Difference between revisions of "Armor"

From FOnline 3 wiki
Jump to navigation Jump to search
m (fix Firegeckon's Enhancement link)
m (Adjusted the headers so that they remain visible while scrolling)
 
(17 intermediate revisions by 5 users not shown)
Line 1: Line 1:
 +
{{#css:
 +
#BodyArmorTable th:nth-child(n+2):nth-child(-n+16),
 +
#BodyArmorTable td:nth-child(n+2):nth-child(-n+16) {
 +
    text-align: center;
 +
}
  
 +
#BodyArmorTable td:nth-child(4)::after,
 +
#BodyArmorTable td:nth-child(6)::after,
 +
#BodyArmorTable td:nth-child(8)::after,
 +
#BodyArmorTable td:nth-child(10)::after,
 +
#BodyArmorTable td:nth-child(12)::after,
 +
#BodyArmorTable td:nth-child(14)::after,
 +
#BodyArmorTable td:nth-child(16)::after {
 +
    content: "%";
 +
    display: inline-block;
 +
    margin-left: -0.3em;
 +
    white-space: nowrap;
 +
}
  
== Tier 1==
+
#BodyArmorTable td:nth-child(15)::after {
{{TEST
+
    content: "%";
|Apperance=
+
    display: inline-block;
|Picture=[[File:Inv srobe.gif]]
+
    margin-left: 0;
|Name=[[Robe]]
+
    white-space: nowrap;
|AC=0
+
}
|DRNormal=30
 
|DTNormal=5
 
|DRLaser=20
 
|DTLaser=0
 
|DRFire=20
 
|DTFire=0
 
|DRPlasma=20
 
|DTPlasma=0
 
|DRExplode=20
 
|DTExplode=0
 
|DRElectr=20
 
|DTElectr=0
 
|CMCritChance=5
 
|CMCritPower=5
 
|Perks=[[Armor Perks#Speed Mechanism|Speed Mechanism]] <br>[[Armor Perks#Strategic Improvement|Strategic Improvement]] <br>[[Armor Perks#Bonus Strength|Bonus Strength]]
 
|HApperance=
 
|HPicture=
 
|HName=
 
|HAC=
 
|HDRNormal=
 
|HDTNormal=
 
|HDRLaser=
 
|HDTLaser=
 
|HDRFire=
 
|HDTFire=
 
|HDRPlasma=
 
|HDTPlasma=
 
|HDRExplode=
 
|HDTExplode=
 
|HDREmp=
 
|HDRElectr=
 
|HDTElectr=
 
|HCMCritChance=
 
|HCMCritPower=
 
|HPerks=
 
}}
 
  
{{TEST
+
.wikitable tr th {
|Apperance=[[File:Hmmaxxaa sw.gif]][[File:Hmlmaxaa sw.gif]][[File:Hfmaxxaa sw.gif]]
+
  position: sticky;
|Picture=[[File:Maxinv.gif]]
+
  z-index: 10;
|Name=[[Leather Jacket]]
+
}
|AC=0
 
|DRNormal=20
 
|DTNormal=0
 
|DRLaser=20
 
|DTLaser=0
 
|DRFire=30
 
|DTFire=5
 
|DRPlasma=20
 
|DTPlasma=0
 
|DRExplode=20
 
|DTExplode=0
 
|DRElectr=20
 
|DTElectr=0
 
|CMCritChance=5
 
|CMCritPower=5
 
|Perks=[[Armor Perks#Bonus Charisma|Bonus Charisma]] <br>[[Armor Perks#Bonus Perception|Bonus Perception]] <br>[[Armor Perks#Regeneration|Regeneration]]
 
|-
 
|HApperance=
 
|HPicture=
 
|HName=[[Leather Jacket Helmet]]
 
|HAC=0
 
|HDRNormal=20
 
|HDTNormal=0
 
|HDRLaser=5
 
|HDTLaser=0
 
|HDRFire=5
 
|HDTFire=0
 
|HDRPlasma=5
 
|HDTPlasma=0
 
|HDRExplode=0
 
|HDTExplode=0
 
|HDRElectr=10
 
|HDTElectr=0
 
|HCMCritChance=10
 
|HCMCritPower=5
 
|HPerks=
 
}}
 
  
 +
.wikitable tr:first-child th {
 +
  top: -0.1em;
 +
}
  
{{TEST
+
.wikitable tr:first-child + tr th {
|Apperance=[[File:Hmlthraa sw.gif]][[File:HMLLTHAA sw.gif]][[File:Hflthraa sw.gif]]
+
  top: 1.9em;
|Picture=[[File:Ltharmor.gif]]
+
}
|Name=[[Leather Armor]]
 
|AC=0
 
|DRNormal=20
 
|DTNormal=0
 
|DRLaser=20
 
|DTLaser=0
 
|DRFire=20
 
|DTFire=0
 
|DRPlasma=20
 
|DTPlasma=0
 
|DRExplode=20
 
|DTExplode=0
 
|DRElectr=20
 
|DTElectr=0
 
|CMCritChance=15
 
|CMCritPower=15
 
|Perks=[[Armor Perks#Utility|Utility]] <br>[[Armor Perks#Bonus Intelligence|Bonus Intelligence]] <br>[[Armor Perks#Bonus Movement|Bonus Movement]]
 
|HApperance=
 
|HPicture=
 
|HName=[[Leather Armor Helmet]]
 
|HAC=0
 
|HDRNormal=5
 
|HDTNormal=0
 
|HDRLaser=5
 
|HDTLaser=0
 
|HDRFire=5
 
|HDTFire=0
 
|HDRPlasma=5
 
|HDTPlasma=0
 
|HDRExplode=0
 
|HDTExplode=0
 
|HDREmp=0
 
|HDRElectr=20
 
|HDTElectr=0
 
|HCMCritChance=10
 
|HCMCritPower=5
 
|HPerks=
 
 
}}
 
}}
|}
+
'''Armor''' is what you put on to protect yourself from damage.
  
== Tier 2 ==
+
There are two types of armor in FOnline 3: [[#Body armor|body armor]] and [[#Headgear|helmets]]. Helmets protect your head. Body armor takes care of all the rest.
{{TEST
 
|Apperance=[[File:Harobeaa sw.gif]]
 
|Picture=[[File:Robeinv.gif]]
 
|Name=[[Robes|Combat Robe]]
 
|AC=0
 
|DRNormal=45
 
|DTNormal=7
 
|DRLaser=20
 
|DTLaser=0
 
|DRFire=20
 
|DTFire=0
 
|DRPlasma=35
 
|DTPlasma=3
 
|DRExplode=45
 
|DTExplode=2
 
|DRElectr=45
 
|DTElectr=2
 
|CMCritChance=5
 
|CMCritPower=15
 
|Perks=[[Armor Perks#Bonus Movement|Bonus Movement]] <br>[[Armor Perks#Iron Skin|Iron Skin]] <br>[[Armor Perks#Integrated Gloves|Integrated Gloves]]
 
|HApperance=
 
|HPicture=
 
|HName=
 
|HAC=
 
|HDRNormal=
 
|HDTNormal=
 
|HDRLaser=
 
|HDTLaser=
 
|HDRFire=
 
|HDTFire=
 
|HDRPlasma=
 
|HDTPlasma=
 
|HDRExplode=
 
|HDTExplode=
 
|HDREmp=
 
|HDRElectr=
 
|HDTElectr=
 
|HCMCritChance=
 
|HCMCritPower=
 
|HPerks=
 
}}
 
  
{{TEST
+
Armor has six tiers, just like [[weapons]]. The higher the tier, the better the armor.
|Apperance=[[File:Hmmetlaa sw.gif]][[File:HMLMETAA sw.gif]][[File:Hfmetlaa sw.gif]]
 
|Picture=[[File:Mtlarmor.gif]]
 
|Name=[[Metal Armor]]
 
|AC=30
 
|DRNormal=35
 
|DTNormal=5
 
|DRLaser=75
 
|DTLaser=6
 
|DRFire=25
 
|DTFire=3
 
|DRPlasma=20
 
|DTPlasma=1
 
|DRExplode=20
 
|DTExplode=1
 
|DRElectr=45
 
|DTElectr=2
 
|CMCritChance=15
 
|CMCritPower=5
 
|Perks=[[Armor Perks#Mirror System|Mirror System]] <br>[[Armor Perks#Heavy|Heavy]] <br>[[Armor Perks#Fill The Gaps|Fill The Gaps]]
 
|HApperance=
 
|HPicture=
 
|HName=[[Metal Mask]]
 
|HAC=0
 
|HDRNormal=10
 
|HDTNormal=2
 
|HDRLaser=50
 
|HDTLaser=7
 
|HDRFire=10
 
|HDTFire=2
 
|HDRPlasma=10
 
|HDTPlasma=2
 
|HDRExplode=0
 
|HDTExplode=0
 
|HDRElectr=10
 
|HDTElectr=2
 
|HCMCritChance=10
 
|HCMCritPower=10
 
|HPerks=
 
}}
 
  
{{TEST
+
Some armor might give you an [[AC|armor class]] bonus, but most sets do the opposite.
|Apperance=[[File:Hmcmbtaa sw.gif]][[File:Hfcmbtaa sw.gif]]
 
|Picture=[[File:Cbtarmor.gif]]
 
|Name=[[Combat Armor]]
 
|AC=20
 
|DRNormal=35
 
|DTNormal=5
 
|DRLaser=40
 
|DTLaser=4
 
|DRFire=25
 
|DTFire=3
 
|DRPlasma=35
 
|DTPlasma=3
 
|DRExplode=45
 
|DTExplode=2
 
|DRElectr=45
 
|DTElectr=2
 
|CMCritChance=10
 
|CMCritPower=10
 
|Perks=[[Armor Perks#Advanced Plate|Advanced Plate]] <br>[[Armor Perks#Defensive Belt|Defensive Belt]] <br>[[Armor Perks#Firegeckon's Enhancement|Firegeckon's Enhancement]]
 
|HApperance=
 
|HPicture=
 
|HName=[[Combat Armor Helmet]]
 
|HAC=0
 
|HDRNormal=40
 
|HDTNormal=5
 
|HDRLaser=10
 
|HDTLaser=2
 
|HDRFire=10
 
|HDTFire=2
 
|HDRPlasma=10
 
|HDTPlasma=2
 
|HDRExplode=0
 
|HDTExplode=0
 
|HDREmp=0
 
|HDRElectr=10
 
|HDTElectr=2
 
|HCMCritChance=10
 
|HCMCritPower=10
 
|HPerks=
 
}}
 
  
|}
+
Armor protects you against six types of damage: normal, laser, fire, plasma, electrical, and explosive; its effectiveness is determined by two numbers: DT and DR. Damage Threshold (DT) is a flat value subtracted from incoming damage whenever you're hit. It kicks in before its big brother, Damage Resistance (DR) takes over and reduces what's left by a percentage.
  
== Tier 3 ==
+
Some armor also makes you more resistant to [[critical hit]]s, either by decreasing the opponent's chance to hit your critically, or by reducing the power level of incoming criticals.
=== Robes ===
 
{{TEST
 
|Apperance=
 
|Picture=[[File:Redrobe bridgekeeper.gif]]
 
|Name=[[Bridgekeeper's Robes]]
 
|AC=0
 
|DRNormal=65
 
|DTNormal=16
 
|DRLaser=10
 
|DTLaser=2
 
|DRFire=10
 
|DTFire=2
 
|DRPlasma=10
 
|DTPlasma=2
 
|DRExplode=10
 
|DTExplode=2
 
|DRElectr=80
 
|DTElectr=3
 
|CMCritChance=0
 
|CMCritPower=40
 
|Perks=[[Armor Perks#Iron Skin|Iron Skin]] <br>[[Armor Perks#Integrated Gloves|Integrated Gloves]] <br>[[Armor Perks#Bonus Strength|Bonus Strength]]
 
|HApperance=
 
|HPicture=
 
|HName=[[Vault City Helmet]]
 
|HAC=0
 
|HDRNormal=20
 
|HDTNormal=4
 
|HDRLaser=20
 
|HDTLaser=4
 
|HDRFire=20
 
|HDTFire=4
 
|HDRPlasma=20
 
|HDTPlasma=4
 
|HDRExplode=0
 
|HDTExplode=0
 
|HDRElectr=70
 
|HDTElectr=8
 
|HCMCritChance=0
 
|HCMCritPower=40
 
|HPerks=
 
}}
 
  
{{TEST
+
Your body armor gains experience alongside you, unlocking up to six [[Armor perks|armor perks]] as it gains levels. The first three perks are always the same and are unlocked in the exact order listed in the table below. After that, anything can happen. [[Roger#Body armor upgrades|Roger]] may be able to hook you up with an additional upgrade for a price.
|Apperance=
 
|Picture=[[File:Pinkrobe.png]]
 
|Name=[[Unity's Robes]]
 
|AC=0
 
|DRNormal=65
 
|DTNormal=16
 
|DRLaser=10
 
|DTLaser=2
 
|DRFire=80
 
|DTFire=4
 
|DRPlasma=10
 
|DTPlasma=2
 
|DRExplode=10
 
|DTExplode=2
 
|DRElectr=10
 
|DTElectr=2
 
|CMCritChance=0
 
|CMCritPower=40
 
|Perks=[[Armor Perks#Defensive Belt|Defensive Belt]] <br>[[Armor Perks#Cured|Cured]] <br>[[Armor Perks#Regeneration|Regeneration]]
 
|HApperance=
 
|HPicture=
 
|HName=[[Gas Mask]]
 
|HAC=0
 
|HDRNormal=20
 
|HDTNormal=4
 
|HDRLaser=20
 
|HDTLaser=4
 
|HDRFire=20
 
|HDTFire=4
 
|HDRPlasma=80
 
|HDTPlasma=8
 
|HDRExplode=0
 
|HDTExplode=0
 
|HDRElectr=20
 
|HDTElectr=4
 
|HCMCritChance=30
 
|HCMCritPower=10
 
|HPerks=
 
}}
 
  
{{TEST
+
Additionally, every suit of body armor has its own special bonus; they're all listed in the "bonus ability" column of the table below.
|Apperance=
 
|Picture=[[File:Grayrobe.png]]
 
|Name=[[Hubologist's Robes]]
 
|AC=0
 
|DRNormal=65
 
|DTNormal=16
 
|DRLaser=10
 
|DTLaser=2
 
|DRFire=10
 
|DTFire=2
 
|DRPlasma=80
 
|DTPlasma=4
 
|DRExplode=10
 
|DTExplode=2
 
|DRElectr=10
 
|DTElectr=2
 
|CMCritChance=0
 
|CMCritPower=40
 
|Perks=[[Armor Perks#Tesla Addition|Tesla Addition]] <br>[[Armor Perks#Shock Protection|Shock Protection]] <br>[[Armor Perks#Thwart block|Thwart block]]
 
|HApperance=
 
|HPicture=
 
|HName=[[Enclave Helmet]]
 
|HAC=0
 
|HDRNormal=20
 
|HDTNormal=4
 
|HDRLaser=80
 
|HDTLaser=8
 
|HDRFire=20
 
|HDTFire=4
 
|HDRPlasma=20
 
|HDTPlasma=4
 
|HDRExplode=0
 
|HDTExplode=0
 
|HDRElectr=20
 
|HDTElectr=4
 
|HCMCritChance=0
 
|HCMCritPower=40
 
|HPerks=
 
}}
 
  
|}
+
Armor [[Deterioration|loses durability]] as it absorbs damage; invest in [[Engineering]] to slow down the process, or [[Repair]] to try and reverse it. And remember: if your armor breaks, [[#Crafting recipes|you can always craft more]].
  
=== Leather ===
+
__TOC__
  
{{TEST
+
== Body armor ==
|Apperance=[[File:Hmmaxxaa sw.gif]][[File:Hmlmaxaa sw.gif]][[File:Hfmaxxaa sw.gif]]
 
|Picture=[[File:Spleathr.gif]]
 
|Name=[[Combat Leather Jacket]]
 
|AC=0
 
|DRNormal=30
 
|DTNormal=4
 
|DRLaser=20
 
|DTLaser=0
 
|DRFire=35
 
|DTFire=4
 
|DRPlasma=10
 
|DTPlasma=0
 
|DRExplode=35
 
|DTExplode=4
 
|DRElectr=70
 
|DTElectr=7
 
|CMCritChance=5
 
|CMCritPower=5
 
|Perks=[[Armor Perks#Bonus Perception|Bonus Perception]] <br>[[Armor Perks#Bonus Agility|Bonus Agility]] <br>[[Armor Perks#Regeneration|Regeneration]]
 
|HApperance=
 
|HPicture=
 
|HName=[[Leather Jacket Helmet Mark II]]
 
|HAC=0
 
|HDRNormal=10
 
|HDTNormal=2
 
|HDRLaser=10
 
|HDTLaser=2
 
|HDRFire=40
 
|HDTFire=5
 
|HDRPlasma=10
 
|HDTPlasma=2
 
|HDRExplode=0
 
|HDTExplode=0
 
|HDRElectr=10
 
|HDTElectr=2
 
|HCMCritChance=10
 
|HCMCritPower=10
 
|HPerks=
 
}}
 
  
{{TEST
+
{| class="wikitable sortable" id="BodyArmorTable"
|Apperance=[[File:HMLTHRMKIIAA sw.gif]][[File:HMLLTHAA sw.gif]][[File:HFLTHRMKIIAA sw.gif]]
+
|-
|Picture=[[File:Ltharmr2.gif]]
+
!rowspan=2 | Name
|Name=[[Leather Armor Mark II]]
+
!rowspan=2 | AC
|AC=0
+
!colspan=2 | Normal
|DRNormal=40
+
!colspan=2 | Laser
|DTNormal=7
+
!colspan=2 | Fire
|DRLaser=20
+
!colspan=2 | Plasma
|DTLaser=0
+
!colspan=2 | Electro
|DRFire=35
+
!colspan=2 | Explo
|DTFire=4
+
!colspan=2 | <span class="tooltip" title="Critical hit resistance" style="border-bottom: 1px dotted; cursor: help;">Crit res</span>
|DRPlasma=10
+
!rowspan=2 | [[Armor perks|Perks]]
|DTPlasma=0
+
!rowspan=2 | Bonus ability
|DRExplode=35
+
|-
|DTExplode=4
+
! DT || DR || DT || DR || DT || DR || DT || DR || DT || DR || DT || DR || <span class="tooltip" title="Attacker's chance to critically hit you" style="border-bottom: 1px dotted; cursor: help;">Ch</span> || <span class="tooltip" title="Critical power of incoming critical hits" style="border-bottom: 1px dotted; cursor: help;">Pwr</span>
|DRElectr=40
+
|- id="Leather Jacket"
|DTElectr=1
+
| style="text-align: center; position: relative;" | '''Leather Jacket'''<br>[[File:Maxinv.gif]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #e8e8e8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier I</span>
|CMCritChance=5
+
| 0
|CMCritPower=5
+
| style="background-color: #f8f8f8;" | 0|| style="background-color: #f8f8f8;" | 5
|Perks=[[Armor Perks#Sneaky|Sneaky]] <br>[[Armor Perks#Bonus Luck|Bonus Luck]] <br>[[Armor Perks#Laser Reflector|Laser Reflector]]
+
| 0|| 5
|HApperance=
+
| style="background-color: #f8f8f8;" | 5|| style="background-color: #f8f8f8;" | 5
|HPicture=
+
| 0|| 5
|HName=[[Leather Armor Helmet Mark II]]
+
| style="background-color: #f8f8f8;" | 0|| style="background-color: #f8f8f8;" | 5
|HAC=0
+
| 0|| 5
|HDRNormal=10
+
| style="background-color: #f8f8f8;" | -5|| style="background-color: #f8f8f8;" | -5
|HDTNormal=2
+
| style="padding-left:0em;" |
|HDRLaser=10
+
*[[Armor perks#Bonus Charisma|Bonus Charisma]]
|HDTLaser=2
+
*[[Armor perks#Bonus Perception|Bonus Perception]]
|HDRFire=10
+
*[[Armor perks#Regeneration|Regeneration]]
|HDTFire=2
+
| style="padding-left:0em;" |
|HDRPlasma=10
+
*+5% XP bonus
|HDTPlasma=2
+
|- id="Leather Armor"
|HDRExplode=0
+
| style="text-align: center; position: relative;" | '''Leather Armor'''<br>[[File:Ltharmor.gif]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #e8e8e8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier I</span>
|HDTExplode=0
+
| 0
|HDRElectr=50
+
| style="background-color: #f8f8f8;" | 0|| style="background-color: #f8f8f8;" | 5
|HDTElectr=7
+
| 0|| 5
|HCMCritChance=10
+
| style="background-color: #f8f8f8;" | 0|| style="background-color: #f8f8f8;" | 5
|HCMCritPower=10
+
| 0|| 5
|HPerks=
+
| style="background-color: #f8f8f8;" | 0|| style="background-color: #f8f8f8;" | 5
}}
+
| 0|| 5
 
