Difference between revisions of "Level"

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The general competency of the player character. A measure of your experience and abilities. When reaching a new level you gain a few [[hit points]] and more [[skill point]]s based on how much [[Intelligence]] you have to raise your [[skills]]. Every three levels up to level 27 you get [[level perks]] at level 27 you should have 9. In FOnline 3, each character stops getting [[level perks]] at level 24. You can level up beyond this and gain more Skill Points, but without gaining additional Hit Points. Starting at level 55 and every 5 levels onwards you may learn [[PvE Perks]] that help only vs NPCs you get 1 PVE perk as a baseline and +1 Pve perk for every 5 points of [[Charisma]] you have meaning the max you can get upon level up is 5 at once. There are plenty of [[PvE Perks]] to choose from each with varying levels of effectiveness to help you slaughter your enemies. In fonline 3 as of season 5 each level you get decreases the amount of experience you earn by -0,1% less exp per level meaning to get to the max level of 1000 its going to get harder and harder.
+
{| class="wikitable" style="float:right; font-size:75%;"
 
+
! Level
'''Note''': Whenever you reach a level that allows you to choose a new perk, you can delay this choice but only until the next time you reach a perk level. If you reach the next perk having not yet chosen the prior perk, you will lose that prior perk, so don't delay for long. The last perk, at level 27, can be delayed up to level 30 but must be chosen prior to reaching level 30.
+
! XP to<br>lvl up
 
+
! Total XP<br>gained
== Formula and Table (Experience Points) ==
+
|-
<code>LEVEL * ((LEVEL-1) * 1000) / 2</code>
+
| '''1''' <small>The journey begins</small>
 
+
| 1,000
{| class="mw-collapsible mw-collapsed wikitable"
+
| 0
| '''TLDR Spolier'''  
+
|-
 +
| '''2''' <span style="color:#ff2020;">'''HP▲'''</span>
 +
| 2,000
 +
| 1,000
 +
|-
 +
| '''3''' <span style="color:green;">'''Level perk!'''</span> <span style="color:#ff2020;">'''HP▲'''</span>
 +
| 3,000
 +
| 3,000
 
|-
 
|-
|  
+
| '''4''' <span style="color:#ff2020;">'''HP▲'''</span>
* Max level is 1000.
+
| 4,000
* Every 3 levels up to level 24 you get a [[Level perks|level perk]] 8 total
+
| 6,000
* -0.1% total XP earned per level up
 
* Starting at 55 and every 5 levels after that can get [[PvE Perks]]
 
* I as the wiki editor sit at level 131 at the time of writing this.
 
* The player "seki" is the most "experienced" player on the server he sits at 580ish apparently
 
*This was written 5/12/2022 
 
|}
 
 
 
{| class="wikitable" style="float:right; width:25%; font-size:75%"
 
! width=10% | [[Level]]
 
! Required [[Experience]] points
 
! New perk available
 
 
|-
 
|-
| 1
+
| '''5''' <span style="color:#ff2020;">'''HP▲'''</span>
| 0
+
| 5,000
| No.
+
| 10,000
 
|-
 
|-
| 2
+
| '''6''' <span style="color:green;">'''Level perk!'''</span> <span style="color:#ff2020;">'''HP▲'''</span>
| 1000
+
| 6,000
| No.
+
| 15,000
 
|-
 
|-
| 3
+
| '''7''' <span style="color:#ff2020;">'''HP▲'''</span>
| 3000 (+2000)
+
| 7,000
| '''<span style="color:green;">Yes !</span>'''
+
| 21,000
 
|-
 
|-
| 4
+
| '''8''' <span style="color:#ff2020;">'''HP▲'''</span>
| 6000 (+3000)
+
| 8,000
| No.
+
| 28,000
 
|-
 
|-
| 5
+
| '''9''' <span style="color:green;">'''Level perk!'''</span> <span style="color:#ff2020;">'''HP▲'''</span>
| 10000 (+4000)
+
| 9,000
| No.
+
| 36,000
 
|-
 
|-
| 6
+
| '''10''' <span style="color:#ff2020;">'''HP▲'''</span>
| 15000 (+5000)
+
| 10,000
| '''<span style="color:green;">Yes !</span>'''
+
| 45,000
 
|-
 
|-
| 7
+
| '''11''' <span style="color:#ff2020;">'''HP▲'''</span>
| 21000 (+6000)
+
| 11,000
| No.
+
| 55,000
 
