Difference between revisions of "Critical Chance"
Jump to navigation
Jump to search
TvoyPapanja (talk | contribs) (→Calculating Critical Chance) |
|||
| Line 7: | Line 7: | ||
* +10% for [[Even More Criticals]] | * +10% for [[Even More Criticals]] | ||
* +10% for [[War Event]] Extra Critical Chance stat | * +10% for [[War Event]] Extra Critical Chance stat | ||
| − | * +5% for each [[Dragon]] | + | * +5% for each [[Dragon System|Dragon Implant]] |
* +10% for [[After Burner gum]] | * +10% for [[After Burner gum]] | ||
* +1% for each [[Perception]] for [[Assassin]](5% for gain PE) | * +1% for each [[Perception]] for [[Assassin]](5% for gain PE) | ||
| − | * +1% for each [[ | + | * +1% for each [[Intelligence]], [[Endurance]], [[Agility]] for [[Deathclaw]] |
* +3% for each [[Leader]] Flag bonus | * +3% for each [[Leader]] Flag bonus | ||
* -3% or 10% for each [[Random Boy]] Roll | * -3% or 10% for each [[Random Boy]] Roll | ||
| Line 18: | Line 18: | ||
* Set to 1 if Radiation is above 1350 | * Set to 1 if Radiation is above 1350 | ||
* up to +96% for [[Aimed Attack]]s (depends on aimed body part and Luck, synergy, perk)(Its not counted as Critical Chance Stat) | * up to +96% for [[Aimed Attack]]s (depends on aimed body part and Luck, synergy, perk)(Its not counted as Critical Chance Stat) | ||
| − | * +10% for each [[Weapon Perk]] Bonus Critical Chance(Its not counted as Critical Chance Stat) | + | * +10% for each [[Weapon perks|Weapon Perk]] Bonus Critical Chance(Its not counted as Critical Chance Stat) |
| − | If Character | + | If Character doesn't have [[Spray and Pray]] perk sum of Critical Chance Stat and Aimed Attacks Bonus is capped at 100% then apply [[Critical Chance Resistance]] then after Resistance apply [[Weapon Perk]] Bonus Critical Chance<br> |
if Character have Spray and Pray can have above 100% critical chance, it helps vs [[Critical Chance Resistance]] | if Character have Spray and Pray can have above 100% critical chance, it helps vs [[Critical Chance Resistance]] | ||
| Line 36: | Line 36: | ||
* [[Critical Damage]] | * [[Critical Damage]] | ||
* [[Critical Table]] | * [[Critical Table]] | ||
| − | * [[Aggressive | + | * [[Aggressive Sensors]] |
* [[Critical Tier]] | * [[Critical Tier]] | ||
[[Category:Combat]] | [[Category:Combat]] | ||
Revision as of 02:10, 22 November 2023
Critical Chance is the probability of scoring a Critical Hit on a target.
Calculating Critical Chance
- +1% for each Luck
- +15% for Finesse
- +6% for More Critical
- +10% for Even More Criticals
- +10% for War Event Extra Critical Chance stat
- +5% for each Dragon Implant
- +10% for After Burner gum
- +1% for each Perception for Assassin(5% for gain PE)
- +1% for each Intelligence, Endurance, Agility for Deathclaw
- +3% for each Leader Flag bonus
- -3% or 10% for each Random Boy Roll
- +1% for Soldier
- +7% for Robot boss Slayer till Death(capped at 35%)
- -10% if Radiation is above 720
- Set to 1 if Radiation is above 1350
- up to +96% for Aimed Attacks (depends on aimed body part and Luck, synergy, perk)(Its not counted as Critical Chance Stat)
- +10% for each Weapon Perk Bonus Critical Chance(Its not counted as Critical Chance Stat)
If Character doesn't have Spray and Pray perk sum of Critical Chance Stat and Aimed Attacks Bonus is capped at 100% then apply Critical Chance Resistance then after Resistance apply Weapon Perk Bonus Critical Chance
if Character have Spray and Pray can have above 100% critical chance, it helps vs Critical Chance Resistance
Even More Criticals
Even More Criticals also give +1% critical chance for each source above affect critical chance stat(not Aimed Attacks or Bonus Critical Chance)