+
| style="background-color: #f8f8f8;" | -15|| style="background-color: #f8f8f8;" | -15
{{TEST
+
| style="padding-left:0em;" |
|Apperance=
+
*[[Armor perks#Utility|Utility]]
|Picture=[[File:GeckoLeather.png]]
+
*[[Armor perks#Bonus Intelligence|Bonus Intelligence]]
|Name=[[Firegecko Armor]]
+
*[[Armor perks#Bonus Movement|Bonus Movement]]
|AC=0
+
| style="padding-left:0em;" |
|DRNormal=30
+
*+1 skill point per level
|DTNormal=4
+
|- id="Robe"
|DRLaser=20
+
| style="text-align: center; position: relative;" | '''Robe'''<br>[[File:Inv srobe.gif]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #e8e8e8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier I</span>
|DTLaser=0
+
| 0
|DRFire=70
+
| style="background-color: #f8f8f8;" | 0|| style="background-color: #f8f8f8;" | 0
|DTFire=7
+
| 0|| 0
|DRPlasma=10
+
| style="background-color: #f8f8f8;" | 0|| style="background-color: #f8f8f8;" | 0
|DTPlasma=0
+
| 0|| 0
|DRExplode=35
+
| style="background-color: #f8f8f8;" | 0|| style="background-color: #f8f8f8;" | 0
|DTExplode=4
+
| 0|| 0
|DRElectr=40
+
| style="background-color: #f8f8f8;" | -5|| style="background-color: #f8f8f8;" | -5
|DTElectr=1
+
| style="padding-left:0em;" |
|CMCritChance=5
+
*[[Armor perks#Speed Mechanism|Speed Mechanism]]
|CMCritPower=5
+
*[[Armor perks#Strategic Improvement|Strategic&nbsp;Improvement]]
|Perks=[[Armor Perks#Bonus Movement|Bonus Movement]] <br>[[Armor Perks#Speed Mechanism|Speed Mechanism]] <br>[[Armor Perks#Strategic Improvement|Strategic Improvement]]
+
*[[Armor perks#Bonus Strength|Bonus Strength]]
|HApperance=
+
| style="padding-left:0em;" |
|HPicture=
+
*Conceals your nickname
|HName=
+
|- id="Metal Armor"
|HAC=
+
| style="text-align: center; position: relative;" | '''Metal Armor'''<br>[[File:Mtlarmor.gif]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span>
|HDRNormal=
+
| -30
|HDTNormal=
+
| style="background-color: #f8f8f8;" | 5|| style="background-color: #f8f8f8;" | 35
|HDRLaser=
+
| 6|| 65
|HDTLaser=
+
| style="background-color: #f8f8f8;" | 3|| style="background-color: #f8f8f8;" | 15
|HDRFire=
+
| 1|| 15
|HDTFire=
+
| style="background-color: #f8f8f8;" | 2|| style="background-color: #f8f8f8;" | 40
|HDRPlasma=
+
| 1|| 15
|HDTPlasma=
+
| style="background-color: #f8f8f8;" | -15|| style="background-color: #f8f8f8;" | -5
|HDRExplode=
+
| style="padding-left:0em;" |
|HDTExplode=
+
*[[Armor perks#Mirror System|Mirror System]]
|HDREmp=
+
*[[Armor perks#Heavy|Heavy]]
|HDRElectr=
+
*[[Armor perks#Fill The Gaps|Fill The Gaps]]
|HDTElectr=
+
| style="padding-left:0em;" |
|HCMCritChance=
+
*+5 critical chance resistance
|HCMCritPower=
+
|- id="Combat Armor"
|HPerks=
+
| style="text-align: center; position: relative;" | '''Combat Armor'''<br>[[File:Cbtarmor.gif]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span>
}}
+
| -20
 +
| style="background-color: #f8f8f8;" | 5|| style="background-color: #f8f8f8;" | 30
 +
| 4|| 35
 +
| style="background-color: #f8f8f8;" | 3|| style="background-color: #f8f8f8;" | 20
 +
| 3|| 30
 +
| style="background-color: #f8f8f8;" | 2|| style="background-color: #f8f8f8;" | 40
 +
| 2|| 40
 +
| style="background-color: #f8f8f8;" | -10|| style="background-color: #f8f8f8;" | -10
 +
| style="padding-left:0em;" |
 +
*[[Armor perks#Advanced Plate|Advanced Plate]]
 +
*[[Armor perks#Defensive Belt|Defensive Belt]]
 +
*[[Armor perks#Firegeckon's Enhancement|Firegecko Enhancement]]
 +
| style="padding-left:0em;" |
 +
*-1s combat timer
 +
|- id="Combat Robe"
 +
| style="text-align: center; position: relative;" | '''Combat Robe'''<br>[[File:Robeinv.gif]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span>
 +
| 0
 +
| style="background-color: #f8f8f8;" | 7|| style="background-color: #f8f8f8;" | 40
 +
| 0|| 20
 +
| style="background-color: #f8f8f8;" | 0|| style="background-color: #f8f8f8;" | 20
 +
| 3|| 30
 +
| style="background-color: #f8f8f8;" | 2|| style="background-color: #f8f8f8;" | 40
 +
| 2|| 40
 +
| style="background-color: #f8f8f8;" | -5|| style="background-color: #f8f8f8;" | -15
 +
| style="padding-left:0em;" |
 +
*[[Armor perks#Bonus Movement|Bonus Movement]]
 +
*[[Armor perks#Iron Skin|Iron Skin]]
 +
*[[Armor perks#Integrated Gloves|Integrated Gloves]]
 +
| style="padding-left:0em;" |
 +
*+5 melee power
 +
|- id="Medic Robe"
 +
| style="text-align: center; position: relative;" | '''Medic Robe'''<br>[[File:Medic Robe.png]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
 +
| 0
 +
| style="background-color: #f8f8f8;" | 16 || style="background-color: #f8f8f8;" | 65
 +
| 2 || 10
 +
| style="background-color: #f8f8f8;" | 2 || style="background-color: #f8f8f8;" | 10
 +
| 2 || 10
 +
| style="background-color: #f8f8f8;" | 2 || style="background-color: #f8f8f8;" | 10
 +
| 4 || 80
 +
| style="background-color: #f8f8f8;" | 0 || style="background-color: #f8f8f8;" | -40
 +
| style="padding-left:0em;" |
 +
*[[Armor perks#Medic Flag|Medic Flag]]
 +
*[[Armor perks#Firegeckon's Enhancement|Firegeckon's Enhancement]]
 +
*[[Armor perks#Bonus Intelligence|Bonus Intelligence]]
 +
| style="padding-left:0em;" |
 +
*Regular healing [[drugs]] restore 40 additional hit points
 +
|- id="Vault Jumpsuit"
 +
| style="text-align: center; position: relative;" | '''Vault Jumpsuit'''<br>[[File:Vault Jumpsuit.png]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
 +
| 0
 +
| style="background-color: #f8f8f8;" | 4 || style="background-color: #f8f8f8;" | 30
 +
| 4 || 35
 +
| style="background-color: #f8f8f8;" | 0 || style="background-color: #f8f8f8;" | 10
 +
| 10 || 70
 +
| style="background-color: #f8f8f8;" | 0 || style="background-color: #f8f8f8;" | 10
 +
| 4 || 35
 +
| style="background-color: #f8f8f8;" | -5 || style="background-color: #f8f8f8;" | -5
 +
| style="padding-left:0em;" |
 +
*[[Armor perks#Medic Flag|Medic Flag]]
 +
*[[Armor perks#Mechanic Patch|Mechanic Patch]]
 +
*[[Armor perks#Bonus Intelligence|Bonus Intelligence]]
 +
| style="padding-left:0em;" |
 +
*-100 attack delay
 +
|- id="Radscorpion Leather Armor"
 +
| style="text-align: center; position: relative;" | '''Radscorpion Leather Armor'''<br>[[File:Radscorpion Leather Armor.png]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
 +
| 0
 +
| style="background-color: #f8f8f8;" | 7 || style="background-color: #f8f8f8;" | 40
 +
| 4 || 35
 +
| style="background-color: #f8f8f8;" | 0 || style="background-color: #f8f8f8;" | 10
 +
| 4 || 35
 +
| style="background-color: #f8f8f8;" | 1 || style="background-color: #f8f8f8;" | 40
 +
| 0 || 20
 +
| style="background-color: #f8f8f8;" | -5 || style="background-color: #f8f8f8;" | -5
 +
| style="padding-left:0em;" |
 +
*[[Armor perks#Bio Steel|Bio Steel]]
 +
*[[Armor perks#Regeneration|Regeneration]]
 +
*[[Armor perks#Medic Flag|Medic Flag]]
 +
| style="padding-left:0em;" |
 +
*+40% healing multiplier
 +
|- id="Leather Armor MKII"
 +
| style="text-align: center; position: relative;" | '''Leather Armor MKII'''<br>[[File:Ltharmr2.gif]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
 +
| 0
 +
| style="background-color: #f8f8f8;" | 4 || style="background-color: #f8f8f8;" | 30
 +
| 0 || 10
 +
| style="background-color: #f8f8f8;" | 4 || style="background-color: #f8f8f8;" | 25
 +
| 0 || 10
 +
| style="background-color: #f8f8f8;" | 7 || style="background-color: #f8f8f8;" | 20
 +
| 4 || 10
 +
| style="background-color: #f8f8f8;" | -5 || style="background-color: #f8f8f8;" | -5
 +
| style="padding-left:0em;" |
 +
*[[Armor perks#Sneaky|Sneaky]]
 +
*[[Armor perks#Bonus Luck|Bonus Luck]]
 +
*[[Armor perks#Laser Reflector|Laser Reflector]]
 +
| style="padding-left:0em;" |
 +
*[[Stealth Boy]] duration<br>extended by 10 minutes
 +
|- id="Combat Leather Jacket"
 +
| style="text-align: center; position: relative;" | '''Combat Leather Jacket'''<br>[[File:Spleathr.gif]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
 +
| 0
 +
| style="background-color: #f8f8f8;" | 4 || style="background-color: #f8f8f8;" | 20
 +
| 0 || 10
 +
| style="background-color: #f8f8f8;" | 4 || style="background-color: #f8f8f8;" | 25
 +
| 0 || 10
 +
| style="background-color: #f8f8f8;" | 7 || style="background-color: #f8f8f8;" | 20
 +
| 4 || 25
 +
| style="background-color: #f8f8f8;" | -5 || style="background-color: #f8f8f8;" | -5
 +
| style="padding-left:0em;" |
 +
*[[Armor perks#Bonus Perception|Bonus Perception]]
 +
*[[Armor perks#Bonus Agility|Bonus Agility]]
 +
*[[Armor perks#Regeneration|Regeneration]]
 +
| style="padding-left:0em;" |
 +
*+2 weapon range
 +
|- id="Leather Coat"
 +
| style="text-align: center; position: relative;" | '''Leather Coat'''<br>[[File:Leather Coat.png]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
 +
| 0
 +
| style="background-color: #f8f8f8;" | 4 || style="background-color: #f8f8f8;" | 20
 +
| 0 || 10
 +
| style="background-color: #f8f8f8;" | 4 || style="background-color: #f8f8f8;" | 25
 +
| 0 || 10
 +
| style="background-color: #f8f8f8;" | 7 || style="background-color: #f8f8f8;" | 20
 +
| 4 || 25
 +
| style="background-color: #f8f8f8;" | -5 || style="background-color: #f8f8f8;" | -5
 +
| style="padding-left:0em;" |
 +
*[[Armor perks#Combat Focus|Combat Focus]]
 +
*[[Armor perks#Critical Shell|Critical Shell]]
 +
*[[Armor perks#Sneaky|Sneaky]]
 +
| style="padding-left:0em;" |
 +
*-200 critical rate
 +
|- id="Firegecko Leather Armor"
 +
| style="text-align: center; position: relative;" | '''Firegecko Leather Armor'''<br>[[File:GeckoLeather.png]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
 +
| 0
 +
| style="background-color: #f8f8f8;" | 4 || style="background-color: #f8f8f8;" | 20
 +
| 0 || 10
 +
| style="background-color: #f8f8f8;" | 4 || style="background-color: #f8f8f8;" | 40
 +
| 0 || 10
 +
| style="background-color: #f8f8f8;" | 7 || style="background-color: #f8f8f8;" | 20
 +
| 4 || 10
 +
| style="background-color: #f8f8f8;" | -5 || style="background-color: #f8f8f8;" | -5
 +
| style="padding-left:0em;" |
 +
*[[Armor perks#Bonus Movement|Bonus Movement]]
 +
*[[Armor perks#Speed Mechanism|Speed Mechanism]]
 +
*[[Armor perks#Strategic Improvement|Strategic Improvement]]
 +
| style="padding-left:0em;" |
 +
*+20% movement speed<br>while out of combat
 +
|- id="Metal Armor MKII"
 +
| style="text-align: center; position: relative;" | '''Metal Armor MKII'''<br>[[File:Mtlarmr2.gif]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
 +
| -30
 +
| style="background-color: #f8f8f8;" | 7 || style="background-color: #f8f8f8;" | 40
 +
| 7 || 80
 +
| style="background-color: #f8f8f8;" | 4 || style="background-color: #f8f8f8;" | 30
 +
| 4 || 40
 +
| style="background-color: #f8f8f8;" | 4 || style="background-color: #f8f8f8;" | 50
 +
| 2 || 20
 +
| style="background-color: #f8f8f8;" | -10 || style="background-color: #f8f8f8;" | -30
 +
| style="padding-left:0em;" |
 +
*[[Armor perks#Bonus Strength|Bonus Strength]]
 +
*[[Armor perks#Fill The Gaps|Fill The Gaps]]
 +
*[[Armor perks#Heavy|Heavy]]
 +
| style="padding-left:0em;" |
 +
*+10 critical chance resistance
 +
|- id="Hardened Metal Armor"
 +
| style="text-align: center; position: relative;" | '''Hardened Metal Armor'''<br>[[File:Metalarmormk3.png]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
 +
| -30
 +
| style="background-color: #f8f8f8;" | 5 || style="background-color: #f8f8f8;" | 35
 +
| 6 || 40
 +
| style="background-color: #f8f8f8;" | 2 || style="background-color: #f8f8f8;" | 20
 +
| 3 || 30
 +
| style="background-color: #f8f8f8;" | 12 || style="background-color: #f8f8f8;" | 80
 +
| 6 || 65
 +
| style="background-color: #f8f8f8;" | -10 || style="background-color: #f8f8f8;" | -30
 +
| style="padding-left:0em;" |
 +
*[[Armor perks#Strategic Improvement|Strategic Improvement]]
 +
*[[Armor perks#Regeneration|Regeneration]]
 +
*[[Armor perks#Defense Enhancement|Defense Enhancement]]
 +
| style="padding-left:0em;" |
 +
*+50 [[AC|armor class]]
 +
|- id="Inferno Armor"
 +
| style="text-align: center; position: relative;" | '''Inferno Armor'''<br>[[File:Inferno.png]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
 +
| -30
 +
| style="background-color: #f8f8f8;" | 5 || style="background-color: #f8f8f8;" | 35
 +
| 6 || 40
 +
| style="background-color: #f8f8f8;" | 8 || style="background-color: #f8f8f8;" | 80
 +
| 7 || 65
 +
| style="background-color: #f8f8f8;" | 4 || style="background-color: #f8f8f8;" | 50
 +
| 2 || 30
 +
| style="background-color: #f8f8f8;" | 0 || style="background-color: #f8f8f8;" | 0
 +
| style="padding-left:0em;" |
 +
*[[Armor perks#Explosive Belt|Explosive Belt]]
 +
*[[Armor perks#Penetration Protection|Penetration Protection]]
 +
*[[Armor perks#Integrated Gloves|Integrated Gloves]]
 +
| style="padding-left:0em;" |
 +
*Immunity to [[Burn]]
 +
|- id="Heavy Armor"
 +
| style="text-align: center; position: relative;" | '''Heavy Armor'''<br>[[File:Metalmut.png]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
 +
| -30
 +
| style="background-color: #f8f8f8;" | 7 || style="background-color: #f8f8f8;" | 40
 +
| 4 || 30
 +
| style="background-color: #f8f8f8;" | 6 || style="background-color: #f8f8f8;" | 40
 +
| 0 || 10
 +
| style="background-color: #f8f8f8;" | 4 || style="background-color: #f8f8f8;" | 50
 +
| 10 || 85
 +
| style="background-color: #f8f8f8;" | -10 || style="background-color: #f8f8f8;" | -30
 +
| style="padding-left:0em;" |
 +
*[[Armor perks#Terminator|Terminator]]
 +
*[[Armor perks#Defensive Belt|Defensive Belt]]
 +
*[[Armor perks#Iron Skin|Iron Skin]]
 +
| style="padding-left:0em;" |
 +
*+10% critical power resistance
 +
|- id="Tesla Armor"
 +
| style="text-align: center; position: relative;" | '''Tesla Armor'''<br>[[File:Tesla.gif]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
 +
| -30
 +
| style="background-color: #f8f8f8;" | 5 || style="background-color: #f8f8f8;" | 25
 +
| 8 || 80
 +
| style="background-color: #f8f8f8;" | 1 || style="background-color: #f8f8f8;" | 10
 +
| 7 || 70
 +
| style="background-color: #f8f8f8;" | 4 || style="background-color: #f8f8f8;" | 50
 +
| 4 || 35
 +
| style="background-color: #f8f8f8;" | -10 || style="background-color: #f8f8f8;" | -30
 +
| style="padding-left:0em;" |
 +
*[[Armor perks#Tesla Attacker|Tesla Attacker]]
 +
*[[Armor perks#Tesla Addition|Tesla Addition]]
 +
*[[Armor perks#Penetration Protection|Penetration Protection]]
 +
| style="padding-left:0em;" |
 +
*Immunity to [[Paralysis]]
 +
|- id="Brotherhood Metal Armor"
 +
| style="text-align: center; position: relative;" | '''Brotherhood Metal Armor'''<br>[[File:BoS Metal Armor.png]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
 +
| -30
 +
| style="background-color: #f8f8f8;" | 5 || style="background-color: #f8f8f8;" | 35
 +
| 4 || 30
 +
| style="background-color: #f8f8f8;" | 6 || style="background-color: #f8f8f8;" | 40
 +
| 2 || 20
 +
| style="background-color: #f8f8f8;" | 5 || style="background-color: #f8f8f8;" | 50
 +
| 8 || 80
 +
| style="background-color: #f8f8f8;" | -10 || style="background-color: #f8f8f8;" | -30
 +
| style="padding-left:0em;" |
 +
*[[Armor perks#Critical Shell|Critical Shell]]
 +
*[[Armor perks#Bio Steel|Bio Steel]]
 +
*[[Armor perks#Bonus Charisma|Bonus Charisma]]
 +
| style="padding-left:0em;" |
 +
*Bleed immunity
 +
|- id="Enclave Metal Armor"
 +
| style="text-align: center; position: relative;" | '''Enclave Metal Armor'''<br>[[File:Enclave Metal Armor.png]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
 +
| -30
 +
| style="background-color: #f8f8f8;" | 7 || style="background-color: #f8f8f8;" | 40
 +
| 6 || 40
 +
| style="background-color: #f8f8f8;" | 8 || style="background-color: #f8f8f8;" | 80
 +
| 4 || 40
 +
| style="background-color: #f8f8f8;" | 4 || style="background-color: #f8f8f8;" | 30
 +
| 1 || 10
 +
| style="background-color: #f8f8f8;" | -10 || style="background-color: #f8f8f8;" | -10
 +
| style="padding-left:0em;" |
 +
*[[Armor perks#Mirror System|Mirror System]]
 +
*[[Armor perks#Suppression|Suppression]]
 +
*[[Armor perks#Advanced Plate|Advanced Plate]]
 +
| style="padding-left:0em;" |
 +
*-5% incoming critical damage
 +
|- id="NCR Metal Armor"
 +
| style="text-align: center; position: relative;" | '''NCR Metal Armor'''<br>[[File:NCR Metal Armor.png]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
 +
| -30
 +
| style="background-color: #f8f8f8;" | 5 || style="background-color: #f8f8f8;" | 35
 +
| 4 || 30
 +
| style="background-color: #f8f8f8;" | 6 || style="background-color: #f8f8f8;" | 40
 +
| 9 || 90
 +
| style="background-color: #f8f8f8;" | 4 || style="background-color: #f8f8f8;" | 50
 +
| 4 || 30
 +
| style="background-color: #f8f8f8;" | -10 || style="background-color: #f8f8f8;" | -30
 +
| style="padding-left:0em;" |
 +
*[[Armor perks#Firegeckon's Enhancement|Firegeckon's Enhancement]]
 +
*[[Armor perks#Medic Flag|Medic Flag]]
 +
*[[Armor perks#Mechanic Patch|Mechanic Patch]]
 +
| style="padding-left:0em;" |
 +
*+10 lethal protection
 +
|- id="TMA Metal Armor"
 +
| style="text-align: center; position: relative;" | '''TMA Metal Armor'''<br>[[File:TMA Metal Armor.png]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
 +
| -30
 +
| style="background-color: #f8f8f8;" | 10 || style="background-color: #f8f8f8;" | 55
 +
| 6 || 40
 +
| style="background-color: #f8f8f8;" | 6 || style="background-color: #f8f8f8;" | 40
 +
| 4 || 30
 +
| style="background-color: #f8f8f8;" | 0 || style="background-color: #f8f8f8;" | 10
 +
| 4 || 35
 +
| style="background-color: #f8f8f8;" | 0 || style="background-color: #f8f8f8;" | 0
 +
| style="padding-left:0em;" |
 +
*[[Armor perks#Advanced Plate|Advanced Plate]]
 +
*[[Armor perks#Mechanic Patch|Mechanic Patch]]
 +
*[[Armor perks#Suppression|Suppression]]
 +
| style="padding-left:0em;" |
 +
*Immunity to Radiation
 +
|- id="VC Metal Armor"
 +
| style="text-align: center; position: relative;" | '''VC Metal Armor'''<br>[[File:VC Metal Armor.png]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
 +
| -30
 +
| style="background-color: #f8f8f8;" | 1 || style="background-color: #f8f8f8;" | 10
 +
| 8 || 80
 +
| style="background-color: #f8f8f8;" | 4 || style="background-color: #f8f8f8;" | 30
 +
| 4 || 40
 +
| style="background-color: #f8f8f8;" | 4 || style="background-color: #f8f8f8;" | 50
 +
| 4 || 35
 +
| style="background-color: #f8f8f8;" | -10 || style="background-color: #f8f8f8;" | -30
 +
| style="padding-left:0em;" |
 +
*[[Armor perks#Bonus Perception|Bonus Perception]]
 +
*[[Armor perks#Wire Reflector|Wire Reflector]]
 +
*[[Armor perks#Combat Focus|Combat Focus]]
 +
| style="padding-left:0em;" |
 +
*-100ms [[lethal damage]] cooldown
 +
|- id="Combat Armor MKII"
 +
| style="text-align: center; position: relative;" | '''Combat Armor MKII'''<br>[[File:Cbtarmr2.gif]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
 +
| -10
 +
| style="background-color: #f8f8f8;" | 10 || style="background-color: #f8f8f8;" | 45
 +
| 7 || 60
 +
| style="background-color: #f8f8f8;" | 4 || style="background-color: #f8f8f8;" | 30
 +
| 5 || 50
 +
| style="background-color: #f8f8f8;" | 3 || style="background-color: #f8f8f8;" | 50
 +
| 6 || 40
 +
| style="background-color: #f8f8f8;" | -30 || style="background-color: #f8f8f8;" | -10
 +
| style="padding-left:0em;" |
 +
*[[Armor perks#Utility|Utility]]
 +
*[[Armor perks#Bonus Endurance|Bonus Endurance]]
 +
*[[Armor perks#Strategic Improvement|Strategic Improvement]]
 +
| style="padding-left:0em;" |
 +
*-3s combat timer
 +
|- id="Brotherhood Armor"
 +
| style="text-align: center; position: relative;" | '''Brotherhood Armor'''<br>[[File:Comba2a.gif]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
 +
| -10
 +
| style="background-color: #f8f8f8;" | 6 || style="background-color: #f8f8f8;" | 40
 +
| 7 || 60
 +
| style="background-color: #f8f8f8;" | 4 || style="background-color: #f8f8f8;" | 30
 +
| 6 || 75
 +
| style="background-color: #f8f8f8;" | 3 || style="background-color: #f8f8f8;" | 50
 +
| 6 || 40
 +
| style="background-color: #f8f8f8;" | -30 || style="background-color: #f8f8f8;" | -10
 +
| style="padding-left:0em;" |
 +
*[[Armor perks#Speed Mechanism|Speed Mechanism]]
 +
*[[Armor perks#Special Force Bonus|Special Force Bonus]]
 +
*[[Armor perks#Iron Skin|Iron Skin]]
 +
| style="padding-left:0em;" |
 +
*+10% crit chance<br>with plasma damage
 +
|- id="VC Armor"
 +
| style="text-align: center; position: relative;" | '''VC Armor'''<br>[[File:BlueCombat.png]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
 +
| -10
 +
| style="background-color: #f8f8f8;" | 6 || style="background-color: #f8f8f8;" | 40
 +
| 7 || 60
 +
| style="background-color: #f8f8f8;" | 4 || style="background-color: #f8f8f8;" | 30
 +
| 5 || 50
 +
| style="background-color: #f8f8f8;" | 3 || style="background-color: #f8f8f8;" | 50
 +
| 6 || 40
 +
| style="background-color: #f8f8f8;" | -60 || style="background-color: #f8f8f8;" | -30
 +
| style="padding-left:0em;" |
 +
*[[Armor perks#Fill The Gaps|Fill The Gaps]]
 +
*[[Armor perks#Heavy|Heavy]]
 +
*[[Armor perks#Cured|Cured]]
 +
| style="padding-left:0em;" |
 +
*+10 [[Heavy Handed]] resistance
 +
|- id="NCR Armor"
 +
| style="text-align: center; position: relative;" | '''NCR Armor'''<br>[[File:Cmbdmr.gif]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
 +
| -10
 +
| style="background-color: #f8f8f8;" | 6 || style="background-color: #f8f8f8;" | 40
 +
| 7 || 60
 +
| style="background-color: #f8f8f8;" | 6 || style="background-color: #f8f8f8;" | 70
 +
| 5 || 50
 +
| style="background-color: #f8f8f8;" | 3 || style="background-color: #f8f8f8;" | 50
 +
| 6 || 40
 +
| style="background-color: #f8f8f8;" | -30 || style="background-color: #f8f8f8;" | -10
 +
| style="padding-left:0em;" |
 +
*[[Armor perks#Defense Enhancement|Defense Enhancement]]
 +
*[[Armor perks#Integrated Gloves|Integrated Gloves]]
 +
*[[Armor perks#Bonus Movement|Bonus Movement]]
 +
| style="padding-left:0em;" |
 +
*+10 melee power
 +
|- id="Enclave Armor"
 +
| style="text-align: center; position: relative;" | '''Enclave Armor'''<br>[[File:Inv encca.gif]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
 +
| -10
 +
| style="background-color: #f8f8f8;" | 6 || style="background-color: #f8f8f8;" | 40
 +
| 11 || 80
 +
| style="background-color: #f8f8f8;" | 4 || style="background-color: #f8f8f8;" | 30
 +
| 5 || 50
 +
| style="background-color: #f8f8f8;" | 3 || style="background-color: #f8f8f8;" | 50
 +
| 6 || 40
 +
| style="background-color: #f8f8f8;" | -30 || style="background-color: #f8f8f8;" | -10
 +
| style="padding-left:0em;" |
 +
*[[Armor perks#Shock Protection|Shock Protection]]
 +
*[[Armor perks#Utility|Utility]]
 +
*[[Armor perks#Bonus Luck|Bonus Luck]]
 +
| style="padding-left:0em;" |
 +
*+5% laser DR pen resistance
 +
|- id="Desert Armor"
 +
| style="text-align: center; position: relative;" | '''Desert Armor'''<br>[[File:Desertcombatarmor.png]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
 +
| -10
 +
| style="background-color: #f8f8f8;" | 6 || style="background-color: #f8f8f8;" | 40
 +
| 7 || 60
 +
| style="background-color: #f8f8f8;" | 4 || style="background-color: #f8f8f8;" | 30
 +
| 5 || 50
 +
| style="background-color: #f8f8f8;" | 3 || style="background-color: #f8f8f8;" | 50
 +
| 8 || 70
 +
| style="background-color: #f8f8f8;" | -30 || style="background-color: #f8f8f8;" | -10
 +
| style="padding-left:0em;" |
 +
*[[Armor perks#Anty-Termal System|Anti-Thermal System]]
 +
*[[Armor perks#Penetration Protection|Penetration Protection]]
 +
*[[Armor perks#Defensive Belt|Defensive Belt]]
 +
| style="padding-left:0em;" |
 +
*+5 lethal defense
 +
|- id="Conscript Armor"
 +
| style="text-align: center; position: relative;" | '''Conscript Armor'''<br>[[File:RedCA.png]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
 +
| -10
 +
| style="background-color: #f8f8f8;" | 6 || style="background-color: #f8f8f8;" | 40
 +
| 7 || 60
 +
| style="background-color: #f8f8f8;" | 4 || style="background-color: #f8f8f8;" | 30
 +
| 5 || 50
 +
| style="background-color: #f8f8f8;" | 9 || style="background-color: #f8f8f8;" | 75
 +
| 6 || 40
 +
| style="background-color: #f8f8f8;" | -30 || style="background-color: #f8f8f8;" | -10
 +
| style="padding-left:0em;" |
 +
*[[Armor perks#Cured|Cured]]
 +
*[[Armor perks#Laser Reflector|Laser Reflector]]
 +
*[[Armor perks#Regeneration|Regeneration]]
 +
| style="padding-left:0em;" |
 +
*Immunity to [[Shock]]
 +
|- id="Raider Armor"
 +
| style="text-align: center; position: relative;" | '''Raider Armor'''<br>[[File:Rangerarmor.png]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
 +
| -10
 +
| style="background-color: #f8f8f8;" | 7 || style="background-color: #f8f8f8;" | 43
 +
| 8 || 65
 +
| style="background-color: #f8f8f8;" | 5 || style="background-color: #f8f8f8;" | 35
 +
| 6 || 55
 +
| style="background-color: #f8f8f8;" | 4 || style="background-color: #f8f8f8;" | 55
 +
| 7 || 45
 +
| style="background-color: #f8f8f8;" | -30 || style="background-color: #f8f8f8;" | -10
 +
| style="padding-left:0em;" |
 +
*[[Armor perks#Survivalist|Survivalist]]
 +
*[[Armor perks#Speed Mechanism|Speed Mechanism]]
 +
*[[Armor perks#Bonus Agility|Bonus Agility]]
 +
| style="padding-left:0em;" |
 +
*+2 action points
 +
|- id="Cyber Robe"
 +
| style="text-align: center; position: relative;" | '''Cyber Robe'''<br>[[File:Cyber Robe.png]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
 +
| 0
 +
| style="background-color: #f8f8f8;" | 16 || style="background-color: #f8f8f8;" | 65
 +
| 4 || 80
 +
| style="background-color: #f8f8f8;" | 2 || style="background-color: #f8f8f8;" | 10
 +
| 2 || 10
 +
| style="background-color: #f8f8f8;" | 2 || style="background-color: #f8f8f8;" | 10
 +
| 2 || 10
 +
| style="background-color: #f8f8f8;" | 0 || style="background-color: #f8f8f8;" | -40
 +
| style="padding-left:0em;" |
 +
*[[Armor perks#Wire Reflector|Wire Reflector]]