|-
 
|-
| 8
+
| '''12''' <span style="color:green;">'''Level perk!'''</span> <span style="color:#ff2020;">'''HP▲'''</span>
| 28000 (+7000)
+
| 12,000
| No.
+
| 66,000
 
|-
 
|-
| 9
+
| '''13''' <span style="color:#ff2020;">'''HP▲'''</span>
| 36000 (+8000)
+
| 13,000
| '''<span style="color:green;">Yes !</span>'''
+
| 78,000
 
|-
 
|-
| 10
+
| '''14''' <span style="color:#ff2020;">'''HP▲'''</span>
| 45000 (+9000)
+
| 14,000
| No.
+
| 91,000
 
|-
 
|-
| 11
+
| '''15''' <span style="color:green;">'''Level perk!'''</span> <span style="color:#ff2020;">'''HP▲'''</span>
| 55000 (+10000)
+
| 15,000
| No.
+
| 105,000
 
|-
 
|-
| 12
+
| '''16''' <span style="color:#ff2020;">'''HP▲'''</span>
| 66000 (+11000)
+
| 16,000
| '''<span style="color:green;">Yes !</span>'''
+
| 120,000
 
|-
 
|-
| 13
+
| '''17''' <span style="color:#ff2020;">'''HP▲'''</span>
| 78000 (+12000)
+
| 17,000
| No.
+
| 136,000
 
|-
 
|-
| 14
+
| '''18''' <span style="color:green;">'''Level perk!'''</span> <span style="color:#ff2020;">'''HP▲'''</span>
| 91000 (+13000)
+
| 18,000
| No.
+
| 153,000
 
|-
 
|-
| 15
+
| '''19'''
| 105000 (+14000)
+
| 19,000
| '''<span style="color:green;">Yes !</span>'''
+
| 171,000
 
|-
 
|-
| 16
+
| '''20'''
| 120000 (+15000)
+
| 20,000
| No.
+
| 190,000
 
|-
 
|-
| 17
+
| '''21''' <span style="color:green;">'''Level perk!'''</span>
| 136000 (+16000)
+
| 21,000
| No.
+
| 210,000
 
|-
 
|-
| 18
+
| '''22'''
| 153000 (+17000)
+
| 22,000
| '''<span style="color:green;">Yes !</span>'''
+
| 231,000
 
|-
 
|-
| 19
+
| '''23'''
| 171000 (+18000)
+
| 23,000
| No.
+
| 253,000
 
|-
 
|-
| 20
+
| '''24''' <span style="color:green;">'''Level perk!'''</span>
| 190000 (+19000)
+
| 24,000
| No.
+
| 276,000
 
|-
 
|-
| 21
+
| '''25'''
| 210000 (+20000)
+
| 25,000
| '''<span style="color:green;">Yes !</span>'''
+
| 300,000
 
|-
 
|-
| 22
+
| '''26'''
| 231000 (+21000)
+
| 26,000
| No.
+
| 325,000
 
|-
 
|-
| 23
+
| '''27''' <span style="color:green;">'''Level perk!'''</span>
| 253000 (+22000)
+
| 27,000
| No.
+
| 351,000
 
|-
 
|-
| 24
+
| '''28'''
| 276000 (+23000)
+
| 28,000
| '''<span style="color:green;">Yes !</span>'''
+
| 378,000
 
|-
 
|-
 +
| '''29'''
 +
| 29,000
 +
| 406,000
 
|-
 
|-
| 25
+
| '''30''' <small>[[Implants]] unlock</small>
| 300000 (+24000)
+
| 30,000
| No.
+
| 435,000
 
|-
 
|-
 +
| 55 <span style="color:green;">'''First PvE perk!'''</span>
 +
| 55,000
 +
| 1,485,000
 
|-
 
|-
| 26
+
| 250 <span style="color:green;">'''PvE master perk!'''</span>
| 325000 (+25000)
+
| 250,000
| No.'
+
| 31,125,000
 
|-
 
|-
 +
| 500 <span style="color:green;">'''PvE master perk!'''</span>
 +
| 500,000
 +
| 124,750,000
 
|-
 
|-
| 27
+
| 750 <span style="color:green;">'''PvE master perk!'''</span>
| 351000 (+26000)
+
| 750,000
| '''<span style="color:green;">Yes !</span>'''
+
| 280,875,000
 
|-
 
|-
 +
| 1000 <span style="color:green;">'''PvE master perk!'''</span><br>
 +
| level cap
 +
| 499,500,000
 
