Difference between revisions of "Vehicles"

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'''Vehicles''' give their users the ability to move much faster on the [[world map]]. They have to be refueled and repaired from time to time.
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'''Vehicles''' are self-propelling machines designed for quick and safe transportation of people (up to 10 at the same time) and other cargo (trunk capacity varies).  
  
== Important Notes ==
+
They have to be refueled (using [[SEC]]s or [[MFC]]s) and repaired (using a [[Tool]]) from time to time, and should not be operated without a license (which can be obtained at the [[Junkyard]]).
* Driving a car without license can cause a car crash with a 30% chance.
 
* Driving a car under alcohol effects can cause a car crash with a 1% chance.
 
* You can park a vehicle in a random encounter, leave it there and still get back to it from the map (unless someone else finds it and steals it).
 
* When you park your car in a random encounter, everyone who is traveling nearby can also find it and take it.
 
* Parking in towns is also a bad idea because everyone can [[Lockpick]] your car and drive away.
 
* To park your care safely, always use private locations such as [[Bases]], [[Tent]]s, or [[Safe House|houses]].
 
* All vehicles have max [[Outdoorsman]] which overrides the driver's OD skill.
 
* Vehicles have a different spawn point than characters, and this can be useful, for example, in a [[Flare Trap]].
 
* Vehicles behave differently in [[Turn-Based]] and [[Real-Time]] combat.
 
* Using the [[Science]] skill on a vehicle with a [[Fingerlock]] will toggle "Sharing mode", which allows other players to use their [[Traps]] skill to get authorized.
 
* Use a [[Tool]] to improve a vehicle's [[Deterioration|condition]].
 
* A vehicle can be lock-picked, after which the [[Vehicle Key|key]] is no longer needed to drive it.
 
* You can use a [[Lock]] on a lock-picked vehicle to "fix" the lock.
 
* Vehicle prices are always the same (per model) when purchased from NPCs.
 
* Be careful not to put [[Vehicle Key|key]]s in a trunk because the key will be locked in that trunk and you'll need to [[Lockpick]] the trunk to get the [[Vehicle Key|key]] back out.
 
* Every vehicle purchased or a new lock installed will display the player's name on the license plate.
 
* You cannot rename your vehicle directly, however, you can put a label on vehicle's trunk by using [[EBS]] system.
 
  
== Getting a Vehicle ==
+
== Basic facts ==
You can buy vehicles for smoother travels across the map. Some of them are ready to drive, and some require a working [[FCC]]. Each one has passenger limit, and different rates of [[Deterioration]] and fuel consumption. [[T-Ray]] in [[New Reno]] sells certain vehicles that are ready to drive. [[Junkyard]] Todd sells a different variety of vehicles, over on the coast north of [[San Francisco]], but you'll need a working [[FCC]] to buy one of his. You can also trade with other players, or get lucky enough to find a [[Special Encounter]] with a [[Vertibird]].
+
[[File:Lbot.jpg|thumb|Bot-O-Drive, the driver's license test robot at the Junkyard]]
When you buy a car from [[T-Ray]] or [[Junkyard]] Todd the car comes without a key. To lock your car with a key you need to apply a [[Lock]] onto the vehicle so you got a locked vehicle and your name on the plate.
+
*Driving without a license has a high chance of resulting in a crash (30%).
 +
*Driving under influence adds another 1% to the probability of crashing.
 +
*Traveling in a vehicle gives you the highest possible chance of avoiding random encounters regardless of your [[Outdoorsman]] level.
 +
*If you drive into a turn-based encounter with ongoing combat, you will not be able to enter your vehicle and leave. It's best to drive with combat set to real-time mode only.
 +
*By default, cars can be refueled with either [[MFC]]s or [[SEC]]s but for an additional fee, T-Ray can rig them to also accept [[Rot Gut]].
 +
*[[Repair]]ing your vehicle requires a [[Tool]]. Unlike regular items, cars can't lose maximum durability so you can fail as many repair attempts as you need.
 +
*To park your car safely, always use private locations ([[bases]]). If you park it in a random encounter or a town, it can be [[Robbery|lockpicked]] and stolen by anyone who stumbles upon it.
 +
*A vehicle and/or its trunk can be lockpicked (by using the [[Robbery]] skill on it) to remove the need for a key, trading (often illusory) safety for convenience.
 +
*You can use a [[Lock]] on a lockpicked vehicle to re-lock it.
 +
*The owner can use the [[Science]] skill on a [[Fingerlock]]-protected vehicle to enable shared access, allowing others to register their fingerprints via the Traps skill. Fingerlock access is account-wide.
 +
*Every vehicle carries its owner's name on its license plate.
 +
*You cannot rename your vehicle directly, but you can put a label on its trunk via the [[EBS]] system.
 +
*Be careful not to lock your car key in a trunk by accident! Unless you have a duplicate key lying around, you'll need to pick the lock to regain trunk access.
 +
*[[T-Ray]] can duplicate your keys for 1000 local [[currency]]. Just talk to him and select the right dialog option when holding a key in hand.
 +
*To sell your car, talk to T-Ray in Reno (Gas Station entry point), Todd at the [[Junkyard]] (8:22), or any caravan cart dealer while holding the key to the car you want to sell in your active hand slot. The car being sold must be on same map as the car dealer.
 +
*Vehicle spawn points are separate from character spawn points, which can be useful e.g. in a [[flare]] trap.
  
