Difference between revisions of "PvE perks"

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==Table of PvE Perks==
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'''PvE perks''' are an extension of [[support perks]] focused on increasing your effectiveness in a variety of non-PvP situations.
  
{| class="wikitable sortable" border="1"
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You're able to select your first PvE perk at [[level]] 55 and additional ones every five levels thereafter. For every five points of [[Charisma]] you're able to choose one additional PvE perk, up to a maximum of nine PvE perks every five levels if your Charisma is 40. Most of the perks have multiple "ranks" which means that they can be selected multiple times, each rank granting the perk's full bonus. You can use the <code>~pve</code> command to streamline the process when [[reroll]]ing.
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High level characters can additionally gain one [[#PvE Master perks|PvE Master perk]] every 250 levels. PvE Master perks are limited to a single rank.
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'''Note:''' Your PvE perks will be <u>disabled</u> if their number exceeds what your permanent Charisma would allow you to have.
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==PvE perks==
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{| class="wikitable sortable"
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|-
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! Name
 +
! Bonus per rank
 +
! Number of ranks
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|-
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| id="Armor_Upgrade" | Armor Upgrade
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| -1% [[DR]] penetration for NPC attacks targeting you
 +
| 40
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|-
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| id="Base_Cleaner" | Base Cleaner
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| +25% [[carry weight]] capacity when inside one of your bases
 +
| 25
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|-
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| id="Berserker" | Berserker
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| +1% normal/explosive [[DR]] penetration against NPCs
 +
| 80
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|-
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| id="Brute" | Brute
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|
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*+1% critical hit chance (PvE only)
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*+10 [[HP]] cap of your slaves
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| 100
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|-
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| id="Commander" | Commander
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| Your NPC followers deal 3% extra damage against other NPCs
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| 100
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|-
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| id="Desert_Hunter" | Desert Hunter
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| +1% damage against geckos, floaters, centaurs, deathclaws, brahmin, rats, mantis, and alien NPCs
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| 100
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|-
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| id="Lethal_Shield" | Lethal Shield
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| -2% incoming [[lethal damage]] from NPC attacks
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| 100
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|-
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| id="Merciless_Hunter" | Merciless Hunter
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| +5% chance to have a random encounter while traveling on the world map
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| 100
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|-
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| id="Miner" | Miner
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|
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*100 ms faster [[Mines|mining]]
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*+0.2 ore received from mining (one extra ore every five perks; no partial bonuses)
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| 25
 
|-
 
|-
! Name
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| id="Mini_Toughness" | Mini Toughness
! Bonus
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| -0.2% damage taken from NPC attacks
! Rank/Number of ranks
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| 100
 
|-
 
|-
| Traveller
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| id="Murder" | Murder
| Increase chance to catch a special encounter by 0.1%
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| +1% damage against human NPCs
| 1/25
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| 100
 
|-
 
|-
| Repairboy
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| id="Mutant_Slayer" | Mutant Slayer
| Reduce 1% of max condition lose while repairing
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| +1% damage against super mutant NPCs
| 1/10
+
| 100
|-
 
| Tactical Actor
 
| +1 second extra to spend in turnbased combat
 
| 1/25
 
|-
 
| Base Cleaner
 
| +25% of Carry Weight in bases/tents
 
| 1/25
 
 
|-
 
|-
| Miner Perk
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| id="Quick_Dodger" | Quick Dodger
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| -0.5% max hit chance for NPC attacks targeting you
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| 25
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|-
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| id="Repairboy" | Repairboy
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| +20% [[Repair]] for item repair calculation
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| 10
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|-
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| id="Robot_Slayer" | Robot Slayer
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| +1% damage against robot NPCs
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| 100
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|-
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| id="Scribe" | Scribe
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| +1% chance to receive a blueprint from [[dismantling]] an item
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| 25
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|-
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| id="Scrounger" | Scrounger
 
|
 
|
* +4% chance to get double ores from mining
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*+1 [[item luck]]
* adds a chance the resource you mine will not get depleted
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*Slightly better chance to find rare loot in Vault-Tec, Faction, Drug, Science, and Bank [[cases]]
| 1/25
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| 25
 
