Difference between revisions of "Bases"

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m (Fixed a minor issue)
(Clearly described the legacy "premade base" system; removed some outdated information; reorganized the article to better explain the current system)
 
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'''Bases''' are private locations established and controlled by individual players. They provide a safe space to store your loot and relax. They cannot be accessed by anyone you didn't invite, whether intentionally or not.
+
'''Bases''' are private locations established and controlled by individual players. They provide a safe space to store loot and relax that cannot [[Cases#Mad Scientist Case|normally]] be accessed by anyone the owner did not invite.
  
 
Bases in FOnline 3 have come a long way and some of the old info floating around may no longer apply.
 
Bases in FOnline 3 have come a long way and some of the old info floating around may no longer apply.
  
They are created with map items that drop from boss encounters, [[Cases#Vault-Tec_Case|VT cases]], dungeons, [["Infinity" Mines|Infinity]] dungeon mobs and daily quests. Check [[Loot Drop]] for more details.
+
Most bases can be created anywhere using specialized items that can be either crafted, [[loot table|looted]], or purchased.
  
Bases can also be added to a faction, and be automatically shared with faction members by rank. See [[Player-driven factions]] for more details.
+
Faction leaders can convert their private bases into faction bases, which allows them to be automatically shared with faction members; see [[player-driven factions]] for details.
  
 +
== Basic information ==
  
'''NOTE:''' Some resources in bases renew over time, but not all. Base Brahmin do not produce more poop, and if you bring an [[NPC]] [[Followers#Companions|companion]] to your base, they will usually kill all the [[Brahmin]] there, and the Brahmin will not return. Trees may yield wood once, but they do not regrow. [[Flint]] and [[Crafting_materials#Broc_Flower|broc flowers]] do not regrow either. However, as of Season 2, fiber stalks generate more [[Fibers]], and butcher's tables yield more [[Meat]] slices over time. Barrels yield no [[Junk]], and broken computers contain no [[Electronic Parts]].
+
In FOnline 3, bases start in the form of a map item, or a craftable base creation kit, that can be used in any empty randomly generated map to transform it into a base. Once you've chosen the location and used the map, a construction site for the base is established to which you must then deliver materials to complete the construction process. If you're establishing a tier I base using a base creation kit, the resource collection phrase is skipped and your base is instantly ready to use.
  
 +
There are several ways to get your hands on an itemized base:
  
== Creating a base ==
+
*New characters can get a free [[Folded Tent]], which lets them set up a tier I [[:File:Tent T1 Base.png|"Tent" base]], by completing the quest [[A Tent in the Wasteland]].
There are two different kinds of bases you can buy: DIY, which gives you a map item to use in an encounter, like a tent, and premade bases that are bought from NPCs and generated somewhere nearby on the world map.
+
*All tier I bases can be established using base creation kits that can be cheaply crafted once your character reaches [[level]] 24 provided your Crafting skill is above 50%, see the [[#Tier I|Tier I section below]] for details.
 +
*Tier I, II, and III bases can be bought for 10,000, 25,000, and 50,000 local [[currency]] respectively from Construction Foreworkers in [[NCR]], [[New Vault City]], and [[San Francisco]].
 +
*Tier IV and V bases can be obtained as rewards for supporting the game.
 +
*All base tiers can drop from the sources with a percentage value in the [[loot table]]'s "base map" column.
  
'''Need to confirm if this is still true'''
+
{| border: none;"
It is recommended that each player has their own faction, so that they can easily and conveniently add their additional characters to all of their bases at once. To do this, it is best to have a separate character who will be the leader of that faction, and the other characters will be added as friends, so that they can see their own bases while also being members of the other faction.
+
| style="vertical-align: top; border: none;" |
 +
{| class="wikitable"
 +
|+ Base map cost by tier
 +
! Tier !! Image !! Cost
 +
|-
 +
| <center>I</center>
 +
| [[File:T1 base map.png]]
 +
| 10,000 currency
 +
|-
 +
| <center>II</center>
 +
| [[File:T2 base map.png]]
 +
| 25,000 currency
 +
|-
 +
| <center>III</center>
 +
| [[File:T3 base map.png]]
 +
| 50,000 currency
 +
|-
 +
| <center>IV</center>
 +
| [[File:T4 base map.png]]
 +
| [[loot table|random drop only]]
 +
|-
 +
| <center>V</center>
 +
| [[File:T5 base map.png]]
 +
| [[loot table|random drop only]]
 +
|}
 +
| style="vertical-align: top; border: none;" |
 +
<gallery widths="360px" heights="240px" perrow="3">
 +
File:Construction Foreworker NCR.png|Construction Foreworker in NCR
 +
File:Construction Foreworker New Vault City.png|Construction Foreworker in New Vault City
 +
File:Construction Foreworker San Francisco.png|Construction Foreworker in San Francisco
 +
</gallery>
 +
|}
  
=== DIY Bases ===
+
Once you have an itemized base, move to your desired location on the world map, enter it, and then immediately use the base map. This will either create your base or set up a construction site, depending on the item you used. If you used a map to create a construction site, you will need to gather enough resources to finish the construction. The resources can be dropped anywhere on the construction site. Each construction site has a bulletin-board on an A-stand that tracks your progress. When everything is ready, talk to the construction worker to finalize the setup by naming your new base, but make sure that there aren't any valuable items on the ground first as everything on the map will be wiped!
  
T1, T2, and T3 Do-It-Yourself bases can be bought from a Construction Foreworker for 10k, 30k, and 50k local [[currency]] respectively, or found from sources shown in the [[Loot Drop]] table. DIY bases allow you to choose the location, but require that you deliver materials to the construction site to complete the construction process. They are available in three places: [[NCR]], [[New Vault City]], and [[San Francisco]].
+
[[File:Bulletinboard.jpg]]
  
*Construction Foreworker in [[NCR]]
+
==== Legacy premade bases ====
  
[[File:Construction Foreworker NCR.png‎]]
+
In the old days, bases were inseparably tied to the [[faction]] mechanic and could only be purchased by a group of players who wished to establish a faction. While this is no longer true, some remnants of the old system remain available to players who crave for a "blast from the past" experience.
  
*Construction Foreworker in [[New Vault City]]
+
Legacy premade bases don't require gathering resources for their construction; you simply pay a fee and get a ready-to-use base right away. The catch is that the selection of bases is very limited, they don't let you pick the spot where you want them placed (instead, they spawn in the general vicinity of where you bought them), and they do still require that you establish a faction at the moment of purchase.
  
[[File:Construction_Foreworker_New_Vault_City.png]]
+
There are three trapper NPCs that sell premade bases, mostly caves, for between 30K and 50K of local currency:
  
*Construction Foreworker in [[San Francisco]]
+
*Smiley in Klamath (Downtown, Buckner House)
 +
*Hurl in Redding (Malamute Saloon)
 +
*Earl in Junktown (Bar just south-east of the hospital building)
  
[[File:Construction Foreworker San Francisco.png]]
+
Additionally, if you're looking for something truly exceptional, the [[Old Bunker Base|Old Bunker premade base]] is also still available for 350,000 units of the [[Lore factions|faction]] [[currency]] that Necropolis uses. And it too will require a faction to purchase.
  
 +
== Available bases ==
  
==== Building your base ====
+
This section contains a complete list of all the bases currently available to FOnline 3 players.
  
Take the item and go to your desired location on the world map. Enter an encounter and use the base map. This will either create your base (T1) or set up a construction site (T2+). The new construction site will have a control terminal and a progress billboard. You will need to gather a certain amount of resources to finish the construction. You can drop the resources anywhere on the construction site to accomplish this. Check the progress billboard to see what is needed.
+
=== Tier I ===
  
[[File:Bulletinboard.jpg]]
+
Tier I bases have one parking spot and do not require a map; you can simply craft their their base creation kits, such as the [[Folded Tent]] or [[Patch Kit]], and use those instead, which lets you skip the material gathering process.
  
After gathering all of the required materials, you can talk to the construction worker again, and he will ask you to name the base. The base's name is not bound in any way to a faction name.  
+
{| class="mw-collapsible mw-collapsed wikitable"
 +
| Expand to see the full list of T1 base kits and their crafting requirements&nbsp;
 +
|-
 +
|
 +
{|class="sortable wikitable"
 +
!Item
 +
!Base
 +
!Crafting<br>requirements
 +
!Required materials
 +
|- id="Folded Tent"
 +
|[[File:Folded Tent.png|center]]<br>Folded Tent
 +
|Tent ([[:File:Tent T1 Base.png|image]])
 +
|[[Crafting]] 50%<br>[[Level]] 24<br>[[Workbench]]
 +
|5 x [[Brahmin Hide]]<br>1 x [[Rope]]
 +
|- id="Hollowmaker Tools"
 +
|[[File:Folded Tent.png|center]]<br>Hollowmaker Tools
 +
|Cave ([[:File:Cave T1 Base.png|image]])
 +
|[[Crafting]] 50%<br>[[Level]] 24<br>[[Workbench]]
 +
|5 x [[Wood]]<br>1 x [[Shovel]]
 +
|- id="Patch Kit"
 +
|[[File:Folded Tent.png|center]]<br>Patch Kit
 +
| Ruins ([[:File:Ruins Hideout T1 Base.png|image]])
 +
|[[Crafting]] 50%<br>[[Level]] 24<br>[[Workbench]]
 +
|5 x [[Metal Parts]]<br>1 x [[Lock]]
 +
|- id="Scrapshaper Kit"
 +
|[[File:Folded Tent.png|center]]<br>Scrapshaper Kit
 +
|Workshop ([[:File:Base workshop.png|image]])
 +
|[[Crafting]] 50%<br>[[Level]] 24<br>[[Workbench]]
 +
|5 x [[Junk]]<br>1 x [[Move Amplifier]]
 +
|- id="Trackshaper Tool"
 +
|[[File:Folded Tent.png|center]]<br>Trackshaper Tool
 +
|Station ([[:File:Base_station.png|image]])
 +
|[[Crafting]] 50%<br>[[Level]] 24<br>[[Workbench]]
 +
|5 x [[Alloys]]<br>1 x [[Wrench]]
 +
|}
 +
|}
  
'''Note''': It is recommended to avoid bringing any items to the construction site other than the necessary resources. They will be lost when the building process is finalized.
+
New characters can get a free [[Folded Tent]] for completing the starter quest [[A Tent in the Wasteland]].
  
