Difference between revisions of "Armor perks"

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(Finaly had time to Fix the Armor Layout aswell)
(Added Upgrade Parts and gear mod upgrades; fixed some minor issues)
 
(16 intermediate revisions by 2 users not shown)
Line 3: Line 3:
 
! # !! Description
 
! # !! Description
 
|-
 
|-
|  || Equipped [[weapon]] gains [[experience]] by killing [[NPCs]] or using [[Upgrade Parts]] on it. When enough experience is earned, new perks unlock, and their color changes.<br> Weapon perks have ranks that determine their strength and are mainly influenced by [[Item Luck]].
+
|  || Equipped [[armor]] gains [[experience]] by killing [[NPCs]] or using [[Upgrade Parts]] on it. When enough experience is earned, new perks unlock, and their color changes.<br> Armor perks have ranks that determine their strength and are mainly influenced by [[Item Luck]].
 
|-
 
|-
 
| Perk 1-3 || The first three perks on tier 3 gear are always predefined. Some tier 4 items may have random perks even on the first three levels.
 
| Perk 1-3 || The first three perks on tier 3 gear are always predefined. Some tier 4 items may have random perks even on the first three levels.
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| Legendary Perk || The sixth perk, known as the "legendary" perk, is selected from a separate table of perks and only applies against [[NPCs]].
 
| Legendary Perk || The sixth perk, known as the "legendary" perk, is selected from a separate table of perks and only applies against [[NPCs]].
 
|-
 
|-
| Perk 7 || Every weapon can be upgraded by [[Roger]] or Cotsford (Vegas) to gain one additional perk.
+
| Perk 7 || Every weapon can be upgraded by [[Roger]] with T4 Parts / Cotsford in top left of Vegas with an Wattz Core to gain one additional perk.
  
 
</div>
 
</div>
Line 31: Line 31:
  
 
     <span style="flex:0 0 20%; text-align:center;">[[#Defensive Belt|Defensive Belt]]</span>
 
     <span style="flex:0 0 20%; text-align:center;">[[#Defensive Belt|Defensive Belt]]</span>
     <span style="flex:0 0 20%; text-align:center;">[[#Explosive belt|Explosive belt]]</span>
+
     <span style="flex:0 0 20%; text-align:center;">[[#Explosive Belt|Explosive Belt]]</span>
 
     <span style="flex:0 0 20%; text-align:center;">[[#Fill The Gaps|Fill The Gaps]]</span>
 
     <span style="flex:0 0 20%; text-align:center;">[[#Fill The Gaps|Fill The Gaps]]</span>
 
     <span style="flex:0 0 20%; text-align:center;">[[#Firegeckon's Enhancement|Firegeckon's Enhancement]]</span>
 
     <span style="flex:0 0 20%; text-align:center;">[[#Firegeckon's Enhancement|Firegeckon's Enhancement]]</span>
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     <span style="flex:0 0 20%; text-align:center;">[[#Bonus Luck|Bonus Luck]]</span>
 
     <span style="flex:0 0 20%; text-align:center;">[[#Bonus Luck|Bonus Luck]]</span>
 
     <span style="flex:0 0 20%; text-align:center;">[[#Heavy|Heavy]]</span>
 
     <span style="flex:0 0 20%; text-align:center;">[[#Heavy|Heavy]]</span>
     <span style="flex:0 0 20%; text-align:center;">[[#Thwart block|Thwart block]]</span>
+
     <span style="flex:0 0 20%; text-align:center;">[[#Thwart Block|Thwart Block]]</span>
 
     <span style="flex:0 0 20%; text-align:center;">[[#Integrated Gloves|Integrated Gloves]]</span>
 
     <span style="flex:0 0 20%; text-align:center;">[[#Integrated Gloves|Integrated Gloves]]</span>
 
     <span style="flex:0 0 20%; text-align:center;">[[#Iron Skin|Iron Skin]]</span>
 
     <span style="flex:0 0 20%; text-align:center;">[[#Iron Skin|Iron Skin]]</span>
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     <span style="flex:0 0 20%; text-align:center;">[[#Tesla Attacker|Tesla Attacker]]</span>
 
     <span style="flex:0 0 20%; text-align:center;">[[#Tesla Attacker|Tesla Attacker]]</span>
 
     <span style="flex:0 0 20%; text-align:center;">[[#Utility|Utility]]</span>
 
     <span style="flex:0 0 20%; text-align:center;">[[#Utility|Utility]]</span>
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Veil|Veil]]</span>
 +
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Combat Focus|Combat Focus]]</span>
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Mechanic Patch|Mechanic Patch]]</span>
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Bio Steel|Bio Steel]]</span>
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Wire Reflector|Wire Reflector]]</span>
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Critical Shell|Critical Shell]]</span>
 +
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Medic Flag|Medic Flag]]</span>
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Suppression|Suppression]]</span>
  
 
   </div>
 
   </div>
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{{GearPerk
 
{{GearPerk
 
|description=Gain Normal DT and Normal DP (PvP)
 
|description=Gain Normal DT and Normal DP (PvP)
|mod_1={{GearPerkRowMod|Normal DT|-1|+3|+4|+5|+6|+7|+8|+9}}
+
|mod_1={{GearPerkRowMod|Normal DT|-1|+1|+1|+2|+2|+2|+3|+3}}
|mod_2={{GearPerkRowMod|Normal DP|+7%|+9%|+11%|+13%|+15%|+17%|+19%|+21%}}
+
|mod_2={{GearPerkRowMod|Normal DP|+8%|+9%|+10%|+11%|+12%|+13%|+14%|+15%}}
 
|hubo_perks=[[Toughness]] + [[Lethal Protection]]
 
|hubo_perks=[[Toughness]] + [[Lethal Protection]]
|hmod_1={{GearPerkRowMod|Normal DT|+4|+6|+8|+10|+12|+14|+16|+18}}
+
|hmod_1={{GearPerkRowMod|Normal DT|+1|+1|+2|+3|+4|+5|+6|+7}}
|hmod_2={{GearPerkRowMod|Normal DP|+13%|+16%|+19%|+22%|+25%|+28%|+31%|+34%}}
+
|hmod_2={{GearPerkRowMod|Normal DP|+11%|+13%|+15%|+17%|+19%|+21%|+23%|+25%}}
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
+
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}}
 
}}
 
}}
 
</div>
 
</div>
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===Anty-Termal System===
 
===Anty-Termal System===
 
{{GearPerk
 
{{GearPerk
|description=Gain Plasma, Fire DR and Lethal Protection again Fire and Plasma
+
|description=Gain Plasma and Fire DR and Lethal Protection against Fire and Plasma damage
|mod_1={{GearPerkRowMod|Fire,Plasma DR|-2%|+4%|+5%|+6%|+7%|+8%|+9%|+10%}}
+
|mod_1={{GearPerkRowMod|Fire,Plasma DR|-2%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}
|mod_2={{GearPerkRowMod|Lethal Protection|+10%|+20%|+30%|+40%|+50%|+60%|+70%|+80%}}
+
|mod_2={{GearPerkRowMod|Lethal Protection|+45%|+50%|+55%|+60%|+65%|+70%|+75%|+80%}}
 
|hubo_perks=[[Atomic Savant]] + [[Firefighter]]
 
|hubo_perks=[[Atomic Savant]] + [[Firefighter]]
|hmod_1={{GearPerkRowMod|Fire,Plasma DR|+7%|+9%|+11%|+13%|+15%|+17%|+19%|+21%}}
+
|hmod_1={{GearPerkRowMod|Fire,Plasma DR|+2%|+4%|+6%|+8%|+10%|+12%|+14%|+16%}}
|hmod_2={{GearPerkRowMod|Lethal Protection|+20%|+40%|+60%|+80%|+100%|+120%|+140%|+160%}}
+
|hmod_2={{GearPerkRowMod|Lethal Protection|+90%|+100%|+110%|+120%|+130%|+140%|+150%|+160%}}
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
+
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}}
 
}}
 
}}
 
</div>
 
</div>
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===Bonus Movement===
 
===Bonus Movement===
 
{{GearPerk
 
{{GearPerk
|description=Gain Movement Speed and Turnbased Move AP
+
|description=Gain Movement Speed and Turn-Based Movement AP
 
|mod_1={{GearPerkRowMod|Movement Speed|-4%|+4%|+6%|+8%|+10%|+12%|+14%|+16%}}
 
|mod_1={{GearPerkRowMod|Movement Speed|-4%|+4%|+6%|+8%|+10%|+12%|+14%|+16%}}
 
|mod_2={{GearPerkRowMod|Turnbased Move AP|0|+1|+2|+3|+4|+5|+6|+7}}
 
|mod_2={{GearPerkRowMod|Turnbased Move AP|0|+1|+2|+3|+4|+5|+6|+7}}
 
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]
 
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]
 
|hmod_1={{GearPerkRowMod|Movement Speed|+5%|+8%|+11%|+14%|+17%|+20%|+23%|+26%}}
 
|hmod_1={{GearPerkRowMod|Movement Speed|+5%|+8%|+11%|+14%|+17%|+20%|+23%|+26%}}
|hmod_2={{GearPerkRowMod|Turnbased Move AP|+2|+4|+6|+8|+10|+12|+14|+16}}
+
|hmod_2={{GearPerkRowMod|Turn-Based Movement AP|+2|+4|+6|+8|+10|+12|+14|+16}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 
}}
 
}}
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===Cured===
 
===Cured===
 
{{GearPerk
 
{{GearPerk
|description=Gain Normal DR and Lethal Protection againt Normal
+
|description=Gain Normal DR and Lethal Protection against Normal damage
|mod_1={{GearPerkRowMod|Normal DR|-3%|+6%|+7%|+8%|+9%|+10%|+11%|+12%}}
+
|mod_1={{GearPerkRowMod|Normal DR|-3%|+3%|+4%|+5%|+6%|+7%|+8%|+9%}}
|mod_2={{GearPerkRowMod|Lethal Protection|+15%|+30%|+45%|+60%|+75%|+85%|+95%|+100%}}
+
|mod_2={{GearPerkRowMod|Lethal Protection|+65%|+70%|+75%|+80%|+85%|+90%|+95%|+100%}}
 
|hubo_perks=[[Toughness]] + [[Adrenaline Rush]]
 
|hubo_perks=[[Toughness]] + [[Adrenaline Rush]]
|hmod_1={{GearPerkRowMod|Normal DR|+10%|+12%|+14%|+16%|+18%|+20%|+22%|+24%}}
+
|hmod_1={{GearPerkRowMod|Normal DR|+5%|+6%|+7%|+8%|+9%|+10%|+11%|+12%}}
|hmod_2={{GearPerkRowMod|Lethal Protection|+45%|+60%|+75%|+90%|+105%|+120%|+135%|150%}}
+
|hmod_2={{GearPerkRowMod|Lethal Protection|+80%|+90%|+100%|+110%|+120%|+130%|+140%|+150%}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
 
