Difference between revisions of "Weapon perks"
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| − | Equipped [[weapon]] gains [[experience]] | + | ==Introduction== |
| + | {| class="wikitable" | ||
| + | ! # !! Description | ||
| + | |- | ||
| + | | || Equipped [[weapon]] gains [[experience]] by killing [[NPCs]] or via [[Upgrade Parts]]. With enough experience, new perks unlock, and the item's color changes.<br> Weapon perks have ranks that determine their power level; they are mainly influenced by [[Item Luck]]. | ||
| + | |- | ||
| + | | Perk 1-3 || The first three perks are always predefined. | ||
| + | |- | ||
| + | | Perk 4 || The fourth perk can be chosen via a dialog window once unlocked. However, if you level up your weapon using [[Upgrade Parts]], this perk will be random. | ||
| + | |- | ||
| + | | Perk 5 || The fifth perk is always random. | ||
| + | |- | ||
| + | | Legendary Perk || The sixth perk, a.k.a. the "legendary" perk, is selected from a separate table of perks. Its effect applies only against [[NPCs]]. | ||
| + | |- | ||
| + | | Perk 7 || Every weapon can be upgraded by [[Roger]] or Cotsford (Vegas) to gain one additional perk. | ||
| + | </div> | ||
| + | |} | ||
| + | ==Perk Navigation== | ||
| + | {| class="wikitable" style="width:100%; text-align:center;" | ||
| + | |- | ||
| + | | [[#Ammo Upgrade|Ammo Upgrade]] || [[#Bloody|Bloody]] || [[#Bonus Attack Speed|Bonus Attack Speed]] || [[#Bonus Critical Chance|Bonus Critical Chance]] || [[#Bonus Critical Power|Bonus Critical Power]] | ||
| + | |- | ||
| + | | [[#Bonus Max Damage|Bonus Max Damage]] || [[#Bonus Min Damage|Bonus Min Damage]] || [[#Chip Shot|Chip Shot]] || [[#Damage per Bullet|Damage per Bullet]] || [[#Destroyer|Destroyer]] | ||
| + | |- | ||
| + | | [[#Fast Trigger|Fast Trigger]] || [[#Frozen Queen|Frozen Queen]] || [[#Killing Spree|Killing Spree]] || [[#Knockback|Knockback]] || [[#Less AP Cost|Less AP Cost]] | ||
| + | |- | ||
| + | | [[#Lethal Damage|Lethal Damage]] || [[#Life Steal|Life Steal]] || [[#Long Range|Long Range]] || [[#More Critical Damage|More Critical Damage]] || [[#Penetrate|Penetrate]] | ||
| + | |- | ||
| + | | '''[[#Critical Beast|Alien Perks]]''' || [[#Poisonous|Poisonous]] || [[#Scoped|Scoped]] || [[#Smasher!|Smasher!]] || [[#Spiked|Spiked]] | ||
| + | |- | ||
| + | |} | ||
| − | + | <div style="text-align:left;"> | |
| − | + | ==List of Perks== | |
| − | + | <div class="perk-grid"> | |
| − | + | <!-- Ammo Upgrade --> | |
| − | + | <div class="perk"> | |
| + | ===Ammo Upgrade=== | ||
| + | {{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=None}} | ||
| + | {{GearPerk | ||
| + | |description=Increases weapon's ammo mods | ||
| + | |mod_1={{GearPerkRowMod|AC Mod|-1|0|+1|+2|+4|+8|+12|+24}} | ||
| + | |mod_2={{GearPerkRowMod|Damage Mod|-5%|+1%|+2%|+4%|+5%|+8%|+10%|+15%}} | ||
| + | |hubo_perks= | ||
| + | |hmod_1={{GearPerkRowMod|AC Mod|0|+1|+2|+4|+8|+12|+24|+50}} | ||
| + | |hmod_2={{GearPerkRowMod|Damage Mod|+2%|+3%|+4%|+6%|+9%|+12%|+16%|+20%}} | ||
| + | |hmod_3={{GearPerkRowMod|DT mod|-1%|-2%|-3%|-5%|-7%|-9%|-12%|-15%}} | ||
| + | }} | ||
| + | </div> | ||
| + | |||
| + | <!-- Bloody --> | ||
| + | <div class="perk"> | ||
| + | ===Bloody=== | ||
| + | {{PerkAvailability|Available=Melee|Random=?|Level4=Melee|Event=?}} | ||
| + | {{GearPerk | ||
| + | |description=Increases Bleed damage and applies Bleed stacks on Critical Hits | ||
| + | |mod_1={{GearPerkRowMod|Bleed Damage|-10%|+5%|+10%|+15%|+20%|+25%|+30%|+35%}} | ||
| + | |mod_2={{GearPerkRowMod|Bleed stacks|0|0|0|0|0|1|1|1}} | ||
| + | |hubo_perks=[[Atomic Savant]] + [[More Critical]] | ||
| + | |hmod_1={{GearPerkRowMod|Bleed Damage|+10%|+20%|+30%|+40%|+50%|+60%|+70%|+80%}} | ||
| + | |hmod_2={{GearPerkRowMod|Bleed stacks|0|1|1|2|2|2|3|3}} | ||
| + | |hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}} | ||
| + | }} | ||
| + | </div> | ||
| + | |||
| + | <!-- Bonus Critical Power --> | ||
| + | <div class="perk"> | ||
| + | ===Bonus Critical Power=== | ||
| + | {{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}} | ||
| + | {{GearPerk | ||
| + | |description=Increases Critical Roll and Power | ||
| + | |mod_1={{GearPerkRowMod|Critical Roll|-5|+1|+3|+5|+7|+9|+11|+13}} | ||
| + | |mod_2={{GearPerkRowMod|Critical Power|-5%|0|0|+1%|+3%|+5%|+7%|+10%}} | ||
| + | |hubo_perks=[[Better Criticals]] + [[Hit the Gaps]] + [[Spray and Pray]] | ||
| + | |hmod_1={{GearPerkRowMod|Critical Roll|+2|+5|+8|+11|+14|+17|+20|+23}} | ||
| + | |hmod_2={{GearPerkRowMod|Critical Power|0|0|+4%|+6%|+8%|+13%|+16%|+20%}} | ||
| + | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}} | ||
| + | }} | ||
| + | </div> | ||
| + | |||
| + | <!-- Bonus Max Damage --> | ||
| + | <div class="perk"> | ||
| + | ===Bonus Max Damage=== | ||
| + | {{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}} | ||
| + | {{GearPerk | ||
| + | |description=Increases Max weapon damage and grants DT Penetration | ||
| + | |mod_1={{GearPerkRowMod|Max Damage|-5%|+1%|+3%|+5%|+7%|+9%|+11%|+15%}} | ||
| + | |mod_2={{GearPerkRowMod|DT Penetration|0|0|+1%|+2%|+3%|+5%|+7%|+10%}} | ||
| + | |hubo_perks=[[Bonus Battle Stats]] + [[Firefighter]] | ||
| + | |hmod_1={{GearPerkRowMod|Max Damage|+3%|+6%|+8%|+11%|+13%|+16%|+19%|+25%}} | ||
| + | |hmod_2={{GearPerkRowMod|DT Penetration|+1%|+3%|+5%|+7%|+9%|+11%|+13%|+15%}} | ||
| + | |hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}} | ||
| + | }} | ||
| + | </div> | ||
| + | |||
| + | <!-- Bonus Min Damage --> | ||
| + | <div class="perk"> | ||
| + | ===Bonus Min Damage=== | ||
| + | {{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}} | ||
| + | {{GearPerk | ||
| + | |description=Increase Min weapon damage and grants DR Penetration (Normal|Fire|Explosive) | ||
| + | |mod_1={{GearPerkRowMod|Min Damage|-5%|+2%|+4%|+6%|+8%|+10%|+12%|+20%}} | ||
| + | |mod_2={{GearPerkRowMod|DR Penetration|0|0|0|+1%|+2%|+3%|+4%|+5%}} | ||
| + | |hubo_perks=[[Pyromaniac]] + [[Firefighter]] | ||
| + | |hmod_1={{GearPerkRowMod|Min Damage|+4%|+5%|+10%|+20%|+25%|+30%|+35%|+40%}} | ||
| + | |hmod_2={{GearPerkRowMod|DR Penetration|+1%|+2%|+5%|+6%|+7%|+8%|+9%|+10%}} | ||
| + | |hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}} | ||
| + | }} | ||
| + | </div> | ||
| + | |||
| + | <!-- Bonus Attack Speed --> | ||
| + | <div class="perk"> | ||
| + | ===Bonus Attack Speed=== | ||
| + | {{PerkAvailability|Available=All|Random=Ranged|Level4=None|Event=None}} | ||
| + | {{GearPerk | ||
| + | |description=Decreases Attack Delay and lowers Slow's effect on Attack Delay | ||
| + | |mod_1={{GearPerkRowMod|Attack Delay|+5%|0|-5%|-8%|-11%|-14%|-17%|-20%}} | ||
| + | |mod_2={{GearPerkRowMod|Slow AD Protection|0|+5|+10|+15|+20|+30|+45|+60}} | ||
| + | |hubo_perks=[[Bonus Rate of Fire]] + [[Cowboy]] + [[Fast Attacks]] | ||
| + | |hmod_1={{GearPerkRowMod|Attack Delay|-5%|-8%|-10%|-15%|-20%|-25%|-30%|-35%}} | ||
| + | |hmod_2={{GearPerkRowMod|Slow AD Protection|+5|+10|+15|+20|+30|+45|+60|+100}} | ||
| + | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}} | ||
| + | }} | ||
| + | </div> | ||
| + | |||
| + | <!-- Damage per Bullet --> | ||
| + | <div class="perk"> | ||
| + | ===Damage per Bullet=== | ||
| + | {{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=All}} | ||
| + | {{GearPerk | ||
| + | |description=Increases damage per bullet and increases damage multiplier | ||
| + | |mod_1={{GearPerkRowMod|Damage per bullet|-1|0|+1|+2|+3|+3|+4|+4}} | ||
| + | |mod_2={{GearPerkRowMod|Damage Multiplier|-3%|+1%|+1%|+2%|+2%|+3%|+4%|+5%}} | ||
| + | |hubo_perks=[[Bonus Ranged Damage]] + [[More Ranged Damage]] + [[Death Sense]] | ||
| + | |hmod_1={{GearPerkRowMod|Damage per bullet|+1|+1|+2|+3|+4|+5|+6|+7}} | ||
| + | |hmod_2={{GearPerkRowMod|Damage Multiplier|+3%|+4%|+5%|+6%|+7%|+8%|+9%|+10%}} | ||
| + | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}} | ||
| + | }} | ||
| + | </div> | ||
| + | |||
| + | <!-- Less AP Cost --> | ||
| + | <div class="perk"> | ||
| + | |||
| + | ===Less AP Cost=== | ||
| + | {{PerkAvailability|Available=All|Random=Melee|Level4=Melee|Event=None}} | ||
| + | {{GearPerk | ||
| + | |description=Decreases Reload AP cost and weapon AP cost | ||
| + | |mod_1={{GearPerkRowMod|Reload AP cost|+1|-1|-2|-3|-4|-5|-6|-7}} | ||
| + | |mod_2={{GearPerkRowMod|Weapon AP cost|+1|0|0|0|0|0|-1|-1}} | ||
| + | |hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]] | ||
| + | |hmod_1={{GearPerkRowMod|Reload AP cost|-6|-8|-10|-12|-14|-16|-18|-20}} | ||