 +
*[[Armor perks#Mirror System|Mirror System]]
 +
*[[Armor perks#Bio Steel|Bio Steel]]
 +
| style="padding-left:0em;" |
 +
*EMP damage applies Paralysis to you for 2s
 +
|- id="Unity Robe"
 +
| style="text-align: center; position: relative;" | '''Unity Robe'''<br>[[File:Pinkrobe.png]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
 +
| 0
 +
| style="background-color: #f8f8f8;" | 16 || style="background-color: #f8f8f8;" | 65
 +
| 2 || 10
 +
| style="background-color: #f8f8f8;" | 4 || style="background-color: #f8f8f8;" | 80
 +
| 2 || 10
 +
| style="background-color: #f8f8f8;" | 2 || style="background-color: #f8f8f8;" | 10
 +
| 2 || 10
 +
| style="background-color: #f8f8f8;" | 0 || style="background-color: #f8f8f8;" | -40
 +
| style="padding-left:0em;" |
 +
*[[Armor perks#Defensive Belt|Defensive Belt]]
 +
*[[Armor perks#Cured|Cured]]
 +
*[[Armor perks#Regeneration|Regeneration]]
 +
| style="padding-left:0em;" |
 +
*-1 AP cost
 +
|- id="Hubologist Robe"
 +
| style="text-align: center; position: relative;" | '''Hubologist Robe'''<br>[[File:Grayrobe.png]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
 +
| 0
 +
| style="background-color: #f8f8f8;" | 16 || style="background-color: #f8f8f8;" | 65
 +
| 2 || 10
 +
| style="background-color: #f8f8f8;" | 2 || style="background-color: #f8f8f8;" | 10
 +
| 4 || 80
 +
| style="background-color: #f8f8f8;" | 2 || style="background-color: #f8f8f8;" | 10
 +
| 2 || 10
 +
| style="background-color: #f8f8f8;" | 0 || style="background-color: #f8f8f8;" | -40
 +
| style="padding-left:0em;" |
 +
*[[Armor perks#Tesla Addition|Tesla Addition]]
 +
*[[Armor perks#Shock Protection|Shock Protection]]
 +
*[[Armor perks#Thwart Block|Thwart Block]]
 +
| style="padding-left:0em;" |
 +
*+2 damage per bullet
 +
|- id="Bridgekeeper's Robe"
 +
| style="text-align: center; position: relative;" | '''Bridgekeeper's Robe'''<br>[[File:Redrobe bridgekeeper.gif]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
 +
| 0
 +
| style="background-color: #f8f8f8;" | 16 || style="background-color: #f8f8f8;" | 65
 +
| 2 || 10
 +
| style="background-color: #f8f8f8;" | 2 || style="background-color: #f8f8f8;" | 10
 +
| 2 || 10
 +
| style="background-color: #f8f8f8;" | 3 || style="background-color: #f8f8f8;" | 80
 +
| 2 || 10
 +
| style="background-color: #f8f8f8;" | 0 || style="background-color: #f8f8f8;" | -40
 +
| style="padding-left:0em;" |
 +
*[[Armor perks#Iron Skin|Iron Skin]]
 +
*[[Armor perks#Integrated Gloves|Integrated Gloves]]
 +
*[[Armor perks#Bonus Strength|Bonus Strength]]
 +
| style="padding-left:0em;" |
 +
*+10 critical roll
 +
|- id="Salvatores Armor"
 +
| style="text-align: center; position: relative;" | '''Salvatores Armor'''<br>[[File:BlackCombat.png]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
 +
| -10
 +
| style="background-color: #f8f8f8;" | 6 || style="background-color: #f8f8f8;" | 40
 +
| 11 || 70
 +
| style="background-color: #f8f8f8;" | 4 || style="background-color: #f8f8f8;" | 30
 +
| 5 || 50
 +
| style="background-color: #f8f8f8;" | 3 || style="background-color: #f8f8f8;" | 50
 +
| 6 || 40
 +
| style="background-color: #f8f8f8;" | -45 || style="background-color: #f8f8f8;" | -15
 +
| style="padding-left:0em;" |
 +
*[[Armor perks#Tesla Attacker|Tesla Attacker]]
 +
*[[Armor perks#Regeneration|Regeneration]]
 +
*[[Armor perks#Bonus Endurance|Bonus Endurance]]
 +
| style="padding-left:0em;" |
 +
*+75 hit points
 +
|- id="Bishops Armor"
 +
| style="text-align: center; position: relative;" | '''Bishops Armor'''<br>[[File:DBrownCombat.png]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
 +
| 80
 +
| style="background-color: #f8f8f8;" | 6 || style="background-color: #f8f8f8;" | 40
 +
| 7 || 60
 +
| style="background-color: #f8f8f8;" | 4 || style="background-color: #f8f8f8;" | 30
 +
| 6 || 65
 +
| style="background-color: #f8f8f8;" | 3 || style="background-color: #f8f8f8;" | 50
 +
| 6 || 40
 +
| style="background-color: #f8f8f8;" | -30 || style="background-color: #f8f8f8;" | -10
 +
| style="padding-left:0em;" |
 +
*[[Armor perks#Heavy|Heavy]]
 +
*[[Armor perks#Fill The Gaps|Fill The Gaps]]
 +
*[[Armor perks#Terminator|Terminator]]
 +
| style="padding-left:0em;" |
 +
*+1 Strength, Endurance, and Agility
 +
|- id="Wrights Armor"
 +
| style="text-align: center; position: relative;" | '''Wrights Armor'''<br>[[File:BeigeCombat.png]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
 +
| -10
 +
| style="background-color: #f8f8f8;" | 6 || style="background-color: #f8f8f8;" | 43
 +
| 7 || 60
 +
| style="background-color: #f8f8f8;" | 4 || style="background-color: #f8f8f8;" | 30
 +
| 5 || 50
 +
| style="background-color: #f8f8f8;" | 3 || style="background-color: #f8f8f8;" | 50
 +
| 8 || 60
 +
| style="background-color: #f8f8f8;" | -30 || style="background-color: #f8f8f8;" | -10
 +
| style="padding-left:0em;" |
 +
*[[Armor perks#Speed Mechanism|Speed Mechanism]]
 +
*[[Armor perks#Bonus Agility|Bonus Agility]]
 +
*[[Armor perks#Bonus Endurance|Bonus Endurance]]
 +
| style="padding-left:0em;" |
 +
*Armor and weapons can't break
 +
|- id="Mordinos Armor"
 +
| style="text-align: center; position: relative;" | '''Mordinos Armor'''<br>[[File:ULSarmor.png]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
 +
| -10
 +
| style="background-color: #f8f8f8;" | 6 || style="background-color: #f8f8f8;" | 40
 +
| 7 || 60
 +
| style="background-color: #f8f8f8;" | 6 || style="background-color: #f8f8f8;" | 60
 +
| 5 || 50
 +
| style="background-color: #f8f8f8;" | 6 || style="background-color: #f8f8f8;" | 60
 +
| 6 || 40
 +
| style="background-color: #f8f8f8;" | -30 || style="background-color: #f8f8f8;" | -10
 +
| style="padding-left:0em;" |
 +
*[[Armor perks#Integrated Gloves|Integrated Gloves]]
 +
*[[Armor perks#Bonus Movement|Bonus Movement]]
 +
*[[Armor perks#Explosive Belt|Explosive Belt]]
 +
| style="padding-left:0em;" |
 +
*+15 [[Sight]]
 +
|- id="Elder Robe"
 +
| style="text-align: center; position: relative;" | '''Elder Robe'''<br>[[File:Elder Robe.png]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span>
 +
| 0
 +
| style="background-color: #f8f8f8;" | 16 || style="background-color: #f8f8f8;" | 65
 +
| 3 || 25
 +
| style="background-color: #f8f8f8;" | 4 || style="background-color: #f8f8f8;" | 30
 +
| 14 || 90
 +
| style="background-color: #f8f8f8;" | 4 || style="background-color: #f8f8f8;" | 30
 +
| 4 || 30
 +
| style="background-color: #f8f8f8;" | -40 || style="background-color: #f8f8f8;" | 0
 +
| style="padding-left:0em;" |
 +
*[[Armor perks#Wire Reflector|Wire Reflector]]
 +
*[[Armor perks#Critical Shell|Critical Shell]]
 +
*[[Armor perks#Combat Focus|Combat Focus]]
 +
| style="padding-left:0em;" |
 +
*+100% max durability
 +
*+1 SPECIAL
 +
|- id="Black Cross Robe"
 +
| style="text-align: center; position: relative;" | '''Black Cross Robe'''<br>[[File:Black Cross Robe.png]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span>
 +
| 0
 +
| style="background-color: #f8f8f8;" | 16 || style="background-color: #f8f8f8;" | 65
 +
| 14 || 90
 +
| style="background-color: #f8f8f8;" | 4 || style="background-color: #f8f8f8;" | 30
 +
| 4 || 30
 +
| style="background-color: #f8f8f8;" | 3 || style="background-color: #f8f8f8;" | 25
 +
| 1 || 35
 +
| style="background-color: #f8f8f8;" | 0 || style="background-color: #f8f8f8;" | -40
 +
| style="padding-left:0em;" |
 +
*[[Armor perks#Bonus Endurance|Bonus Endurance]]
 +
*[[Armor perks#Bonus Charisma|Bonus Charisma]]
 +
*[[Armor perks#Bonus Strength|Bonus Strength]]
 +
| style="padding-left:0em;" |
 +
*+100% max durability
 +
*+30% damage multiplier
 +
|- id="Deathclaw Leather Armor"
 +
| style="text-align: center; position: relative;" | '''Deathclaw Leather Armor'''<br>[[File:Deathclaw Leather Armor.png]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span>
 +
| -10
 +
| style="background-color: #f8f8f8;" | 6 || style="background-color: #f8f8f8;" | 40
 +
| 7 || 20
 +
| style="background-color: #f8f8f8;" | 6 || style="background-color: #f8f8f8;" | 70
 +
| 5 || 60
 +
| style="background-color: #f8f8f8;" | 3 || style="background-color: #f8f8f8;" | 60
 +
| 6 || 50
 +
| style="background-color: #f8f8f8;" | -30 || style="background-color: #f8f8f8;" | -10
 +
| style="padding-left:0em;" |
 +
*[[Armor perks#Medic Flag|Medic Flag]]
 +
*[[Armor perks#Bio Steel|Bio Steel]]
 +
*[[Armor perks#Suppression|Suppression]]
 +
| style="padding-left:0em;" |
 +
*+100% max durability
 +
*Grants 700ms of immunity after healing a target<br>with FA/meds (healing ammo doesn't count)
 +
|- id="Sniper Leather Armor"
 +
| style="text-align: center; position: relative;" | '''Sniper Leather Armor'''<br>[[File:Sniper Leather Armor.png]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span>
 +
| -10
 +
| style="background-color: #f8f8f8;" | 6 || style="background-color: #f8f8f8;" | 35
 +
| 7 || 35
 +
| style="background-color: #f8f8f8;" | 4 || style="background-color: #f8f8f8;" | 35
 +
| 5 || 35
 +
| style="background-color: #f8f8f8;" | 3 || style="background-color: #f8f8f8;" | 35
 +
| 6 || 35
 +
| style="background-color: #f8f8f8;" | -60 || style="background-color: #f8f8f8;" | -30
 +
| style="padding-left:0em;" |
 +
*[[Armor perks#Critical Shell|Critical Shell]]
 +
*[[Armor perks#Bonus Perception|Bonus Perception]]
 +
*[[Armor perks#Combat Focus|Combat Focus]]
 +
| style="padding-left:0em;" |
 +
*+100% max durability
 +
*+4 weapon range
 +
*+20 Sight
 +
|- id="Gun Runners Armor"
 +
| style="text-align: center; position: relative;" | '''Gun Runners Armor'''<br>[[File:Gun Runners Armor.png]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span>
 +
| -10
 +
| style="background-color: #f8f8f8;" | 8 || style="background-color: #f8f8f8;" | 50
 +
| 8 || 60
 +
| style="background-color: #f8f8f8;" | 6 || style="background-color: #f8f8f8;" | 55
 +
| 7 || 60
 +
| style="background-color: #f8f8f8;" | 8 || style="background-color: #f8f8f8;" | 75
 +
| 8 || 55
 +
| style="background-color: #f8f8f8;" | -10 || style="background-color: #f8f8f8;" | -50
 +
| style="padding-left:0em;" |
 +
*[[Armor perks#Tesla Attacker|Tesla Attacker]]
 +
*[[Armor perks#Defensive Belt|Defensive Belt]]
 +
*[[Armor perks#Special Force Bonus|Special Force Bonus]]
 +
| style="padding-left:0em;" |
 +
*+100% max durability
 +
*+10% DR penetration
 +
|- id="Military Armor"
 +
| style="text-align: center; position: relative;" | '''Military Armor'''<br>[[File:Military Armor.png]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span>
 +
| -10
 +
| style="background-color: #f8f8f8;" | 8 || style="background-color: #f8f8f8;" | 50
 +
| 8 || 75
 +
| style="background-color: #f8f8f8;" | 6 || style="background-color: #f8f8f8;" | 55
 +
| 7 || 60
 +
| style="background-color: #f8f8f8;" | 4 || style="background-color: #f8f8f8;" | 60
 +
| 8 || 55
 +
| style="background-color: #f8f8f8;" | -30 || style="background-color: #f8f8f8;" | -30
 +
| style="padding-left:0em;" |
 +
*[[Armor perks#Bonus Endurance|Bonus Endurance]]
 +
*[[Armor perks#Fill The Gaps|Fill The Gaps]]
 +
*[[Armor perks#Heavy|Heavy]]
 +
| style="padding-left:0em;" |
 +
*+100% max durability
 +
*+10% norm/fire/explo DR<br>penetration protection
 +
|- id="Paladin Armor"
 +
| style="text-align: center; position: relative;" | '''Paladin Armor'''<br>[[File:Paladin Armor.png|85px]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span>
 +
| -30
 +
| style="background-color: #f8f8f8;" | 5 || style="background-color: #f8f8f8;" | 45
 +
| 8 || 60
 +
| style="background-color: #f8f8f8;" | 8 || style="background-color: #f8f8f8;" | 65
 +
| 8 || 75
 +
| style="background-color: #f8f8f8;" | 4 || style="background-color: #f8f8f8;" | 60
 +
| 8 || 55
 +
| style="background-color: #f8f8f8;" | -60 || style="background-color: #f8f8f8;" | 0
 +
| style="padding-left:0em;" |
 +
*[[Armor perks#Terminator|Terminator]]
 +
*[[Armor perks#Penetration Protection|Penetration Protection]]
 +
*[[Armor perks#Iron Skin|Iron Skin]]
 +
| style="padding-left:0em;" |
 +
*+100% max durability
 +
*+25% crit chance/power resistance
 +
|- id="Navy Armor"
 +
| style="text-align: center; position: relative;" | '''Navy Armor'''<br>[[File:Navy Armor.png]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span>
 +
| 0
 +
| style="background-color: #f8f8f8;" | 4 || style="background-color: #f8f8f8;" | 35
 +
| 0 || 20
 +
| style="background-color: #f8f8f8;" | 5 || style="background-color: #f8f8f8;" | 40
 +
| 0 || 10
 +
| style="background-color: #f8f8f8;" | 1 || style="background-color: #f8f8f8;" | 40
 +
| 5 || 40
 +
| style="background-color: #f8f8f8;" | -5 || style="background-color: #f8f8f8;" | -5
 +
| style="padding-left:0em;" |
 +
*[[Armor perks#Sneaky|Sneaky]]
 +
*[[Armor perks#Strategic Improvement|Strategic Improvement]]
 +
*[[Armor perks#Bonus Movement|Bonus Movement]]
 +
| style="padding-left:0em;" |
 +
*+100% max durability
 +
*+4 weapon range
 +
*+20 [[Sight]]
 +
|- id="Rusty Power Armor"
 +
| style="text-align: center; position: relative;" | '''Rusty Power Armor'''<br>[[File:Rusty Power Armor.png]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span>
 +
| -80
 +
| style="background-color: #f8f8f8;" | 5 || style="background-color: #f8f8f8;" | 45
 +
| 8 || 75
 +
| style="background-color: #f8f8f8;" | 6 || style="background-color: #f8f8f8;" | 55
 +
| 7 || 60
 +
| style="background-color: #f8f8f8;" | 4 || style="background-color: #f8f8f8;" | 60
 +
| 8 || 75
 +
| style="background-color: #f8f8f8;" | 0 || style="background-color: #f8f8f8;" | -60
 +
| style="padding-left:0em;" |
 +
*[[Armor perks#Suppression|Suppression]]
 +
*[[Armor perks#Advanced Plate|Advanced Plate]]
 +
*[[Armor perks#Mechanic Patch|Mechanic Patch]]
 +
| style="padding-left:0em;" |
 +
*+100% max durability
 +
*+10% Laser/Plasma/Electro<br>DR penetration protection
 +
|- id="Power Armor"
 +
| style="text-align: center; position: relative;" | '''Power Armor'''<br>[[File:Power Armor.png]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #cf88b6; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier V</span>
 +
| -100
 +
| style="background-color: #f8f8f8;" | 15 || style="background-color: #f8f8f8;" | 55
 +
| 19 || 90
 +
| style="background-color: #f8f8f8;" | 20 || style="background-color: #f8f8f8;" | 90
 +
| 15 || 60
 +
| style="background-color: #f8f8f8;" | 10 || style="background-color: #f8f8f8;" | 50
 +
| 10 || 70
 +
| style="background-color: #f8f8f8;" | -60 || style="background-color: #f8f8f8;" | -100
 +
| style="padding-left:0em;" |
 +
*[[Armor perks#Terminator|Terminator]]
 +
*[[Armor perks#Speed Mechanism|Speed Mechanism]]
 +
*[[Armor perks#Cured|Cured]]
 +
| style="padding-left:0em;" |
 +
*+300% max durability
 +
*+40% crit chance/power resistance
 +
*-50% incoming critical damage
 +
|- id="Advanced Power Armor"
 +
| style="text-align: center; position: relative;" | '''Advanced Power Armor'''<br>[[File:Advanced Power Armor.png]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #cf88b6; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier V</span>
 +
| -100
 +
| style="background-color: #f8f8f8;" | 15 || style="background-color: #f8f8f8;" | 55
 +
| 19 || 90
 +
| style="background-color: #f8f8f8;" | 15 || style="background-color: #f8f8f8;" | 60
 +
| 20 || 90
 +
| style="background-color: #f8f8f8;" | 10 || style="background-color: #f8f8f8;" | 70
 +
| 10 || 50
 +
| style="background-color: #f8f8f8;" | -100 || style="background-color: #f8f8f8;" | -60
 +
| style="padding-left:0em;" |
 +
*[[Armor perks#Tesla Attacker|Tesla Attacker]]
 +
*[[Armor perks#Iron Skin|Iron Skin]]
 +
*[[Armor perks#Cured|Cured]]
 +
| style="padding-left:0em;" |
 +
*+300% max durability
 +
*Damage cap set to 350
 +
|- id="Power Robe"
 +
| style="text-align: center; position: relative;" | '''Power Robe'''<br>[[File:Power Robe.png]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #cf88b6; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier V</span>
 +
| 0
 +
| style="background-color: #f8f8f8;" | 16 || style="background-color: #f8f8f8;" | 90
 +
| 5 || 40
 +
| style="background-color: #f8f8f8;" | 5 || style="background-color: #f8f8f8;" | 40
 +
| 6 || 40
 +
| style="background-color: #f8f8f8;" | 5 || style="background-color: #f8f8f8;" | 40
 +
| 16 || 90
 +
| style="background-color: #f8f8f8;" | -50 || style="background-color: #f8f8f8;" | -50
 +
| style="padding-left:0em;" |
 +
*[[Armor perks#Wire Reflector|Wire Reflector]]
 +
*[[Armor perks#Critical Shell|Critical Shell]]
 +
*[[Armor perks#Bonus Movement|Bonus Movement]]
 +
| style="padding-left:0em;" |
 +
*+300% max durability
 +
*Counter-attacks adjacent NPC attackers<br>for 100% of your base melee damage<br>(stacks additively with the PvE master perk)
 +
|- id="Medic Armor"
 +
| style="text-align: center; position: relative;" | '''Medic Armor'''<br>[[File:Medic Armor.png]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #cf88b6; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier V</span>
 +
| 100
 +
| style="background-color: #f8f8f8;" | 10 || style="background-color: #f8f8f8;" | 50
 +
| 10 || 50
 +
| style="background-color: #f8f8f8;" | 10 || style="background-color: #f8f8f8;" | 50
 +
| 10 || 50
 +
| style="background-color: #f8f8f8;" | 10 || style="background-color: #f8f8f8;" | 50
 +
| 10 || 50
 +
| style="background-color: #f8f8f8;" | -50 || style="background-color: #f8f8f8;" | -50
 +
| style="padding-left:0em;" |
 +
*[[Armor perks#Medic Flag|Medic Flag]]
 +
*[[Armor perks#Wire Reflector|Wire Reflector]]
 +
*[[Armor perks#Bio Steel|Bio Steel]]
 +
| style="padding-left:0em;" |
 +
*+300% max durability
 +
*Grants 700ms of immunity after healing a target<br>(or 350ms if the healing was done via healing ammo)
 +
|- id="Sniper Armor"
 +
| style="text-align: center; position: relative;" | '''Sniper Armor'''<br>[[File:Sniper Armor.png]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #cf88b6; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier V</span>
 +
| 100
 +
| style="background-color: #f8f8f8;" | 10 || style="background-color: #f8f8f8;" | 50
 +
| 10 || 50
 +
| style="background-color: #f8f8f8;" | 10 || style="background-color: #f8f8f8;" | 50
 +
| 10 || 50
 +
| style="background-color: #f8f8f8;" | 10 || style="background-color: #f8f8f8;" | 50
 +
| 10 || 50
 +
| style="background-color: #f8f8f8;" | -50 || style="background-color: #f8f8f8;" | -50
 +
| style="padding-left:0em;" |
 +
*[[Armor perks#Combat Focus|Combat Focus]]
 +
*[[Armor perks#Critical Shell|Critical Shell]]
 +
*[[Armor perks#Bonus Perception|Bonus Perception]]
 +
| style="padding-left:0em;" |
 +
*+300 max durability
 +
*-200 crit rate
 +
*+6 weapon range
 +
*+25 [[Sight]]
 +
|- id="Stealth Armor"
 +
| style="text-align: center; position: relative;" | '''Stealth Armor'''<br>[[File:Inv stealthca.png]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #cf88b6; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier V</span>
 +
| 100
 +
| style="background-color: #f8f8f8;" | 10 || style="background-color: #f8f8f8;" | 50
 +
| 10 || 50
 +
| style="background-color: #f8f8f8;" | 10 || style="background-color: #f8f8f8;" | 50
 +
| 10 || 50
 +
| style="background-color: #f8f8f8;" | 10 || style="background-color: #f8f8f8;" | 50
 +
| 10 || 50
 +
| style="background-color: #f8f8f8;" | -50 || style="background-color: #f8f8f8;" | -50
 +
| style="padding-left:0em;" |
 +
*[[Armor perks#Sneaky|Sneaky]]
 +
*[[Armor perks#Explosive Belt|Explosive Belt]]
 +
*[[Armor perks#Bonus Movement|Bonus Movement]]
 +
| style="padding-left:0em;" |
 +
*+300% max durability
 +
*+5% lethality
 +
*+6 weapon range
 +
*+25 [[Sight]]
 +
|- id="Power Robe MKII"
 +
| style="text-align: center; position: relative;" | '''Power Robe MKII'''<br>[[File:Power Robe MKII.png]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #ffffff; background-color: #000000; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier VI</span>
 +
| 0
 +
| style="background-color: #f8f8f8;" | 16 || style="background-color: #f8f8f8;" | 90
 +
| 5 || 50
 +
| style="background-color: #f8f8f8;" | 5 || style="background-color: #f8f8f8;" | 50
 +
| 6 || 50
 +
| style="background-color: #f8f8f8;" | 5 || style="background-color: #f8f8f8;" | 50
 +
| 16 || 90
 +
| style="background-color: #f8f8f8;" | -70 || style="background-color: #f8f8f8;" | -70
 +
| style="padding-left:0em;" |
 +
*[[Armor perks#Wire Reflector|Wire Reflector]]
 +
*[[Armor perks#Critical Shell|Critical Shell]]
 +
*[[Armor perks#Bonus Movement|Bonus Movement]]
 +
| style="padding-left:0em;" |
 +
*+300% max durability<br>
 +
*Counter-attacks adjacent NPC attackers<br>for 200% of your base melee damage<br>(stacks additively with the PvE master perk)
 +
|- id="Light Power Armor"
 +
| style="text-align: center; position: relative;" | '''Light Power Armor'''<br>[[File:Light Power Armor.png|75px]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #ffffff; background-color: #000000; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier VI</span>
 +
| 200
 +
| style="background-color: #f8f8f8;" | 14 || style="background-color: #f8f8f8;" | 55
 +
| 14 || 55
 +
| style="background-color: #f8f8f8;" | 14 || style="background-color: #f8f8f8;" | 55
 +
| 14 || 55
 +
| style="background-color: #f8f8f8;" | 14 || style="background-color: #f8f8f8;" | 55
 +
| 14 || 55
 +
| style="background-color: #f8f8f8;" | -75 || style="background-color: #f8f8f8;" | -75
 +
| style="padding-left:0em;" |
 +
*[[Armor perks#Combat Focus|Combat Focus]]
 +
*[[Armor perks#Critical Shell|Critical Shell]]
 +
*[[Armor perks#Bonus Perception|Bonus Perception]]
 +
| style="padding-left:0em;" |
 +
*+900% max durability
 +
*-500 attacker crit rate
 +
*+10 weapon range
 +
*+33 [[Sight]]
 +
|- id="Speed Power Armor"
 +
| style="text-align: center; position: relative;" | '''Speed Power Armor'''<br>[[File:Speed Power Armor.png]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #ffffff; background-color: #000000; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier VI</span>
 +
| 200
 +
| style="background-color: #f8f8f8;" | 14 || style="background-color: #f8f8f8;" | 55
 +
| 14 || 55
 +
| style="background-color: #f8f8f8;" | 14 || style="background-color: #f8f8f8;" | 55
 +
| 14 || 55
 +
| style="background-color: #f8f8f8;" | 14 || style="background-color: #f8f8f8;" | 55
 +
| 14 || 55
 +
| style="background-color: #f8f8f8;" | -75 || style="background-color: #f8f8f8;" | -75
 +
| style="padding-left:0em;" |
 +
*[[Armor perks#Bonus Movement|Bonus Movement]]
 +
*[[Armor perks#Bio Steel|Bio Steel]]
 +
*[[Armor perks#Medic Flag|Medic Flag]]
 +
| style="padding-left:0em;" |
 +
*+900% max durability
 +
*Grants 1000ms of immunity after healing a target<br>(or 500ms if the healing was done via healing ammo)
 +
*+30% movement speed
 +
|- id="Hardened Power Armor"
 +
| style="text-align: center; position: relative;" | '''Hardened Power Armor'''<br>[[File:Hardened Power Armor.png]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #ffffff; background-color: #000000; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier VI</span>
 +
| -100
 +
| style="background-color: #f8f8f8;" | 18 || style="background-color: #f8f8f8;" | 60
 +
| 19 || 90
 +
| style="background-color: #f8f8f8;" | 25 || style="background-color: #f8f8f8;" | 90
 +
| 15 || 60
 +
| style="background-color: #f8f8f8;" | 10 || style="background-color: #f8f8f8;" | 50
 +
| 10 || 75
 +
| style="background-color: #f8f8f8;" | -100 || style="background-color: #f8f8f8;" | -160
 +
| style="padding-left:0em;" |
 +
*[[Armor perks#Terminator|Terminator]]
 +
*[[Armor perks#Speed Mechanism|Speed Mechanism]]
 +
*[[Armor perks#Cured|Cured]]
 +
| style="padding-left:0em;" |
 +
*+900% max durability
 +
*Immunity to critical hits
 +
|- id="Adv. Power Armor MKII"
 +
| style="text-align: center; position: relative;" | '''Adv. Power Armor MKII'''<br>[[File:Advanced Power Armor MKII.png]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #ffffff; background-color: #000000; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier VI</span>
 +
| -100
 +
| style="background-color: #f8f8f8;" | 18 || style="background-color: #f8f8f8;" | 60
 +
| 19 || 90
 +
| style="background-color: #f8f8f8;" | 15 || style="background-color: #f8f8f8;" | 60
 +
| 25 || 90
 +
| style="background-color: #f8f8f8;" | 10 || style="background-color: #f8f8f8;" | 75
 +
| 10 || 50
 +
| style="background-color: #f8f8f8;" | -160 || style="background-color: #f8f8f8;" | -100
 +
| style="padding-left:0em;" |
 +
*[[Armor perks#Tesla Attacker|Tesla Attacker]]
 +
*[[Armor perks#Penetration Protection|Penetration Protection]]
 +
*[[Armor perks#Iron Skin|Iron Skin]]
 +
| style="padding-left:0em;" |
 +
*+900% max durability
 +
*Damage cap set to 200
 +
|- id="Stealth Armor MKII"
 +
| style="text-align: center; position: relative;" | '''Stealth Armor MKII'''<br>[[File:Stealth Armor MKII.png]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #ffffff; background-color: #000000; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier VI</span>
 +
| 200
 +
| style="background-color: #f8f8f8;" | 14 || style="background-color: #f8f8f8;" | 55
 +
| 14 || 55
 +
| style="background-color: #f8f8f8;" | 14 || style="background-color: #f8f8f8;" | 55
 +
| 14 || 55
 +
| style="background-color: #f8f8f8;" | 14 || style="background-color: #f8f8f8;" | 55
 +
| 14 || 55
 +
| style="background-color: #f8f8f8;" | -75 || style="background-color: #f8f8f8;" | -75
 +
| style="padding-left:0em;" |
 +
*[[Armor perks#Sneaky|Sneaky]]
 +
*[[Armor perks#Explosive Belt|Explosive Belt]]
 +
*[[Armor perks#Bonus Movement|Bonus Movement]]
 +
| style="padding-left:0em;" |
 +
*+900% max durability
 +
*+25% lethality
 +
*+10 weapon range
 +
*+33 [[Sight]]
 +
|-
 