}}
 
}}
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===Defense Enhancement===
 
===Defense Enhancement===
 
{{GearPerk
 
{{GearPerk
|description=Gain all DR and Apply Heresy status on opponets(20%)
+
|description=Gain all DRs and apply Heresy status on opponents (20%)
|mod_1={{GearPerkRowMod|All DR|-1%|+1%|+2%|+3%|+3%|+3%|+4%|+5%}}
+
|mod_1={{GearPerkRowMod|All DR|-1%|+1%|+1%|+2%|+2%|+3%|+3%|+4%}}
 
|mod_2={{GearPerkRowMod|Heresy time|0|1s|2s|3s|4s|5s|6s|7s}}
 
|mod_2={{GearPerkRowMod|Heresy time|0|1s|2s|3s|4s|5s|6s|7s}}
|hubo_perks=Apply Heresy status on opponets(50%) </br> [[Dodger]] + [[Lifegiver]] + [[Livewire]]
+
|hubo_perks=Apply Heresy status on opponents (50%) </br> [[Dodger]] + [[Lifegiver]] + [[Livewire]]
|hmod_1={{GearPerkRowMod|All DR|+2%|+3%|+4%|+5%|+6%|+7%|+8%|+9%}}
+
|hmod_1={{GearPerkRowMod|All DR|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}
 
|hmod_2={{GearPerkRowMod|Heresy time|3s|4s|5s|6s|7s|8s|9s|10s}}
 
|hmod_2={{GearPerkRowMod|Heresy time|3s|4s|5s|6s|7s|8s|9s|10s}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}}
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===Defensive Belt===
 
===Defensive Belt===
 
{{GearPerk
 
{{GearPerk
|description=Gain Damage Protection, and apply 40% slow on attacker
+
|description=Gain Damage Protection, and apply 40% Slow on attacker
 
|mod_1={{GearPerkRowMod|DP|-1%|+0,5%|+1%|+1,5%|+2%|+2,5%|+3%|+3,5%}}
 
|mod_1={{GearPerkRowMod|DP|-1%|+0,5%|+1%|+1,5%|+2%|+2,5%|+3%|+3,5%}}
 
|mod_2={{GearPerkRowMod|Slow time|0|0|1s|3s|5s|7s|9s|11s}}
 
|mod_2={{GearPerkRowMod|Slow time|0|0|1s|3s|5s|7s|9s|11s}}
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<div class="perk">
 
<div class="perk">
===Explosive belt===
+
===Explosive Belt===
 
{{GearPerk
 
{{GearPerk
|description=Ability to suicide to deal explosive damage around and lower attacker lethality
+
|description=Ability to suicide to deal explosive damage around and lower attacker Lethality
 
|mod_1={{GearPerkRowMod|Damage|100-1000|300-1100|500-1200|700-1300|900-1400|1100-1500|1300-1600|1500-1700}}
 
|mod_1={{GearPerkRowMod|Damage|100-1000|300-1100|500-1200|700-1300|900-1400|1100-1500|1300-1600|1500-1700}}
|mod_2={{GearPerkRowMod|Attacker lethality|+3%|-1%|-2%|-3%|-4%|-5%|-6%|-7%}}
+
|mod_2={{GearPerkRowMod|Attacker Lethality|+3%|-1%|-2%|-3%|-4%|-5%|-6%|-7%}}
 
|hubo_perks=[[Gain Agility]] + [[Bonus Move]] + [[Action Boy]]
 
|hubo_perks=[[Gain Agility]] + [[Bonus Move]] + [[Action Boy]]
 
|hmod_1={{GearPerkRowMod|Damage|500-2000|600-2200|700-2400|700-2600|800-2800|900-3000|1000-3200|1100-3400}}
 
|hmod_1={{GearPerkRowMod|Damage|500-2000|600-2200|700-2400|700-2600|800-2800|900-3000|1000-3200|1100-3400}}
|hmod_2={{GearPerkRowMod|Attacker lethality|-4%|-5%|-6%|-7%|-8%|-9%|-10%|-11%}}
+
|hmod_2={{GearPerkRowMod|Attacker Lethality|-4%|-5%|-6%|-7%|-8%|-9%|-10%|-11%}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 
}}
 
}}
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===Fill The Gaps===
 
===Fill The Gaps===
 
{{GearPerk
 
{{GearPerk
|description=Gain Critical Chance Resistance and lower Attcker Critical Damage
+
|description=Gain Critical Chance Resistance and lower Attacker Critical Damage
|mod_1={{GearPerkRowMod|CC resistance|-5%|+5%|+9%|+14%|+20%|+27%|+35%|+43%}}
+
|mod_1={{GearPerkRowMod|CC Resistance|-5%|+5%|+9%|+14%|+20%|+27%|+35%|+43%}}
 
|mod_2={{GearPerkRowMod|Attacker Critical Damage|0|-10%|-25%|-40%|-55%|-70%|-85%|-100%}}
 
|mod_2={{GearPerkRowMod|Attacker Critical Damage|0|-10%|-25%|-40%|-55%|-70%|-85%|-100%}}
 
|hubo_perks=[[Man of Steel]] + [[Stonewall]] + [[Iron Limbs]]
 
|hubo_perks=[[Man of Steel]] + [[Stonewall]] + [[Iron Limbs]]
|hmod_1={{GearPerkRowMod|CC resistance|+5%|+15%|+25%|+35%|+45%|+55%|+65%|+75%}}
+
|hmod_1={{GearPerkRowMod|CC Resistance|+5%|+15%|+25%|+35%|+45%|+55%|+65%|+75%}}
 
|hmod_2={{GearPerkRowMod|Attacker Critical Damage|-25%|-50%|-75%|-100%|-125%|-150%|-175%|-200%}}
 
|hmod_2={{GearPerkRowMod|Attacker Critical Damage|-25%|-50%|-75%|-100%|-125%|-150%|-175%|-200%}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
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===Firegeckon's Enhancement===
 
===Firegeckon's Enhancement===
 
{{GearPerk
 
{{GearPerk
|description=Gain Fire, Explode DT and Damage Protection (PvP)
+
|description=Gain Fire and Explode DT and Damage Protection (PvP)
 
|mod_1={{GearPerkRowMod|Fire, Explode DT|-5|+15|+20|+25|+25|+30|+35|+40}}
 
|mod_1={{GearPerkRowMod|Fire, Explode DT|-5|+15|+20|+25|+25|+30|+35|+40}}
|mod_2={{GearPerkRowMod|Fire, Explode DP|+7%|+9%|+11%|+13%|+15%|+17%|+19%|+21%}}
+
|mod_2={{GearPerkRowMod|Fire, Explode DP|+8%|+9%|+10%|+11%|+12%|+13%|+14%|+15%}}
 
|hubo_perks=[[Firefighter]] + [[Bonus Battle Stats]] + [[Pyromaniac]]
 
|hubo_perks=[[Firefighter]] + [[Bonus Battle Stats]] + [[Pyromaniac]]
 
|hmod_1={{GearPerkRowMod|Fire, Explode DT|+20|+25|+25|+30|+35|+40|+45|+50}}
 
|hmod_1={{GearPerkRowMod|Fire, Explode DT|+20|+25|+25|+30|+35|+40|+45|+50}}
|hmod_2={{GearPerkRowMod|Fire, Explode DP|+13%|+16%|+19%|+22%|+25%|+28%|+31%|+34%}}
+
|hmod_2={{GearPerkRowMod|Fire, Explode DP|+11%|+13%|+15%|+17%|+19%|+21%|+23%|+25%}}
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}}
+
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**|***}}
 
}}
 
}}
 
</div>
 
</div>
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{{GearPerk
 
{{GearPerk
 
|description=Gain Strength and Throwing Range
 
|description=Gain Strength and Throwing Range
|mod_1={{GearPerkRowMod|ST|-1|0|+1|+1|+2|+2|+3|+3}}
+
|mod_1={{GearPerkRowMod|ST|-1|0|+1|+1|+1|+1|+2|+2}}
 
|mod_2={{GearPerkRowMod|Throwing Range|0|+1|+2|+3|+4|+5|+6|+7}}
 
|mod_2={{GearPerkRowMod|Throwing Range|0|+1|+2|+3|+4|+5|+6|+7}}
 
|hubo_perks=[[Heave Ho!]] + [[Demolition Boy]] + [[Hit and Run]]
 
|hubo_perks=[[Heave Ho!]] + [[Demolition Boy]] + [[Hit and Run]]
|hmod_1={{GearPerkRowMod|ST|+2|+2|+3|+3|+4|+4|+5|+5}}
+
|hmod_1={{GearPerkRowMod|ST|+1|+1|+2|+2|+3|+3|+4|+4}}
|hmod_2={{GearPerkRowMod|Throwing Range|2|4|6|8|10|12|14|16}}
+
|hmod_2={{GearPerkRowMod|Throwing Range|+2|+4|+6|+8|+10|+12|+14|+16}}
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
+
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}}
 
}}
 
}}
 
</div>
 
</div>
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===Bonus Perception===
 
===Bonus Perception===
 
{{GearPerk
 
{{GearPerk
|description=Gain Perception and sight range
+
|description=Gain Perception and Sight range
|mod_1={{GearPerkRowMod|PE|-1|0|+1|+1|+2|+2|+3|+3}}
+
|mod_1={{GearPerkRowMod|PE|-1|0|+1|+1|+1|+1|+2|+2}}
 
|mod_2={{GearPerkRowMod|Sight range|+2|+4|+6|+8|+10|+12|+14|+16}}
 
|mod_2={{GearPerkRowMod|Sight range|+2|+4|+6|+8|+10|+12|+14|+16}}
 
|hubo_perks=[[Gain Perception]] + [[Silent Running]] + [[Ghost]]
 
|hubo_perks=[[Gain Perception]] + [[Silent Running]] + [[Ghost]]
|hmod_1={{GearPerkRowMod|PE|+2|+2|+3|+3|+4|+4|+5|+5}}
+
|hmod_1={{GearPerkRowMod|PE|+1|+1|+2|+2|+3|+3|+4|+4}}
 
|hmod_2={{GearPerkRowMod|Sight range|+12|+14|+16|+18|+20|+22|+24|+26}}
 
|hmod_2={{GearPerkRowMod|Sight range|+12|+14|+16|+18|+20|+22|+24|+26}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
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{{GearPerk
 
