Cyborg

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Name Req.
level
Effect Notes Basic
Critical
Power
Cyborg 120
  • Set amounts of implant limits to 10 combat implants and 12 special, can't be increased by Charisma
  • Unlocks powerful third tier of combat implants by installing the same combat implant for the third time after 2 previous installations
  • For each Luck gets critical power
  • You become vulnerable to EMP type of damage (which is really high)
  • When above 25 fury stacks getting EMP exlosions around him for 25% of his max HP
  • You can take this perk in Gecko, Scrapyard
  • You can install and uninstall implants for free at anytime by using ~cmd command
  • You can say random joke by ~cmd command
  • You can craft EMP implants by using ~cmd commands
  • Mr. Fixit working like Healer
  • Healing hit-points goes through repair skill instead of first-aid (and requires a tool-kit)
  • To repair your damaged limbs you need to use command ~cmd
  • Healer perk doesn't work
0-65

Gain Special Perk Class Calculations

Name Effect Notes:
Gain Charisma
  • -5 enemy critical roll (3x Dermal)
  • +15% Fire damage (3x Phoenix)
  • +20 base critical roll (3x Aggressive sensors)
  • +5% stronger critt effects (3x dragon system)
  • +5% total damage (3x claw)
  • +5 Melee damage(x2 if Bruiser) (3x tiger)
  • +5 motion sensor range (3x Tactical)
  • 5% Damage Reduction (3x Nemean)
  • 5% reduced move speed (3x EMP shield)
  • Getting the Gain charisma level perk gives the bonuses you see on the left provided you have the 3rd Combat Implant of the respected category


Combat Implants

Name Tier 1 (requires 30 lvl) Tier 2 (requires 40 lvl) Tier 3 (requires Cyborg perk)
Red Module.gif Dermal Impact Assault Enhancement 4% Normal / Explode Resistance 4% Normal / Explode Resistance
1 Normal / Explode Threshold
4% Normal / Explode Resistance
-1 enemy critical roll for each Charisma
Yellow Module.gif Phoenix Assault Enhancement 4% Fire / Laser / Plasma Resistance 4% Fire / Laser / Plasma Resistance
1 Fire / Laser / Plasma Threshold
4% Fire / Laser / Plasma Resistance
+2% Fire damage for each Charisma
IRED2.png Aggresive Sensors 15% lower target crit resistance 15% lower target crit resistance
+25% accuracy
15% lower target crit resistance
+4 base critical roll for each Charisma
IBLUE2.png Dragon System +5% Critical Chance +5% Critical Chance
+1 Action Points
+5% Critical Chance
+1% stronger critt effects for each Charisma
IBLUE4.png Claw Module +0.25 AP Regen +0.25 AP Regen
+1 damage for each bullet
+0.25 AP Regen
+1% total damage for each Charisma
IGREEN1.png Tiger Movement +10 Melee damage +10 Melee damage
+10% movement speed
+10 Melee damage
Melee critt tier up
+1 Melee damage for each Charisma (x2 if Bruiser)
IGREEN4.png Tactical Chip +11 FoV points +11 FoV points
-15 to respawn time
+11 FoV points
+1 motion sensor range for each Charisma
Green Module.gif Nemean Armor +10% HP +10% HP
+15 healing rate
+10% HP
Reduce enemy damage 1 point for each Charisma
IRED1.png EMP Shield +30% EMP Resistance +30% EMP Resistance
You cannont crit
+30% EMP Resistance
35-Charisma% reduced move speed