Difference between revisions of "Weapon perks"

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Your [[weapon]] gains [[experience]] as you kill monsters or use [[Upgrade Parts]] on it. Upon gaining enough experience it will unlock new perks and their color will change. <br>
 +
First three perks on tier 3 gear are always predefined. Some tier 4 items have random perks even on first three levels. <br>
 +
Fourth perk you are able to chose by dialog window once you unlock it. Exception to this is when you level your weapon by [[Upgrade Parts]] then perk will be random. <br>
 +
Fifth perk and legendary perks are always random. <br>
 +
Every weapon can be upgraded by [[Roger]] to gain one additional perk. <br>
 +
 
{|align="center" class="sortable wikitable"
 
{|align="center" class="sortable wikitable"
 
|-
 
|-
 
! Perk Name
 
! Perk Name
 
! Effect  
 
! Effect  
! For melee weapon
+
! Works for
! For range weapon
+
! Random
 +
! Level 4
 
|-
 
|-
 
| Ammo Upgrade || Increase [[ammo]] DM mod by 1/8  
 
| Ammo Upgrade || Increase [[ammo]] DM mod by 1/8  
| No
+
| Ranged only
| Yes
+
| Ranged only
 +
| Ranged only
 
|-
 
|-
| Better Critical || +10 critt roll  
+
| Better Critical || +10 crit roll  
| Yes
+
| All
| Yes
+
| All
 +
| All
 
|-
 
|-
 
| Bonus Max Damage || +19% max damage  
 
| Bonus Max Damage || +19% max damage  
| Yes
+
| All
| Yes
+
| All
 +
| All
 
|-
 
|-
 
| Bonus Attack Speed || +0.25 AP/s [[AP Regen]], 10% Attack Speed
 
| Bonus Attack Speed || +0.25 AP/s [[AP Regen]], 10% Attack Speed
| Yes
+
| All
| Yes
+
| Ranged only
 +
| none
 
|-
 
|-
 
| Bonus Min Damage || +24% min damage
 
| Bonus Min Damage || +24% min damage
| Yes
+
| All
| Yes
+
| All
 +
| All
 
|-
 
|-
 
| Bonus Ranged Damage || +3 damage per bullet
 
| Bonus Ranged Damage || +3 damage per bullet
| No
+
| Ranged only
| Yes
+
| Ranged only
 +
| Ranged only
 
|-
 
|-
 
| Bonus Rate of Fire || 1 [[AP]] less for attacking
 
| Bonus Rate of Fire || 1 [[AP]] less for attacking
| No
+
| All
| Yes
+
| Melee only
 +
| Melee only
 
|-
 
|-
 
| Chip Shot || Reduce target KO/KD resist by 20%
 
| Chip Shot || Reduce target KO/KD resist by 20%
| Yes
+
| All
| Yes
+
| All
 +
| All
 
|-
 
|-
 
| Destroyer || Reduce target [[DR]] by 5% (normal, fire, explosive damage types)
 
| Destroyer || Reduce target [[DR]] by 5% (normal, fire, explosive damage types)
| No
+
| All
| Yes
+
| Ranged only
 +
| Ranged only
 
|-
 
|-
 
| Fast Trigger || +1 [[AP]]
 
| Fast Trigger || +1 [[AP]]
| No
+
| All
| Yes
+
| All
 +
| All
 
|-
 
|-
 
| Frozen Queen || Slow and Confusion effect on [[critical hit]]
 
| Frozen Queen || Slow and Confusion effect on [[critical hit]]
| Yes
+
| All
| Yes
+
| Melee only
 +
| Melee only
 
|-
 
|-
 
| Killing Spree || Restore 20% of MAX [[AP]] after kill
 
| Killing Spree || Restore 20% of MAX [[AP]] after kill
| Yes
+
| All
| Yes
+
| All
 +
| All
 
|-
 
|-
 
| Knockback || Knockback effect on [[critical hit]]
 
| Knockback || Knockback effect on [[critical hit]]
| Yes
+
| All
| Yes
+
| All
 +
| none
 
|-
 
|-
 
| Life Steal || Heals you for 25% of damage you deal
 
| Life Steal || Heals you for 25% of damage you deal
| Yes
+
| Melee only
| Yes
+
| Melee only
 +
| Melee only
 
|-
 
|-
| Long Range || Doubles [[hit chance]] bonus from [[Perception]]
+
| Long Range || +20% hit chance, doubled [[hit chance]] bonus from [[Perception]]
| No
+
| All
| Yes
+
| Ranged only
 +
| Ranged only
 