|}
 
|}
  
=== Metal ===
+
== Headgear ==
  
{{TEST
+
{| class="wikitable sortable" style="text-align: center;"
|Apperance=[[File:Hmmetlaa sw.gif]][[File:HMLMETAA sw.gif]][[File:Hfmetlaa sw.gif]]
+
|-
|Picture=[[File:Mtlarmr2.gif]]
+
!rowspan=2 | Name
|Name=[[Metal Armor Mark II]]
+
!colspan=2 | Normal
|AC=30
+
!colspan=2 | Laser
|DRNormal=40
+
!colspan=2 | Fire
|DTNormal=7
+
!colspan=2 | Plasma
|DRLaser=80
+
!colspan=2 | Electro
|DTLaser=7
+
!colspan=2 | Explo
|DRFire=30
+
!colspan=2 | <span class="tooltip" title="Critical hit resistance" style="border-bottom: 1px dotted; cursor: help;">Crit res</span>
|DTFire=4
+
|-
|DRPlasma=40
+
! DT || DR || DT || DR || DT || DR || DT || DR || DT || DR || DT || DR || <span class="tooltip" title="Attacker's chance to critically hit you" style="border-bottom: 1px dotted; cursor: help;">Ch</span> || <span class="tooltip" title="Critical power of incoming critical hits" style="border-bottom: 1px dotted; cursor: help;">Pwr</span>
|DTPlasma=4
+
|- id="Jacket Helmet"
|DRExplode=20
+
| style="text-align: center; position: relative;" | '''Jacket Helmet'''<br>[[File:Leather helmet.gif|58px]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #e8e8e8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier I</span>
|DTExplode=2
+
| style="background-color: #f8f8f8;" | 0 || style="background-color: #f8f8f8;" | 20%
|DRElectr=50
+
| 0 || 5%
|DTElectr=4
+
| style="background-color: #f8f8f8;" | 0 || style="background-color: #f8f8f8;" | 5%
|CMCritChance=10
+
| 0 || 5%
|CMCritPower=30
+
| style="background-color: #f8f8f8;" | 0 || style="background-color: #f8f8f8;" | 10%
|Perks=[[Armor Perks#Bonus Strength|Bonus Strength]] <br>[[Armor Perks#Fill The Gaps|Fill The Gaps]] <br>[[Armor Perks#Heavy|Heavy]]
+
| -  ||  -
|HApperance=
+
| style="background-color: #f8f8f8;" | -10% || style="background-color: #f8f8f8;" | -5%
|HPicture=
+
|- id="Leather Helmet"
|HName=[[Metal Mask Mark II]]
+
| style="text-align: center; position: relative;" | '''Leather Helmet'''<br>[[File:Lahelmet.gif|58px]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #e8e8e8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier I</span>
|HAC=0
+
| style="background-color: #f8f8f8;" | 0 || style="background-color: #f8f8f8;" | 5%
|HDRNormal=20
+
| 0 || 5%
|HDTNormal=4
+
| style="background-color: #f8f8f8;" | 0 || style="background-color: #f8f8f8;" | 5%
|HDRLaser=80
+
| 0 || 5%
|HDTLaser=8
+
| style="background-color: #f8f8f8;" | 0 || style="background-color: #f8f8f8;" | 20%
|HDRFire=20
+
| -  ||  -
|HDTFire=4
+
| style="background-color: #f8f8f8;" | -10% || style="background-color: #f8f8f8;" | -5%
|HDRPlasma=20
+
|- id="Combat Helmet"
|HDTPlasma=4
+
| style="text-align: center; position: relative;" | '''Combat Helmet'''<br>[[File:Combathelmet.gif|58px]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span>
|HDRExplode=0
+
| style="background-color: #f8f8f8;" | 5 || style="background-color: #f8f8f8;" | 40%
|HDTExplode=0
+
| 2 || 10%
|HDRElectr=20
+
| style="background-color: #f8f8f8;" | 2 || style="background-color: #f8f8f8;" | 10%
|HDTElectr=4
+
| 2 || 10%
|HCMCritChance=30
+
| style="background-color: #f8f8f8;" | 2 || style="background-color: #f8f8f8;" | 10%
|HCMCritPower=10
+
| -  ||  -
|HPerks=
+
| style="background-color: #f8f8f8;" | -10% || style="background-color: #f8f8f8;" | -10%
}}
+
|- id="Combat Jacket Helmet"
 
+
| style="text-align: center; position: relative;" | '''Combat Jacket Helmet'''<br>[[File:Combat leather helmet.gif|58px]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span>
{{TEST
+
| style="background-color: #f8f8f8;" | 2 || style="background-color: #f8f8f8;" | 10%
|Apperance=
+
| 2 || 10%
|Picture=[[File:Metalmut.png]]
+
| style="background-color: #f8f8f8;" | 5 || style="background-color: #f8f8f8;" | 40%
|Name=[[Heavy Armor]]
+
| 2 || 10%
|AC=30
+
| style="background-color: #f8f8f8;" | 2 || style="background-color: #f8f8f8;" | 10%
|DRNormal=40
+
| -  ||  -
|DTNormal=7
+
| style="background-color: #f8f8f8;" | -10% || style="background-color: #f8f8f8;" | -10%
|DRLaser=30
+
|- id="Leather Helmet MKII"
|DTLaser=4
+
| style="text-align: center; position: relative;" | '''Leather Helmet MKII'''<br>[[File:Lahelmetmk2.gif|58px]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span>
|DRFire=40
+
| style="background-color: #f8f8f8;" | 2 || style="background-color: #f8f8f8;" | 10%
|DTFire=6
+
| 2 || 10%
|DRPlasma=10
+
| style="background-color: #f8f8f8;" | 2 || style="background-color: #f8f8f8;" | 10%
|DTPlasma=0
+
| 2 || 10%
|DRExplode=85
+
| style="background-color: #f8f8f8;" | 7 || style="background-color: #f8f8f8;" | 50%
|DTExplode=10
+
| -  ||  -
|DRElectr=50
+
| style="background-color: #f8f8f8;" | -10% || style="background-color: #f8f8f8;" | -10%
|DTElectr=4
+
|- id="Metal Mask"
|CMCritChance=10
+
| style="text-align: center; position: relative;" | '''Metal Mask'''<br>[[File:Metal mask.gif|50px]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span>
|CMCritPower=30
+
| style="background-color: #f8f8f8;" | 2 || style="background-color: #f8f8f8;" | 10%
|Perks=[[Armor Perks#Terminator|Terminator]] <br>[[Armor Perks#Defensive Belt|Defensive Belt]] <br>[[Armor Perks#Iron Skin|Iron Skin]]
+
| 7 || 50%
|HApperance=
+
| style="background-color: #f8f8f8;" | 2 || style="background-color: #f8f8f8;" | 10%
|HPicture=
+
| 2 || 10%
|HName=[[Metal Mask Mark II]]
+
| style="background-color: #f8f8f8;" | 2 || style="background-color: #f8f8f8;" | 10%
|HAC=0
+
| -  ||  -
|HDRNormal=20
+
| style="background-color: #f8f8f8;" | -10% || style="background-color: #f8f8f8;" | -10%
|HDTNormal=4
+
|- id="Combat Helmet MKII"
|HDRLaser=80
+
| style="text-align: center; position: relative;" | '''Combat Helmet MKII'''<br>[[File:Camk2helmet.png|58px]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
|HDTLaser=8
+
| style="background-color: #f8f8f8;" | 8 || style="background-color: #f8f8f8;" | 45%
|HDRFire=20
+
| 4 || 20%
|HDTFire=4
+
| style="background-color: #f8f8f8;" | 4 || style="background-color: #f8f8f8;" | 20%
|HDRPlasma=20
+
| 4 || 20%
|HDTPlasma=4
+
| style="background-color: #f8f8f8;" | 4 || style="background-color: #f8f8f8;" | 20%
|HDRExplode=0
+
| -  ||  -
|HDTExplode=0
+
| style="background-color: #f8f8f8;" | -30% || style="background-color: #f8f8f8;" | -10%
|HDRElectr=20
+
|- id="Desert Combat Helmet"
|HDTElectr=4
+
| style="text-align: center; position: relative;" | '''Desert Combat Helmet'''<br>[[File:Desertcombathelmet.png|58px]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
|HCMCritChance=30
+
| style="background-color: #f8f8f8;" | 8 || style="background-color: #f8f8f8;" | 45%
|HCMCritPower=10
+
| 4 || 20%
|HPerks=
+
| style="background-color: #f8f8f8;" | 4 || style="background-color: #f8f8f8;" | 20%
}}
+
| 4 || 20%
 
