Difference between revisions of "Bases"

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Bases can be build (you have to buy with your faction leader) or now you can find private bases in boss encounters, VT cases, Dungeons, Mobs
+
'''Bases''' are private locations established and controlled by individual players. They provide a safe space to store loot and relax that cannot [[Cases#Mad Scientist Case|normally]] be accessed by anyone the owner did not invite.
in infinity dungeon and daily quest.By buying your first base, you effectively start a new faction. You choose a [[faction name]] as part of this
 
process. A base can be used to store items shared with the team, and serves as a meeting point for members and privileged friends. It has a
 
workbench, but also a computer terminal to add or remove players from the faction, unlike [[Tents]] or a [[Safe House|Safe Houses]] which only have maps.
 
Faction bases will appear in blue on the world map. Factions are how players team up to compete in Town Control. Being in a faction is also
 
tied to the NameColorizer function. Beyond that, faction membership can create a perceived bond between players who have a visible identity
 
by all others with [[Awareness]]. Called a "faction tag", the name of a character's faction is visible to others over a character's head, along with
 
other Awareness-related info like name, slotted items, and armor.
 
  
'''NOTE:''' Some of the resources in bases might renew, but not all do. Base Brahmin do not produce more poo, and if you bring an [[NPC]] Companion follower to a base, it will usually kill any brahmin there, and the brahmin won't come back. Trees might yield wood once, but do not grow back. [[Flint]] and [[Broc Flower]]s do not grow back. However, as of Season 2, Fiber stalks do generate more fiber and butcher tables do yield more meat slices over time. No barrels yield any junk, and old computers do not yield [[Electronic Parts]].
+
Bases in FOnline 3 have come a long way and some of the old info floating around may no longer apply.
  
== To Buy a Base ==
+
Most bases can be created anywhere using specialized items that can be either crafted, [[loot table|looted]], or purchased.
Any character at any level, that is not already in a faction, can start one. This is done by buying your first base. If you are already part of a faction (like Vault City, BoS, Enclave, the Mordinos, or another player faction, etc), you won't be able to buy a base. You have to leave your previous faction first before you can create or join another faction's base. Once a character starts a faction, he automatically becomes the leader of that faction. Only a faction leader can buy additional bases for that faction.
 
  
=== Pre-Built Bases ===
+
Faction leaders can convert their private bases into faction bases, which allows them to be automatically shared with faction members; see [[player-driven factions]] for details.
  
You can buy ready-made bases in [[Redding]], [[Klamath]] or [[Junktown]] that are already built and ready to use. The base sellers are trappers in the town's main bar. Bases cost 30k [[caps]], 50k caps, 70k caps, 130k caps or 350k caps for the bunker base. Talk to the trapper and tell him what kind of base you wish to purchase - depending on price. A base/faction can be purchased solo, with no other people in your party. Click the "SAY" button and enter a valid [[faction name]]. (Use the '''~ffn''' [[Commands|command]] to see the list and choose a name. You can only choose a faction name that is already on that list.) When done correctly, a pre-built base location will appear somewhere on the [[world map]]. If you'd prefer to site a base's location yourself, you can build a Do-It-Yourself base instead.
+
== Basic information ==
  
==== DIY Bases ====
+
In FOnline 3, bases start in the form of a map item, or a craftable base creation kit, that can be used in any empty randomly generated map to transform it into a base. Once you've chosen the location and used the map, a construction site for the base is established to which you must then deliver materials to complete the construction process. If you're establishing a tier I base using a base creation kit, the resource collection phase is skipped and your base is instantly ready to use.
  
A Do-It-Yourself base costs only 10k [[caps]] and you get to choose where it goes on the map, but requires players to bring materials to the site before it's done. For 10k caps, you'll get a construction worker in a fancy red shirt (in [[NCR]], [[VC]] or [[San Francisco|SF]]), who will follow you to the world map. You should get him to the map as soon as possible because some players might kill him. Enter an empty encounter and dialogue with him to tell him this is where you want the base to be.
+
There are several ways to get your hands on an itemized base:
  
Sometimes the construction worker may disappear from your base or tent. If this happens, you must leave your tent or base and enter the world map and wait for the worker to join you. It might take several attempts. If you get into forced encounters with the worker in your party, he is supposed to flee to the exit grid and automatically show up in your party, even if he was not near you when you exited. If this happens, wait on the worldmap for a few moments, as he should appear in your party.
+
*New characters can get a free [[Folded Tent]], which lets them set up a tier I [[:File:Tent T1 Base.png|"Tent" base]], by completing the quest [[A Tent in the Wasteland]].
* Construction Foreworker in [[NCR]]
+
*All tier I bases can be established using base creation kits that can be cheaply crafted once your character reaches [[level]] 24 provided your Crafting skill is above 50%, see the [[#Tier I|Tier I section below]] for details.
 +
*Tier I, II, and III bases can be bought for 10,000, 25,000, and 50,000 local [[currency]] respectively from Construction Foreworkers in [[NCR]], [[New Vault City]], and [[San Francisco]].
 +
*Tier IV and V bases can be obtained as rewards for supporting the game.
 +
*All base tiers can drop from the sources with a percentage value in the [[loot table]]'s "base map" column.
  
[[File:Foreworkerncr.jpg‎]]
+
{| border: none;"
 +
| style="vertical-align: top; border: none;" |
 +
{| class="wikitable"
 +
|+ Base map cost by tier
 +
! Tier !! Image !! Cost
 +
|-
 +
| <center>I</center>
 +
| [[File:T1 base map.png]]
 +
| 10,000 currency
 +
|-
 +
| <center>II</center>
 +
| [[File:T2 base map.png]]
 +
| 25,000 currency
 +
|-
 +
| <center>III</center>
 +
| [[File:T3 base map.png]]
 +
| 50,000 currency
 +
|-
 +
| <center>IV</center>
 +
| [[File:T4 base map.png]]
 +
| [[loot table|random drop only]]
 +
|-
 +
| <center>V</center>
 +
| [[File:T5 base map.png]]
 +
| [[loot table|random drop only]]
 +
|}
 +
| style="vertical-align: top; border: none;" |
 +
<gallery widths="360px" heights="240px" perrow="3">
 +
File:Construction Foreworker NCR.png|<center>Construction Foreworker in NCR</center>
 +
File:Construction Foreworker New Vault City.png|<center>Construction Foreworker in New Vault City</center>
 +
File:Construction Foreworker San Francisco.png|<center>Construction Foreworker in San Francisco</center>
 +
</gallery>
 +
|}
  
* Construction Foreworker in [[Vault City]]
+
[[File:Construction site.png|thumb|right|Construction Worker near the Bulletin Board that shows the resources you have gathered/still need]]
 +
Once you have an itemized base, move to your desired location on the world map, enter it, and then immediately use the base map. This will either create your base or set up a construction site, depending on the item you used. If you used a map to create a construction site, you will need to gather enough resources to finish the construction. The resources can be dropped anywhere on the construction site. Each construction site has a construction worker NPC overseeing it, and a bulletin-board on an A-stand that tracks your progress. When everything is ready, talk to the construction worker to finalize the setup by naming your new base, but make sure that there aren't any valuable items on the ground first as everything on the map will be wiped!
  
[[File:Foreworkervc.jpg]]
+
==== Legacy premade bases ====
  
* Construction Foreworker in [[San Francisco]]
+
In the old days, bases were inseparably tied to the [[faction]] mechanic and could only be purchased by a group of players who wished to establish a faction. While this is no longer true, some remnants of the old system remain available to players who crave for a "blast from the past" experience.
  
[[File:Foreworkersf.jpg]]
+
Legacy premade bases don't require gathering resources for their construction; you simply pay a fee and get a ready-to-use base right away. The catch is that the selection of bases is very limited, they don't let you pick the spot where you want them placed (instead, they spawn in the general vicinity of where you bought them), and they do still require that you establish a faction at the moment of purchase.  
  
 +
There are three trapper NPCs that sell premade bases, mostly caves, for between 30K and 50K of local currency:
  
Once the base location has been sited, you get a yellowish location named "Building Site" on your world map:
+
*Smiley in Klamath (Downtown, Buckner House)
 +
*Hurl in Redding (Malamute Saloon)
 +
*Earl in Junktown (Bar just south-east of the hospital building)
  
[[File:Buildingsite.jpg]]
+
If you're looking for something truly exceptional, the [[Abandoned Bunker]] questline that lets you purchase a prebuilt [[:File:Old Bunker OUTSIDE T4 Base.png|Old Bunker base]] for 350,000 units of the [[Lore factions|faction]] [[currency]] that Necropolis uses is also still available. And it too will require a faction to purchase.
  
Your new construction site will have a control terminal, and a progress billboard. You will need to gather a certain amount of resources for base construction. You can drop the items anywhere on the construction site to accomplish this. Check the progress billboard to see what is needed:
+
== Available bases ==
  
[[File:Bulletinboard.jpg]]
+
This section contains a complete list of all the bases currently available to FOnline 3 players.
  
After gathering all of the required materials, you can talk to the construction worker again, and he will ask you about naming the base. The base's name is not bound in any way to the faction name. One faction might have multiple bases and each base has its own name. This is only for recognizing each base in the terminal. All of a faction's base settings can be managed from any of the faction's terminals. Once you name the base, the building site becomes a fully constructed base, and it changes in color on the worldmap from yellowish to blue. The construction worker is done there, and will then leave the base.
+
=== Tier I ===
  
'''Note''': It is recommended to avoid bringing any items to the construction site, other than the necessary resources.
+
Tier I bases have one parking spot and do not require a map: you can simply craft their base creation kits, which lets you skip the material gathering process. Their crafting requirements are listed below.
  
When you buy additional bases with the same faction leader character, you do not need to choose another faction name as the additional bases will automatically be a part of his existing faction. Each base does, however, need to be named.
+
If you prefer to instead use a map you've found/purchased, the materials required to construct the bases are also listed in the table below.
  
There are four types of DIY bases to pick from:
+
'''Tip:''' New characters can get a free [[Folded Tent]] for completing the starter quest [[A Tent in the Wasteland]].
  
