Difference between revisions of "PvE perks"

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'''PvE perks''' are an extension of [[support perks]] focused on increasing your effectiveness in a variety of non-PvP situations.  
 
'''PvE perks''' are an extension of [[support perks]] focused on increasing your effectiveness in a variety of non-PvP situations.  
  
You're able to select your first PvE perk at [[level]] 55 and additional ones every five levels thereafter. For every five points of [[Charisma]] you're able to choose one additional PvE perk, up to a maximum of five PvE perks every five levels if your Charisma is 20 or higher. Most of the perks have multiple "ranks" which means that they can be selected multiple times, each rank granting the perk's full bonus. You can use the <code>~pve</code> command to streamline the process when [[reroll]]ing.
+
You're able to select your first PvE perk at [[level]] 55 and additional ones every five levels thereafter. For every five points of [[Charisma]] you're able to choose one additional PvE perk, up to a maximum of nine PvE perks every five levels if your Charisma is 40. Most of the perks have multiple "ranks" which means that they can be selected multiple times, each rank granting the perk's full bonus. You can use the <code>~pve</code> command to streamline the process when [[reroll]]ing.
  
 
High level characters can additionally gain one [[#PvE Master perks|PvE Master perk]] every 250 levels. PvE Master perks are limited to a single rank.
 
High level characters can additionally gain one [[#PvE Master perks|PvE Master perk]] every 250 levels. PvE Master perks are limited to a single rank.
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|-
 
|-
 
! Name
 
! Name
! Bonus per rank
+
! Bonus per rank
 
! Number of ranks
 
! Number of ranks
 
|-
 
|-
| Armor Upgrade
+
| id="Armor_Upgrade" | Armor Upgrade
| -1% [[DR]] penetration for NPC attacks targetting you
+
| -1% [[DR]] penetration for NPC attacks targeting you
 
| 40
 
| 40
 
|-
 
|-
| Base Cleaner
+
| id="Base_Cleaner" | Base Cleaner
 
| +25% [[carry weight]] capacity when inside one of your bases
 
| +25% [[carry weight]] capacity when inside one of your bases
 
| 25
 
| 25
 
|-
 
|-
| Berserker
+
| id="Berserker" | Berserker
 
| +1% normal/explosive [[DR]] penetration against NPCs
 
| +1% normal/explosive [[DR]] penetration against NPCs
 
| 80
 
| 80
 
|-
 
|-
| Brute
+
| id="Brute" | Brute
 
|
 
|
 
*+1% critical hit chance (PvE only)
 
*+1% critical hit chance (PvE only)
Line 33: Line 33:
 
| 100
 
| 100
 
|-
 
|-
| Commander
+
| id="Commander" | Commander
 
| Your NPC followers deal 3% extra damage against other NPCs
 
| Your NPC followers deal 3% extra damage against other NPCs
 
| 100
 
| 100
 
|-
 
|-
| Desert Hunter
+
| id="Desert_Hunter" | Desert Hunter
| +1% extra damage against geckos, floaters, centaurs, deathclaws, brahmins, rats, mantis, and alien NPCs
+
| +1% damage against geckos, floaters, centaurs, deathclaws, brahmin, rats, mantis, and alien NPCs
 
| 100
 
| 100
 
|-
 
|-
| Lethal Shield
+
| id="Lethal_Shield" | Lethal Shield
 
| -2% incoming [[lethal damage]] from NPC attacks
 
| -2% incoming [[lethal damage]] from NPC attacks
 
| 100
 
| 100
 
|-
 
|-
| Merciless Hunter
+
| id="Merciless_Hunter" | Merciless Hunter
 
| +5% chance to have a random encounter while traveling on the world map
 
| +5% chance to have a random encounter while traveling on the world map
 
| 100
 
| 100
 
|-
 
|-
| Miner
+
| id="Miner" | Miner
 
|
 
|
 
*100 ms faster [[Mines|mining]]
 
*100 ms faster [[Mines|mining]]
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| 25
 
| 25
 
|-
 
|-
| Mini Toughness
+
| id="Mini_Toughness" | Mini Toughness
 
| -0.2% damage taken from NPC attacks
 
| -0.2% damage taken from NPC attacks
 
| 100
 
| 100
 
|-
 
|-
| Murder
+
| id="Murder" | Murder
 
| +1% damage against human NPCs
 
| +1% damage against human NPCs
 
| 100
 
| 100
 
|-
 
|-
| Mutant Slayer
+
| id="Mutant_Slayer" | Mutant Slayer
 
| +1% damage against super mutant NPCs
 
| +1% damage against super mutant NPCs
 
| 100
 
| 100
 
|-
 
|-
| Quick Dodger
+
| id="Quick_Dodger" | Quick Dodger
| -0.5% max hit chance for NPC attacks targetting you
+
| -0.5% max hit chance for NPC attacks targeting you
 
