Difference between revisions of "Critical Chance"

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(Created page with "'''Critical Chance''' is the probability of scoring a Critical Hit on a target. == Calculating Critical Chance == * Basic critical chance equals your Luck. * Add 10%...")
 
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== Calculating Critical Chance  ==
 
== Calculating Critical Chance  ==
* Basic critical chance equals your [[Luck]].
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* +1% for each [[Luck]]
* Add 10% if you take [[Finesse]]
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* +15% for[[Finesse]]
* Add 5% for [[More Critical]]  
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* +6% for [[More Critical]]  
* Add 10% for [[Even More Criticals]]
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* +10% for [[Even More Criticals]]
* Add up to 60% for [[Aimed Attack]]s (depends on aimed body part and Luck)
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* +10% for [[War Event]] Extra Critical Chance stat
* Add up to 5% from crafted weapon
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* +5% for each [[Dragon]] Implant
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* +10% for [[After Burner gum]]
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* +1% for each [[Perception]] for [[Assassin]](5% for gain PE)
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* +1% for each [[Intellegence]], [[Endurance]], [[Agility]] for [[Deathclaw]] (gain Special doesn't work here)
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* +3% for each [[Leader]] Flag bonus
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* -3% or 10% for each [[Random Boy]] Roll
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* +1% for [[Soldier]]
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* +7% for Robot boss Slayer till Death(capped at 35%)
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* -10% if Radiation is above 720
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* Set to 1 if Radiation is above 1350
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* up to +96% for [[Aimed Attack]]s (depends on aimed body part and Luck, synergy, perk)(Its not counted as Critical Chance Stat)
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* +10% for each [[Weapon Perk]] Bonus Critical Chance(Its not counted as Critical Chance Stat)
  
It is possible to build a character whose critical chance would be 95% with an aimed attack. Such characters are usually supposed to be "cripplers".
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If Character doesnt have [[Spray and Pray]] perk sum of Critical Chance Stat and Aimed Attacks Bonus is capped at 100% then apply [[Critical Chance Resistance]] then after Resistance apply [[Weapon Perk]] Bonus Critical Chance<br>
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if Character have Spray and Pray can have above 100% critical chance, it helps vs [[Critical Chance Resistance]]
  
==Related Perks and Traits==
 
*[[More Critical]] +5%
 
*[[Even More Criticals]] +10%
 
*[[More HtH Criticals]] +15%
 
*[[Silent Death]] Automatica critical if sneaked and attacking from behind
 
*[[Hit the Gaps]] deducts 50% from critical modifiers of any armor that is worn by the person you are currently attacking
 
*[[Right between the Eyes]] deducts 50% from critical modifiers of any helmet that is worn by the person you are currently attacking
 
*[[Bonehead]] -10 penalty on the attacker's critical hit roll whenever the head or eyes of a player who has the trait are targeted
 
*[[Finesse]] +10% to Critical Chance, but +30% to your target's [[DR]]
 
*[[Man of Steel]] +10 critical resistance
 
 
'''Note:''' The related perk [[Better Criticals]] only affects how a successful critical would hit on the target (gives you a better chance of crippling, knocking down, etc...), but it doesn't affect your critical chance.
 
 
{| class="mw-collapsible mw-collapsed wikitable"
 
! Player Notes from the Forum on November 22, 2016, 10:48:44 PM
 
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|"If for example I have 15 crit chance and enemy target is wearing an armor with -10 critical chance mod like combat armor. Does it means that I ll have 5 percent chance to crit on him ? Like the critical chance modifier just substract from your final critical chance ( after adding your perks, luck,aiming part, weapon bonus blabla)." -NarrowMinded
 
 
"''Yes its substracting so 15 base crit chance - 10 crit mod = 5% to crit + other bonuses''" -Seki
 
 
"If yes, what is happening with a guy that have 6 critical chance and burst another guy in combat armor that have -10 critical modifier. Does it means that this time the guy bursting will NEVER be able to crit on him because his crit chance was reduced to 0 percent? So to be able to actually have a chance to crit on someone you would need to have higher critical chance than his -critical chance modifier?" -NarrowMinded
 
 
"''No, you can still crit because of hidden crit chance bonus about which you can read in quote below...''" -Seki
 
 
"Interestingly, everyone receives another "hidden" bonus chance to crit based on the results of their to-hit roll; a random number between 1 and 100 is subtracted from your to-hit value (your total hit chance after the formula on the wiki, clamped between 5 and 95). The difference between the random roll result and your to-hit is integer-divided by 10 then added to your critical chance. This means that a character with 1% chance to crit normally would in practice have anywhere between a 1% and 10% chance to cause a critical hit." -Mars Sultan on September 29, 2013, 10:08:16 PM
 
|}
 
  
 
== See Also ==
 
== See Also ==
 
* [[Hit Chance]]
 
* [[Hit Chance]]
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* [[Critical Roll]]
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* [[Critical Power]]
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* [[Aimed Attack]]
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* [[Critical Chance Resistance]]
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* [[Critical Roll Resistance]]
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* [[Critical Power Resistance]]
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* [[Critical Effect]]
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* [[Critical Damage]]
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* [[Critical Table]]
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* [[Aggressive Implant]]
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* [[Critical Tier]]
  
 
[[Category:Combat]]
 
[[Category:Combat]]

Revision as of 15:37, 14 September 2022

Critical Chance is the probability of scoring a Critical Hit on a target.

Calculating Critical Chance

If Character doesnt have Spray and Pray perk sum of Critical Chance Stat and Aimed Attacks Bonus is capped at 100% then apply Critical Chance Resistance then after Resistance apply Weapon Perk Bonus Critical Chance
if Character have Spray and Pray can have above 100% critical chance, it helps vs Critical Chance Resistance


See Also