{|border="1" cellpadding="5" cellspacing="0" align="center" class="sortable"
+
{| class="wikitable"
!NAME
+
! Base !! Image !! Crafting recipe<br>[[File:Folded Tent.png|40px]] !! Construction materials<br>[[File:T1 base map.png|40px]]
! [[Currency]] [[File:Caps.gif|link=Caps]]
 
! [[Wood]] [[File:firewood.gif|link=Wood]]
 
! [[Junk]] [[File:pump2.gif|link=Junk]]
 
! [[Metal Parts]] [[File:metal_trash2.gif|link=Metal Parts]]
 
! [[Electronic Parts]] [[File:v15comp.gif|link=Electronic Parts]]
 
! [[Brahmin Hide]] [[File:brahmin_skin.gif|link=Brahmin Hide]]
 
! [[Good Metal Parts]] [[File:Metal trash.gif|link=Good Metal Parts]]
 
 
|-
 
|-
|[[Bases#Depot|Depot]]
+
! id="Tent" | Tent
|10000
+
| [[File:Tent_T1_Base.png|160px]]
|250
+
|
|250
+
'''[[Folded Tent]]'''<br>
|15
+
<small>Crafting 50%, Level 24, Workbench</small><br>
|10
+
5 x [[Brahmin Hide]]<br>1 x [[Rope]]
|0
+
|
|0
+
* 10 x [[Brahmin Hide]]
 +
* 8 x [[Wood]]
 +
* 3 x [[Flint]]
 +
* 10 x [[Fibers]]
 
|-
 
|-
|[[Bases#Outpost|Outpost]]
+
! id="Cave" | Cave
|10000
+
| [[File:Cave_T1_Base.png|160px]]
|250
+
|
|300
+
'''[[Hollowmaker Tools]]'''<br>
|15
+
<small>Crafting 50%, Level 24, Workbench</small><br>
|10
+
5 x [[Wood]]<br>1 x [[Shovel]]
|0
+
|
|0
+
* 10 x [[Junk]]
 +
* 8 x [[Wood]]
 +
* 3 x [[Rope]]
 +
* 10 x [[Fibers]]
 
|-
 
|-
|[[Bases#Scrapheap|Scrapheap]]
+
! id="Ruins" | Ruins
|10000
+
| [[File:Ruins_Hideout_T1_Base.png|160px]]
|0
+
|
|350
+
'''[[Patch Kit]]'''<br>
|50
+
<small>Crafting 50%, Level 24, Workbench</small><br>
|10
+
5 x [[Metal Parts]]<br>1 x [[Lock]]
|0
+
|
|0
+
* 10 x [[Metal Parts]]
 +
* 8 x [[Wood]]
 +
* 3 x [[Gecko Pelt]]
 +
* 10 x [[Junk]]
 
|-
 
|-
|[[Bases#Trapper_Camp|Trapper Camp]]
+
! id="Workshop" | Workshop
|10000
+
| [[File:Base_workshop.png|160px]]
|30
+
|
|0
+
'''[[Scrapshaper Kit]]'''<br>
|15
+
<small>Crafting 50%, Level 24, Workbench</small><br>
|10
+
5 x [[Junk]]<br>1 x [[Move Amplifier]]
|30
+
|
|0
+
* 10 x [[Junk]]
 +
* 8 x [[Plastic Bottle]]
 +
* 3 x [[Metal Parts]]
 +
* 10 x [[Glass Bottle]]
 
|-
 
|-
|[[Bases#Simple_Parking|Simple Parking]]
+
! id="Station" | Station
|10000
+
| [[File:Base station.png|160px]]
|30
+
|
|0
+
'''[[Trackshaper Tool]]'''<br>
|10
+
<small>Crafting 50%, Level 24, Workbench</small><br>
|0
+
5 x [[Alloys]]<br>1 x [[Wrench]]
|10
+
|
|10
+
* 10 x [[Metal Parts]]
 +
* 8 x [[Flint]]
 +
* 3 x [[Scorpion Tail]]
 +
* 10 x [[Alloys]]
 +
|}
 +
 
 +
=== Tier II ===
 +
 
 +
{| class="mw-collapsible mw-collapsed wikitable"
 +
| Expand to see the full list of T2 bases (with pictures)&nbsp;
 
|-
 
|-
|[[Bases#Safe_Storage|Safe Storage]]
+
|
|10000
+
{| class="wikitable"
|30
+
! Name !! Required materials !!
|250
+
|- id="Safehouse"
|250
+
| Safehouse
|30
+
|
|0
+
* 30 x [[Wood]]
|0
+
* 24 x [[Metal Parts]]
 +
* 9 x [[Alloys]]
 +
* 30 x [[Junk]]
 +
| [[File:Safehouse_T2_Base.png|320px]]
 +
|- id="Small Bunker"
 +
| Small Bunker
 +
|
 +
* 30 x [[Electronic Parts]]
 +
* 24 x [[Metal Parts]]
 +
* 9 x [[Alloys]]
 +
* 30 x [[Junk]]
 +
| [[File:Small Bunker INSIDE T2 Base.jpg|320px]]
 +
|- id="Small Shelter"
 +
| Small Shelter
 +
|
 +
* 30 x [[Iron Ore]]
 +
* 24 x [[Metal Parts]]
 +
* 9 x [[Minerals]]
 +
* 30 x [[Junk]]
 +
| [[File:Small_Shelter_T2_Base.png|320px]]
 +
|- id="Steelveil Tunnel"
 +
| Steelveil Tunnel
 +
|
 +
* 30 x [[Alloys]]
 +
* 24 x [[Metal Parts]]
 +
* 9 x [[Wood]]
 +
* 30 x [[Junk]]
 +
| [[File:Base steelveil tunnel.png|320px]]
 +
|- id="Verdant Hollow"
 +
| Verdant Hollow
 +
|
 +
* 30 x [[Wood]]
 +
* 24 x [[Metal Parts]]
 +
* 9 x [[Flint]]
 +
* 30 x [[Junk]]
 +
| [[File:Base verdant hollow.png|320px]]
 +
|}
 +
|}
 +
 
 +
=== Tier III ===
 +
 
 +
'''Note:''' Construction Foreworkers sell two somewhat similar but ultimately different T3 bases under the same name:
 +
*Cave HQ without tents outside and only one brahmin inside; called "Secret Cave" on the world map. It appears first on the list of T3 bases for sale. Marked as "v1" in the table below.
 +
*Cave HQ with two tents outside, two cows inside, and '''no parking spots'''; appears as "Cave HQ" on the world map. Located at the bottom of the list of T3 bases for sale. Marked as "v2" in the table below.
 +
 
 +
{| class="mw-collapsible mw-collapsed wikitable"
 +
| Expand to see the full list of T3 bases (with pictures)&nbsp;
 
|-
 
|-
|[[Bases#Nuka_Cola_Outpost|Nuka Cola Outpost]]
+
|
|10000
+
{| class="wikitable"
|300
+
! Name !! Required materials !!
|50
+
|- id="Basement"
|0
+
| Basement
|50
+
|
|0
+
* 90 x [[Wood]]
|0
+
* 72 x [[Junk]]
 +
* 18 x [[Alloys]]
 +
* 90 x [[Fibers]]
 +
| [[File:Basement_T3_Base.png|320px]]
 +
|- id="Blades HQ"
 +
| Blades HQ
 +
|
 +
* 90 x [[Wood]]
 +
* 72 x [[Junk]]
 +
* 18 x [[High Quality Minerals]]
 +
* 90 x [[Fibers]]
 +
| [[File:Blades_HQ_T3_Base.png|320px]]
 +
|- id="Camp HQ"
 +
| Camp HQ
 +
|
 +
* 90 x [[Wood]]
 +
* 72 x [[Junk]]
 +
* 18 x [[Chemical Component]]
 +
* 90 x [[Fibers]]
 +
| [[File:Factionbase-theoutpost.jpg|320px]]
 +
|- id="Cave HQ"
 +
| Cave HQ v1
 +
|
 +
* 90 x [[Wood]]
 +
* 72 x [[Junk]]
 +
* 18 x [[Flint]]
 +
* 90 x [[Fibers]]
 +
| [[File:Cave HQ (207) exterior.jpg|160px]][[File:Cave HQ (207) interior.jpg|160px]]
 
|-
 
|-
|[[Bases#Basement|Basement]]
+
| Cave HQ v2
|10000
+
|
|300
+
* 90 x [[Wood]]
|50
+
* 72 x [[Junk]]
|0
+
* 18 x [[Scorpion Tail]]
|50
+
* 90 x [[Fibers]]
|0
+
| [[File:Cave HQ (75) exterior.jpg|160px]][[File:Cave HQ (75) interior.jpg|160px]]
|0
+
|- id="Church"
 +
| Church
 +
|
 +
* 90 x [[Wood]]
 +
* 72 x [[Junk]]
 +
* 18 x [[Metal Parts]]
 +
* 90 x [[Fibers]]
 +
| [[File:Church_T3_Base.png|320px]]
 +
|- id="Depot"
 +
| Depot
 +
|
 +
* 90 x [[Wood]]
 +
* 72 x [[Junk]]
 +
* 18 x [[Iron Ore]]
 +
* 90 x [[Fibers]]
 +
| [[File:Base-depot-medium.jpg|320px]]
 +
|- id="Gas Station"
 +
| Gas Station
 +
|
 +
* 90 x [[Wood]]
 +
* 72 x [[Junk]]
 +
* 18 x [[High Quality Iron Ore]]
 +
* 90 x [[Fibers]]
 +
| [[File:Base-gasstation-camp.jpg|320px]]
 +
|- id="Hazmat Den"
 +
| Hazmat Den
 +
|
 +
* 90 x [[Wood]]
 +
* 72 x [[Junk]]
 +
* 18 x [[Iron Ore]]
 +
* 90 x [[Fibers]]
 +
| [[File:Base hazmatden.png|320px]]
 +
|- id="Khans HQ"
 +
| Khans HQ
 +
|
 +
* 90 x [[Wood]]
 +
* 72 x [[Junk]]
 +
* 18 x [[Rope]]
 +
* 90 x [[Fibers]]
 +
| [[File:Khans_HQ_T3_Base.png|320px]]
 +
|- id="Library"
 +
| Library
 +
|
 +
* 90 x [[Wood]]
 +
* 72 x [[Junk]]
 +
* 18 x [[Big Book of Science]]
 +
* 90 x [[Fibers]]
 +
| [[File:Library_T3_Base.png|320px]]
 +
|- id="Nuka-Cola Outpost"
 +
| Nuka-Cola Outpost
 +
|
 +
* 90 x [[Wood]]
 +
* 72 x [[Junk]]
 +
* 18 x [[Nuka-Cola]]
 +
* 90 x [[Fibers]]
 +
| [[File:Nuka_Cola_Outpost_T3_Base.png|320px]]
 +
|- id="Parking Lot"
 +
| Parking Lot
 +
|
 +
* 90 x [[Wood]]
 +
* 72 x [[Junk]]
 +
* 18 x [[Golden Gecko Pelt]]
 +
* 90 x [[Fibers]]
 +
| [[File:Parking Lot base.png|320px]]
 +
|- id="Scrapheap"
 +
| Scrapheap
 +
|
 +
* 90 x [[Wood]]
 +
* 72 x [[Junk]]
 +
* 18 x [[Minerals]]
 +
* 90 x [[Fibers]]
 +
| [[File:Scrapheap_T3_Base.png|320px]]
 +
|- id="Small Cabin"
 +
| Small Cabin
 +
|
 +
* 90 x [[Wood]]
 +
* 72 x [[Junk]]
 +
* 18 x [[Brahmin Hide]]
 +
* 90 x [[Fibers]]
 +
| [[File:Small_Cabin_T3_Base.png|320px]]
 +
|- id="Storage"
 +
| Storage
 +
|
 +
* 90 x [[Wood]]
 +
* 72 x [[Junk]]
 +
* 18 x [[Electronic Parts]]
 +
* 90 x [[Fibers]]
 +
| [[File:Storage_T3_Base.png|320px]]
 +
|- id="Temple"
 +
| Temple
 +
|
 +
* 90 x [[Wood]]
 +
* 72 x [[Junk]]
 +
* 18 x [[Glass Bottle]]
 +
* 90 x [[Fibers]]
 +
| [[File:Base temple.png|320px]]
 +
|- id="Trapper Camp"
 +
| Trapper Camp
 +
|
 +
* 90 x [[Wood]]
 +
* 72 x [[Junk]]
 +
* 18 x [[Gecko Pelt]]
 +
* 90 x [[Fibers]]
 +
| [[File:Base-trapper-camp.jpg|320px]]
 +
|}
 +
|}
 +
 
