Difference between revisions of "Vehicles"

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'''Vehicles''' give their users the ability to move much faster on the [[world map]]. They have to be refueled and repaired from time to time.
+
'''Vehicles''' are self-propelling machines designed for quick and safe transportation of people (up to 10 at the same time) and other cargo (trunk capacity varies).  
  
== Important Notes ==
+
They have to be refueled (using [[SEC]]s or [[MFC]]s) and repaired (using a [[Tool]]) from time to time, and should not be operated without a [[#Getting a driver's license|license]].
* Driving a car without license can cause an car crash 30%
 
* Driving  a car under alcohol effects can cause an car crash 1%
 
* You can park a vehicle in a random encounter, leave it there and still get back to it from the map (unless someone else finds it and steals it).
 
* When you park your car in a random encounter, everyone who is traveling nearby can also find it and take it.
 
* Parking in towns is also a bad idea because everyone can [[Lockpick]] your car and drive away.
 
* To park your care safely, always use private locations such as [[Bases]], [[Tent]]s, or [[Safe House|houses]].
 
* All vehicles have max [[Outdoorsman]] which overrides the driver's OD skill.
 
* Leader's [[Charisma]] is ignored when traveling by a car.
 
* Vehicles have a different spawn point than characters, and this can be useful, for example, in a [[Flare Trap]].
 
* Vehicles behave differently in [[Turn-Based]] and [[Real-Time]] combat.
 
* Using the [[Science]] skill on a vehicle will enable you to check the [[Deterioration]], [[Key]] number, and fuel supply of a vehicle without having to take it to the world map.
 
* Use a [[Tool]] to improve a vehicle's [[Deterioration|condition]].
 
* A vehicle can be lock-picked, after which the [[Vehicle Key|key]] is no longer needed to drive it.
 
* You can use a [[Lock]] on a lock-picked vehicle to "fix" the lock.
 
* Vehicle prices are always the same (per model) when purchased from NPCs.
 
* Be careful not to put [[Vehicle Key|key]]s in a trunk because the key will be locked in that trunk and you'll need to [[Lockpick]] the trunk to get the [[Vehicle Key|key]] back out.
 
* Every vehicle purchased or a new lock installed will display the player's name on the license plate.
 
  
== Getting a Vehicle ==
+
== Basic facts ==
You can buy vehicles for smoother travels across the map. Some of them are ready to drive, and some require a working [[FCC]]. Each one has passenger limit, and different rates of [[Deterioration]] and fuel consumption. [[T-Ray]] in [[New Reno]] sells certain vehicles that are ready to drive. [[Junkyard Todd]] sells a different variety of vehicles, over on the coast north of [[San Francisco]], but you'll need a working [[FCC]] to buy one of his. You can also trade with other players, or get lucky enough to find a [[Special Encounter]] with a [[Vertibird]].
+
[[File:Lbot.jpg|thumb|Bot-O-Driver, the driver's license test robot at the Junkyard]]
 +
*Driving without a license has a high chance of resulting in a crash (30%).
 +
*Driving under the influence adds another 1% to the probability of crashing.
 +
*Traveling in a vehicle gives you the highest possible chance of avoiding random encounters regardless of your [[Outdoorsman]] level.
 +
*If you drive into a turn-based encounter with ongoing combat, you will not be able to enter your vehicle and leave so it's best to drive with combat set to real-time mode only; you can use the <code>~combatmode rt</code> command to do so while <code>~combatmode tb</code> lets you change back to turn-based.
 +
*By default, cars can be refueled with either [[MFC]]s or [[SEC]]s but [[#Chop Shop specials|T-Ray can rig them to also accept alcohol]].
 +
*To refuel a vehicle: (1) put some [[Micro Fusion Cell]]s, [[Small Energy Cell]]s, or (if you have the engine upgrade) alcohol in your inventory; (2) click and hold the left mouse button on the vehicle; (3) from the drop‑down menu, select the bag icon; (4) in the inventory window that appears, click on the fuel you wish to use.
 +
*[[Repair]]ing your vehicle requires a [[Tool]]. Unlike regular items, cars can't lose maximum durability so you can fail as many repair attempts as you need.
 +
*To park your car safely, always use private locations ([[bases]]). If you park it in a random encounter or a town, it can be [[Robbery|lockpicked]] and stolen by anyone who stumbles upon it.
 +
*A vehicle and/or its trunk can be lockpicked (by using the [[Robbery]] skill on it) to remove the need for a key, trading (often illusory) safety for convenience.
 +
*You can use a [[Lock]] on a lockpicked vehicle to re-lock it.
 +
*The owner can use the [[Science]] skill on a [[Fingerlock]]-protected vehicle to enable shared access, allowing others to register their fingerprints via the Traps skill. Fingerlock access is account-wide.
 +
*Every vehicle carries its owner's name on its license plate.
 +
*You cannot rename your vehicle directly, but you can put a label on its trunk via the [[EBS]] system.
 +
*Be careful not to lock your car key in a trunk by accident! Unless you have a duplicate key lying around, you'll need to pick the lock to regain trunk access.
 +
*To sell your car, talk to T-Ray in Reno (Gas Station entry point), Todd at the [[Junkyard]] (8:22), or any caravan cart dealer while holding the key to the car you want to sell in your active hand slot. The car being sold must be on same map as the car dealer.
 +
*Vehicle spawn points are separate from character spawn points, which can be useful e.g. in a [[flare]] trap.
  