|}
 
|}
 +
'''Level''' is a number between 1 and 1000 that reflects your character's overall skill and experience.
 +
 +
Every time you level up, you receive a set number of [[skill points]] (based on your Intelligence).
 +
 +
Up to level 18, leveling up increases your hit points (based on your Endurance)
 +
 +
Every three levels up to level 27, you get to choose one [[level perk]] to add to your character; select it quickly lest you lose it.
 +
 +
Starting at level 55, you start getting [[PvE Perks]] at the rate of one perk every five levels, plus one more for every 5 points of Charisma you have, up to a total of 5 PvE perks every five levels.
 +
 +
Level progression gets progressively harder: each level up imposes an additional penalty of -0.1% on the amount of XP you gain while increasing the XP requirement for reaching the next.
 +
 +
<code>XP needed to go up one level = Current level * 1000</code>
 +
 +
<code>'''Total''' XP needed to level up = Current level * [(Current level - 1) * 1000) / 2</code>
 +
 +
Note that the above formulas are not adjusted for the -0.1% XP/level penalty, which always applies as the final step to all XP gains:
 +
 +
<code><span class="tooltip" title="Nothing can offset the level penalty; it is always the last step in XP gain calculation." style="border-bottom: 1px dotted; cursor: help;">Final XP earned</span> = Total XP - [Current Level * 0.1%] * Total XP</code> (note that [Current Level * 0.1%] cannot exceed 99%)
  
 
== Experience points ==
 
== Experience points ==
Line 147: Line 174:
 
<code>Total XP reward = [(HP x 2 + AP x 15 + DR point sum * 3 ) x 2 (if boss)] * XP multiplier</code>, where:<br>HP = the critter's hit points;<br>AP = its action points;<br>DR point sum = its damage resistance values put together;<br>"Boss" means a critter with the word "BOSS" displayed next to its HP, and XP multiplier is generally either 1 (for humanoids) or 2.5 (for non-humanoids).
 
<code>Total XP reward = [(HP x 2 + AP x 15 + DR point sum * 3 ) x 2 (if boss)] * XP multiplier</code>, where:<br>HP = the critter's hit points;<br>AP = its action points;<br>DR point sum = its damage resistance values put together;<br>"Boss" means a critter with the word "BOSS" displayed next to its HP, and XP multiplier is generally either 1 (for humanoids) or 2.5 (for non-humanoids).
  
=== Alternate XP sources ===
+
=== Alternative XP sources ===
  
 
If you're tired of massacring NPCs, some amount of XP can also be gained from:
 
If you're tired of massacring NPCs, some amount of XP can also be gained from:
 +
{| style="border-collapse: collapse;"
 +
|-
 +
| style="vertical-align: top; padding-right: 10px;" |
 
*Completing [[quest]]s
 
*Completing [[quest]]s
*Successfully using some of your [[skills]] (e.g., [[First Aid]] awards 3 XP for each hit point you manage to restore)
+
*Successfully using some of your [[skills]]
 
*Detecting [[Random Encounters|random encounters]] on the [[The World|world map]]
 
*Detecting [[Random Encounters|random encounters]] on the [[The World|world map]]
*Participating in/winning contests/events
+
*[[Event]] participation
 +
*Reading Cat's Paw Issue #5
 +
| style="vertical-align: middle;" | [[File:Cat's Paw Issue 5.png|50x56px|thumb|XP&nbsp;book]]
 +
|}
 +
 
 +
=== Character XP gain multiplier ===
 +
 
 +
Everyone starts with 100% as their base XP gain multiplier.
 +
 
 +
With each level, you get 0.1% less XP, resulting in less and less of the XP you earn actually making it onto your character sheet. Divide your current level by 10 and your XP gain efficiency is 100 minus the result. At level 1, it's 99.9%; at level 999, 0.1% (increased to the 1% minimum), and at lvl1000 you hit the level cap.
  