| 25
 
| 25
 
|-
 
|-
| Repairboy
+
| id="Repairboy" | Repairboy
 
| +20% [[Repair]] for item repair calculation
 
| +20% [[Repair]] for item repair calculation
 
| 10
 
| 10
 
|-
 
|-
| Robot Slayer
+
| id="Robot_Slayer" | Robot Slayer
| +1% damage against robots NPCs
+
| +1% damage against robot NPCs
 
| 100
 
| 100
 
|-
 
|-
| Scribe
+
| id="Scribe" | Scribe
 
| +1% chance to receive a blueprint from [[dismantling]] an item
 
| +1% chance to receive a blueprint from [[dismantling]] an item
 
| 25
 
| 25
 
|-
 
|-
| Scrounger
+
| id="Scrounger" | Scrounger
| +0.1% chance to find rare loot in Vault Tec, Faction, Drug, Science, and Bank [[cases]]
+
|
 +
*+1 [[item luck]]
 +
*Slightly better chance to find rare loot in Vault-Tec, Faction, Drug, Science, and Bank [[cases]]
 
| 25
 
| 25
 
|-
 
|-
| Semi Pathfinder
+
| id="Semi_Pathfinder" | Semi Pathfinder
 
| +5% world map traveling speed
 
| +5% world map traveling speed
 
| 20
 
| 20
 
|-
 
|-
| Small Ranged Damage
+
| id="Small_Ranged_Damage" | Small Ranged Damage
 
| +1 [[lethal damage]] against NPCs
 
| +1 [[lethal damage]] against NPCs
 
| 100
 
| 100
 
|-
 
|-
| Strong Back Lite
+
| id="Strong_Back_Lite" | Strong Back Lite
 
| +5 [[carry weight]] capacity
 
| +5 [[carry weight]] capacity
 
| 50
 
| 50
 
|-
 
|-
| Tactical Actor
+
| id="Tactical_Actor" | Tactical Actor
 
| +1 second to [[Combat modes#Turn-Based combat|turn]] duration and +1% max chance to hit in PvE
 
| +1 second to [[Combat modes#Turn-Based combat|turn]] duration and +1% max chance to hit in PvE
 
| 25
 
| 25
 
|-
 
|-
| Tech Hunter
+
| id="Tech_Hunter" | Tech Hunter
 
| +1 damage per bullet for each [[implant]] that the target NPC has installed
 
| +1 damage per bullet for each [[implant]] that the target NPC has installed
 
| 5
 
| 5
 
|-
 
|-
| Trader
+
| id="Trader" | Trader
 
| +1% to the selling price of your items when bartering with NPCs
 
| +1% to the selling price of your items when bartering with NPCs
 
| 25
 
| 25
 
|-
 
|-
| Traveller
+
| id="Traveller" | Traveller
| +0.1% chance to find a [[Special Encounter]]
+
| Reduces the denominator of [[special encounter]] odds by 0.1% of its base value
 
| 25
 
| 25
 
|}
 
|}
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! Bonus
 
! Bonus
 
|-
 
|-
| Counter Attack
+
| id="Counter_Attack" | Counter Attack
 
| Deals damage equal to your base [[melee damage]] to attackers standing on an adjacent hex
 
| Deals damage equal to your base [[melee damage]] to attackers standing on an adjacent hex
 
|-
 
|-
| Fireproof Barrier
+
| id="Fireproof_Barrier" | Fireproof Barrier
 
| Reduces incoming fire damage by 80%
 
| Reduces incoming fire damage by 80%
 
|-
 
|-
| Heretical Assault
+
| id="Heretical_Assault" | Heretical Assault
 
| Your attacks apply the [[Heresy]] status and [[Slow]] effect on their targets
 
| Your attacks apply the [[Heresy]] status and [[Slow]] effect on their targets
 
|-
 
|-
| Precision
+
| id="Precision" | Precision
 
| Your ranged attacks deal 800% more critical damage to targets that are at least 45 hexes away
 
| Your ranged attacks deal 800% more critical damage to targets that are at least 45 hexes away
 
|-
 
|-
| Psychopath
+
| id="Psychopath" | Psychopath
 
| Killing an opponent increases your damage multiplier by 20% for 10 seconds (stacks up to 10 times)
 
| Killing an opponent increases your damage multiplier by 20% for 10 seconds (stacks up to 10 times)
 
|-
 
|-
| Reinforced Defenses
+
| id="Reinforced_Defenses" | Reinforced Defenses
 
| Reduces the [[deterioration]] rate of your [[armor]] by 80%
 
| Reduces the [[deterioration]] rate of your [[armor]] by 80%
 
|-
 
|-
| Siphoning Carnage
+
| id="Siphoning_Carnage" | Siphoning Carnage
 
| AOE attacks (grenades, rocket launchers, grenade launchers) have an 8% chance to [[AP Drain]]; all attacks gain 10% [[Lifesteal]]
 
| AOE attacks (grenades, rocket launchers, grenade launchers) have an 8% chance to [[AP Drain]]; all attacks gain 10% [[Lifesteal]]
 