<!--
+
If you prefer to instead use a map you've found/purchased, the materials required to construct the bases are listed below.
There are four types of DIY bases to pick from:
 
  
{|border="1" cellpadding="5" cellspacing="0" align="center" class="sortable"
+
{| class="mw-collapsible mw-collapsed wikitable"
!NAME
+
| Expand to see the full list of T1 bases (with pictures)&nbsp;
! [[Currency]] [[File:Caps.gif|link=Caps]]
 
! [[Wood]] [[File:firewood.gif|link=Wood]]
 
! [[Junk]] [[File:pump2.gif|link=Junk]]
 
! [[Metal Parts]] [[File:metal_trash2.gif|link=Metal Parts]]
 
! [[Electronic Parts]] [[File:v15comp.gif|link=Electronic Parts]]
 
! [[Brahmin Hide]] [[File:brahmin_skin.gif|link=Brahmin Hide]]
 
! [[Good Metal Parts]] [[File:Metal trash.gif|link=Good Metal Parts]]
 
|-
 
|[[Bases#Depot|Depot]]
 
|10000
 
|250
 
|250
 
|15
 
|10
 
|0
 
|0
 
|-
 
|[[Bases#Outpost|Outpost]]
 
|10000
 
|250
 
|300
 
|15
 
|10
 
|0
 
|0
 
|-
 
|[[Bases#Scrapheap|Scrapheap]]
 
|10000
 
|0
 
|350
 
|50
 
|10
 
|0
 
|0
 
|-
 
|[[Bases#Trapper_Camp|Trapper Camp]]
 
|10000
 
|30
 
|0
 
|15
 
|10
 
|30
 
|0
 
|-
 
|[[Bases#Simple_Parking|Simple Parking]]
 
|10000
 
|30
 
|0
 
|10
 
|0
 
|10
 
|10
 
|-
 
|[[Bases#Safe_Storage|Safe Storage]]
 
|10000
 
|30
 
|250
 
|250
 
|30
 
|0
 
|0
 
|-
 
|[[Bases#Nuka_Cola_Outpost|Nuka Cola Outpost]]
 
|10000
 
|300
 
|50
 
|0
 
|50
 
|0
 
|0
 
|-
 
|[[Bases#Basement|Basement]]
 
|10000
 
|300
 
|50
 
|0
 
|50
 
|0
 
|0
 
|-
 
|[[Bases#Church|Church]]
 
|10000
 
|800
 
|50
 
|0
 
|0
 
|0
 
|50
 
|-
 
|[[Bases#Forest_Cabin|Forest Cabin]]
 
|10000
 
|800
 
|0
 
|50
 
|0
 
|0
 
|50
 
|-
 
|[[Bases#Library|Library]]
 
|10000
 
|1000
 
|20
 
|50
 
|100
 
|0
 
|0
 
 
|-
 
|-
 +
|
 +
{| class="wikitable"
 +
! Name !! Required materials !!
 +
|- id="Cave"
 +
| Cave
 +
|
 +
* 10 x [[Junk]]
 +
* 8 x [[Wood]]
 +
* 3 x [[Rope]]
 +
* 10 x [[Fibers]]
 +
| [[File:Cave_T1_Base.png|320px]]
 +
|- id="Ruins"
 +
| Ruins
 +
|
 +
* 10 x [[Metal Parts]]
 +
* 8 x [[Wood]]
 +
* 3 x [[Gecko Pelt]]
 +
* 10 x [[Junk]]
 +
| [[File:Ruins_Hideout_T1_Base.png|320px]]
 +
|- id="Station"
 +
| Station
 +
|
 +
* 10 x [[Metal Parts]]
 +
* 8 x [[Flint]]
 +
* 3 x [[Scorpion Tail]]
 +
* 10 x [[Alloys]]
 +
| [[File:Base station.png|320px]]
 +
|- id="Tent"
 +
| Tent
 +
|
 +
* 10 x [[Brahmin Hide]]
 +
* 8 x [[Wood]]
 +
* 3 x [[Flint]]
 +
* 10 x [[Fibers]]
 +
| [[File:Tent_T1_Base.png|320px]]
 +
|- id="Workshop"
 +
| Workshop
 +
|
 +
* 10 x [[Junk]]
 +
* 8 x [[Plastic Bottle]]
 +
* 3 x [[Metal Parts]]
 +
* 10 x [[Glass Bottle]]
 +
| [[File:Base_workshop.png|320px]]
 +
|}
 
|}
 
|}
-->
 
  
==== Tier 1 ====
+
=== Tier II ===
  
T1 bases have one parking spot and can be cheaply crafted once you're level 24:  
+
{| class="mw-collapsible mw-collapsed wikitable"
 +
| Expand to see the full list of T2 bases (with pictures)&nbsp;
 +
|-
 +
|
 +
{| class="wikitable"
 +
! Name !! Required materials !!
 +
|- id="Safehouse"
 +
| Safehouse
 +
|
 +
* 30 x [[Wood]]
 +
* 24 x [[Metal Parts]]
 +
* 9 x [[Alloys]]
 +
* 30 x [[Junk]]
 +
| [[File:Safehouse_T2_Base.png|320px]]
 +
|- id="Small Bunker"
 +
| Small Bunker
 +
|
 +
* 30 x [[Electronic Parts]]
 +
* 24 x [[Metal Parts]]
 +
* 9 x [[Alloys]]
 +
* 30 x [[Junk]]
 +
| [[File:Small Bunker INSIDE T2 Base.jpg|320px]]
 +
|- id="Small Shelter"
 +
| Small Shelter
 +
|
 +
* 30 x [[Iron Ore]]
 +
* 24 x [[Metal Parts]]
 +
* 9 x [[Minerals]]
 +
* 30 x [[Junk]]
 +
| [[File:Small_Shelter_T2_Base.png|320px]]
 +
|- id="Steelveil Tunnel"
 +
| Steelveil Tunnel
 +
|
 +
* 30 x [[Alloys]]
 +
* 24 x [[Metal Parts]]
 +
* 9 x [[Wood]]
 +
* 30 x [[Junk]]
 +
| [[File:Base steelveil tunnel.png|320px]]
 +
|- id="Verdant Hollow"
 +
| Verdant Hollow
 +
|
 +
* 30 x [[Wood]]
 +
* 24 x [[Metal Parts]]
 +
* 9 x [[Flint]]
 +
* 30 x [[Junk]]
 +
| [[File:Base verdant hollow.png|320px]]
 +
|}
 +
|}
  
#Tent - craft [[Folded Tent]]
+
=== Tier III ===
#Cave - craft [[Hollowmaker Tools]]
 
#Ruins hideout - craft [[Patch Kit]]
 
#Workshop - craft [[Scrapshaper Kit]]
 
#Station - craft [[Trackshaper Tool]]
 
  
<gallery caption="T1 Bases Gallery" widths="350px" heights="300px" perrow="3">
+
'''Note:''' Construction Foreworkers sell two somewhat similar but ultimately different T3 bases under the same name:
File:Tent_T1_Base.png|Tent
+
*Cave HQ without tents outside and only one brahmin inside; called "Secret Cave" on the world map. It appears first on the list of T3 bases for sale. Marked as "v1" in the table below.
File:Cave_T1_Base.png|Cave
+
*Cave HQ with two tents outside and two cows inside; appears as "Cave HQ" on the world map. Located at the bottom of the list of T3 bases for sale. Marked as "v2" in the table below.
File:Ruins_Hideout_T1_Base.png|Ruins hideout
 