 +
=== Tier IV ===
 +
 
 +
{| class="mw-collapsible mw-collapsed wikitable"
 +
| Expand to see the full list of T4 bases (with pictures)&nbsp;
 
|-
 
|-
|[[Bases#Church|Church]]
+
|
|10000
+
{| class="wikitable"
|800
+
! Name !! Required materials !!
|50
+
|- id="Brotherhood of Steel Bunker"
|0
+
| Brotherhood of Steel Bunker
|0
+
|
|0
+
* 270 x [[Wood]]
|50
+
* 216 x [[Junk]]
|-
+
* 44 x [[High Quality Alloys]]
|[[Bases#Forest_Cabin|Forest Cabin]]
+
* 270 x [[Good Metal Parts]]
|10000
+
| [[File:Brotherhood_of_Steel_bunker_T4_Base.jpg|320px]]
|800
+
|- id="Casino"
|0
+
| Casino
|50
+
|
|0
+
* 270 x [[Wood]]
|0
+
* 216 x [[Junk]]
|50
+
* 44 x [[High Quality Alloys]]
|-
+
* 270 x [[Good Metal Parts]]
|[[Bases#Library|Library]]
+
| [[File:Casino_T4_Base.png|320px]]
|10000
+
|- id="Cathedral"
|1000
+
| Cathedral
|20
+
|
|50
+
* 270 x [[Wood]]
|100
+
* 216 x [[Junk]]
|0
+
* 44 x [[High Quality Alloys]]
|0
+
* 270 x [[Good Metal Parts]]
 +
| [[File:Base cathedral.png|320px]]
 +
|- id="Enclave Bunker"
 +
| Enclave Bunker
 +
|
 +
* 270 x [[Wood]]
 +
* 216 x [[Junk]]
 +
* 44 x [[High Quality Alloys]]
 +
* 270 x [[Good Metal Parts]]
 +
| [[File:Enclave_Bunker_T4_Base.png|320px]]
 +
|- id="NCR Port"
 +
| NCR Port
 +
|
 +
* 270 x [[Wood]]
 +
* 216 x [[Junk]]
 +
* 44 x [[High Quality Alloys]]
 +
* 270 x [[Good Metal Parts]]
 +
| [[File:NCRport.png|320px]]
 +
|- id="Old Bunker"
 +
| Old Bunker
 +
|
 +
* 270 x [[Wood]]
 +
* 216 x [[Junk]]
 +
* 44 x [[High Quality Alloys]]
 +
* 270 x [[Good Metal Parts]]
 +
| [[File:Old_Bunker_OUTSIDE_T4_Base.png|160px]][[File:Base-old-bunker-inside.jpg|160px]]
 +
|- id="Ruined Jail"
 +
| Ruined Jail
 +
|
 +
* 270 x [[Wood]]
 +
* 216 x [[Junk]]
 +
* 44 x [[High Quality Alloys]]
 +
* 270 x [[Good Metal Parts]]
 +
| [[File:Ruined_Jail_T4_Base.png|320px]]
 +
|- id="Trackside Nexus"
 +
| Trackside Nexus
 +
|
 +
* 270 x [[Wood]]
 +
* 216 x [[Junk]]
 +
* 44 x [[High Quality Alloys]]
 +
* 270 x [[Good Metal Parts]]
 +
| [[File:Base trackside nexus.png|320px]]
 +
|- id="Vault"
 +
| Vault
 +
|
 +
* 270 x [[Wood]]
 +
* 216 x [[Junk]]
 +
* 44 x [[High Quality Alloys]]
 +
* 270 x [[Good Metal Parts]]
 +
| [[File:Vault_T4_Base.png|320px]]
 +
|- id="Vault City Outpost"
 +
| Vault City Outpost
 +
|
 +
* 270 x [[Wood]]
 +
* 216 x [[Junk]]
 +
* 44 x [[High Quality Alloys]]
 +
* 270 x [[Good Metal Parts]]
 +
| [[File:VaultCityOutpost.png|320px]]
 +
|}
 +
|}
 +
 
 +
=== Tier V ===
 +
 
 +
{| class="mw-collapsible mw-collapsed wikitable"
 +
| Expand to see the full list of T5 bases (with pictures)&nbsp;
 
|-
 
|-
 +
|
 +
{| class="wikitable"
 +
! Name !! Required materials !!
 +
|- id="Advanced Outpost"
 +
| Advanced Outpost
 +
|
 +
* 810 x [[Wood]]
 +
* 648 x [[Junk]]
 +
* 122 x [[High Quality Alloys]]
 +
* 810 x [[High Quality Electronic Parts]]
 +
| [[File:AdvancedOutpost.png|320px]]
 +
|- id="Airport"
 +
| Airport
 +
|
 +
* 810 x [[Wood]]
 +
* 648 x [[Junk]]
 +
* 122 x [[High Quality Alloys]]
 +
* 810 x [[High Quality Electronic Parts]]
 +
| [[File:Airport base.png|160px]][[File:Airport base (underground).png|160px]]
 +
|- id="Brotherhood of Steel Outpost"
 +
| Brotherhood of Steel Outpost
 +
|
 +
* 810 x [[Wood]]
 +
* 648 x [[Junk]]
 +
* 122 x [[High Quality Alloys]]
 +
* 810 x [[High Quality Electronic Parts]]
 +
| [[File:BoS_Outpost_T5_Base.png|320px]]
 +
|- id="Cave Labs"
 +
| Cave Labs
 +
|
 +
* 810 x [[Wood]]
 +
* 648 x [[Junk]]
 +
* 122 x [[High Quality Alloys]]
 +
* 810 x [[High Quality Electronic Parts]]
 +
| [[File:Semi_High-tech_Cave_T6_Base.jpg|320px]]
 +
|- id="Enclave Depot"
 +
| Enclave Depot
 +
|
 +
* 810 x [[Wood]]
 +
* 648 x [[Junk]]
 +
* 122 x [[High Quality Alloys]]
 +
* 810 x [[High Quality Electronic Parts]]
 +
| [[File:EnclaveDepot.png|320px]]
 +
|- id="Garrison"
 +
| Garrison
 +
|
 +
* 810 x [[Wood]]
 +
* 648 x [[Junk]]
 +
* 122 x [[High Quality Alloys]]
 +
* 810 x [[High Quality Electronic Parts]]
 +
| [[File:Base garrison.png|320px]]
 +
|- id="Glacierwatch Base"
 +
| Glacierwatch Base
 +
|
 +
* 810 x [[Wood]]
 +
* 648 x [[Junk]]
 +
* 122 x [[High Quality Alloys]]
 +
* 810 x [[High Quality Electronic Parts]]
 +
| [[File:Base glacierwatch.png|320px]]
 +
|- id="Hangars"
 +
| Hangars
 +
|
 +
* 810 x [[Wood]]
 +
* 648 x [[Junk]]
 +
* 122 x [[High Quality Alloys]]
 +
* 810 x [[High Quality Electronic Parts]]
 +
| [[File:Hangars base.png|320px]]
 +
|- id="Homeland"
 +
| Homeland
 +
|
 +
* 810 x [[Wood]]
 +
* 648 x [[Junk]]
 +
* 122 x [[High Quality Alloys]]
 +
* 810 x [[High Quality Electronic Parts]]
 +
| [[File:Homeland_T5_Base.png|320px]]
 +
|- id="Large Church"
 +
| Large Church
 +
|
 +
* 810 x [[Wood]]
 +
* 648 x [[Junk]]
 +
* 122 x [[High Quality Alloys]]
 +
* 810 x [[High Quality Electronic Parts]]
 +
| [[File:Largechurch.png|320px]]
 +
|- id="Military Base"
 +
| Military Base
 +
|
 +
* 810 x [[Wood]]
 +
* 648 x [[Junk]]
 +
* 122 x [[High Quality Alloys]]
 +
* 810 x [[High Quality Electronic Parts]]
 +
| [[File:MilitaryBase.png|320px]]
 +
|- id="Military Depot"
 +
| Military Depot
 +
|
 +
* 810 x [[Wood]]
 +
* 648 x [[Junk]]
 +
* 122 x [[High Quality Alloys]]
 +
* 810 x [[High Quality Electronic Parts]]
 +
| [[File:MilitaryDepot.png|320px]]
 +
|- id="NCR Bunker"
 +
| NCR Bunker
 +
|
 +
* 810 x [[Wood]]
 +
* 648 x [[Junk]]
 +
* 122 x [[High Quality Alloys]]
 +
* 810 x [[High Quality Electronic Parts]]
 +
| [[File:NCRbunker.png|320px]]
 +
|- id="Presidential Shelter"
 +
| Presidential Shelter
 +
|
 +
* 810 x [[Wood]]
 +
* 648 x [[Junk]]
 +
* 122 x [[High Quality Alloys]]
 +
* 810 x [[High Quality Electronic Parts]]
 +
| [[File:PresidentShelter.png|320px]]
 +
|- id="Slavery Base"
 +
| Slavery Base
 +
|
 +
* 810 x [[Wood]]
 +
* 648 x [[Junk]]
 +
* 122 x [[High Quality Alloys]]
 +
* 810 x [[High Quality Electronic Parts]]
 +
| [[File:Slavery_Base_T5_Base.png|320px]]
 +
|- id="Streets"
 +
| Streets
 +
|
 +
* 810 x [[Wood]]
 +
* 648 x [[Junk]]
 +
* 122 x [[High Quality Alloys]]
 +
* 810 x [[High Quality Electronic Parts]]
 +
| [[File:Streets base.png|320px]]
 +
|- id="Underground Station"
 +
| Underground Station
 +
|
 +
* 810 x [[Wood]]
 +
* 648 x [[Junk]]
 +
* 122 x [[High Quality Alloys]]
 +
* 810 x [[High Quality Electronic Parts]]
 +
| [[File:UndergroundStationMKI.png|320px]]
 +
|- id="Underground Station MKII"
 +
| Underground Station MKII
 +
|
 +
* 810 x [[Wood]]
 +
* 648 x [[Junk]]
 +
* 122 x [[High Quality Alloys]]
 +
* 810 x [[High Quality Electronic Parts]]
 +
| [[File:UndergroundStationMKII.png|320px]]
 +
|}
 