|-
 
|-
| Quick Dodger
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| id="Semi_Pathfinder" | Semi Pathfinder
| Decrease NPCs Max hit chance against you by 0.5% per level.
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| +5% world map traveling speed
| 1/25
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| 20
 
|-
 
|-
| Merciless Hunter
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| id="Small_Ranged_Damage" | Small Ranged Damage
| Increase chance to catch a encounter by 5%
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| +1 [[lethal damage]] against NPCs
| 1/25
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| 100
|-
 
| Trader
 
| Increase selling cost of items by 1%
 
| 1/25
 
|-
 
| Brute
 
| Increase critical chance against NPC by 1%
 
| 1/25
 
 
|-
 
|-
| Scrounger
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| id="Strong_Back_Lite" | Strong Back Lite
| Increase chance to find rare loot in Infinity Dungeon or vault tec cases by 0.1%
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| +5 [[carry weight]] capacity
| 1/25
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| 50
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|-
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| id="Tactical_Actor" | Tactical Actor
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| +1 second to [[Combat modes#Turn-Based combat|turn]] duration and +1% max chance to hit in PvE
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| 25
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|-
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| id="Tech_Hunter" | Tech Hunter
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| +1 damage per bullet for each [[implant]] that the target NPC has installed
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| 5
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|-
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| id="Trader" | Trader
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| +1% to the selling price of your items when bartering with NPCs
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| 25
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|-
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| id="Traveller" | Traveller
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| Reduces the denominator of [[special encounter]] odds by 0.1% of its base value
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| 25
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|}
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==PvE Master perks==
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 +
{| class="wikitable sortable"
 
|-
 
|-
| Desert Hunter
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! Name
| +1% Extra damage against Geckos, Floaters, Centaurs, Deathclaws, Brahmins, Rats, Mantis, Aliens NPC
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! Bonus
| 1/25
 
 
|-
 
|-
| Commander
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| id="Counter_Attack" | Counter Attack
| Increase damage of NPC followers by 3% against NPC
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| Deals damage equal to your base [[melee damage]] to attackers standing on an adjacent hex
| 1/25
 
 
|-
 
|-
| Small Ranged Damage
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| id="Fireproof_Barrier" | Fireproof Barrier
| +1 flat damage against NPC
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| Reduces incoming fire damage by 80%
| 1/25
 
|-
 
| Strong Back Lite
 
| +5 Carry Weight
 
| 1/50
 
|-
 
| Semi Pathfinder
 
| +5% faster World map travelling
 
| 1/5
 
 
|-
 
|-
| Mini Toughness
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| id="Heretical_Assault" | Heretical Assault
| 0.2% less damage taken from NPC
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| Your attacks apply the [[Heresy]] status and [[Slow]] effect on their targets
| 1/25
 
 
|-
 
|-
| Robots Slayer
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| id="Precision" | Precision
| +1% extra damage against Robots
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| Your ranged attacks deal 800% more critical damage to targets that are at least 45 hexes away
| 1/25
 
 
|-
 
|-
| Mutant Slayer
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| id="Psychopath" | Psychopath
| +1% extra damage against Super Mutants
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| Killing an opponent increases your damage multiplier by 20% for 10 seconds (stacks up to 10 times)
| 1/25
 
 
|-
 
|-
| Murder
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| id="Reinforced_Defenses" | Reinforced Defenses
| +1% extra damage against Human NPCs
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| Reduces the [[deterioration]] rate of your [[armor]] by 80%
| 1/25
 
 
|-
 
|-
| Tech Hunter
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| id="Siphoning_Carnage" | Siphoning Carnage
| Deals 1 more damage per bullet for each implant target NPC has
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| AOE attacks (grenades, rocket launchers, grenade launchers) have an 8% chance to [[AP Drain]]; all attacks gain 10% [[Lifesteal]]
| 1/5
 
 
|-
 
|-
| Lethal Shield
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| id="Sturdy_Arsenal" | Sturdy Arsenal
| Blocks 2% flat damage against NPCs
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| Reduces the [[deterioration]] rate of your [[weapons]] by 80%
| 1/25
 
 
|-
 
|-
| Armor Upgrade
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| id="Swift_Strike_Mastery" | Swift Strike Mastery
| Lowers NPC DR penetration by 1%
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| Reduces melee attack cost by 1 and decreases [[attack delay]] by 5% for 5 seconds after a melee attack (stacks up to 10 times)
| 1/10
 
 
|-
 
|-
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| id="Unyielding_Fury" | Unyielding Fury
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| Extends the duration of Rage by 10 seconds. Your attacks do not consume [[Fury]] charges; instead, you gain a Fury stack and your Fury cap increases by 10 whenever you attack
 
|}
 
|}
  
 
[[Category:Perks]]
 
