Difference between revisions of "Crafting"

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'''Crafting''' allows players to create a brand new [[Items|items]] out of raw materials. To craft an item you'll need to have Crafting skill and the [[Resources|resources]] required to make the item. Crafting is one of the most important features in the [[FOnline: 3]] economy. Many players create characters whose sole purpose is mining, and crafting [[Items|items]].
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'''Crafting''' is the act of using [[crafting materials]] to create [[items]]. It plays a major role in the FOnline 3 economy.
 +
 
 +
It is also one of the [[skills]]. Many players create crafter alts: characters optimized specifically for crafting.
 +
 
 +
Investing your hard-earned skill points into Crafting progressively unlocks new crafting recipes.
 +
 
 +
Also, the higher your Crafting skill, the higher the initial amount of equipment experience points (Gear XP) your crafted items receive on average.
 +
 
 +
Items crafted in batches of 80+ have their [[Armor Perks|armor]]/[[Weapon perks|weapon]] perks upgraded by one rank. This bonus is separate from [[item luck]].
 +
 
 +
== Crafted Gear XP formula ==
 +
 
 +
Initial Gear XP calculation is a three-step process.
 +
 
 +
'''Step 1:''' Calculating the base amount of experience points (Base XP).
 +
 
 +
This is done via a random chance roll with a large spread, whose value is then multiplied by how many items you are creating and double the tier of the items.
 +
 
 +
<code>Base XP = Random(10000, 200000) * the number of items being crafted * item tier * 2</code>
 +
 
 +
For example, if you bulk-craft 100 tier II items, the Base XP will be a random value between 4,000,000 and 80,000,000.
 +
 
 +
'''Step 2:''' Calculating the character-specific XP increases (Bonus XP).
 +
 
 +
The following bonuses are added on top of the Base XP:
 +
 
 +
*The value of your Crafting skill multiplied by 1000
 +
*50,000 XP if you're using [[Cutters]];
 +
*100,000 XP if you're using [[MacGyver Set]];
 +
*10,000 XP for each point of [[Luck]] that you have;
 +
*1,000 XP for each point of [[Intelligence]] that you have;
 +
*5,000 XP extra for each point of [[Intelligence]] that you have if you have the [[Alien]] [[Class Perks|Class Perk]].
 +
 
 +
'''Step 3:''' The final calculation.
 +
 
 +
The total amount of experience points on your crafted gear (Crafted Gear XP) is determined by the following calculation:
 +
 
 +
<code>Crafted Gear XP = Base XP + Bonus XP</code>
 +
 
 +
=== Example ===
 +
 
 +
Let's assume that your Crafting skill is 100%, your [[Intelligence|INT]] is 5, your [[Luck|LK]] is 5, you're crafting 100 tier II items, you're not using any tools, and you're not an [[Alien]].
 +
 
 +
In step 1, your Base XP will be calculated as Random(10000, 200000) * 100 * 2 * 2 = Random(4000000, 80000000).<br>
 +
In step 2, your Bonus XP will be calculated as 100 * 1000 + 5 * 10000 + 5 * 1000 = 155,000.<br>
 +
In step 3, your Crafted Gear XP will be calculated as Random (4000000, 80000000) + 155,000 which means it can be any integer between 4,155,000 and 80,155,000.
 +
 
 +
== Crafting requirements ==
  
== Crafting Skill: Upgraded gear ==
+
Low-tier items require only the proper [[crafting materials]] and can be crafted by any character.
Second ability of Crafting skill is quality of crafted gear, means how many experience will be on crafted gear, also can be raised by modifications:
 
- Base: Random 1-2500
 
- Base: x amount of items you crafting(if 100 base will be 100-250000)
 
  
- Crafting multi: +1 per Crafting skill
+
As you move up the tier list, however, the requirements escalate: higher-tier items demand higher character levels, a higher Crafting skill, and a specific workbench that matches their tier:
- Crafting multi: +50 per Crafting tool mk.1
 
- Crafting multi: +100 per Crafting tool mk.2
 
- Crafting multi: +10 per [[Luck]]
 
- Crafting multi: +3 per [[Intelligence]]
 
- Crafting multi: +5 per [[Intelligence]] for [[Alien]]
 
- Crafting multi: /100
 
  
Exp on Gear: Base x Crafting multi
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*[[#Workbench|Workbench]] (T2)
 +
*[[#Advanced Workbench|Advanced Workbench]] (T3/T4)
 +
*[[#High Tech Workbench|High Tech Workbench]] (T5)
  