|}
 
|}
  
== Base Management ==
+
=== Designing your own base ===
Faction leadership needs to fully understand the management options controlled via the faction terminals. Work with a terminal and figure it all out. Most importantly, know the ranks and what they mean, know how to promote, demote, and expel a member, and how to set access to your bases. Keep an eye on the News too!
+
 
 +
The mapper tool, now in a much improved version 2.0, is available to all players. Everyone is welcome to design their own base and submit it. For more information, see [https://discord.com/channels/360781249616412672/364074205827825674/1403729698038747188 this Discord message].
 +
 
 +
= Base management =
 +
 
 +
To access the base management menu, press <code>Enter</code> to toggle the message bar, type <code>'''~base'''</code>, and hit <code>Enter</code> again to confirm.
  
==== Base Access Settings ====
+
The menu allows you to customize your base in several ways: you can add objects (lockers, decorations, and even an [[Advanced Workbench]]), ask the base to automatically populate (according to the rules you set) your containers with items that are currently on the ground, and enable other characters to access it. And if you decide that you don't need one of your bases anymore, there's also an option to destroy it.
After buying a worker and after constructing a base, you need to set access to it via the '''Manage hideout clearance''' option in a faction terminal. This allows certain players to see certain bases. Sometimes a member will need to log out and back in before being able to see the base on the world map.
 
  
'''Note:''' Clearances are automatically reset when the construction site changes into a base. So you need to set them again when a base construction is complete and your new base is done.
+
== Base access sharing ==
[[File:Hideoutsclearance.jpg]]
 
  
[[File:Bases invite.jpg|thumb| From the "Manage Members" option, you can add a new member to your faction.]]
+
If you wish to grant access to one of your bases to another character, you can do so via map access objects.  
[[File:Bases memberlist.jpg|thumb| In the "Manage Members" menu, leaders of the faction can manage their members.]]
 
  
==== Add a Member ====
+
A map access object can be either a stationary object that you built in your base and designated as such, or a map item that you created by copying the location of your base onto an Empty Map.  
You have to be the leader of the faction or an important member to add a new faction member:
 
* "Manage members".
 
* "Invite new member".
 
* Select "Say", and enter the name of the player you want to add. Once you have typed the name and clicked '''Done''', they will be "Invited". "Invited" players can't see your base on the [[world map]] but can't be attacked by the [[mercs]] guarding your base either.
 
  
By default, newly invited members do not see the base yet, unless the base's access is set to "allow invited", so they might need to be escorted there by another member. They will then use the base's computer and accept the faction's invitation. Then they will be a member of your faction and will see the base on the world map.
+
If you don't have any Empty Maps, you can craft one. The requirements are as follows: [[Advanced Workbench]], [[level]] 50, Crafting 150%, 3 x [[Fibers]], and 3 x [[High Quality Fibers]].
  
==== Add a Friend ====
+
To set up a stationary map access object:
Non-members can be added to the faction database, as a Friend. This is usually done to allow someone access to a faction base in cases where they are already a member elsewhere. Non-members cannot, however, use the faction's terminal. You have to be the Leader of the faction or an Officer to add a Friend to the terminal:
 
* "Browse the database".
 
* "Create new record for non-member".
 
* Select "Say", and enter the name of the player you want to add. Once you have typed the name and clicked '''Done''', a record will be created for this name. You then set the "Status" of that record to "Friend".
 
By default, a new Friend does not see the base. You can either set a base to "allow friends" or someone will have to bring them there. Then he will be able to see the base on the world map. Upon entering your base location, the player will receive a message in the chat window confirming that they are considered a friend at the base and can freely return to the location.
 
If a friend is killed at the base for whatever reason, they will no longer see the base on the world map, unless the base is set to "allow friends". They might need to be brought back to the base location, but you do not need to add them as friend again.
 
  
To change the status of a record once it is entered, simply browse through the database.
+
#Place 1 x [[Junk]], [[Wood]], or [[Metal Parts]] in your inventory.
 +
#Use the <code>~base</code> command.
 +
#From the menu that appears, choose the [Build] option.
 +
#Select any object to build it.
 +
#Select "set as a map access object" from the list that appears once the object has been built...
 +
...and you're done! Anyone that interacts with the object you just built will gain access to the base it's in. You can use the [[Science]] skill on the object to remove its ability to grant map access.
  
====Manage Hideouts Clearance====
+
To copy the location of your base onto an Empty Map:
Only a faction Leader can choose base access settings per base, per member rank, to control who sees which bases. The following ranks can be set to either '''Allow''' or '''Disallow''' base access:
 
* '''Recruits''': The Recruit tag is on members who accepted the invitation to join, but are not promoted yet.
 
* '''Accepted''': First promotion level from Recruit, and that character gets a "Member" tag.
 
* '''Trusted''': Next level up from Accepted, with "Trusted" tag.
 
* '''Important''': Next level up from Trusted, with "Officer" tag.
 
* Invited
 
* Friends
 
So a faction could designate one base as its recruiting base, scroll to that base's record in a faction terminal under "Manage hideouts clearance", and set it to "Allow Invited". This way nobody needs to escort a newly invited member, as new invites will suddenly be able to see the base, go there and accept the invite on their own. The same thing can be done for other ranks at other bases, including Friends.
 
  
'''NOTE:''' When you use the terminal and go to "Manage hideouts clearance", remember that you're looking at a list of all the factions bases. You need to click '''Next''' or '''Previous''' to change access settings for each base.
+
#Set up a stationary map access object following the instructions above.
 +
#Place an Empty Map in your inventory.
 +
#Left-click and hold the map access object.
 +
#Choose the backpack icon from the drop-down menu that appears.
 +
#Left-click the Empty Map...
 +
...and you're done! Any character that uses the map will gain access to your base, or bases (an Empty Map can store up to 10 locations).
  
==== Promote/Demote ====
+
'''WARNING:''' If a map access object gets blown up with explosives, its associated base will be deleted. It is highly recommended to disable map access by using the Science skill on the object as soon as it is no longer needed.
You have to be of an higher rank than the player you want to promote/demote.
 
* "Manage members".
 
* "Promote member".
 
* Select "Say" and add the name of the player you want to promote.
 
Or :
 
* "Manage members".
 
* "Browse members list".
 
* Browse the list and select "promote" when you are on the right page.
 
  
'''NOTE''': No member can be demoted back to Recruit level once he is higher than Recruit. Even a Leader cannot demote a member down to Recruit.
+
The above guide is also available in video form at [https://www.youtube.com/watch?v=MB51i8ESe6I https://www.youtube.com/watch?v=MB51i8ESe6I].
  
===== Setting a New Leader =====
+
== Base customization ==
To set a new leader, the actual leader has to either resign or be usurped. After a leader's resignation, the highest promoted member will have the option to accept leadership. If there are more than one player at the highest rank, then one of them is chosen randomly. In cases where a leader is usurped, it means another member has claimed leadership.
 
  
==== Claiming Leadership ====
+
Every base you can see on the [[world map]] allows you to customize it by building objects: workbenches, containers, and decorations.
Any member over Recruit level can Claim Leadership of the faction via any faction terminal. (Recruits cannot do this.) When someone claims leadership, a '''News''' record is added, so all members can see when someone claims leadership (if they are paying attention). If the Leader wishes to allow a member to take over as the new Leader, he need do nothing. Just wait a day or so and the claimant can become the leader, as long as the claimant is not expelled first. (Demoting the claimant does not block the claim process.) But if the Leader wishes to remain Leader, he needs to '''Expel''' the claimant via a faction terminal. The leader needs to do this soon, because the claim will mature in one day, at which point the claimant will notice a new option in the terminal, to "Confirm Claim". Once the claimant clicks that option, he immediately becomes the new leader of that faction.
 
  
'''NOTE''': This is why a faction leader must take leadership very seriously, be diligent about promotions and watching the '''News'''. All members should watch the '''News''' in their terminals. Enemies can infiltrate a faction, earn trust, get promoted, and take over a faction and ruin it for your whole team if you're not watching.
+
Each object you build "reserves" one point of your Engineering skill (e.g., if you have 150 points of Engineering, you can build up to 150 objects).
  
'''NOTE''': While the normal process to claim leadership takes one real day, a claimant can become the new leader instantly if the existing leader is killed at a faction base during an active claim. So a spy can get into your faction, get promoted once, claim leadership, wait for the leader to show up and kill him (or have him killed by someone else) and thus instantly become the new leader without having to wait for his leadership claim to mature. Be careful promoting people.  
+
Whenever you create an object, you'll be given several options to choose from:
 +
*[Can't walk on it], which will make the hex(es) underneath the object impassable.
 +
*[Can't shoot through], which will turn the hex(es) underneath the object into aim blockers (note that those are also impassable).
 +
*[Set it as map access object], which will make it so that interacting with the object will grant access to your base.
 +
*[Set exit], which will make it so that interacting with the object will teleport you to the world map. Note that exit objects cannot be deleted with the Engineering skill; you need to [[#Mark|mark]] them and use the <code>~removeobject</code> command.
 +
*[No more abilities], which will close the dialog window. Make sure that you've selected all the desired options before choosing this one because there's no going back.
  