{{GearPerk
 
|description=Gain Endurance and Negative HP Cap
 
|description=Gain Endurance and Negative HP Cap
|mod_1={{GearPerkRowMod|EN|-1|0|+1|+1|+2|+2|+3|+3}}
+
|mod_1={{GearPerkRowMod|EN|-1|0|+1|+1|+1|+1|+2|+2}}
 
|mod_2={{GearPerkRowMod|Negative HP Cap|+10|+20|+30|+40|+50|+60|+70|+80}}
 
|mod_2={{GearPerkRowMod|Negative HP Cap|+10|+20|+30|+40|+50|+60|+70|+80}}
 
|hubo_perks=[[Gain Endurance]] + [[Surgeon]]
 
|hubo_perks=[[Gain Endurance]] + [[Surgeon]]
|hmod_1={{GearPerkRowMod|EN|+2|+2|+3|+3|+4|+4|+5|+5}}
+
|hmod_1={{GearPerkRowMod|EN|+1|+1|+2|+2|+3|+3|+4|+4}}
 
|hmod_2={{GearPerkRowMod|Negative HP Cap|+120|+140|+160|+180|+200|+220|+240|+260}}
 
|hmod_2={{GearPerkRowMod|Negative HP Cap|+120|+140|+160|+180|+200|+220|+240|+260}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
Line 233: Line 243:
 
{{GearPerk
 
{{GearPerk
 
|description=Gain Charisma and Bonus Experience
 
|description=Gain Charisma and Bonus Experience
|mod_1={{GearPerkRowMod|CH|-1|0|+1|+1|+2|+2|+3|+3}}
+
|mod_1={{GearPerkRowMod|CH|-1|0|+1|+1|+1|+1|+2|+2}}
 
|mod_2={{GearPerkRowMod|Bonus Experience|+10%|+20%|+30%|+40%|+50%|+60%|+70%|+80%}}
 
|mod_2={{GearPerkRowMod|Bonus Experience|+10%|+20%|+30%|+40%|+50%|+60%|+70%|+80%}}
 
|hubo_perks=[[Party Member]] + [[Cult of Personality]] + [[Awareness]]
 
|hubo_perks=[[Party Member]] + [[Cult of Personality]] + [[Awareness]]
|hmod_1={{GearPerkRowMod|CH|+2|+2|+3|+3|+4|+4|+5|+5}}
+
|hmod_1={{GearPerkRowMod|CH|+1|+1|+2|+2|+3|+3|+4|+4}}
 
|hmod_2={{GearPerkRowMod|Bonus Experience|+120%|+140%|+160%|+180%|+200%|+220%|+240%|+260%}}
 
|hmod_2={{GearPerkRowMod|Bonus Experience|+120%|+140%|+160%|+180%|+200%|+220%|+240%|+260%}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
Line 245: Line 255:
 
===Bonus Intelligence===
 
===Bonus Intelligence===
 
{{GearPerk
 
{{GearPerk
|description=Gain Intelligence and Respawn Time
+
|description=Gain Intelligence and reduce Respawn time
|mod_1={{GearPerkRowMod|INT|-1|0|+1|+1|+2|+2|+3|+3}}
+
|mod_1={{GearPerkRowMod|INT|-1|0|+1|+1|+1|+1|+2|+2}}
 
|mod_2={{GearPerkRowMod|Respawn time|-1s|-3s|-5s|-8s|-12s|-16s|-20s|-25s}}
 
|mod_2={{GearPerkRowMod|Respawn time|-1s|-3s|-5s|-8s|-12s|-16s|-20s|-25s}}
 
|hubo_perks=[[Healer]] + [[Medic]] + [[Surgeon]]
 
|hubo_perks=[[Healer]] + [[Medic]] + [[Surgeon]]
|hmod_1={{GearPerkRowMod|INT|+2|+2|+3|+3|+4|+4|+5|+5}}
+
|hmod_1={{GearPerkRowMod|INT|+1|+1|+2|+2|+3|+3|+4|+4}}
 
|hmod_2={{GearPerkRowMod|Respawn time|-20s|-25s|-30s|-35s|-40s|-45s|-55s|Instant}}
 
|hmod_2={{GearPerkRowMod|Respawn time|-20s|-25s|-30s|-35s|-40s|-45s|-55s|Instant}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
Line 258: Line 268:
 
===Bonus Agility===
 
===Bonus Agility===
 
{{GearPerk
 
{{GearPerk
|description=Gain Agility and action point for knockouts
+
|description=Gain Agility and [[Action Point]]s for knockouts
|mod_1={{GearPerkRowMod|AG|-1|0|+1|+1|+2|+2|+3|+3}}
+
|mod_1={{GearPerkRowMod|AG|-1|0|+1|+1|+1|+1|+2|+2}}
 
|mod_2={{GearPerkRowMod|AP in Knockouts|-1|-2|-3|-4|-5|-6|-7|-8}}
 
|mod_2={{GearPerkRowMod|AP in Knockouts|-1|-2|-3|-4|-5|-6|-7|-8}}
 
|hubo_perks=[[Gain Agility]] + [[Quick Recovery]]
 
|hubo_perks=[[Gain Agility]] + [[Quick Recovery]]
|hmod_1={{GearPerkRowMod|AG|+2|+2|+3|+3|+4|+4|+5|+5}}
+
|hmod_1={{GearPerkRowMod|AG|+1|+1|+2|+2|+3|+3|+4|+4}}
 
|hmod_2={{GearPerkRowMod|AP in Knockouts|-5|-6|-7|-8|-9|-10|-11|-12}}
 
|hmod_2={{GearPerkRowMod|AP in Knockouts|-5|-6|-7|-8|-9|-10|-11|-12}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
Line 271: Line 281:
 
===Bonus Luck===
 
===Bonus Luck===
 
{{GearPerk
 
{{GearPerk
|description=Gain Luck and engineering in breaking armor calculation
+
|description=Gain Luck and Engineering for armor condition loss calculation
|mod_1={{GearPerkRowMod|LK|-1|0|+1|+1|+2|+2|+3|+3}}
+
|mod_1={{GearPerkRowMod|LK|-1|0|+1|+1|+1|+1|+2|+2}}
 
|mod_2={{GearPerkRowMod|Engineering|+50|+100|+150|+200|+250|+300|+350|+400}}
 
|mod_2={{GearPerkRowMod|Engineering|+50|+100|+150|+200|+250|+300|+350|+400}}
 
|hubo_perks=[[Lifegiver]] + [[Livewire]] + [[Dodger]]
 
|hubo_perks=[[Lifegiver]] + [[Livewire]] + [[Dodger]]
|hmod_1={{GearPerkRowMod|LK|+2|+2|+3|+3|+4|+4|+5|+5}}
+
|hmod_1={{GearPerkRowMod|LK|+1|+1|+2|+2|+3|+3|+4|+4}}
 
|hmod_2={{GearPerkRowMod|Engineering|+200|+300|+400|+500|+600|+700|+800|+900}}
 
|hmod_2={{GearPerkRowMod|Engineering|+200|+300|+400|+500|+600|+700|+800|+900}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
Line 295: Line 305:
  
 
<div class="perk">
 
<div class="perk">
===Thwart block===
+
===Thwart Block===
 
{{GearPerk
 
{{GearPerk
|description=Reduce attacker ST in heavy handed calculation and lower knockback dystance
+
|description=Reduce attacker ST in Heavy Handed calculation and lower Knockback distance
 
|mod_1={{GearPerkRowMod|Attacker ST in HH calculation|+5|-12|-13|-14|-15|-16|-17|-18}}
 
|mod_1={{GearPerkRowMod|Attacker ST in HH calculation|+5|-12|-13|-14|-15|-16|-17|-18}}
 
|mod_2={{GearPerkRowMod|Lower knockback dystance|0|-1|-1|-2|-2|-3|-3|-4}}
 
|mod_2={{GearPerkRowMod|Lower knockback dystance|0|-1|-1|-2|-2|-3|-3|-4}}
Line 310: Line 320:
 
===Integrated Gloves===
 
===Integrated Gloves===
 
{{GearPerk
 
{{GearPerk
|description=Increase Melee Damage and Attack Delay for Melee
+
|description=Increase Melee Damage and reduce Attack Delay for Melee
 
|mod_1={{GearPerkRowMod|Melee Damage|+1|+3|+6|+10|+15|+21|+28|+36}}
 
|mod_1={{GearPerkRowMod|Melee Damage|+1|+3|+6|+10|+15|+21|+28|+36}}
 
|mod_2={{GearPerkRowMod|AD Melee|+100|0|-50|-100|-150|-200|-250|-300}}
 
|mod_2={{GearPerkRowMod|AD Melee|+100|0|-50|-100|-150|-200|-250|-300}}
Line 324: Line 334:
 
{{GearPerk
 
{{GearPerk
 
|description=Increase Hit Points, and Melee Protection
 
|description=Increase Hit Points, and Melee Protection
|mod_1={{GearPerkRowMod|Hit Points|-10|+5|+10|+20|+30|+40|+50|+60}}
+
|mod_1={{GearPerkRowMod|Hit Points|-5|+2|+5|+10|+15|+25|+35|+45}}
 
|mod_2={{GearPerkRowMod|Melee Protection|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+24%}}
 
|mod_2={{GearPerkRowMod|Melee Protection|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+24%}}
 
|hubo_perks=[[Firefighter]] + [[Lifegiver]]
 
|hubo_perks=[[Firefighter]] + [[Lifegiver]]
|hmod_1={{GearPerkRowMod|Hit Points|+20|+40|+60|+80|+100|+120|+140|+160}}
+
|hmod_1={{GearPerkRowMod|Hit Points|+15|+25|+45|+65|+85|+105|+125|+150}}
 
|hmod_2={{GearPerkRowMod|Melee Protection|+9%|+14%|+19%|+24%|+29%|+34%|+39%|+44%}}
 
|hmod_2={{GearPerkRowMod|Melee Protection|+9%|+14%|+19%|+24%|+29%|+34%|+39%|+44%}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
Line 334: Line 344:
  