== Crafting Skill: Recipes ==
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A small number of items have their own dedicated legacy crafting machines:
On 50% Crafting you unlock:
 
*[[10mm AP]]
 
*[[.44 Magnum FMJ]]
 
*[[M3A1 "Grease Gun" SMG]]
 
*[[Hunting Rifle]]
 
*[[Scope]]
 
*[[Sawed-Off Shotgun]]
 
*[[Antidote]]
 
On 75% Crafting you unlock:
 
*[[Leather Armor]]
 
*[[Metal Armor]]
 
*[[Combat Armor]]
 
*[[HN Needler Cartridge]]
 
*[[HN AP Needler Cartridge]]
 
*[[12 ga. Slug Shotgun Shells]]
 
*[[12 ga. Flechette Shotgun Shells]]
 
*[[12 ga. EMP Shotgun Shells]]
 
*[[14mm AP]]
 
*[[.223 FMJ]]
 
*[[5mm JHP]]
 
*[[5mm AP]]
 
*[[7.62mm]]
 
*[[40mm Grenade]]
 
*[[Advanced Super-Burn Mix]]
 
*[[Flamethrower Fuel MKII]]
 
*[[Explosive Rocket]]
 
*[[Rocket AP]]
 
*[[ELECTRO Rocket]]
 
*[[RAD Rocket]]
 
*[[Small Energy Cell]]
 
*[[Micro Fusion Cell]]
 
*[[.44 Magnum Revolver]]
 
*[[Speed Loader]]
 
*[[.44 Magnum (Speed Load)]]
 
*[[Desert Eagle .44]]
 
*[[Extended Magazine]]
 
*[[Desert Eagle (Exp. Mag.)]]
 
*[[Scoped Hunting Rifle]]
 
*[[Tommy Gun]]
 
*[[Assault Rifle]]
 
*[[FN FAL]]
 
*[[Combat Shotgun]]
 
*[[Grenade pistol]]
 
*[[Laser_Pistol|Wattz 1000 Laser Pistol]]
 
*[[Lockpicks|Lockpick Set]]
 
On 100% Crafting you unlock:
 
*[[Assault Rifle (Exp. Mag.)]]
 
*[[Minigun]]
 
*[[Cattle Prod]]
 
*[[Stimpak]]
 
On 125% Crafting you unlock:
 
*[[Combat Leather Jacket]]
 
*[[Leather_Armor_Mark_II|Leather Armor MK.II]]
 
*[[Firegecko_Armor|Firegecko leather Armor]]
 
*[[Needler Pistol]]
 
*[[14mm Pistol]]
 
*[[.223 Pistol]]
 
*[[H&K P90c]]
 
*[[Sniper Rifle]]
 
*[[FN FAL HPFA]]
 
*[[FN FAL (Night Sight)]]
 
*[[XL70E3]]
 
*[[H&K CAWS]]
 
*[[Pancor Jackhammer]]
 
*[[M79 Grenade Launcher]]
 
*[[M16]]
 
*[[Improved Heaterchamber]]
 
*[[Incinerator]]
 
*[[Rocket Launcher]]
 
*[[ELECTRO Rocket Launcher]]
 
*[[M60]]
 
*[[Light Support Weapon]]
 
*[[Avenger Minigun]]
 
*[[Plasma_Pistol|Glock 86 Plasma Pistol]]
 
*[[Magneto-Laser Pistol]]
 
*[[Magnetic Field Targeting System]]
 
*[[Extended Capacitor Battery]]
 
*[[Plasma_Pistol_(Ext._Cap.)|Plasma Pistol (Ext. Cap.)]]
 
*[[Plasma SMG]]
 
*[[YK32 Pulse Pistol]]
 
*[[Laser_Rifle|Wattz 2000 Laser Rifle]]
 
*[[Laser Rifle (Ext. Cap.)]]
 
*[[Plasma_Rifle|Winchester P94 Plasma Rifle]]
 
*[[Solar Scorcher]]
 
*[[Gatling_Laser|L30 Gatling Laser]]
 
*[[Power Fist]]
 
*[[Upgraded Power Servos]]
 
*[[Mega Power Fist]]
 
*[[Laser Spear]]
 
*[[Ripper]]
 
*[[Improved Capacitor Battery]]
 
*[[Super Cattle Prod]]
 
*[[Grenade (Frag)]]
 
*[[Grenade (Plasma)]]
 
*[[Dynacord Stick]]
 
*[[Shock Grenade]]
 
*[[Dynamite]]
 
*[[Plastic Explosives]]
 
*[[Drug Antidote]]
 
*[[Healing Powder]]
 
*[[Super Stimpak]]
 