| + | |hmod_2={{GearPerkRowMod|Weapon AP cost|0|0|0|-1|-1|-1|-1|-2}} | ||
| + | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}} | ||
| + | }} | ||
| + | </div> | ||
| + | |||
| + | <!-- Chip Shot --> | ||
| + | <div class="perk"> | ||
| + | ===Chip Shot=== | ||
| + | {{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}} | ||
| + | {{GearPerk | ||
| + | |description=Gives Critical Chance Penetration and increases chance to apply critical effect | ||
| + | |mod_1={{GearPerkRowMod|Critical Chance Penetration|-5%|+5%|+10%|+15%|+25%|+33%|+45%|+60%}} | ||
| + | |mod_2={{GearPerkRowMod|Chance to apply critical effect|-5%|+5%|+10%|+15%|+25%|+33%|+45%|+60%}} | ||
| + | |hubo_perks=[[Hit the Gaps]] + [[Spray and Pray]] | ||
| + | |hmod_1={{GearPerkRowMod|Critical Chance Penetration|+5%|+10%|+15%|+25%|+33%|+45%|+60%|+100%}} | ||
| + | |hmod_2={{GearPerkRowMod|Chance to apply critical effect|+5%|+10%|+15%|+25%|+33%|+45%|+60%|+100%}} | ||
| + | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}} | ||
| + | }} | ||
| + | </div> | ||
| + | |||
| + | <!-- Destroyer --> | ||
| + | <div class="perk"> | ||
| + | ===Destroyer=== | ||
| + | {{PerkAvailability|Available=All|Random=Ranged|Level4=Ranged|Event=None}} | ||
| + | {{GearPerk | ||
| + | |description=Reduces target DR against Normal/Fire/Explode and gives Lethality | ||
| + | |mod_1={{GearPerkRowMod|Target DR|+5%|-1%|-2%|-4%|-8%|-11%|-13%|-15%}} | ||
| + | |mod_2={{GearPerkRowMod|Lethality|0%|0%|+1%|+2%|+3%|+4%|+5%|+6%}} | ||
| + | |hubo_perks=[[Gunner]] + [[Living Anatomy]] + [[Weapon Handling]] | ||
| + | |hmod_1={{GearPerkRowMod|Target DR|-2%|-3%|-6%|-9%|-13%|-17%|-21%|-25%}} | ||
| + | |hmod_2={{GearPerkRowMod|Lethality|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}} | ||
| + | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}} | ||
| + | }} | ||
| + | </div> | ||
| + | |||
| + | <!-- Fast Trigger --> | ||
| + | <div class="perk"> | ||
| + | |||
| + | ===Fast Trigger=== | ||
| + | {{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}} | ||
| + | {{GearPerk | ||
| + | |description=Increases AP and AP Regen | ||
| + | |mod_1={{GearPerkRowMod|Action Points|0|0|+1|+1|+1|+2|+2|+2}} | ||
| + | |mod_2={{GearPerkRowMod|AP Regen|-10|+1|+4|+8|+12|+18|+22|+25}} | ||
| + | |hubo_perks=[[Action Boy]] + [[Bonus Move]] + [[Gain Agility]] | ||
| + | |hmod_1={{GearPerkRowMod|Action Points|+1|+1|+1|+2|+2|+2|+3|+3}} | ||
| + | |hmod_2={{GearPerkRowMod|AP Regen|+5|+10|+15|+20|+25|+30|+35|+40}} | ||
| + | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}} | ||
| + | }} | ||
| + | </div> | ||
| + | |||
| + | <!-- Frozen Queen --> | ||
| + | <div class="perk"> | ||
| + | ===Frozen Queen=== | ||
| + | {{PerkAvailability|Available=All|Random=Melee|Level4=Melee|Event=None}} | ||
| + | {{GearPerk | ||
| + | |description=Applies Slow and Confusion (and sometimes Bounty stacks) | ||
| + | |mod_1={{GearPerkRowMod|Slow|0|10%|20%|30%|40%|50%|60%|70%}} | ||
| + | |mod_2={{GearPerkRowMod|Confusion stacks|1|1|1|1|1|1|1|1}} | ||
| + | |hubo_perks= | ||
| + | |hmod_1={{GearPerkRowMod|Slow|10%|20%|30%|40%|50%|60%|70%|80%}} | ||
| + | |hmod_2={{GearPerkRowMod|Confusion stacks|1|1|2|2|2|2|3|3}} | ||
| + | |hmod_3={{GearPerkRowMod|Bounty stacks|1|1|1|1|2|2|2|2}} | ||
| + | }} | ||
| + | </div> | ||
| + | |||
| + | <!-- Killing Spree --> | ||
| + | <div class="perk"> | ||
| + | ===Killing Spree=== | ||
| + | {{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}} | ||
| + | {{GearPerk | ||
| + | |description=Regens 20% AP and Regens HP on kill | ||
| + | |mod_1={{GearPerkRowMod|AP Regen works for|None|PvP|PvP|PvP|PvP|PvP+PvE|PvP+PvE|PvP+PvE}} | ||
| + | |mod_2={{GearPerkRowMod|HP Regen on kill|-5%|+1%|+2%|+3%|+4%|+5%|+6%|+7%}} | ||
| + | |hubo_perks=[[Quick Pockets]] + [[Faster Healing]] + [[Gain Endurance]] | ||
| + | |hmod_1={{GearPerkRowMod|AP Regen works for|PvP|PvP|PvP+PvE|PvP+PvE|PvP+PvE|PvP+PvE|PvP+PvE|PvP+PvE}} | ||
| + | |hmod_2={{GearPerkRowMod|HP Regen on kill|+2%|+4%|+6%|+8%|+10%|+12%|+14%|+16%}} | ||
| + | |hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}} | ||
| + | }} | ||
| + | </div> | ||
| + | |||
| + | <!-- Knockback --> | ||
| + | <div class="perk"> | ||
| + | ===Knockback=== | ||
| + | {{PerkAvailability|Available=All|Random=All|Level4=None|Event=All}} | ||
| + | {{GearPerk | ||
| + | |description=Gives Knockback effect on Critical Hit and Penetrate Damage Protection | ||
| + | |mod_1={{GearPerkRowMod|Knockback distance|-1|+1|+1|+2|+2|+3|+3|+4}} | ||
| + | |mod_2={{GearPerkRowMod|Penetrate Damage Protection|-2%|+1%|+2%|+3%|+4%|+5%|+6%|+7%}} | ||
| + | |hubo_perks=[[Spray and Pray]] + [[Hit the Gaps]] + [[Better Criticals]] | ||
| + | |hmod_1={{GearPerkRowMod|Knockback distance|+1|+2|+3|+4|+5|+6|+50|+50}} | ||
| + | |hmod_2={{GearPerkRowMod|Penetrate Damage Protection|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}} | ||
| + | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
| + | }} | ||
| + | </div> | ||
| + | |||
| + | <!-- Life Steal --> | ||
| + | <div class="perk"> | ||
| + | ===Life Steal=== | ||
| + | {{PerkAvailability|Available=Melee|Random=Melee|Level4=Melee|Event=All}} | ||
| + | {{GearPerk | ||
| + | |description=Gives Melee Life Steal and decreases max accuracy of opponents within one hex | ||
| + | |mod_1={{GearPerkRowMod|Melee Life Steal|0|+4%|+9%|+18%|+25%|+33%|+50%|+75%}} | ||
| + | |mod_2={{GearPerkRowMod|Max accuracy for opponents on one hex|+5%|-3%|-5%|-10%|-15%|-25%|-33%|-50%}} | ||
| + | |hubo_perks=[[Vampire]] + [[In Your Face!]] | ||
| + | |hmod_1={{GearPerkRowMod|Melee Life Steal|+4%|+9%|+18%|+25%|+33%|+50%|+75%|+100%}} | ||
| + | |hmod_2={{GearPerkRowMod|Max accuracy for opponents on one hex|-3%|-5%|-10%|-15%|-25%|-33%|-50%|-75%}} | ||
| + | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|*|**|**|**}} | ||
| + | }} | ||
| + | </div> | ||
| + | |||
| + | <!-- Long Range --> | ||
| + | <div class="perk"> | ||
| + | |||
| + | ===Long Range=== | ||
| + | {{PerkAvailability|Available=All|Random=Ranged|Level4=Ranged|Event=None}} | ||
| + | {{GearPerk | ||
| + | |description=Increases minimum and max accuracy, reduces distance penalty to 1 and reduces Aimed Attack Delay penalty | ||
| + | |mod_1={{GearPerkRowMod|Min and max accuracy|-4%|+4%|+8%|+12%|+16%|+20%|+24%|+28%}} | ||
| + | |mod_2={{GearPerkRowMod|Reduce Aimed Attack Delay penalty|0|-5%|-10%|-15%|-25%|-33%|-50%|-75%}} | ||
| + | |hubo_perks=[[Sharpshooter]] + [[Right Between the Eyes]] + [[Quick Recovery]] | ||
| + | |hmod_1={{GearPerkRowMod|Min and max accuracy|+5%|+10%|+15%|+20%|+25%|+30%|+35%|+40%}} | ||
| + | |hmod_2={{GearPerkRowMod|Reduce Aimed Attack Delay penalty|-5%|-10%|-15%|-25%|-33%|-50%|-75%|-100%}} | ||
| + | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
| + | }} | ||
| + | </div> | ||
| + | |||
| + | <!-- Bonus Critical Chance --> | ||
| + | <div class="perk"> | ||
| + | ===Bonus Critical Chance=== | ||
| + | {{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}} | ||
| + | {{GearPerk | ||
| + | |description=Increases Critical Chance and gives Critical Power Resistance Penetration | ||
| + | |mod_1={{GearPerkRowMod|Critical Chance|-4%|+2%|+5%|+8%|+11%|+14%|+17%|+20%}} | ||
| + | |mod_2={{GearPerkRowMod|Critical Power Resistance Penetration|0|+3%|+6%|+9%|+12%|+15%|+18%|+21%}} | ||
| + | |hubo_perks=[[More Critical]] + [[Even More Criticals]] + [[Gain Luck]] | ||
| + | |hmod_1={{GearPerkRowMod|Critical Chance|+5%|+10%|+15%|+20%|+25%|+30%|+35%|+40%}} | ||
| + | |hmod_2={{GearPerkRowMod|Critical Power Resistance Penetration|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+25%}} | ||
| + | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}} | ||
| + | }} | ||
| + | </div> | ||
| + | |||
| + | <!-- More Critical Damage --> | ||
| + | <div class="perk"> | ||
| + | ===More Critical Damage=== | ||
| + | {{PerkAvailability|Available=All|Random=None|Level4=None|Event=None}} | ||
| + | {{GearPerk | ||
| + | |description=Increases Critical Damage and applies Weakness stacks | ||
| + | |mod_1={{GearPerkRowMod|Critical Damage|-1-10%|+2-25%|+3-30%|+4-35%|+5-40%|+6-45%|+7-50%|+8-50%}} | ||
| + | |mod_2={{GearPerkRowMod|Weakness stacks|0|5|10|15|20|30|40|50}} | ||
| + | |hubo_perks=[[Better Criticals]] + [[Even More Criticals]] | ||
| + | |hmod_1={{GearPerkRowMod|Critical Damage|+7-39%|+10-49%|+13-59%|+16-75%|+20-100%|+33-150%|+50-200%|+50-200%}} | ||
| + | |hmod_2={{GearPerkRowMod|Weakness stacks|20|30|40|50|60|70|80|100}} | ||
| + | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | ||
| + | }} | ||