 
<div class="perk">
 
<div class="perk">
 +
 
===Laser Reflector===
 
===Laser Reflector===
 
{{GearPerk
 
{{GearPerk
|description=Gain Laser DR and Lethal Protection againt Laser
+
|description=Gain Laser DR and Lethal Protection against Laser damage
|mod_1={{GearPerkRowMod|Laser DR|-3%|+6%|+7%|+8%|+9%|+10%|+11%|+12%}}
+
|mod_1={{GearPerkRowMod|Laser DR|-3%|+3%|+4%|+5%|+6%|+7%|+8%|+9%}}
 
|mod_2={{GearPerkRowMod|Lethal Protection|+78%|+81%|+84%|+87%|+90%|+93%|+96%|+99%}}
 
|mod_2={{GearPerkRowMod|Lethal Protection|+78%|+81%|+84%|+87%|+90%|+93%|+96%|+99%}}
 
|hubo_perks=[[Coolheaded]] + [[Dodger]]
 
|hubo_perks=[[Coolheaded]] + [[Dodger]]
|hmod_1={{GearPerkRowMod|Laser DR|+10%|+12%|+14%|+16%|+18%|+20%|+22%|+24%}}
+
|hmod_1={{GearPerkRowMod|Laser DR|+5%|+6%|+7%|+8%|+9%|+10%|+11%|+12%}}
|hmod_2={{GearPerkRowMod|Lethal Protection|+50%|+60%|+70%|+80%|+90%|+120%|+150%|+180%}}
+
|hmod_2={{GearPerkRowMod|Lethal Protection|+40%|+60%|+80%|+100%|+120%|+140%|+160%|+180%}}
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
+
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}}
 
}}
 
}}
 
</div>
 
</div>
Line 350: Line 361:
 
{{GearPerk
 
{{GearPerk
 
|description=Gain Laser DT and Laser DP (PvP)
 
|description=Gain Laser DT and Laser DP (PvP)
|mod_1={{GearPerkRowMod|Laser DT|-1|+3|+4|+5|+6|+7|+8|+9}}
+
|mod_1={{GearPerkRowMod|Laser DT|-1|+1|+2|+3|+4|+5|+6|+7}}
|mod_2={{GearPerkRowMod|Laser DP|+7%|+9%|+11%|+13%|+15%|+17%|+19%|+21%}}
+
|mod_2={{GearPerkRowMod|Laser DP|+8%|+9%|+10%|+11%|+12%|+13%|+14%|+15%}}
 
|hubo_perks=[[Coolheaded]] + [[Lethal Protection]]
 
|hubo_perks=[[Coolheaded]] + [[Lethal Protection]]
 
|hmod_1={{GearPerkRowMod|Laser DT|+4|+6|+8|+10|+12|+14|+16|+18}}
 
|hmod_1={{GearPerkRowMod|Laser DT|+4|+6|+8|+10|+12|+14|+16|+18}}
|hmod_2={{GearPerkRowMod|Laser DP|+13%|+16%|+19%|+22%|+25%|+28%|+31%|+34%}}
+
|hmod_2={{GearPerkRowMod|Laser DP|+11%|+13%|+15%|+17%|+19%|+21%|+23%|+25%}}
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
+
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}}
 
}}
 
}}
 
</div>
 
</div>
Line 363: Line 374:
 
{{GearPerk
 
{{GearPerk
 
|description=Gain DR and DT Penetration Defense
 
|description=Gain DR and DT Penetration Defense
|mod_1={{GearPerkRowMod|DR Penetration Defense|-4%|+4%|+8%|+12%|+16%|+20%|+24%|+28%}}
+
|mod_1={{GearPerkRowMod|DR Penetration Defense|-4%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}
|mod_2={{GearPerkRowMod|DT Penetration Defense|+4%|+8%|+12%|+16%|+20%|+24%|+28%|+32%}}
+
|mod_2={{GearPerkRowMod|DT Penetration Defense|+18%|+19%|+20%|+21%|+22%|+23%|+24%|+25%}}
 
|hubo_perks=[[Medic]] + [[Healer]] + [[Surgeon]]
 
|hubo_perks=[[Medic]] + [[Healer]] + [[Surgeon]]
|hmod_1={{GearPerkRowMod|DR Penetration Defense|8%|+13%|+18%|+23%|+28%|+33%|+38%|+43%}}
+
|hmod_1={{GearPerkRowMod|DR Penetration Defense|+8%|+9%|+10%|+11%|+12%|+13%|+14%|+15%}}
|hmod_2={{GearPerkRowMod|DT Penetration Defense|+12%|+16%|+20%|+24%|+28%|+32%|+36%|+40%}}
+
|hmod_2={{GearPerkRowMod|DT Penetration Defense|+26%|+28%|+30%|+32%|+34%|+36%|+38%|+40%}}
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
+
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}}
 
}}
 
}}
 
</div>
 
</div>
Line 388: Line 399:
 
===Shock Protection===
 
===Shock Protection===
 
{{GearPerk
 
{{GearPerk
|description=Gain Explode, Electric DR and Lethal Protection againt Explode, Electric
+
|description=Gain Explode, Electric DR and Lethal Protection against Explode and Electric damage
|mod_1={{GearPerkRowMod|Explode, Electric DR|-3%|+6%|+7%|+8%|+9%|+10%|+11%|+12%}}
+
|mod_1={{GearPerkRowMod|Explode, Electric DR|-3%|+2%|+4%|+5%|+6%|+7%|+8%|+9%}}
|mod_2={{GearPerkRowMod|Lethal Protection|+16%|+17%|+18%|+19%|+20%|+21%|+22%|+23%}}
+
|mod_2={{GearPerkRowMod|Lethal Protection|+13%|+14%|+15%|+16%|+17%|+18%|+19%|+20%}}
 
|hubo_perks=[[Lethal Protection]] + [[Firefighter]]
 
|hubo_perks=[[Lethal Protection]] + [[Firefighter]]
|hmod_1={{GearPerkRowMod|Explode, Electric DR|+10%|+12%|+14%|+16%|+18%|+20%|+22%|+24%}}
+
|hmod_1={{GearPerkRowMod|Explode, Electric DR|+2%|+4%|+6%|+8%|+10%|+12%|+14%|+16%}}
|hmod_2={{GearPerkRowMod|Lethal Protection|+32%|+34%|+36%|+38%|+40%|+42%|+44%|+46%}}
+
|hmod_2={{GearPerkRowMod|Lethal Protection|+19%|+21%|+23%|+25%|+27%|+29%|+31%|+33%}}
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
+
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}}
 
}}
 
}}
 
</div>
 
</div>
Line 414: Line 425:
 
===Special Force Bonus===
 
===Special Force Bonus===
 
{{GearPerk
 
{{GearPerk
|description=Gain all DT and Bleed Resistance
+
|description=Gain all DTs and Bleed Resistance
|mod_1={{GearPerkRowMod|DT|-1|0|+1|+1|+2|+2|+3|+3}}
+
|mod_1={{GearPerkRowMod|DT|-1|0|+1|+1|+1|+1|+1|+2}}
 
|mod_2={{GearPerkRowMod|Bleed Resistance|6%|12%|18%|24%|32%|38%|42%|48%}}
 
|mod_2={{GearPerkRowMod|Bleed Resistance|6%|12%|18%|24%|32%|38%|42%|48%}}
 
|hubo_perks=[[Toughness]] + [[Atomic Savant]]
 
|hubo_perks=[[Toughness]] + [[Atomic Savant]]
|hmod_1={{GearPerkRowMod|DT|+2|+3|+4|+5|+6|+7|+8|+9}}
+
|hmod_1={{GearPerkRowMod|DT|+1|+1|+2|+2|+3|+3|+4|+4}}
 
|hmod_2={{GearPerkRowMod|Bleed Resistance|30%|40%|50%|60%|70%|80%|90%|100%}}
 
|hmod_2={{GearPerkRowMod|Bleed Resistance|30%|40%|50%|60%|70%|80%|90%|100%}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
Line 440: Line 451:
 
===Strategic Improvement===
 
===Strategic Improvement===
 
{{GearPerk
 
{{GearPerk
|description=Gain Armor Class and shots in turnbased
+
|description=Gain Armor Class and shots in Turn-Based mode
 
|mod_1={{GearPerkRowMod|AC|-25|+25|+50|+75|+100|+125|+150|+175}}
 
|mod_1={{GearPerkRowMod|AC|-25|+25|+50|+75|+100|+125|+150|+175}}
 
|mod_2={{GearPerkRowMod|Shots|+1|+2|+3|+4|+5|+6|+7|+8}}
 
|mod_2={{GearPerkRowMod|Shots|+1|+2|+3|+4|+5|+6|+7|+8}}
Line 465: Line 476:
 
===Terminator===
 
===Terminator===
 
{{GearPerk
 
{{GearPerk
|description=Increase Hit Points and gain ability to active terminator mode for 10s </br> Increased DR/DT, Immune for critical hits, remove DT Cap and self slow
+
|description=Increase Hit Points and gain ability to activate Terminator mode for 10s </br> Increased DR/DT, Immune from Critical Hits, remove DT Cap and self-slow
 
|mod_1={{GearPerkRowMod|Terminator DT|0|+5|+10|+15|+20|+25|+30|+35}}
 
|mod_1={{GearPerkRowMod|Terminator DT|0|+5|+10|+15|+20|+25|+30|+35}}
 
|mod_2={{GearPerkRowMod|Terminator DR|+20|+28|+36|+42|+50|+58|+62|+68}}
 
|mod_2={{GearPerkRowMod|Terminator DR|+20|+28|+36|+42|+50|+58|+62|+68}}
Line 478: Line 489:
 
===Tesla Addition===
 
===Tesla Addition===
 
{{GearPerk
 
{{GearPerk
|description=Gain plasma, electric DT and plasma, electric DP (PvP)
+
|description=Gain Plasma and Electric DT and Plasma/Electric DP (PvP)
 
|mod_1={{GearPerkRowMod|Plasma, Electric DT|-1|+3|+4|+5|+6|+7|+8|+9}}
 
|mod_1={{GearPerkRowMod|Plasma, Electric DT|-1|+3|+4|+5|+6|+7|+8|+9}}
|mod_2={{GearPerkRowMod|Plasma, Electric DP|+7%|+9%|+11%|+13%|+15%|+17%|+19%|+21%}}
+
|mod_2={{GearPerkRowMod|Plasma, Electric DP|+8%|+9%|+10%|+11%|+12%|+13%|+14%|+15%}}
 
|hubo_perks=[[Atomic Savant]] + [[Lethal Protection]]
 
|hubo_perks=[[Atomic Savant]] + [[Lethal Protection]]
 
|hmod_1={{GearPerkRowMod|Plasma, Electric DT|+4|+6|+8|+10|+12|+14|+16|+18}}
 
|hmod_1={{GearPerkRowMod|Plasma, Electric DT|+4|+6|+8|+10|+12|+14|+16|+18}}
|hmod_2={{GearPerkRowMod|Plasma, Electric DP|+13%|+16%|+19%|+22%|+25%|+28%|+31%|+34%}}
+
|hmod_2={{GearPerkRowMod|Plasma, Electric DP|+11%|+13%|+15%|+17%|+19%|+21%|+23%|+25%}}
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
+
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}}
 