[[File:Lbot.jpg|thumb|Bot-O-Drive, The license test robot in Junkyard.]]
+
== Getting a driver's license ==
 +
 
 +
In order to operate your vehicle safely, you'll need a driver's license, which requires passing a driving test administered by Bot-O-Driver in [[Junkyard]].
  
== Getting a Drive License ==
 
For safely travel without crashes you will need an license (You can still crash if you are under alcohol effects), you can get it completing the test from Bot-O-Driver in [[Junkyard]].
 
 
{| class="mw-collapsible mw-collapsed wikitable"
 
{| class="mw-collapsible mw-collapsed wikitable"
| '''What to say (Spoiler)'''  
+
| '''Cheat sheet''' 
 
|-
 
|-
| For those who have problems in CONVERSATION, select:
+
|Correct dialog options are:<br>2 1 1 1 2 2 1 1 2 1 1 1 3 1 3 3
* press red button
 
* press and hold red button
 
* insert new mfc
 
* press red button
 
 
 
2 1 1 1 2 2 1 1 2 1 1 1 3 1 3 3<br>
 
[[File:Driver_license.png]]
 
 
|}
 
|}
  
 +
== Getting a pilot's license ==
  
=== T-Ray in New Reno ===
+
If you're planning to get a Vertibird, a regular driver's license won't do: you'll need a ''pilot's'' license to fly it safely.  
You can buy certain vehicles from [[T-Ray]] in [[New Reno]] (Gas Station area, at the north-east) that do not require you to provide a working [[Fuel Cell Controller]]. With [[Currency]] in your inventory, talk with [[T-Ray]] and you'll be able to buy a vehicle. The vehicle will show up immediately in T-Ray's garage, and you'll have a [[Vehicle Key|key]] in your inventory. Each [[Vehicle Key]] has a unique key number that matches its vehicle.
 
 
 
[[File:T-ray.jpg|thumb|T-Ray, the car salesman in New Reno.]]
 
 
 
[[File:180px-Junkyard.jpg|thumb|Junkyard above San Francisco.]]
 
 
 
=== Todd in Junkyard ===
 
The only other [[NPC]] vehicle merchant is [[Junkyard Todd|Todd]] in the [[Junkyard]], a location on the coast north of San Francisco. Todd has a garage there and will offer to fix up certain other vehicles for you that [[T-Ray]] does not offer, but he requires a [[Fuel Cell Controller]] first. Bring the part to Todd along with [[Caps]], and you will be able to buy one of his vehicles. The vehicle you buy from Todd will show up just outside his garage and you will have the [[Vehicle Key|key]] in your inventory.
 
