Difference between revisions of "Critical Chance"

From FOnline 3 wiki
Jump to navigation Jump to search
(Calculating Critical Chance)
Line 3: Line 3:
 
== Calculating Critical Chance  ==
 
== Calculating Critical Chance  ==
 
* +1% for each [[Luck]]
 
* +1% for each [[Luck]]
* +15% for[[Finesse]]
+
* +15% for [[Finesse]]
 
* +6% for [[More Critical]]  
 
* +6% for [[More Critical]]  
 
* +10% for [[Even More Criticals]]
 
* +10% for [[Even More Criticals]]
Line 10: Line 10:
 
* +10% for [[After Burner gum]]
 
* +10% for [[After Burner gum]]
 
* +1% for each [[Perception]] for [[Assassin]](5% for gain PE)
 
* +1% for each [[Perception]] for [[Assassin]](5% for gain PE)
* +1% for each [[Intellegence]], [[Endurance]], [[Agility]] for [[Deathclaw]] (gain Special doesn't work here)
+
* +1% for each [[Intellegence]], [[Endurance]], [[Agility]] for [[Deathclaw]]
 
* +3% for each [[Leader]] Flag bonus
 
* +3% for each [[Leader]] Flag bonus
 
* -3% or 10% for each [[Random Boy]] Roll
 
* -3% or 10% for each [[Random Boy]] Roll

Revision as of 11:42, 24 December 2022

Critical Chance is the probability of scoring a Critical Hit on a target.

Calculating Critical Chance

If Character doesnt have Spray and Pray perk sum of Critical Chance Stat and Aimed Attacks Bonus is capped at 100% then apply Critical Chance Resistance then after Resistance apply Weapon Perk Bonus Critical Chance
if Character have Spray and Pray can have above 100% critical chance, it helps vs Critical Chance Resistance

Even More Criticals

Even More Criticals also give +1% critical chance for each source above affect critical chance stat(not Aimed Attacks or Bonus Critical Chance)

See Also