*[[RadAway]]
 
*[[Rad-X]]
 
*[[Mentats]]
 
*[[Buffout]]
 
*[[Psycho]]
 
*[[Jet]]
 
*[[After Burner gum]]
 
*[[Mutie]]
 
*[[Voodoo]]
 
*[[Expanded Lockpick Set]]
 
*[[Tool]]
 
*[[Supertool Kit]]
 
*[[Electronic Lockpick]]
 
On 150% Crafting you unlock:
 
*[[Metal_Armor_Mark_II|Metal Armor MK.II]]
 
*[[Heavy Armor]]
 
*[[Tesla Armor]]
 
*[[Inferno_Armor|Infernal Armor]]
 
*[[Metal_Armor_Mark_III|Hardened Metal Armor]]
 
*[[Combat_Armor_Mark_II|Combat Armor MK.II]]
 
*[[Brotherhood Armor]]
 
*[[Enclave Armor]]
 
*[[Desert Combat Armor]]
 
*[[NCR_Ranger_Armor|NCR Armor]]
 
*[[Vault City Armor]]
 
*[[12 ga. Gecko's Breath Shotgun Shells]]
 
*[[Motion Sensor]]
 
*[[Stealth Boy]]
 
On 160% Crafting you unlock:
 
*[[HN Heal Needler Cartridge]]
 
On 175% Crafting you unlock:
 
*[[40mm Grenade Fire]]
 
*[[40mm Grenade Ice Edition]]
 
*[[4.7mm Caseless]]
 
*[[2mm EC]]
 
*[[7.62mm AP]]
 
*[[Hypo]]
 
*[[Professional Tool Kit]]
 
*[[Electronic Lockpick MK.II]]
 
On 200% Crafting you unlock:
 
*[[.223 AP]]
 
*[[Electro Fusion Cells]]
 
  
 +
*[[Cigarettes]] can be crafted using the [[#Cigarette Maker|Cigarette Maker]]
 +
*[[Nuka-Cola]] can be crafted using the [[#Nuka-Cola Cart|Nuka-Cola Cart]]
 +
*[[Rot Gut]] can be crafted using the [[#Still|Still]]
  
== Links ==
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=== Blueprints ===
{|width="90%" align="center"
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{| class="tight-image-grid" style="float: left; margin-right: 1em;"
|align="center"|''Click on what you need !''
 
 
|-
 
|-
|colspan="3"|<br /><br />
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| [[File:Blueprint.png|thumb|T3 BP]]
 +
| [[File:Blueprints (T4).png|thumb|T4 BP]]
 
|-
 
|-
 +
| [[File:Blueprints (T5).png|thumb|T5 BP]]
 +
| [[File:Blueprints (T6).png|thumb|T6 BP]]
 +
|}
 +
'''Blueprints''' ('''BP'''/'''BPs''') are item-specific components required to craft all T3 and above items.
 +
 +
They drop mostly from [[dungeon]] and [[patrol]] NPCs, see the [[loot table]] for details.
 +
 +
Blueprints are color-coded by tier: T3 blueprints are blue; T4 blueprints are green; T5 blueprints are purple.
 +
 +
Blueprints are consumed during the crafting process, which means they allow you to use their associated crafting recipe only once.
 +
 +
<br>
 +
 +
=== Workbench ===
 +
<span id="Regular Workbench"></span>
 +
[[File:Sttable.gif|thumb|left|Workbench]]
 +
Regular (T2) Workbenches can be found in most guarded towns, but a much more efficient solution is to add one to your [[base]].
 +
 +
<div style="overflow: hidden;">
 +
*To set up a private Workbench:
 +
**Gather 50 [[Metal Parts]]
 +
**Use the <code>~base</code> command while inside one of your bases to open a base menu
 +
**Click Login -> Password -> Build -> Workbenches, and select it from the list
 +
**Your Workbench will be placed at your current location
 +
</div>
 +
<div style="clear: both;"></div>
  
{|width="90%" align="center"
+
<span id="Advanced Workbench"></span>
|align="center"|''[[:Category:Craftable Items|Craftable Items]]''
+
=== Advanced Workbench ===
|align="center"|''[[Resources]]''
+
[[File:Advworkbench.gif|thumb|left|Advanced Workbench]]
|align="center"|''[[Mines]]''
+
Advanced Workbenches can be found in most unguarded towns, but a much more efficient, and safer, solution is to add one to your [[base]].
|-
+
 