 
 
=== Special and Random Encounters ===
 
From time to time you might find a dot on the map that you do not recognize, where a player character has parked a vehicle and left it there too long. Sometimes it's where a bunch of people parked their cars, maybe to go do [[Town Control]] in a nearby city. In some cases, they might be abandoned vehicles.
 
 
 
== Using a Vehicle ==
 
With the vehicle's [[Vehicle Key|key]] in your inventory, just click on the vehicle to move on the [[worldmap]] with it. Players that have tagged you will have an option to follow you, if they are close enough. You can't go to [[worldmap]] in a vehicle without fuel. [[Lockpick]] works also, see Important Notes above.
 
 
 
== Vehicle Maintenance ==
 
If your vehicle runs out of fuel it will stop on the [[world map]]. To refuel a vehicle, click on it to use the inventory (bag) icon and then select [[Small Energy Cell]]s or [[Micro Fusion Cell]]s in your inventory. Alternately, you can refuel a vehicle with [[Rot Gut]] if the vehicle has the [[Rot Gut Engine Upgrade]]. You will also have to repair it from time to time (Using the [[Repair]] skill) with a [[Tool]] or [[Super Tool Kit]] in your hand. Failing will not hurt the vehicle
 
 
 
== New Keys ==
 
[[T-Ray]] will make a copy of your [[Vehicle Key]], for 1000 [[Currency]]. Just talk to him and select the right option when holding a key in hand. If someone else gets your vehicle [[Vehicle Key|key]], they can drive your vehicle if they find it wherever you parked it. Some players prefer keyless vehicles for convenience. A vehicle's key also opens the vehicle's trunk.
 
 
 
== Selling ==
 
To sell your car, you need to visit someone who will be interested in this. Talk with [[T-Ray]] or [[Junkyard Todd]] in the [[Junkyard above San Francisco|Junkyard]] or any caravan dealer when holding [[Vehicle Key|key]] to car in hand. Keep in mind that car must be on same map, as car dealer.
 
  
== Vehicle List ==
+
Pilot's license is separate from driver's license and can be obtained in [[Las Vegas]]. The test involves completing an obstacle course that will instakill you if you make any mistakes so be careful.
These are the different vehicles you can find in FOnline 3.
 
 
=== [[Cockroach]] ===
 
[[File:Cockroach.jpg|thumb|A Cockroach, somewhere in the wasteland.]]
 
Cockroach is the cheapest car in [[The_World|Wasteland]].
 
* Sold by [[Junkyard_todd|Todd]]
 
* Base Price: 1000 [[caps]] + [[Fuel Cell Controller]]
 
* Slots: 1
 
* Max. fuel: 50
 
  
=== [[Buggy]] ===
+
== Buying your first car ==
[[File:Buggy.jpg|thumb|A Buggy, waiting for its owner in [[NCR]].]]
 
* Sold by [[T-Ray]]
 
* Base Price: 15,000 [[Currency]]
 
* Slots: 2
 
* Max. fuel: 50
 
* Fuel consumption: 0,19 per square
 
* Speed: 0,46 square per second
 
* Deterioration rate : 0,78% per square
 
  
=== [[Scout Car|Scout]] ===
+
There are many considerations when it comes to picking your vehicle: they each have a different passenger limit, rate of [[deterioration]], fuel efficiency, maximum speed, appearance, not to mention price! Speaking of price, while T-Ray is happy to accept just cash, Junkyard Todd will require a [[Fuel Cell Controller]] in addition to your hard-earned caps.
[[File:Scout.jpg|thumb|A Scout, parked in New Reno.]]
 
The Scout is a fair car similar to a jeep, the best of the smaller cars in FOnline.
 