}}
 
}}
 
</div>
 
</div>
Line 491: Line 502:
 
===Tesla Attacker===
 
===Tesla Attacker===
 
{{GearPerk
 
{{GearPerk
|description=Gain ability to deal electric damage around and chance to paralysis target using electric damage
+
|description=Gain ability to deal Electric damage around and chance to paralyze target with Electric damage
 
|mod_1={{GearPerkRowMod|Discharge damage|10-20|20-40|30-60|40-80|50-100|60-120|70-140|80-160}}
 
|mod_1={{GearPerkRowMod|Discharge damage|10-20|20-40|30-60|40-80|50-100|60-120|70-140|80-160}}
 
|mod_2={{GearPerkRowMod|Discharge AP cost|10|9|8|7|6|5|4|3}}
 
|mod_2={{GearPerkRowMod|Discharge AP cost|10|9|8|7|6|5|4|3}}
Line 506: Line 517:
 
===Utility===
 
===Utility===
 
{{GearPerk
 
{{GearPerk
|description=Gain radiation resistance, carry weight, -1 reload cost, +10 radiation resistance cap, +10 item luck
+
|description=Gain Radiation resistance, Carry Weight, -1 Reload cost, +10 Radiation resistance cap, +10 item luck
 
|mod_1={{GearPerkRowMod|Radiation resistance|-5%|+5%|+10%|+15%|+30%|+45%|+60%|+90%}}
 
|mod_1={{GearPerkRowMod|Radiation resistance|-5%|+5%|+10%|+15%|+30%|+45%|+60%|+90%}}
 
|mod_2={{GearPerkRowMod|Carry weight|0|+5|+20|+35|+50|+65|+80|+95}}
 
|mod_2={{GearPerkRowMod|Carry weight|0|+5|+20|+35|+50|+65|+80|+95}}
Line 518: Line 529:
 
</div>
 
</div>
  
 +
== Patch 6.4.5 perks ==
  
 +
<div class="perk">
 +
=== Bio Steel ===
 +
{{GearPerk
 +
|description=Modifies your [[DR]] cap and increases your healing multiplier
 +
|mod_1={{GearPerkRowMod|DR cap|-1%|0%|+1%|+2%|+3%|+3%|+4%|+4%}}
 +
|mod_2={{GearPerkRowMod|Healing multiplier|+5%|+10%|+15%|+20%|+25%|+30%|+35%|+40%}}
 +
|hubo_perks=[[Reinforced Endurance]] + [[Vital Shielding]]
 +
|hmod_1={{GearPerkRowMod|DR cap|+3%|+4%|+5%|+6%|+7%|+8%|+9%|+10%}}
 +
|hmod_2={{GearPerkRowMod|Healing multiplier|+30%|+40%|+50%|+60%|+70%|+80%|+90%|+100%}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|**}}
 +
}}
 +
</div>
 +
 +
<div class="perk">
 +
=== Combat Focus ===
 +
{{GearPerk
 +
|description=Modifies <span class="tooltip" title="The minimum time interval between two fully effective critical hits." style="border-bottom: 1px dotted; cursor: help;">critical rate</span> and increases damage multiplier
 +
|mod_1={{GearPerkRowMod|[[Critical rate]]|+50ms|0ms|-50ms|-70ms|-100ms|-120ms|-150ms|-200ms}}
 +
|mod_2={{GearPerkRowMod|Damage multiplier|+1%|+1%|+1%|+1%|+2%|+2%|+2%|+2%}}
 +
|hubo_perks=[[Focused Striker]] + [[Deadeye]] + [[Bonus Damage Multi]]
 +
|hmod_1={{GearPerkRowMod|[[Critical rate]]|-50ms|-100ms|-150ms|-200ms|-250ms|-300ms|-450ms|-500ms}}
 +
|hmod_2={{GearPerkRowMod|Damage multiplier|+1%|+2%|+3%|+3%|+3%|+4%|+4%|+5%}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 +
}}
 +
</div>
 +
 +
<div class="perk">
 +
=== Critical Shell ===
 +
{{GearPerk
 +
|description=Increases your [[critical chance]] and modifies your <span class="tooltip" title="The cooldown period after an attack that dealt lethal damage that must elapse before another attack is allowed to deal lethal damage." style="border-bottom: 1px dotted; cursor: help;">lethal rate</span>
 +
|mod_1={{GearPerkRowMod|[[Critical chance]]|+1%|+3%|+5%|+7%|+9%|+11%|+13%|+15%}}
 +
|mod_2={{GearPerkRowMod|[[Lethal damage|Lethal rate]]|+50ms|0ms|-50ms|-100ms|-200ms|-300ms|-400ms|-500ms}}
 +
|hubo_perks=[[Providence]] + [[Lone Wanderer]]
 +
|hmod_1={{GearPerkRowMod|[[Critical chance]]|+5%|+6%|+7%|+8%|+9%|+12%|+16%|+20%}}
 +
|hmod_2={{GearPerkRowMod|[[Lethal damage|Lethal rate]]|-500ms|-600ms|-700ms|-800ms|-900ms|-1000ms|-1100ms|-1200ms}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|**}}
 +
}}
 +
</div>
 +
 +
<div class="perk">
 +
=== Mechanic Patch ===
 +
{{GearPerk
 +
|description=Grants extra Luck for armor [[deterioration]] calculation only, and increases your Engineering skill for building objects
 +
|mod_1={{GearPerkRowMod|Luck for armor [[deterioration]] calculation|+1|+2|+3|+4|+5|+6|+7|+8}}
 +
|mod_2={{GearPerkRowMod|Engineering skill for building objects|+50|+70|+90|+110|+130|+150|+170|+200}}
 +
|hubo_perks=[[Turret Mechanic]] + [[Animal Friend]] + [[Engineer]]
 +
|hmod_1={{GearPerkRowMod|Luck for armor [[deterioration]] calculation|+13|+14|+15|+16|+17|+18|+19|+20}}
 +
|hmod_2={{GearPerkRowMod|Engineering skill for building objects|+100|+200|+300|+400|+500|+600|+700|+800}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 +
}}
 +
</div>
 +
 +
<div class="perk">
 +
=== Medic Flag ===
 +
{{GearPerk
 +
|description=Increases your healing multiplier and modifies the number of hit points restored by your stimpaks
 +
|mod_1={{GearPerkRowMod|Healing multiplier|+30%|+40%|+50%|+60%|+70%|+80%|+90%|+100%}}
 +
|mod_2={{GearPerkRowMod|Bonus hit points restored per stimpak|-5|0|+5|+10|+15|+20|+25|+30}}
 +
|hubo_perks=[[Medic]] + [[Quick Pockets]] + [[Bonus AP Regen]]
 +
|hmod_1={{GearPerkRowMod|Healing multiplier|+110%|+130%|+150%|+170%|+190%|+210%|+230%|+250%}}
 +
|hmod_2={{GearPerkRowMod|Bonus hit points restored per stimpak|+10|+20|+30|+40|+50|+60|+70|+80}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 +
}}
 +
</div>
 +
 +
<div class="perk">
 +
=== Suppression ===
 +
{{GearPerk
 +
|description=Alters your attackers' [[critical rate]] and increases their [[attack delay]]
 +
|mod_1={{GearPerkRowMod|Attacker's [[critical rate]]|-100ms|0ms|+100ms|+200ms|+400ms|+600ms|+800ms|+1000ms}}
 +
|mod_2={{GearPerkRowMod|Attacker's [[attack delay]]|+10ms|+30ms|+60ms|+100ms|+150ms|+210ms|+280ms|+400ms}}
 +
|hubo_perks=[[Unbreakable]] + [[Quick Recovery]]
 +
|hmod_1={{GearPerkRowMod|Attacker's [[critical rate]]|+200ms|+300ms|+500ms|+800ms|+1200ms|+1700ms|+2300ms|+3000ms}}
 +
|hmod_2={{GearPerkRowMod|Attacker's [[attack delay]]|+50ms|+100ms|+200ms|+300ms|+400ms|+500ms|+550ms|+600ms}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|**}}
 +
}}
 +
</div>
 +
 +
<div class="perk">
 +
=== Veil ===
 +
{{GearPerk
 +
|description=Grants sneak detection protection and makes you <span class="tooltip" title="If you are X% Noiseless, you have an X% chance to avoid de-sneaking after performing an action that would normally automatically de-sneak you." style="border-bottom: 1px dotted; cursor: help;">Noiseless</span>.
 +
|mod_1={{GearPerkRowMod|Sneak detection protection|-1|0|+1|+2|+3|+4|+5|+6}}
 +
|mod_2={{GearPerkRowMod|[[Noiseless]] effect|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}
 +
|hubo_perks=[[Phantom Presence]] + [[Undetected]] + [[Gain Intelligence]]
 +
|hmod_1={{GearPerkRowMod|Sneak detection protection|+6|+8|+10|+12|+14|+16|+18|+20}}
 +
|hmod_2={{GearPerkRowMod|[[Noiseless]] effect|+12%|+16%|+20%|+24%|+28%|+32%|+36%|+40%}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 +
}}
 +
</div>
 +
 +
<div class="perk">
 +
=== Wire Reflector ===
 +
{{GearPerk
 +
|description=Provides laser/electrical damage reflection and a chance to perform a melee counter-attack against hex-adjacent attackers
 +
|mod_1={{GearPerkRowMod|Laser/electrical damage reflection|0%|+2%|+5%|+8%|+11%|+14%|+17%|+20%}}
 +
|mod_2={{GearPerkRowMod|Melee counter-attack chance|+4%|+6%|+8%|+10%|+15%|+20%|+25%|+30%}}
 +
|hubo_perks=[[Energy Deflection]] + [[Baiter]]
 +
|hmod_1={{GearPerkRowMod|Laser/electrical damage reflection|+15%|+20%|+25%|+30%|+35%|+40%|+45%|+50%}}
 +
|hmod_2={{GearPerkRowMod|Melee counter-attack chance|+10%|+20%|+30%|+40%|+50%|+60%|+70%|+80%}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|**}}
 +
}}
 +
</div>
  