==== Protect Your Base ====
+
=== Workbenches ===
You can put some [[mercs]] or [[Slavery|slaves]] in your base to defend it. They will kill any enemies entering your base (An enemy could enter your base if a faction member betrays your faction and leads them there deliberately, or if they sneak and tag on a faction member and follow them back to the base). Tell your [[mercs]] or [[Slavery|slaves]] to guard the base, and to shoot at anyone who isn't a member of your faction.
 
  
====Radio Channel====
+
There are three options related to workbenches:
The faction Leader and all Officers can use the terminal's '''Miscellaneous''' menu to set the faction's radio channel. All members can check the channel this way to stay in communication with each other via in-game radios. Caution: when a member loses a radio to an enemy, that enemy then knows the faction's channel. For this reason, external methods are used like IRC or voice chat programs (like TeamSpeak). Otherwise the faction's radio channel should be changed often and members need to check it often.
 
  
====News====
+
*Building a regular [[Workbench]], which costs 50 x [[Metal Parts]].
All members should check the '''News''' records in a faction terminal to see who is joining, who is leaving, who is promoted, etc. The News will also show you when someone is trying to take over your faction and become the new Leader.
+
*Building an [[Advanced Workbench]] at the cost of 30 x [[High Quality Alloys]], 30 x [[High Quality Electronic Parts]], and 30 x [[Fire Gecko Pelt]].
 +
*Removing all workbenches. This is a nuclear option that will delete every single workbench in the base.
  
==== Character Database ====
+
=== Containers ===
A faction's terminal has a database that members can use to keep track of other characters. Members can add any in-game character name to their faction terminal database, and include that character's faction name. This includes the names of known enemies or even random characters you meet along your journey. Then with a radio tuned to your faction's radio channel, use the '''order recognition''' [[Commands|command]] to do a quick look-up about that character, and get some quick reminder about them and their faction.
 
  
==Bases==
+
Storing your items on the ground is fine in the early game, but as you acquire more and more loot, your base will slowly turn into a landfill. Containers can help alleviate that.
  
==== The [[Cave Base]]====
+
*Each container costs 1 x [[Wood]], 1 x [[Junk]], or 1 x [[Metal Parts]] to create.
[[File:Base-cave-medium.jpg|thumb|The ''Cave'' base]]
+
*You can choose whether you want to allow the objects to be walked or shot through.
* '''Cost:''' 33k caps
+
*The [[Engineering]] skill can be used to delete any unwanted/misplaced containers.
* '''DIY Option:''' No
 
* '''Towns:''' [[Klamath]], [[Redding]], [[Junktown]]
 
'''The Cave''', really easy to defend but a bit small. It is divided into two parts: the cliff side with a cave entrance on an empty desert map, and inside of the cave itself. It contains the usual [[crafting]] tools ([[Workbench]], [[still]]), a [[brahmin pen]] and only '''3 lockers'''. It's not a cost effective base since Depot has more containers and is sold at the same price, but the cave does has one advantage: it's very easy to defend because you just have to put [[mercs]] or [[Slavery|slaves]] in front of the tiny cave entrance.  The cave is the only base you can purchase from all three of the base sellers. Because of this, the Cave is one of the most varied bases around as it can be purchased almost anywhere for a measly 33k caps.
 
  
==== The [[Depot Base]] ====
+
[[File:Containers.jpg]]
[[File:Base-depot-medium.jpg|thumb|The ''Depot'' base]]
 
* '''Cost:''' 30k caps for pre-built Depot
 
* '''DIY Option:''' Yes
 
* '''Towns:''' [[Klamath]]
 
'''Depot''' is a small outpost, with 3 lockers, 2 desks (one looks like a [[workbench]]), 2 shelves, and 2 table. '''9 containers total''' when you consider it also has a [[workbench]] with the standard toolboard for small storage above it and a [[still]].  There's also a [[brahmin pen]] containing one [[brahmin]]. On the map, you can find [[wood]] and [[flint]] (does not replenish). It's a good and cheap base, and the spawn is straight below the door and chairs outside.  Guards can be placed to the far right of the spawn, near the trees. They will have the small spawn area directly in their sight.  Base locations seem to typically be somewhere to the West of Klamath.  The Depot is sold in Klamath, and is the same price as the Cave, yet offers considerably more in terms of storage space. Depot can be purchased from the base seller [[Smiley]] in Klamath. He is located in the bar and hotel at the Main entrance.
 
  
==== The [[Scrapheap Base]]====
+
{| style="border: none; font-size: 90%;"
[[File:Base-scrapheap-medium.jpg|thumb|The ''Scrapheap'' base ]]
+
|-
* '''Cost:''' 70k caps for pre-built Scrapheap
+
| style="vertical-align: top; padding-right: 2em;" |
* '''DIY Option:''' Yes
+
1. Fridge<br>
* '''Towns:''' [[Redding]]
+
2. Ice box (L)<br>
'''Scrapheap''' is a popular base costing 70 000 caps. It is larger than Depot or Cave. Its location is often between Redding and Broken Hills. It contains '''5 lockers''', a [[workbench]], a [[still]] and a [[brahmin pen]]. The Scrapheap offers a low amount of resources when compared to other bases, with the Cave being on similar grounds yet having a bigger brahmin pen and more brahmin than both Depot and Cave. Scrapheap is Redding's specialty base. It is sold from the Redding base seller who is located in the Malamute Saloon, which is above the Doctors building.
+
3. Ice box (R)<br>
 +
4. Footlocker (L)<br>
 +
5. Footlocker (R)<br>
 +
6. Rusty Footlocker (L)
 +
| style="vertical-align: top; padding-right: 2em;" |
 +
7. Rusty Footlocker (R)<br>
 +
8. Locker (L)<br>
 +
9. Locker (R)<br>
 +
10. Rusty Locker (L)<br>
 +
11. Rusty Locker (R)<br>
 +
12. Wooden Crate
 +
| style="vertical-align: top; padding-right: 2em;" |
 +
13. Wooden Chest<br>
 +
14. Bookcase (L)<br>
 +
15. Bookcase (R)<br>
 +
16. Large Ammo Crate (L)<br>
 +
17. Large Ammo Crate (R)<br>
 +
18. Small Ammo Crate (L)
 +
| style="vertical-align: top; padding-right: 2em;" |
 +
19. Small Ammo Crate (R)<br>
 +
20. Safe<br>
 +
21. Poor Box<br>
 +
22. Desk<br>
 +
23. Trash Bin<br>
 +
24. Wooden Box
 +
| style="vertical-align: top;" |
 +
25. Wardrobe<br>
 +
26. Box<br>
 +
27. Box 2<br>
 +
28. Box 3<br>
 +
29. Box 4
 +
|}
  
==== The [[Outpost Base]]====
+
=== Decorations ===
[[File:Factionbase-theoutpost.jpg|thumb| The ''Outpost'' base]]
 
* '''Cost:''' 130k caps for pre-built Outpost
 
* '''DIY Option:''' Yes
 
* '''Towns:''' [[Junktown]]
 
A pre-built '''outpost''' is the most expensive base, second only to the bunker. It is very easy to defend because it is surrounded by walls, and has three buildings plus two tents, and is probably the most popular base amongst most players. Its location on the [[world map]] will often be between [[NCR]] and [[Junktown]]. It has 10 containers, a [[workbench]], a [[still]], a water pipe, a well, [[fibers]] plants, and a larger brahmin pen with more brahmins than other bases. New characters can shovel more poo in peace. It's a large map with plenty of space on the ground to lay out rows of important items. The Outpost base is the speciality base sold from the Junktown base seller, who is located in the very first building after entering Junktown via the south gate.
 
  
==== [[Trapper Camp Base]] ====
+
[[File:Base decorations.png]]
[[File:Base-trapper-camp.jpg|thumb| The ''Trapper Camp'' base]]
 
* '''Cost:''' 50k caps for pre-built Trapper Camp
 
* '''DIY Option:''' Yes
 
* '''Towns:''' [[Klamath]]
 
* '''Car parking slots:''' 10
 
  
==== [[Gas Station Camp Base]] ====
+
*Each decoration costs 1 x [[Wood]], 1 x [[Junk]], or 1 x [[Metal Parts]] to create.
[[File:Base-gasstation-camp.jpg|thumb| The ''Gas Station Camp'' base]]
+
*You can choose whether you want to allow the objects to be walked/shot through.
* '''Cost:''' 50k caps for pre-built Gas Station Camp
+
*The [[Engineering]] skill can be used to delete any unwanted/misplaced decorations.
* '''DIY Option:''' No
 
* '''Towns:''' [[Redding]]
 