+
| style="background-color: #f8f8f8;" | 4 || style="background-color: #f8f8f8;" | 20%
{{TEST
+
| -  ||  -
|Apperance=
+
| style="background-color: #f8f8f8;" | -10% || style="background-color: #f8f8f8;" | -30%
|Picture=[[File:Metalarmormk3.png]]
+
|- id="Metal Mask MKII"
|Name=[[Hardened Metal Armor]]
+
| style="text-align: center; position: relative;" | '''Metal Mask MKII'''<br>[[File:Metal mask mk2.gif|50px]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
|AC=30
+
| style="background-color: #f8f8f8;" | 4 || style="background-color: #f8f8f8;" | 20%
|DRNormal=35
+
| 8 || 80%
|DTNormal=5
+
| style="background-color: #f8f8f8;" | 4 || style="background-color: #f8f8f8;" | 20%
|DRLaser=40
+
| 4 || 20%
|DTLaser=6
+
| style="background-color: #f8f8f8;" | 4 || style="background-color: #f8f8f8;" | 20%
|DRFire=20
+
|  -  ||  -
|DTFire=2
+
| style="background-color: #f8f8f8;" | -30% || style="background-color: #f8f8f8;" | -10%
|DRPlasma=30
+
|- id="Tesla Helmet"
|DTPlasma=3
+
| style="text-align: center; position: relative;" | '''Tesla Helmet'''<br>[[File:Teslahelmet.gif|58px]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
|DRExplode=65
+
| style="background-color: #f8f8f8;" | 4 || style="background-color: #f8f8f8;" | 20%
|DTExplode=6
+
| 8 || 80%
|DRElectr=80
+
| style="background-color: #f8f8f8;" | 4 || style="background-color: #f8f8f8;" | 20%
|DTElectr=12
+
| 4 || 20%
|CMCritChance=10
+
| style="background-color: #f8f8f8;" | 4 || style="background-color: #f8f8f8;" | 20%
|CMCritPower=30
+
|  -  ||  -
|Perks=[[Armor Perks#Strategic Improvement|Strategic Improvement]] <br> [[Armor Perks#Regeneration|Regeneration]] <br> [[Armor Perks#Defense Enhancement|Defense Enhancement]]
+
| style="background-color: #f8f8f8;" | -10% || style="background-color: #f8f8f8;" | -30%
|HApperance=
+
|- id="Enclave Helmet"
|HPicture=
+
| style="text-align: center; position: relative;" | '''Enclave Helmet'''<br>[[File:Inv encca helmet.gif|58px]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
|HName=[[Metal Mask Mark II]]
+
| style="background-color: #f8f8f8;" | 4 || style="background-color: #f8f8f8;" | 20%
|HAC=0
+
| 8 || 80%
|HDRNormal=20
+
| style="background-color: #f8f8f8;" | 4 || style="background-color: #f8f8f8;" | 20%
|HDTNormal=4
+
| 4 || 20%
|HDRLaser=80
+
| style="background-color: #f8f8f8;" | 4 || style="background-color: #f8f8f8;" | 20%
|HDTLaser=8
+
|  -  ||  -
|HDRFire=20
+
| style="background-color: #f8f8f8;" | 0% || style="background-color: #f8f8f8;" | -40%
|HDTFire=4
+
|- id="NCR Helmet"
|HDRPlasma=20
+
| style="text-align: center; position: relative;" | '''NCR Helmet'''<br>[[File:Rsz ncr combat helmet inv.gif|58px]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
|HDTPlasma=4
+
| style="background-color: #f8f8f8;" | 4 || style="background-color: #f8f8f8;" | 20%
|HDRExplode=0
+
| 4 || 20%
|HDTExplode=0
+
| style="background-color: #f8f8f8;" | 8 || style="background-color: #f8f8f8;" | 80%
|HDRElectr=20
+
| 4 || 20%
|HDTElectr=4
+
| style="background-color: #f8f8f8;" | 4 || style="background-color: #f8f8f8;" | 20%
|HCMCritChance=30
+
|  -  ||  -
|HCMCritPower=10
+
| style="background-color: #f8f8f8;" | 0% || style="background-color: #f8f8f8;" | -40%
|HPerks=
+
|- id="Brotherhood Helmet"
}}
+
| style="text-align: center; position: relative;" | '''Brotherhood Helmet'''<br>[[File:Boscombathelmet.png|58px]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
 
+
| style="background-color: #f8f8f8;" | 4 || style="background-color: #f8f8f8;" | 20%
{{TEST
+
| 4 || 20%
|Apperance=
+
| style="background-color: #f8f8f8;" | 4 || style="background-color: #f8f8f8;" | 20%
|Picture=[[File:Inferno.png]]
+
| 8 || 80%
|Name=[[Inferno Armor]]
+
| style="background-color: #f8f8f8;" | 4 || style="background-color: #f8f8f8;" | 20%
|AC=30
+
|  -  ||  -
|DRNormal=35
+
| style="background-color: #f8f8f8;" | -10% || style="background-color: #f8f8f8;" | -30%
|DTNormal=5
+
|- id="Gas Mask"
|DRLaser=40
+
| style="text-align: center; position: relative;" | '''Gas Mask'''<br>[[File:Gasmask.png|58px]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
|DTLaser=6
+
| style="background-color: #f8f8f8;" | 4 || style="background-color: #f8f8f8;" | 20%
|DRFire=80
+
| 4 || 20%
|DTFire=8
+
| style="background-color: #f8f8f8;" | 4 || style="background-color: #f8f8f8;" | 20%
|DRPlasma=65
+
| 8 || 80%
|DTPlasma=7
+
| style="background-color: #f8f8f8;" | 4 || style="background-color: #f8f8f8;" | 20%
|DRExplode=30
+
|  -  ||  -
|DTExplode=2
+
| style="background-color: #f8f8f8;" | -30% || style="background-color: #f8f8f8;" | -10%
|DRElectr=50
+
|- id="VC Helmet"
|DTElectr=4
+
| style="text-align: center; position: relative;" | '''VC Helmet'''<br>[[File:Helmet2.png|58px]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span>
|CMCritChance=0
+
| style="background-color: #f8f8f8;" | 4 || style="background-color: #f8f8f8;" | 20%
|CMCritPower=0
+
| 4 || 20%
|Perks=[[Armor Perks#Explosive Belt|Explosive Belt]] <br>[[Armor Perks#Penetration Protection|Penetration Protection]] <br>[[Armor Perks#Integrated Gloves|Integrated Gloves]]
+
| style="background-color: #f8f8f8;" | 4 || style="background-color: #f8f8f8;" | 20%
|HApperance=
+
| 4 || 20%
|HPicture=
+
| style="background-color: #f8f8f8;" | 8 || style="background-color: #f8f8f8;" | 70%
|HName=[[Tesla Helmet]]
+
|  -  ||  -
|HAC=0
+
| style="background-color: #f8f8f8;" | 0% || style="background-color: #f8f8f8;" | -40%
|HDRNormal=20
+
|- id="Battle Helmet"
|HDTNormal=4
+
| style="text-align: center; position: relative;" | '''Battle Helmet'''<br>[[File:Rsz inv encca helmet2.gif|58px]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span>
|HDRLaser=80
+
| style="background-color: #f8f8f8;" | 10 || style="background-color: #f8f8f8;" | 50%
|HDTLaser=8
+
| 10 || 85%
|HDRFire=20
+
| style="background-color: #f8f8f8;" | 6 || style="background-color: #f8f8f8;" | 30%
|HDTFire=4
+
| 6 || 30%
|HDRPlasma=20
+
| style="background-color: #f8f8f8;" | 6 || style="background-color: #f8f8f8;" | 30%
|HDTPlasma=4
+
|  -  ||  -
|HDRExplode=0
+
| style="background-color: #f8f8f8;" | -30% || style="background-color: #f8f8f8;" | -30%
|HDTExplode=0
+
|- id="Military Helmet"
|HDRElectr=20
+
| style="text-align: center; position: relative;" | '''Military Helmet'''<br>[[File:Military Helmet.png|58px]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span>
|HDTElectr=4
+
| style="background-color: #f8f8f8;" | 6 || style="background-color: #f8f8f8;" | 30%
|HCMCritChance=10
+
| 6 || 30%
|HCMCritPower=30
+
| style="background-color: #f8f8f8;" | 10 || style="background-color: #f8f8f8;" | 90%
|HPerks=
+
| 10 || 90%
}}
+
| style="background-color: #f8f8f8;" | 10 || style="background-color: #f8f8f8;" | 90%
 
+
|  -  ||  -
{{TEST
+
| style="background-color: #f8f8f8;" | -30% || style="background-color: #f8f8f8;" | -30%
|Apperance=[[File:Hmmetlaa sw.gif]][[File:Hfmetlaa sw.gif]]
+
|- id="Power Helmet"
|Picture=[[File:Tesla.gif]]
+
| style="text-align: center; position: relative;" | '''Power Helmet'''<br>[[File:Pwrarmor.gif|58px]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #cf88b6; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier V</span>
|Name=[[Tesla Armor]]
+
| style="background-color: #f8f8f8;" | 15 || style="background-color: #f8f8f8;" | 55%
|AC=30
+
| 19 || 90%
|DRNormal=25
+
| style="background-color: #f8f8f8;" | 20 || style="background-color: #f8f8f8;" | 90%
|DTNormal=5
+
| 15 || 60%
|DRLaser=80
+
| style="background-color: #f8f8f8;" | 10 || style="background-color: #f8f8f8;" | 50%
|DTLaser=8
+
|  -  ||  -
|DRFire=10
+
| style="background-color: #f8f8f8;" | -60% || style="background-color: #f8f8f8;" | -100%
|DTFire=1
+
|- id="Advanced Power Helmet"
|DRPlasma=70
+
| style="text-align: center; position: relative;" | '''Advanced Power Helmet'''<br>[[File:Parmor2.gif|58px]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #cf88b6; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier V</span>
|DTPlasma=7
+
| style="background-color: #f8f8f8;" | 15 || style="background-color: #f8f8f8;" | 55%
|DRExplode=35
+
| 19 || 90%
|DTExplode=4
+
| style="background-color: #f8f8f8;" | 15 || style="background-color: #f8f8f8;" | 60%
|DRElectr=50
+
| 20 || 90%
|DTElectr=4
+
| style="background-color: #f8f8f8;" | 10 || style="background-color: #f8f8f8;" | 70%
|CMCritChance=10
+
|  -  ||  -
|CMCritPower=30
+
| style="background-color: #f8f8f8;" | -100% || style="background-color: #f8f8f8;" | -60%
|Perks=[[Armor Perks#Tesla Attacker|Tesla Attacker]] <br>[[Armor Perks#Tesla Addition|Tesla Addition]] <br>[[Armor Perks#Penetration Protection|Penetration Protection]]
+
|- id="Hardened Power Helmet"
|HApperance=
+
| style="text-align: center; position: relative;" | '''Hardened Power Helmet'''<br>[[File:Pwrarmor.gif|58px]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #ffffff; background-color: #000000; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier VI</span>
|HPicture=
+
| style="background-color: #f8f8f8;" | 18 || style="background-color: #f8f8f8;" | 60%
|HName=[[Tesla Helmet]]
+
| 19 || 90%
|HAC=0
+
| style="background-color: #f8f8f8;" | 25 || style="background-color: #f8f8f8;" | 90%
|HDRNormal=20
+
| 15 || 60%
|HDTNormal=4
+
| style="background-color: #f8f8f8;" | 10 || style="background-color: #f8f8f8;" | 50%
|HDRLaser=80
+
|  -  ||  -
|HDTLaser=8
+
| style="background-color: #f8f8f8;" | -100% || style="background-color: #f8f8f8;" | -160%
|HDRFire=20
+
|- id="Adv. Power Helmet MKII"
|HDTFire=4
+
| style="text-align: center; position: relative;" | '''Adv. Power Helmet MKII'''<br>[[File:Parmor2.gif|58px]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #ffffff; background-color: #000000; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier VI</span>
|HDRPlasma=20
+
| style="background-color: #f8f8f8;" | 18 || style="background-color: #f8f8f8;" | 60%
|HDTPlasma=4
+
| 19 || 90%
|HDRExplode=0
+
| style="background-color: #f8f8f8;" | 15 || style="background-color: #f8f8f8;" | 60%
|HDTExplode=0
+
| 25 || 90%
|HDRElectr=20
+
| style="background-color: #f8f8f8;" | 10 || style="background-color: #f8f8f8;" | 75%
|HDTElectr=4
+
|  -  ||  -
|HCMCritChance=10
+
| style="background-color: #f8f8f8;" | -160% || style="background-color: #f8f8f8;" | -100%
|HCMCritPower=30
 
|HPerks=
 
}}
 
 
|}
 
|}
  
=== Combat ===
+
== Crafting recipes ==
  
{{TEST
+
{| class="wikitable sortable"
|Apperance=
+
|-
|Picture=[[File:Rangerarmor.png]]
+
! Armor combo
|Name=[[Ranger's Armor]]
+
! Crafting requirements
|AC=10
+
! Required crafting materials
|DRNormal=43
+
|-
|DTNormal=7
+
| [[#Leather Jacket|Leather Jacket]]<br>and<br>[[#Leather Helmet|Leather Helmet]]
|DRLaser=65
+
| [[Crafting]] 25%<br>[[Level]] 5
|DTLaser=8
+
| 2 x [[Gecko Pelt]]<br>2 x [[Fibers]]
|DRFire=35
+
|-
|DTFire=5
+
| [[#Leather Armor|Leather Armor]]<br>and<br>[[#Leather Helmet|Leather Helmet]]
|DRPlasma=55
+
| [[Crafting]] 25%<br>[[Level]] 5
|DTPlasma=6
+
| 2 x [[Golden Gecko Pelt]]<br>2 x [[Fibers]]
|DRExplode=45
+
|-
|DTExplode=7
+
| [[#Robe|Robe]]
|DRElectr=55
+
| [[Crafting]] 25%<br>[[Level]] 5
|DTElectr=4
+
| 5 x [[Junk]]<br>1 x [[Fibers]]
|CMCritChance=30
+
|-
|CMCritPower=10
+
| [[#Metal Armor|Metal Armor]]<br>and<br>[[#Metal Mask|Metal Mask]]
|Perks=[[Armor Perks#Survivalist|Survivalist]] <br>[[Armor Perks#Speed Mechanism|Speed Mechanism]] <br>[[Armor Perks#Bonus Agility|Bonus Agility]]
+
| [[Crafting]] 50%<br>[[Level]] 24<br>[[Workbench]]
|HApperance=
+
| 3 x [[Metal Parts]]<br>3 x [[Junk]]
|HPicture=
+
|-
|HName=[[NCR Helmet]]
+
| [[#Combat Armor|Combat Armor]]<br>and<br>[[#Combat Helmet|Combat Helmet]]
|HAC=0
+
| [[Crafting]] 50%<br>[[Level]] 24<br>[[Workbench]]
|HDRNormal=20
+
| 3 x [[Alloys]]<br>3 x [[Fibers]]
|HDTNormal=4
+
|-
|HDRLaser=20
+
| [[#Combat Robe|Combat Robe]]
|HDTLaser=4
+
| [[Crafting]] 50%<br>[[Level]] 24<br>[[Workbench]]
|HDRFire=80
+
| 3 x [[Brahmin Hide]]<br>2 x [[Chemical Component]]<br>1 x [[Fibers]]
|HDTFire=8
+
|-
|HDRPlasma=20
+
| [[#Leather Armor MKII|Leather Armor MKII]]<br>and<br>[[#Leather Helmet MKII|Leather Helmet MKII]]
|HDTPlasma=4
+
| [[Crafting]] 100%<br>[[Level]] 50<br>[[Advanced Workbench|Adv. Workbench]]
|HDRExplode=0
+
| 4 x [[Gecko Pelt]]<br>1 x [[High Quality Fibers]]<br>1 x [[Rope]]<br>1 x [[Blueprints]]
|HDTExplode=0
+
|-
|HDRElectr=20
+
| [[#Combat Leather Jacket|Combat Leather Jacket]]<br>and<br>[[#Combat Jacket Helmet|Combat Jacket Helmet]]
|HDTElectr=4
+
| [[Crafting]] 100%<br>[[Level]] 50<br>[[Advanced Workbench|Adv. Workbench]]
|HCMCritChance=0
+
| 4 x [[Golden Gecko Pelt]]<br>1 x [[High Quality Fibers]]<br>10 x [[Fibers]]<br>1 x [[Blueprints]]
|HCMCritPower=40
+
|-
|HPerks=
+
| [[#Firegecko Leather Armor|Firegecko Leather Armor]]
}}
+
| [[Crafting]] 100%<br>[[Level]] 50<br>[[Advanced Workbench|Adv. Workbench]]
 
+
| 4 x [[Fire Gecko Pelt]]<br>5 x [[Fibers]]<br>1 x [[Blueprints]]
 
+
|-
{{TEST
+
| [[#Metal Armor MKII|Metal Armor MKII]]<br>and<br>[[#Metal Mask MKII|Metal Mask MKII]]
|Apperance=[[File:Hmcmblaa sw.gif]][[File:Hfcablaa sw.gif]]
+
| [[Crafting]] 100%<br>[[Level]] 50<br>[[Advanced Workbench|Adv. Workbench]]
|Picture=[[File:Cbtarmr2.gif]]
+
| 4 x [[High Quality Alloys]]<br>5 x [[Good Metal Parts]]<br>1 x [[Brahmin Hide]]<br>1 x [[Blueprints]]
|Name=[[Combat Armor Mark II]]
+
|-
|AC=10
+
| [[#Hardened Metal Armor|Hardened Metal Armor]]<br>and<br>[[#Metal Mask MKII|Metal Mask MKII]]
|DRNormal=45
+
| [[Crafting]] 100%<br>[[Level]] 50<br>[[Advanced Workbench|Adv. Workbench]]
|DTNormal=10
+
| 3 x [[Minerals]]<br>5 x [[Good Metal Parts]]<br>1 x [[Gecko Pelt]]<br>1 x [[Blueprints]]
|DRLaser=60
+
|-
|DTLaser=7
+
| [[#Inferno Armor|Inferno Armor]]<br>and<br>[[#Tesla Helmet|Tesla Helmet]]
|DRFire=30
+
| [[Crafting]] 100%<br>[[Level]] 50<br>[[Advanced Workbench|Adv. Workbench]]
|DTFire=4
+
| 1 x [[Fire Gecko Pelt]]<br>5 x [[Good Metal Parts]]<br>5 x [[Advanced Gunpowder]]<br>1 x [[Blueprints]]
|DRPlasma=50
+
|-
|DTPlasma=5
+
| [[#Heavy Armor|Heavy Armor]]<br>and<br>[[#Metal Mask MKII|Metal Mask MKII]]
|DRExplode=40
+
| [[Crafting]] 100%<br>[[Level]] 50<br>[[Advanced Workbench|Adv. Workbench]]
|DTExplode=6
+
| 1 x [[Golden Gecko Pelt]]<br>5 x [[Good Metal Parts]]<br>1 x [[Refined Uranium Ore]]<br>1 x [[Blueprints]]
|DRElectr=50
+
|-
|DTElectr=3
+
| [[#Tesla Armor|Tesla Armor]]<br>and<br>[[#Tesla Helmet|Tesla Helmet]]
|CMCritChance=30
+
| [[Crafting]] 100%<br>[[Level]] 50<br>[[Advanced Workbench|Adv. Workbench]]
|CMCritPower=10
+
| 1 x [[Scorpion Tail]]<br>5 x [[Good Metal Parts]]<br>5 x [[Electronic Parts]]<br>1 x [[Blueprints]]
|Perks=[[Armor Perks#Utility|Utility]] <br>[[Armor Perks#Bonus Endurance|Bonus Endurance]] <br>[[Armor Perks#Strategic Improvement|Strategic Improvement]]
+
|-
|HApperance=
+
| [[#Combat Armor MKII|Combat Armor MKII]]<br>and<br>[[#Combat Helmet MKII|Combat Helmet MKII]]
|HPicture=
+
| [[Crafting]] 100%<br>[[Level]] 50<br>[[Advanced Workbench|Adv. Workbench]]
|HName=[[Combat Armor Helmet Mark II]]
+
| 2 x [[Golden Gecko Pelt]]<br>5 x [[High Quality Alloys]]<br>1 x [[High Quality Fibers]]<br>1 x [[Blueprints]]
|HAC=0
+
|-
|HDRNormal=45
+
| [[#Brotherhood Armor|Brotherhood Armor]]<br>and<br>[[#Brotherhood Helmet|Brotherhood Helmet]]
|HDTNormal=8
+
| [[Crafting]] 100%<br>[[Level]] 50<br>[[Advanced Workbench|Adv. Workbench]]
|HDRLaser=20
+
| 2 x [[Golden Gecko Pelt]]<br>5 x [[High Quality Alloys]]<br>1 x [[High Quality Electronic Parts]]<br>1 x [[Blueprints]]
|HDTLaser=4
+
|-
|HDRFire=20
+
| [[#VC Armor|VC Armor]]<br>and<br>[[#VC Helmet|VC Helmet]]
|HDTFire=4
+
| [[Crafting]] 100%<br>[[Level]] 50<br>[[Advanced Workbench|Adv. Workbench]]
|HDRPlasma=20
+
| 2 x [[Fire Gecko Pelt]]<br>5 x [[High Quality Alloys]]<br>1 x [[Good Metal Parts]]<br>1 x [[Blueprints]]
|HDTPlasma=4
+
|-
|HDRExplode=0
+
| [[#NCR Armor|NCR Armor]]<br>and<br>[[#NCR Helmet|NCR Helmet]]
|HDTExplode=0
+
| [[Crafting]] 100%<br>[[Level]] 50<br>[[Advanced Workbench|Adv. Workbench]]
|HDRElectr=20
+
| 2 x [[Fire Gecko Pelt]]<br>5 x [[High Quality Alloys]]<br>1 x [[Refined Uranium Ore]]<br>1 x [[Blueprints]]
|HDTElectr=4
+
|-
|HCMCritChance=30
+
| [[#Enclave Armor|Enclave Armor]]<br>and<br>[[#Enclave Helmet|Enclave Helmet]]
|HCMCritPower=10
+
| [[Crafting]] 100%<br>[[Level]] 50<br>[[Advanced Workbench|Adv. Workbench]]
|HPerks=
+
| 2 x [[Brahmin Hide]]<br>5 x [[High Quality Alloys]]<br>1 x [[High Quality Chemical Component]]<br>1 x [[Blueprints]]
}}
+
|-
 
