Difference between revisions of "PvE perks"

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(PvE Perks)
(Added +1 item luck to Scronger)
 
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'''PvE Perks''' are additional [[Perks]] that allow you to further improve your ability to fight against NPCs as you gain [[Level]]s, after you've gotten all of the available [[Level Perks]] by [[Level]] 24.  
+
'''PvE perks''' are an extension of [[support perks]] focused on increasing your effectiveness in a variety of non-PvP situations.  
  
*You gain your first PvE Perk at [[Level]] 55 and then every 5 [[Level]]s.
+
You're able to select your first PvE perk at [[level]] 55 and additional ones every five levels thereafter. For every five points of [[Charisma]] you're able to choose one additional PvE perk, up to a maximum of nine PvE perks every five levels if your Charisma is 40. Most of the perks have multiple "ranks" which means that they can be selected multiple times, each rank granting the perk's full bonus. You can use the <code>~pve</code> command to streamline the process when [[reroll]]ing.
*Every 5 points of [[Charisma]] allows you to choose extra 1 PvE Perk each time it is offered.
 
*You gain 1 PvE Master Perk every 250 Levels.
 
  
==PvE Perks==
+
High level characters can additionally gain one [[#PvE Master perks|PvE Master perk]] every 250 levels. PvE Master perks are limited to a single rank.
  
{| class="wikitable sortable" border="1"
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'''Note:''' Your PvE perks will be <u>disabled</u> if their number exceeds what your permanent Charisma would allow you to have.
 +
 
 +
==PvE perks==
 +
 
 +
{| class="wikitable sortable"
 +
|-
 +
! Name
 +
! Bonus per rank
 +
! Number of ranks
 +
|-
 +
| id="Armor_Upgrade" | Armor Upgrade
 +
| -1% [[DR]] penetration for NPC attacks targeting you
 +
| 40
 +
|-
 +
| id="Base_Cleaner" | Base Cleaner
 +
| +25% [[carry weight]] capacity when inside one of your bases
 +
| 25
 
|-
 
|-
! Name
+
| id="Berserker" | Berserker
! Bonus
+
| +1% normal/explosive [[DR]] penetration against NPCs
! Rank/Number of ranks
+
| 80
 
|-
 
|-
| Traveller
+
| id="Brute" | Brute
| Increase chance to catch a special encounter by 0.1%
+
|
| 1/25
+
*+1% critical hit chance (PvE only)
 +
*+10 [[HP]] cap of your slaves
 +
| 100
 
|-
 
|-
| Repairboy
+
| id="Commander" | Commander
| +20 [[Repair]] skill when repairing items
+
| Your NPC followers deal 3% extra damage against other NPCs
| 1/10
+
| 100
|-
 
| Tactical Actor
 
| +1 second extra to spend in turnbased combat and 1% max hit to chance vs NPCs
 
| 1/25
 
|-
 
| Base Cleaner
 
| +25% of Carry Weight in bases/tents
 
| 1/25
 
 
|-
 
|-
| Miner Perk
+
| id="Desert_Hunter" | Desert Hunter
| 100 ms faster mining per perk. <br> For each 5 miner perks +1 to ore mined
+
| +1% damage against geckos, floaters, centaurs, deathclaws, brahmin, rats, mantis, and alien NPCs
| 1/25
+
| 100
 
|-
 
|-
| Quick Dodger
+
| id="Lethal_Shield" | Lethal Shield
| Decrease NPCs Max hit chance against you by 0.5% per level.
+
| -2% incoming [[lethal damage]] from NPC attacks
| 1/25
+
| 100
 
|-
 
|-
| Merciless Hunter
+
| id="Merciless_Hunter" | Merciless Hunter
| Increase chance to catch a encounter by 5%
+
| +5% chance to have a random encounter while traveling on the world map
| 1/100
+
| 100
|-
 