!width="20%"|[[File:Craftableitems.png|link=:Category:Craftable_Items]]  
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<div style="overflow: hidden;">
!width="20%"|[[File:Skinning.png|link=:Category:Resources]]  
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*To set up a private Advanced Workbench:
!width="20%"|[[File:Resources.png|link=Mines]]
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**Gather 30 [[High Quality Alloys]], 30 [[High Quality Electronic Parts]], and 30 [[Fire Gecko Pelt]]s
|-
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**Use the <code>~base</code> command while inside one of your bases to open a base menu
|colspan="3"|<br /><br />
+
**Click Login -> Password -> Build -> Workbenches, and select it from the list
|-
+
**Your Advanced Workbench will be placed at your current location
 +
</div>
 +
<div style="clear: both;"></div>
 +
 
 +
<span id="High Tech Workbench"></span>
 +
=== High Tech Workbench ===
 +
[[File:High Tech Workbench.png|thumb|left|High Tech Workbench]]
 +
 
 +
Crafting tier 5 items requires a High Tech Workbench.
 +
 
 +
There is currently only one High Tech Workbench in the game, located at 39:41 (Nellis Base).
 +
<div style="clear: both;"></div>
 +
=== Cigarette Maker ===
 +
[[File:CigarettesCraftingMachineScreen.jpg|thumb|left|Cigarette Maker]]
 +
<div style="overflow: hidden;">
 +
The Cigarette Maker is used to manufacture [[Cigarettes]].
 +
*The one and only Cigarette Maker in the game can be found at the Tobacco Farm (26:43)
 +
*It can produce up to 10 packs per batch; each pack requires 2 x [[Tobacco]] to craft
 +
*To use the Cigarette Maker, left-click it like a normal container, insert [[Tobacco]], use the Science skill on it, wait until it finishes crafting, then collect your product
 +
</div>
 +
<div style="clear: both;"></div>
  
 +
=== Nuka-Cola Cart ===
 +
[[File:Nuka-Cola Machine.png|thumb|left|Nuka-Cola Cart]]
 +
<div style="overflow: hidden;">
 +
Nuka-Cola Carts allow you to mix your own brand of [[Nuka-Cola]].
 +
*There are two of them in the wild, one at the [[Themepark]] (36:12), and another at [[Gordon's Gas Station]] (14:18)
 +
*Building a Nuka-Cola Outpost ([[Bases#Tier 3|T3 base]]) gives you access to a private one
 +
*You can mix up to 10 Nuka-Colas per batch; the cost is 2 x Fruit + 1 x [[Water Bag]] (or 1 x [[Bottle with Water]]) per bottle
 +
*To initiate the crafting process, simply insert the ingredients into the cart like you would into any other container, and use the Science skill on the cart
 +
</div>
 +
<div style="clear: both;"></div>
  
 +
=== Still ===
 +
[[File:Rotgut Still.png|thumb|left|Still]]
 +
<div style="overflow: hidden;">
 +
Stills let you make your own brand of [[Rot Gut]].
 +
*They can be found in most towns and many [[bases]]
 +
*The Still can produce up to 10 bottles of [[Rot Gut]] per batch, each bottle requires 2 x Fruit + 1 x Wood
 +
*To get started, put ingredients into the Still as if it was a regular container, then use the Science skill on it and watch it go
 +
</div>
 +
<div style="clear: both;"></div>
  
{|width="90%" align="center"
+
[[Category:Crafting| ]]
!align="center"|<span style="font-size: 85%;">And also... </span>
 
!<span style="font-size: 85%;">[[:Category:Books|Books]]</span>
 
!<span style="font-size: 85%;">'''·'''</span>
 
!<span style="font-size: 85%;">[[Crafting tools]]</span>
 
!<span style="font-size: 85%;">'''·'''</span>
 
!<span style="font-size: 85%;">[[Gathering cooldown]]</span>
 
!<span style="font-size: 85%;">'''·'''</span>
 
!<span style="font-size: 85%;">[[Workbench]]</span>
 
!<span style="font-size: 85%;">'''·'''</span>
 
!<span style="font-size: 85%;">[[Fixboy]]</span>
 
!<span style="font-size: 85%;">'''·'''</span>
 
|}
 

Latest revision as of 20:26, 17 April 2026

Crafting is the act of using crafting materials to create items. It plays a major role in the FOnline 3 economy.

It is also one of the skills. Many players create crafter alts: characters optimized specifically for crafting.

Investing your hard-earned skill points into Crafting progressively unlocks new crafting recipes.

Also, the higher your Crafting skill, the higher the initial amount of equipment experience points (Gear XP) your crafted items receive on average.

Items crafted in batches of 80+ have their armor/weapon perks upgraded by one rank. This bonus is separate from item luck.