[[File:Lbot.jpg|thumb|Bot-O-Drive, The license test robot in Junkyard.]]
+
== Getting a driver's license ==
 +
 
 +
In order to operate your vehicle safely, you'll need a driver's license, which requires passing a driving test administered by Bot-O-Driver in [[Junkyard]].
  
== Getting a Drive License ==
 
For safely travel without crashes you will need an license (You can still crash if you are under alcohol effects), you can get it completing the test from Bot-O-Driver in [[Junkyard]].
 
 
{| class="mw-collapsible mw-collapsed wikitable"
 
{| class="mw-collapsible mw-collapsed wikitable"
| '''What to say (Spoiler)'''  
+
| '''Cheat sheet''' 
 
|-
 
|-
| For those who have problems in CONVERSATION, select:
+
|Correct dialog options are:<br>2 1 1 1 2 2 1 1 2 1 1 1 3 1 3 3
* press red button
 
* press and hold red button
 
* insert new mfc
 
* press red button
 
 
 
2 1 1 1 2 2 1 1 2 1 1 1 3 1 3 3<br>
 
[[File:Driver_license.png]]
 
 
|}
 
|}
  
 +
== Getting a pilot's license ==
  
=== T-Ray in New Reno ===
+
If you're planning to get a Vertibird, a regular driver's license won't do: you'll need a ''pilot's'' license to fly it safely.  
You can buy certain vehicles from [[T-Ray]] in [[New Reno]] (Gas Station area, at the north-east) that do not require you to provide a working [[Fuel Cell Controller]]. With [[Currency]] in your inventory, talk with [[T-Ray]] and you'll be able to buy a vehicle. The vehicle will show up immediately in T-Ray's garage, and you'll have a [[Vehicle Key|key]] in your inventory. Each [[Vehicle Key]] has a unique key number that matches its vehicle.
 
  
[[File:T-ray.jpg|thumb|T-Ray, the car salesman in New Reno.]]
+
Pilot's license is separate from driver's license and can be obtained in [[Las Vegas]]. The test involves completing an obstacle course that will instakill you if you make any mistakes so be careful.
  
[[File:180px-Junkyard.jpg|thumb|Junkyard above San Francisco.]]
+
== Buying your first car ==
  
=== Todd in Junkyard ===
+
There are many considerations when it comes to picking your vehicle: they each have a different passenger limit, rate of [[deterioration]], fuel efficiency, maximum speed, appearance, not to mention price! Speaking of price, while T-Ray is happy to accept just cash, Junkyard Todd will require a [[Fuel Cell Controller]] in addition to your hard-earned caps.
The only other [[NPC]] vehicle merchant is [[Junkyard Todd|Todd]] in the [[Junkyard]], a location on the coast north of San Francisco. Todd has a garage there and will offer to fix up certain other vehicles for you that [[T-Ray]] does not offer, but he requires a [[Fuel Cell Controller]] first. Bring the part to Todd along with [[Caps]], and you will be able to buy one of his vehicles. The vehicle you buy from Todd will show up just outside his garage and you will have the [[Vehicle Key|key]] in your inventory.
 