| + | </div> | ||
| + | |||
| + | <!-- Penetrate --> | ||
| + | <div class="perk"> | ||
| + | ===Penetrate=== | ||
| + | {{PerkAvailability|Available=All|Random=All|Level4=All|Event=None}} | ||
| + | {{GearPerk | ||
| + | |description=Increases DT penetration against Normal/Fire/Explode and increases 1-hex damage for bursts (all damage types) | ||
| + | |mod_1={{GearPerkRowMod|DT penetration|+2%|+4%|+8%|+11%|+13%|+16%|+20%|+25%}} | ||
| + | |mod_2={{GearPerkRowMod|1-hex damage|0%|+4%|+9%|+13%|+18%|+22%|+27%|+33%}} | ||
| + | |hubo_perks=[[Death Sense]] + [[More Ranged Damage]] + [[Bonus Ranged Damage]] | ||
| + | |hmod_1={{GearPerkRowMod|DT penetration|+5%|+10%|+15%|+20%|+25%|+30%|+35%|+40%}} | ||
| + | |hmod_2={{GearPerkRowMod|1-hex damage|+5%|+10%|+15%|+20%|+25%|+30%|+40%|+50%}} | ||
| + | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}} | ||
| + | }} | ||
| + | </div> | ||
| + | |||
| + | <!-- Poisonous --> | ||
| + | <div class="perk"> | ||
| + | |||
| + | ===Poisonous=== | ||
| + | {{PerkAvailability|Available=All|Random=Melee|Level4=Melee|Event=None}} | ||
| + | {{GearPerk | ||
| + | |description=Applies Poison and increases ammo heal value | ||
| + | |mod_1={{GearPerkRowMod|Poison|0|0-10|0-20|5-30|10-40|15-50|20-60|25-70}} | ||
| + | |mod_2={{GearPerkRowMod|ammo heal value|-10%|+10%|+20%|+30%|+40%|+50%|+60%|+70%}} | ||
| + | |hubo_perks=[[Better HtH Criticals]] + [[In Your Face!]] + [[Gain Strength]] | ||
| + | |hmod_1={{GearPerkRowMod|Poison|5-10|10-20|15-30|20-40|25-50|30-60|35-70|40-80}} | ||
| + | |hmod_2={{GearPerkRowMod|ammo heal value|+25%|+40%|+55%|+70%|+85%|+100%|+115%|130%}} | ||
| + | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
| + | }} | ||
| + | </div> | ||
| + | |||
| + | <!-- Scoped --> | ||
| + | <div class="perk"> | ||
| + | ===Scoped=== | ||
| + | {{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=All}} | ||
| + | {{GearPerk | ||
| + | |description=Increases weapon range (Ranged Weapons) and increases AC mod of target | ||
| + | |mod_1={{GearPerkRowMod|Weapon range|-1|0|0|+1|+1|+2|+2|+3}} | ||
| + | |mod_2={{GearPerkRowMod|AC mod of target|0|+1|+2|+3|+4|+5|+7|+10}} | ||
| + | |hubo_perks=[[Sharpshooter]] + [[Right Between the Eyes]] + [[Quick Recovery]] | ||
| + | |hmod_1={{GearPerkRowMod|Weapon range|+1|+1|+2|+2|+3|+4|+5|+6}} | ||
| + | |hmod_2={{GearPerkRowMod|AC mod of target|+2|+4|+6|+8|+10|+13|+16|+18}} | ||
| + | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}} | ||
| + | }} | ||
| + | </div> | ||
| + | |||
| + | <!-- Spiked --> | ||
| + | <div class="perk"> | ||
| + | ===Spiked=== | ||
| + | {{PerkAvailability|Available=Melee|Random=Melee|Level4=None|Event=None}} | ||
| + | {{GearPerk | ||
| + | |description=Increases melee critical damage and melee power | ||
| + | |mod_1={{GearPerkRowMod|Melee critical damage|-0-5%|+0-15%|+0-30%|+5-45%|+10-60%|+15-75%|+20-90%|+25-105%}} | ||
| + | |mod_2={{GearPerkRowMod|Melee power|0|+2%|+5%|+9%|+14%|+20%|+27%|+35%}} | ||
| + | |hubo_perks=[[Better HtH Criticals]] + [[In Your Face!]] + [[Gain Strength]] | ||
| + | |hmod_1={{GearPerkRowMod|Melee critical damage|+5-15%|+10-30%|+15-45%|+20-60%|+25-75%|+30-90%|+35-105%|+40-120%}} | ||
| + | |hmod_2={{GearPerkRowMod|Melee power|+5%|+9%|+14%|+20%|+27%|+35%|+44%|+54%}} | ||
| + | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
| + | }} | ||
| + | </div> | ||
| + | |||
| + | <!-- Smasher! --> | ||
| + | <div class="perk"> | ||
| + | ===Smasher!=== | ||
| + | {{PerkAvailability|Available=Melee|Random=Melee|Level4=Melee|Event=None}} | ||
| + | {{GearPerk | ||
| + | |description=Increases Heavy Handed malus and Melee Damage | ||
| + | |mod_1={{GearPerkRowMod|Melee Damage|-5|0|+2|+4|+6|+8|+10|+12}} | ||
| + | |mod_2={{GearPerkRowMod|Heavy Handed malus|+1|+2|+3|+4|+5|+6|+7|+8}} | ||
| + | |hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]] | ||
| + | |hmod_1={{GearPerkRowMod|Melee Damage|+3|+6|+9|+12|+15|+18|+21|+24}} | ||
| + | |hmod_2={{GearPerkRowMod|Heavy Handed malus|+11|+12|+13|+14|+15|+16|+17|+18}} | ||
| + | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
| + | }} | ||
| + | </div> | ||
| + | |||
| + | <!-- Lethal Damage --> | ||
| + | <div class="perk"> | ||
| + | ===Lethal Damage=== | ||
| + | {{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}} | ||
| + | {{GearPerk | ||
| + | |description=Increases Lethal Damage and penetrates lethal damage protection | ||
| + | |mod_1={{GearPerkRowMod|Lethal Damage|-5|+1|+2|+3|+4|+6|+8|+10}} | ||
| + | |mod_2={{GearPerkRowMod|Lethal Penetration|0|0|0|+1%|+2%|+3%|+4%|+5%}} | ||
| + | |hubo_perks=[[Gunner]] + [[Living Anatomy]] + [[Weapon Handling]] | ||
| + | |hmod_1={{GearPerkRowMod|Lethal Damage|+1|+3|+6|+9|+12|+15|+18|+20}} | ||
| + | |hmod_2={{GearPerkRowMod|Lethal Penetration|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}} | ||
| + | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}} | ||
| + | }} | ||
| + | </div> | ||
| + | |||
| + | <div class="perk"> | ||
| + | === EMP Transformer === | ||
| + | {{GearPerk | ||
| + | |description=Grants extra [[lethal damage]] against synthetic targets and EMP DR penetration | ||
| + | |mod_1={{GearPerkRowMod|Extra [[lethal damage]] against synthetic targets|50|60|70|80|90|100|120|140}} | ||
| + | |mod_2={{GearPerkRowMod|EMP DR penetration|5%|10%|15%|20%|25%|30%|35%|40%}} | ||
| + | |hubo_perks=[[Synthetic]] + [[Cybernetic Eye]] | ||
| + | |hmod_1={{GearPerkRowMod|Extra [[lethal damage]] against synthetic targets|80|120|160|180|220|260|300|340}} | ||
| + | |hmod_2={{GearPerkRowMod|EMP DR penetration|30%|40%|50%|60%|70%|80%|90%|100%}} | ||
| + | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|**}} | ||
| + | }} | ||
| + | </div> | ||
| + | |||
| + | <div class="perk"> | ||
| + | === Silencer === | ||
| + | {{GearPerk | ||
| + | |description=Makes you <span class="tooltip" title="If you are X% Noiseless, you have an X% chance to avoid de-sneaking after performing an action that would normally automatically de-sneak you." style="border-bottom: 1px dotted; cursor: help;">Noiseless</span> and boosts your damage multiplier while sneaking | ||
| + | |mod_1={{GearPerkRowMod|[[Noiseless]]ness|+12%|+14%|+16%|+18%|+20%|+22%|+26%|+30%}} | ||
| + | |mod_2={{GearPerkRowMod|Damage multiplier while sneaking|+18%|+19%|+20%|+21%|+22%|+23%|+24%|+25%}} | ||
| + | |hubo_perks=[[Baiter]] + [[Crasher]] + [[Long Arms]] | ||
| + | |hmod_1={{GearPerkRowMod|[[Noiseless]]ness|+35%|+40%|+45%|+50%|+55%|+60%|+65%|+70%}} | ||
| + | |hmod_2={{GearPerkRowMod|Damage multiplier while sneaking|+8%|+19%|+20%|+31%|+42%|+53%|+64%|+75%}} | ||
| + | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
| + | }} | ||
| + | </div> | ||
| + | |||
| + | <br> | ||
| + | |||
| + | </div> | ||
| + | |||
| + | <!-- End of weapon perks (stopping before legendary perks)------------------------------------------------------------------------------------------------------------------------------- --> | ||
| + | <br> | ||
| + | |||
| + | |||
| + | <br> | ||
| + | ==List of legendary weapon perks-6th Perk== | ||
| + | |||
| + | . | ||
| + | |||
| + | {| class="wikitable" style="width:100%; text-align:center;" | ||
| + | | style="width:25%; vertical-align:top;" | | ||
| + | <div style="text-align:center;"> | ||
| + | ===More Bonus Damage=== | ||
| + | <div style="display:inline-block; text-align:left;"> | ||
| + | {{GearPerkLegendary | ||
| + | |+10% damage against NPCs | ||
| + | |+4% DR Penetration against NPCs | ||
| + | |+10% slow weapon break | ||
| + | |+10% damage against NPCs (sums with F) | ||
| + | |x3% damage against NPCs | ||
| + | |+5% DT Penetration against NPCs | ||
| + | |+4% DR Penetration against NPCs (sums with E) | ||
| + | |+20% damage against NPCs (sums with F and C) | ||
| + | |+3% Lethality | ||
| + | }} | ||
| + | </div> | ||
| + | </div> | ||
| + | |||
| + | | style="width:25%; vertical-align:top;" | | ||
| + | <div style="text-align:center;"> | ||
| + | ===Lethal Upgrade=== | ||
| + | <div style="display:inline-block; text-align:left;"> | ||
| + | {{GearPerkLegendary | ||
| + | |+5 Lethal Damage against NPCs | ||
| + | |+4% Lethal Penetration against NPCs | ||
| + | |+10% slow weapon break | ||
| + | |+5 Lethal Damage against NPCs(sums with F) | ||
| + | |Deal 1% of Max NPC's HP | ||
| + | |Restore 20% AP after kill NPCs | ||
| + | |+4% Lethal Penetration against NPCs(sums with E) | ||
| + | |+10 Lethal Damage against NPCs(sums with F and C) | ||
| + | |Deal 5% of Max NPC's HP(stacks with B) | ||
| + | }} | ||