Crafted Gear XP formula

Initial Gear XP calculation is a three-step process.

Step 1: Calculating the base amount of experience points (Base XP).

This is done via a random chance roll with a large spread, whose value is then multiplied by how many items you are creating and double the tier of the items.

Base XP = Random(10000, 200000) * the number of items being crafted * item tier * 2

For example, if you bulk-craft 100 tier II items, the Base XP will be a random value between 4,000,000 and 80,000,000.

Step 2: Calculating the character-specific XP increases (Bonus XP).

The following bonuses are added on top of the Base XP:

  • The value of your Crafting skill multiplied by 1000
  • 50,000 XP if you're using Cutters;
  • 100,000 XP if you're using MacGyver Set;
  • 10,000 XP for each point of Luck that you have;
  • 1,000 XP for each point of Intelligence that you have;
  • 5,000 XP extra for each point of Intelligence that you have if you have the Alien Class Perk.

Step 3: The final calculation.

The total amount of experience points on your crafted gear (Crafted Gear XP) is determined by the following calculation:

Crafted Gear XP = Base XP + Bonus XP

Example

Let's assume that your Crafting skill is 100%, your INT is 5, your LK is 5, you're crafting 100 tier II items, you're not using any tools, and you're not an Alien.

In step 1, your Base XP will be calculated as Random(10000, 200000) * 100 * 2 * 2 = Random(4000000, 80000000).
In step 2, your Bonus XP will be calculated as 100 * 1000 + 5 * 10000 + 5 * 1000 = 155,000.
In step 3, your Crafted Gear XP will be calculated as Random (4000000, 80000000) + 155,000 which means it can be any integer between 4,155,000 and 80,155,000.

Crafting requirements

Low-tier items require only the proper crafting materials and can be crafted by any character.

As you move up the tier list, however, the requirements escalate: higher-tier items demand higher character levels, a higher Crafting skill, and a specific workbench that matches their tier:

A small number of items have their own dedicated legacy crafting machines:

Blueprints

T3 BP
T4 BP
T5 BP
T6 BP

Blueprints (BP/BPs) are item-specific components required to craft all T3 and above items.

They drop mostly from dungeon and patrol NPCs, see the loot table for details.

Blueprints are color-coded by tier: T3 blueprints are blue; T4 blueprints are green; T5 blueprints are purple.

Blueprints are consumed during the crafting process, which means they allow you to use their associated crafting recipe only once.


Workbench

Workbench

Regular (T2) Workbenches can be found in most guarded towns, but a much more efficient solution is to add one to your base.

  • To set up a private Workbench:
    • Gather 50 Metal Parts
    • Use the ~base command while inside one of your bases to open a base menu
    • Click Login -> Password -> Build -> Workbenches, and select it from the list
    • Your Workbench will be placed at your current location

Advanced Workbench

Advanced Workbench

Advanced Workbenches can be found in most unguarded towns, but a much more efficient, and safer, solution is to add one to your base.

  • To set up a private Advanced Workbench:

High Tech Workbench

High Tech Workbench

Crafting tier 5 items requires a High Tech Workbench.

There is currently only one High Tech Workbench in the game, located at 39:41 (Nellis Base).

Cigarette Maker

Cigarette Maker

The Cigarette Maker is used to manufacture Cigarettes.

  • The one and only Cigarette Maker in the game can be found at the Tobacco Farm (26:43)
  • It can produce up to 10 packs per batch; each pack requires 2 x Tobacco to craft
  • To use the Cigarette Maker, left-click it like a normal container, insert Tobacco, use the Science skill on it, wait until it finishes crafting, then collect your product

Nuka-Cola Cart

Nuka-Cola Cart

Nuka-Cola Carts allow you to mix your own brand of Nuka-Cola.

  • There are two of them in the wild, one at the Themepark (36:12), and another at Gordon's Gas Station (14:18)
  • Building a Nuka-Cola Outpost (T3 base) gives you access to a private one
  • You can mix up to 10 Nuka-Colas per batch; the cost is 2 x Fruit + 1 x Water Bag (or 1 x Bottle with Water) per bottle
  • To initiate the crafting process, simply insert the ingredients into the cart like you would into any other container, and use the Science skill on the cart

Still

Still

Stills let you make your own brand of Rot Gut.

  • They can be found in most towns and many bases
  • The Still can produce up to 10 bottles of Rot Gut per batch, each bottle requires 2 x Fruit + 1 x Wood
  • To get started, put ingredients into the Still as if it was a regular container, then use the Science skill on it and watch it go