  
=== Special and Random Encounters ===
+
Luckily for you, we have prepared a handy comparison table to allow you to make an informed choice:
From time to time you might find a dot on the map that you do not recognize, where a player character has parked a vehicle and left it there too long. Sometimes it's where a bunch of people parked their cars, maybe to go do [[Town Control]] in a nearby city. In some cases, they might be abandoned vehicles.
 
  
== Using a Vehicle ==
+
== Vehicle list ==
With the vehicle's [[Vehicle Key|key]] in your inventory, just click on the vehicle to move on the [[worldmap]] with it. Players that have tagged you will have an option to follow you, if they are close enough. You can't go to [[worldmap]] in a vehicle without fuel. [[Lockpick]] works also, see Important Notes above.
 
  
== Vehicle Maintenance ==
+
[[File:180px-Junkyard.jpg|thumb|Junkyard in all of its glory]]
If your vehicle runs out of fuel it will stop on the [[world map]]. To refuel a vehicle, click on it to use the inventory (bag) icon and then select [[Small Energy Cell]]s or [[Micro Fusion Cell]]s in your inventory. Alternately, you can refuel a vehicle with [[Rot Gut]] if the vehicle has the [[Rot Gut Engine Upgrade]]. You will also have to repair it from time to time (Using the [[Repair]] skill) with a [[Tool]] or [[Super Tool Kit]] in your hand. Failing will not hurt the vehicle
 
  
== New Keys ==
+
The table below shows the different vehicles you can buy in-game.
[[T-Ray]] will make a copy of your [[Vehicle Key]], for 1000 [[Currency]]. Just talk to him and select the right option when holding a key in hand. If someone else gets your vehicle [[Vehicle Key|key]], they can drive your vehicle if they find it wherever you parked it. Some players prefer keyless vehicles for convenience. A vehicle's key also opens the vehicle's trunk.
 
  
== Selling ==
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*Todd won't tell you about the cars he has available unless you have an [[FCC]] in your inventory, and even then he'll only offer to make you a Cockroach.
To sell your car, you need to visit someone who will be interested in this. Talk with [[T-Ray]] or [[Junkyard Todd]] in the [[Junkyard above San Francisco|Junkyard]] or any caravan dealer when holding [[Vehicle Key|key]] to car in hand. Keep in mind that car must be on same map, as car dealer.
+
*To gain access to the full list of Junkyard vehicles, you need to use the "<code>Do you have anything special?</code>" dialog option after the offer to "assemble the car" for 1,000 caps is made.
  