| + | </div> | ||
| + | </div> | ||
| + | |||
| + | | style="width:25%; vertical-align:top;" | | ||
| + | <div style="text-align:center;"> | ||
| + | ===Critical Master=== | ||
| + | <div style="display:inline-block; text-align:left;"> | ||
| + | {{GearPerkLegendary | ||
| + | |+5% Critical Chance against NPCs | ||
| + | |+4% Critical Chance Penetration against NPCs | ||
| + | |+10% slow weapon break | ||
| + | |+5% Critical Chance against NPCs(sums with F) | ||
| + | |Deal Critical Damage equal to Critical Chance against NPCs | ||
| + | |Critical hits against NPCs are upgraded by 1 bracket | ||
| + | |+4% Critical Chance Penetration against NPCs(sums with E) | ||
| + | |+10% Critical Chance against NPCs(sums with F and C) | ||
| + | |Criticals Hits against NPCs have minimum critical table set as 5 | ||
| + | }} | ||
| + | </div> | ||
| + | </div> | ||
| + | |||
| + | | style="width:25%; vertical-align:top;" | | ||
| + | <div style="text-align:center;"> | ||
| + | ===Butcher=== | ||
| + | <div style="display:inline-block; text-align:left;"> | ||
| + | {{GearPerkLegendary | ||
| + | |+2% lifesteal against NPCs | ||
| + | |+4% HP Restore after kill NPCs | ||
| + | |+10% slow weapon break | ||
| + | |+2% lifesteal against NPCs (sums with F) | ||
| + | |Lifesteal can heal on poisoned NPCs | ||
| + | |Lifesteal against NPCs can heal over max HP for 2 sec | ||
| + | |+4% HP Restore after kill NPCs (sums with E) | ||
| + | |+2% lifesteal against NPCs (sums with F and C) | ||
| + | |Gain a 1-sec immunity after kill 10 NPCs | ||
| + | }} | ||
| + | </div> | ||
| + | </div> | ||
| + | |} | ||
| + | |||
| + | <br> | ||
| + | |||
| + | <span id="Alien Perks"></span> | ||
| + | ==Alien-exclusive weapon perks== | ||
| + | |||
| + | __NOTOC__ | ||
| + | {| class="wikitable" style="width:100%; text-align:center;" | ||
| + | | style="width:25%; vertical-align:top;" | | ||
| + | <div style="text-align:center;"> | ||
| + | ===Critical Beast=== | ||
| + | <div style="display:inline-block; text-align:left;"> | ||
| + | {{GearPerkAlien | ||
| + | |Add 25% to target's DR | ||
| + | |Ignore 50% of target's total critical chance resistance | ||
| + | |Add 25% to target's DR (stacks with F) | ||
| + | |Ignore 50% of target's total critical roll resistance | ||
| + | |Ignore 50% of target's total critical power resistance | ||
| + | |Increase critical bracket by 1 | ||
| + | |Increase critical bracket by 1 (stacks with A) | ||
| + | |Ignore 50% of target's total critical damage resistance | ||
| + | }} | ||
| + | </div> | ||
| + | </div> | ||
| + | |||
| + | | style="width:25%; vertical-align:top;" | | ||
| + | <div style="text-align:center;"> | ||
| + | ===Penetrator=== | ||
| + | <div style="display:inline-block; text-align:left;"> | ||
| + | {{GearPerkAlien | ||
| + | |Reduce weapon's total range by 25% | ||
| + | |Add +50% DT penetration | ||
| + | |Reduce weapon's total range by 25% (stacks with F) | ||
| + | |Add +33% DR penetration | ||
| + | |Add +33% DR penetration (stacks with C) | ||
| + | |Add +34% DR penetration (stacks with C and B) | ||
| + | |Add +50% DT penetration (stacks with E) | ||
| + | |Add +20% Lethality | ||
| + | }} | ||
| + | </div> | ||
| + | </div> | ||
| + | |||
| + | | style="width:25%; vertical-align:top;" | | ||
| + | <div style="text-align:center;"> | ||
| + | ===Double Range=== | ||
| + | <div style="display:inline-block; text-align:left;"> | ||
| + | {{GearPerkAlien | ||
| + | |Decrease accuracy by 45% | ||
| + | |Add 4 weapon Range | ||
| + | |Decrease accuracy by 45%(Stack with F) | ||
| + | |Add 4 weapon Range(Stack with E) | ||
| + | |Double all bonus weapon range | ||
| + | |Ignore 1 Laser DT | ||
| + | |Ignore 1 Laser DT(Stack with A) | ||
| + | |Add 8 weapon Range(Stack with E and C) | ||
| + | }} | ||
| + | </div> | ||
| + | </div> | ||
| + | |||
| + | | style="width:25%; vertical-align:top;" | | ||
| + | <div style="text-align:center;"> | ||
| + | ===Flat Converter=== | ||
| + | <div style="display:inline-block; text-align:left;"> | ||
| + | {{GearPerkAlien | ||
| + | |Increase AP Cost for attack by 1 | ||
| + | |Penetrates 8% lethal protection | ||
| + | |Increase AP Cost for attack by 1 | ||
| + | |Penetrates 8% lethal protection(Stack with E) | ||
| + | |Converts 50% damage to lethal damage | ||
| + | |Gain 4% Lethality | ||
| + | |Gain 4% Lethality(Stack with A) | ||
| + | |Converts 50% damage to lethal damage(Stack with B) | ||
| + | }} | ||
| + | </div> | ||
| + | </div> | ||
| + | |- | ||
| + | | style="width:25%; vertical-align:top;" | | ||
| + | <div style="text-align:center;"> | ||
| + | ===Fire Converter=== | ||
| + | <div style="display:inline-block; text-align:left;"> | ||
| + | {{GearPerkAlien | ||
| + | |Lower weapon range by 4 | ||
| + | |Changes the weapon type to fire | ||
| + | |Lower weapon range by 4(Stack with F) | ||
| + | |Lowers the fire-fighter effect by 50% | ||
| + | |Double burning damage | ||
| + | |Lower AP attack cost by 1 | ||
| + | |Lower AP attack cost by 1(Stack with A) | ||
| + | |Lowers the fire-fighter effect by 50%(Stack with C) | ||
| + | }} | ||
| + | </div> | ||
| + | </div> | ||
| + | |||
| + | | style="width:25%; vertical-align:top;" | | ||
| + | <div style="text-align:center;"> | ||
| + | ===Plasma Converter=== | ||
| + | <div style="display:inline-block; text-align:left;"> | ||
| + | {{GearPerkAlien | ||
| + | |Lower damage by 10% | ||
| + | |Changes the weapon type to plasma | ||
| + | |Lower damage by 10%(Stack with F) | ||
| + | |Always scores critical hits | ||
| + | |+50 Critical Roll | ||
| + | |+50% Critical Power | ||
| + | |+50% Critical Power(Stack with A) | ||
| + | |+50 Critical Roll (Stack with B) | ||
| + | }} | ||
| + | </div> | ||
| + | </div> | ||
| + | |||
| + | | style="width:25%; vertical-align:top;" | | ||
| + | <div style="text-align:center;"> | ||
| + | ===Stun Hex=== | ||
| + | <div style="display:inline-block; text-align:left;"> | ||
| + | {{GearPerkAlien | ||
| + | |Cap damage on 300 | ||
| + | |Applies a Shock effect on a one-hex attack | ||
| + | |Cap damage on 200 | ||
| + | |Applies a paralysis effect on a one-hex attack | ||
| + | |Applies a lost turn effect on a one-hex attack | ||
| + | |Regen 3 AP on a one-hex attack | ||
| + | |Regen 3 AP on a one-hex attack(Stack with A) | ||
| + | |Regen 3 AP on a one-hex attack(Stack with A and S) | ||
| + | }} | ||
| + | </div> | ||
| + | </div> | ||
| + | |||
| + | | style="width:25%; vertical-align:top;" | | ||
| + | <div style="text-align:center;"> | ||
| + | ===Lightning=== | ||
| + | <div style="display:inline-block; text-align:left;"> | ||
| + | {{GearPerkAlien | ||
| + | |Decrease ammo rounds per shot by 5 | ||
| + | |30% chance that a range attack above 10 hexes will bounce to the next target in a 10 hex range | ||
| + | |Decrease ammo rounds per shot by 5(Stack with F) | ||
| + | |bounced damage ignore friendly units(faction/team) | ||
| + | |Increase chance of E to 50% | ||
| + | |+10 Max Damage | ||
| + | |+10 Max Damage(Stack with A) | ||
| + | |Increase chance of E to 90% | ||
| + | }} | ||
| + | </div> | ||
| + | </div> | ||
| + | |- | ||
| + | | style="width:25%; vertical-align:top;" | | ||
| + | <div style="text-align:center;"> | ||
| + | ===Heresy Shot=== | ||
| + | <div style="display:inline-block; text-align:left;"> | ||
| + | {{GearPerkAlien | ||
| + | |Increase Attack Delay by 400 | ||
| + | |Applies heresy for 4 seconds on the target | ||
| + | |Increase Attack Delay by 400(Stack with F) | ||
| + | |Apply 1 confusion stacks on target | ||
| + | |Apply 3 weakness stacks on target | ||
| + | |+25% Critical Damage | ||
| + | |+25% Critical Damage(Stack with A) | ||
| + | |Apply 1 bounty stacks on target | ||
| + | }} | ||
| + | </div> | ||
| + | </div> | ||
| + | |||
| + | | style="width:25%; vertical-align:top;" | | ||
| + | <div style="text-align:center;"> | ||
| + | ===Rad Shot=== | ||
| + | <div style="display:inline-block; text-align:left;"> | ||
| + | {{GearPerkAlien | ||
| + | |Increase reload cost by 50% | ||
| + | |Apply 30 Radiation to target | ||
| + | |Increase reload cost by 50% (stacks with F) | ||
| + | |Apply 30 Radiation to target (stacks with E) | ||
| + | |Convert 50% of damage into Radiation | ||
| + | |Apply Poison | ||
| + | |Apply 90% Slow for 2 seconds | ||
| + | |Apply 60 Radiation to target (stacks with E and C) | ||
| + | }} | ||
| + | </div> | ||
| + | </div> | ||
| + | |||
| + | | style="width:25%; vertical-align:top;" | | ||
| + | <!-- empty filler if needed --> | ||
