Difference between revisions of "Perk synergies"
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(Patch 5.5 Changes) |
(Defusing confusion related to class negative special scaling) |
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| Line 34: | Line 34: | ||
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* - Eliminates Negative [[S.P.E.C.I.A.L.]] scaling. | * - Eliminates Negative [[S.P.E.C.I.A.L.]] scaling. | ||
| + | ** Note: This does '''NOT''' affect Negative [[S.P.E.C.I.A.L.]] scaling received from [[Class Perks| Class]] you use. | ||
| + | |||
* - Temporary [[S.P.E.C.I.A.L.]] bonuses behave like permanent (except for implant limit / WE limit). | * - Temporary [[S.P.E.C.I.A.L.]] bonuses behave like permanent (except for implant limit / WE limit). | ||
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Revision as of 18:42, 28 July 2024
Table of Perk Synergies
| Name | Perks | Bonus |
|---|---|---|
| Bonus HtH Speed | Bonus HtH Damage + Bonus HtH Attacks + Vampire |
|
| Speedboy | Action Boy + Bonus Move + Gain Agility |
|
| Tank | Adrenaline Rush + Toughness + Lethal Protection |
|
| Burster | Bonus Ranged Damage + More Ranged Damage + Death Sense |
|
| SPECIAL Boy | Bonus Rate of Fire + Gain Charisma + Gain Intelligence |
|
| Armor King | Dodger + Lifegiver + Livewire |
|
| Quick Fingers | Earlier Sequence + Fast Attacks + Cowboy |
|
| Slayer | More Critical + Even More Criticals + Gain Luck |
|
| Vitality | Gain Endurance + Faster Healing + Quick Pockets |
|
| Ninja | Gain Perception + Ghost + Silent Running |
|
| Bonus HtH Rapid | Gain Strength + In Your Face! + Better HtH Criticals |
|
| Medicine Doctor | Healer + Medic + Surgeon |
|
| Ranger | Right Between the Eyes + Sharpshooter + Quick Recovery |
|
| Iron Man | Iron Limbs + Man of Steel + Stonewall |
|
| Pyro! | Pyromaniac + Firefighter + Bonus Battle Stats |
|
| Marksman | Better Criticals + Spray and Pray + Hit the Gaps |
|
| Lethal Death | Living Anatomy + Weapon Handling + Gunner |
|
| Nader | Heave Ho! + Hit and Run + Demolition Boy |
|
| Vigor Boost | Atomic Savant + Muscular Physique + Coolheaded |
|