* Sold by [[T-Ray]]
 
* Base Price: 20,000 [[Currency]]
 
* Slots: 4
 
* Max. fuel: 60
 
* Fuel consumption: 8 squares per fuel unit
 
* Speed: 0,23 square per second
 
* Deterioration rate: 0,32% per square
 
  
=== [[Hummer]] ===
+
Luckily for you, we have prepared a handy comparison table to allow you to make an informed choice:
[[File:Hummer.jpg|thumb|A Hummer in front of the [[Brotherhood of Steel]] Lost Hill's bunker.]]
 
The Hummer is a big car that can carry several passengers. It is imported from Fallout Tactics, where it belonged to [[BoS]]. It's the main car used for groups of players.
 
* Sold by [[T-Ray]]
 
* Base Price: 50000 [[Currency]]
 
* Slots: 10
 
* Max. fuel: 120
 
* Fuel consumption: 0,75 per square
 
* Speed: 0,36 square per second
 
* Deterioration rate : 0,19 % per square
 
  
=== [[Highwayman]] ===
+
== Vehicle list ==
[[File:Highwayman.jpg|thumb|A nice Highwayman, in T-Ray's garage.]]
 
The Highwayman is the car you can drive in the original [[Fallout 2]].
 
* Sold by [[T-Ray]]
 
* Base Price: 120000 [[Currency]]
 
* Slots: 6
 
* Max. fuel: 80
 
  
=== [[Truck]] ===
+
[[File:T-ray.jpg|thumb|T-Ray, the New Reno car salesman]]
[[File:Truck.jpg|thumb|A truck and its proud owner.]]
 
Out of all the vehicles the truck has the biggest trunk.
 
* Sold by [[Junkyard above San Francisco|Todd]]
 
* Base Price: 100,000 [[caps]] + [[Fuel Cell Controller]]
 
* Slots: 10
 
* Max. fuel: 200
 
* Fuel consumption: 1 squares per fuel unit
 
* Speed: 0,33 square per second
 
* Deterioration rate: 0,10% per square
 
  
=== [[Firetruck]] ===
+
[[File:180px-Junkyard.jpg|thumb|Junkyard in all of its glory]]
[[File:Firetruck.png|thumb|A Firetruck, probably. (See image notes)]]
 
* Sold by [[Junkyard above San Francisco|Todd]]
 
* Base Price: 70,000 [[caps]] + [[Fuel Cell Controller]]
 
* Slots: 6
 
* Max. fuel: 100
 
* Max. water: 100
 
* Fuel consumption: high (exact value tba)
 
* Speed: medium/fast (exact value tba)
 
* Deterioration rate: fairly high (exact value tba)
 
  
=== [[Police Car]] ===
+
[[File:Vertibird.jpg|thumb|Vertibird in [[Navarro]], you can have one just like it!]]
[[File:Police Car.jpg|thumb|A Highway Patrol Car, parked in the desert.]]
 
The Police Car is one of the best choice to drive in the wasteland.
 
* Sold by [[Junkyard above San Francisco|Todd]]
 
* Base Price: 120,000 [[caps]] + [[Fuel Cell Controller]]
 
* Slots: 4
 
* Max. fuel: 40
 
* Fuel consumption: 20 squares per fuel unit
 
* Speed: 0,4 square per second
 
* Deterioration rate: 0,09% per square
 
  
=== [[Motorbike]] ===
+
These are the different vehicles you can buy in-game.
[[File:Motorbike.png|thumb|A Motorbike, probably. (See image notes)]]
 
* Selled by [[Junkyard above San Francisco|Todd]]
 
* Base Price: 40,000 [[caps]] + [[Fuel Cell Controller]]
 