[[Category:Perks]]

Latest revision as of 21:37, 14 April 2026

PvE perks are an extension of support perks focused on increasing your effectiveness in a variety of non-PvP situations.

You're able to select your first PvE perk at level 55 and additional ones every five levels thereafter. For every five points of Charisma you're able to choose one additional PvE perk, up to a maximum of nine PvE perks every five levels if your Charisma is 40. Most of the perks have multiple "ranks" which means that they can be selected multiple times, each rank granting the perk's full bonus. You can use the ~pve command to streamline the process when rerolling.

High level characters can additionally gain one PvE Master perk every 250 levels. PvE Master perks are limited to a single rank.

Note: Your PvE perks will be disabled if their number exceeds what your permanent Charisma would allow you to have.

PvE perks

Name Bonus per rank Number of ranks
Armor Upgrade -1% DR penetration for NPC attacks targeting you 40
Base Cleaner +25% carry weight capacity when inside one of your bases 25
Berserker +1% normal/explosive DR penetration against NPCs 80
Brute
  • +1% critical hit chance (PvE only)
  • +10 HP cap of your slaves
100
Commander Your NPC followers deal 3% extra damage against other NPCs 100
Desert Hunter +1% damage against geckos, floaters, centaurs, deathclaws, brahmin, rats, mantis, and alien NPCs 100
Lethal Shield -2% incoming lethal damage from NPC attacks 100
Merciless Hunter +5% chance to have a random encounter while traveling on the world map 100
Miner
  • 100 ms faster mining
  • +0.2 ore received from mining (one extra ore every five perks; no partial bonuses)
25
Mini Toughness -0.2% damage taken from NPC attacks 100
Murder +1% damage against human NPCs 100
Mutant Slayer +1% damage against super mutant NPCs 100
Quick Dodger -0.5% max hit chance for NPC attacks targeting you 25
Repairboy +20% Repair for item repair calculation 10
Robot Slayer +1% damage against robot NPCs 100
Scribe +1% chance to receive a blueprint from dismantling an item 25
Scrounger
  • +1 item luck
  • Slightly better chance to find rare loot in Vault-Tec, Faction, Drug, Science, and Bank cases
25
Semi Pathfinder +5% world map traveling speed 20
Small Ranged Damage +1 lethal damage against NPCs 100
Strong Back Lite +5 carry weight capacity 50
Tactical Actor +1 second to turn duration and +1% max chance to hit in PvE 25
Tech Hunter +1 damage per bullet for each implant that the target NPC has installed 5
Trader +1% to the selling price of your items when bartering with NPCs 25
Traveller Reduces the denominator of special encounter odds by 0.1% of its base value 25

PvE Master perks

Name Bonus
Counter Attack Deals damage equal to your base melee damage to attackers standing on an adjacent hex
Fireproof Barrier Reduces incoming fire damage by 80%
Heretical Assault Your attacks apply the Heresy status and Slow effect on their targets
Precision Your ranged attacks deal 800% more critical damage to targets that are at least 45 hexes away
Psychopath Killing an opponent increases your damage multiplier by 20% for 10 seconds (stacks up to 10 times)
Reinforced Defenses Reduces the deterioration rate of your armor by 80%
Siphoning Carnage AOE attacks (grenades, rocket launchers, grenade launchers) have an 8% chance to AP Drain; all attacks gain 10% Lifesteal
Sturdy Arsenal Reduces the deterioration rate of your weapons by 80%
Swift Strike Mastery Reduces melee attack cost by 1 and decreases attack delay by 5% for 5 seconds after a melee attack (stacks up to 10 times)
Unyielding Fury Extends the duration of Rage by 10 seconds. Your attacks do not consume Fury charges; instead, you gain a Fury stack and your Fury cap increases by 10 whenever you attack