=== Character XP gain multipliers ===
+
{| class="wikitable"
 +
|+ Gradual XP gain efficiency loss
 +
! Level
 +
! Base XP<br>to lvl up
 +
! XP gain<br>efficiency
 +
! Real XP<br> to lvl up
 +
|-
 +
| 100
 +
| 100,000
 +
| 90.0%
 +
| ~111K
 +
|-
 +
| 249
 +
| 249,000
 +
| 75.1%
 +
| ~331K
 +
|-
 +
| 499
 +
| 499,000
 +
| 50.1%
 +
| ~996K
 +
|-
 +
| 570
 +
| 570,000
 +
| 43.0%
 +
| ~1.3M
 +
|-
 +
| 749
 +
| 749,000
 +
| 25.1%
 +
| ~2.9M
 +
|-
 +
| 990
 +
| 990,000
 +
| 1.0% (cap)
 +
| 99,000,000
 +
|-
 +
|}
  
*Everyone starts with 100% as their base XP gain multiplier
+
To counteract the gradual loss of XP gain efficiency, consider getting some of the following:
*[[Loner]]: +10% ([[Regulator]]s get 10 times that!)
 
*[[Swift Learner]]: +10% XP
 
*[[Charisma]]: +2% XP per point
 
  
*With each level, you get 0.1% less XP
+
*[[Loner]] (trait): +10% XP gained ([[Regulator]]s get 10 times that!)
 +
*[[Swift Learner]] (support perk): +10% XP gained
 +
*[[Leather Jacket]]: +5% XP gained
 +
*[[Charisma]]: +2% XP gained per point
 +
*[[Bonus Charisma]] (armor perk): up to +80% XP gained (or up to +260% for Hubologist)
 +
*[[Food]]: +10% XP gained
 +
*EXP (T1 [[WE stat]]): +5% XP gained
 +
*S.ULT (T2 [[WE stat]]): +5% XP gained
 +
*[[NRW|Bishop family]]'s blessing doubles XP gained for 24 hours
  
 
=== Gear experience ===
 
=== Gear experience ===
Line 176: Line 257:
 
*See [[Armor perks#Armor experience]] for base XP requirements and XP requirement modifiers specific to [[armor]].
 
*See [[Armor perks#Armor experience]] for base XP requirements and XP requirement modifiers specific to [[armor]].
 
*See [[Weapon perks#Weapon experience]] for base XP requirements and XP modifiers specific to [[weapons]].
 