== Vehicle List ==
+
{| class="wikitable sortable"
These are the different vehicles you can find in [[FOnline: Aftertimes]].
+
! Vehicle
+
! Image
=== [[Cockroach]] ===
+
! Vendor
[[File:Cockroach.jpg|thumb|A Cockroach, somewhere in the wasteland.]]
+
! Base price
Cockroach is the cheapest car in [[FOnline: Aftertimes]].
+
! Seats
* Sold by [[Junkyard above San Francisco|Todd]]
+
! Max fuel
* Base Price: 1000 [[caps]] + [[Fuel Cell Controller]]  
+
! Fuel rating<br>(lower = better)
* Slots: 1
+
! Speed rating<br>(higher = faster)
* Max. fuel: 50
+
! Deterioration rating<br>(higher = worse)
 +
! <span class="tooltip" title="The maximum number of item stacks that can be stored in the vehicle's permanently attached container at the same time." style="border-bottom: 1px dotted; cursor: help;">Trunk capacity</span><br>(higher = better)
 +
|- id="Cockroach"
 +
| Cockroach
 +
| [[File:Vehicle-Roach.png|100px]]
 +
| Todd
 +
| 1,000 [[caps]] + [[Fuel Cell Controller|FCC]]
 +
| 1
 +
| 50
 +
| 2
 +
| 100
 +
| 10
 +
| 3
 +
|- id="Buggy"
 +
| Buggy
 +
| [[File:Vehicle-Buggy.png|100px]]
 +
| T-Ray
 +
| 15,000 local [[currency]]
 +
| 2
 +
| 50
 +
| 3
 +
| 150
 +
| 15
 +
| 8
 +
|- id="Scout"
 +
| Scout
 +
| [[File:Vehicle-Scout.png|100px]]
 +
| T-Ray
 +
| 20,000 local [[currency]]
 +
| 4
 +
| 60
 +
| 5
 +
| 60
 +
| 6
 +
| 12
 +
|- id="Motorbike"
 +
| Motorbike
 +
| [[File:Vehicle-Motorbike.png|100px]]
 +
| Todd
 +
| 40,000 [[caps]] + [[Fuel Cell Controller|FCC]]
 +
| 2
 +
| 50
 +
| 7
 +
| 65
 +
| 5
 +
| 5
 +
|- id="Hummer"
 +
| Hummer
 +
| [[File:Vehicle-Hummer.png|100px]]
 +
| T-Ray
 +
| 50,000 local [[currency]]
 +
| 10
 +
| 120
 +
| 12
 +
| 65
 +
| 15
 +
| 35
 +
|- id="Firetruck"
 +
| Firetruck
 +
| [[File:Vehicle-Firetruck.png|100px]]
 +
| Todd
 +
| 70,000 [[caps]] + [[Fuel Cell Controller|FCC]]
 +
| 6
 +
| 100
 +
| 20
 +
| 60
 +
| 15
 +
| 35
 +
|- id="Truck"
 +
| Truck
 +
| [[File:Vehicle-Truck.png|100px]]
 +
| Todd
 +
| 100,000 [[caps]] + [[Fuel Cell Controller|FCC]]
 +
| 10
 +
| 200
 +
| 30
 +
| 60
 +
| 12
 +
| 35
 +
|- id="Highwayman"
 +
| Highwayman
 +
| [[File:Vehicle-Highwayman.png|100px]]
 +
| T-Ray
 +
| 120,000 local [[currency]]
 +
| 6
 +
| 80
 +
| 4
 +
| 140
 +
| 15
 +
| 25
 +
|- id="Police Car"
 +
| Police Car
 +
| [[File:Vehicle-Police.png|100px]]
 +
| Todd
 +
| 120,000 [[caps]] + [[Fuel Cell Controller|FCC]]
 +
| 4
 +
| 40
 +
| 5
 +
| 140
 +
| 30
 +
| 25
 +
|- id="Corvega"
 +
| Corvega
 +
| [[File:Corvega.png|100px]]
 +
| T-Ray
 +
| 200,000 local [[currency]]
 +
| 4
 +
| 60
 +
| 15
 +
| 200
 +
| 20
 +
| 30
 +
|- id="Vertibird"
 +
| Vertibird
 +
| [[File:Vehicle-Vertibird.png|120px]]
 +
| See below
 +
| 10 million caps + rare parts
 +
| 10
 +
| 400
 +
| 40
 +
| 200
 +
| 10
 +
| 150
 +
|}
 +
{| style="border: none; background: none;"
 +
| style="vertical-align: top; border: none; padding-right: 1em;" |
 +
'''Vertibird procurement'''<br>
 +
# Collect [[Vertibird Plans]], [[Small Piece of Machinery]], [[NavCom Parts]], [[Fuel Regulator]], [[Excavator Chip]], 10 million caps, 400 MFCs.
 +
# Get a pilot's license.
 +
# Go to Junkyard and pay 10 million caps.
 +
# Exit to the world map and look for a small green circle nearby.
 +
# Enter the location and use your painstakingly collected items on the broken Vertibird.
 +
[[File:Small Piece of Machinery.png|75px|link=Small Piece of Machinery]]
 +
[[File:Fuel Regulator.png|link=Fuel Regulator]]
 +
[[File:Vertibird Plans.png|link=Vertibird Plans]]
 +
[[File:NavCom Parts.png|link=NavCom Parts]]
 +
[[File:Excavator Chip.png|link=Excavator Chip]]
 +
| style="vertical-align: top; border: none;" |
 +
[[File:Vertibird.jpg|thumb|250px|Vertibird in [[Navarro]], waiting for you]]
 +
|}
  
=== [[Buggy]] ===
+
== Supporter cars ==
[[File:Buggy.jpg|thumb|A Buggy, waiting for its owner in [[NCR]].]]
 
