Difference between revisions of "Implants"

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==Examples & Explanations==
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A 50 lvl sniper character
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*installs 6 luck implants, already using up all the special implants limit (6/6)
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*installs 2 dragon implants, first giving +4% extra critical chance, second one giving +4% critical chance and 5 extra dmg per attack, for total +8% extra critical chance and 5 extra damage per attack (2/5 combat implant limit)
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*installs 2 aggressive implants for a total +10% extra crit roll and +25% extra accuracy (4/5 combat implant limit)
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*also decides for nemean armor implant for +20 extra hp. Normally a character could've installed second nemean armor implant, but the total combat implants limit has already been reached (5/5 combat implant limit)
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A 100 lvl sniper from previous example takes Cyborg perk
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*total implant limitations gets resetted
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*a sniper character can now install any combination of 6 additional special implants up to a total 12 of these. For example 3 perception implants and 3 additional luck implants (12/12 special implant limit)
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*installs third aggressive implant for a total +15% extra crit roll, +25% accuracy and 50% penetration of the target defensive rolls (6/10 combat implant limit)
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*installs second and third nemean armor implant, second one giving +20 hp and +15 healing rate, third one giving +20 hp and -5cd for healing rate, for a total of +60 hp, +15 healing rate, and -5cd for healing rate (8/10 combat implant limit)
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*installs 2 tactical implants for 10 extra FoV, and 15 seconds faster respawn time (10/10 combat implant limit)
  
 
[[Category:Implants| ]]
 
[[Category:Implants| ]]

Revision as of 14:40, 23 January 2022

TODO
Implants allows you to enhance your damage resistances, increase maximum Hit Points or boost SPECIAL stats.

Note: SPECIAL is still limited to 10 in each category, so trying to use an implant to boost Endurance, for example, on a character that already has EN 10, will not work.

Information

A cartoon centipede reads books and types on a laptop.
A picture showing some of the implants.

Dr Fung in San Francisco is able to perform implant operations. In order to do that (for each operation), he needs:

  • a module for a particular augmentation,
  • 100.000 bottle caps.
  • Total amount limitations:
  • there is limit for special implants: 6 max per character
  • there is limit for combat implants: 5 max per character
  • Soldier perk allows to install 1 extra special and 1 extra combat implant (7 and 6)
  • Cyborg perk resets implants limits which effectively doubles the maximum amount of implants you can install (from 6/5 to 12/10)
  • Amount limitation per implant type:

you can install multiple special implants of one kind as long as specific special stat wont excess 20 upon the process
to reach 2nd and 3rd tier, any of the combat implants can be installed twice (or 3 times for cyborg) unless you already reached the maximum number of combat implants your character can have (5 for normal character, 6 for soldier, 10 for cyborg)
Recovering implants:

once installed, implants can only be taken out upon rerolling your character

Obtaining Implants

Basic Implants (Requires 30th Character Level)

Name Effects
Dermal Impact Armor 3% Normal / Explode Resistance
Phoenix Armor Implants 3% Fire / Laser / Plasma Resistance
Nemean Armor(1) +10 Max HP
Hypertrophy Accelerator +1 Strength
Optics Enhancer +1 Perception
Nociception Regulator +1 Endurance
Empathy Synthesizer +1 Charisma
Logic Co-Processor +1 Intelligence
Reflex Booster +1 Agility
Probability Calculator +1 Luck

Advanced Implants (Requires 40th Character Level)

Name Effects
Dermal Impact Assault Enhancement 3% Normal / Explode Resistance, 1 Normal / Explode Threshold
Phoenix Assault Enhancement 3% Fire / Laser / Plasma Resistance, 1 Fire / Laser / Plasma Threshold
Nemean Armor(2) +10 Max HP

Examples & Explanations

A 50 lvl sniper character

  • installs 6 luck implants, already using up all the special implants limit (6/6)
  • installs 2 dragon implants, first giving +4% extra critical chance, second one giving +4% critical chance and 5 extra dmg per attack, for total +8% extra critical chance and 5 extra damage per attack (2/5 combat implant limit)
  • installs 2 aggressive implants for a total +10% extra crit roll and +25% extra accuracy (4/5 combat implant limit)
  • also decides for nemean armor implant for +20 extra hp. Normally a character could've installed second nemean armor implant, but the total combat implants limit has already been reached (5/5 combat implant limit)

A 100 lvl sniper from previous example takes Cyborg perk

  • total implant limitations gets resetted
  • a sniper character can now install any combination of 6 additional special implants up to a total 12 of these. For example 3 perception implants and 3 additional luck implants (12/12 special implant limit)
  • installs third aggressive implant for a total +15% extra crit roll, +25% accuracy and 50% penetration of the target defensive rolls (6/10 combat implant limit)
  • installs second and third nemean armor implant, second one giving +20 hp and +15 healing rate, third one giving +20 hp and -5cd for healing rate, for a total of +60 hp, +15 healing rate, and -5cd for healing rate (8/10 combat implant limit)
  • installs 2 tactical implants for 10 extra FoV, and 15 seconds faster respawn time (10/10 combat implant limit)