File:Base_workshop.png|Workshop
 
File:Base station.png
 
</gallery>
 
  
====Tier 2====
+
{| class="mw-collapsible mw-collapsed wikitable"
#Safe house
+
| Expand to see the full list of T3 bases (with pictures)&nbsp;
#Small bunker
+
|-
#Small shelter - 3 parking spots in front of the house
+
|
#Verdant Hollow
+
{| class="wikitable"
#Steelveil tunnel
+
! Name !! Required materials !!
 +
|- id="Basement"
 +
| Basement
 +
|
 +
* 90 x [[Wood]]
 +
* 72 x [[Junk]]
 +
* 18 x [[Alloys]]
 +
* 90 x [[Fibers]]
 +
| [[File:Basement_T3_Base.png|320px]]
 +
|- id="Blades HQ"
 +
| Blades HQ
 +
|
 +
* 90 x [[Wood]]
 +
* 72 x [[Junk]]
 +
* 18 x [[High Quality Minerals]]
 +
* 90 x [[Fibers]]
 +
| [[File:Blades_HQ_T3_Base.png|320px]]
 +
|- id="Camp HQ"
 +
| Camp HQ
 +
|
 +
* 90 x [[Wood]]
 +
* 72 x [[Junk]]
 +
* 18 x [[Chemical Component]]
 +
* 90 x [[Fibers]]
 +
| [[File:Factionbase-theoutpost.jpg|320px]]
 +
|- id="Cave HQ"
 +
| Cave HQ v1
 +
|
 +
* 90 x [[Wood]]
 +
* 72 x [[Junk]]
 +
* 18 x [[Flint]]
 +
* 90 x [[Fibers]]
 +
| [[File:Cave HQ (207) exterior.jpg|160px]][[File:Cave HQ (207) interior.jpg|160px]]
 +
|-
 +
| Cave HQ v2
 +
|
 +
* 90 x [[Wood]]
 +
* 72 x [[Junk]]
 +
* 18 x [[Scorpion Tail]]
 +
* 90 x [[Fibers]]
 +
| [[File:Cave HQ (75) exterior.jpg|160px]][[File:Cave HQ (75) interior.jpg|160px]]
 +
|- id="Church"
 +
| Church
 +
|
 +
* 90 x [[Wood]]
 +
* 72 x [[Junk]]
 +
* 18 x [[Metal Parts]]
 +
* 90 x [[Fibers]]
 +
| [[File:Church_T3_Base.png|320px]]
 +
|- id="Depot"
 +
| Depot
 +
|
 +
* 90 x [[Wood]]
 +
* 72 x [[Junk]]
 +
* 18 x [[Iron Ore]]
 +
* 90 x [[Fibers]]
 +
| [[File:Base-depot-medium.jpg|320px]]
 +
|- id="Gas Station"
 +
| Gas Station
 +
|
 +
* 90 x [[Wood]]
 +
* 72 x [[Junk]]
 +
* 18 x [[High Quality Iron Ore]]
 +
* 90 x [[Fibers]]
 +
| [[File:Base-gasstation-camp.jpg|320px]]
 +
|- id="Hazmat Den"
 +
| Hazmat Den
 +
|
 +
* 90 x [[Wood]]
 +
* 72 x [[Junk]]
 +
* 18 x [[Iron Ore]]
 +
* 90 x [[Fibers]]
 +
| [[File:Base hazmatden.png|320px]]
 +
|- id="Khans HQ"
 +
| Khans HQ
 +
|
 +
* 90 x [[Wood]]
 +
* 72 x [[Junk]]
 +
* 18 x [[Rope]]
 +
* 90 x [[Fibers]]
 +
| [[File:Khans_HQ_T3_Base.png|320px]]
 +
|- id="Library"
 +
| Library
 +
|
 +
* 90 x [[Wood]]
 +
* 72 x [[Junk]]
 +
* 18 x [[Big Book of Science]]
 +
* 90 x [[Fibers]]
 +
| [[File:Library_T3_Base.png|320px]]
 +
|- id="Nuka-Cola Outpost"
 +
| Nuka-Cola Outpost
 +
|
 +
* 90 x [[Wood]]
 +
* 72 x [[Junk]]
 +
* 18 x [[Nuka-Cola]]
 +
* 90 x [[Fibers]]
 +
| [[File:Nuka_Cola_Outpost_T3_Base.png|320px]]
 +
|- id="Parking Lot"
 +
| Parking Lot
 +
|
 +
* 90 x [[Wood]]
 +
* 72 x [[Junk]]
 +
* 18 x [[Golden Gecko Pelt]]
 +
* 90 x [[Fibers]]
 +
| [[File:Parking Lot base.png|320px]]
 +
|- id="Scrapheap"
 +
| Scrapheap
 +
|
 +
* 90 x [[Wood]]
 +
* 72 x [[Junk]]
 +
* 18 x [[Minerals]]
 +
* 90 x [[Fibers]]
 +
| [[File:Scrapheap_T3_Base.png|320px]]
 +
|- id="Small Cabin"
 +
| Small Cabin
 +
|
 +
* 90 x [[Wood]]
 +
* 72 x [[Junk]]
 +
* 18 x [[Brahmin Hide]]
 +
* 90 x [[Fibers]]
 +
| [[File:Small_Cabin_T3_Base.png|320px]]
 +
|- id="Storage"
 +
| Storage
 +
|
 +
* 90 x [[Wood]]
 +
* 72 x [[Junk]]
 +
* 18 x [[Electronic Parts]]
 +
* 90 x [[Fibers]]
 +
| [[File:Storage_T3_Base.png|320px]]
 +
|- id="Temple"
 +
| Temple
 +
|
 +
* 90 x [[Wood]]
 +
* 72 x [[Junk]]
 +
* 18 x [[Glass Bottle]]
 +
* 90 x [[Fibers]]
 +
| [[File:Base temple.png|320px]]
 +
|- id="Trapper Camp"
 +
| Trapper Camp
 +
|
 +
* 90 x [[Wood]]
 +
* 72 x [[Junk]]
 +
* 18 x [[Gecko Pelt]]
 +
* 90 x [[Fibers]]
 +
| [[File:Base-trapper-camp.jpg|320px]]
 +
|}
 +
|}
  
<gallery caption="T2 Bases Gallery" widths="350px" heights="300px" perrow="3">
+
=== Tier IV ===
File:Safehouse_T2_Base.png|Safe house
 
File:Small Bunker INSIDE T2 Base.jpg|Small bunker
 
File:Small_Shelter_T2_Base.png|Small shelter
 
File:Base verdant hollow.png|Verdant Hollow
 
File:Base steelveil tunnel.png|Steelveil Tunnel
 
</gallery>
 
  
====Tier 3====
+
{| class="mw-collapsible mw-collapsed wikitable"
#Library
+
| Expand to see the full list of T4 bases (with pictures)&nbsp;
#Small cabin
+
|-
#Church
+
|
#Basement
+
{| class="wikitable"
#Nuka Cola outpost
+
! Name !! Required materials !!
#Storage
+
|- id="Brotherhood of Steel Bunker"
#Parking
+
| Brotherhood of Steel Bunker
#Trapper camp
+
|
#Gas station
+
* 270 x [[Wood]]
#Depot
+
* 216 x [[Junk]]
#Outpost
+
* 44 x [[High Quality Alloys]]
#Cave HQ
+
* 270 x [[Good Metal Parts]]
#Scrapheap Base
+
| [[File:Brotherhood_of_Steel_bunker_T4_Base.jpg|320px]]
#Blades HQ - Construction Cost: 90 Wood, 72 Junk, 18 High Quality Minerals, 90 Fibers
+
|- id="Casino"
#Khans HQ - Construction cost: 90 Wood, 72 Junk, 18 Rope, 90 Fiber
+
| Casino
#Camp HQ
+
|
#Temple
+
* 270 x [[Wood]]
#Hazmat Den
+
* 216 x [[Junk]]
 +
* 44 x [[High Quality Alloys]]
 +
* 270 x [[Good Metal Parts]]
 +
| [[File:Casino_T4_Base.png|320px]]
 +
|- id="Cathedral"
 +
| Cathedral
 +
|
 +
* 270 x [[Wood]]
 +
* 216 x [[Junk]]
 +
* 44 x [[High Quality Alloys]]
 +
* 270 x [[Good Metal Parts]]
 +
| [[File:Base cathedral.png|320px]]
 +
|- id="Enclave Bunker"
 +
| Enclave Bunker
 +
|
 +
* 270 x [[Wood]]
 +
* 216 x [[Junk]]
 +
* 44 x [[High Quality Alloys]]
 +
* 270 x [[Good Metal Parts]]
 +
| [[File:Enclave_Bunker_T4_Base.png|320px]]
 +
|- id="NCR Port"
 +
| NCR Port
 +
|
 +
* 270 x [[Wood]]
 +
* 216 x [[Junk]]
 +
* 44 x [[High Quality Alloys]]
 +
* 270 x [[Good Metal Parts]]
 +
| [[File:NCRport.png|320px]]
 +
|- id="Old Bunker"
 +
| Old Bunker<br>([[Old Bunker Base|quest-exclusive]])
 +
|
 +
* 270 x [[Wood]]
 +
* 216 x [[Junk]]
 +
* 44 x [[High Quality Alloys]]
 +
* 270 x [[Good Metal Parts]]
 +
| [[File:Old_Bunker_OUTSIDE_T4_Base.png|320px]]
 +
|- id="Ruined Jail"
 +
| Ruined Jail
 +
|
 +
* 270 x [[Wood]]
 +
* 216 x [[Junk]]
 +
* 44 x [[High Quality Alloys]]
 +
* 270 x [[Good Metal Parts]]
 +
| [[File:Ruined_Jail_T4_Base.png|320px]]
 +
|- id="Trackside Nexus"
 +
| Trackside Nexus
 +
|
 +
* 270 x [[Wood]]
 +
* 216 x [[Junk]]
 +
* 44 x [[High Quality Alloys]]
 +
* 270 x [[Good Metal Parts]]
 +
| [[File:Base trackside nexus.png|320px]]
 +
|- id="Vault"
 +
| Vault
 +
|
 +
* 270 x [[Wood]]
 +
* 216 x [[Junk]]
 +
* 44 x [[High Quality Alloys]]
 +
* 270 x [[Good Metal Parts]]
 +
| [[File:Vault_T4_Base.png|320px]]
 +
|- id="Vault City Outpost"
 +
| Vault City Outpost
 +
|
 +
* 270 x [[Wood]]
 +
* 216 x [[Junk]]
 +
* 44 x [[High Quality Alloys]]
 +
* 270 x [[Good Metal Parts]]
 +
| [[File:VaultCityOutpost.png|320px]]
 +
|}
 +
|}
  
<gallery caption="T3 Bases Gallery" widths="350px" heights="300px" perrow="8">
+
=== Tier V ===
File:Library_T3_Base.png|Library
 