* Slots: 2
 
* Max. fuel: 50
 
* Fuel consumption:1.7 per square
 
* Speed: unknown
 
* Deterioration rate: unknown
 
  
=== Chryslus Motors [[Corvega]] ===
+
{| class="wikitable sortable"
[[File:Corvega_desert.png|thumb| It's really good one driving quite fast .]]
+
! Vehicle
* Sold at [[Gordon's Gas Station]] + [[T-Ray]]
+
! Image
* Base Price: 200,000 [[Currency]]
+
! Vendor
* Slots: 4
+
! Base price
* Max. fuel: 60
+
! Seats
* Fuel consumption: 60
+
! Max fuel
* Speed: (to do)
+
! Fuel consumption
* Deterioration rate: (to do)
+
! Speed
 
+
! Deterioration
=== [[Vertibird]] ===
+
|- id="Cockroach"
[[File:Vertibird.jpg|thumb|The Vertibird, in the heavily guarded base of Navarro.]]
+
| [[Cockroach]]
Originally developed by the [[Enclave]]. With its powerful helicopter rotors, the Vertibird it's the quickest vehicle in the game and one of the Enclave's most powerful pieces of technology. It is the only vehicle that flies, and thus allows you to travel over water. While the Brotherhood of Steel is still patrolling in Hummers, the Enclave can go anywhere quickly overhead, and so can you! It is possible to fly over the ocean and to islands where tents, houses and bases can be built. '''Caution''': Even in a Vertibird, forced [[Random Encounters]] can force you to land, regardless of flight.
+
| [[File:Cockroach.jpg|100px]]
 
+
| Todd
{| class="mw-collapsible mw-collapsed wikitable"
+
| 1,000 [[caps]] + [[Fuel Cell Controller|FCC]]
| '''how to get (Spoiler)'''
+
| 1
|-
+
| 50
| Vertibird Plans, NavCom Parts, Fuel Cell Regulator, Excavator Chip, 10.000 caps plus some Micro Fusion Cells to fuel up the Vertibird.  First you should give the money to thet mechanic in Junkyard then go out and look for a small green circle nearby. Enter the location and use the items on the Broken Vertibird. Fuel it up with MFC and voilá!
+
| ?
 +
| ?
 +
| ?
 +
|- id="Buggy"
 +
| [[Buggy]]
 +
| [[File:Buggy.jpg|100px]]
 +
| T-Ray
 +
| 15,000 local [[currency]]
 +
| 2
 +
| 50
 +
| 0.19 / square
 +
| 0.46 squares / second
 +
| 0.78% / square
 +
|- id="Scout"
 +
| [[Scout Car|Scout]]
 +
| [[File:Scout.jpg|100px]]
 +
| T-Ray
 +
| 20,000 local [[currency]]
 +
| 4
 +
| 60
 +
| 0.125 units / square
 +
| 0.23 squares / second
 +
| 0.32% / square
 +
|- id="Motorbike"
 +
| [[Motorbike]]
 +
| [[File:Motorbike.png|100px]]
 +
| Todd
 +
| 40,000 [[caps]] + [[Fuel Cell Controller|FCC]]
 +
| 2
 +
| 50
 +
| 1.7 units / square
 +
| ?
 +
| ?
 +
|- id="Hummer"
 +
| [[Hummer]]
 +
| [[File:Hummer.jpg|100px]]
 +
| T-Ray
 +
| 50,000 local [[currency]]
 +
| 10
 +
| 120
 +
| 0.75 units / square
 +
| 0.36 squares / second
 +
| 0.19% / square
 +
|- id="Firetruck"
 +
| [[Firetruck]]
 +
| [[File:Firetruck.png|100px]]
 +
| Todd
 +
| 70,000 [[caps]] + [[Fuel Cell Controller|FCC]]
 +
| 6
 +
| 100
 +
| ?
 +
| ?
 +
| ?
 +
|- id="Truck"
 +
| [[Truck]]
 +
| [[File:Truck.jpg|100px]]
 +
| Todd
 +
| 100,000 [[caps]] + [[Fuel Cell Controller|FCC]]
 +
| 10
 +
| 200
 +
| 1 unit / square
 +
| 0.33 squares / second
 +
| 0.10% / square
 +
|- id="Highwayman"
 +
| [[Highwayman]]
 +
| [[File:Highwayman.jpg|100px]]
 +
| T-Ray
 +
| 120,000 local [[currency]]
 +
| 6
 +
| 80
 +
| ?
 +
| ?
 +
| ?
 +
|- id="Police Car"
 +
| [[Police Car]]
 +
| [[File:Police Car.jpg|100px]]
 +
| Todd
 +
| 120,000 [[caps]] + [[Fuel Cell Controller|FCC]]
 +
| 4
 +
| 40
 +
| 0.05 units / square
 +
| 0.4 squares / second
 +
| 0.09% / square
 +
|- id="Corvega"
 +
| [[Corvega]]
 +
| [[File:Corvega_desert.png|100px]]
 +
| T-Ray
 +
| 200,000 local [[currency]]
 +
| 4
 +
| 60
 +
| ?
 +
| ?
 +
| ?
 +
|- id="Vertibird"
 +
| [[Vertibird]]
 +
| [[File:Vertibird.jpg|100px]]
 +
| See below
 +
| 10 million caps + rare parts
 +
| 10
 +
| 400
 +
| ?
 +
| ?
 +
| ?
 