*See [[Weapon perks#Weapon experience]] for base XP requirements and XP modifiers specific to [[weapons]].
 +
 +
== Level books ==
 +
{{#css:
 +
  .range-0-5  { background-color: #fffff2; }
 +
  .range-5-19  { background-color: #ffffe5; }
 +
  .range-20-29 { background-color: #f7fcb9; }
 +
  .range-30-39 { background-color: #d9f0a3; }
 +
  .range-40-49 { background-color: #addd8e; }
 +
  .range-50-59 { background-color: #92d183; }
 +
}}
 +
{| style="width: 70%; border: none; background: none;"
 +
|-
 +
| style="vertical-align: top; width: 25%;" |
 +
{| class="wikitable"
 +
|+ Book catalogue
 +
|-
 +
! Tier !! Title !! Level limit
 +
|- id="Basic Survival Guide"
 +
| T1 || ''Basic Survival Guide'' || 1–199
 +
|- id="Apprentice's Manual"
 +
| T2 || ''Apprentice's Manual'' || 200–299
 +
|- id="Practical Knowledge for Survivors"
 +
| T3 || ''Practical Knowledge for Survivors'' || 300–399
 +
|- id="Expert's Strategy"
 +
| T4 || ''Expert's Strategy'' || 400–499
 +
|- id="Ultimate Survivalist's Guide"
 +
| T5 || ''Ultimate Survivalist's Guide'' || 500–599
 +
|- id="Guide to Dominating the Wasteland"
 +
| T6 || ''Guide to Dominating the Wasteland'' || 600–699
 +
|- id="Elite Combat Manual"
 +
| T7 || ''Elite Combat Manual'' || 700–799
 +
|- id="Tome of the Invincible"
 +
| T8 || ''Tome of the Invincible'' || 800–899
 +
|- id="Legend of the Wasteland"
 +
| T9 || ''Legend of the Wasteland'' || 900–949
 +
|- id="The Final Codex"
 +
| T10 || ''The Final Codex'' || 950–989
 +
|- id="Transcendent Survivor's Guide"
 +
| T11 || ''Transcendent Survivor's Guide'' || 990–1000
 +
|}
 +
| style="vertical-align: top; width: 45%;" |
 +
[[File:Level Book.png|thumb|left|Level Book]]
 +
Not to be confused with [[Book of Achievement|Books of Achievement]], level books drop from [["Infinity" Mines]] bosses and instantly grant enough XP to go up a level. The catch is that the higher your current level, the higher the Level Book tier required for it to be usable by your character, and the higher the tier of the book you need, the more difficult it is to get your hands on one.
 +
<div style="clear: left;"></div>
 +
{| class="wikitable sortable"
 +
|+ Level book drop chance by tier
 +
|-
 +
! Source !! T1 !! T2 !! T3 !! T4 !! T5 !! T6 !! T7 !! T8 !! T9 !! T10 !! T11
 +
|-
 +
| [["Infinity" Mines#Level 1|Level 1]] boss
 +
| class="range-50-59" | 50%
 +
| class="range-30-39" | 35%
 +
| class="range-5-19" | 12%
 +
| class="range-0-5" | 3%
 +
| –
 +
| –
 +
| –
 +
| –
 +
| –
 +
| –
 +
| –
 +
|-
 +
| [["Infinity" Mines#Level 2|Level 2]] boss
 +
| class="range-5-19" | 10%
 +
| class="range-20-29" | 25%
 +
| class="range-40-49" | 40%
 +
| class="range-20-29" | 20%
 +
| class="range-5-19" | 5%
 +
| –
 +
| –
 +
| –
 +
| –
 +
| –
 +
| –
 +
|-
 +
| [["Infinity" Mines#Level 3|Level 3]] boss
 +
| class="range-5-19" | 5%
 +
| class="range-20-29" | 20%
 +
| class="range-20-29" | 20%
 +
| class="range-40-49" | 40%
 +
| class="range-5-19" | 10%
 +
| class="range-5-19" | 5%
 +
| –
 +
| –
 +
| –
 +
| –
 +
| –
 +
|-
 +
| [["Infinity" Mines#Level 4|Level 4]] boss
 +
| –
 +
| –
 +
| class="range-5-19" | 15%
 +
| class="range-50-59" | 50%
 +
| class="range-20-29" | 20%
 +
| class="range-5-19" | 10%
 +
| class="range-0-5" | 5%
 +
| –
 +
| –
 +
| –
 +
| –
 +
|-
 +
| [["Infinity" Mines#Level 5|Level 5]] boss
 +
| –
 +
| –
 +
| –
 +
| class="range-30-39" | 30%
 +
| class="range-30-39" | 30%
 +
| class="range-20-29" | 25%
 +
| class="range-5-19" | 10%
 +
| class="range-0-5" | 5%
 +
| –
 +
| –
 +
| –
 +
|-
 +
| [["Infinity" Mines#Level 6|Level 6]] boss
 +
| –
 +
| –
 +
| –
 +
| –
 +
| class="range-20-29" | 20%
 +
| class="range-30-39" | 35%
 +
| class="range-30-39" | 30%
 +
| class="range-5-19" | 10%
 +
| class="range-0-5" | 4.95%
 +
| class="range-0-5" | 0.04%
 +
| class="range-0-5" | 0.01%
 +
|}
 +
|}
 +
 +
[[Category:Character development]]

Latest revision as of 06:09, 1 June 2026

Level XP to
lvl up
Total XP
gained
1 The journey begins 1,000 0
2 HP▲ 2,000 1,000
3 Level perk! HP▲ 3,000 3,000
4 HP▲ 4,000 6,000
5 HP▲ 5,000 10,000
6 Level perk! HP▲ 6,000 15,000
7 HP▲ 7,000 21,000
8 HP▲ 8,000 28,000
9 Level perk! HP▲ 9,000 36,000
10 HP▲ 10,000 45,000
11 HP▲ 11,000 55,000
12 Level perk! HP▲ 12,000 66,000
13 HP▲ 13,000 78,000
14 HP▲ 14,000 91,000
15 Level perk! HP▲ 15,000 105,000
16 HP▲ 16,000 120,000
17 HP▲ 17,000 136,000
18 Level perk! HP▲ 18,000 153,000
19 19,000 171,000
20 20,000 190,000
21 Level perk! 21,000 210,000
22 22,000 231,000
23 23,000 253,000
24 Level perk! 24,000 276,000
25 25,000 300,000
26 26,000 325,000
27 Level perk! 27,000 351,000
28 28,000 378,000
29 29,000 406,000
30 Implants unlock 30,000 435,000
55 First PvE perk! 55,000 1,485,000
250 PvE master perk! 250,000 31,125,000
500 PvE master perk! 500,000 124,750,000
750 PvE master perk! 750,000 280,875,000
1000 PvE master perk!
level cap 499,500,000

Level is a number between 1 and 1000 that reflects your character's overall skill and experience.

Every time you level up, you receive a set number of skill points (based on your Intelligence).