+
| [[#Desert Armor|Desert Armor]]<br>and<br>[[#Desert Combat Helmet|Desert Combat Helmet]]
 
+
| [[Crafting]] 100%<br>[[Level]] 50<br>[[Advanced Workbench|Adv. Workbench]]
{{TEST
+
| 2 x [[Gecko Pelt]]<br>5 x [[High Quality Alloys]]<br>1 x [[Flint]]<br>1 x [[Blueprints]]
|Apperance=
+
|-
|Picture=[[File:RedCA.png]]
+
| [[#Conscript Armor|Conscript Armor]]<br>and<br>[[#Gas Mask|Gas Mask]]
|Name=[[Conscript Battle Armor]]
+
| [[Crafting]] 100%<br>[[Level]] 50<br>[[Advanced Workbench|Adv. Workbench]]
|AC=10
+
| 2 x [[Brahmin Hide]]<br>5 x [[High Quality Alloys]]<br>1 x [[Advanced Gunpowder]]<br>1 x [[Blueprints]]
|DRNormal=40
+
|-
|DTNormal=6
+
| [[#Raider Armor|Raider Armor]]<br>and<br>[[#NCR Helmet|NCR Helmet]]
|DRLaser=60
+
| [[Crafting]] 100%<br>[[Level]] 50<br>[[Advanced Workbench|Adv. Workbench]]
|DTLaser=7
+
| 2 x [[Gecko Pelt]]<br>6 x [[High Quality Alloys]]<br>1 x [[Blueprints]]
|DRFire=30
+
|-
|DTFire=4
+
| [[#Unity Robe|Unity Robe]]<br>and<br>[[#Gas Mask|Gas Mask]]
|DRPlasma=50
+
| [[Crafting]] 100%<br>[[Level]] 50<br>[[Advanced Workbench|Adv. Workbench]]
|DTPlasma=5
+
| 10 x [[Brahmin Hide]]<br>3 x [[High Quality Fibers]]<br>1 x [[High Quality Alloys]]<br>1 x [[Blueprints]]
|DRExplode=40
+
|-
|DTExplode=6
+
| [[#Hubologists Robe|Hubologists Robe]]<br>and<br>[[#Enclave Helmet|Enclave Helmet]]
|DRElectr=75
+
| [[Crafting]] 100%<br>[[Level]] 50<br>[[Advanced Workbench|Adv. Workbench]]
|DTElectr=9
+
| 10 x [[Gecko Pelt]]<br>3 x [[High Quality Fibers]]<br>1 x [[High Quality Electronic Parts]]<br>1 x [[Blueprints]]
|CMCritChance=30
+
|-
|CMCritPower=10
+
| [[#Bridgekeeper's Robe|Bridgekeeper's Robe]]<br>and<br>[[#VC Helmet|VC Helmet]]
|Perks=[[Armor Perks#Laser Reflector|Laser Reflector]] <br>[[Armor Perks#Cured|Cured]] <br>[[Armor Perks#Regeneration|Regeneration]]
+
| [[Crafting]] 100%<br>[[Level]] 50<br>[[Advanced Workbench|Adv. Workbench]]
|HApperance=
+
| 10 x [[Golden Gecko Pelt]]<br>3 x [[High Quality Fibers]]<br>1 x [[Good Metal Parts]]<br>1 x [[Blueprints]]
|HPicture=
+
|-
|HName=[[Gas Mask]]
+
| [[#Vault Jumpsuit|Vault Jumpsuit]]<br>and<br>[[#Leather Helmet MKII|Leather Helmet MKII]]
|HAC=0
+
| [[Crafting]] 100%<br>[[Level]] 50<br>[[Advanced Workbench|Adv. Workbench]]
|HDRNormal=20
+
| 4 x [[Chemical Component]]<br>1 x [[High Quality Fibers]]<br>2 x [[High Quality Chemical Component]]<br>1 x [[Blueprints]]
|HDTNormal=4
+
|-
|HDRLaser=20
+
| [[#Radscorpion Leather Armor|Radscorpion Leather Armor]]<br>and<br>[[#Combat Jacket Helmet|Combat Jacket Helmet]]
|HDTLaser=4
+
| [[Crafting]] 100%<br>[[Level]] 50<br>[[Advanced Workbench|Adv. Workbench]]
|HDRFire=20
+
| 4 x [[Scorpion Tail]]<br>1 x [[High Quality Fibers]]<br>10 x [[Fibers]]<br>1 x [[Blueprints]]
|HDTFire=4
+
|-
|HDRPlasma=80
+
| [[#Leather Coat|Leather Coat]]
|HDTPlasma=8
+
| [[Crafting]] 100%<br>[[Level]] 50<br>[[Advanced Workbench|Adv. Workbench]]
|HDRExplode=0
+
| 4 x [[Brahmin Hide]]<br>5 x [[Fibers]]<br>1 x [[Blueprints]]
|HDTExplode=0
+
|-
|HDRElectr=20
+
| [[#Enclave Metal Armor|Enclave Metal Armor]]<br>and<br>[[#Metal Mask MKII|Metal Mask MKII]]
|HDTElectr=4
+
| [[Crafting]] 100%<br>[[Level]] 50<br>[[Advanced Workbench|Adv. Workbench]]
|HCMCritChance=30
+
| 4 x [[High Quality Alloys]]<br>5 x [[Good Metal Parts]]<br>1 x [[Brahmin Hide]]<br>1 x [[Blueprints]]
|HCMCritPower=10
+
|-
|HPerks=
+
| [[#Brotherhood Metal Armor|Brotherhood Metal Armor]]<br>and<br>[[#Metal Mask MKII|Metal Mask MKII]]
}}
+
| [[Crafting]] 100%<br>[[Level]] 50<br>[[Advanced Workbench|Adv. Workbench]]
 
+
| 3 x [[Minerals]]<br>5 x [[Good Metal Parts]]<br>1 x [[Gecko Pelt]]<br>1 x [[Blueprints]]
{{TEST
+
|-
|Apperance=[[File:HMDSRTAA sw.gif]][[File:HFDSRTAA sw.gif]]
+
| [[#NCR Metal Armor|NCR Metal Armor]]<br>and<br>[[#Tesla Helmet|Tesla Helmet]]
|Picture=[[File:Desertcombatarmor.png]]
+
| [[Crafting]] 100%<br>[[Level]] 50<br>[[Advanced Workbench|Adv. Workbench]]
|Name=[[Desert Combat Armor]]
+
| 1 x [[Fire Gecko Pelt]]<br>5 x [[Good Metal Parts]]<br>5 x [[Advanced Gunpowder]]<br>1 x [[Blueprints]]
|AC=10
+
|-
|DRNormal=40
+
| [[#VC Metal Armor|VC Metal Armor]]<br>and<br>[[#Metal Mask MKII|Metal Mask MKII]]
|DTNormal=6
+
| [[Crafting]] 100%<br>[[Level]] 50<br>[[Advanced Workbench|Adv. Workbench]]
|DRLaser=60
+
| 1 x [[Golden Gecko Pelt]]<br>5 x [[Good Metal Parts]]<br>1 x [[Refined Uranium Ore]]<br>1 x [[Blueprints]]
|DTLaser=7
+
|-
|DRFire=30
+
| [[#TMA Metal Armor|TMA Metal Armor]]<br>and<br>[[#Tesla Helmet|Tesla Helmet]]
|DTFire=4
+
| [[Crafting]] 100%<br>[[Level]] 50<br>[[Advanced Workbench|Adv. Workbench]]
|DRPlasma=50
+
| 1 x [[Scorpion Tail]]<br>5 x [[Good Metal Parts]]<br>5 x [[Electronic Parts]]<br>1 x [[Blueprints]]
|DTPlasma=5
+
|-
|DRExplode=70
+
| [[#Medic Robe|Medic Robe]]<br>and<br>[[#Enclave Helmet|Enclave Helmet]]
|DTExplode=8
+
| [[Crafting]] 100%<br>[[Level]] 50<br>[[Advanced Workbench|Adv. Workbench]]
|DRElectr=50
+
| 5 x [[Gecko Pelt]]<br>3 x [[High Quality Fibers]]<br>6 x [[Golden Gecko Pelt]]<br>1 x [[Blueprints]]
|DTElectr=3
+
|-
|CMCritChance=30
+
| [[#Cyber Robe|Cyber Robe]]<br>and<br>[[#VC Helmet|VC Helmet]]
|CMCritPower=10
+
| [[Crafting]] 100%<br>[[Level]] 50<br>[[Advanced Workbench|Adv. Workbench]]
|Perks=[[Armor Perks|Anty-Termal System]] <br>[[Armor Perks#Penetration Protection|Penetration Protection]] <br>[[Armor Perks#Defensive Belt|Defensive Belt]]
+
| 10 x [[Fire Gecko Pelt]]<br>3 x [[High Quality Fibers]]<br>1 x [[High Quality Electronic Parts]]<br>1 x [[Blueprints]]
|HApperance=
+
|-
|HPicture=
+
| [[#Military Armor|Military Armor]]<br>and<br>[[#Military Helmet|Military Helmet]]
|HName=[[Desert Helmet]]
+
| [[Crafting]] 150%<br>[[Level]] 250<br>[[Advanced Workbench|Adv. Workbench]]
|HAC=0
+
| 1 x [[Leather Hide]]<br>10 x [[Good Metal Parts]]<br>20 x [[Alloys]]<br>1 x [[Blueprints]]
|HDRNormal=45
+
|-
|HDTNormal=8
+
| [[#Paladin Armor|Paladin Armor]]<br>and<br>[[#Battle Helmet|Battle Helmet]]
|HDRLaser=20
+
| [[Crafting]] 150%<br>[[Level]] 250<br>[[Advanced Workbench|Adv. Workbench]]
|HDTLaser=4
+
| 1 x [[Leather Hide]]<br>10 x [[High Quality Alloys]]<br>20 x [[Metal Parts]]<br>1 x [[Blueprints]]
|HDRFire=20
+
|-
|HDTFire=4
+
| [[#Navy Armor|Navy Armor]]<br>and<br>[[#Military Helmet|Military Helmet]]
|HDRPlasma=20
+
| [[Crafting]] 150%<br>[[Level]] 250<br>[[Advanced Workbench|Adv. Workbench]]
|HDTPlasma=4
+
| 1 x [[Leather Hide]]<br>10 x [[High Quality Electronic Parts]]<br>20 x [[Chemical Component]]<br>1 x [[Blueprints]]
|HDRExplode=0
+
|-
|HDTExplode=0
+
| [[#Black Cross Robe|Black Cross Robe]]<br>and<br>[[#Battle Helmet|Battle Helmet]]
|HDRElectr=20
+
| [[Crafting]] 150%<br>[[Level]] 250<br>[[Advanced Workbench|Adv. Workbench]]
|HDTElectr=4
+
| 1 x [[Leather Hide]]<br>10 x [[High Quality Fibers]]<br>20 x [[Fibers]]<br>1 x [[Blueprints]]
|HCMCritChance=10
+
|-
|HCMCritPower=30
+
| [[#Gun Runners Armor|Gun Runners Armor]]<br>and<br>[[#Military Helmet|Military Helmet]]
|HPerks=
+
| [[Crafting]] 150%<br>[[Level]] 250<br>[[Advanced Workbench|Adv. Workbench]]
}}
+
| 1 x [[Leather Hide]]<br>10 x [[Good Metal Parts]]<br>20 x [[Alloys]]<br>1 x [[Blueprints]]
|}
+
|-
 
+
| [[#Rusty Power Armor|Rusty Power Armor]]<br>and<br>[[#Battle Helmet|Battle Helmet]]
=== Factions ===
+
| [[Crafting]] 150%<br>[[Level]] 250<br>[[Advanced Workbench|Adv. Workbench]]
 
+
| 1 x [[Leather Hide]]<br>10 x [[High Quality Alloys]]<br>20 x [[Metal Parts]]<br>1 x [[Blueprints]]
{{TEST
+
|-
|Apperance=
+
| [[#Sniper Leather Armor|Sniper Leather Armor]]<br>and<br>[[#Military Helmet|Military Helmet]]
|Picture=[[File:Comba2a.gif]]
+
| [[Crafting]] 150%<br>[[Level]] 250<br>[[Advanced Workbench|Adv. Workbench]]
|Name=[[Brotherhood Armor]]
+
| 1 x [[Leather Hide]]<br>10 x [[High Quality Electronic Parts]]<br>20 x [[Chemical Component]]<br>1 x [[Blueprints]]
|AC=10
+
|-
|DRNormal=40
+
| [[#Deathclaw Leather Armor|Deathclaw Leather Armor]]<br>and<br>[[#Military Helmet|Military Helmet]]
|DTNormal=6
+
| [[Crafting]] 150%<br>[[Level]] 250<br>[[Advanced Workbench|Adv. Workbench]]
|DRLaser=60
+
| 1 x [[Leather Hide]]<br>10 x [[High Quality Electronic Parts]]<br>20 x [[Chemical Component]]<br>1 x [[Blueprints]]
|DTLaser=7
+
|-
|DRFire=30
+
| [[#Elder Robe|Elder Robe]]<br>and<br>[[#Battle Helmet|Battle Helmet]]
|DTFire=4
+
| [[Crafting]] 150%<br>[[Level]] 250<br>[[Advanced Workbench|Adv. Workbench]]
|DRPlasma=75
+
| 1 x [[Leather Hide]]<br>10 x [[High Quality Fibers]]<br>20 x [[Fibers]]<br>1 x [[Blueprints]]
|DTPlasma=6
+
|-
|DRExplode=40
+
| [[#Power Armor|Power Armor]]<br>and<br>[[#Power Helmet|Power Helmet]]
|DTExplode=6
+
| [[Crafting]] 300%<br>[[Level]] 750<br>[[High Tech Workbench]]
|DRElectr=50
+
| 2 x [[TX-28 Microfusion Pack]]<br>6 x [[Advanced Polymers]]<br>2 x [[HiFlo Hydraulic Systems]]<br>2 x [[Steel Plate]]<br>1 x [[T-51b Shell]]<br>2 x [[Plasma Accelerator]]<br>1 x [[Blueprints]]
|DTElectr=3
+
|-
|CMCritChance=30
+
| [[#Advanced Power Armor|Advanced Power Armor]]<br>and<br>[[#Advanced Power Helmet|Advanced Power Helmet]]
|CMCritPower=10
+
| [[Crafting]] 300%<br>[[Level]] 750<br>[[High Tech Workbench]]
|Perks=[[Armor Perks#Speed Mechanism|Speed Mechanism]] <br>[[Armor Perks#Special Force Bonus|Special Force Bonus]] <br>[[Armor Perks#Iron Skin|Iron Skin]]
+
| 1 x [[Advanced Shell]]<br>2 x [[Ceramic Plate]]<br>2 x [[Carbon Polymer Barrels]]<br>6 x [[Glass Polymers]]<br>1 x [[HiFlo Hydraulic Systems]]<br>2 x [[Steel Plate]]<br>1 x [[Blueprints]]
|HApperance=
+
|-
|HPicture=
+
| [[#Stealth Armor|Stealth Armor]]<br>and<br>[[#Battle Helmet|Battle Helmet]]
|HName=[[Brotherhood Helmet]]
+
| [[Crafting]] 300%<br>[[Level]] 750<br>[[High Tech Workbench]]
|HAC=0
+
| 2 x [[Carbon Polymer Barrels]]<br>2 x [[Advanced Polymers]]<br>2 x [[HiFlo Hydraulic Systems]]<br>2 x [[Goretex]]<br>2 x [[Ceramic Plate]]<br>2 x [[TX-28 Microfusion Pack]]<br>1 x [[Blueprints]]
|HDRNormal=20
+
|-
|HDTNormal=4
+
| [[#Sniper Armor|Sniper Armor]]<br>and<br>[[#Battle Helmet|Battle Helmet]]
|HDRLaser=20
+
| [[Crafting]] 300%<br>[[Level]] 750<br>[[High Tech Workbench]]
|HDTLaser=4
+
| 2 x [[Carbon Polymer Barrels]]<br>2 x [[Advanced Polymers]]<br>2 x [[HiFlo Hydraulic Systems]]<br>2 x [[Goretex]]<br>2 x [[Ceramic Plate]]<br>2 x [[TX-28 Microfusion Pack]]<br>1 x [[Blueprints]]
|HDRFire=20
+
|-
|HDTFire=4
+
| [[#Medic Armor|Medic Armor]]<br>and<br>[[#Battle Helmet|Battle Helmet]]
|HDRPlasma=80
+
| [[Crafting]] 300%<br>[[Level]] 750<br>[[High Tech Workbench]]
|HDTPlasma=8
+
| 2 x [[Carbon Polymer Barrels]]<br>2 x [[Advanced Polymers]]<br>2 x [[HiFlo Hydraulic Systems]]<br>2 x [[Goretex]]<br>2 x [[Ceramic Plate]]<br>2 x [[TX-28 Microfusion Pack]]<br>1 x [[Blueprints]]
|HDRExplode=0
+
|-
|HDTExplode=0
+
| [[#Power Robe|Power Robe]]<br>and<br>[[#Advanced Power Helmet|Advanced Power Helmet]]
|HDRElectr=20
+
| [[Crafting]] 300%<br>[[Level]] 750<br>[[High Tech Workbench]]
|HDTElectr=4
+
| 1 x [[Advanced Shell]]<br>2 x [[Ceramic Plate]]<br>2 x [[Carbon Polymer Barrels]]<br>6 x [[Glass Polymers]]<br>1 x [[HiFlo Hydraulic Systems]]<br>2 x [[Steel Plate]]<br>1 x [[Blueprints]]
|HCMCritChance=10
 
|HCMCritPower=30
 
|HPerks=
 
}}
 
 
 
{{TEST
 
|Apperance=
 
|Picture=[[File:Inv encca.gif]]
 
|Name=[[Enclave Armor]]
 
|AC=10
 
|DRNormal=40
 
|DTNormal=6
 
|DRLaser=80
 
|DTLaser=11
 
|DRFire=30
 
|DTFire=4
 
|DRPlasma=50
 
|DTPlasma=5
 
|DRExplode=40
 
|DTExplode=6
 
|DRElectr=50
 
|DTElectr=3
 
|CMCritChance=30
 
|CMCritPower=10
 
|Perks=[[Armor Perks#Shock Protection|Shock Protection]] <br>[[Armor Perks#Utility|Utility]] <br>[[Armor Perks#Bonus Luck|Bonus Luck]]
 
|HApperance=
 
|HPicture=
 
|HName=[[Enclave Helmet]]
 
|HAC=0
 
|HDRNormal=20
 
|HDTNormal=4
 
|HDRLaser=80
 
|HDTLaser=8
 
|HDRFire=20
 
|HDTFire=4
 
|HDRPlasma=20
 
|HDTPlasma=4
 
|HDRExplode=0
 
|HDTExplode=0
 
|HDRElectr=20
 
|HDTElectr=4
 
|HCMCritChance=0
 
|HCMCritPower=40
 
|HPerks=
 
}}
 
 
 
 
 
{{TEST
 
|Apperance=
 
|Picture=[[File:Cmbdmr.gif]]
 
|Name=[[NCR Ranger Armor]]
 
|AC=10
 
|DRNormal=40
 
|DTNormal=6
 
|DRLaser=60
 
|DTLaser=7
 
|DRFire=70
 
|DTFire=6
 
|DRPlasma=50
 
|DTPlasma=5
 
|DRExplode=40
 
|DTExplode=6
 
|DRElectr=50
 
|DTElectr=3
 
|CMCritChance=30
 
|CMCritPower=10
 
|Perks=[[Armor Perks#Defense Enhancement|Defense Enhancement]] <br>[[Armor Perks#Integrated Gloves|Integrated Gloves]] <br>[[Armor Perks#Bonus Movement|Bonus Movement]]
 
|HApperance=
 
|HPicture=
 
|HName=[[NCR Helmet]]
 
|HAC=0
 
|HDRNormal=20
 
|HDTNormal=4
 
|HDRLaser=20
 
|HDTLaser=4
 
|HDRFire=80
 
|HDTFire=8
 
|HDRPlasma=20
 
|HDTPlasma=4
 
|HDRExplode=0
 
|HDTExplode=0
 
|HDRElectr=20
 
|HDTElectr=4
 
|HCMCritChance=0
 
|HCMCritPower=40
 
|HPerks=
 
}}
 
 
 
{{TEST
 
|Apperance=
 
|Picture=[[File:BlueCombat.png]]
 
|Name=[[Vault City Armor]]
 
|AC=10
 
|DRNormal=40
 
|DTNormal=6
 
|DRLaser=60
 
|DTLaser=7
 
|DRFire=30
 
|DTFire=4
 
|DRPlasma=50
 
|DTPlasma=5
 
|DRExplode=40
 
|DTExplode=6
 
|DRElectr=50
 
|DTElectr=3
 
|CMCritChance=60
 
|CMCritPower=30
 
|Perks=[[Armor Perks#Fill The Gaps|Fill The Gaps]] <br>[[Armor Perks#Heavy|Heavy]] <br>[[Armor Perks#Cured|Cured]]
 
|HApperance=
 
|HPicture=
 
|HName=[[Vault City Helmet]]
 
|HAC=0
 
|HDRNormal=20
 
|HDTNormal=4
 
|HDRLaser=20
 
|HDTLaser=4
 
|HDRFire=20
 
|HDTFire=4
 
|HDRPlasma=20
 
|HDTPlasma=4
 
|HDRExplode=0
 
|HDTExplode=0
 
|HDRElectr=70
 
|HDTElectr=8
 
|HCMCritChance=0
 
|HCMCritPower=40
 
|HPerks=
 
}}
 
|}
 
 
 