| Trader
 
| Increase selling cost of items by 1%
 
| 1/25
 
|-
 
| Brute
 
| Increase critical chance against NPC by 1% <br> Increase HP cap of slaves by 10
 
| 1/100
 
 
|-
 
|-
| Scrounger
+
| id="Miner" | Miner
| Increase chance to find rare loot in Vault Tec, Faction, Drug, Science, Bank cases by 0.1%
+
|
| 1/25
+
*100 ms faster [[Mines|mining]]
 +
*+0.2 ore received from mining (one extra ore every five perks; no partial bonuses)
 +
| 25
 
|-
 
|-
| Desert Hunter
+
| id="Mini_Toughness" | Mini Toughness
| +1% Extra damage against Geckos, Floaters, Centaurs, Deathclaws, Brahmins, Rats, Mantis, Aliens NPC
+
| -0.2% damage taken from NPC attacks
| 1/100
+
| 100
 
|-
 
|-
| Commander
+
| id="Murder" | Murder
| Increase damage of NPC followers by 3% against NPC
+
| +1% damage against human NPCs
| 1/100
+
| 100
 
|-
 
|-
| Small Ranged Damage
+
| id="Mutant_Slayer" | Mutant Slayer
| +1 [[Lethal Damage]] against NPC
+
| +1% damage against super mutant NPCs
| 1/100
+
| 100
|-
 
| Strong Back Lite
 
| +5 Carry Weight
 
| 1/50
 
|-
 
| Semi Pathfinder
 
| +5% faster World map travelling
 
| 1/20
 
 
|-
 
|-
| Mini Toughness
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| id="Quick_Dodger" | Quick Dodger
| 0.2% less damage taken from NPC
+
| -0.5% max hit chance for NPC attacks targeting you
| 1/100
+
| 25
 
|-
 
|-
| Robots Slayer
+
| id="Repairboy" | Repairboy
| +1% extra damage against Robots
+
| +20% [[Repair]] for item repair calculation
| 1/100
+
| 10
 
|-
 
|-
| Mutant Slayer
+
| id="Robot_Slayer" | Robot Slayer
| +1% extra damage against Super Mutants
+
| +1% damage against robot NPCs
| 1/100
+
| 100
 
|-
 
|-
| Murder
+
| id="Scribe" | Scribe
| +1% extra damage against Human NPCs
+
| +1% chance to receive a blueprint from [[dismantling]] an item
| 1/100
+
| 25
 
|-
 
|-
| Tech Hunter
+
| id="Scrounger" | Scrounger
| Deals 1 more damage per bullet for each implant target NPC has
+
|
| 1/5
+
*+1 [[item luck]]
 +
*Slightly better chance to find rare loot in Vault-Tec, Faction, Drug, Science, and Bank [[cases]]
 +
| 25
 
|-
 
|-
| Lethal Shield
+
| id="Semi_Pathfinder" | Semi Pathfinder
| Blocks 2% [[Lethal Damage]] against NPCs
+
| +5% world map traveling speed
| 1/100
+
| 20
 
|-
 
|-
| Armor Upgrade
+
| id="Small_Ranged_Damage" | Small Ranged Damage
| Lowers NPC DR penetration by 1%
+
| +1 [[lethal damage]] against NPCs
| 1/40
+
| 100
 
|-
 
|-
| Scribe
+
| id="Strong_Back_Lite" | Strong Back Lite
| Gives a 1% chance to drop a blueprint from dismantling an item
+
| +5 [[carry weight]] capacity
| 1/25
+
| 50
 
|-
 
|-
| Berserker
+
| id="Tactical_Actor" | Tactical Actor
| Gives 1% Damage Resistance Penetration against NPCs
+
| +1 second to [[Combat modes#Turn-Based combat|turn]] duration and +1% max chance to hit in PvE
*Doesn't work on Laser, Electro and Plasma damage types 
+
| 25
| 1/80
 
 
|-
 
|-
 +
| id="Tech_Hunter" | Tech Hunter
 +
| +1 damage per bullet for each [[implant]] that the target NPC has installed
 +
| 5
 +
|-
 +
| id="Trader" | Trader
 +
| +1% to the selling price of your items when bartering with NPCs
 +
| 25
 +
|-
 +
| id="Traveller" | Traveller
 +
| Reduces the denominator of [[special encounter]] odds by 0.1% of its base value
 +
| 25
 
|}
 
|}
  
==PvE Master Perks==
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==PvE Master perks==
  