* Sold by [[T-Ray]]
 
* Base Price: 15,000 [[Currency]]
 
* Slots: 2
 
* Max. fuel: 50
 
* Fuel consumption: 0,19 per square
 
* Speed: 0,46 square per second
 
* Deterioration rate : 0,78% per square
 
  
=== [[Scout Car|Scout]] ===
+
Supporter cars are only available as rewards, usually for supporting the game. They can transport as many players as the current party size limit allows, are exceptionally fast and durable, and can store up to 50 item stacks. Differences between them are purely cosmetic.
[[File:Scout.jpg|thumb|A Scout, parked in New Reno.]]
 
The Scout is a fair car similar to a jeep, the best of the smaller cars in FOnline.
 
* Sold by [[T-Ray]]
 
* Base Price: 20,000 [[Currency]]
 
* Slots: 4
 
* Max. fuel: 60
 
* Fuel consumption: 8 squares per fuel unit
 
* Speed: 0,23 square per second
 
* Deterioration rate: 0,32% per square
 
  
=== [[Hummer]] ===
+
<div style="display: flex; flex-wrap: wrap; gap: 1em;">
[[File:Hummer.jpg|thumb|A Hummer in front of the [[Brotherhood of Steel]] Lost Hill's bunker.]]
+
{| class="wikitable" style="text-align: center;"
The Hummer is a big car that can carry several passengers. It is imported from Fallout Tactics, where it belonged to [[BoS]]. It's the main car used for groups of players.
+
! PID !! Image
* Sold by [[T-Ray]]
+
|-
* Base Price: 50000 [[Currency]]
+
| 1041 || [[File:PID_MOTORCYCLE_2.png|200px]]
* Slots: 10
+
|-
* Max. fuel: 120
+
| 1044 || [[File:PID_TARDIS.png|200px]]
* Fuel consumption: 0,75 per square
+
|-
* Speed: 0,36 square per second
+
| 1045 || [[File:PID_BOS_HUMMER.png|200px]]
* Deterioration rate : 0,19 % per square
+
|-
 +
| 1046 || [[File:PID_SATURN.png|200px]]
 +
|}
 +
{| class="wikitable" style="text-align: center;"
 +
! PID !! Image
 +
|-
 +
| 1052 || [[File:PID_NEVADA_POLICE.png|200px]]
 +
|-
 +
| 1053 || [[File:PID_COZY_DELIVERY.png|200px]]
 +
|-
 +
| 1054 || [[File:PID_VAULT_POLICE.png|200px]]
 +
|-
 +
| 1055 || [[File:PID_ENCLAVE_SCOUT.png|200px]]
 +
|}
 +
{| class="wikitable" style="text-align: center;"
 +
! PID !! Image
 +
|-
 +
| 1056 || [[File:PID_SUPPLIER.png|200px]]
 +
|-
 +
| 1057 || [[File:PID_RALLY.png|200px]]
 +
|-
 +
| 1058 || [[File:PID_CHAIKA.png|200px]]
 +
|-
 +
| 1059 || [[File:PID_MOLERAT_CAR.png|200px]]
 +
|-
 +
| 1060 || [[File:PID_WHITE_CAR.png|200px]]
 +
|}
 +
</div>
  
=== [[Highwayman]] ===
+
== Chop Shop specials ==
[[File:Highwayman.jpg|thumb|A nice Highwayman, in T-Ray's garage.]]
 
The Highwayman is the car you can drive in the original [[Fallout 2]].
 
* Sold by [[T-Ray]]
 
* Base Price: 120000 [[Currency]]
 
* Slots: 6
 
* Max. fuel: 80
 
  
=== [[Truck]] ===
+
[[File:T-ray.jpg|thumb|T-Ray, the New Reno car salesman]]
[[File:Truck.jpg|thumb|A truck and its proud owner.]]
+
T-Ray in New Reno offers a few choice services for your vehicle. Just bring it to his garage (key in hand) and he'll sort you out.
Out of all the vehicles the truck has the biggest trunk.
 
