Difference between revisions of "Level"

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m (Faster moved page Levels to Level over redirect: Optimized the title (level is a concept rather than a group of items))
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The general competency of the player character. A measure of your experience and abilities. When reaching a new level you gain a few [[hit points]] and more [[skill point]]s based on how much [[Intelligence]] you have to raise your [[skills]]. Every three levels up to level 27 you get [[level perks]] at level 27 you should have 9. In FOnline 3, each character stops getting [[level perks]] at level 24. You can level up beyond this and gain more Skill Points, but without gaining additional Hit Points. Starting at level 55 and every 5 levels onwards you may learn [[PvE Perks]] that help only vs NPCs you get 1 PVE perk as a baseline and +1 Pve perk for every 5 points of [[Charisma]] you have meaning the max you can get upon level up is 5 at once. There are plenty of [[PvE Perks]] to choose from each with varying levels of effectiveness to help you slaughter your enemies. In fonline 3 as of season 5 each level you get decreases the amount of experience you earn by -0,1% less exp per level meaning to get to the max level of 1000 its going to get harder and harder.  
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'''Level''' is a number between 1 and 1000 that reflects your character's skill and experience.  
  
'''Note''': Whenever you reach a level that allows you to choose a new perk, you can delay this choice but only until the next time you reach a perk level. If you reach the next perk having not yet chosen the prior perk, you will lose that prior perk, so don't delay for long. The last perk, at level 27, can be delayed up to level 30 but must be chosen prior to reaching level 30.
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Every time you level up, you get a set number of [[skill points]] (based on your Intelligence).
  
== Formula and Table (Experience Points) ==
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Up to level 18, leveling up increases your hit points (based on your Endurance)
<code>LEVEL * ((LEVEL-1) * 1000) / 2</code>
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Every three levels up to level 27, you get to choose one [[level perk]] to add to your character; select it quickly lest you lose it.
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Starting at level 55, you start getting [[PvE Perks]] at the rate of one perk every five levels, plus one more for every 5 points of Charisma you have, up to a total of 5 PvE perks per level.
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Level progression gets progressively harder: each level up imposes an additional penalty of -0.1% on the amount of XP you gain while increasing the XP requirement for reaching the next.
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<code>XP needed to go up one level = Current level * 1000</code>
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<code>'''Total''' XP needed to level up = Current level * [(Current level - 1) * 1000) / 2</code>
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Note that the above formulas are not adjusted for the -0.1% XP/level penalty, which always applies as the final step to all XP gains:
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<code><span class="tooltip" title="Nothing can offset the level penalty; it is always the last step in XP gain calculation." style="border-bottom: 1px dotted; cursor: help;">Final XP earned</span> = Total XP - [Current Level * 0.1%] * Total XP</code> (note that [Current Level * 0.1%] cannot exceed 99%)
  
{| class="mw-collapsible mw-collapsed wikitable"
 
| '''TLDR Spolier'''
 
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* Max level is 1000.
 
* Every 3 levels up to level 24 you get a [[Level perks|level perk]] 8 total
 
* -0.1% total XP earned per level up
 
* Starting at 55 and every 5 levels after that can get [[PvE Perks]]
 
* I as the wiki editor sit at level 131 at the time of writing this.
 
* The player "seki" is the most "experienced" player on the server he sits at 580ish apparently
 
*This was written 5/12/2022 
 
|}
 
  
 
{| class="wikitable" style="float:right; width:25%; font-size:75%"
 
{| class="wikitable" style="float:right; width:25%; font-size:75%"

Revision as of 00:04, 9 February 2026

Level is a number between 1 and 1000 that reflects your character's skill and experience.

Every time you level up, you get a set number of skill points (based on your Intelligence).

Up to level 18, leveling up increases your hit points (based on your Endurance)

Every three levels up to level 27, you get to choose one level perk to add to your character; select it quickly lest you lose it.

Starting at level 55, you start getting PvE Perks at the rate of one perk every five levels, plus one more for every 5 points of Charisma you have, up to a total of 5 PvE perks per level.

Level progression gets progressively harder: each level up imposes an additional penalty of -0.1% on the amount of XP you gain while increasing the XP requirement for reaching the next.

XP needed to go up one level = Current level * 1000

Total XP needed to level up = Current level * [(Current level - 1) * 1000) / 2

Note that the above formulas are not adjusted for the -0.1% XP/level penalty, which always applies as the final step to all XP gains:

Final XP earned = Total XP - [Current Level * 0.1%] * Total XP (note that [Current Level * 0.1%] cannot exceed 99%)


Level Required Experience points New perk available
1 0 No.
2 1000 No.
3 3000 (+2000) Yes !
4 6000 (+3000) No.
5 10000 (+4000) No.
6 15000 (+5000) Yes !
7 21000 (+6000) No.
8 28000 (+7000) No.
9 36000 (+8000) Yes !
10 45000 (+9000) No.
11 55000 (+10000) No.
12 66000 (+11000) Yes !
13 78000 (+12000) No.
14 91000 (+13000) No.
15 105000 (+14000) Yes !
16 120000 (+15000) No.
17 136000 (+16000) No.
18 153000 (+17000) Yes !
19 171000 (+18000) No.
20 190000 (+19000) No.
21 210000 (+20000) Yes !
22 231000 (+21000) No.
23 253000 (+22000) No.
24 276000 (+23000) Yes !
25 300000 (+24000) No.
26 325000 (+25000) No.'
27 351000 (+26000) Yes !

Experience points

Experience points (XP) are a measure of your progression towards the next level. They are rewarded for completing specific tasks, such as quests, or defeating non-player opponents (killing players awards no XP). The higher your current level, the more experience you are going to need to reach the next. For example, you need a total of 1000 XP to get to level 2, but a total of 210,000 (rather than 20,000) to reach level 21.

XP per kill formula

The more powerful the critter you defeat, the higher its XP reward:

Total XP reward = [(HP x 2 + AP x 15 + DR point sum * 3 ) x 2 (if boss)] * XP multiplier, where:
HP = the critter's hit points;
AP = its action points;
DR point sum = its damage resistance values put together;
"Boss" means a critter with the word "BOSS" displayed next to its HP, and XP multiplier is generally either 1 (for humanoids) or 2.5 (for non-humanoids).

Alternate XP sources

If you're tired of massacring NPCs, some amount of XP can also be gained from:

Character XP gain multipliers

  • With each level, you get 0.1% less XP

Gear experience

Your equipment receives experience points from kills alongside you, unlocking perks as it levels up. Only your currently equipped armor and active slot weapon are eligible to gain experience. You can view your gear's level progression/perks by left-clicking its inventory screen ("I" by default) icon.

For a complete list of weapon/armor perks, see weapon perks and armor perks respectively.

The amount of experience required for equipment to level up depends on its tier, type and current level.

XP needed to level up = Base XP requirement * XP requirement mod