=== Families ===
 
 
 
{{TEST
 
|Apperance=
 
|Picture=[[File:DBrownCombat.png]]
 
|Name=[[Bishops Combat Armor]]
 
|AC=80
 
|DRNormal=40
 
|DTNormal=6
 
|DRLaser=60
 
|DTLaser=7
 
|DRFire=30
 
|DTFire=4
 
|DRPlasma=65
 
|DTPlasma=6
 
|DRExplode=40
 
|DTExplode=6
 
|DRElectr=50
 
|DTElectr=3
 
|CMCritChance=30
 
|CMCritPower=10
 
|Perks=[[Armor Perks#Heavy|Heavy]] <br>[[Armor Perks#Fill The Gaps|Fill The Gaps]] <br>[[Armor Perks#Terminator|Terminator]]
 
|HApperance=
 
|HPicture=
 
|HName=
 
|HAC=
 
|HDRNormal=
 
|HDTNormal=
 
|HDRLaser=
 
|HDTLaser=
 
|HDRFire=
 
|HDTFire=
 
|HDRPlasma=
 
|HDTPlasma=
 
|HDRExplode=
 
|HDTExplode=
 
|HDREmp=
 
|HDRElectr=
 
|HDTElectr=
 
|HCMCritChance=
 
|HCMCritPower=
 
|HPerks=
 
}}
 
 
 
{{TEST
 
|Apperance=
 
|Picture=[[File:ULSarmor.png]]
 
|Name=[[Mordinos Combat Armor]]
 
|AC=10
 
|DRNormal=40
 
|DTNormal=6
 
|DRLaser=60
 
|DTLaser=7
 
|DRFire=60
 
|DTFire=6
 
|DRPlasma=50
 
|DTPlasma=5
 
|DRExplode=40
 
|DTExplode=6
 
|DRElectr=60
 
|DTElectr=6
 
|CMCritChance=30
 
|CMCritPower=10
 
|Perks=[[Armor Perks#Integrated Gloves|Integrated Gloves]] <br>[[Armor Perks#Bonus Movement|Bonus Movement]] <br>[[Armor Perks#Explosive Belt|Explosive Belt]]
 
|HApperance=
 
|HPicture=
 
|HName=
 
|HAC=
 
|HDRNormal=
 
|HDTNormal=
 
|HDRLaser=
 
|HDTLaser=
 
|HDRFire=
 
|HDTFire=
 
|HDRPlasma=
 
|HDTPlasma=
 
|HDRExplode=
 
|HDTExplode=
 
|HDREmp=
 
|HDRElectr=
 
|HDTElectr=
 
|HCMCritChance=
 
|HCMCritPower=
 
|HPerks=
 
}}
 
 
 
 
 
{{TEST
 
|Apperance=
 
|Picture=[[File:BlackCombat.png]]
 
|Name=[[Salvatories Combat Armor]]
 
|AC=10
 
|DRNormal=40
 
|DTNormal=6
 
|DRLaser=70
 
|DTLaser=11
 
|DRFire=30
 
|DTFire=4
 
|DRPlasma=50
 
|DTPlasma=5
 
|DRExplode=40
 
|DTExplode=6
 
|DRElectr=50
 
|DTElectr=3
 
|CMCritChance=45
 
|CMCritPower=15
 
|Perks=[[Armor Perks#Tesla Attacker|Tesla Attacker]] <br>[[Armor Perks#Regeneration|Regeneration]] <br>[[Armor Perks#Bonus Endurance|Bonus Endurance]]
 
|HApperance=
 
|HPicture=
 
|HName=
 
|HAC=
 
|HDRNormal=
 
|HDTNormal=
 
|HDRLaser=
 
|HDTLaser=
 
|HDRFire=
 
|HDTFire=
 
|HDRPlasma=
 
|HDTPlasma=
 
|HDRExplode=
 
|HDTExplode=
 
|HDREmp=
 
|HDRElectr=
 
|HDTElectr=
 
|HCMCritChance=
 
|HCMCritPower=
 
|HPerks=
 
}}
 
 
 
{{TEST
 
|Apperance=
 
|Picture=[[File:BeigeCombat.png]]
 
|Name=[[Wrights Combat Armor]]
 
|AC=10
 
|DRNormal=43
 
|DTNormal=6
 
|DRLaser=60
 
|DTLaser=7
 
|DRFire=30
 
|DTFire=4
 
|DRPlasma=50
 
|DTPlasma=5
 
|DRExplode=60
 
|DTExplode=8
 
|DRElectr=50
 
|DTElectr=3
 
|CMCritChance=30
 
|CMCritPower=10
 
|Perks=[[Armor Perks#Speed Mechanism|Speed Mechanism]] <br>[[Armor Perks#Bonus Agility|Bonus Agility]] <br>[[Armor Perks#Bonus Endurance|Bonus Endurance]]
 
|HApperance=
 
|HPicture=
 
|HName=
 
|HAC=
 
|HDRNormal=
 
|HDTNormal=
 
|HDRLaser=
 
|HDTLaser=
 
|HDRFire=
 
|HDTFire=
 
|HDRPlasma=
 
|HDTPlasma=
 
|HDRExplode=
 
|HDTExplode=
 
|HDREmp=
 
|HDRElectr=
 
|HDTElectr=
 
|HCMCritChance=
 
|HCMCritPower=
 
|HPerks=
 
}}
 
|}
 
 
 
== Tier 4 ==
 
 
 
{{TEST
 
|Apperance=
 
|Picture=
 
|Name=[[BCD Robe]]
 
|AC=0
 
|DRNormal=65
 
|DTNormal=16
 
|DRLaser=90
 
|DTLaser=14
 
|DRFire=30
 
|DTFire=4
 
|DRPlasma=30
 
|DTPlasma=4
 
|DRExplode=35
 
|DTExplode=1
 
|DRElectr=25
 
|DTElectr=3
 
|CMCritChance=0
 
|CMCritPower=40
 
|Perks=[[Armor Perks#Bonus Endurance|Bonus Endurance]] <br>[[Armor Perks#Bonus Charisma|Bonus Charisma]] <br>[[Armor Perks#Bonus Strength|Bonus Strength]]
 
|HApperance=
 
|HPicture=
 
|HName=[[Battle Helmet]]
 
|HAC=0
 
|HDRNormal=50
 
|HDTNormal=10
 
|HDRLaser=85
 
|HDTLaser=10
 
|HDRFire=30
 
|HDTFire=6
 
|HDRPlasma=30
 
|HDTPlasma=6
 
|HDRExplode=0
 
|HDTExplode=0
 
|HDRElectr=30
 
|HDTElectr=6
 
|HCMCritChance=30
 
|HCMCritPower=30
 
|HPerks=
 
}}
 
 
 
 
 
{{TEST
 
|Apperance=
 
|Picture=
 
|Name=[[Navy Armor]]
 
|AC=0
 
|DRNormal=35
 
|DTNormal=4
 
|DRLaser=20
 
|DTLaser=0
 
|DRFire=40
 
|DTFire=5
 
|DRPlasma=10
 
|DTPlasma=0
 
|DRExplode=40
 
|DTExplode=5
 
|DRElectr=40
 
|DTElectr=1
 
|CMCritChance=5
 
|CMCritPower=5
 
|Perks=[[Armor Perks#Sneaky|Sneaky]] <br>[[Armor Perks#Strategic Improvement|Strategic Improvement]] <br>[[Armor Perks#Bonus Movement|Bonus Movement]]
 
|HApperance=
 
|HPicture=
 
|HName=[[Military Helmet]]
 
|HAC=0
 
|HDRNormal=30
 
|HDTNormal=6
 
|HDRLaser=30
 
|HDTLaser=6
 
|HDRFire=90
 
|HDTFire=10
 
|HDRPlasma=90
 
|HDTPlasma=10
 
|HDRExplode=0
 
|HDTExplode=0
 
|HDRElectr=90
 
|HDTElectr=10
 
|HCMCritChance=30
 
|HCMCritPower=30
 
|HPerks=
 
}}
 
 
 
 
 
{{TEST
 
|Apperance=
 
|Picture=
 
|Name=[[Military Armor]]
 
|AC=10
 
|DRNormal=50
 
|DTNormal=8
 
|DRLaser=75
 
|DTLaser=8
 
|DRFire=55
 
|DTFire=6
 
|DRPlasma=60
 
|DTPlasma=7
 
|DRExplode=55
 
|DTExplode=8
 
|DRElectr=60
 
|DTElectr=4
 
|CMCritChance=30
 
|CMCritPower=30
 
|Perks=[[Armor Perks#Bonus Endurance|Bonus Endurance]] <br>[[Armor Perks#Fill The Gaps|Fill The Gaps]] <br>[[Armor Perks#Heavy|Heavy]]
 
|HApperance=
 
|HPicture=
 
|HName=[[Military Helmet]]
 
|HAC=0
 
|HDRNormal=30
 
|HDTNormal=6
 
|HDRLaser=30
 
|HDTLaser=6
 
|HDRFire=90
 
|HDTFire=10
 
|HDRPlasma=90
 
|HDTPlasma=10
 
|HDRExplode=0
 
|HDTExplode=0
 
|HDRElectr=90
 
|HDTElectr=10
 
|HCMCritChance=30
 
|HCMCritPower=30
 
|HPerks=
 
}}
 
 
 
 
 
{{TEST
 
|Apperance=
 
|Picture=
 
|Name=[[Paladin Armor]]
 
|AC=30
 
|DRNormal=45
 
|DTNormal=5
 
|DRLaser=60
 
|DTLaser=8
 
|DRFire=65
 
|DTFire=8
 
|DRPlasma=75
 
|DTPlasma=8
 
|DRExplode=55
 
|DTExplode=8
 
|DRElectr=60
 
|DTElectr=4
 
|CMCritChance=60
 
|CMCritPower=0
 
|Perks=[[Armor Perks#Terminator|Terminator]] <br>[[Armor Perks#Penetration Protection|Penetration Protection]] <br>[[Armor Perks#Iron Skin|Iron Skin]]
 
|HApperance=
 
|HPicture=
 
|HName=[[Battle Helmet]]
 
|HAC=0
 
|HDRNormal=50
 
|HDTNormal=10
 
|HDRLaser=85
 
|HDTLaser=10
 
|HDRFire=30
 
|HDTFire=6
 
|HDRPlasma=30
 
|HDTPlasma=6
 
|HDRExplode=0
 
|HDTExplode=0
 
|HDRElectr=30
 
|HDTElectr=6
 
|HCMCritChance=30
 
|HCMCritPower=30
 
|HPerks=
 
}}
 
|}
 
 
 
 
 
== Tier 5 ==
 
 
 
{{TEST
 
|Apperance=
 
|Picture=
 
|Name=[[Stealth Armor]]
 
|AC=100+
 
|DRNormal=50
 
|DTNormal=10
 
|DRLaser=50
 
|DTLaser=10
 
|DRFire=50
 
|DTFire=10
 
|DRPlasma=50
 
|DTPlasma=10
 
|DRExplode=50
 
|DTExplode=10
 
|DRElectr=50
 
|DTElectr=10
 
|CMCritChance=50
 
|CMCritPower=50
 
|Perks=[[Armor Perks#Sneaky|Sneaky]] <br>[[Armor Perks#Explosive Belt|Explosive Belt]] <br>[[Armor Perks#Bonus Movement|Bonus Movement]]
 
|HApperance=
 
|HPicture=
 
|HName=[[Battle Helmet]]
 
|HAC=0
 
|HDRNormal=50
 
|HDTNormal=10
 
|HDRLaser=85
 
|HDTLaser=10
 
|HDRFire=30
 
|HDTFire=6
 
|HDRPlasma=30
 
|HDTPlasma=6
 
|HDRExplode=0
 
|HDTExplode=0
 
|HDRElectr=30
 
|HDTElectr=6
 
|HCMCritChance=30
 
|HCMCritPower=30
 
|HPerks=
 
}}
 
 
 
 
 
{{TEST
 
|Apperance=
 
|Picture=
 
|Name=[[Power Armor]]
 
|AC=100
 
|DRNormal=55
 
|DTNormal=15
 
|DRLaser=90
 
|DTLaser=19
 
|DRFire=90
 
|DTFire=20
 
|DRPlasma=60
 
|DTPlasma=15
 
|DRExplode=70
 
|DTExplode=10
 
|DRElectr=50
 
|DTElectr=10
 
|CMCritChance=60
 
|CMCritPower=100
 
|Perks=[[Armor Perks#Terminator|Terminator]] <br>[[Armor Perks#Speed Mechanism|Speed Mechanism]] <br>[[Armor Perks#Cured|Cured]]
 
|HApperance=
 
|HPicture=
 
|HName=[[Power Armor Helmet]]
 
|HAC=0
 
|HDRNormal=55
 
|HDTNormal=15
 
|HDRLaser=90
 
|HDTLaser=19
 
|HDRFire=90
 
|HDTFire=20
 
|HDRPlasma=60
 
|HDTPlasma=15
 
|HDRExplode=0
 
|HDTExplode=0
 
|HDRElectr=50
 
|HDTElectr=10
 
|HCMCritChance=60
 
|HCMCritPower=100
 
|HPerks=
 
}}
 
 
 
 
 
{{TEST
 
|Apperance=
 
|Picture=
 
|Name=[[Advanced Power Armor]]
 
|AC=100
 
|DRNormal=55
 
|DTNormal=15
 
|DRLaser=90
 
|DTLaser=19
 
|DRFire=60
 
|DTFire=15
 
|DRPlasma=90
 
|DTPlasma=20
 
|DRExplode=50
 
|DTExplode=10
 
|DRElectr=70
 
|DTElectr=10
 
|CMCritChance=100
 
|CMCritPower=60
 
|Perks=[[Armor Perks#Tesla Attacker|Tesla Attacker]] <br>[[Armor Perks#Iron Skin|Iron Skin]] <br>[[Armor Perks#Cured|Cured]]
 
|HApperance=
 
|HPicture=
 
|HName=[[Avd. Power Armor Helmet]]
 
|HAC=100
 
|HDRNormal=55
 
|HDTNormal=15
 
|HDRLaser=90
 
|HDTLaser=19
 
|HDRFire=60
 
|HDTFire=15
 
|HDRPlasma=90
 
|HDTPlasma=20
 
|HDRExplode=0
 
|HDTExplode=0
 
|HDRElectr=70
 
|HDTElectr=10
 
|HCMCritChance=100
 
|HCMCritPower=60
 
|HPerks=
 
}}
 
 
|}
 
|}
  
 
+
[[Category:Combat gear]]
== Tier 6 ==
 
 
 
{{TEST
 
|Apperance=
 
|Picture=
 
|Name=[[Stealth Armor MK.II]]
 
|AC=200+
 
|DRNormal=55
 
|DTNormal=14
 
|DRLaser=55
 
|DTLaser=14
 
|DRFire=55
 
|DTFire=14
 
|DRPlasma=55
 
|DTPlasma=14
 
|DRExplode=55
 
|DTExplode=14
 
|DRElectr=55
 
|DTElectr=14
 
|CMCritChance=75
 
|CMCritPower=75
 
|Perks=[[Armor Perks#Sneaky|Sneaky]] <br>[[Armor Perks#Explosive Belt|Explosive Belt]] <br>[[Armor Perks#Bonus Movement|Bonus Movement]]
 
|HApperance=
 
|HPicture=
 
|HName=[[Battle Helmet]]
 
|HAC=0
 
|HDRNormal=50
 
|HDTNormal=10
 
|HDRLaser=85
 
|HDTLaser=10
 
|HDRFire=30
 
|HDTFire=6
 
|HDRPlasma=30
 
|HDTPlasma=6
 
|HDRExplode=0
 
|HDTExplode=0
 
|HDRElectr=30
 
|HDTElectr=6
 
|HCMCritChance=30
 
|HCMCritPower=30
 
|HPerks=
 
}}
 
 
 
 
 
{{TEST
 
|Apperance=
 
|Picture=
 
|Name=[[Hardened Power Armor]]
 
|AC=100
 
|DRNormal=60
 
|DTNormal=18
 
|DRLaser=90
 
|DTLaser=19
 
|DRFire=90
 
|DTFire=25
 
|DRPlasma=60
 
|DTPlasma=15
 
|DRExplode=75
 
|DTExplode=10
 
|DRElectr=50
 
|DTElectr=10
 
|CMCritChance=100
 
|CMCritPower=160
 
|Perks=[[Armor Perks#Terminator|Terminator]] <br>[[Armor Perks#Speed Mechanism|Speed Mechanism]] <br>[[Armor Perks#Cured|Cured]]
 
|HApperance=
 
|HPicture=
 
|HName=[[Hardened Power Armor Helmet Mark II]]
 
|HAC=0
 
|HDRNormal=60
 
|HDTNormal=18
 
|HDRLaser=90
 
|HDTLaser=19
 
|HDRFire=60
 
|HDTFire=15
 
|HDRPlasma=90
 
|HDTPlasma=25
 
|HDRExplode=0
 
|HDTExplode=0
 
|HDRElectr=75
 
|HDTElectr=10
 
|HCMCritChance=160
 
|HCMCritPower=100
 
|HPerks=
 
}}
 
 
 
 
 
{{TEST
 
|Apperance=
 
|Picture=
 
|Name=[[Advanced Power Armor MkII]]
 
|AC=100
 
|DRNormal=60
 
|DTNormal=18
 
|DRLaser=90
 
|DTLaser=19
 
|DRFire=60
 
|DTFire=15
 
|DRPlasma=90
 
|DTPlasma=25
 
|DRExplode=50
 
|DTExplode=10
 
|DRElectr=75
 
|DTElectr=10
 
|CMCritChance=160
 
|CMCritPower=100
 
|Perks=[[Armor Perks#Tesla Attacker|Tesla Attacker]] <br>[[Armor Perks#Penetration Protection|Penetration Protection]] <br>[[Armor Perks#Iron Skin|Iron Skin]]
 
|HApperance=
 
|HPicture=
 
|HName=[[Advanced Power Armor Helmet Mark II]]
 
|HAC=0
 
|HDRNormal=60
 
|HDTNormal=18
 
|HDRLaser=90
 
|HDTLaser=19
 
|HDRFire=90
 
|HDTFire=25
 
|HDRPlasma=60
 
|HDTPlasma=15
 
|HDRExplode=0
 
|HDTExplode=0
 
|HDRElectr=50
 
|HDTElectr=10
 
|HCMCritChance=100
 
|HCMCritPower=160
 
|HPerks=
 
}}
 

Latest revision as of 13:54, 5 April 2026

Armor is what you put on to protect yourself from damage.

There are two types of armor in FOnline 3: body armor and helmets. Helmets protect your head. Body armor takes care of all the rest.

Armor has six tiers, just like weapons. The higher the tier, the better the armor.

Some armor might give you an armor class bonus, but most sets do the opposite.

Armor protects you against six types of damage: normal, laser, fire, plasma, electrical, and explosive; its effectiveness is determined by two numbers: DT and DR. Damage Threshold (DT) is a flat value subtracted from incoming damage whenever you're hit. It kicks in before its big brother, Damage Resistance (DR) takes over and reduces what's left by a percentage.

Some armor also makes you more resistant to critical hits, either by decreasing the opponent's chance to hit your critically, or by reducing the power level of incoming criticals.

Your body armor gains experience alongside you, unlocking up to six armor perks as it gains levels. The first three perks are always the same and are unlocked in the exact order listed in the table below. After that, anything can happen. Roger may be able to hook you up with an additional upgrade for a price.

Additionally, every suit of body armor has its own special bonus; they're all listed in the "bonus ability" column of the table below.

Armor loses durability as it absorbs damage; invest in Engineering to slow down the process, or Repair to try and reverse it. And remember: if your armor breaks, you can always craft more.