* Sold by [[Junkyard above San Francisco|Todd]]
 
* Base Price: 100,000 [[caps]] + [[Fuel Cell Controller]]
 
* Slots: 10
 
* Max. fuel: 200
 
* Fuel consumption: 1 squares per fuel unit
 
* Speed: 0,33 square per second
 
* Deterioration rate: 0,10% per square
 
  
=== [[Firetruck]] ===
+
*He'll fill your vehicle's tank to the brim with oily goodness for the cost of <code>(missing fuel) + 10</code> local currency.
[[File:Firetruck.png|thumb|A Firetruck, probably. (See image notes)]]
+
*He'll make her good as new for <code>(deterioration / 10) + 10</code> local currency.
* Sold by [[Junkyard above San Francisco|Todd]]
+
*He'll run off as many copies of your key as you need for 1000 local currency a pop.
* Base Price: 70,000 [[caps]] + [[Fuel Cell Controller]]
+
*He'll take your old wheels off your hands for 25% of the base price, and act like he's doing you a favor too.
* Slots: 6
+
*For 10% of the vehicle's base price, he'll modify its engine to accept "biofuel" a.k.a. booze; consult the table below for details and judge for yourself if it's worth it.
* Max. fuel: 100
+
{| class="wikitable" style="text-align:center;"
* Max. water: 100
+
|+ Fuel efficiency comparison
* Fuel consumption: high (exact value tba)
+
! Fuel type !! Gas per item
* Speed: medium/fast (exact value tba)
+
|-
* Deterioration rate: fairly high (exact value tba)
+
| [[Small Energy Cell]] || 1.0
 
+
|-
=== [[Police Car]] ===
+
| [[Micro Fusion Cell]] || 1.5
[[File:Police Car.jpg|thumb|A Highway Patrol Car, parked in the desert.]]
+
|-
The Police Car is one of the best choice to drive in the wasteland.
+
| [[Beer]] / [[Gamma Gulp Beer]] || 0.3
* Sold by [[Junkyard above San Francisco|Todd]]
 
* Base Price: 120,000 [[caps]] + [[Fuel Cell Controller]]
 
* Slots: 4
 
* Max. fuel: 40
 
* Fuel consumption: 20 squares per fuel unit
 
* Speed: 0,4 square per second
 
* Deterioration rate: 0,09% per square
 
 
 
=== [[Motorbike]] ===
 
[[File:Motorbike.png|thumb|A Motorbike, probably. (See image notes)]]
 
* Selled by [[Junkyard above San Francisco|Todd]]
 
* Base Price: 40,000 [[caps]] + [[Fuel Cell Controller]]
 
* Slots: 2
 
* Max. fuel: 50
 
* Fuel consumption: unknown
 
* Speed: unknown
 
* Deterioration rate: unknown
 
 
 
=== Chryslus Motors [[Corvega]] ===
 
[[File:Corvega.png|thumb| It's really good one driving quite fast .]]
 
* Sold at [[Gordon's Gas Station]] + [[T-Ray]]
 
* Base Price: 200,000 [[Currency]]
 
* Slots: 4
 
* Max. fuel: 60
 
* Fuel consumption: 60
 
* Speed: (to do)
 
* Deterioration rate: (to do)
 
 
 
=== [[Vertibird]] ===
 
[[File:Vertibird.jpg|thumb|The Vertibird, in the heavily guarded base of Navarro.]]
 
Originally developed by the [[Enclave]]. With its powerful helicopter rotors, the Vertibird it's the quickest vehicle in the game and one of the Enclave's most powerful pieces of technology. It is the only vehicle that flies, and thus allows you to travel over water. While the Brotherhood of Steel is still patrolling in Hummers, the Enclave can go anywhere quickly overhead, and so can you! It is possible to fly over the ocean and to islands where tents, houses and bases can be built. '''Caution''': Even in a Vertibird, forced [[Random Encounters]] can force you to land, regardless of flight.
 
 
 
{| class="mw-collapsible mw-collapsed wikitable"
 
| '''how to get (Spoiler)'''
 
 
|-
 
|-
| Vertibird Plans, NavCom Parts, Fuel Cell Regulator, Excavator Chip, 10.000 caps plus some Micro Fusion Cells to fuel up the Vertibird.  First you should give the money to thet mechanic in Junkyard then go out and look for a small green circle nearby. Enter the location and use the items on the Broken Vertibird. Fuel it up with MFC and voilá!
+
| [[Rot Gut]] / [[Roentgen Rum]] / [[Booze]] || 0.7
 
|}
 
|}
  
* Price: 10.000000 caps plus some Tech Parts.
+
== See also ==
* Slots: 10.
 
