Difference between revisions of "One Hander"

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'''Note:''' If you have the [[Super Mutant]] class perk this works for two handed weapons AND has no penalty so its just a straight up 20% bonus to damage.  
 
'''Note:''' If you have the [[Super Mutant]] class perk this works for two handed weapons AND has no penalty so its just a straight up 20% bonus to damage.  
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'''Here be the list of one handed weapons in code speak:'''
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One_handed = WeaponType(weapPid) == WEAPON_FAST_PISTOL || WeaponType(weapPid) == WEAPON_RANGE_PISTOL ||  WeaponType(weapPid) == WEAPON_DAMAGE_PISTOL ||  WeaponType(weapPid) == WEAPON_SMG ||  WeaponType(weapPid) == WEAPON_PUNCH ||  WeaponType(weapPid) == WEAPON_FAST_KNIFE ||  WeaponType(weapPid) == WEAPON_DAMAGE_KNIFE ||  WeaponType(weapPid) == WEAPON_ROCK || weapPid == PID_LASER_PISTOL || weapPid == PID_MAGNETO_LASER_PISTOL || weapPid == PID_SIGNAL_PISTOL || weapPid == PID_SOLAR_SCORCHER || weapPid == PID_PLASMA_PISTOL || weapPid == PID_PLASMA_PISTOL_EXT_CART || weapPid == PID_ELECTRO_ZIP_GUN || weapPid == PID_YK32_PULSE_PISTOL || weapPid == PID_PLASMA_SMG || weapPid == PID_ALIEN_LASER_PISTOL || weapPid == PID_VINET_PISTOL;
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(This might be able to help some people updated 1/12/2022)
  
 
[[Category:Traits]]
 
[[Category:Traits]]

Revision as of 02:33, 1 December 2022

Trait
One Hander
One Hander.gif
Benefit +20% Damage when using One-hand weapons (40% for pistols).
Penalty -15% to maximum chance to hit when using two-handed weapons.

Note: This trait DOES NOT work for Stackable weapon types such as Grenades and Throwing knifes

Note: If you have the Super Mutant class perk this works for two handed weapons AND has no penalty so its just a straight up 20% bonus to damage.


Here be the list of one handed weapons in code speak:

One_handed = WeaponType(weapPid) == WEAPON_FAST_PISTOL || WeaponType(weapPid) == WEAPON_RANGE_PISTOL ||  WeaponType(weapPid) == WEAPON_DAMAGE_PISTOL ||  WeaponType(weapPid) == WEAPON_SMG ||  WeaponType(weapPid) == WEAPON_PUNCH ||  WeaponType(weapPid) == WEAPON_FAST_KNIFE ||  WeaponType(weapPid) == WEAPON_DAMAGE_KNIFE ||  WeaponType(weapPid) == WEAPON_ROCK || weapPid == PID_LASER_PISTOL || weapPid == PID_MAGNETO_LASER_PISTOL || weapPid == PID_SIGNAL_PISTOL || weapPid == PID_SOLAR_SCORCHER || weapPid == PID_PLASMA_PISTOL || weapPid == PID_PLASMA_PISTOL_EXT_CART || weapPid == PID_ELECTRO_ZIP_GUN || weapPid == PID_YK32_PULSE_PISTOL || weapPid == PID_PLASMA_SMG || weapPid == PID_ALIEN_LASER_PISTOL || weapPid == PID_VINET_PISTOL;

(This might be able to help some people updated 1/12/2022)