File:Small_Cabin_T3_Base.png|Small Cabin
 
File:Church_T3_Base.png|Church
 
File:Basement_T3_Base.png|Basement
 
File:Nuka_Cola_Outpost_T3_Base.png|Nuka Cola outpost
 
File:Storage_T3_Base.png|Storage
 
File:#|Parking
 
File:Base-trapper-camp.jpg|Trapper Camp
 
File:Base-gasstation-camp.jpg|Gas Station
 
File:Base-depot-medium.jpg|Depot
 
File:Factionbase-theoutpost.jpg|Outpost
 
File:Cave_HQ_Inside_T3_Base.png|Cave HQ Inside
 
File:Cave_HQ_Outside_T3_Base.png|Cave HQ Outside
 
File:Scrapheap_T3_Base.png|Scrapheap Base
 
File:Blades_HQ_T3_Base.png|Blades HQ
 
File:Khans_HQ_T3_Base.png|Khans HQ
 
File:#|Camp HQ
 
File:Base temple.png|Temple
 
File:Base hazmatden.png|Hazmat Den
 
</gallery>
 
 
 
 
 
====Tier 4====
 
Bunker and Patreonbases(tier 3)
 
#Enclave bunker
 
#Brotherhood of Steel bunker
 
#Vault City Outpost
 
#Vault
 
#NCR port
 
#Casino
 
#Old Bunker
 
#Ruined Jail
 
#Cathedral
 
#Trackside Nexus
 
 
 
<gallery caption="T4 Bases Gallery" widths="350px" heights="300px" perrow="8">
 
File:Enclave_Bunker_T4_Base.png|Enclave bunker
 
File:Brotherhood_of_Steel_bunker_T4_Base.jpg|Brotherhood of Steel bunker
 
File:VaultCityOutpost.png|Vault City Outpost
 
File:Vault_T4_Base.png|Vault
 
File:NCRport.png|NCR port
 
File:Casino_T4_Base.png|Casino
 
File:Old_Bunker_INSIDE_T4_Base.png|Old Bunker Inside
 
File:Old_Bunker_OUTSIDE_T4_Base.png|Old Bunker Outside
 
File:Ruined_Jail_T4_Base.png|Ruined Jail
 
File:Base cathedral.png|Cathedral
 
File:Base trackside nexus.png|Trackside Nexus
 
</gallery>
 
  
 +
{| class="mw-collapsible mw-collapsed wikitable"
 +
| Expand to see the full list of T5 bases (with pictures)&nbsp;
 +
|-
 +
|
 +
{| class="wikitable"
 +
! Name !! Required materials !!
 +
|- id="Advanced Outpost"
 +
| Advanced Outpost
 +
|
 +
* 810 x [[Wood]]
 +
* 648 x [[Junk]]
 +
* 122 x [[High Quality Alloys]]
 +
* 810 x [[High Quality Electronic Parts]]
 +
| [[File:AdvancedOutpost.png|320px]]
 +
|- id="Airport"
 +
| Airport
 +
|
 +
* 810 x [[Wood]]
 +
* 648 x [[Junk]]
 +
* 122 x [[High Quality Alloys]]
 +
* 810 x [[High Quality Electronic Parts]]
 +
| [[File:Airport base.png|320px]]
 +
|- id="Brotherhood of Steel Outpost"
 +
| Brotherhood of Steel Outpost
 +
|
 +
* 810 x [[Wood]]
 +
* 648 x [[Junk]]
 +
* 122 x [[High Quality Alloys]]
 +
* 810 x [[High Quality Electronic Parts]]
 +
| [[File:BoS_Outpost_T5_Base.png|320px]]
 +
|- id="Cave Labs"
 +
| Cave Labs
 +
|
 +
* 810 x [[Wood]]
 +
* 648 x [[Junk]]
 +
* 122 x [[High Quality Alloys]]
 +
* 810 x [[High Quality Electronic Parts]]
 +
| [[File:Semi_High-tech_Cave_T6_Base.jpg|320px]]
 +
|- id="Enclave Depot"
 +
| Enclave Depot
 +
|
 +
* 810 x [[Wood]]
 +
* 648 x [[Junk]]
 +
* 122 x [[High Quality Alloys]]
 +
* 810 x [[High Quality Electronic Parts]]
 +
| [[File:EnclaveDepot.png|320px]]
 +
|- id="Garrison"
 +
| Garrison
 +
|
 +
* 810 x [[Wood]]
 +
* 648 x [[Junk]]
 +
* 122 x [[High Quality Alloys]]
 +
* 810 x [[High Quality Electronic Parts]]
 +
| [[File:Base garrison.png|320px]]
 +
|- id="Glacierwatch Base"
 +
| Glacierwatch Base
 +
|
 +
* 810 x [[Wood]]
 +
* 648 x [[Junk]]
 +
* 122 x [[High Quality Alloys]]
 +
* 810 x [[High Quality Electronic Parts]]
 +
| [[File:Base glacierwatch.png|320px]]
 +
|- id="Hangars"
 +
| Hangars
 +
|
 +
* 810 x [[Wood]]
 +
* 648 x [[Junk]]
 +
* 122 x [[High Quality Alloys]]
 +
* 810 x [[High Quality Electronic Parts]]
 +
| [[File:Hangars base.png|320px]]
 +
|- id="Homeland"
 +
| Homeland
 +
|
 +
* 810 x [[Wood]]
 +
* 648 x [[Junk]]
 +
* 122 x [[High Quality Alloys]]
 +
* 810 x [[High Quality Electronic Parts]]
 +
| [[File:Homeland_T5_Base.png|320px]]
 +
|- id="Large Church"
 +
| Large Church
 +
|
 +
* 810 x [[Wood]]
 +
* 648 x [[Junk]]
 +
* 122 x [[High Quality Alloys]]
 +
* 810 x [[High Quality Electronic Parts]]
 +
| [[File:Largechurch.png|320px]]
 +
|- id="Military Base"
 +
| Military Base
 +
|
 +
* 810 x [[Wood]]
 +
* 648 x [[Junk]]
 +
* 122 x [[High Quality Alloys]]
 +
* 810 x [[High Quality Electronic Parts]]
 +
| [[File:MilitaryBase.png|320px]]
 +
|- id="Military Depot"
 +
| Military Depot
 +
|
 +
* 810 x [[Wood]]
 +
* 648 x [[Junk]]
 +
* 122 x [[High Quality Alloys]]
 +
* 810 x [[High Quality Electronic Parts]]
 +
| [[File:MilitaryDepot.png|320px]]
 +
|- id="NCR Bunker"
 +
| NCR Bunker
 +
|
 +
* 810 x [[Wood]]
 +
* 648 x [[Junk]]
 +
* 122 x [[High Quality Alloys]]
 +
* 810 x [[High Quality Electronic Parts]]
 +
| [[File:NCRbunker.png|320px]]
 +
|- id="Presidential Shelter"
 +
| Presidential Shelter
 +
|
 +
* 810 x [[Wood]]
 +
* 648 x [[Junk]]
 +
* 122 x [[High Quality Alloys]]
 +
* 810 x [[High Quality Electronic Parts]]
 +
| [[File:PresidentShelter.png|320px]]
 +
|- id="Slavery Base"
 +
| Slavery Base
 +
|
 +
* 810 x [[Wood]]
 +
* 648 x [[Junk]]
 +
* 122 x [[High Quality Alloys]]
 +
* 810 x [[High Quality Electronic Parts]]
 +
| [[File:Slavery_Base_T5_Base.png|320px]]
 +
|- id="Streets"
 +
| Streets
 +
|
 +
* 810 x [[Wood]]
 +
* 648 x [[Junk]]
 +
* 122 x [[High Quality Alloys]]
 +
* 810 x [[High Quality Electronic Parts]]
 +
| [[File:Streets base.png|320px]]
 +
|- id="Underground Station"
 +
| Underground Station
 +
|
 +
* 810 x [[Wood]]
 +
* 648 x [[Junk]]
 +
* 122 x [[High Quality Alloys]]
 +
* 810 x [[High Quality Electronic Parts]]
 +
| [[File:UndergroundStationMKI.png|320px]]
 +
|- id="Underground Station MKII"
 +
| Underground Station MKII
 +
|
 +
* 810 x [[Wood]]
 +
* 648 x [[Junk]]
 +
* 122 x [[High Quality Alloys]]
 +
* 810 x [[High Quality Electronic Parts]]
 +
| [[File:UndergroundStationMKII.png|320px]]
 +
|}
 +
|}
  
====Tier 5====
+
=== Designing your own base ===
Patreon bases(tier 4)
 
#Military Base
 
#Enclave Depot
 
#President shelter
 
#NCR bunker
 
#Homeland
 
#Underground station
 
#Military Depot
 
#Advanced outpost
 
#Slavery base
 
#Underground station MK.II
 
#Brotherhood of Steel outpost
 
#Cave labs
 
#Large church
 
#Garrison
 
#Glacierwatch base
 
  
<gallery caption="T5 Bases Gallery" widths="350px" heights="300px" perrow="7">
+
The mapper tool, now in a much improved version 2.0, is available to all players. Everyone is welcome to design their own base and submit it. For more information, see [https://discord.com/channels/360781249616412672/364074205827825674/1403729698038747188 this Discord message].
File:MilitaryBase.png|Military Base (New World Military Base)
 
File:EnclaveDepot.png|Enclave Depot
 
File:PresidentShelter.png|President shelter
 
File:NCRbunker.png|NCR bunker
 
File:Homeland_T5_Base.png|Homeland
 
File:UndergroundStationMKI.png|Underground station
 
File:MilitaryDepot.png|Military Depot
 
File:AdvancedOutpost.png |Advanced outpost
 
File:Slavery_Base_T5_Base.png|Slavery base (Mesa Negra labour camp)
 
File:UndergroundStationMKII.png|Underground station MK.II (Bunker Delta)
 
File:BoS_Outpost_T5_Base.png|Brotherhood of Steel outpost
 
File:Largechurch.png|Large church
 
File:Base garrison.png|Garrison
 
File:Base glacierwatch.png|Glacierwatch
 
</gallery>
 
  
 +
= Base management =
  
====Tier 6====
+
To access the base management menu, press <code>Enter</code> to toggle the message bar, type <code>'''~base'''</code>, and hit <code>Enter</code> again to confirm.
Base with T4 machinery or map to interplay
 
#Semi High Tech Cave
 
<gallery caption="T6 Bases Gallery" widths="350px" heights="300px" perrow="7">
 
File:Semi_High-tech_Cave_T6_Base.jpg|Semi High-tech Cave (Cave labs)
 
</gallery>
 
  
===Premade Bases===
+
The menu allows you to customize your base in several ways: you can add objects (lockers, decorations, and even an [[Advanced Workbench]]), ask the base to automatically populate (according to the rules you set) your containers with items that are currently on the ground, and enable other characters to access it. And if you decide that you don't need one of your bases anymore, there's also an option to destroy it.
  
