Loot table
Loot table determines how likely you are to receive a specific item drop from a specific source.
In FOnline 3, each major patch increases the likelihood of getting high-end loot. We're currently at 6.4 which boosts your chances of getting something good substantially compared to 6.3.
Note that there may be a daily limit on how many drops of a specific type a player is able to receive.
| Patch 6.4 | T2 item |
T3 item |
Base map |
T3 BP |
SPECIAL implant / rare item |
T4 BP |
Rare part |
Combat implant |
T4 item |
T5 BP |
Relic implant |
T5 item |
T6 BP |
Relic part |
T6 key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| T1 dungeon locker | — | 100.00% | 6.00% | 100.00% | 10.00% | — | — | 1.00% | — | — | — | — | — | — | — |
| T2 dungeon locker | — | 100.00% | 8.00% | 100.00% | 15.00% | — | — | 2.00% | — | — | — | — | — | — | 0.01% |
| T3 dungeon locker | — | 100.00% | 10.00% | 100.00% | 20.00% | — | — | 3.00% | — | — | — | — | — | — | 0.02% |
| T4 dungeon locker | — | 100.00% | 12.00% | 100.00% | 25.00% | — | — | 4.00% | — | — | — | — | — | — | 0.05% |
| T1 spawner | — | 100.00% | — | 100.00% | 15.00% | — | — | 2.00% | — | — | — | — | — | — | 0.01% |
| T2 spawner | — | 100.00% | — | 100.00% | 25.00% | — | — | 4.00% | — | — | — | — | — | — | 0.02% |
| T3 spawner | — | 100.00% | — | 100.00% | 35.00% | — | — | 6.00% | — | — | — | — | — | — | 0.05% |
| T1 patrol NPC | 25.00% | — | — | 100.00% | 3.00% | — | — | — | — | — | — | — | — | — | — |
| T2 patrol NPC | 75.00% | 25.00% | — | 100.00% | 4.00% | — | — | — | — | — | — | — | — | — | — |
| T3 patrol NPC | 20.00% | 80.00% | — | 100.00% | 5.00% | — | — | — | — | — | — | — | — | — | — |
| T4 patrol NPC | — | — | — | 100.00% | 6.00% | — | — | 0.05% | — | — | — | — | — | — | — |
| T5 patrol NPC | — | — | — | 100.00% | 7.00% | — | — | 0.07% | — | — | — | — | — | — | — |
| T6 patrol NPC | — | — | — | 100.00% | 8.00% | — | — | 0.10% | — | — | — | — | — | — | — |
| T1 event encounter | — | 100.00% | — | 100.00% | 30.00% | 0.04% | — | 1.00% | — | — | — | — | — | — | 0.01% |
| T2 event encounter | — | 100.00% | — | 100.00% | 60.00% | 0.07% | — | 3.00% | — | — | — | — | — | — | 0.05% |
| T3 event encounter | — | 100.00% | — | 100.00% | 90.00% | 0.10% | — | 5.00% | — | — | — | — | — | — | 0.10% |
| Caves | 25.00% | 5.00% | — | 15.00% | 1.00% | — | — | — | — | — | — | — | — | — | — |
| T1 dungeon NPC | 25.00% | — | — | 100.00% | 2.00% | — | — | — | — | — | — | — | — | — | — |
| T2 dungeon NPC | 75.00% | 25.00% | — | 100.00% | 3.00% | — | 2.00% | — | — | — | — | — | — | — | — |
| T3 dungeon NPC | 20.00% | 80.00% | — | 100.00% | 4.00% | — | 2.00% | — | — | — | — | — | — | — | — |
| T4 dungeon NPC | — | — | — | 100.00% | 5.00% | — | 2.00% | — | — | — | — | — | — | — | — |
| T5 dungeon NPC | — | — | — | 100.00% | 6.00% | — | 2.00% | — | — | — | — | — | — | — | — |
| T6 dungeon NPC | — | — | — | 100.00% | 7.00% | — | 2.00% | — | — | — | — | — | — | — | — |
| Trader | 25.00% | 75.00% | — | 100.00% | 25.00% | — | — | 1.00% | — | — | — | — | — | — | 0.01% |
| Faction trader | — | 100.00% | — | 100.00% | 50.00% | — | — | 2.00% | — | — | — | — | — | — | 0.02% |
| Trader event | — | 30.00% | — | — | 50.00% | 1.00% | 9.00% | 8.00% | — | 1.00% | — | — | — | — | 1.00% |
| Town Control | — | 100.00% | — | 100.00% | 15.00% | — | — | — | — | — | — | — | — | — | — |
| Base Control | — | 50.00% | — | — | 49.00% | — | — | — | — | — | — | — | — | — | 1.00% |
| Zone Control | — | 25.00% | — | — | 100.00% | — | — | 5.00% | — | — | — | — | — | — | — |
| Town Control weekly | — | 100.00% | — | 100.00% | 100.00% | 5.00% | — | 25.00% | — | — | — | — | — | — | 1.00% |
| Oil Rig | — | — | — | — | 100.00% | 100.00% | 100.00% | 100.00% | — | — | — | — | — | — | 100.00% |
