Difference between revisions of "One Hander"
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'''Note:''' If you have the [[Super Mutant]] class perk this works for two handed weapons AND has no penalty so its just a straight up 20% bonus to damage. | '''Note:''' If you have the [[Super Mutant]] class perk this works for two handed weapons AND has no penalty so its just a straight up 20% bonus to damage. | ||
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+ | '''Here be the list of one handed weapons in code speak:''' | ||
+ | One_handed = WeaponType(weapPid) == WEAPON_FAST_PISTOL || WeaponType(weapPid) == WEAPON_RANGE_PISTOL || WeaponType(weapPid) == WEAPON_DAMAGE_PISTOL || WeaponType(weapPid) == WEAPON_SMG || WeaponType(weapPid) == WEAPON_PUNCH || WeaponType(weapPid) == WEAPON_FAST_KNIFE || WeaponType(weapPid) == WEAPON_DAMAGE_KNIFE || WeaponType(weapPid) == WEAPON_ROCK || weapPid == PID_LASER_PISTOL || weapPid == PID_MAGNETO_LASER_PISTOL || weapPid == PID_SIGNAL_PISTOL || weapPid == PID_SOLAR_SCORCHER || weapPid == PID_PLASMA_PISTOL || weapPid == PID_PLASMA_PISTOL_EXT_CART || weapPid == PID_ELECTRO_ZIP_GUN || weapPid == PID_YK32_PULSE_PISTOL || weapPid == PID_PLASMA_SMG || weapPid == PID_ALIEN_LASER_PISTOL || weapPid == PID_VINET_PISTOL; | ||
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+ | (This might be able to help some people updated 1/12/2022) | ||
[[Category:Traits]] | [[Category:Traits]] |
Revision as of 02:33, 1 December 2022
Trait One Hander | |
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Benefit | +20% Damage when using One-hand weapons (40% for pistols). |
Penalty | -15% to maximum chance to hit when using two-handed weapons. |
Note: This trait DOES NOT work for Stackable weapon types such as Grenades and Throwing knifes
Note: If you have the Super Mutant class perk this works for two handed weapons AND has no penalty so its just a straight up 20% bonus to damage.
Here be the list of one handed weapons in code speak:
One_handed = WeaponType(weapPid) == WEAPON_FAST_PISTOL || WeaponType(weapPid) == WEAPON_RANGE_PISTOL || WeaponType(weapPid) == WEAPON_DAMAGE_PISTOL || WeaponType(weapPid) == WEAPON_SMG || WeaponType(weapPid) == WEAPON_PUNCH || WeaponType(weapPid) == WEAPON_FAST_KNIFE || WeaponType(weapPid) == WEAPON_DAMAGE_KNIFE || WeaponType(weapPid) == WEAPON_ROCK || weapPid == PID_LASER_PISTOL || weapPid == PID_MAGNETO_LASER_PISTOL || weapPid == PID_SIGNAL_PISTOL || weapPid == PID_SOLAR_SCORCHER || weapPid == PID_PLASMA_PISTOL || weapPid == PID_PLASMA_PISTOL_EXT_CART || weapPid == PID_ELECTRO_ZIP_GUN || weapPid == PID_YK32_PULSE_PISTOL || weapPid == PID_PLASMA_SMG || weapPid == PID_ALIEN_LASER_PISTOL || weapPid == PID_VINET_PISTOL;
(This might be able to help some people updated 1/12/2022)