Any character of any level who is not already in a faction can start one ('''Need to confirm a faction is needed for these bases'''). This can be done by buying your first base. If you are already part of a faction (such as Vault City, BoS, Enclave, Mordinos, another player's faction, etc.), you will not be able to buy a base. You must first leave your previous faction before you can start or join another faction's base. Once a character starts a faction, they automatically become its leader. Only the faction leader can buy additional bases for that faction. However, each player can build their own base if they have a map bought by another character or looted.
+
== Base location sharing ==
  
==== The [[Cave Base]]====
+
If you wish to grant access to one of your bases to another character, you can do so via map access objects.  
[[File:Base-cave-medium.jpg|thumb|The ''Cave'' base]]
 
* '''Cost:''' 33k caps
 
* '''DIY Option:''' No
 
* '''Towns:''' [[Klamath]], [[Redding]], [[Junktown]]
 
* '''0 parking spots'''
 
'''The Cave''', really easy to defend but a bit small. It is divided into two parts: the cliff side with a cave entrance on an empty desert map, and inside of the cave itself. It contains the usual [[crafting]] tools ([[Workbench]], [[still]]), a [[brahmin pen]] and only '''3 lockers'''. It's not a cost effective base since Depot has more containers and is sold at the same price, but the cave does have one advantage: it's very easy to defend because you just have to put [[mercs]] or [[Slavery|slaves]] in front of the tiny cave entrance. The cave is the only base you can purchase from all three of the base sellers. Because of this, the Cave is one of the most varied bases around as it can be purchased almost anywhere for a measly 33k caps.
 
  
==== The [[Depot Base]] ====
+
A map access object can be either a stationary object that you built in your base and designated as such, or a map item that you created by copying the location of your base onto an Empty Map.  
[[File:Base-depot-medium.jpg|thumb|The ''Depot'' base]]
 
* '''Cost:''' 30k caps for pre-built Depot
 
* '''DIY Option:''' Yes
 
* '''Towns:''' [[Klamath]]
 
'''Depot''' is a small outpost, with 3 lockers, 2 desks (one looks like a [[workbench]]), 2 shelves, and 2 table. '''9 containers total''' when you consider it also has a [[workbench]] with the standard toolboard for small storage above it and a [[still]].  There's also a [[brahmin pen]] containing one [[brahmin]]. On the map, you can find [[wood]] and [[flint]] (does not replenish). It's a good and cheap base, and the spawn is straight below the door and chairs outside.  Guards can be placed to the far right of the spawn, near the trees. They will have the small spawn area directly in their sight.  Base locations seem to typically be somewhere to the West of Klamath.  The Depot is sold in Klamath, and is the same price as the Cave, yet offers considerably more in terms of storage space. Depot can be purchased from the base seller [[Smiley]] in Klamath. He is located in the bar and hotel at the Main entrance.
 
  
==== The [[Scrapheap Base]]====
+
If you don't have any Empty Maps, you can craft one. The requirements are as follows: [[Advanced Workbench]], [[level]] 50, Crafting 150%, 3 x [[Fibers]], 3 x [[High Quality Fibers]].
[[File:Base-scrapheap-medium.jpg|thumb|The ''Scrapheap'' base ]]
 
* '''Cost:''' 70k caps for pre-built Scrapheap
 
* '''DIY Option:''' Yes
 
* '''Towns:''' [[Redding]]
 
'''Scrapheap''' is a popular base costing 70 000 caps. It is larger than Depot or Cave. Its location is often between Redding and Broken Hills. It contains '''5 lockers''', a [[workbench]], a [[still]] and a [[brahmin pen]]. The Scrapheap offers a low amount of resources when compared to other bases, with the Cave being on similar grounds yet having a bigger brahmin pen and more brahmin than both Depot and Cave. Scrapheap is Redding's specialty base. It is sold from the Redding base seller who is located in the Malamute Saloon, which is above the Doctors building.
 
  
==== The [[Outpost Base]]====
+
To set up a stationary map access object:
[[File:Factionbase-theoutpost.jpg|thumb| The ''Outpost'' base]]
 
* '''Cost:''' 130k caps for pre-built Outpost
 
* '''DIY Option:''' Yes
 
* '''Towns:''' [[Junktown]]
 
A pre-built '''outpost''' is the most expensive base, second only to the bunker. It is very easy to defend because it is surrounded by walls, and has three buildings plus two tents, and is probably the most popular base amongst most players. Its location on the [[world map]] will often be between [[NCR]] and [[Junktown]]. It has 10 containers, a [[workbench]], a [[still]], a water pipe, a well, [[fibers]] plants, and a larger brahmin pen with more brahmins than other bases. New characters can shovel more poo in peace. It's a large map with plenty of space on the ground to lay out rows of important items. The Outpost base is the speciality base sold from the Junktown base seller, who is located in the very first building after entering Junktown via the south gate.
 
  
==== [[Trapper Camp Base]] ====
+
#Place 1 x [[Junk]], [[Wood]], or [[Metal Parts]] in your inventory.
[[File:Base-trapper-camp.jpg|thumb| The ''Trapper Camp'' base]]
+
#Use the <code>~base</code> command.
* '''Cost:''' 50k caps for pre-built Trapper Camp
+
#From the menu that appears, choose the [Build] option.
* '''DIY Option:''' Yes
+
#Select any object to build it.
* '''Towns:''' [[Klamath]]
+
#Select "set as a map access object" from the list that appears once the object has been built...
* '''Car parking slots:''' 10
+
...and you're done! Anyone that interacts with the object you just built will gain access to the base it's in. You can use the [[Science]] skill on the object to remove its ability to grant map access.
  
==== [[Gas Station Camp Base]] ====
+
To copy the location of your base onto an Empty Map:
[[File:Base-gasstation-camp.jpg|thumb| The ''Gas Station Camp'' base]]
 
* '''Cost:''' 50k caps for pre-built Gas Station Camp
 
* '''DIY Option:''' No
 
* '''Towns:''' [[Redding]]
 
  
==== [[Old Bunker Base]]====
+
#Set up a stationary map access object following the instructions above.
[[File:Base-old-bunker-outside.jpg|thumb| The ''Old Bunker'' base, outside]]
+
#Place an Empty Map in your inventory.
[[File:Base-old-bunker-inside.jpg|thumb| The ''Old Bunker'' base, inside]]
+
#Left-click and hold the map access object.
* '''Cost:''' 350k caps, base available via [[Abandoned Bunker]] quest
+
#Choose the backpack icon from the drop-down menu that appears.
* '''DIY Option:''' No
+
#Left-click the Empty Map...
* '''Towns:''' Unknown, base available via [[Abandoned Bunker]] quest
+
...and you're done! Any character that uses the map will gain access to your base, or bases (an Empty Map can store up to 10 locations).
The '''bunker''' is by far the most expensive base. While the outside part of the map is very difficult to defend, an enemy will have a very difficult time getting to the inside of a well-guarded bunker. It has fifteen lockers, a crate near its [[still]], two computers that contain [[Electronic Parts|electronic parts]], four private rooms in the back with showers, a [[waterpipe]], a broken Mr Handy robot, a broken elevator, and wall safes that are often overlooked. The room with four lockers is locked with a [[Pass key (Yellow)|yellow pass key]], making it safer to store your valuables in the event of a raid, for a total of '''23 storage containers''' plus a [[workbench]]. It houses a large conference room with a big-screen video display toward the back for those important meetings. Besides its massive amount of storage space, the mouth of the bunker opens into a small mine with [[Iron Ore|iron ore]] and [[minerals]], making this by far the best base money can buy. Oddly enough, the base has no brahmin pen.
 
  
= Managing a base =
+
'''WARNING:''' If a map access object gets blown up with explosives, its associated base will be deleted. It is highly recommended to disable map access by using the Science skill on the object as soon as it is no longer needed.
  
Bases can be shared, can build storage items, decoration items, as well as Patreon benefits like teleporters.
+
The above guide is also available in video form at [https://www.youtube.com/watch?v=MB51i8ESe6I https://www.youtube.com/watch?v=MB51i8ESe6I].
 
 
Use the '''~base''' command to access most of these functions.
 
 
 
See [[EBS]] for a guide on the Easy Base Sorting system
 
 
 
'''Private Bases Guide: '''https://www.youtube.com/watch?v=MB51i8ESe6I
 
  
 
== Interior decoration ==
 
== Interior decoration ==
  
In every base you have access to (you can see its location on the [[world map]]) you can build and destroy workbenches, containers and decorations.
+
Every base you can see on the [[world map]] allows you to build workbenches, containers, and decorations.
  