|}
 
|}
  
* Price: 10.000000 caps plus some Tech Parts.
+
'''Vertibird procurement'''<br>
* Slots: 10.
+
#Collect Vertibird Plans, Small Piece of Machinery, NavCom Parts, Fuel Cell Regulator, Excavator Chip, 10 million caps, 400 MFCs
* Max. fuel: 400.
+
#Get pilot's license
* Speed: "It´s over 9.000!"
+
#Find and pay off the Vertibird mechanic in Junkyard.
 +
#Exit to the world map and look for a small green circle nearby.
 +
#Enter the location and use the collected items on the broken Vertibird
  
=== [[Train]] ===
+
== See also ==
One safe way to travel across the wasteland is to use one of the four available [[Train|trains]], which are maintained by the [[New California Republic|NCR]], [[Vault City]], [[Boneyard]] and [[San Francisco]]. Trains do not get interrupted by forced encounters and always reach their intended destinations. One [[Train Ticket]] costs 100 [[Currency]]. Check here for [[Train|train schedules]] and more details.
 
* Price : 100 [[Currency]] per ticket
 
* Slots : 20.
 
* Train stations are available after doing at least one of the three quests : [[Medical Investigation]], [[A Man's Job]], [[The Rail Line Gang]]
 
  
== See Also ==
+
*[[Caravan cart]]s
[[Caravan_cart|Caravan carts]]
 
  
 
[[Category:Vehicles| ]]
 
[[Category:Vehicles| ]]

Revision as of 11:49, 20 March 2026

Vehicles are self-propelling machines designed for quick and safe transportation of people (up to 10 at the same time) and other cargo (trunk capacity varies).

They have to be refueled (using SECs or MFCs) and repaired (using a Tool) from time to time, and should not be operated without a license (which can be obtained at the Junkyard).