{| class="wikitable sortable" border="1"
+
{| class="wikitable sortable"
 
|-
 
|-
 
! Name
 
! Name
 
! Bonus
 
! Bonus
 
|-
 
|-
| Sturdy Arsenal
+
| id="Counter_Attack" | Counter Attack
| Reduces weapon [[Deterioration]] rate by 80%.
+
| Deals damage equal to your base [[melee damage]] to attackers standing on an adjacent hex
 
|-
 
|-
| Reinforced Defenses
+
| id="Fireproof_Barrier" | Fireproof Barrier
| Reduces armor [[Deterioration]] rate by 80%.
+
| Reduces incoming fire damage by 80%
 
|-
 
|-
| Fireproof Barrier
+
| id="Heretical_Assault" | Heretical Assault
| Reduces fire damage from enemies by 80%.
+
| Your attacks apply the [[Heresy]] status and [[Slow]] effect on their targets
 
|-
 
|-
| Counter Attack
+
| id="Precision" | Precision
| Deals damage equal to base [[Melee Damage]] to opponents attacking you from 1 hex away.
+
| Your ranged attacks deal 800% more critical damage to targets that are at least 45 hexes away
 
|-
 
|-
| Swift Strike Mastery
+
| id="Psychopath" | Psychopath
| Reduces melee attack cost by 1 and decreases [[Attack Delay]] by 5% for 5 seconds after a melee attack, stacks 10 times.
+
| Killing an opponent increases your damage multiplier by 20% for 10 seconds (stacks up to 10 times)
 
|-
 
|-
| Heretical Assault
+
| id="Reinforced_Defenses" | Reinforced Defenses
| Your attacks apply the [[Heresy]] status and [[Slow]] effect.
+
| Reduces the [[deterioration]] rate of your [[armor]] by 80%
 
|-
 
|-
| Unyielding Fury
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| id="Siphoning_Carnage" | Siphoning Carnage
| Your attacks do not consume [[Fury]] charges. Each attack increases Fury by 1 and raises the [[Fury]] limit by 10. Extends [[Rage]] duration by 10 seconds.
+
| AOE attacks (grenades, rocket launchers, grenade launchers) have an 8% chance to [[AP Drain]]; all attacks gain 10% [[Lifesteal]]
 
|-
 
|-
| Precision
+
| id="Sturdy_Arsenal" | Sturdy Arsenal
| Ranged attacks made from at least 45 hexes away deal 800% critical damage.
+
| Reduces the [[deterioration]] rate of your [[weapons]] by 80%
 
|-
 
|-
| Psychopath
+
| id="Swift_Strike_Mastery" | Swift Strike Mastery
| Killing an opponent grants you a 20% [[Damage Multiplier]] for 10 seconds. Stacks 10 times.
+
| Reduces melee attack cost by 1 and decreases [[attack delay]] by 5% for 5 seconds after a melee attack (stacks up to 10 times)
|-
 
| Siphoning Carnage
 
| AOE attacks (grenades, rocket launchers, grenade launchers) have an 8% chance to [[AP Drain]]. All attacks have a 10% [[Lifesteal]] effect.
 
 
|-
 
|-
 +
| id="Unyielding_Fury" | Unyielding Fury
 +
| Extends the duration of Rage by 10 seconds. Your attacks do not consume [[Fury]] charges; instead, you gain a Fury stack and your Fury cap increases by 10 whenever you attack
 
|}
 
|}
 
  
 
[[Category:Perks]]
 
[[Category:Perks]]

Latest revision as of 21:37, 14 April 2026

PvE perks are an extension of support perks focused on increasing your effectiveness in a variety of non-PvP situations.