| + | | style="width:25%; vertical-align:top;" | | ||
| + | <!-- empty filler if needed --> | ||
| + | |} | ||
| + | |||
| + | <div style="text-align:left;"> | ||
| + | |||
| + | == Rerolling == | ||
| + | |||
| + | Weapon perks can be rerolled by [[Boyce]] in [[Junktown]] or Randal in [[New Vault City]]. The cost is in local [[currency]] and applies to a single reroll. Since the outcome is randomized, multiple rerolls will likely be necessary to achieve the desired perk configuration. | ||
| − | |||
{|align="center" class="sortable wikitable" | {|align="center" class="sortable wikitable" | ||
| + | |- | ||
| + | ! Level !! Cost | ||
| + | |- | ||
| + | | 1 || 10,000 | ||
| + | |- | ||
| + | | 2 || 75,000 | ||
| + | |- | ||
| + | | 3 || 150,000 | ||
| + | |- | ||
| + | | 4 || 1,000,000 | ||
| + | |- | ||
| + | | 5 || 5,000,000 | ||
| + | |- | ||
| + | | 6 || 50,000,000 | ||
| + | |- | ||
| + | | 7 || 50,000 | ||
| + | |- | ||
| + | |} | ||
| + | |||
| + | <span id="Weapon Experience"></span> | ||
| + | ==Weapon experience== | ||
| + | The total amount of gear experience (gear [[XP]]) required for [[weapons]] to level up depends on its tier, type, and current level. | ||
| + | |||
| + | <code>Total XP needed for a weapon to level up = Base XP Requirement * XP Requirement Multiplier</code> | ||
| + | |||
| + | <p>Base XP requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below: | ||
| + | |||
| + | '''NOTE:''' Patch 5.4 | ||
| + | {| class="wikitable" style="text-align:right" | ||
| + | |+Base weapon XP required to level up per tier | ||
|- | |- | ||
| − | ! | + | ! |
| + | ! Tier I | ||
| + | ! Tier II | ||
| + | ! Tier III | ||
| + | ! Tier IV | ||
| + | ! Tier V | ||
| + | ! Tier VI | ||
| + | |- | ||
| + | | Level 1 | ||
| + | | 5 000 | ||
| + | | 10 000 | ||
| + | | 20 000 | ||
| + | | 40 000 | ||
| + | | 120 000 | ||
| + | | 600 000 | ||
| + | |- | ||
| + | | Level 2 | ||
| + | | 37 500 | ||
| + | | 75 000 | ||
| + | | 150 000 | ||
| + | | 300 000 | ||
| + | | 900 000 | ||
| + | | 4 500 000 | ||
| + | |- | ||
| + | | Level 3 | ||
| + | | 75 000 | ||
| + | | 150 000 | ||
| + | | 300 000 | ||
| + | | 600 000 | ||
| + | | 1 800 000 | ||
| + | | 9 000 000 | ||
| + | |- | ||
| + | | Level 4 | ||
| + | | 500 000 | ||
| + | | 1 000 000 | ||
| + | | 2 000 000 | ||
| + | | 4 000 000 | ||
| + | | 12 000 000 | ||
| + | | 60 000 000 | ||
| + | |- | ||
| + | | Level 5 | ||
| + | | 2 500 000 | ||
| + | | 5 000 000 | ||
| + | | 10 000 000 | ||
| + | | 20 000 000 | ||
| + | | 60 000 000 | ||
| + | | 300 000 000 | ||
| + | |- | ||
| + | | Level 6 | ||
| + | | 25 000 000 | ||
| + | | 50 000 000 | ||
| + | | 100 000 000 | ||
| + | | 200 000 000 | ||
| + | | 600 000 000 | ||
| + | | 3 000 000 000 | ||
| + | |} | ||
| + | |||
| + | '''NOTE:''' Patch 5.4 | ||
| + | {| class="wikitable" | ||
| + | !Weapon type | ||
| + | !Base XP<br>multi | ||
|- | |- | ||
| − | | | + | | Fast Pistols |
| + | | 40% | ||
|- | |- | ||
| − | | | + | | Range Pistols |
| + | | 80% | ||
|- | |- | ||
| − | | | + | | Damage Pistols |
| + | | 160% | ||
|- | |- | ||
| − | | | + | | Sniper Rifles |
| + | | 160% | ||
|- | |- | ||
| − | | | + | | Shotguns |
| + | | 50% | ||
|- | |- | ||
| − | | | + | | Assualt Rifles |
| + | | 80% | ||
|- | |- | ||
| − | | | + | | Explosive Small Guns |
| + | | 100% | ||
|- | |- | ||
| − | | | + | | Support Rifles |
| + | | 120% | ||
|- | |- | ||
| − | | | + | | Small Machine Guns (SMG) |
| + | | 100% | ||
|- | |- | ||
| − | | | + | | Flamers |
| + | | 300% | ||
|- | |- | ||
| − | | | + | | Rocket Launchers |
| + | | 200% | ||
|- | |- | ||
| − | | | + | | Miniguns |
| + | | 200% | ||
|- | |- | ||
| − | | | + | | Heavy Sniper Rifles |
| + | | 200% | ||
|- | |- | ||
| − | | | + | | Machine Gun |
| + | | 80% | ||
|- | |- | ||
| − | | | + | | Laser Weapons |
| + | | 30% | ||
|- | |- | ||
| − | | | + | | Plasma Weapons |
| + | | 50% | ||
|- | |- | ||
| − | | | + | | Fire Weapons |
| + | | 50% | ||
|- | |- | ||
| − | | | + | | Electric Weapons |
| + | | 50% | ||
|- | |- | ||
| − | | | + | | Clubes |
| + | | 100% | ||
|- | |- | ||
| − | | | + | | Fast Knives |
| + | | 50% | ||
|- | |- | ||
| − | | | + | | Damage Knives |
| + | | 80% | ||
|- | |- | ||
| − | | | + | | Punch Weapons |
| + | | 110% | ||
|- | |- | ||
| − | | | + | | Hammers |
| + | | 60% | ||
|- | |- | ||
| − | | | + | | Spears |
| + | | 200% | ||
|} | |} | ||
| − | + | ==Weapon perk availability == | |
| − | + | {| class="wikitable" | |
| − | == | + | ! Perk Name !! Available !! Random !! Level 4 !! Event |
| − | {| | + | |- |
| + | | [[#Ammo Upgrade|Ammo Upgrade]] || Ranged || Ranged || Ranged || None | ||
| + | |- | ||
| + | | [[#Bloody|Bloody]] || Melee || ? || Melee || ? | ||
| + | |- | ||
| + | | [[#Bonus Critical Power|Bonus Critical Power]] || All || All || All || All | ||
| + | |- | ||
| + | | [[#Bonus Max Damage|Bonus Max Damage]] || All || All || All || All | ||
| + | |- | ||
| + | | [[#Bonus Min Damage|Bonus Min Damage]] || All || All || All || All | ||
| + | |- | ||
| + | | [[#Bonus Attack Speed|Bonus Attack Speed]] || All || Ranged || None || None | ||
| + | |- | ||
| + | | [[#Damage per Bullet|Damage per Bullet]] || Ranged || Ranged || Ranged || All | ||
| + | |- | ||
| + | | [[#Less AP Cost|Less AP Cost]] || All || Melee || Melee || None | ||
| + | |- | ||
| + | | [[#Chip Shot|Chip Shot]] || All || All || All || All | ||
| + | |- | ||
| + | | [[#Destroyer|Destroyer]] || All || Ranged || Ranged || None | ||
| + | |- | ||
| + | | [[#Fast Trigger|Fast Trigger]] || All || All || All || All | ||
| + | |- | ||
| + | | [[#Frozen Queen|Frozen Queen]] || All || Melee || Melee || None | ||
| + | |- | ||
| + | | [[#Killing Spree|Killing Spree]] || All || All || All || All | ||
| + | |- | ||
| + | | [[#Knockback|Knockback]] || All || All || None || All | ||
| + | |- | ||
| + | | [[#Life Steal|Life Steal]] || Melee || Melee || Melee || All | ||
| + | |- | ||
| + | | [[#Long Range|Long Range]] || All || Ranged || Ranged || None | ||
| + | |- | ||
| + | | [[#Bonus Critical Chance|Bonus Critical Chance]] || All || All || All || All | ||
|- | |- | ||
| − | + | | [[#More Critical Damage|More Critical Damage]] || All || None || None || None | |
| − | |||
|- | |- | ||
| − | | | + | | [[#Penetrate|Penetrate]] || All || All || All || None |
|- | |- | ||
| − | | | + | | [[#Poisonous|Poisonous]] || All || Melee || Melee || None |
|- | |- | ||
| − | + | | [[#Scoped|Scoped]] || Ranged || Ranged || Ranged || All | |
|- | |- | ||
| − | | | + | | [[#Spiked|Spiked]] || Melee || Melee || None || None |
|- | |- | ||
| − | | | + | | [[#Smasher!|Smasher!]] || Melee || Melee || Melee || None |
|- | |- | ||
| + | | [[#Lethal Damage|Lethal Damage]] || All || All || All || All | ||
|} | |} | ||
| − | == | + | == Itemized gear upgrades == |
| − | |||
| − | + | There are two item types that can help your gear achieve the optimal perk configuration: upgrade parts (which provide an immediate gear XP boost), and gear mod upgrades (which have a chance of increasing the rank of your already unlocked perks). | |
| − | + | ||
| − | + | === Weapon XP boosters === | |
| − | + | ||
| − | + | Found mostly in dungeon lockers, Upgrade Parts add experience directly to your weapons. Note that any perks unlocked via this method will be randomized, even if you would normally be able to select the one you want. | |
| − | + | ||
| − | + | To use Upgrade Parts on an item: (1) place the weapon on the ground; (2) click and hold the left mouse button on it; (3) from the drop‑down menu, select the bag icon; (4) in the inventory window that appears, click on the stack of Upgrade Parts you wish to use. | |
| − | + | ||
| − | + | {| class="wikitable" | |
| − | |||
| − | |||
| − | |||
| − | | | ||
| − | |||
| − | |||
|- | |- | ||
| − | | | + | |+ Gear experience boosters |
|- | |- | ||
| + | ! Image | ||
| + | ! Name | ||
| + | ! Description | ||
| + | |- id="Upgrade Parts" | ||
| + | | [[File:Upgrade Parts.png]] | ||
| + | | Upgrade Parts | ||
| + | | Adds 10,000 XP to a piece of gear | ||
| + | |- id="Upgrade Parts MKII" | ||
| + | | [[File:Upgrade Parts MKII.png]] | ||
| + | | Upgrade Parts MKII | ||
| + | | Adds 100,000 XP to a piece of gear | ||
| + | |- id="Upgrade Parts MKIII" | ||
| + | | [[File:Upgrade Parts MKIII.png]] | ||
| + | | Upgrade Parts MKIII | ||
| + | | Adds 1,000,000 XP to a piece of gear | ||
|} | |} | ||
| − | ==Weapon | + | === Weapon perk rank upgrades === |
| − | |||