 
==List of legendary armor perks==
 
==List of legendary armor perks==
Line 528: Line 643:
 
<div style="display:inline-block; text-align:left;">
 
<div style="display:inline-block; text-align:left;">
 
{{GearPerkLegendary‎
 
{{GearPerkLegendary‎
|+10% Damage Protection against NPCs
+
|+2% Damage Protection against NPCs
 
|-4% Max HP damage cap that NPCs can deal
 
|-4% Max HP damage cap that NPCs can deal
 
|+20% slow armor break
 
|+20% slow armor break
|+10% Damage Protection against NPCs(sums with F)
+
|+2% Damage Protection against NPCs (sums with F)
|+20% DR Penetration Protection against NPCs
+
|+4% DR Penetration Protection against NPCs
|+33% DT Penetration Protection against NPCs
+
|+5% DT Penetration Protection against NPCs
|-6% Max HP damage cap that NPCs can deal(sums with E)
+
|-6% Max HP damage cap that NPCs can deal (sums with E)
|+20% Damage Protection against NPCs(sums with F and C)
+
|+4% Damage Protection against NPCs (sums with F and C)
|Revive to full HP once you could die vs NPCs(1h CD)
+
|Revive to full HP once you could die vs NPCs (1h cooldown)
 
}}
 
}}
 
</div>
 
</div>
Line 544: Line 659:
 
<div style="display:inline-block; text-align:left;">
 
<div style="display:inline-block; text-align:left;">
 
{{GearPerkLegendary‎
 
{{GearPerkLegendary‎
|5 less damage from attacks of NPCs
+
|1 less damage from attacks of NPCs
|+3 all DT against NPCs(bypass Cap)
+
|+1 all DT against NPCs (ignores the cap)
 
|+20% slow armor break
 
|+20% slow armor break
|5 less damage from attacks of NPCs(sums with F)
+
|1 less damage from attacks of NPCs (sums with F)
|+40% Lethal Protection against NPCs
+
|+10% Lethal Protection against NPCs
 
|+60% melee protection against NPCs
 
|+60% melee protection against NPCs
|+3 all DT against NPCs(bypass Cap)(sums with E)
+
|+1 all DT against NPCs (ignores the cap; sums with E)
|10 less damage from attacks of NPCs(sums with F and C)
+
|2 less damage from attacks of NPCs (sums with F and C)
|+75% Damage Protection when NPCs attack from 1hex
+
|+15% Damage Protection when NPCs attack from 1hex
 
}}
 
}}
 
</div>
 
</div>
Line 560: Line 675:
 
<div style="display:inline-block; text-align:left;">
 
<div style="display:inline-block; text-align:left;">
 
{{GearPerkLegendary‎
 
{{GearPerkLegendary‎
|Block one attack against NPCs(50sec CD)
+
|Block one attack against NPCs(250sec CD)
|+35% Critical Chance Resistance against NPCs
+
|+10% Critical Chance Resistance against NPCs
 
|+20% slow armor break
 
|+20% slow armor break
|Block one attack against NPCs(30sec CD)
+
|Block one attack against NPCs(230s CD)
|-10% Multi Damage for NPCs who attack you
+
|-2% Multi Damage for NPCs who attack you
 
|Gain Critical Power Resistance equal to your Critical Chance Resistance against NPCs
 
|Gain Critical Power Resistance equal to your Critical Chance Resistance against NPCs
|+45% Critical Chance Resistance against NPCs(sums with E)
+
|+10% Critical Chance Resistance against NPCs(sums with E)
|Block one attack against NPCs(10 CD)
+
|Block one attack against NPCs(210sec CD)
 
|NPCs lose their Critical Chance Defence Penetration
 
|NPCs lose their Critical Chance Defence Penetration
 
}}
 
}}
Line 579: Line 694:
 
|NPCs lose 15 HP when attacking you
 
|NPCs lose 15 HP when attacking you
 
|+20% slow armor break
 
|+20% slow armor break
|NPCs lose 1 AP when attacking you(sums with F)
+
|NPCs lose 1 AP when attacking you (sums with F)
 
|NPCs gain 60% Slow when attacking you
 
|NPCs gain 60% Slow when attacking you
 
|NPCs get taunt for 5 sec after attacking you
 
|NPCs get taunt for 5 sec after attacking you
|NPCs lose 25 HP when attacking you(sums with E)
+
|NPCs lose 25 HP when attacking you (sums with E)
|NPCs lose 2 AP when attacking you(sums with F and C)
+
|NPCs lose 2 AP when attacking you (sums with F and C)
 
|NPCs bleed after attacking you
 
|NPCs bleed after attacking you
 
}}
 
}}
Line 589: Line 704:
 
|}
 
|}
  
==Rerolling==
+
== Rerolling ==
All perks on armor can be rerolled by [[Boyce]] in [[Junktown]] or [[Vault 8]] (yes there are two of him). The cost is in local [[currency]] and matches the amount of [[Experience_Points#Weapon_and_Armor_Experience|experience]] it costs to get that level, except for the 4th perk which you can normally choose, and the one added by wattz cores or t4 parts. The rerolling is random, so expect to spend a bit before getting exactly what you want.
+
 
 +
Armor perks can be rerolled by [[Boyce]] in [[Junktown]] or Randal in [[New Vault City]]. The cost is in local [[currency]] and applies to a single reroll. Since the outcome is randomized, multiple rerolls will likely be necessary to achieve the desired perk configuration.
  
 
{|align="center" class="sortable wikitable"
 
{|align="center" class="sortable wikitable"
|-
 
 
! Level !! Experience
 
! Level !! Experience
 
|-  
 
|-  
Line 607: Line 722:
 
|-  
 
|-  
 
| 6 || 50,000
 
| 6 || 50,000
 +
|}
 +
 +
<span id="Armor Experience"></span>
 +
== Armor experience ==
 +
 +
The total amount of gear experience (gear [[XP]]) required for [[Armor]] to level up depends on its tier, type, and current level.
 +
 +
<code>Total XP needed for armor to level up = Base XP Requirement * XP Requirement Multiplier</code>
 +
 +
<p>Base XP requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:
 +
 +
{| class="wikitable" style="text-align:right"
 +
|+ Base armor XP required to level up per tier
 +
|-
 +
!
 +
! Tier I
 +
! Tier II
 +
! Tier III
 +
! Tier IV
 +
! Tier V
 +
! Tier VI
 +
|-
 +
| Level 1
 +
| 7 500
 +
| 15 000
 +
| 30 000
 +
| 60 000
 +
| 180 000
 +
| 900 000
 +
|-
 +
| Level 2
 +
| 50 000
 +
| 100 000
 +
| 200 000
 +
| 400 000
 +
| 1 200 000
 +
| 6 000 000
 +
|-
 +
| Level 3
 +
| 100 000
 +
| 200 000
 +
| 400 000
 +
| 800 000
 +
| 2 400 000
 +
| 12 000 000
 
|-
 
|-
 +
| Level 4
 +
| 625 000
 +
| 1 250 000
 +
| 2 500 000
 +
| 5 000 000
 +
| 15 000 000
 +
| 75 000 000
 +
|-
 +
| Level 5
 +
| 3 000 000
 +
| 6 000 000
 +
| 12 000 000
 +
| 24 000 000
 +
| 72 000 000
 +
| 360 000 000
 +
|-
 +
| Level 6
 +
| 25 000 000
 +
| 50 000 000
 +
| 100 000 000
 +
| 200 000 000
 +
| 600 000 000
 +
| 3 000 000 000
 
|}
 
|}
  
==Armor Experience==
+
{| class="wikitable"
Total amount of [[Experience]] required for equipment to level up depends on its tier, type and current level.  
+
!Armor Type
 +
!|XP req.<br>multi
 +
|-
 +
| Leather armor
 +
| 75%
 +
|-
 +
| Metal armor
 +
| 80%
 +
|-
 +
| Combat robes
 +
| 100%
 +
|-
 +
| Combat armor
 +
| 150%
 +
|}
  
<code>Total Experience Needed = Base Experience Needed * Experience Needed Modifier</code>
+
'''Note:'''The XP requirement multiplier only applies at levels 1-4.
<p>Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:
 
  
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:right"<br>
+
== Itemized gear upgrades ==
! Armors EXP Base
+
 
 +
There are two item types that can help your gear achieve the optimal perk configuration: upgrade parts (which provide an immediate gear XP boost), and gear mod upgrades (which have a chance of increasing the rank of your already unlocked perks).
 +
 
 +
=== Gear experience boosters ===
 +
 
 +
Found mostly in dungeon lockers, Upgrade Parts add experience directly to your gear. Note that any perks unlocked via this method will be randomized, even if you would normally be able to select the one you want.
 +
 
 +
To use Upgrade Parts on an item: (1) place the item on the ground; (2) click and hold the left mouse button on it; (3) from the drop‑down menu, select the bag icon; (4) in the inventory window that appears, click on the stack of Upgrade Parts you wish to use.
 +
 
 +
{| class="wikitable"
 +
|-
 +
|+ Gear experience boosters
 
|-
 
|-
| {{:Armors EXP Base Table}}
+
! Image
 +
! Name
 +
! Description
 +
|- id="Upgrade Parts"
 +
| [[File:Upgrade Parts.png]]
 +
| Upgrade Parts
 +
| Adds 10,000 XP to a piece of gear
 +
|- id="Upgrade Parts MKII"
 +
| [[File:Upgrade Parts MKII.png]]
 +
| Upgrade Parts MKII
 +
| Adds 100,000 XP to a piece of gear
 +
|- id="Upgrade Parts MKIII"
 +
| [[File:Upgrade Parts MKIII.png]]
 +
| Upgrade Parts MKIII
 +
| Adds 1,000,000 XP to a piece of gear
 
|}
 
|}
  
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:right"<br>
+
10 x Upgrade Parts can be combined into 1 x Upgrade Parts MKII, and 10 x Upgrade Parts MKII can be combined into 1 x Upgrade Parts MKIII via Fix-Boy, which may come in handy if you're planning to craft [[Water Chip]]s.
! Armors EXP Modifier
+
 
 +
=== Gear perk rank upgrades ===
 +
 
 +
If the rank of the perks on your gear could use a little tune-up, there are several items that you may find interesting, see the table below.
 +
 
 +
To use any of them: (1) place your armor/weapon on the ground; (2) click and hold the left mouse button on it; (3) from the drop‑down menu, select the bag icon; (4) in the inventory window that appears, click on the item you wish to use.
 +
 