On containers and doors you can put [[Lock]] or [[Fingerlock]], such an object cannot be destroyed until the lock is broken.
+
Doors and containers inside a base can be secured using [[Lock]]s or [[Fingerlock]]s, which also protects those objects from accidentally getting deleted.
  
 
=== Workbenches ===
 
=== Workbenches ===
 +
 
1. [[Workbench]], cost:
 
1. [[Workbench]], cost:
 
* 50x [[Metal Parts]]
 
* 50x [[Metal Parts]]
Line 388: Line 684:
  
 
=== Containers ===
 
=== Containers ===
 +
 
Each container costs 1 [[Wood]], or 1 [[Junk]], or 1 [[Metal Parts]].<br>
 
Each container costs 1 [[Wood]], or 1 [[Junk]], or 1 [[Metal Parts]].<br>
 
You can choose whether you want to allow the objects to be walked or shot through.<br>
 
You can choose whether you want to allow the objects to be walked or shot through.<br>
Line 394: Line 691:
 
[[File:Containers.jpg|Containers|]]
 
[[File:Containers.jpg|Containers|]]
  
 +
{| style="border: none; font-size: 90%;"
 +
|-
 +
| style="vertical-align: top; padding-right: 2em;" |
 
1. Fridge<br>
 
1. Fridge<br>
2. Ice box(L)<br>
+
2. Ice box (L)<br>
3. Ice box(R)<br>
+
3. Ice box (R)<br>
4. Footlocker(L)<br>
+
4. Footlocker (L)<br>
5. Footlocker(R)<br>
+
5. Footlocker (R)<br>
6. Rusty Footlocker(L)<br>
+
6. Rusty Footlocker (L)
7. Rusty Footlocker(R)<br>
+
| style="vertical-align: top; padding-right: 2em;" |
8. Locker(L)<br>
+
7. Rusty Footlocker (R)<br>
9. Locker(R)<br>
+
8. Locker (L)<br>
10. Rusty Locker(L)<br>
+
9. Locker (R)<br>
11. Rusty Locker(R)<br>
+
10. Rusty Locker (L)<br>
12. Wooden Crate<br>
+
11. Rusty Locker (R)<br>
 +
12. Wooden Crate
 +
| style="vertical-align: top; padding-right: 2em;" |
 
13. Wooden Chest<br>
 
13. Wooden Chest<br>
14. Bookcase(L)<br>
+
14. Bookcase (L)<br>
15. Bookcase(R)<br>
+
15. Bookcase (R)<br>
16. Large Ammo Crate(L)<br>
+
16. Large Ammo Crate (L)<br>
17. Large Ammo Crate(R)<br>
+
17. Large Ammo Crate (R)<br>
18. Small Ammo Crate(L)<br>
+
18. Small Ammo Crate (L)
19. Small Ammo Crate(R)<br>
+
| style="vertical-align: top; padding-right: 2em;" |
 +
19. Small Ammo Crate (R)<br>
 
20. Safe<br>
 
20. Safe<br>
 
21. Poor Box<br>
 
21. Poor Box<br>
 
22. Desk<br>
 
22. Desk<br>
 
23. Trash Bin<br>
 
23. Trash Bin<br>
24. Wooden Box<br>
+
24. Wooden Box
 +
| style="vertical-align: top;" |
 
25. Wardrobe<br>
 
25. Wardrobe<br>
 
26. Box<br>
 
26. Box<br>
 
27. Box 2<br>
 
27. Box 2<br>
 
28. Box 3<br>
 
28. Box 3<br>
29. Box 4<br>
+
29. Box 4
 +
|}
  
 
=== Decorations ===
 
=== Decorations ===
 +
 
Each decoration costs 1 [[Wood]], or 1 [[Junk]], or 1 [[Metal Parts]].<br>
 
Each decoration costs 1 [[Wood]], or 1 [[Junk]], or 1 [[Metal Parts]].<br>
You can choose whether you want to allow the objects to be walked or shot through.<br>
+
You can choose whether you want to allow the objects to be walked/shot through.<br>
 
The [[Engineering]] skill can be used to delete any unwanted decorations.
 
The [[Engineering]] skill can be used to delete any unwanted decorations.
  
 +
{| style="border: none; font-size: 90%;"
 +
|-
 +
| style="vertical-align: top; padding-right: 2em;" |
 
1. Long Planks<br>
 
1. Long Planks<br>
 
2. Long Planks 2<br>
 
2. Long Planks 2<br>
Line 437: Line 746:
 
7. Wooden Support<br>
 
7. Wooden Support<br>
 
8. Wooden Support 2<br>
 
8. Wooden Support 2<br>
9. Wooden Support 3<br>
+
9. Wooden Support 3
 +
| style="vertical-align: top; padding-right: 2em;" |
 
10. Wooden Support 4<br>
 
10. Wooden Support 4<br>
 
11. Chair<br>
 
11. Chair<br>
Line 446: Line 756:
 
16. Chair 6<br>
 
16. Chair 6<br>
 
17. Chair 7<br>
 
17. Chair 7<br>
18. Chair 8<br>
+
18. Chair 8
 +
| style="vertical-align: top; padding-right: 2em;" |
 
19. Chair 9<br>
 
19. Chair 9<br>
 
20. Stone Bench<br>
 
20. Stone Bench<br>
Line 455: Line 766:
 
25. Big Table<br>
 
25. Big Table<br>
 
26. Army Bed<br>
 
26. Army Bed<br>
27. Trible Bed<br>
+
27. Tribal Bed
28. Trible Bed 2<br>
+
| style="vertical-align: top; padding-right: 2em;" |
29. Trible Bed 3<br>
+
28. Tribal Bed 2<br>
30. Trible Bed 4<br>
+
29. Tribal Bed 3<br>
 +
30. Tribal Bed 4<br>
 
31. Lamp<br>
 
31. Lamp<br>
 
32. Street Lamp<br>
 
32. Street Lamp<br>
Line 464: Line 776:
 
34. Vault Camp<br>
 
34. Vault Camp<br>
 
35. Computer<br>
 
35. Computer<br>
36. Computer 2<br>
+
36. Computer 2
 +
| style="vertical-align: top;" |
 
37. Screen<br>
 
37. Screen<br>
 
38. Console<br>
 
38. Console<br>
Line 473: Line 786:
 
43. Junk<br>
 
43. Junk<br>
 
44. Trash Bin<br>
 
44. Trash Bin<br>
45. Tire<br>
+
45. Tire
 +
|}
 +
 
 +
*'''Weapons dummy''' and '''armor dummy''' are currently disabled.
  
=== Weapons Dummy ===
+
== Loot sorting automation ==
Temporarily disabled.
+
 
 +
The '''Easy Base Sorting''' system ('''EBS''') allows you to set per-container rules for automatic distribution of loot so that it can then distribute any loot you drop on the ground for you semi-automatically.
 +
 
 +
To access EBS, use the <code>~base</code> command, wait for a dialog window to appear, then click [Login] → [Password] → [EBS].
 +
 
 +
This will present you with five options. Here's what they do:
 +
 
 +
*[Information] displays some basic information about the system;
 +
*[Edit Container] allows you to edit containers (one at a time);
 +
*[Wipe.exe] distributes all of the items currently on the ground to their respective containers according to the rules you've set. If there is more than one container that an item could go into, the container with the lowest ID (i.e. the one that was created first) will be used.
 +
*[Back] takes you to the previous menu.
 +
*[Exit] closes the dialog window.
 +
 
 +
{| style="border: none;
 +
|-
 +
| style="vertical-align: top;" | [[File:Hex marking.jpg]]
 +
| style="vertical-align: top;" |
 +
*If you wish to edit a container, you must first select it by marking the hex, or one of the hexes, that the container occupies.
 +
*If the container has either the "can't be walked on" or "can't be shot through" property enabled, the correct hex to mark will display an X in the middle when you try to step on it.
 +
*To mark a hex, press and hold the left alt key, left-click the hex you wish to mark, and then select one of the commands (Attack, Defend, or Move) from the menu that appears.
 +
|}
 +
Selecting the [Edit Container] option allows you to perform several operations on the currently selected container: you can (re)name it, set custom rules for it, or reset it and start over.
 +
{| style="border: none;"
 +
|-
 +
| style="vertical-align: top; padding-left: 0;" |
 +
<div style="margin: 0; padding: 0; line-height: 1.2;">
 +
[[File:Marked and labeled container.jpg|frameless|border|150px|link=]]
 +
<br>
 +
<small>A marked and labeled box</small>
 +
</div>
 +
| style="vertical-align: top;" |
 +
*[Rename container] lets you set a custom name for the marked container that will display on hover.
 +
*If you don't name the container, it will instead display the custom rules that were applied to it as its label.
 +
*To undo the renaming, simply use the "Rename container" option again without providing a new name.
 +
*Note that resetting the container will not clear its custom label.
 +
|}
 +
 
 +
[Set Global Rule] allows you to select a category of items, such as [[drugs]] or [[ammo]] that will be placed in the container. Note that rare items (such as the [[Water Chip]]) are separate from rare parts (such as [[Unique Plasma Parts]], and that [[Armor#Body armor|body armor]] is separate from [[Armor#Headgear|helmets]].
 +
 
 +
[Set Rule 1], [Set Rule 2], [Set Rule 3], [Set Rule 4], and [Set Rule 5] allow you to assign a specific item (rather than a group of items) to the container. The item you wish to assign to the container must be in your active hand slot for this  to work.
 +
 +
[Set Tier] allows you to relegate all items of a specific tier to the container.
 +
 