| − | + | If the rank of the perks on your weapon could use a little tune-up, there are several items that you may find interesting, see the table below. | |
| − | |||
| − | {| class=" | + | To use any of them: (1) place your weapon on the ground; (2) click and hold the left mouse button on it; (3) from the drop‑down menu, select the bag icon; (4) in the inventory window that appears, click on the item you wish to use. Alien weapons are only compatible with GMU1000. |
| − | + | ||
| + | {| class="wikitable" | ||
|- | |- | ||
| − | | | + | |+ Gear mod upgrades |
| + | |- | ||
| + | ! Image | ||
| + | ! Item name | ||
| + | ! Function | ||
| + | ! [[Loot table|Loot drop pool]] | ||
| + | ! Success chance | ||
| + | |- id="Rustplate Wrench" | ||
| + | |[[File:Rustplate Wrench.png|60px]] | ||
| + | |Rustplate Wrench | ||
| + | |Upranks perk #1 | ||
| + | | Common (trash cans) | ||
| + | | rowspan="8;" | | ||
| + | *F → E: 100% | ||
| + | *E → D: 100% | ||
| + | *D → C: 100% | ||
| + | *C → B: 100% | ||
| + | *B → A: 100% | ||
| + | *A → S: 50% | ||
| + | *S → S+: 10% | ||
| + | |- id="Boltgrip Tuner" | ||
| + | |[[File:Boltgrip Tuner.png|60px]] | ||
| + | |Boltgrip Tuner | ||
| + | |Upranks perk #2 | ||
| + | |Tools | ||
| + | |- id="Chromed Gearwheel" | ||
| + | |[[File:Chromed Gearwheel.png|60px]] | ||
| + | |Chromed Gearwheel | ||
| + | |Upranks perk #3 | ||
| + | |SPECIAL implants | ||
| + | |- id="Vault-Lock Calibrator" | ||
| + | |[[File:Vault-Lock Calibrator.png|50px]] | ||
| + | |Vault-Lock Calibrator | ||
| + | |Upranks perk #4 | ||
| + | |Combat implants | ||
| + | |- id="Neon Flux Core" | ||
| + | |[[File:Neon Flux Core.png|60px]] | ||
| + | |Neon Flux Core | ||
| + | |Upranks perk #5 | ||
| + | |Vertibird parts | ||
| + | |- id="Echelon Overdrive Chip" | ||
| + | |[[File:Echelon Overdrive Chip.png|40px]] | ||
| + | |Echelon Overdrive Chip | ||
| + | |Upranks perk #6 | ||
| + | |T6 dungeons only | ||
| + | |- id="Wattz Precision Coil" | ||
| + | |[[File:Wattz Precision Coil.png|60px]] | ||
| + | |Wattz Precision Coil | ||
| + | |Upranks the [[Roger]] perk | ||
| + | |Rare items | ||
| + | |- id="GMU1000" | ||
| + | |[[File:GMU1000.png|60px]] | ||
| + | |GMU1000 | ||
| + | |Upranks Alien perk #1 | ||
| + | |<span class="tooltip" title="Crafting GMU1000 requires 1 x Rustplate Part, 1 x Boltgrip Tuner, and 1 x Chromed Gearwheel. You must be level 50 with Crafting ≥ 100%." style="border-bottom: 1px dotted; cursor: help;">Crafting</span> | ||
|} | |} | ||
| − | + | </div> | |
| − | + | ||
| − | + | == See also == | |
| − | + | *[[Armor perks]] | |
| − | + | *[[Roger]] | |
| − | + | [[Category:Perks]] | |
| − | |||
| − | |||
Latest revision as of 16:14, 2 April 2026
Introduction
| # | Description |
|---|---|
| Equipped weapon gains experience by killing NPCs or via Upgrade Parts. With enough experience, new perks unlock, and the item's color changes. Weapon perks have ranks that determine their power level; they are mainly influenced by Item Luck. | |
| Perk 1-3 | The first three perks are always predefined. |
| Perk 4 | The fourth perk can be chosen via a dialog window once unlocked. However, if you level up your weapon using Upgrade Parts, this perk will be random. |
| Perk 5 | The fifth perk is always random. |
| Legendary Perk | The sixth perk, a.k.a. the "legendary" perk, is selected from a separate table of perks. Its effect applies only against NPCs. |
| Perk 7 | Every weapon can be upgraded by Roger or Cotsford (Vegas) to gain one additional perk. |
List of Perks
Ammo Upgrade
| Available | Random | Level 4 | Event |
|---|---|---|---|
| Ranged | Ranged | Ranged | None |
| Increases weapon's ammo mods | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| AC Mod | -1 | 0 | +1 | +2 | +4 | +8 | +12 | +24 |
| Damage Mod | -5% | +1% | +2% | +4% | +5% | +8% | +10% | +15% |
| Hubologist | ||||||||
| AC Mod | 0 | +1 | +2 | +4 | +8 | +12 | +24 | +50 |
| Damage Mod | +2% | +3% | +4% | +6% | +9% | +12% | +16% | +20% |
| DT mod | -1% | -2% | -3% | -5% | -7% | -9% | -12% | -15% |
Bloody
| Available | Random | Level 4 | Event |
|---|---|---|---|
| Melee | ? | Melee | ? |
| Increases Bleed damage and applies Bleed stacks on Critical Hits | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Bleed Damage | -10% | +5% | +10% | +15% | +20% | +25% | +30% | +35% |
| Bleed stacks | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 1 |
| Hubologist | Atomic Savant + More Critical | |||||||
| Bleed Damage | +10% | +20% | +30% | +40% | +50% | +60% | +70% | +80% |
| Bleed stacks | 0 | 1 | 1 | 2 | 2 | 2 | 3 | 3 |
| Perks | - | - | - | - | * | * | * | ** |
Bonus Critical Power
| Available | Random | Level 4 | Event |
|---|---|---|---|
| All | All | All | All |
| Increases Critical Roll and Power | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Critical Roll | -5 | +1 | +3 | +5 | +7 | +9 | +11 | +13 |
| Critical Power | -5% | 0 | 0 | +1% | +3% | +5% | +7% | +10% |
| Hubologist | Better Criticals + Hit the Gaps + Spray and Pray | |||||||
| Critical Roll | +2 | +5 | +8 | +11 | +14 | +17 | +20 | +23 |
| Critical Power | 0 | 0 | +4% | +6% | +8% | +13% | +16% | +20% |
| Perks | - | - | - | * | * | ** | ** | *** |
Bonus Max Damage
| Available | Random | Level 4 | Event |
|---|---|---|---|
| All | All | All | All |
| Increases Max weapon damage and grants DT Penetration | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Max Damage | -5% | +1% | +3% | +5% | +7% | +9% | +11% | +15% |
| DT Penetration | 0 | 0 | +1% | +2% | +3% | +5% | +7% | +10% |
| Hubologist | Bonus Battle Stats + Firefighter | |||||||
| Max Damage | +3% | +6% | +8% | +11% | +13% | +16% | +19% | +25% |
| DT Penetration | +1% | +3% | +5% | +7% | +9% | +11% | +13% | +15% |
| Perks | - | - | - | - | * | * | * | ** |
Bonus Min Damage
| Available | Random | Level 4 | Event |
|---|---|---|---|
| All | All | All | All |
| Increase Min weapon damage and grants DR Penetration (Normal | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Min Damage | -5% | +2% | +4% | +6% | +8% | +10% | +12% | +20% |
| DR Penetration | 0 | 0 | 0 | +1% | +2% | +3% | +4% | +5% |
| Hubologist | Pyromaniac + Firefighter | |||||||
| Min Damage | +4% | +5% | +10% | +20% | +25% | +30% | +35% | +40% |
| DR Penetration | +1% | +2% | +5% | +6% | +7% | +8% | +9% | +10% |
| Perks | - | - | - | - | * | * | ** | ** |
Bonus Attack Speed
| Available | Random | Level 4 | Event |
|---|---|---|---|
| All | Ranged | None | None |
| Decreases Attack Delay and lowers Slow's effect on Attack Delay | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Attack Delay | +5% | 0 | -5% | -8% | -11% | -14% | -17% | -20% |
| Slow AD Protection | 0 | +5 | +10 | +15 | +20 | +30 | +45 | +60 |
| Hubologist | Bonus Rate of Fire + Cowboy + Fast Attacks | |||||||
| Attack Delay | -5% | -8% | -10% | -15% | -20% | -25% | -30% | -35% |
| Slow AD Protection | +5 | +10 | +15 | +20 | +30 | +45 | +60 | +100 |
| Perks | - | - | - | * | * | ** | ** | *** |
Damage per Bullet
| Available | Random | Level 4 | Event |
|---|---|---|---|
| Ranged | Ranged | Ranged | All |
| Increases damage per bullet and increases damage multiplier | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Damage per bullet | -1 | 0 | +1 | +2 | +3 | +3 | +4 | +4 |
| Damage Multiplier | -3% | +1% | +1% | +2% | +2% | +3% | +4% | +5% |
| Hubologist | Bonus Ranged Damage + More Ranged Damage + Death Sense | |||||||
| Damage per bullet | +1 | +1 | +2 | +3 | +4 | +5 | +6 | +7 |
| Damage Multiplier | +3% | +4% | +5% | +6% | +7% | +8% | +9% | +10% |
| Perks | - | - | - | * | * | ** | ** | *** |
Less AP Cost
| Available | Random | Level 4 | Event |
|---|---|---|---|
| All | Melee | Melee | None |
| Decreases Reload AP cost and weapon AP cost | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Reload AP cost | +1 | -1 | -2 | -3 | -4 | -5 | -6 | -7 |
| Weapon AP cost | +1 | 0 | 0 | 0 | 0 | 0 | -1 | -1 |
| Hubologist | Bonus HtH Attacks + Bonus HtH Damage + Vampire | |||||||
| Reload AP cost | -6 | -8 | -10 | -12 | -14 | -16 | -18 | -20 |
| Weapon AP cost | 0 | 0 | 0 | -1 | -1 | -1 | -1 | -2 |
| Perks | - | - | - | * | * | ** | ** | *** |
Chip Shot
| Available | Random | Level 4 | Event |
|---|---|---|---|
| All | All | All | All |
| Gives Critical Chance Penetration and increases chance to apply critical effect | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Critical Chance Penetration | -5% | +5% | +10% | +15% | +25% | +33% | +45% | +60% |
| Chance to apply critical effect | -5% | +5% | +10% | +15% | +25% | +33% | +45% | +60% |