|-
 
|-
 
| More Critical || +10% crit chance
 
| More Critical || +10% crit chance
| Yes
+
| All
| Yes
+
| All
 +
| All
 
|-
 
|-
 
| More Critical Damage || +5-40% Critical Damage
 
| More Critical Damage || +5-40% Critical Damage
| Yes
+
| All
| Yes
+
| none
 +
| none
 
|-
 
|-
 
| Penetrate || Reduces your target [[DT]] to 1/5
 
| Penetrate || Reduces your target [[DT]] to 1/5
| Yes
+
| All
| Yes
+
| All
 +
| All
 
|-
 
|-
 
| Poison || Applies [[poison]]
 
| Poison || Applies [[poison]]
| Yes
+
| All
| No
+
| Melee only
 +
| Melee only
 
|-
 
|-
 
| Scoped || +4 range
 
| Scoped || +4 range
| No
+
| Ranged only
| Yes
+
| Ranged only
 +
| Ranged only
 
|-
 
|-
 
| Spiked || +10-60% Critical Damage
 
| Spiked || +10-60% Critical Damage
| Yes
+
| Melee only
| Yes
+
| Melee only
 +
| none
 
|-
 
|-
 
| Smasher! || +5 ST in [[Heavy Handed]] calculation
 
| Smasher! || +5 ST in [[Heavy Handed]] calculation
| Yes
+
| Melee only
| No
+
| Melee only
 +
| Melee only
 
|-
 
|-
 
| Slayer || +7 [[flat damage]]
 
| Slayer || +7 [[flat damage]]
| Yes
+
| All
| Yes
+
| All
 +
| All
 
|}
 
|}
 +
 +
Random - defines on which type on which type of weapons can be perk obtained randomly <br>
 +
Level 4 - defines on which type of weapons you can chose this perk once your weapon reached 4th level
  
 
== See Also ==
 
== See Also ==
 
* [[Perks_of_Armors | Perks of Armors]]
 
* [[Perks_of_Armors | Perks of Armors]]
 
* [[Roger]]
 
* [[Roger]]

Revision as of 13:15, 30 January 2022

Your weapon gains experience as you kill monsters or use Upgrade Parts on it. Upon gaining enough experience it will unlock new perks and their color will change.
First three perks on tier 3 gear are always predefined. Some tier 4 items have random perks even on first three levels.
Fourth perk you are able to chose by dialog window once you unlock it. Exception to this is when you level your weapon by Upgrade Parts then perk will be random.
Fifth perk and legendary perks are always random.
Every weapon can be upgraded by Roger to gain one additional perk.

Perk Name Effect Works for Random Level 4
Ammo Upgrade Increase ammo DM mod by 1/8 Ranged only Ranged only Ranged only
Better Critical +10 crit roll All All All
Bonus Max Damage +19% max damage All All All
Bonus Attack Speed +0.25 AP/s AP Regen, 10% Attack Speed All Ranged only none
Bonus Min Damage +24% min damage All All All
Bonus Ranged Damage +3 damage per bullet Ranged only Ranged only Ranged only
Bonus Rate of Fire 1 AP less for attacking All Melee only Melee only
Chip Shot Reduce target KO/KD resist by 20% All All All
Destroyer Reduce target DR by 5% (normal, fire, explosive damage types) All Ranged only Ranged only
Fast Trigger +1 AP All All All
Frozen Queen Slow and Confusion effect on critical hit All Melee only Melee only
Killing Spree Restore 20% of MAX AP after kill All All All
Knockback Knockback effect on critical hit All All none
Life Steal Heals you for 25% of damage you deal Melee only Melee only Melee only
Long Range +20% hit chance, doubled hit chance bonus from Perception All Ranged only Ranged only
More Critical +10% crit chance All All All
More Critical Damage +5-40% Critical Damage All none none
Penetrate Reduces your target DT to 1/5 All All All
Poison Applies poison All Melee only Melee only
Scoped +4 range Ranged only Ranged only Ranged only
Spiked +10-60% Critical Damage Melee only Melee only none
Smasher! +5 ST in Heavy Handed calculation Melee only Melee only Melee only
Slayer +7 flat damage All All All

Random - defines on which type on which type of weapons can be perk obtained randomly
Level 4 - defines on which type of weapons you can chose this perk once your weapon reached 4th level

See Also