Up to level 18, leveling up increases your hit points (based on your Endurance)

Every three levels up to level 27, you get to choose one level perk to add to your character; select it quickly lest you lose it.

Starting at level 55, you start getting PvE Perks at the rate of one perk every five levels, plus one more for every 5 points of Charisma you have, up to a total of 5 PvE perks every five levels.

Level progression gets progressively harder: each level up imposes an additional penalty of -0.1% on the amount of XP you gain while increasing the XP requirement for reaching the next.

XP needed to go up one level = Current level * 1000

Total XP needed to level up = Current level * [(Current level - 1) * 1000) / 2

Note that the above formulas are not adjusted for the -0.1% XP/level penalty, which always applies as the final step to all XP gains:

Final XP earned = Total XP - [Current Level * 0.1%] * Total XP (note that [Current Level * 0.1%] cannot exceed 99%)

Experience points

Experience points (XP) are a measure of your progression towards the next level. They are rewarded for completing specific tasks, such as quests, or defeating non-player opponents (killing players awards no XP). The higher your current level, the more experience you are going to need to reach the next. For example, you need a total of 1000 XP to get to level 2, but a total of 210,000 (rather than 20,000) to reach level 21.

XP per kill formula

The more powerful the critter you defeat, the higher its XP reward:

Total XP reward = [(HP x 2 + AP x 15 + DR point sum * 3 ) x 2 (if boss)] * XP multiplier, where:
HP = the critter's hit points;
AP = its action points;
DR point sum = its damage resistance values put together;
"Boss" means a critter with the word "BOSS" displayed next to its HP, and XP multiplier is generally either 1 (for humanoids) or 2.5 (for non-humanoids).

Alternative XP sources

If you're tired of massacring NPCs, some amount of XP can also be gained from:

XP book

Character XP gain multiplier

Everyone starts with 100% as their base XP gain multiplier.

With each level, you get 0.1% less XP, resulting in less and less of the XP you earn actually making it onto your character sheet. Divide your current level by 10 and your XP gain efficiency is 100 minus the result. At level 1, it's 99.9%; at level 999, 0.1% (increased to the 1% minimum), and at lvl1000 you hit the level cap.

Gradual XP gain efficiency loss
Level Base XP
to lvl up
XP gain
efficiency
Real XP
to lvl up
100 100,000 90.0% ~111K
249 249,000 75.1% ~331K
499 499,000 50.1% ~996K
570 570,000 43.0% ~1.3M
749 749,000 25.1% ~2.9M
990 990,000 1.0% (cap) 99,000,000

To counteract the gradual loss of XP gain efficiency, consider getting some of the following:

Gear experience

Your equipment receives experience points from kills alongside you, unlocking perks as it levels up. Only your currently equipped armor and active slot weapon are eligible to gain experience. You can view your gear's level progression/perks by left-clicking its inventory screen ("I" by default) icon.

For a complete list of weapon/armor perks, see weapon perks and armor perks respectively.

The amount of experience required for equipment to level up depends on its tier, type and current level.

XP needed to level up = Base XP requirement * XP requirement mod

Level books

Book catalogue
Tier Title Level limit
T1 Basic Survival Guide 1–199
T2 Apprentice's Manual 200–299
T3 Practical Knowledge for Survivors 300–399
T4 Expert's Strategy 400–499
T5 Ultimate Survivalist's Guide 500–599
T6 Guide to Dominating the Wasteland 600–699
T7 Elite Combat Manual 700–799
T8 Tome of the Invincible 800–899
T9 Legend of the Wasteland 900–949
T10 The Final Codex 950–989
T11 Transcendent Survivor's Guide 990–1000
Level Book

Not to be confused with Books of Achievement, level books drop from "Infinity" Mines bosses and instantly grant enough XP to go up a level. The catch is that the higher your current level, the higher the Level Book tier required for it to be usable by your character, and the higher the tier of the book you need, the more difficult it is to get your hands on one.

Level book drop chance by tier
Source T1 T2 T3 T4 T5 T6 T7 T8 T9 T10 T11
Level 1 boss 50% 35% 12% 3%
Level 2 boss 10% 25% 40% 20% 5%
Level 3 boss 5% 20% 20% 40% 10% 5%
Level 4 boss 15% 50% 20% 10% 5%
Level 5 boss 30% 30% 25% 10% 5%
Level 6 boss 20% 35% 30% 10% 4.95% 0.04% 0.01%