| Hubologist | Hit the Gaps + Spray and Pray | |||||||
| Critical Chance Penetration | +5% | +10% | +15% | +25% | +33% | +45% | +60% | +100% |
| Chance to apply critical effect | +5% | +10% | +15% | +25% | +33% | +45% | +60% | +100% |
| Perks | - | - | - | * | * | ** | ** | *** |
Destroyer
| Available | Random | Level 4 | Event |
|---|---|---|---|
| All | Ranged | Ranged | None |
| Reduces target DR against Normal/Fire/Explode and gives Lethality | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Target DR | +5% | -1% | -2% | -4% | -8% | -11% | -13% | -15% |
| Lethality | 0% | 0% | +1% | +2% | +3% | +4% | +5% | +6% |
| Hubologist | Gunner + Living Anatomy + Weapon Handling | |||||||
| Target DR | -2% | -3% | -6% | -9% | -13% | -17% | -21% | -25% |
| Lethality | +1% | +2% | +3% | +4% | +5% | +6% | +7% | +8% |
| Perks | - | - | - | * | * | ** | ** | *** |
Fast Trigger
| Available | Random | Level 4 | Event |
|---|---|---|---|
| All | All | All | All |
| Increases AP and AP Regen | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Action Points | 0 | 0 | +1 | +1 | +1 | +2 | +2 | +2 |
| AP Regen | -10 | +1 | +4 | +8 | +12 | +18 | +22 | +25 |
| Hubologist | Action Boy + Bonus Move + Gain Agility | |||||||
| Action Points | +1 | +1 | +1 | +2 | +2 | +2 | +3 | +3 |
| AP Regen | +5 | +10 | +15 | +20 | +25 | +30 | +35 | +40 |
| Perks | - | - | - | * | * | ** | ** | *** |
Frozen Queen
| Available | Random | Level 4 | Event |
|---|---|---|---|
| All | Melee | Melee | None |
| Applies Slow and Confusion (and sometimes Bounty stacks) | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Slow | 0 | 10% | 20% | 30% | 40% | 50% | 60% | 70% |
| Confusion stacks | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Hubologist | ||||||||
| Slow | 10% | 20% | 30% | 40% | 50% | 60% | 70% | 80% |
| Confusion stacks | 1 | 1 | 2 | 2 | 2 | 2 | 3 | 3 |
| Bounty stacks | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 |
Killing Spree
| Available | Random | Level 4 | Event |
|---|---|---|---|
| All | All | All | All |
| Regens 20% AP and Regens HP on kill | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| AP Regen works for | None | PvP | PvP | PvP | PvP | PvP+PvE | PvP+PvE | PvP+PvE |
| HP Regen on kill | -5% | +1% | +2% | +3% | +4% | +5% | +6% | +7% |
| Hubologist | Quick Pockets + Faster Healing + Gain Endurance | |||||||
| AP Regen works for | PvP | PvP | PvP+PvE | PvP+PvE | PvP+PvE | PvP+PvE | PvP+PvE | PvP+PvE |
| HP Regen on kill | +2% | +4% | +6% | +8% | +10% | +12% | +14% | +16% |
| Perks | - | - | - | - | * | * | * | ** |
Knockback
| Available | Random | Level 4 | Event |
|---|---|---|---|
| All | All | None | All |
| Gives Knockback effect on Critical Hit and Penetrate Damage Protection | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Knockback distance | -1 | +1 | +1 | +2 | +2 | +3 | +3 | +4 |
| Penetrate Damage Protection | -2% | +1% | +2% | +3% | +4% | +5% | +6% | +7% |
| Hubologist | Spray and Pray + Hit the Gaps + Better Criticals | |||||||
| Knockback distance | +1 | +2 | +3 | +4 | +5 | +6 | +50 | +50 |
| Penetrate Damage Protection | +1% | +2% | +3% | +4% | +5% | +6% | +7% | +8% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Life Steal
| Available | Random | Level 4 | Event |
|---|---|---|---|
| Melee | Melee | Melee | All |
| Gives Melee Life Steal and decreases max accuracy of opponents within one hex | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Melee Life Steal | 0 | +4% | +9% | +18% | +25% | +33% | +50% | +75% |
| Max accuracy for opponents on one hex | +5% | -3% | -5% | -10% | -15% | -25% | -33% | -50% |
| Hubologist | Vampire + In Your Face! | |||||||
| Melee Life Steal | +4% | +9% | +18% | +25% | +33% | +50% | +75% | +100% |
| Max accuracy for opponents on one hex | -3% | -5% | -10% | -15% | -25% | -33% | -50% | -75% |
| Perks | - | - | * | * | * | ** | ** | ** |
Long Range
| Available | Random | Level 4 | Event |
|---|---|---|---|
| All | Ranged | Ranged | None |
| Increases minimum and max accuracy, reduces distance penalty to 1 and reduces Aimed Attack Delay penalty | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Min and max accuracy | -4% | +4% | +8% | +12% | +16% | +20% | +24% | +28% |
| Reduce Aimed Attack Delay penalty | 0 | -5% | -10% | -15% | -25% | -33% | -50% | -75% |
| Hubologist | Sharpshooter + Right Between the Eyes + Quick Recovery | |||||||
| Min and max accuracy | +5% | +10% | +15% | +20% | +25% | +30% | +35% | +40% |
| Reduce Aimed Attack Delay penalty | -5% | -10% | -15% | -25% | -33% | -50% | -75% | -100% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Bonus Critical Chance
| Available | Random | Level 4 | Event |
|---|---|---|---|
| All | All | All | All |
| Increases Critical Chance and gives Critical Power Resistance Penetration | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Critical Chance | -4% | +2% | +5% | +8% | +11% | +14% | +17% | +20% |
| Critical Power Resistance Penetration | 0 | +3% | +6% | +9% | +12% | +15% | +18% | +21% |
| Hubologist | More Critical + Even More Criticals + Gain Luck | |||||||
| Critical Chance | +5% | +10% | +15% | +20% | +25% | +30% | +35% | +40% |
| Critical Power Resistance Penetration | +3% | +6% | +9% | +12% | +15% | +18% | +21% | +25% |
| Perks | - | - | - | * | * | ** | ** | *** |
More Critical Damage
| Available | Random | Level 4 | Event |
|---|---|---|---|
| All | None | None | None |
| Increases Critical Damage and applies Weakness stacks | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Critical Damage | -1-10% | +2-25% | +3-30% | +4-35% | +5-40% | +6-45% | +7-50% | +8-50% |
| Weakness stacks | 0 | 5 | 10 | 15 | 20 | 30 | 40 | 50 |
| Hubologist | Better Criticals + Even More Criticals | |||||||
| Critical Damage | +7-39% | +10-49% | +13-59% | +16-75% | +20-100% | +33-150% | +50-200% | +50-200% |
| Weakness stacks | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 100 |
| Perks | - | - | - | * | * | * | ** | ** |
Penetrate
| Available | Random | Level 4 | Event |
|---|---|---|---|
| All | All | All | None |
| Increases DT penetration against Normal/Fire/Explode and increases 1-hex damage for bursts (all damage types) | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| DT penetration | +2% | +4% | +8% | +11% | +13% | +16% | +20% | +25% |
| 1-hex damage | 0% | +4% | +9% | +13% | +18% | +22% | +27% | +33% |
| Hubologist | Death Sense + More Ranged Damage + Bonus Ranged Damage | |||||||
| DT penetration | +5% | +10% | +15% | +20% | +25% | +30% | +35% | +40% |
| 1-hex damage | +5% | +10% | +15% | +20% | +25% | +30% | +40% | +50% |
| Perks | - | - | - | * | * | ** | ** | *** |
Poisonous
| Available | Random | Level 4 | Event |
|---|---|---|---|
| All | Melee | Melee | None |
| Applies Poison and increases ammo heal value | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Poison | 0 | 0-10 | 0-20 | 5-30 | 10-40 | 15-50 | 20-60 | 25-70 |
| ammo heal value | -10% | +10% | +20% | +30% | +40% | +50% | +60% | +70% |
| Hubologist | Better HtH Criticals + In Your Face! + Gain Strength | |||||||
| Poison | 5-10 | 10-20 | 15-30 | 20-40 | 25-50 | 30-60 | 35-70 | 40-80 |
| ammo heal value | +25% | +40% | +55% | +70% | +85% | +100% | +115% | 130% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Scoped
| Available | Random | Level 4 | Event |
|---|---|---|---|
| Ranged | Ranged | Ranged | All |
| Increases weapon range (Ranged Weapons) and increases AC mod of target | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Weapon range | -1 | 0 | 0 | +1 | +1 | +2 | +2 | +3 |
| AC mod of target | 0 | +1 | +2 | +3 | +4 | +5 | +7 | +10 |
| Hubologist | Sharpshooter + Right Between the Eyes + Quick Recovery | |||||||
| Weapon range | +1 | +1 | +2 | +2 | +3 | +4 | +5 | +6 |
| AC mod of target | +2 | +4 | +6 | +8 | +10 | +13 | +16 | +18 |
| Perks | - | - | - | * | * | ** | ** | *** |
Spiked
| Available | Random | Level 4 | Event |
|---|---|---|---|
| Melee | Melee | None | None |
| Increases melee critical damage and melee power | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Melee critical damage | -0-5% | +0-15% | +0-30% | +5-45% | +10-60% | +15-75% | +20-90% | +25-105% |
| Melee power | 0 | +2% | +5% | +9% | +14% | +20% | +27% | +35% |
| Hubologist | Better HtH Criticals + In Your Face! + Gain Strength | |||||||
| Melee critical damage | +5-15% | +10-30% | +15-45% | +20-60% | +25-75% | +30-90% | +35-105% | +40-120% |
| Melee power | +5% | +9% | +14% | +20% | +27% | +35% | +44% | +54% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Smasher!