  
==== [[Old Bunker Base]]====
+
{| style="border: none; font-size: 90%;"
[[File:Base-old-bunker-outside.jpg|thumb| The ''Old Bunker'' base, outside]]
+
|-
[[File:Base-old-bunker-inside.jpg|thumb| The ''Old Bunker'' base, inside]]
+
| style="vertical-align: top; padding-right: 2em;" |
* '''Cost:''' 350k caps, base available via [[Abandoned Bunker]] quest
+
1. Long Planks<br>
* '''DIY Option:''' No
+
2. Long Planks 2<br>
* '''Towns:''' Unknown, base available via [[Abandoned Bunker]] quest
+
3. Pole<br>
The '''bunker''' is by far the most expensive base. While the outside part of the map is very difficult to defend, an enemy will have a very difficult time getting to the inside of a well-guarded bunker. It has fifteen lockers, a crate near its [[still]], two computers that contain [[Electronic Parts|electronic parts]], four private rooms in the back with showers, a [[waterpipe]], a broken Mr Handy robot, a broken elevator, and wall safes that are often overlooked. The room with four lockers is locked with a [[Pass key (Yellow)|yellow pass key]], making it safer to store your valuables in the event of a raid, for a total of '''23 storage containers''' plus a [[workbench]]. It houses a large conference room with a big-screen video display toward the back for those important meetings. Besides its massive amount of storage space, the mouth of the bunker opens into a small mine with [[Iron Ore|iron ore]] and [[minerals]], making this by far the best base money can buy. Oddly enough, the base has no brahmin pen.
+
4. Pole 2<br>
 +
5. Tree<br>
 +
6. Well<br>
 +
7. Wooden Support<br>
 +
8. Wooden Support 2<br>
 +
9. Wooden Support 3
 +
| style="vertical-align: top; padding-right: 2em;" |
 +
10. Wooden Support 4<br>
 +
11. Chair<br>
 +
12. Chair 2<br>
 +
13. Chair 3<br>
 +
14. Chair 4<br>
 +
15. Chair 5<br>
 +
16. Chair 6<br>
 +
17. Chair 7<br>
 +
18. Chair 8
 +
| style="vertical-align: top; padding-right: 2em;" |
 +
19. Chair 9<br>
 +
20. Stone Bench<br>
 +
21. <span class="tooltip" title="In-game name: Stone Tomb" style="border-bottom: 1px dotted; cursor: help;">Tombstone</span><br>
 +
22. Stone Kitchen<br>
 +
23. <span class="tooltip" title="In-game name: Wooden Small Table" style="border-bottom: 1px dotted; cursor: help;">Small Wooden Table</span><br>
 +
24. Restaurant Table<br>
 +
25. Big Table<br>
 +
26. Army Bed<br>
 +
27. <span class="tooltip" title="In-game name: Trible Bed" style="border-bottom: 1px dotted; cursor: help;">Tribal Bed</span><br>
 +
| style="vertical-align: top; padding-right: 2em;" |
 +
28. <span class="tooltip" title="In-game name: Trible Bed 2" style="border-bottom: 1px dotted; cursor: help;">Tribal Bed 2</span><br>
 +
29. <span class="tooltip" title="In-game name: Trible Bed 3" style="border-bottom: 1px dotted; cursor: help;">Tribal Bed 3</span><br>
 +
30. <span class="tooltip" title="In-game name: Trible Bed 4" style="border-bottom: 1px dotted; cursor: help;">Tribal Bed 4</span><br>
 +
31. Lamp<br>
 +
32. Street Lamp<br>
 +
33. <span class="tooltip" title="In-game name: Fire Camp" style="border-bottom: 1px dotted; cursor: help;">Campfire</span><br>
 +
34. Vault Camp<br>
 +
35. Computer<br>
 +
36. Computer 2
 +
| style="vertical-align: top;" |
 +
37. Screen<br>
 +
38. Console<br>
 +
39. Console 2<br>
 +
40. Camera<br>
 +
41. Mat<br>
 +
42. Mat 2<br>
 +
43. Junk<br>
 +
44. Trash Bin<br>
 +
45. Tire
 +
|}
  
 +
*'''Weapons dummy''' and '''armor dummy''' are currently disabled.
  
==Private Bases Maps ==
+
== Loot sorting automation ==
Private Bases maps can be found in:
 
*Boss encounters
 
*VT cases
 
*Dungeons
 
*Daily quest (Treasure hunters club)
 
  
Bases maps are splitted into 6 tiers:
+
The '''Easy Base Sorting''' system ('''EBS''') lets you create container-specific rules for automatic loot distribution, and then, with the press of a button, move items from the ground into containers set up with those rules.
*'''Tier I(over 50% drop rate):''' <br>Tents, Caves, Ruins
 
*'''Tier II(35% drop rate):'''<br>Safehouse, Small shelter, Small bunker
 
*'''Tier III(5% drop rate):''' <br>Depot, Outpost, Storage, Scrapheap, Trapper camp, Library, Cabin, Church, Blades HQ, Khans HQ, Gas station, Caves HQ, Nuka Cola Outpost, Parking, Basement
 
*'''Tier IV(1% drop rate):'''<br>Bunker and Patreonbases(tier 3)
 
*'''Tier V(0.25% drop rate):'''<br>Patreon bases(tier 4)
 
*'''Tier VI(0.001% drop rate):'''<br>Base with T4 machinery, 4 private dungeons, Interplay studio
 
  
'''Private Bases Guide: '''https://www.youtube.com/watch?v=MB51i8ESe6I
+
To access EBS, use the <code>~base</code> command, wait for a dialog window to appear, then click [Login] → [Password] → [EBS].
  
== Base Color on Worldmap ==
+
This will present you with five options. Here's what they do:
Bases changing color on worldmap depends:
 
*Inside there is a Player = Pink
 
*Inside there is a Companion = Yellow
 
*Inside there is a Car = Cyan
 
*Inside there is a Car and Companion = Orange
 
*Inside there is a Car and Player = Purple
 
*Inside there is a Companion and Player = Blue
 
*Inside there is a Companion and Player and Car = black
 
*Inside its nothing = Gray
 
  
== Base Tiers==
+
*[Information] displays some basic information about the system;
'''Tier 1'''
+
*[Edit Container] allows you to edit containers (one at a time);
*Tent
+
*[Wipe.exe] distributes all of the items currently on the ground to their respective containers according to the rules you've set. If there is more than one container that an item could go into, the container with the lowest ID (the oldest one) will be used.
*Cave
+
*[Back] takes you to the previous menu.
*Ruins hideout
+
*[Exit] closes the dialog window.
  
<gallery caption="T1 Bases Gallery" widths="150px" heights="100px" perrow="3">
+
{| style="border: none;
File:Tent_T1_Base.png|Tent
+
|- id="Mark"
File:Cave_T1_Base.png|Cave
+
| style="vertical-align: top;" | [[File:Hex marking.jpg]]
File:Ruins_Hideout_T1_Base.png|Ruins hideout
+
| style="vertical-align: top;" |
</gallery>
+
*If you wish to edit a container, you must first select it by marking the hex, or one of the hexes, that the container occupies.
 +
*If the container has either the "can't be walked on" or "can't be shot through" property enabled, the correct hex to mark will display an X in the middle when you try to step on it.
 +
*To mark a hex, press and hold the left alt key, left-click the hex you wish to mark, and then select one of the commands (Attack, Defend, or Move) from the menu that appears.
 +
|}
 +
Selecting the [Edit Container] option allows you to perform several operations on the currently selected container: you can (re)name it, set custom rules for it, or reset it and start over.
 +
{| style="border: none;"
 +
|-
 +
| style="vertical-align: top; padding-left: 0;" |
 +
<div style="margin: 0; padding: 0; line-height: 1.2;">
 +
[[File:Marked and labeled container.jpg|frameless|border|150px|link=]]
 +
<br>
 +
<small>A marked and labeled box</small>
 +
</div>
 +
| style="vertical-align: top;" |
 +
*[Rename container] lets you set a custom name for the marked container that will be displayed when you mouse over it.
 +
*If you don't name the container, it will instead display the custom rules that were applied to it as its label.
 +
*To undo the renaming, simply use the "Rename container" option again without providing a new name.
 +
*Note that resetting the container will not clear its custom label.
 +
|}
  
'''Tier 2'''
+
[Set Global Rule] allows you to select a category of items, such as [[drugs]] or [[ammo]], that will be placed in the container. Note that rare items (such as the [[Water Chip]]) are separate from rare parts (such as [[Unique Plasma Parts]]), and that [[Armor#Body armor|body armor]] is separate from [[Armor#Headgear|helmets]].
*Safe house
 
*Small bunker
 
*Small shelter
 
  
<gallery caption="T2 Bases Gallery" widths="150px" heights="100px" perrow="3">
+
[Set Rule 1], [Set Rule 2], [Set Rule 3], [Set Rule 4], and [Set Rule 5] allow you to assign a specific item (rather than a group of items) to the container. The item you wish to assign to the container must be in your active hand slot for this  to work.
File:Safehouse_T2_Base.png|Safe house
+
File:Small Bunker INSIDE T2 Base.jpg|Small bunker
+
[Set Tier] allows you to relegate all items of a specific tier to the container.
File:Small_Shelter_T2_Base.png|Small shelter
 
</gallery>
 
  
'''Tier 3'''
+
[Set Minimum Rank] allows you to exclude items based on the sum of their [[Armor perks|armor]]/[[Weapon perks|weapon]] perk ranks. The value has to be between 1 and 56. Keep in mind that rank F = 1, rank E = 2, rank D = 3, rank C = 4, rank B = 5, rank A = 6, rank S = 7, and rank S+ = 8.
*Library
 
*Small cabin
 
*Church
 
*Basement
 
*Nuka Cola outpost
 
*Storage
 
*Parking
 
*Trapper camp
 
*Gas station
 
*Depot
 
*Cave HQ
 
*Scrapheap Base
 
*Blades HQ
 
*Khans HQ
 
*Camp HQ
 
  
<gallery caption="T3 Bases Gallery" widths="150px" heights="100px" perrow="8">
+
[Reset Container] removes all of the rules from the container. The custom name you gave it will remain unchanged.
File:Library_T3_Base.png|Library
 
File:Small_Cabin_T3_Base.png|Small Cabin
 
File:Church_T3_Base.png|Church
 
File:Basement_T3_Base.png|Basement
 
File:Nuka_Cola_Outpost_T3_Base.png|Nuka Cola outpost
 
File:Storage_T3_Base.png|Storage
 
File:|Parking
 
File:|Trapper Camp
 
File:|Gas Station
 
File:|Depot
 
File:Cave_HQ_Inside_T3_Base.png|Cave HQ Inside
 
File:Cave_HQ_Outside_T3_Base.png|Cave HQ Outside
 
File:Scrapheap_T3_Base.png|Scrapheap Base
 
File:Blades_HQ_T3_Base.png|Blades HQ
 
File:Khans_HQ_T3_Base.png|Khans HQ
 
File:|Camp HQ
 
</gallery>
 
  
'''Tier 4'''
+
Once you're done setting up the containers, drop your loot on the ground and execute [Wipe.exe] to distribute the items to their assigned containers.
*Enclave bunker
 
*Brotherhood of Steel bunker
 
*Vault City Outpost
 
*Vault
 
*NCR port
 
*Casino
 
*Old Bunker
 
*Ruined Jail
 
  
<gallery caption="T4 Bases Gallery" widths="150px" heights="100px" perrow="8">
+
'''Note:''' Since [[vehicle]] trunks are containers, it is possible to modify them using the EBS as well. To find the correct hex to mark, simply have your character access the trunk and they will position themselves on an adjacent hex, facing the trunk's location.
File:Enclave_Bunker_T4_Base.png|Enclave bunker
 
