Sneak

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Revision as of 13:38, 12 March 2022 by Kompresor (talk | contribs) (Modifiers)
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Skill
Sneak
Sneak.gif
Modifies Chance of being detected while sneaking
Initial level 5% + 3 x Agility
Related perks Silent Running, Ghost, Silent Death, Thief
Related traits Small Frame

"Quiet movement, and the ability to remain unnoticed. If successful, you will be much harder to locate. You cannot run and sneak at the same time, unless you take Silent Running perk."

Sneak allows a player to become totally invisible, unless he performs an attack. If he has the Silent Running perk, he can even run while being sneaked, which allows him to infiltrate enemy lines, for example. However, players can see you if you get too close to them, depending on many things (See the Modifiers section for more information).

Note: You can enter Turn-Based combat sneaked, but if you are not Assassin you can't enter sneak once Turn-Based combat has started.

Modifiers

Sneak is subject to many modifiers, its mechanics differ from those of Fallout1/2. These modifiers are constantly checked by the game:

  • +1 Stealth per 1 sneak skill
  • -50 stealth when wearing tier 1 robes
  • -150 stealth when wearing tier 3 robes
  • -10000 stealth when wearing combat/metal/power armors
  • +50 per Sneaky Armor Perks
  • +100 for Ninja synergy
  • +10 per Strength for Deathclaw Perk
  • +50 for Radiated Ear
  • -7 per opponent Perception
  • -150 for wearing heavy weapon
  • -75 for wearing rifles
  • -50 while running
  • -150 for active explosives
  • +100 for Stealth Boy
  • +110 for Ghost Effect
  • +25 for War Event Sequence and Stealth bonus

Actions that make you visible again

The following actions may remove your sneak, and make you visible again to your enemies' eyes.

  • Attacking.
  • Running (If you haven't taken the Silent Running perk).
  • Wearing a powered armor, as said above (PA, APA, etc).
  • Looting containers and bodies by "take all".
  • Looting bodies while sneaked has 50% chance of desneaking.
  • Picking up items from the ground while sneaked demands successful steal test. The weight is checked.
  • When using Pickup All hotkey.
  • Mining or chopping wood.
  • Dismantling items.
  • Active Motion Sensor reveals all critters in 15 hexes radius (whether behind a wall or not). It consumes Small Energy Cells and Micro Fusion Cells. Use Science on it to see remaining charges.

Formula

The opponent is invisible whenever its distance from the observer increased by final Sneak/6 is larger than observer's FRONT sight range (regardless of the actual direction).