 +
[Set Minimum Rank] allows you to exclude items based on the sum of their perk ranks. The value has to be between 1 and 56. Keep in mind that rank F = 1, rank E = 2, rank D = 3, rank C = 4, rank B = 5, rank A = 6, rank S = 7, rank S+ = 8.
 +
 
 +
[Reset Container] removes all of the rules from the container. The custom name you gave it will remain unchanged.
 +
 
 +
Once you're done setting up the containers, drop your loot on the ground and execute [Wipe.exe] to distribute the items to their assigned containers.
 +
 
 +
'''Note:''' Since [[vehicle]] trunks are containers, it is possible to modify them using the EBS as well. To find the correct hex to mark, simply have your character access the trunk and they will position themselves on an adjacent hex, facing the trunk's location.
 +
 
 +
The trunks that can be tricky to find are in the table below:
 +
{| class="mw-collapsible mw-collapsed wikitable"
 +
| Vehicle trunks&nbsp;
 +
|-
 +
|
 +
{| class="wikitable"
 +
! Vehicle !! Trunk location
 +
|-
 +
| Cockroach || [[File:Cockroach_Trunk.png|200px|]]
 +
|-
 +
| Scout || [[File:Scout_Trunk.png|200px|]]
 +
|-
 +
| Hummer || [[File:Hummer_Trunk.png|200px|]]
 +
|-
 +
| Police Car || [[File:Police_Car_Trunk.png|200px|]]
 +
|-
 +
| Corvega || [[File:Corvega_Trunk.png|200px|]]
 +
|}
 +
|}
  
=== Armor Dummy ===
+
== Base security ==
Temporarily disabled.
 
  
 +
*To avoid having your base raided, make sure you do not have any unwanted followers before you enter.
 +
*Use [[Fingerlock]]s to secure your valuables.
 +
*Consider putting some defenses (such as [[mercs]]) around the perimeter in case a [[Cases#Mad Scientist Case|Mad Scientist]] pays you a visit.
 +
*Try not to die while carrying an [[Empty Map]] that contains the coordinates of your base(s).
  
= Base Rape =
+
== World map color ==
* '''Base rape''' is a term used to describe leading an unknown or untrustworthy person to a base who after gaining access empties it out for personal gain.
 
  
= Base Color on Worldmap =
 
 
Bases' world map icons change color as follows:
 
Bases' world map icons change color as follows:
*There is a player inside = Pink
+
*There is a player inside = pink
*There is a companion inside = Yellow
+
*There is a companion inside = yellow
*There is a car inside = Cyan
+
*There is a car inside = cyan
*There is a car and a companion inside = Orange
+
*There is a car and a companion inside = orange
*There is a car and a player inside = Purple
+
*There is a car and a player inside = purple
*There is a companion and a player inside = Blue
+
*There is a companion and a player inside = blue
 
*There is a companion and a player and a car inside = black
 
*There is a companion and a player and a car inside = black
*The base is empty = Gray
+
*The base is empty = gray
  
 
[[Category:Factions]]
 
[[Category:Factions]]
 
[[Category:Locations]]
 
[[Category:Locations]]

Latest revision as of 23:23, 26 April 2026

Bases are private locations established and controlled by individual players. They provide a safe space to store loot and relax that cannot normally be accessed by anyone the owner did not invite.

Bases in FOnline 3 have come a long way and some of the old info floating around may no longer apply.

Most bases can be created anywhere using specialized items that can be either crafted, looted, or purchased.

Faction leaders can convert their private bases into faction bases, which allows them to be automatically shared with faction members; see player-driven factions for details.

Basic information

In FOnline 3, bases start in the form of a map item, or a craftable base creation kit, that can be used in any empty randomly generated map to transform it into a base. Once you've chosen the location and used the map, a construction site for the base is established to which you must then deliver materials to complete the construction process. If you're establishing a tier I base using a base creation kit, the resource collection phrase is skipped and your base is instantly ready to use.

There are several ways to get your hands on an itemized base:

  • New characters can get a free Folded Tent, which lets them set up a tier I "Tent" base, by completing the quest A Tent in the Wasteland.
  • All tier I bases can be established using base creation kits that can be cheaply crafted once your character reaches level 24 provided your Crafting skill is above 50%, see the Tier I section below for details.
  • Tier I, II, and III bases can be bought for 10,000, 25,000, and 50,000 local currency respectively from Construction Foreworkers in NCR, New Vault City, and San Francisco.
  • Tier IV and V bases can be obtained as rewards for supporting the game.
  • All base tiers can drop from the sources with a percentage value in the loot table's "base map" column.
Base map cost by tier
Tier Image Cost
I
T1 base map.png 10,000 currency
II
T2 base map.png 25,000 currency
III
T3 base map.png 50,000 currency
IV
T4 base map.png random drop only
V
T5 base map.png random drop only

Once you have an itemized base, move to your desired location on the world map, enter it, and then immediately use the base map. This will either create your base or set up a construction site, depending on the item you used. If you used a map to create a construction site, you will need to gather enough resources to finish the construction. The resources can be dropped anywhere on the construction site. Each construction site has a bulletin-board on an A-stand that tracks your progress. When everything is ready, talk to the construction worker to finalize the setup by naming your new base, but make sure that there aren't any valuable items on the ground first as everything on the map will be wiped!

Bulletinboard.jpg

Legacy premade bases

In the old days, bases were inseparably tied to the faction mechanic and could only be purchased by a group of players who wished to establish a faction. While this is no longer true, some remnants of the old system remain available to players who crave for a "blast from the past" experience.

Legacy premade bases don't require gathering resources for their construction; you simply pay a fee and get a ready-to-use base right away. The catch is that the selection of bases is very limited, they don't let you pick the spot where you want them placed (instead, they spawn in the general vicinity of where you bought them), and they do still require that you establish a faction at the moment of purchase.

There are three trapper NPCs that sell premade bases, mostly caves, for between 30K and 50K of local currency:

  • Smiley in Klamath (Downtown, Buckner House)
  • Hurl in Redding (Malamute Saloon)
  • Earl in Junktown (Bar just south-east of the hospital building)

Additionally, if you're looking for something truly exceptional, the Old Bunker premade base is also still available for 350,000 units of the faction currency that Necropolis uses. And it too will require a faction to purchase.

Available bases

This section contains a complete list of all the bases currently available to FOnline 3 players.

Tier I

Tier I bases have one parking spot and do not require a map; you can simply craft their their base creation kits, such as the Folded Tent or Patch Kit, and use those instead, which lets you skip the material gathering process.

Expand to see the full list of T1 base kits and their crafting requirements 
Item Base Crafting
requirements
Required materials
Folded Tent.png

Folded Tent
Tent (image) Crafting 50%
Level 24
Workbench
5 x Brahmin Hide
1 x Rope
Folded Tent.png

Hollowmaker Tools
Cave (image) Crafting 50%
Level 24
Workbench
5 x Wood
1 x Shovel
Folded Tent.png

Patch Kit
Ruins (image) Crafting 50%
Level 24
Workbench
5 x Metal Parts
1 x Lock
Folded Tent.png

Scrapshaper Kit
Workshop (image) Crafting 50%
Level 24
Workbench
5 x Junk
1 x Move Amplifier
Folded Tent.png

Trackshaper Tool
Station (image) Crafting 50%
Level 24
Workbench
5 x Alloys
1 x Wrench

New characters can get a free Folded Tent for completing the starter quest A Tent in the Wasteland.

If you prefer to instead use a map you've found/purchased, the materials required to construct the bases are listed below.

Expand to see the full list of T1 bases (with pictures) 
Name Required materials
Cave Cave T1 Base.png
Ruins Ruins Hideout T1 Base.png
Station Base station.png
Tent Tent T1 Base.png
Workshop Base workshop.png

Tier II

Expand to see the full list of T2 bases (with pictures) 
Name Required materials
Safehouse Safehouse T2 Base.png
Small Bunker Small Bunker INSIDE T2 Base.jpg
Small Shelter Small Shelter T2 Base.png
Steelveil Tunnel Base steelveil tunnel.png
Verdant Hollow Base verdant hollow.png

Tier III

Note: Construction Foreworkers sell two somewhat similar but ultimately different T3 bases under the same name:

  • Cave HQ without tents outside and only one brahmin inside; called "Secret Cave" on the world map. It appears first on the list of T3 bases for sale. Marked as "v1" in the table below.
  • Cave HQ with two tents outside and two cows inside; appears as "Cave HQ" on the world map. Located at the bottom of the list of T3 bases for sale. Marked as "v2" in the table below.
Expand to see the full list of T3 bases (with pictures) 
Name Required materials
Basement Basement T3 Base.png
Blades HQ Blades HQ T3 Base.png
Camp HQ Factionbase-theoutpost.jpg
Cave HQ v1 Cave HQ (207) exterior.jpgCave HQ (207) interior.jpg
Cave HQ v2 Cave HQ (75) exterior.jpgCave HQ (75) interior.jpg
Church Church T3 Base.png
Depot Base-depot-medium.jpg
Gas Station Base-gasstation-camp.jpg
Hazmat Den Base hazmatden.png
Khans HQ Khans HQ T3 Base.png
Library Library T3 Base.png
Nuka-Cola Outpost Nuka Cola Outpost T3 Base.png
Parking Lot Parking Lot base.png
Scrapheap Scrapheap T3 Base.png
Small Cabin Small Cabin T3 Base.png
Storage Storage T3 Base.png
Temple Base temple.png
Trapper Camp Base-trapper-camp.jpg