 +
{| class="wikitable"
 +
|-
 +
|+ Gear mod upgrades
 
|-
 
|-
| {{:Armors EXP Modifier Table}}
+
! Image
 +
! Item name
 +
! Function
 +
! [[Loot table|Loot drop pool]]
 +
! Success chance
 +
|- id="Rustplate Wrench"
 +
|[[File:Rustplate Wrench.png|60px]]
 +
|Rustplate Wrench
 +
|Upranks perk #1
 +
| Common (trash cans)
 +
| rowspan="8;" |
 +
*F → E: 100%
 +
*E → D: 100%
 +
*D → C: 100%
 +
*C → B: 100%
 +
*B → A: 100%
 +
*A → S: 50%
 +
*S → S+: 10%
 +
|- id="Boltgrip Tuner"
 +
|[[File:Boltgrip Tuner.png|60px]]
 +
|Boltgrip Tuner
 +
|Upranks perk #2
 +
|Tools
 +
|- id="Chromed Gearwheel"
 +
|[[File:Chromed Gearwheel.png|60px]]
 +
|Chromed Gearwheel
 +
|Upranks perk #3
 +
|SPECIAL implants
 +
|- id="Vault-Lock Calibrator"
 +
|[[File:Vault-Lock Calibrator.png|50px]]
 +
|Vault-Lock Calibrator
 +
|Upranks perk #4
 +
|Combat implants
 +
|- id="Neon Flux Core"
 +
|[[File:Neon Flux Core.png|60px]]
 +
|Neon Flux Core
 +
|Upranks perk #5
 +
|Vertibird parts
 +
|- id="Echelon Overdrive Chip"
 +
|[[File:Echelon Overdrive Chip.png|40px]]
 +
|Echelon Overdrive Chip
 +
|Upranks perk #6
 +
|T6 dungeons only
 +
|- id="Wattz Precision Coil"
 +
|[[File:Wattz Precision Coil.png|60px]]
 +
|Wattz Precision Coil
 +
|Upranks the [[Roger]] perk
 +
|Rare item pool
 
|}
 
|}
  
'''NOTE:''' Armor EXP Modifier only applies to levels 1-4.
+
== See also ==
 +
*[[Weapon perks]]
 +
*[[Roger]]
  
== See Also ==
+
[[Category:Perks]]
* [[Weapon perks]]
 
* [[Roger]]
 

Latest revision as of 15:08, 2 April 2026

Introduction

# Description
Equipped armor gains experience by killing NPCs or using Upgrade Parts on it. When enough experience is earned, new perks unlock, and their color changes.
Armor perks have ranks that determine their strength and are mainly influenced by Item Luck.
Perk 1-3 The first three perks on tier 3 gear are always predefined. Some tier 4 items may have random perks even on the first three levels.
Perk 4 The fourth perk can be chosen via a dialog window once unlocked. However, if you level up your weapon using Upgrade Parts, this perk will be random.
Perk 5 The fifth perk is always random.
Legendary Perk The sixth perk, known as the "legendary" perk, is selected from a separate table of perks and only applies against NPCs.
Perk 7 Every weapon can be upgraded by Roger with T4 Parts / Cotsford in top left of Vegas with an Wattz Core to gain one additional perk.


List of armor perks

Advanced Plate

Gain Normal DT and Normal DP (PvP)
F E D C B A S S+
Normal DT -1 +1 +1 +2 +2 +2 +3 +3
Normal DP +8% +9% +10% +11% +12% +13% +14% +15%
Hubologist Toughness + Lethal Protection
Normal DT +1 +1 +2 +3 +4 +5 +6 +7
Normal DP +11% +13% +15% +17% +19% +21% +23% +25%
Perks - - - - * * * **

Anty-Termal System

Gain Plasma and Fire DR and Lethal Protection against Fire and Plasma damage
F E D C B A S S+
Fire,Plasma DR -2% +2% +3% +4% +5% +6% +7% +8%
Lethal Protection +45% +50% +55% +60% +65% +70% +75% +80%
Hubologist Atomic Savant + Firefighter
Fire,Plasma DR +2% +4% +6% +8% +10% +12% +14% +16%
Lethal Protection +90% +100% +110% +120% +130% +140% +150% +160%
Perks - - - - * * * **

Bonus Movement

Gain Movement Speed and Turn-Based Movement AP
F E D C B A S S+
Movement Speed -4% +4% +6% +8% +10% +12% +14% +16%
Turnbased Move AP 0 +1 +2 +3 +4 +5 +6 +7
Hubologist Bonus HtH Attacks + Bonus HtH Damage + Vampire
Movement Speed +5% +8% +11% +14% +17% +20% +23% +26%
Turn-Based Movement AP +2 +4 +6 +8 +10 +12 +14 +16
Perks - - * * ** ** *** ***

Cured

Gain Normal DR and Lethal Protection against Normal damage
F E D C B A S S+
Normal DR -3% +3% +4% +5% +6% +7% +8% +9%
Lethal Protection +65% +70% +75% +80% +85% +90% +95% +100%
Hubologist Toughness + Adrenaline Rush
Normal DR +5% +6% +7% +8% +9% +10% +11% +12%
Lethal Protection +80% +90% +100% +110% +120% +130% +140% +150%
Perks - - - * * * ** **

Defense Enhancement

Gain all DRs and apply Heresy status on opponents (20%)
F E D C B A S S+
All DR -1% +1% +1% +2% +2% +3% +3% +4%
Heresy time 0 1s 2s 3s 4s 5s 6s 7s
Hubologist Apply Heresy status on opponents (50%)
Dodger + Lifegiver + Livewire
All DR +1% +2% +3% +4% +5% +6% +7% +8%
Heresy time 3s 4s 5s 6s 7s 8s 9s 10s
Perks - - - * * ** ** ***

Defensive Belt

Gain Damage Protection, and apply 40% Slow on attacker
F E D C B A S S+
DP -1% +0,5% +1% +1,5% +2% +2,5% +3% +3,5%
Slow time 0 0 1s 3s 5s 7s 9s 11s
Hubologist Muscular Physique + Coolheaded
DP +1% +2% +3% +4% +5% +6% +7% +8%
Slow time 3s 5s 7s 9s 11s 13s 15s 17s
Perks - - - * * * ** **

Explosive Belt

Ability to suicide to deal explosive damage around and lower attacker Lethality
F E D C B A S S+
Damage 100-1000 300-1100 500-1200 700-1300 900-1400 1100-1500 1300-1600 1500-1700
Attacker Lethality +3% -1% -2% -3% -4% -5% -6% -7%
Hubologist Gain Agility + Bonus Move + Action Boy
Damage 500-2000 600-2200 700-2400 700-2600 800-2800 900-3000 1000-3200 1100-3400
Attacker Lethality -4% -5% -6% -7% -8% -9% -10% -11%
Perks - - * * ** ** *** ***

Fill The Gaps

Gain Critical Chance Resistance and lower Attacker Critical Damage
F E D C B A S S+
CC Resistance -5% +5% +9% +14% +20% +27% +35% +43%
Attacker Critical Damage 0 -10% -25% -40% -55% -70% -85% -100%
Hubologist Man of Steel + Stonewall + Iron Limbs
CC Resistance +5% +15% +25% +35% +45% +55% +65% +75%
Attacker Critical Damage -25% -50% -75% -100% -125% -150% -175% -200%
Perks - - * * ** ** *** ***

Firegeckon's Enhancement

Gain Fire and Explode DT and Damage Protection (PvP)
F E D C B A S S+
Fire, Explode DT -5 +15 +20 +25 +25 +30 +35 +40
Fire, Explode DP +8% +9% +10% +11% +12% +13% +14% +15%
Hubologist Firefighter + Bonus Battle Stats + Pyromaniac
Fire, Explode DT +20 +25 +25 +30 +35 +40 +45 +50
Fire, Explode DP +11% +13% +15% +17% +19% +21% +23% +25%
Perks - - - - * * ** **

Bonus Strength

Gain Strength and Throwing Range
F E D C B A S S+
ST -1 0 +1 +1 +1 +1 +2 +2
Throwing Range 0 +1 +2 +3 +4 +5 +6 +7
Hubologist Heave Ho! + Demolition Boy + Hit and Run
ST +1 +1 +2 +2 +3 +3 +4 +4
Throwing Range +2 +4 +6 +8 +10 +12 +14 +16
Perks - - - * * ** ** ***

Bonus Perception

Gain Perception and Sight range
F E D C B A S S+
PE -1 0 +1 +1 +1 +1 +2 +2
Sight range +2 +4 +6 +8 +10 +12 +14 +16
Hubologist Gain Perception + Silent Running + Ghost
PE +1 +1 +2 +2 +3 +3 +4 +4
Sight range +12 +14 +16 +18 +20 +22 +24 +26
Perks - - * * ** ** *** ***

Bonus Endurance

Gain Endurance and Negative HP Cap
F E D C B A S S+
EN -1 0 +1 +1 +1 +1 +2 +2
Negative HP Cap +10 +20 +30 +40 +50 +60 +70 +80
Hubologist Gain Endurance + Surgeon
EN +1 +1 +2 +2 +3 +3 +4 +4
Negative HP Cap +120 +140 +160 +180 +200 +220 +240 +260
Perks - - - * * * ** **

Bonus Charisma

Gain Charisma and Bonus Experience
F E D C B A S S+
CH -1 0 +1 +1 +1 +1 +2 +2
Bonus Experience +10% +20% +30% +40% +50% +60% +70% +80%
Hubologist Party Member + Cult of Personality + Awareness
CH +1 +1 +2 +2 +3 +3 +4 +4
Bonus Experience +120% +140% +160% +180% +200% +220% +240% +260%
Perks - - * * ** ** *** ***

Bonus Intelligence

Gain Intelligence and reduce Respawn time
F E D C B A S S+
INT -1 0 +1 +1 +1 +1 +2 +2
Respawn time -1s -3s -5s -8s -12s -16s -20s -25s
Hubologist Healer + Medic + Surgeon
INT +1 +1 +2 +2 +3 +3 +4 +4
Respawn time -20s -25s -30s -35s -40s -45s -55s Instant
Perks - - * * ** ** *** ***

Bonus Agility

Gain Agility and Action Points for knockouts
F E D C B A S S+
AG -1 0 +1 +1 +1 +1 +2 +2
AP in Knockouts -1 -2 -3 -4 -5 -6 -7 -8
Hubologist Gain Agility + Quick Recovery
AG +1 +1 +2 +2 +3 +3 +4 +4
AP in Knockouts -5 -6 -7 -8 -9 -10 -11 -12
Perks - - - * * * ** **