File:Brotherhood_of_Steel_bunker_T4_Base.jpg|Brotherhood of Steel bunker
 
File:VaultCityOutpost.png|Vault City Outpost
 
File:Vault_T4_Base.png|Vault
 
File:NCRport.png|NCR port
 
File:Casino_T4_Base.png|Casino
 
File:Old_Bunker_INSIDE_T4_Base.png|Old Bunker Inside
 
File:Old_Bunker_OUTSIDE_T4_Base.png|Old Bunker Outside
 
File:Ruined_Jail_T4_Base.png|Ruined Jail
 
</gallery>
 
  
'''Tier 5'''
+
The trunks that can be tricky to find are in the table below:
*Military Base
+
{| class="mw-collapsible mw-collapsed wikitable"
*Enclave Depot
+
| Vehicle trunks&nbsp;
*President shelter
+
|-
*NCR bunker
+
|
*Homeland
+
{| class="wikitable"
*Underground station
+
! Vehicle !! Trunk location
*Military Depot
+
|-
*Advanced outpost
+
| Cockroach || [[File:Cockroach_Trunk.png|200px|]]
*Slavery base
+
|-
*Underground station MK.II
+
| Scout || [[File:Scout_Trunk.png|200px|]]
*Brotherhood of Steel outpost
+
|-
*Cave labs
+
| Hummer || [[File:Hummer_Trunk.png|200px|]]
*Large church
+
|-
 +
| Police Car || [[File:Police_Car_Trunk.png|200px|]]
 +
|-
 +
| Corvega || [[File:Corvega_Trunk.png|200px|]]
 +
|}
 +
|}
  
<gallery caption="T5 Bases Gallery" widths="150px" heights="100px" perrow="7">
+
== Base security ==
File:MilitaryBase.png|Military Base (New World Military Base)
 
File:EnclaveDepot.png|Enclave Depot
 
File:PresidentShelter.png|President shelter
 
File:NCRbunker.png|NCR bunker
 
File:Homeland_T5_Base.png|Homeland
 
File:UndergroundStationMKI.png|Underground station
 
File:MilitaryDepot.png|Military Depot
 
File:AdvancedOutpost.png |Advanced outpost
 
File:Slavery_Base_T5_Base.png|Slavery base (Mesa Negra labour camp)
 
File:UndergroundStationMKII.png|Underground station MK.II (Bunker Delta)
 
File:BoS_Outpost_T5_Base.png|Brotherhood of Steel outpost
 
File:Largechurch.png|Large church
 
File:Semi_High-tech_Cave_T6_Base.jpg|Semi High-tech Cave (Cave labs)
 
</gallery>
 
  
'''Tier 6'''
+
*To avoid having your base raided, make sure you do not have any unwanted followers before you enter.
 +
*Doors and containers inside a base can be secured using [[Fingerlock]]s, which also protects those objects from accidental deletion.
 +
*Consider putting some defenses (such as [[mercs]]) around the perimeter in case a [[Cases#Mad Scientist Case|Mad Scientist]] pays you a visit.
 +
*Try not to die while carrying an [[Empty Map]] that contains the coordinates of your base(s).
 +
*Placing a juicy-looking exit object right next to the entrance might trick any possible invaders into kicking themselves out.
  
== Base Rape ==
+
== World map color ==
* '''Base rape''' is a term used to describe leading unknown or untrustworthy person to a base who after gaining access empties it out for personal gain.
 
  
 +
Bases' world map icons change color as follows:
 +
*There is a player inside = pink
 +
*There is a companion inside = yellow
 +
*There is a car inside = cyan
 +
*There is a car and a companion inside = orange
 +
*There is a car and a player inside = purple
 +
*There is a companion and a player inside = blue
 +
*There is a companion and a player and a car inside = black
 +
*The base is empty = gray
  
 
[[Category:Factions]]
 
[[Category:Factions]]
 
[[Category:Locations]]
 
[[Category:Locations]]

Latest revision as of 22:30, 6 July 2026

Bases are private locations established and controlled by individual players. They provide a safe space to store loot and relax that cannot normally be accessed by anyone the owner did not invite.

Bases in FOnline 3 have come a long way and some of the old info floating around may no longer apply.

Most bases can be created anywhere using specialized items that can be either crafted, looted, or purchased.

Faction leaders can convert their private bases into faction bases, which allows them to be automatically shared with faction members; see player-driven factions for details.

Basic information

In FOnline 3, bases start in the form of a map item, or a craftable base creation kit, that can be used in any empty randomly generated map to transform it into a base. Once you've chosen the location and used the map, a construction site for the base is established to which you must then deliver materials to complete the construction process. If you're establishing a tier I base using a base creation kit, the resource collection phase is skipped and your base is instantly ready to use.

There are several ways to get your hands on an itemized base:

  • New characters can get a free Folded Tent, which lets them set up a tier I "Tent" base, by completing the quest A Tent in the Wasteland.
  • All tier I bases can be established using base creation kits that can be cheaply crafted once your character reaches level 24 provided your Crafting skill is above 50%, see the Tier I section below for details.
  • Tier I, II, and III bases can be bought for 10,000, 25,000, and 50,000 local currency respectively from Construction Foreworkers in NCR, New Vault City, and San Francisco.
  • Tier IV and V bases can be obtained as rewards for supporting the game.
  • All base tiers can drop from the sources with a percentage value in the loot table's "base map" column.
Base map cost by tier
Tier Image Cost
I
T1 base map.png 10,000 currency
II
T2 base map.png 25,000 currency
III
T3 base map.png 50,000 currency
IV
T4 base map.png random drop only
V
T5 base map.png random drop only
Construction Worker near the Bulletin Board that shows the resources you have gathered/still need

Once you have an itemized base, move to your desired location on the world map, enter it, and then immediately use the base map. This will either create your base or set up a construction site, depending on the item you used. If you used a map to create a construction site, you will need to gather enough resources to finish the construction. The resources can be dropped anywhere on the construction site. Each construction site has a construction worker NPC overseeing it, and a bulletin-board on an A-stand that tracks your progress. When everything is ready, talk to the construction worker to finalize the setup by naming your new base, but make sure that there aren't any valuable items on the ground first as everything on the map will be wiped!

Legacy premade bases

In the old days, bases were inseparably tied to the faction mechanic and could only be purchased by a group of players who wished to establish a faction. While this is no longer true, some remnants of the old system remain available to players who crave for a "blast from the past" experience.

Legacy premade bases don't require gathering resources for their construction; you simply pay a fee and get a ready-to-use base right away. The catch is that the selection of bases is very limited, they don't let you pick the spot where you want them placed (instead, they spawn in the general vicinity of where you bought them), and they do still require that you establish a faction at the moment of purchase.

There are three trapper NPCs that sell premade bases, mostly caves, for between 30K and 50K of local currency:

  • Smiley in Klamath (Downtown, Buckner House)
  • Hurl in Redding (Malamute Saloon)
  • Earl in Junktown (Bar just south-east of the hospital building)

If you're looking for something truly exceptional, the Abandoned Bunker questline that lets you purchase a prebuilt Old Bunker base for 350,000 units of the faction currency that Necropolis uses is also still available. And it too will require a faction to purchase.

Available bases

This section contains a complete list of all the bases currently available to FOnline 3 players.

Tier I

Tier I bases have one parking spot and do not require a map: you can simply craft their base creation kits, which lets you skip the material gathering process. Their crafting requirements are listed below.

If you prefer to instead use a map you've found/purchased, the materials required to construct the bases are also listed in the table below.

Tip: New characters can get a free Folded Tent for completing the starter quest A Tent in the Wasteland.

Base Image Crafting recipe
Folded Tent.png
Construction materials
T1 base map.png
Tent Tent T1 Base.png

Folded Tent
Crafting 50%, Level 24, Workbench
5 x Brahmin Hide
1 x Rope

Cave Cave T1 Base.png

Hollowmaker Tools
Crafting 50%, Level 24, Workbench
5 x Wood
1 x Shovel

Ruins Ruins Hideout T1 Base.png

Patch Kit
Crafting 50%, Level 24, Workbench
5 x Metal Parts
1 x Lock

Workshop Base workshop.png

Scrapshaper Kit
Crafting 50%, Level 24, Workbench
5 x Junk
1 x Move Amplifier

Station Base station.png

Trackshaper Tool
Crafting 50%, Level 24, Workbench
5 x Alloys
1 x Wrench

Tier II

Expand to see the full list of T2 bases (with pictures) 
Name Required materials
Safehouse Safehouse T2 Base.png
Small Bunker Small Bunker INSIDE T2 Base.jpg
Small Shelter Small Shelter T2 Base.png
Steelveil Tunnel Base steelveil tunnel.png
Verdant Hollow Base verdant hollow.png

Tier III

Note: Construction Foreworkers sell two somewhat similar but ultimately different T3 bases under the same name:

  • Cave HQ without tents outside and only one brahmin inside; called "Secret Cave" on the world map. It appears first on the list of T3 bases for sale. Marked as "v1" in the table below.
  • Cave HQ with two tents outside, two cows inside, and no parking spots; appears as "Cave HQ" on the world map. Located at the bottom of the list of T3 bases for sale. Marked as "v2" in the table below.
Expand to see the full list of T3 bases (with pictures) 
Name Required materials
Basement Basement T3 Base.png
Blades HQ Blades HQ T3 Base.png
Camp HQ Factionbase-theoutpost.jpg
Cave HQ v1 Cave HQ (207) exterior.jpgCave HQ (207) interior.jpg
Cave HQ v2 Cave HQ (75) exterior.jpgCave HQ (75) interior.jpg
Church Church T3 Base.png
Depot Base-depot-medium.jpg
Gas Station Base-gasstation-camp.jpg
Hazmat Den Base hazmatden.png
Khans HQ Khans HQ T3 Base.png
Library Library T3 Base.png
Nuka-Cola Outpost Nuka Cola Outpost T3 Base.png
Parking Lot Parking Lot base.png
Scrapheap Scrapheap T3 Base.png
Small Cabin Small Cabin T3 Base.png
Storage Storage T3 Base.png
Temple Base temple.png
Trapper Camp Base-trapper-camp.jpg

Tier IV

Expand to see the full list of T4 bases (with pictures) 
Name Required materials
Brotherhood of Steel Bunker Brotherhood of Steel bunker T4 Base.jpg
Casino Casino T4 Base.png
Cathedral Base cathedral.png
Enclave Bunker Enclave Bunker T4 Base.png
NCR Port NCRport.png
Old Bunker Old Bunker OUTSIDE T4 Base.pngBase-old-bunker-inside.jpg
Ruined Jail Ruined Jail T4 Base.png
Trackside Nexus Base trackside nexus.png
Vault Vault T4 Base.png
Vault City Outpost VaultCityOutpost.png

Tier V

Expand to see the full list of T5 bases (with pictures) 
Name Required materials
Advanced Outpost AdvancedOutpost.png
Airport Airport base.pngAirport base (underground).png
Brotherhood of Steel Outpost BoS Outpost T5 Base.png
Cave Labs Semi High-tech Cave T6 Base.jpg
Enclave Depot EnclaveDepot.png
Garrison Base garrison.png
Glacierwatch Base Base glacierwatch.png
Hangars Hangars base.png
Homeland Homeland T5 Base.png
Large Church Largechurch.png
Military Base MilitaryBase.png
Military Depot MilitaryDepot.png
NCR Bunker NCRbunker.png
Presidential Shelter PresidentShelter.png
Slavery Base Slavery Base T5 Base.png
Streets Streets base.png
Underground Station UndergroundStationMKI.png
Underground Station MKII UndergroundStationMKII.png

Designing your own base

The mapper tool, now in a much improved version 2.0, is available to all players. Everyone is welcome to design their own base and submit it. For more information, see this Discord message.

