Damage Knives 80%
Punch Weapons 110%
Hammers 60%
Spears 200%

Weapon perk availability

Perk Name Available Random Level 4 Event
Ammo Upgrade Ranged Ranged Ranged None
Bloody Melee ? Melee ?
Bonus Critical Power All All All All
Bonus Max Damage All All All All
Bonus Min Damage All All All All
Bonus Attack Speed All Ranged None None
Damage per Bullet Ranged Ranged Ranged All
Less AP Cost All Melee Melee None
Chip Shot All All All All
Destroyer All Ranged Ranged None
Fast Trigger All All All All
Frozen Queen All Melee Melee None
Killing Spree All All All All
Knockback All All None All
Life Steal Melee Melee Melee All
Long Range All Ranged Ranged None
Bonus Critical Chance All All All All
More Critical Damage All None None None
Penetrate All All All None
Poisonous All Melee Melee None
Scoped Ranged Ranged Ranged All
Spiked Melee Melee None None
Smasher! Melee Melee Melee None
Lethal Damage All All All All

Itemized gear upgrades

There are two item types that can help your gear achieve the optimal perk configuration: upgrade parts (which provide an immediate gear XP boost), and gear mod upgrades (which have a chance of increasing the rank of your already unlocked perks).

Weapon XP boosters

Found mostly in dungeon lockers, Upgrade Parts add experience directly to your weapons. Note that any perks unlocked via this method will be randomized, even if you would normally be able to select the one you want.

To use Upgrade Parts on an item: (1) place the weapon on the ground; (2) click and hold the left mouse button on it; (3) from the drop‑down menu, select the bag icon; (4) in the inventory window that appears, click on the stack of Upgrade Parts you wish to use.

Gear experience boosters
Image Name Description
Upgrade Parts.png Upgrade Parts Adds 10,000 XP to a piece of gear
Upgrade Parts MKII.png Upgrade Parts MKII Adds 100,000 XP to a piece of gear
Upgrade Parts MKIII.png Upgrade Parts MKIII Adds 1,000,000 XP to a piece of gear

Weapon perk rank upgrades

If the rank of the perks on your weapon could use a little tune-up, there are several items that you may find interesting, see the table below.

To use any of them: (1) place your weapon on the ground; (2) click and hold the left mouse button on it; (3) from the drop‑down menu, select the bag icon; (4) in the inventory window that appears, click on the item you wish to use. Alien weapons are only compatible with GMU1000.

Gear mod upgrades
Image Item name Function Loot drop pool Success chance
Rustplate Wrench.png Rustplate Wrench Upranks perk #1 Common (trash cans)
  • F → E: 100%
  • E → D: 100%
  • D → C: 100%
  • C → B: 100%
  • B → A: 100%
  • A → S: 50%
  • S → S+: 10%
Boltgrip Tuner.png Boltgrip Tuner Upranks perk #2 Tools
Chromed Gearwheel.png Chromed Gearwheel Upranks perk #3 SPECIAL implants
Vault-Lock Calibrator.png Vault-Lock Calibrator Upranks perk #4 Combat implants
Neon Flux Core.png Neon Flux Core Upranks perk #5 Vertibird parts
Echelon Overdrive Chip.png Echelon Overdrive Chip Upranks perk #6 T6 dungeons only
Wattz Precision Coil.png Wattz Precision Coil Upranks the Roger perk Rare items
GMU1000.png GMU1000 Upranks Alien perk #1 Crafting

See also