* Max. fuel: 400.
 
* Speed: "It´s over 9.000!"
 
 
 
=== [[Train]] ===
 
One safe way to travel across the wasteland is to use one of the four available [[Train|trains]], which are maintained by the [[New California Republic|NCR]], [[Vault City]], [[Boneyard]] and [[San Francisco]]. Trains do not get interrupted by forced encounters and always reach their intended destinations. One [[Train Ticket]] costs 100 [[Currency]]. Check here for [[Train|train schedules]] and more details.
 
* Price : 100 [[Currency]] per ticket
 
* Slots : 20.
 
* Train stations are available after doing at least one of the three quests : [[Medical Investigation]], [[A Man's Job]], [[The Rail Line Gang]]
 
  
== See Also ==
+
*[[Caravan cart]]s
[[Caravan_cart|Caravan carts]]
 
  
[[Category:Vehicles]]
+
[[Category:Items]]
[[Category:Articles]]
 

Latest revision as of 06:09, 29 May 2026

Vehicles are self-propelling machines designed for quick and safe transportation of people (up to 10 at the same time) and other cargo (trunk capacity varies).

They have to be refueled (using SECs or MFCs) and repaired (using a Tool) from time to time, and should not be operated without a license.

Basic facts

Bot-O-Driver, the driver's license test robot at the Junkyard
  • Driving without a license has a high chance of resulting in a crash (30%).
  • Driving under the influence adds another 1% to the probability of crashing.
  • Traveling in a vehicle gives you the highest possible chance of avoiding random encounters regardless of your Outdoorsman level.
  • If you drive into a turn-based encounter with ongoing combat, you will not be able to enter your vehicle and leave so it's best to drive with combat set to real-time mode only; you can use the ~combatmode rt command to do so while ~combatmode tb lets you change back to turn-based.
  • By default, cars can be refueled with either MFCs or SECs but T-Ray can rig them to also accept alcohol.
  • To refuel a vehicle: (1) put some Micro Fusion Cells, Small Energy Cells, or (if you have the engine upgrade) alcohol in your inventory; (2) click and hold the left mouse button on the vehicle; (3) from the drop‑down menu, select the bag icon; (4) in the inventory window that appears, click on the fuel you wish to use.
  • Repairing your vehicle requires a Tool. Unlike regular items, cars can't lose maximum durability so you can fail as many repair attempts as you need.
  • To park your car safely, always use private locations (bases). If you park it in a random encounter or a town, it can be lockpicked and stolen by anyone who stumbles upon it.
  • A vehicle and/or its trunk can be lockpicked (by using the Robbery skill on it) to remove the need for a key, trading (often illusory) safety for convenience.
  • You can use a Lock on a lockpicked vehicle to re-lock it.
  • The owner can use the Science skill on a Fingerlock-protected vehicle to enable shared access, allowing others to register their fingerprints via the Traps skill. Fingerlock access is account-wide.
  • Every vehicle carries its owner's name on its license plate.
  • You cannot rename your vehicle directly, but you can put a label on its trunk via the EBS system.
  • Be careful not to lock your car key in a trunk by accident! Unless you have a duplicate key lying around, you'll need to pick the lock to regain trunk access.
  • To sell your car, talk to T-Ray in Reno (Gas Station entry point), Todd at the Junkyard (8:22), or any caravan cart dealer while holding the key to the car you want to sell in your active hand slot. The car being sold must be on same map as the car dealer.
  • Vehicle spawn points are separate from character spawn points, which can be useful e.g. in a flare trap.

Getting a driver's license

In order to operate your vehicle safely, you'll need a driver's license, which requires passing a driving test administered by Bot-O-Driver in Junkyard.

Cheat sheet 
Correct dialog options are:
2 1 1 1 2 2 1 1 2 1 1 1 3 1 3 3

Getting a pilot's license

If you're planning to get a Vertibird, a regular driver's license won't do: you'll need a pilot's license to fly it safely.

Pilot's license is separate from driver's license and can be obtained in Las Vegas. The test involves completing an obstacle course that will instakill you if you make any mistakes so be careful.

Buying your first car

There are many considerations when it comes to picking your vehicle: they each have a different passenger limit, rate of deterioration, fuel efficiency, maximum speed, appearance, not to mention price! Speaking of price, while T-Ray is happy to accept just cash, Junkyard Todd will require a Fuel Cell Controller in addition to your hard-earned caps.