Base management

To access the base management menu, press Enter to toggle the message bar, type ~base, and hit Enter again to confirm.

The menu allows you to customize your base in several ways: you can add objects (lockers, decorations, and even an Advanced Workbench), ask the base to automatically populate (according to the rules you set) your containers with items that are currently on the ground, and enable other characters to access it. And if you decide that you don't need one of your bases anymore, there's also an option to destroy it.

Base access sharing

If you wish to grant access to one of your bases to another character, you can do so via map access objects.

A map access object can be either a stationary object that you built in your base and designated as such, or a map item that you created by copying the location of your base onto an Empty Map.

If you don't have any Empty Maps, you can craft one. The requirements are as follows: Advanced Workbench, level 50, Crafting 150%, 3 x Fibers, and 3 x High Quality Fibers.

To set up a stationary map access object:

  1. Place 1 x Junk, Wood, or Metal Parts in your inventory.
  2. Use the ~base command.
  3. From the menu that appears, choose the [Build] option.
  4. Select any object to build it.
  5. Select "set as a map access object" from the list that appears once the object has been built...

...and you're done! Anyone that interacts with the object you just built will gain access to the base it's in. You can use the Science skill on the object to remove its ability to grant map access.

To copy the location of your base onto an Empty Map:

  1. Set up a stationary map access object following the instructions above.
  2. Place an Empty Map in your inventory.
  3. Left-click and hold the map access object.
  4. Choose the backpack icon from the drop-down menu that appears.
  5. Left-click the Empty Map...

...and you're done! Any character that uses the map will gain access to your base, or bases (an Empty Map can store up to 10 locations).

WARNING: If a map access object gets blown up with explosives, its associated base will be deleted. It is highly recommended to disable map access by using the Science skill on the object as soon as it is no longer needed.

The above guide is also available in video form at https://www.youtube.com/watch?v=MB51i8ESe6I.

Base customization

Every base you can see on the world map allows you to customize it by building objects: workbenches, containers, and decorations.

Each object you build "reserves" one point of your Engineering skill (e.g., if you have 150 points of Engineering, you can build up to 150 objects).

Whenever you create an object, you'll be given several options to choose from:

  • [Can't walk on it], which will make the hex(es) underneath the object impassable.
  • [Can't shoot through], which will turn the hex(es) underneath the object into aim blockers (note that those are also impassable).
  • [Set it as map access object], which will make it so that interacting with the object will grant access to your base.
  • [Set exit], which will make it so that interacting with the object will teleport you to the world map. Note that exit objects cannot be deleted with the Engineering skill; you need to mark them and use the ~removeobject command.
  • [No more abilities], which will close the dialog window. Make sure that you've selected all the desired options before choosing this one because there's no going back.

Workbenches

There are three options related to workbenches:

Containers

Storing your items on the ground is fine in the early game, but as you acquire more and more loot, your base will slowly turn into a landfill. Containers can help alleviate that.

  • Each container costs 1 x Wood, 1 x Junk, or 1 x Metal Parts to create.
  • You can choose whether you want to allow the objects to be walked or shot through.
  • The Engineering skill can be used to delete any unwanted/misplaced containers.

Containers.jpg

1. Fridge
2. Ice box (L)
3. Ice box (R)
4. Footlocker (L)
5. Footlocker (R)
6. Rusty Footlocker (L)

7. Rusty Footlocker (R)
8. Locker (L)
9. Locker (R)
10. Rusty Locker (L)
11. Rusty Locker (R)
12. Wooden Crate

13. Wooden Chest
14. Bookcase (L)
15. Bookcase (R)
16. Large Ammo Crate (L)
17. Large Ammo Crate (R)
18. Small Ammo Crate (L)

19. Small Ammo Crate (R)
20. Safe
21. Poor Box
22. Desk
23. Trash Bin
24. Wooden Box

25. Wardrobe
26. Box
27. Box 2
28. Box 3
29. Box 4

Decorations

Base decorations.png

  • Each decoration costs 1 x Wood, 1 x Junk, or 1 x Metal Parts to create.
  • You can choose whether you want to allow the objects to be walked/shot through.
  • The Engineering skill can be used to delete any unwanted/misplaced decorations.

1. Long Planks
2. Long Planks 2
3. Pole
4. Pole 2
5. Tree
6. Well
7. Wooden Support
8. Wooden Support 2
9. Wooden Support 3

10. Wooden Support 4
11. Chair
12. Chair 2
13. Chair 3
14. Chair 4
15. Chair 5
16. Chair 6
17. Chair 7
18. Chair 8

19. Chair 9
20. Stone Bench
21. Tombstone
22. Stone Kitchen
23. Small Wooden Table
24. Restaurant Table
25. Big Table
26. Army Bed
27. Tribal Bed

28. Tribal Bed 2
29. Tribal Bed 3
30. Tribal Bed 4
31. Lamp
32. Street Lamp
33. Campfire
34. Vault Camp
35. Computer
36. Computer 2

37. Screen
38. Console
39. Console 2
40. Camera
41. Mat
42. Mat 2
43. Junk
44. Trash Bin
45. Tire

  • Weapons dummy and armor dummy are currently disabled.

Loot sorting automation

The Easy Base Sorting system (EBS) lets you create container-specific rules for automatic loot distribution, and then, with the press of a button, move items from the ground into containers set up with those rules.

To access EBS, use the ~base command, wait for a dialog window to appear, then click [Login] → [Password] → [EBS].

This will present you with five options. Here's what they do:

  • [Information] displays some basic information about the system;
  • [Edit Container] allows you to edit containers (one at a time);
  • [Wipe.exe] distributes all of the items currently on the ground to their respective containers according to the rules you've set. If there is more than one container that an item could go into, the container with the lowest ID (the oldest one) will be used.
  • [Back] takes you to the previous menu.
  • [Exit] closes the dialog window.
Hex marking.jpg
  • If you wish to edit a container, you must first select it by marking the hex, or one of the hexes, that the container occupies.
  • If the container has either the "can't be walked on" or "can't be shot through" property enabled, the correct hex to mark will display an X in the middle when you try to step on it.
  • To mark a hex, press and hold the left alt key, left-click the hex you wish to mark, and then select one of the commands (Attack, Defend, or Move) from the menu that appears.

Selecting the [Edit Container] option allows you to perform several operations on the currently selected container: you can (re)name it, set custom rules for it, or reset it and start over.

Marked and labeled container.jpg
A marked and labeled box

  • [Rename container] lets you set a custom name for the marked container that will be displayed when you mouse over it.
  • If you don't name the container, it will instead display the custom rules that were applied to it as its label.
  • To undo the renaming, simply use the "Rename container" option again without providing a new name.
  • Note that resetting the container will not clear its custom label.

[Set Global Rule] allows you to select a category of items, such as drugs or ammo, that will be placed in the container. Note that rare items (such as the Water Chip) are separate from rare parts (such as Unique Plasma Parts), and that body armor is separate from helmets.

[Set Rule 1], [Set Rule 2], [Set Rule 3], [Set Rule 4], and [Set Rule 5] allow you to assign a specific item (rather than a group of items) to the container. The item you wish to assign to the container must be in your active hand slot for this to work.

[Set Tier] allows you to relegate all items of a specific tier to the container.

[Set Minimum Rank] allows you to exclude items based on the sum of their armor/weapon perk ranks. The value has to be between 1 and 56. Keep in mind that rank F = 1, rank E = 2, rank D = 3, rank C = 4, rank B = 5, rank A = 6, rank S = 7, and rank S+ = 8.

[Reset Container] removes all of the rules from the container. The custom name you gave it will remain unchanged.

Once you're done setting up the containers, drop your loot on the ground and execute [Wipe.exe] to distribute the items to their assigned containers.

Note: Since vehicle trunks are containers, it is possible to modify them using the EBS as well. To find the correct hex to mark, simply have your character access the trunk and they will position themselves on an adjacent hex, facing the trunk's location.

The trunks that can be tricky to find are in the table below:

Vehicle trunks 
Vehicle Trunk location
Cockroach Cockroach Trunk.png
Scout Scout Trunk.png
Hummer Hummer Trunk.png
Police Car Police Car Trunk.png
Corvega Corvega Trunk.png

Base security

  • To avoid having your base raided, make sure you do not have any unwanted followers before you enter.
  • Doors and containers inside a base can be secured using Fingerlocks, which also protects those objects from accidental deletion.
  • Consider putting some defenses (such as mercs) around the perimeter in case a Mad Scientist pays you a visit.
  • Try not to die while carrying an Empty Map that contains the coordinates of your base(s).
  • Placing a juicy-looking exit object right next to the entrance might trick any possible invaders into kicking themselves out.

World map color

Bases' world map icons change color as follows:

  • There is a player inside = pink
  • There is a companion inside = yellow
  • There is a car inside = cyan
  • There is a car and a companion inside = orange
  • There is a car and a player inside = purple
  • There is a companion and a player inside = blue
  • There is a companion and a player and a car inside = black
  • The base is empty = gray