Perks of Armors
These perks are special properties inherent to certain kinds of armors.
Armors can have maximum of 7 perks of which 6 can be gained by leveling them by killing NPCs or using upgrade parts.
Most of tier 3 armors have predefined first 3 perks. Other armors have random ones.
4th perk you can chose by dialog which opens when you reach it unless you got it by using upgrade parts then you receive random one.
5th perk is chosen randomly from perk list.
6th perk is much more powerful, it is chosen randomly from legendary list.
Additional perk can be installed by talking to Roger.
Regular Armor Perks
|PERK NAME||EFFECT||4th LVL PICK|
|Advanced Plate||6 Normal DT||YES|
|Anty-Termal System||7 Plasma and Fire DR||YES|
|Bonus Move||5% more run speed||YES|
|Cured||9 Normal DR||YES|
|Defense Enhancement||3 ALL DR||YES|
|Explosive belt||Ability to use suicide||NO|
|Fill The Gaps||-20 to attacker crit chance||YES|
|Firegeckon's Enhancement||6 Fire and Explode DT||YES|
|Gain SPECIAL||2 points to one of SPECIAL||YES|
|Heavy||-20 to attacker crit roll||YES|
|Heavy Stonewall||Reduces attacker ST by 15 in heavy handed roll||YES|
|Iron Skin||10 HP||YES|
|Laser Reflector||9 Laser DR||YES|
|Lethal Protection||Reduces flat damage by 75%||YES|
|Mirror System||7 Laser DT||YES|
|Regeneration||15 Healing Rate||YES|
|Shock Protection||7 Explode and Electric DR||YES|
|Special Force Bonus||2 ALL DT||YES|
|Speed Mechanism||1 action point||YES|
|Terminator Mode||Ability to use terminator mode||NO|
|Tesla Addition||6 Plasma and Electric DT||YES|
|Tesla Attacker||Ability to use discharge||NO|
|Utility||50 CW, 30 rad resist, 30 poison resist, -1 reload AP cost||YES|
Legendary Armor Perks
|Gifted||2 to all SPECIAL|
|Advanced Defence||10% all DR|
|Super Regen||30 healing rate, -4 seconds regen time|
|Powered||+15 all DT|
|Anty-Crit||-30 to attacker's crit chance, -60 to attacker's crit roll|
See Also : Perks of Weapons