Basic facts

Bot-O-Drive, the driver's license test robot at the Junkyard
  • Driving without a license has a high chance of resulting in a crash (30%).
  • Driving under influence adds another 1% to the probability of crashing.
  • Traveling in a vehicle gives you the highest possible chance of avoiding random encounters regardless of your Outdoorsman level.
  • If you drive into a turn-based encounter with ongoing combat, you will not be able to enter your vehicle and leave. It's best to drive with combat set to real-time mode only.
  • By default, cars can be refueled with either MFCs or SECs but for an additional fee, T-Ray can rig them to also accept Rot Gut.
  • Repairing your vehicle requires a Tool. Unlike regular items, cars can't lose maximum durability so you can fail as many repair attempts as you need.
  • To park your car safely, always use private locations (bases). If you park it in a random encounter or a town, it can be lockpicked and stolen by anyone who stumbles upon it.
  • A vehicle and/or its trunk can be lockpicked (by using the Robbery skill on it) to remove the need for a key, trading (often illusory) safety for convenience.
  • You can use a Lock on a lockpicked vehicle to re-lock it.
  • The owner can use the Science skill on a Fingerlock-protected vehicle to enable shared access, allowing others to register their fingerprints via the Traps skill. Fingerlock access is account-wide.
  • Every vehicle carries its owner's name on its license plate.
  • You cannot rename your vehicle directly, but you can put a label on its trunk via the EBS system.
  • Be careful not to lock your car key in a trunk by accident! Unless you have a duplicate key lying around, you'll need to pick the lock to regain trunk access.
  • T-Ray can duplicate your keys for 1000 local currency. Just talk to him and select the right dialog option when holding a key in hand.
  • To sell your car, talk to T-Ray in Reno (Gas Station entry point), Todd at the Junkyard (8:22), or any caravan cart dealer while holding the key to the car you want to sell in your active hand slot. The car being sold must be on same map as the car dealer.
  • Vehicle spawn points are separate from character spawn points, which can be useful e.g. in a flare trap.

Getting a driver's license

In order to operate your vehicle safely, you'll need a driver's license, which requires passing a driving test administered by Bot-O-Driver in Junkyard.

Cheat sheet 
Correct dialog options are:
2 1 1 1 2 2 1 1 2 1 1 1 3 1 3 3

Getting a pilot's license

If you're planning to get a Vertibird, a regular driver's license won't do: you'll need a pilot's license to fly it safely.

Pilot's license is separate from driver's license and can be obtained in Las Vegas. The test involves completing an obstacle course that will instakill you if you make any mistakes so be careful.

Buying your first car

There are many considerations when it comes to picking your vehicle: they each have a different passenger limit, rate of deterioration, fuel efficiency, maximum speed, appearance, not to mention price! Speaking of price, while T-Ray is happy to accept just cash, Junkyard Todd will require a Fuel Cell Controller in addition to your hard-earned caps.

Luckily for you, we have prepared a handy comparison table to allow you to make an informed choice:

Vehicle list

T-Ray, the New Reno car salesman
Junkyard in all of its glory
Vertibird in Navarro, you can have one just like it!

These are the different vehicles you can buy in-game.

Vehicle Image Vendor Base price Seats Max fuel Fuel consumption Speed Deterioration
Cockroach Cockroach.jpg Todd 1,000 caps + FCC 1 50 ? ? ?
Buggy Buggy.jpg T-Ray 15,000 local currency 2 50 0.19 / square 0.46 squares / second 0.78% / square
Scout Scout.jpg T-Ray 20,000 local currency 4 60 0.125 units / square 0.23 squares / second 0.32% / square
Motorbike Motorbike.png Todd 40,000 caps + FCC 2 50 1.7 units / square ? ?
Hummer Hummer.jpg T-Ray 50,000 local currency 10 120 0.75 units / square 0.36 squares / second 0.19% / square
Firetruck Firetruck.png Todd 70,000 caps + FCC 6 100 ? ? ?
Truck Truck.jpg Todd 100,000 caps + FCC 10 200 1 unit / square 0.33 squares / second 0.10% / square
Highwayman Highwayman.jpg T-Ray 120,000 local currency 6 80 ? ? ?
Police Car Police Car.jpg Todd 120,000 caps + FCC 4 40 0.05 units / square 0.4 squares / second 0.09% / square
Corvega Corvega desert.png T-Ray 200,000 local currency 4 60 ? ? ?
Vertibird Vertibird.jpg See below 10 million caps + rare parts 10 400 ? ? ?

Vertibird procurement

  1. Collect Vertibird Plans, Small Piece of Machinery, NavCom Parts, Fuel Cell Regulator, Excavator Chip, 10 million caps, 400 MFCs
  2. Get pilot's license
  3. Find and pay off the Vertibird mechanic in Junkyard.
  4. Exit to the world map and look for a small green circle nearby.
  5. Enter the location and use the collected items on the broken Vertibird

See also