| Renesco's Shelter | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
| Vault X | — | — | — | — | — | — | — | — | 5.00% | 1.00% | — | — | 0.01% | — | — |
| Lost Hill | — | — | — | — | — | — | — | — | 5.00% | — | 1.00% | — | — | 0.01% | — |
| VT case | — | 100.00% | 25.00% | 100.00% | 60.00% | 3.00% | — | 5.00% | — | 0.02% | — | — | — | — | — |
| Faction case | — | 100.00% | 25.00% | 100.00% | 30.00% | 1.50% | — | 2.50% | — | 0.01% | — | — | — | — | — |
| BCD case | — | 100.00% | 100.00% | — | 100.00% | — | 25.00% | 50.00% | — | — | — | — | — | — | 25.00% |
| Technical case | — | — | — | 100.00% | — | 50.00% | — | — | — | 5.00% | — | — | — | — | — |
Patch 6.4 contract locker loot table
| Tier | SPECIAL implant / Rare item |
Combat implant |
|---|---|---|
| T1 | 3.25% | — |
| T2 | 6.50% | — |
| T3 | 13.00% | 1.00% |
| T4 | 14.00% | 1.25% |
| T5 | 15.00% | 1.50% |
| T6 | 16.00% | 1.75% |
| T7 | 17.00% | 2.00% |
| T8 | 18.00% | 2.25% |
| T9 | 19.00% | 2.50% |
| T10 | 20.00% | 2.75% |
Loot sources
- TX dungeon locker: Loot from the colored dungeon lockers. Note that dungeon locker tier and dungeon tier are two separate concepts.
- TX spawner: Loot from the dungeon lockers of a mob wave dungeon: Vault 15 (T1), Vault 14 (T2) and Navarro (T3).
- TX patrol NPC: Loot from the bodies of patrol NPCs.
- TX event encounter: Loot from the randomly appearing Event Encounters (red locations).
- Caves: Loot from the caves that can sometimes be found in random encounters (mountains only).
- TX dungeon NPC: Loot from the bodies of NPCs in dungeons.
- Trader: Loot that can spawn in the inventories of NPC merchants.
- Faction trader: Loot that can spawn in the inventories of Quartermasters (lore faction traders that require 300 points of positive reputation with their faction to barter with).
- Trader event: Unusually good loot that can randomly appear in the inventory of an NPC trader; there will be a global timer announcing that "[trader] has [item] for sale."
- TC: Loot that spawns every 30 minutes in Town Control lockers.
- BC: Loot that spawns every 60 minutes in Base Control lockers (Mariposa, Waterworks, Area 51, Hawthorne, Nuka-Cola Factory).
- ZC: Loot that spawns every 120 minutes in Zone Control lockers (San Francisco, New Adytum, New Reno, Themepark).
- TC weekly: Loot that spawns twice a day at 19:00 CET and 19:30 CET in Town Control lockers.
Note: In the case of TC, BC, and ZC rewards, the "SPECIAL implant / rare item" reward bucket's chance to drop loot is distributed equally between 3 item types: SPECIAL implants, rare items, and tools. If the table says that there's a "100%" chance of a SPECIAL implant/rare item dropping it actually means you have a 33.3% chance of getting an implant, 33.3% chance of getting a rare item, and 33.3% chance of getting a tool.
First, you roll to determine the pool of items that will be drawn from:
- Pool 1 (1:3 chance): Map to Ruins, or 1 x SPECIAL implant;
- Pool 2 (1:3 chance): Primitive Tool, Old Shovel, Water Bag, Tool, Super Tool Kit, Lockpicks, Expanded Lockpick Set, First Aid Kit, Field Medic First Aid Kit, Doctor's Bag, Paramedics Bag, Shovel, Hatchet, Screwdriver, Super Screwdriver, Cutters, MacGyver Set, Move Amplifier, Sound Amplifier, Engineer Hammer, Super Wrench, Backpack, Bag, Binoculars, Military Binoculars;
- Pool 3 (1:3 chance): Rare items; if you get this one, the game makes another roll to determine which subpool of rare item the reward will come from:
- Pool 3a (20% chance): Science case, drug case, bank case;
- Pool 3b (80% chance): Motion Sensor, Fingerlock, Vault 13 Pass, Water Chip, Fuel Regulator, Vault-Tec case, Howitzer Shell, Access Card, Security Card, Med Tec Antidote, Empty Map, "Wattz" Fusion Core, Vinyl records (3 types), Black CoC Badge, Red CoC Badge, Old Trible Key.