Luckily for you, we have prepared a handy comparison table to allow you to make an informed choice:

Vehicle list

Junkyard in all of its glory

The table below shows the different vehicles you can buy in-game.

  • Todd won't tell you about the cars he has available unless you have an FCC in your inventory, and even then he'll only offer to make you a Cockroach.
  • To gain access to the full list of Junkyard vehicles, you need to use the "Do you have anything special?" dialog option after the offer to "assemble the car" for 1,000 caps is made.
Vehicle Image Vendor Base price Seats Max fuel Fuel rating
(lower = better)
Speed rating
(higher = faster)
Deterioration rating
(higher = worse)
Trunk capacity
(higher = better)
Cockroach Vehicle-Roach.png Todd 1,000 caps + FCC 1 50 2 100 10 3
Buggy Vehicle-Buggy.png T-Ray 15,000 local currency 2 50 3 150 15 8
Scout Vehicle-Scout.png T-Ray 20,000 local currency 4 60 5 60 6 12
Motorbike Vehicle-Motorbike.png Todd 40,000 caps + FCC 2 50 7 65 5 5
Hummer Vehicle-Hummer.png T-Ray 50,000 local currency 10 120 12 65 15 35
Firetruck Vehicle-Firetruck.png Todd 70,000 caps + FCC 6 100 20 60 15 35
Truck Vehicle-Truck.png Todd 100,000 caps + FCC 10 200 30 60 12 35
Highwayman Vehicle-Highwayman.png T-Ray 120,000 local currency 6 80 4 140 15 25
Police Car Vehicle-Police.png Todd 120,000 caps + FCC 4 40 5 140 30 25
Corvega Corvega.png T-Ray 200,000 local currency 4 60 15 200 20 30
Vertibird Vehicle-Vertibird.png See below 10 million caps + rare parts 10 400 40 200 10 150

Vertibird procurement

  1. Collect Vertibird Plans, Small Piece of Machinery, NavCom Parts, Fuel Regulator, Excavator Chip, 10 million caps, 400 MFCs.
  2. Get a pilot's license.
  3. Go to Junkyard and pay 10 million caps.
  4. Exit to the world map and look for a small green circle nearby.
  5. Enter the location and use your painstakingly collected items on the broken Vertibird.

Small Piece of Machinery.png Fuel Regulator.png Vertibird Plans.png NavCom Parts.png Excavator Chip.png

Vertibird in Navarro, waiting for you

Supporter cars

Supporter cars are only available as rewards, usually for supporting the game. They can transport as many players as the current party size limit allows, are exceptionally fast and durable, and can store up to 50 item stacks. Differences between them are purely cosmetic.

PID Image
1041 PID MOTORCYCLE 2.png
1044 PID TARDIS.png
1045 PID BOS HUMMER.png
1046 PID SATURN.png
PID Image
1052 PID NEVADA POLICE.png
1053 PID COZY DELIVERY.png
1054 PID VAULT POLICE.png
1055 PID ENCLAVE SCOUT.png
PID Image
1056 PID SUPPLIER.png
1057 PID RALLY.png
1058 PID CHAIKA.png
1059 PID MOLERAT CAR.png
1060 PID WHITE CAR.png

Chop Shop specials

T-Ray, the New Reno car salesman

T-Ray in New Reno offers a few choice services for your vehicle. Just bring it to his garage (key in hand) and he'll sort you out.

  • He'll fill your vehicle's tank to the brim with oily goodness for the cost of (missing fuel) + 10 local currency.
  • He'll make her good as new for (deterioration / 10) + 10 local currency.
  • He'll run off as many copies of your key as you need for 1000 local currency a pop.
  • He'll take your old wheels off your hands for 25% of the base price, and act like he's doing you a favor too.
  • For 10% of the vehicle's base price, he'll modify its engine to accept "biofuel" a.k.a. booze; consult the table below for details and judge for yourself if it's worth it.
Fuel efficiency comparison
Fuel type Gas per item
Small Energy Cell 1.0
Micro Fusion Cell 1.5
Beer / Gamma Gulp Beer 0.3
Rot Gut / Roentgen Rum / Booze 0.7

See also