Tier IV

Expand to see the full list of T4 bases (with pictures) 
Name Required materials
Brotherhood of Steel Bunker Brotherhood of Steel bunker T4 Base.jpg
Casino Casino T4 Base.png
Cathedral Base cathedral.png
Enclave Bunker Enclave Bunker T4 Base.png
NCR Port NCRport.png
Old Bunker
(quest-exclusive)
Old Bunker OUTSIDE T4 Base.png
Ruined Jail Ruined Jail T4 Base.png
Trackside Nexus Base trackside nexus.png
Vault Vault T4 Base.png
Vault City Outpost VaultCityOutpost.png

Tier V

Expand to see the full list of T5 bases (with pictures) 
Name Required materials
Advanced Outpost AdvancedOutpost.png
Airport Airport base.png
Brotherhood of Steel Outpost BoS Outpost T5 Base.png
Cave Labs Semi High-tech Cave T6 Base.jpg
Enclave Depot EnclaveDepot.png
Garrison Base garrison.png
Glacierwatch Base Base glacierwatch.png
Hangars Hangars base.png
Homeland Homeland T5 Base.png
Large Church Largechurch.png
Military Base MilitaryBase.png
Military Depot MilitaryDepot.png
NCR Bunker NCRbunker.png
Presidential Shelter PresidentShelter.png
Slavery Base Slavery Base T5 Base.png
Streets Streets base.png
Underground Station UndergroundStationMKI.png
Underground Station MKII UndergroundStationMKII.png

Designing your own base

The mapper tool, now in a much improved version 2.0, is available to all players. Everyone is welcome to design their own base and submit it. For more information, see this Discord message.

Base management

To access the base management menu, press Enter to toggle the message bar, type ~base, and hit Enter again to confirm.

The menu allows you to customize your base in several ways: you can add objects (lockers, decorations, and even an Advanced Workbench), ask the base to automatically populate (according to the rules you set) your containers with items that are currently on the ground, and enable other characters to access it. And if you decide that you don't need one of your bases anymore, there's also an option to destroy it.

Base location sharing

If you wish to grant access to one of your bases to another character, you can do so via map access objects.

A map access object can be either a stationary object that you built in your base and designated as such, or a map item that you created by copying the location of your base onto an Empty Map.

If you don't have any Empty Maps, you can craft one. The requirements are as follows: Advanced Workbench, level 50, Crafting 150%, 3 x Fibers, 3 x High Quality Fibers.

To set up a stationary map access object:

  1. Place 1 x Junk, Wood, or Metal Parts in your inventory.
  2. Use the ~base command.
  3. From the menu that appears, choose the [Build] option.
  4. Select any object to build it.
  5. Select "set as a map access object" from the list that appears once the object has been built...

...and you're done! Anyone that interacts with the object you just built will gain access to the base it's in. You can use the Science skill on the object to remove its ability to grant map access.

To copy the location of your base onto an Empty Map:

  1. Set up a stationary map access object following the instructions above.
  2. Place an Empty Map in your inventory.
  3. Left-click and hold the map access object.
  4. Choose the backpack icon from the drop-down menu that appears.
  5. Left-click the Empty Map...

...and you're done! Any character that uses the map will gain access to your base, or bases (an Empty Map can store up to 10 locations).

WARNING: If a map access object gets blown up with explosives, its associated base will be deleted. It is highly recommended to disable map access by using the Science skill on the object as soon as it is no longer needed.

The above guide is also available in video form at https://www.youtube.com/watch?v=MB51i8ESe6I.

Interior decoration

Every base you can see on the world map allows you to build workbenches, containers, and decorations.

Doors and containers inside a base can be secured using Locks or Fingerlocks, which also protects those objects from accidentally getting deleted.

Workbenches

1. Workbench, cost:

2. Advanced Workbench, cost:

3. Remove ALL workbenches

Containers

Each container costs 1 Wood, or 1 Junk, or 1 Metal Parts.
You can choose whether you want to allow the objects to be walked or shot through.
The Engineering skill can be used to delete any unwanted containers.

Containers.jpg

1. Fridge
2. Ice box (L)
3. Ice box (R)
4. Footlocker (L)
5. Footlocker (R)
6. Rusty Footlocker (L)

7. Rusty Footlocker (R)
8. Locker (L)
9. Locker (R)
10. Rusty Locker (L)
11. Rusty Locker (R)
12. Wooden Crate

13. Wooden Chest
14. Bookcase (L)
15. Bookcase (R)
16. Large Ammo Crate (L)
17. Large Ammo Crate (R)
18. Small Ammo Crate (L)

19. Small Ammo Crate (R)
20. Safe
21. Poor Box
22. Desk
23. Trash Bin
24. Wooden Box

25. Wardrobe
26. Box
27. Box 2
28. Box 3
29. Box 4

Decorations

Each decoration costs 1 Wood, or 1 Junk, or 1 Metal Parts.
You can choose whether you want to allow the objects to be walked/shot through.
The Engineering skill can be used to delete any unwanted decorations.

1. Long Planks
2. Long Planks 2
3. Pole
4. Pole 2
5. Tree
6. Well
7. Wooden Support
8. Wooden Support 2
9. Wooden Support 3

10. Wooden Support 4
11. Chair
12. Chair 2
13. Chair 3
14. Chair 4
15. Chair 5
16. Chair 6
17. Chair 7
18. Chair 8

19. Chair 9
20. Stone Bench
21. Stone Tomb
22. Stone Kitchen
23. Wooden Small Table
24. Restaurant Table
25. Big Table
26. Army Bed
27. Tribal Bed

28. Tribal Bed 2
29. Tribal Bed 3
30. Tribal Bed 4
31. Lamp
32. Street Lamp
33. Fire Camp
34. Vault Camp
35. Computer
36. Computer 2

37. Screen
38. Console
39. Console 2
40. Camera
41. Mat
42. Mat 2
43. Junk
44. Trash Bin
45. Tire

  • Weapons dummy and armor dummy are currently disabled.

Loot sorting automation

The Easy Base Sorting system (EBS) allows you to set per-container rules for automatic distribution of loot so that it can then distribute any loot you drop on the ground for you semi-automatically.

To access EBS, use the ~base command, wait for a dialog window to appear, then click [Login] → [Password] → [EBS].

This will present you with five options. Here's what they do:

  • [Information] displays some basic information about the system;
  • [Edit Container] allows you to edit containers (one at a time);
  • [Wipe.exe] distributes all of the items currently on the ground to their respective containers according to the rules you've set. If there is more than one container that an item could go into, the container with the lowest ID (i.e. the one that was created first) will be used.
  • [Back] takes you to the previous menu.
  • [Exit] closes the dialog window.
Hex marking.jpg
  • If you wish to edit a container, you must first select it by marking the hex, or one of the hexes, that the container occupies.
  • If the container has either the "can't be walked on" or "can't be shot through" property enabled, the correct hex to mark will display an X in the middle when you try to step on it.
  • To mark a hex, press and hold the left alt key, left-click the hex you wish to mark, and then select one of the commands (Attack, Defend, or Move) from the menu that appears.

Selecting the [Edit Container] option allows you to perform several operations on the currently selected container: you can (re)name it, set custom rules for it, or reset it and start over.

Marked and labeled container.jpg
A marked and labeled box

  • [Rename container] lets you set a custom name for the marked container that will display on hover.
  • If you don't name the container, it will instead display the custom rules that were applied to it as its label.
  • To undo the renaming, simply use the "Rename container" option again without providing a new name.
  • Note that resetting the container will not clear its custom label.

[Set Global Rule] allows you to select a category of items, such as drugs or ammo that will be placed in the container. Note that rare items (such as the Water Chip) are separate from rare parts (such as Unique Plasma Parts, and that body armor is separate from helmets.

[Set Rule 1], [Set Rule 2], [Set Rule 3], [Set Rule 4], and [Set Rule 5] allow you to assign a specific item (rather than a group of items) to the container. The item you wish to assign to the container must be in your active hand slot for this to work.

[Set Tier] allows you to relegate all items of a specific tier to the container.

[Set Minimum Rank] allows you to exclude items based on the sum of their perk ranks. The value has to be between 1 and 56. Keep in mind that rank F = 1, rank E = 2, rank D = 3, rank C = 4, rank B = 5, rank A = 6, rank S = 7, rank S+ = 8.

[Reset Container] removes all of the rules from the container. The custom name you gave it will remain unchanged.

Once you're done setting up the containers, drop your loot on the ground and execute [Wipe.exe] to distribute the items to their assigned containers.

Note: Since vehicle trunks are containers, it is possible to modify them using the EBS as well. To find the correct hex to mark, simply have your character access the trunk and they will position themselves on an adjacent hex, facing the trunk's location.

The trunks that can be tricky to find are in the table below:

Vehicle trunks 
Vehicle Trunk location
Cockroach Cockroach Trunk.png
Scout Scout Trunk.png
Hummer Hummer Trunk.png
Police Car Police Car Trunk.png
Corvega Corvega Trunk.png

Base security

  • To avoid having your base raided, make sure you do not have any unwanted followers before you enter.
  • Use Fingerlocks to secure your valuables.
  • Consider putting some defenses (such as mercs) around the perimeter in case a Mad Scientist pays you a visit.
  • Try not to die while carrying an Empty Map that contains the coordinates of your base(s).

World map color

Bases' world map icons change color as follows:

  • There is a player inside = pink
  • There is a companion inside = yellow
  • There is a car inside = cyan
  • There is a car and a companion inside = orange
  • There is a car and a player inside = purple
  • There is a companion and a player inside = blue
  • There is a companion and a player and a car inside = black
  • The base is empty = gray