| Available | Random | Level 4 | Event |
|---|---|---|---|
| Melee | Melee | Melee | None |
| Increases Heavy Handed malus and Melee Damage | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Melee Damage | -5 | 0 | +2 | +4 | +6 | +8 | +10 | +12 |
| Heavy Handed malus | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 |
| Hubologist | Bonus HtH Attacks + Bonus HtH Damage + Vampire | |||||||
| Melee Damage | +3 | +6 | +9 | +12 | +15 | +18 | +21 | +24 |
| Heavy Handed malus | +11 | +12 | +13 | +14 | +15 | +16 | +17 | +18 |
| Perks | - | - | * | * | ** | ** | *** | *** |
Lethal Damage
| Available | Random | Level 4 | Event |
|---|---|---|---|
| All | All | All | All |
| Increases Lethal Damage and penetrates lethal damage protection | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Lethal Damage | -5 | +1 | +2 | +3 | +4 | +6 | +8 | +10 |
| Lethal Penetration | 0 | 0 | 0 | +1% | +2% | +3% | +4% | +5% |
| Hubologist | Gunner + Living Anatomy + Weapon Handling | |||||||
| Lethal Damage | +1 | +3 | +6 | +9 | +12 | +15 | +18 | +20 |
| Lethal Penetration | +1% | +2% | +3% | +4% | +5% | +6% | +7% | +8% |
| Perks | - | - | - | * | * | ** | ** | *** |
EMP Transformer
| Grants extra lethal damage against synthetic targets and EMP DR penetration | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Extra lethal damage against synthetic targets | 50 | 60 | 70 | 80 | 90 | 100 | 120 | 140 |
| EMP DR penetration | 5% | 10% | 15% | 20% | 25% | 30% | 35% | 40% |
| Hubologist | Synthetic + Cybernetic Eye | |||||||
| Extra lethal damage against synthetic targets | 80 | 120 | 160 | 180 | 220 | 260 | 300 | 340 |
| EMP DR penetration | 30% | 40% | 50% | 60% | 70% | 80% | 90% | 100% |
| Perks | - | - | - | * | * | ** | ** | ** |
Silencer
| Makes you Noiseless and boosts your damage multiplier while sneaking | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Noiselessness | +12% | +14% | +16% | +18% | +20% | +22% | +26% | +30% |
| Damage multiplier while sneaking | +18% | +19% | +20% | +21% | +22% | +23% | +24% | +25% |
| Hubologist | Baiter + Crasher + Long Arms | |||||||
| Noiselessness | +35% | +40% | +45% | +50% | +55% | +60% | +65% | +70% |
| Damage multiplier while sneaking | +8% | +19% | +20% | +31% | +42% | +53% | +64% | +75% |
| Perks | - | - | * | * | ** | ** | *** | *** |
List of legendary weapon perks-6th Perk
.
More Bonus Damage
|
Lethal Upgrade
|
Critical Master
|
Butcher
|
Alien-exclusive weapon perks
Critical Beast
|
Penetrator
|
Double Range
|
Flat Converter
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fire Converter
|
Plasma Converter
|
Stun Hex
|
Lightning
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Heresy Shot
|
Rad Shot
|
Rerolling
Weapon perks can be rerolled by Boyce in Junktown or Randal in New Vault City. The cost is in local currency and applies to a single reroll. Since the outcome is randomized, multiple rerolls will likely be necessary to achieve the desired perk configuration.
| Level | Cost |
|---|---|
| 1 | 10,000 |
| 2 | 75,000 |
| 3 | 150,000 |
| 4 | 1,000,000 |
| 5 | 5,000,000 |
| 6 | 50,000,000 |
| 7 | 50,000 |
Weapon experience
The total amount of gear experience (gear XP) required for weapons to level up depends on its tier, type, and current level.
Total XP needed for a weapon to level up = Base XP Requirement * XP Requirement Multiplier
Base XP requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below: NOTE: Patch 5.4
| Tier I | Tier II | Tier III | Tier IV | Tier V | Tier VI | |
|---|---|---|---|---|---|---|
| Level 1 | 5 000 | 10 000 | 20 000 | 40 000 | 120 000 | 600 000 |
| Level 2 | 37 500 | 75 000 | 150 000 | 300 000 | 900 000 | 4 500 000 |
| Level 3 | 75 000 | 150 000 | 300 000 | 600 000 | 1 800 000 | 9 000 000 |
| Level 4 | 500 000 | 1 000 000 | 2 000 000 | 4 000 000 | 12 000 000 | 60 000 000 |
| Level 5 | 2 500 000 | 5 000 000 | 10 000 000 | 20 000 000 | 60 000 000 | 300 000 000 |
| Level 6 | 25 000 000 | 50 000 000 | 100 000 000 | 200 000 000 | 600 000 000 | 3 000 000 000 |
NOTE: Patch 5.4
| Weapon type | Base XP multi |
|---|---|
| Fast Pistols | 40% |
| Range Pistols | 80% |
| Damage Pistols | 160% |
| Sniper Rifles | 160% |
| Shotguns | 50% |
| Assualt Rifles | 80% |
| Explosive Small Guns | 100% |
| Support Rifles | 120% |
| Small Machine Guns (SMG) | 100% |
| Flamers | 300% |
| Rocket Launchers | 200% |
| Miniguns | 200% |
| Heavy Sniper Rifles | 200% |
| Machine Gun | 80% |
| Laser Weapons | 30% |
| Plasma Weapons | 50% |
| Fire Weapons | 50% |
| Electric Weapons | 50% |
| Clubes | 100% |
| Fast Knives | 50% |
| Damage Knives | 80% |
| Punch Weapons | 110% |
| Hammers | 60% |
| Spears | 200% |
Weapon perk availability
| Perk Name | Available | Random | Level 4 | Event |
|---|---|---|---|---|
| Ammo Upgrade | Ranged | Ranged | Ranged | None |
| Bloody | Melee | ? | Melee | ? |
| Bonus Critical Power | All | All | All | All |
| Bonus Max Damage | All | All | All | All |
| Bonus Min Damage | All | All | All | All |
| Bonus Attack Speed | All | Ranged | None | None |
| Damage per Bullet | Ranged | Ranged | Ranged | All |
| Less AP Cost | All | Melee | Melee | None |
| Chip Shot | All | All | All | All |
| Destroyer | All | Ranged | Ranged | None |
| Fast Trigger | All | All | All | All |
| Frozen Queen | All | Melee | Melee | None |
| Killing Spree | All | All | All | All |
| Knockback | All | All | None | All |
| Life Steal | Melee | Melee | Melee | All |
| Long Range | All | Ranged | Ranged | None |
| Bonus Critical Chance | All | All | All | All |
| More Critical Damage | All | None | None | None |
| Penetrate | All | All | All | None |
| Poisonous | All | Melee | Melee | None |
| Scoped | Ranged | Ranged | Ranged | All |
| Spiked | Melee | Melee | None | None |
| Smasher! | Melee | Melee | Melee | None |
| Lethal Damage | All | All | All | All |
Itemized gear upgrades
There are two item types that can help your gear achieve the optimal perk configuration: upgrade parts (which provide an immediate gear XP boost), and gear mod upgrades (which have a chance of increasing the rank of your already unlocked perks).
Weapon XP boosters
Found mostly in dungeon lockers, Upgrade Parts add experience directly to your weapons. Note that any perks unlocked via this method will be randomized, even if you would normally be able to select the one you want.
To use Upgrade Parts on an item: (1) place the weapon on the ground; (2) click and hold the left mouse button on it; (3) from the drop‑down menu, select the bag icon; (4) in the inventory window that appears, click on the stack of Upgrade Parts you wish to use.
Weapon perk rank upgrades
If the rank of the perks on your weapon could use a little tune-up, there are several items that you may find interesting, see the table below.
To use any of them: (1) place your weapon on the ground; (2) click and hold the left mouse button on it; (3) from the drop‑down menu, select the bag icon; (4) in the inventory window that appears, click on the item you wish to use. Alien weapons are only compatible with GMU1000.
| Image | Item name | Function | Loot drop pool | Success chance |
|---|---|---|---|---|
| Rustplate Wrench | Upranks perk #1 | Common (trash cans) |
| |
|
Boltgrip Tuner | Upranks perk #2 | Tools | |
|
Chromed Gearwheel | Upranks perk #3 | SPECIAL implants | |
|
Vault-Lock Calibrator | Upranks perk #4 | Combat implants | |
| Neon Flux Core | Upranks perk #5 | Vertibird parts | ||
| Echelon Overdrive Chip | Upranks perk #6 | T6 dungeons only | ||
|
Wattz Precision Coil | Upranks the Roger perk | Rare items | |
|
GMU1000 | Upranks Alien perk #1 | Crafting |