You're able to select your first PvE perk at level 55 and additional ones every five levels thereafter. For every five points of Charisma you're able to choose one additional PvE perk, up to a maximum of nine PvE perks every five levels if your Charisma is 40. Most of the perks have multiple "ranks" which means that they can be selected multiple times, each rank granting the perk's full bonus. You can use the ~pve command to streamline the process when rerolling.

High level characters can additionally gain one PvE Master perk every 250 levels. PvE Master perks are limited to a single rank.

Note: Your PvE perks will be disabled if their number exceeds what your permanent Charisma would allow you to have.

PvE perks

Name Bonus per rank Number of ranks
Armor Upgrade -1% DR penetration for NPC attacks targeting you 40
Base Cleaner +25% carry weight capacity when inside one of your bases 25
Berserker +1% normal/explosive DR penetration against NPCs 80
Brute
  • +1% critical hit chance (PvE only)
  • +10 HP cap of your slaves
100
Commander Your NPC followers deal 3% extra damage against other NPCs 100
Desert Hunter +1% damage against geckos, floaters, centaurs, deathclaws, brahmin, rats, mantis, and alien NPCs 100
Lethal Shield -2% incoming lethal damage from NPC attacks 100
Merciless Hunter +5% chance to have a random encounter while traveling on the world map 100
Miner
  • 100 ms faster mining
  • +0.2 ore received from mining (one extra ore every five perks; no partial bonuses)
25
Mini Toughness -0.2% damage taken from NPC attacks 100
Murder +1% damage against human NPCs 100
Mutant Slayer +1% damage against super mutant NPCs 100
Quick Dodger -0.5% max hit chance for NPC attacks targeting you 25
Repairboy +20% Repair for item repair calculation 10
Robot Slayer +1% damage against robot NPCs 100
Scribe +1% chance to receive a blueprint from dismantling an item 25
Scrounger
  • +1 item luck
  • Slightly better chance to find rare loot in Vault-Tec, Faction, Drug, Science, and Bank cases
25
Semi Pathfinder +5% world map traveling speed 20
Small Ranged Damage +1 lethal damage against NPCs 100
Strong Back Lite +5 carry weight capacity 50
Tactical Actor +1 second to turn duration and +1% max chance to hit in PvE 25
Tech Hunter +1 damage per bullet for each implant that the target NPC has installed 5
Trader +1% to the selling price of your items when bartering with NPCs 25
Traveller Reduces the denominator of special encounter odds by 0.1% of its base value 25

PvE Master perks

Name Bonus
Counter Attack Deals damage equal to your base melee damage to attackers standing on an adjacent hex
Fireproof Barrier Reduces incoming fire damage by 80%
Heretical Assault Your attacks apply the Heresy status and Slow effect on their targets
Precision Your ranged attacks deal 800% more critical damage to targets that are at least 45 hexes away
Psychopath Killing an opponent increases your damage multiplier by 20% for 10 seconds (stacks up to 10 times)
Reinforced Defenses Reduces the deterioration rate of your armor by 80%
Siphoning Carnage AOE attacks (grenades, rocket launchers, grenade launchers) have an 8% chance to AP Drain; all attacks gain 10% Lifesteal
Sturdy Arsenal Reduces the deterioration rate of your weapons by 80%
Swift Strike Mastery Reduces melee attack cost by 1 and decreases attack delay by 5% for 5 seconds after a melee attack (stacks up to 10 times)
Unyielding Fury Extends the duration of Rage by 10 seconds. Your attacks do not consume Fury charges; instead, you gain a Fury stack and your Fury cap increases by 10 whenever you attack