Body armor

Name AC Normal Laser Fire Plasma Electro Explo Crit res Perks Bonus ability
DT DR DT DR DT DR DT DR DT DR DT DR Ch Pwr
Leather Jacket
Maxinv.gif
Tier I
0 0 5 0 5 5 5 0 5 0 5 0 5 -5 -5
  • +5% XP bonus
Leather Armor
Ltharmor.gif
Tier I
0 0 5 0 5 0 5 0 5 0 5 0 5 -15 -15
  • +1 skill point per level
Robe
Inv srobe.gif
Tier I
0 0 0 0 0 0 0 0 0 0 0 0 0 -5 -5
  • Conceals your nickname
Metal Armor
Mtlarmor.gif
Tier II
-30 5 35 6 65 3 15 1 15 2 40 1 15 -15 -5
  • +5 critical chance resistance
Combat Armor
Cbtarmor.gif
Tier II
-20 5 30 4 35 3 20 3 30 2 40 2 40 -10 -10
  • -1s combat timer
Combat Robe
Robeinv.gif
Tier II
0 7 40 0 20 0 20 3 30 2 40 2 40 -5 -15
  • +5 melee power
Medic Robe
Medic Robe.png
Tier III
0 16 65 2 10 2 10 2 10 2 10 4 80 0 -40
  • Regular healing drugs restore 40 additional hit points
Vault Jumpsuit
Vault Jumpsuit.png
Tier III
0 4 30 4 35 0 10 10 70 0 10 4 35 -5 -5
  • -100 attack delay
Radscorpion Leather Armor
Radscorpion Leather Armor.png
Tier III
0 7 40 4 35 0 10 4 35 1 40 0 20 -5 -5
  • +40% healing multiplier
Leather Armor MKII
Ltharmr2.gif
Tier III
0 4 30 0 10 4 25 0 10 7 20 4 10 -5 -5
Combat Leather Jacket
Spleathr.gif
Tier III
0 4 20 0 10 4 25 0 10 7 20 4 25 -5 -5
  • +2 weapon range
Leather Coat
Leather Coat.png
Tier III
0 4 20 0 10 4 25 0 10 7 20 4 25 -5 -5
  • -200 critical rate
Firegecko Leather Armor
GeckoLeather.png
Tier III
0 4 20 0 10 4 40 0 10 7 20 4 10 -5 -5
  • +20% movement speed
    while out of combat
Metal Armor MKII
Mtlarmr2.gif
Tier III
-30 7 40 7 80 4 30 4 40 4 50 2 20 -10 -30
  • +10 critical chance resistance
Hardened Metal Armor
Metalarmormk3.png
Tier III
-30 5 35 6 40 2 20 3 30 12 80 6 65 -10 -30
Inferno Armor
Inferno.png
Tier III
-30 5 35 6 40 8 80 7 65 4 50 2 30 0 0
Heavy Armor
Metalmut.png
Tier III
-30 7 40 4 30 6 40 0 10 4 50 10 85 -10 -30
  • +10% critical power resistance
Tesla Armor
Tesla.gif
Tier III
-30 5 25 8 80 1 10 7 70 4 50 4 35 -10 -30
Brotherhood Metal Armor
BoS Metal Armor.png
Tier III
-30 5 35 4 30 6 40 2 20 5 50 8 80 -10 -30
  • Bleed immunity
Enclave Metal Armor
Enclave Metal Armor.png
Tier III
-30 7 40 6 40 8 80 4 40 4 30 1 10 -10 -10
  • -5% incoming critical damage
NCR Metal Armor
NCR Metal Armor.png
Tier III
-30 5 35 4 30 6 40 9 90 4 50 4 30 -10 -30
  • +10 lethal protection
TMA Metal Armor
TMA Metal Armor.png
Tier III
-30 10 55 6 40 6 40 4 30 0 10 4 35 0 0
  • Immunity to Radiation
VC Metal Armor
VC Metal Armor.png
Tier III
-30 1 10 8 80 4 30 4 40 4 50 4 35 -10 -30
Combat Armor MKII
Cbtarmr2.gif
Tier III
-10 10 45 7 60 4 30 5 50 3 50 6 40 -30 -10
  • -3s combat timer
Brotherhood Armor
Comba2a.gif
Tier III
-10 6 40 7 60 4 30 6 75 3 50 6 40 -30 -10
  • +10% crit chance
    with plasma damage
VC Armor
BlueCombat.png
Tier III
-10 6 40 7 60 4 30 5 50 3 50 6 40 -60 -30
NCR Armor
Cmbdmr.gif
Tier III
-10 6 40 7 60 6 70 5 50 3 50 6 40 -30 -10
  • +10 melee power
Enclave Armor
Inv encca.gif
Tier III
-10 6 40 11 80 4 30 5 50 3 50 6 40 -30 -10
  • +5% laser DR pen resistance
Desert Armor
Desertcombatarmor.png
Tier III
-10 6 40 7 60 4 30 5 50 3 50 8 70 -30 -10
  • +5 lethal defense
Conscript Armor
RedCA.png
Tier III
-10 6 40 7 60 4 30 5 50 9 75 6 40 -30 -10
Raider Armor
Rangerarmor.png
Tier III
-10 7 43 8 65 5 35 6 55 4 55 7 45 -30 -10
  • +2 action points
Cyber Robe
Cyber Robe.png
Tier III
0 16 65 4 80 2 10 2 10 2 10 2 10 0 -40
  • EMP damage applies Paralysis to you for 2s
Unity Robe
Pinkrobe.png
Tier III
0 16 65 2 10 4 80 2 10 2 10 2 10 0 -40
  • -1 AP cost
Hubologist Robe
Grayrobe.png
Tier III
0 16 65 2 10 2 10 4 80 2 10 2 10 0 -40
  • +2 damage per bullet
Bridgekeeper's Robe
Redrobe bridgekeeper.gif
Tier III
0 16 65 2 10 2 10 2 10 3 80 2 10 0 -40
  • +10 critical roll
Salvatores Armor
BlackCombat.png
Tier III
-10 6 40 11 70 4 30 5 50 3 50 6 40 -45 -15
  • +75 hit points
Bishops Armor
DBrownCombat.png
Tier III
80 6 40 7 60 4 30 6 65 3 50 6 40 -30 -10
  • +1 Strength, Endurance, and Agility
Wrights Armor
BeigeCombat.png
Tier III
-10 6 43 7 60 4 30 5 50 3 50 8 60 -30 -10
  • Armor and weapons can't break
Mordinos Armor
ULSarmor.png
Tier III
-10 6 40 7 60 6 60 5 50 6 60 6 40 -30 -10
Elder Robe
Elder Robe.png
Tier IV
0 16 65 3 25 4 30 14 90 4 30 4 30 -40 0
  • +100% max durability
  • +1 SPECIAL
Black Cross Robe
Black Cross Robe.png
Tier IV
0 16 65 14 90 4 30 4 30 3 25 1 35 0 -40
  • +100% max durability
  • +30% damage multiplier
Deathclaw Leather Armor
Deathclaw Leather Armor.png
Tier IV
-10 6 40 7 20 6 70 5 60 3 60 6 50 -30 -10
  • +100% max durability
  • Grants 700ms of immunity after healing a target
    with FA/meds (healing ammo doesn't count)
Sniper Leather Armor
Sniper Leather Armor.png
Tier IV
-10 6 35 7 35 4 35 5 35 3 35 6 35 -60 -30
  • +100% max durability
  • +4 weapon range
  • +20 Sight
Gun Runners Armor
Gun Runners Armor.png
Tier IV
-10 8 50 8 60 6 55 7 60 8 75 8 55 -10 -50
  • +100% max durability
  • +10% DR penetration
Military Armor
Military Armor.png
Tier IV
-10 8 50 8 75 6 55 7 60 4 60 8 55 -30 -30
  • +100% max durability
  • +10% norm/fire/explo DR
    penetration protection
Paladin Armor
Paladin Armor.png
Tier IV
-30 5 45 8 60 8 65 8 75 4 60 8 55 -60 0
  • +100% max durability
  • +25% crit chance/power resistance
Rusty Power Armor
Rusty Power Armor.png
Tier IV
-80 5 45 8 75 6 55 7 60 4 60 8 75 0 -60
  • +100% max durability
  • +10% Laser/Plasma/Electro
    DR penetration protection
Power Armor
Power Armor.png
Tier V
-100 15 55 19 90 20 90 15 60 10 50 10 70 -60 -100
  • +300% max durability
  • +40% crit chance/power resistance
  • -50% incoming critical damage
Advanced Power Armor
Advanced Power Armor.png
Tier V
-100 15 55 19 90 15 60 20 90 10 70 10 50 -100 -60
  • +300% max durability
  • Damage cap set to 350
Power Robe
Power Robe.png
Tier V
0 16 90 5 40 5 40 6 40 5 40 16 90 -50 -50
  • +300% max durability
  • Counter-attacks adjacent NPC attackers
    for 100% of your base melee damage
    (stacks additively with the PvE master perk)
Medic Armor
Medic Armor.png
Tier V
100 10 50 10 50 10 50 10 50 10 50 10 50 -50 -50
  • +300% max durability
  • Grants 700ms of immunity after healing a target
    (or 350ms if the healing was done via healing ammo)
Sniper Armor
Sniper Armor.png
Tier V
100 10 50 10 50 10 50 10 50 10 50 10 50 -50 -50
  • +300 max durability
  • -200 crit rate
  • +6 weapon range
  • +25 Sight
Stealth Armor
Inv stealthca.png
Tier V
100 10 50 10 50 10 50 10 50 10 50 10 50 -50 -50
  • +300% max durability
  • +5% lethality
  • +6 weapon range
  • +25 Sight
Power Robe MKII
Power Robe MKII.png
Tier VI
0 16 90 5 50 5 50 6 50 5 50 16 90 -70 -70
  • +300% max durability
  • Counter-attacks adjacent NPC attackers
    for 200% of your base melee damage
    (stacks additively with the PvE master perk)
Light Power Armor
Light Power Armor.png
Tier VI
200 14 55 14 55 14 55 14 55 14 55 14 55 -75 -75
  • +900% max durability
  • -500 attacker crit rate
  • +10 weapon range
  • +33 Sight
Speed Power Armor
Speed Power Armor.png
Tier VI
200 14 55 14 55 14 55 14 55 14 55 14 55 -75 -75
  • +900% max durability
  • Grants 1000ms of immunity after healing a target
    (or 500ms if the healing was done via healing ammo)
  • +30% movement speed
Hardened Power Armor
Hardened Power Armor.png
Tier VI
-100 18 60 19 90 25 90 15 60 10 50 10 75 -100 -160
  • +900% max durability
  • Immunity to critical hits
Adv. Power Armor MKII
Advanced Power Armor MKII.png
Tier VI
-100 18 60 19 90 15 60 25 90 10 75 10 50 -160 -100
  • +900% max durability
  • Damage cap set to 200
Stealth Armor MKII
Stealth Armor MKII.png
Tier VI
200 14 55 14 55 14 55 14 55 14 55 14 55 -75 -75
  • +900% max durability
  • +25% lethality
  • +10 weapon range
  • +33 Sight

Headgear

Name Normal Laser Fire Plasma Electro Explo Crit res
DT DR DT DR DT DR DT DR DT DR DT DR Ch Pwr
Jacket Helmet
Leather helmet.gif
Tier I
0 20% 0 5% 0 5% 0 5% 0 10% - - -10% -5%
Leather Helmet
Lahelmet.gif
Tier I
0 5% 0 5% 0 5% 0 5% 0 20% - - -10% -5%
Combat Helmet
Combathelmet.gif
Tier II
5 40% 2 10% 2 10% 2 10% 2 10% - - -10% -10%
Combat Jacket Helmet
Combat leather helmet.gif
Tier II
2 10% 2 10% 5 40% 2 10% 2 10% - - -10% -10%
Leather Helmet MKII
Lahelmetmk2.gif
Tier II
2 10% 2 10% 2 10% 2 10% 7 50% - - -10% -10%
Metal Mask
Metal mask.gif
Tier II
2 10% 7 50% 2 10% 2 10% 2 10% - - -10% -10%
Combat Helmet MKII
Camk2helmet.png
Tier III
8 45% 4 20% 4 20% 4 20% 4 20% - - -30% -10%
Desert Combat Helmet
Desertcombathelmet.png
Tier III
8 45% 4 20% 4 20% 4 20% 4 20% - - -10% -30%
Metal Mask MKII
Metal mask mk2.gif
Tier III
4 20% 8 80% 4 20% 4 20% 4 20% - - -30% -10%
Tesla Helmet
Teslahelmet.gif
Tier III
4 20% 8 80% 4 20% 4 20% 4 20% - - -10% -30%
Enclave Helmet
Inv encca helmet.gif
Tier III
4 20% 8 80% 4 20% 4 20% 4 20% - - 0% -40%
NCR Helmet
Rsz ncr combat helmet inv.gif
Tier III
4 20% 4 20% 8 80% 4 20% 4 20% - - 0% -40%
Brotherhood Helmet
Boscombathelmet.png
Tier III
4 20% 4 20% 4 20% 8 80% 4 20% - - -10% -30%
Gas Mask
Gasmask.png
Tier III
4 20% 4 20% 4 20% 8 80% 4 20% - - -30% -10%
VC Helmet
Helmet2.png
Tier III
4 20% 4 20% 4 20% 4 20% 8 70% - - 0% -40%
Battle Helmet
Rsz inv encca helmet2.gif
Tier IV
10 50% 10 85% 6 30% 6 30% 6 30% - - -30% -30%
Military Helmet
Military Helmet.png
Tier IV
6 30% 6 30% 10 90% 10 90% 10 90% - - -30% -30%
Power Helmet
Pwrarmor.gif
Tier V
15 55% 19 90% 20 90% 15 60% 10 50% - - -60% -100%
Advanced Power Helmet
Parmor2.gif
Tier V
15 55% 19 90% 15 60% 20 90% 10 70% - - -100% -60%
Hardened Power Helmet
Pwrarmor.gif
Tier VI
18 60% 19 90% 25 90% 15 60% 10 50% - - -100% -160%
Adv. Power Helmet MKII
Parmor2.gif
Tier VI
18 60% 19 90% 15 60% 25 90% 10 75% - - -160% -100%

Crafting recipes

Armor combo Crafting requirements Required crafting materials
Leather Jacket
and
Leather Helmet
Crafting 25%
Level 5
2 x Gecko Pelt
2 x Fibers
Leather Armor
and
Leather Helmet
Crafting 25%
Level 5
2 x Golden Gecko Pelt
2 x Fibers
Robe Crafting 25%
Level 5
5 x Junk
1 x Fibers
Metal Armor
and
Metal Mask
Crafting 50%
Level 24
Workbench
3 x Metal Parts
3 x Junk
Combat Armor
and
Combat Helmet
Crafting 50%
Level 24
Workbench
3 x Alloys
3 x Fibers
Combat Robe Crafting 50%
Level 24
Workbench
3 x Brahmin Hide
2 x Chemical Component
1 x Fibers
Leather Armor MKII
and
Leather Helmet MKII
Crafting 100%
Level 50
Adv. Workbench
4 x Gecko Pelt
1 x High Quality Fibers
1 x Rope
1 x Blueprints
Combat Leather Jacket
and
Combat Jacket Helmet
Crafting 100%
Level 50
Adv. Workbench
4 x Golden Gecko Pelt
1 x High Quality Fibers
10 x Fibers
1 x Blueprints
Firegecko Leather Armor Crafting 100%
Level 50
Adv. Workbench
4 x Fire Gecko Pelt
5 x Fibers
1 x Blueprints
Metal Armor MKII
and
Metal Mask MKII
Crafting 100%
Level 50
Adv. Workbench
4 x High Quality Alloys
5 x Good Metal Parts
1 x Brahmin Hide
1 x Blueprints
Hardened Metal Armor
and
Metal Mask MKII
Crafting 100%
Level 50
Adv. Workbench
3 x Minerals
5 x Good Metal Parts
1 x Gecko Pelt
1 x Blueprints
Inferno Armor
and
Tesla Helmet
Crafting 100%
Level 50
Adv. Workbench
1 x Fire Gecko Pelt
5 x Good Metal Parts
5 x Advanced Gunpowder
1 x Blueprints
Heavy Armor
and
Metal Mask MKII
Crafting 100%
Level 50
Adv. Workbench
1 x Golden Gecko Pelt
5 x Good Metal Parts
1 x Refined Uranium Ore
1 x Blueprints
Tesla Armor
and
Tesla Helmet
Crafting 100%
Level 50
Adv. Workbench
1 x Scorpion Tail
5 x Good Metal Parts
5 x Electronic Parts
1 x Blueprints
Combat Armor MKII
and
Combat Helmet MKII
Crafting 100%
Level 50
Adv. Workbench
2 x Golden Gecko Pelt
5 x High Quality Alloys
1 x High Quality Fibers
1 x Blueprints
Brotherhood Armor
and
Brotherhood Helmet
Crafting 100%
Level 50
Adv. Workbench
2 x Golden Gecko Pelt
5 x High Quality Alloys
1 x High Quality Electronic Parts
1 x Blueprints
VC Armor
and
VC Helmet
Crafting 100%
Level 50
Adv. Workbench
2 x Fire Gecko Pelt
5 x High Quality Alloys
1 x Good Metal Parts
1 x Blueprints
NCR Armor
and
NCR Helmet
Crafting 100%
Level 50
Adv. Workbench
2 x Fire Gecko Pelt
5 x High Quality Alloys
1 x Refined Uranium Ore
1 x Blueprints
Enclave Armor
and
Enclave Helmet
Crafting 100%
Level 50
Adv. Workbench
2 x Brahmin Hide
5 x High Quality Alloys
1 x High Quality Chemical Component
1 x Blueprints
Desert Armor
and
Desert Combat Helmet
Crafting 100%
Level 50
Adv. Workbench
2 x Gecko Pelt
5 x High Quality Alloys
1 x Flint
1 x Blueprints
Conscript Armor
and
Gas Mask
Crafting 100%
Level 50
Adv. Workbench
2 x Brahmin Hide
5 x High Quality Alloys
1 x Advanced Gunpowder
1 x Blueprints
Raider Armor
and
NCR Helmet
Crafting 100%
Level 50
Adv. Workbench
2 x Gecko Pelt
6 x High Quality Alloys
1 x Blueprints
Unity Robe
and
Gas Mask
Crafting 100%
Level 50
Adv. Workbench
10 x Brahmin Hide
3 x High Quality Fibers
1 x High Quality Alloys
1 x Blueprints
Hubologists Robe
and
Enclave Helmet
Crafting 100%
Level 50
Adv. Workbench
10 x Gecko Pelt
3 x High Quality Fibers
1 x High Quality Electronic Parts
1 x Blueprints
Bridgekeeper's Robe
and
VC Helmet
Crafting 100%
Level 50
Adv. Workbench
10 x Golden Gecko Pelt
3 x High Quality Fibers
1 x Good Metal Parts
1 x Blueprints
Vault Jumpsuit
and
Leather Helmet MKII
Crafting 100%
Level 50
Adv. Workbench
4 x Chemical Component
1 x High Quality Fibers
2 x High Quality Chemical Component
1 x Blueprints
Radscorpion Leather Armor
and
Combat Jacket Helmet
Crafting 100%
Level 50
Adv. Workbench
4 x Scorpion Tail
1 x High Quality Fibers
10 x Fibers
1 x Blueprints
Leather Coat Crafting 100%
Level 50
Adv. Workbench
4 x Brahmin Hide
5 x Fibers
1 x Blueprints
Enclave Metal Armor
and
Metal Mask MKII
Crafting 100%
Level 50
Adv. Workbench
4 x High Quality Alloys
5 x Good Metal Parts
1 x Brahmin Hide
1 x Blueprints
Brotherhood Metal Armor
and
Metal Mask MKII
Crafting 100%
Level 50
Adv. Workbench
3 x Minerals
5 x Good Metal Parts
1 x Gecko Pelt
1 x Blueprints
NCR Metal Armor
and
Tesla Helmet
Crafting 100%
Level 50
Adv. Workbench
1 x Fire Gecko Pelt
5 x Good Metal Parts
5 x Advanced Gunpowder
1 x Blueprints
VC Metal Armor
and
Metal Mask MKII
Crafting 100%
Level 50
Adv. Workbench
1 x Golden Gecko Pelt
5 x Good Metal Parts
1 x Refined Uranium Ore
1 x Blueprints
TMA Metal Armor
and
Tesla Helmet
Crafting 100%
Level 50
Adv. Workbench
1 x Scorpion Tail
5 x Good Metal Parts
5 x Electronic Parts
1 x Blueprints
Medic Robe
and
Enclave Helmet
Crafting 100%
Level 50
Adv. Workbench
5 x Gecko Pelt
3 x High Quality Fibers
6 x Golden Gecko Pelt
1 x Blueprints
Cyber Robe
and
VC Helmet
Crafting 100%
Level 50
Adv. Workbench
10 x Fire Gecko Pelt
3 x High Quality Fibers
1 x High Quality Electronic Parts
1 x Blueprints
Military Armor
and
Military Helmet
Crafting 150%
Level 250
Adv. Workbench
1 x Leather Hide
10 x Good Metal Parts
20 x Alloys
1 x Blueprints
Paladin Armor
and
Battle Helmet
Crafting 150%
Level 250
Adv. Workbench
1 x Leather Hide
10 x High Quality Alloys
20 x Metal Parts
1 x Blueprints
Navy Armor
and
Military Helmet
Crafting 150%
Level 250
Adv. Workbench
1 x Leather Hide
10 x High Quality Electronic Parts
20 x Chemical Component
1 x Blueprints
Black Cross Robe
and
Battle Helmet
Crafting 150%
Level 250
Adv. Workbench
1 x Leather Hide
10 x High Quality Fibers
20 x Fibers
1 x Blueprints
Gun Runners Armor
and
Military Helmet
Crafting 150%
Level 250
Adv. Workbench
1 x Leather Hide
10 x Good Metal Parts
20 x Alloys
1 x Blueprints
Rusty Power Armor
and
Battle Helmet
Crafting 150%
Level 250
Adv. Workbench
1 x Leather Hide
10 x High Quality Alloys
20 x Metal Parts
1 x Blueprints
Sniper Leather Armor
and
Military Helmet
Crafting 150%
Level 250
Adv. Workbench
1 x Leather Hide
10 x High Quality Electronic Parts
20 x Chemical Component
1 x Blueprints
Deathclaw Leather Armor
and
Military Helmet
Crafting 150%
Level 250
Adv. Workbench
1 x Leather Hide
10 x High Quality Electronic Parts
20 x Chemical Component
1 x Blueprints
Elder Robe
and
Battle Helmet
Crafting 150%
Level 250
Adv. Workbench
1 x Leather Hide
10 x High Quality Fibers
20 x Fibers
1 x Blueprints
Power Armor
and
Power Helmet
Crafting 300%
Level 750
High Tech Workbench
2 x TX-28 Microfusion Pack
6 x Advanced Polymers
2 x HiFlo Hydraulic Systems
2 x Steel Plate
1 x T-51b Shell
2 x Plasma Accelerator
1 x Blueprints
Advanced Power Armor
and
Advanced Power Helmet
Crafting 300%
Level 750
High Tech Workbench
1 x Advanced Shell
2 x Ceramic Plate
2 x Carbon Polymer Barrels
6 x Glass Polymers
1 x HiFlo Hydraulic Systems
2 x Steel Plate
1 x Blueprints
Stealth Armor
and
Battle Helmet
Crafting 300%
Level 750
High Tech Workbench
2 x Carbon Polymer Barrels
2 x Advanced Polymers
2 x HiFlo Hydraulic Systems
2 x Goretex
2 x Ceramic Plate
2 x TX-28 Microfusion Pack
1 x Blueprints
Sniper Armor
and
Battle Helmet
Crafting 300%
Level 750
High Tech Workbench
2 x Carbon Polymer Barrels
2 x Advanced Polymers
2 x HiFlo Hydraulic Systems
2 x Goretex
2 x Ceramic Plate
2 x TX-28 Microfusion Pack
1 x Blueprints
Medic Armor
and
Battle Helmet
Crafting 300%
Level 750
High Tech Workbench
2 x Carbon Polymer Barrels
2 x Advanced Polymers
2 x HiFlo Hydraulic Systems
2 x Goretex
2 x Ceramic Plate
2 x TX-28 Microfusion Pack
1 x Blueprints
Power Robe
and
Advanced Power Helmet
Crafting 300%
Level 750
High Tech Workbench
1 x Advanced Shell
2 x Ceramic Plate
2 x Carbon Polymer Barrels
6 x Glass Polymers
1 x HiFlo Hydraulic Systems
2 x Steel Plate
1 x Blueprints