|-
 
|-
| Sturdy Arsenal
+
| id="Sturdy_Arsenal" | Sturdy Arsenal
 
| Reduces the [[deterioration]] rate of your [[weapons]] by 80%
 
| Reduces the [[deterioration]] rate of your [[weapons]] by 80%
 
|-
 
|-
| Swift Strike Mastery
+
| id="Swift_Strike_Mastery" | Swift Strike Mastery
 
| Reduces melee attack cost by 1 and decreases [[attack delay]] by 5% for 5 seconds after a melee attack (stacks up to 10 times)
 
| Reduces melee attack cost by 1 and decreases [[attack delay]] by 5% for 5 seconds after a melee attack (stacks up to 10 times)
 
|-
 
|-
| Unyielding Fury
+
| id="Unyielding_Fury" | Unyielding Fury
 
| Extends the duration of Rage by 10 seconds. Your attacks do not consume [[Fury]] charges; instead, you gain a Fury stack and your Fury cap increases by 10 whenever you attack
 
| Extends the duration of Rage by 10 seconds. Your attacks do not consume [[Fury]] charges; instead, you gain a Fury stack and your Fury cap increases by 10 whenever you attack
 
|}
 
|}
 
  
 
[[Category:Perks]]
 
[[Category:Perks]]

Latest revision as of 21:37, 14 April 2026

PvE perks are an extension of support perks focused on increasing your effectiveness in a variety of non-PvP situations.

You're able to select your first PvE perk at level 55 and additional ones every five levels thereafter. For every five points of Charisma you're able to choose one additional PvE perk, up to a maximum of nine PvE perks every five levels if your Charisma is 40. Most of the perks have multiple "ranks" which means that they can be selected multiple times, each rank granting the perk's full bonus. You can use the ~pve command to streamline the process when rerolling.

High level characters can additionally gain one PvE Master perk every 250 levels. PvE Master perks are limited to a single rank.

Note: Your PvE perks will be disabled if their number exceeds what your permanent Charisma would allow you to have.

PvE perks

Name Bonus per rank Number of ranks
Armor Upgrade -1% DR penetration for NPC attacks targeting you 40
Base Cleaner +25% carry weight capacity when inside one of your bases 25
Berserker +1% normal/explosive DR penetration against NPCs 80
Brute
  • +1% critical hit chance (PvE only)
  • +10 HP cap of your slaves
100
Commander Your NPC followers deal 3% extra damage against other NPCs 100
Desert Hunter +1% damage against geckos, floaters, centaurs, deathclaws, brahmin, rats, mantis, and alien NPCs 100
Lethal Shield -2% incoming lethal damage from NPC attacks 100
Merciless Hunter +5% chance to have a random encounter while traveling on the world map 100
Miner
  • 100 ms faster mining
  • +0.2 ore received from mining (one extra ore every five perks; no partial bonuses)
25
Mini Toughness -0.2% damage taken from NPC attacks 100
Murder +1% damage against human NPCs 100
Mutant Slayer +1% damage against super mutant NPCs 100
Quick Dodger -0.5% max hit chance for NPC attacks targeting you 25
Repairboy +20% Repair for item repair calculation 10
Robot Slayer +1% damage against robot NPCs 100
Scribe +1% chance to receive a blueprint from dismantling an item 25
Scrounger
  • +1 item luck
  • Slightly better chance to find rare loot in Vault-Tec, Faction, Drug, Science, and Bank cases
25
Semi Pathfinder +5% world map traveling speed 20
Small Ranged Damage +1 lethal damage against NPCs 100
Strong Back Lite +5 carry weight capacity 50
Tactical Actor +1 second to turn duration and +1% max chance to hit in PvE 25
Tech Hunter +1 damage per bullet for each implant that the target NPC has installed 5
Trader +1% to the selling price of your items when bartering with NPCs 25
Traveller Reduces the denominator of special encounter odds by 0.1% of its base value 25

PvE Master perks

Name Bonus
Counter Attack Deals damage equal to your base melee damage to attackers standing on an adjacent hex
Fireproof Barrier Reduces incoming fire damage by 80%
Heretical Assault Your attacks apply the Heresy status and Slow effect on their targets
Precision Your ranged attacks deal 800% more critical damage to targets that are at least 45 hexes away
Psychopath Killing an opponent increases your damage multiplier by 20% for 10 seconds (stacks up to 10 times)
Reinforced Defenses Reduces the deterioration rate of your armor by 80%
Siphoning Carnage AOE attacks (grenades, rocket launchers, grenade launchers) have an 8% chance to AP Drain; all attacks gain 10% Lifesteal
Sturdy Arsenal Reduces the deterioration rate of your weapons by 80%
Swift Strike Mastery Reduces melee attack cost by 1 and decreases attack delay by 5% for 5 seconds after a melee attack (stacks up to 10 times)
Unyielding Fury Extends the duration of Rage by 10 seconds. Your attacks do not consume Fury charges; instead, you gain a Fury stack and your Fury cap increases by 10 whenever you attack