Bonus Luck

Gain Luck and Engineering for armor condition loss calculation
F E D C B A S S+
LK -1 0 +1 +1 +1 +1 +2 +2
Engineering +50 +100 +150 +200 +250 +300 +350 +400
Hubologist Lifegiver + Livewire + Dodger
LK +1 +1 +2 +2 +3 +3 +4 +4
Engineering +200 +300 +400 +500 +600 +700 +800 +900
Perks - - * * ** ** *** ***

Heavy

Gain Critical Roll and Power Resistances
F E D C B A S S+
Critical roll Resistance -5 +5 +10 +15 +20 +30 +40 +50
Critical power Resistance +3% +6% +9% +12% +15% +18% +21% +24%
Hubologist Man of Steel + Stonewall + Iron Limbs
Critical roll Resistance +10 +15 +25 +40 +55 +70 +85 100
Critical power Resistance +10% +15% +20% +25% +30% +35% +40% +45%
Perks - - * * ** ** *** ***

Thwart Block

Reduce attacker ST in Heavy Handed calculation and lower Knockback distance
F E D C B A S S+
Attacker ST in HH calculation +5 -12 -13 -14 -15 -16 -17 -18
Lower knockback dystance 0 -1 -1 -2 -2 -3 -3 -4
Hubologist Stonewall + Muscular Physique
Attacker ST in HH calculation +5 -12 -13 -14 -15 -16 -17 -18
Lower knockback dystance 0 -1 -1 -2 -2 -3 -3 -4
Perks - - - * * * ** **

Integrated Gloves

Increase Melee Damage and reduce Attack Delay for Melee
F E D C B A S S+
Melee Damage +1 +3 +6 +10 +15 +21 +28 +36
AD Melee +100 0 -50 -100 -150 -200 -250 -300
Hubologist Gain Strength + In Your Face! + Better HtH Criticals
Melee Damage +10 +15 +21 +28 +36 +45 +55 +66
AD Melee -100 -150 -200 -250 -300 -350 -400 -450
Perks - - * * ** ** *** ***

Iron Skin

Increase Hit Points, and Melee Protection
F E D C B A S S+
Hit Points -5 +2 +5 +10 +15 +25 +35 +45
Melee Protection +3% +6% +9% +12% +15% +18% +21% +24%
Hubologist Firefighter + Lifegiver
Hit Points +15 +25 +45 +65 +85 +105 +125 +150
Melee Protection +9% +14% +19% +24% +29% +34% +39% +44%
Perks - - - * * * ** **

Laser Reflector

Gain Laser DR and Lethal Protection against Laser damage
F E D C B A S S+
Laser DR -3% +3% +4% +5% +6% +7% +8% +9%
Lethal Protection +78% +81% +84% +87% +90% +93% +96% +99%
Hubologist Coolheaded + Dodger
Laser DR +5% +6% +7% +8% +9% +10% +11% +12%
Lethal Protection +40% +60% +80% +100% +120% +140% +160% +180%
Perks - - - - * * ** **

Mirror System

Gain Laser DT and Laser DP (PvP)
F E D C B A S S+
Laser DT -1 +1 +2 +3 +4 +5 +6 +7
Laser DP +8% +9% +10% +11% +12% +13% +14% +15%
Hubologist Coolheaded + Lethal Protection
Laser DT +4 +6 +8 +10 +12 +14 +16 +18
Laser DP +11% +13% +15% +17% +19% +21% +23% +25%
Perks - - - - * * * **

Penetration Protection

Gain DR and DT Penetration Defense
F E D C B A S S+
DR Penetration Defense -4% +2% +3% +4% +5% +6% +7% +8%
DT Penetration Defense +18% +19% +20% +21% +22% +23% +24% +25%
Hubologist Medic + Healer + Surgeon
DR Penetration Defense +8% +9% +10% +11% +12% +13% +14% +15%
DT Penetration Defense +26% +28% +30% +32% +34% +36% +38% +40%
Perks - - - - * * * **

Regeneration

Gain Healing Rate and AP Regen
F E D C B A S S+
Healing Rate -3 +3 +6 +9 +12 +15 +18 +21
AP Regen 0 +5 +10 +15 +20 +25 +30 +35
Hubologist Faster Healing + Gain Endurance + Quick Pockets
Healing Rate +10 +20 +30 +40 +50 +60 +70 +80
AP Regen +10 +20 +30 +40 +50 +60 +70 +80
Perks - - * * ** ** *** ***

Shock Protection

Gain Explode, Electric DR and Lethal Protection against Explode and Electric damage
F E D C B A S S+
Explode, Electric DR -3% +2% +4% +5% +6% +7% +8% +9%
Lethal Protection +13% +14% +15% +16% +17% +18% +19% +20%
Hubologist Lethal Protection + Firefighter
Explode, Electric DR +2% +4% +6% +8% +10% +12% +14% +16%
Lethal Protection +19% +21% +23% +25% +27% +29% +31% +33%
Perks - - - - * * * **

Sneaky

Gain Stealth and Critical Chance Resistance Penetration
F E D C B A S S+
Stealth -20 +20 +40 +60 +80 +100 +120 +140
CCR Penetration 0 +3% +6% +9% +12% +15% +18% +21%
Hubologist Silent Running + Ghost + Gain Perception
Stealth +100 +200 +300 +400 +500 +600 +700 +800
CCR Penetration +6% +9% +12% +15% +18% +21% +24% +37%
Perks - - * * ** ** *** ***

Special Force Bonus

Gain all DTs and Bleed Resistance
F E D C B A S S+
DT -1 0 +1 +1 +1 +1 +1 +2
Bleed Resistance 6% 12% 18% 24% 32% 38% 42% 48%
Hubologist Toughness + Atomic Savant
DT +1 +1 +2 +2 +3 +3 +4 +4
Bleed Resistance 30% 40% 50% 60% 70% 80% 90% 100%
Perks - - - * * * ** **

Speed Mechanism

Gain Action Points and Slow Resistance
F E D C B A S S+
AP -1 0 +1 +1 +2 +2 +3 +3
Attack Slow Power 0 -1% -2% -6% -10% -14% -18% -22%
Hubologist Action Boy + Bonus Move + Gain Agility
AP +2 +2 +3 +3 +4 +4 +5 +5
Attack Slow Power -5% -10% -15% -20% -25% -30% -35% -40%
Perks - - * * ** ** *** ***

Strategic Improvement

Gain Armor Class and shots in Turn-Based mode
F E D C B A S S+
AC -25 +25 +50 +75 +100 +125 +150 +175
Shots +1 +2 +3 +4 +5 +6 +7 +8
Hubologist Earlier Sequence + Cowboy + Fast Attacks
+50 +100 +150 +200 +250 +300 +350 +400
Shots +2 +4 +6 +8 +10 +12 +14 +16
Perks - - * * ** ** *** ***

Survivalist

Gain Poison resistance, +10 Poison cap and Burn Resistance
F E D C B A S S+
Poison Resistance -5% +5% +10% +20% +30% +40% +50% +60%
Burn Resistance +5% +10% +20% +30% +40% +50% +60% +70%
Hubologist Bleed Immune
Poison Resistance +10% +30% +50% +70% +90% +110% +130% +150%
Burn Resistance +20% +40% +60% +80% +90% +95% +99% +100%


Terminator

Increase Hit Points and gain ability to activate Terminator mode for 10s
Increased DR/DT, Immune from Critical Hits, remove DT Cap and self-slow
F E D C B A S S+
Terminator DT 0 +5 +10 +15 +20 +25 +30 +35
Terminator DR +20 +28 +36 +42 +50 +58 +62 +68
Hubologist
Terminator DT +20 +30 +40 +50 +60 +70 +80 +90
Terminator DR +55 +60 +65 +70 +75 +80 +85 +90
Terminator Damage Multi +70% +85% +100% +115% +130% +145% +160% +175%

Tesla Addition

Gain Plasma and Electric DT and Plasma/Electric DP (PvP)
F E D C B A S S+
Plasma, Electric DT -1 +3 +4 +5 +6 +7 +8 +9
Plasma, Electric DP +8% +9% +10% +11% +12% +13% +14% +15%
Hubologist Atomic Savant + Lethal Protection
Plasma, Electric DT +4 +6 +8 +10 +12 +14 +16 +18
Plasma, Electric DP +11% +13% +15% +17% +19% +21% +23% +25%
Perks - - - - * * * **

Tesla Attacker

Gain ability to deal Electric damage around and chance to paralyze target with Electric damage
F E D C B A S S+
Discharge damage 10-20 20-40 30-60 40-80 50-100 60-120 70-140 80-160
Discharge AP cost 10 9 8 7 6 5 4 3
Chance for paralysis 0 1% 4% 8% 12% 16% 20% 24%
Hubologist Bonus Battle Stats + Demolition Boy
Discharge damage 10-50 40-100 70-150 100-200 130-250 160-300 190-350 220-400
Discharge AP cost 5 5 4 4 3 3 2 2
Chance for paralysis 12% 16% 20% 24% 28% 32% 36% 40%
Perks - - - * * * ** **

Utility

Gain Radiation resistance, Carry Weight, -1 Reload cost, +10 Radiation resistance cap, +10 item luck
F E D C B A S S+
Radiation resistance -5% +5% +10% +15% +30% +45% +60% +90%
Carry weight 0 +5 +20 +35 +50 +65 +80 +95
Hubologist Muscular Physique + Bonus Rate of Fire
Radiation resistance +10% +25% +40% +55% +70% +85% +100% +200%
Carry weight +50 +100 +150 +200 +250 +300 +350 +400
Perks - - - * * * ** **

Patch 6.4.5 perks

Bio Steel

Modifies your DR cap and increases your healing multiplier
F E D C B A S S+
DR cap -1% 0% +1% +2% +3% +3% +4% +4%
Healing multiplier +5% +10% +15% +20% +25% +30% +35% +40%
Hubologist Reinforced Endurance + Vital Shielding
DR cap +3% +4% +5% +6% +7% +8% +9% +10%
Healing multiplier +30% +40% +50% +60% +70% +80% +90% +100%
Perks - - - * * ** ** **

Combat Focus

Modifies critical rate and increases damage multiplier
F E D C B A S S+
Critical rate +50ms 0ms -50ms -70ms -100ms -120ms -150ms -200ms
Damage multiplier +1% +1% +1% +1% +2% +2% +2% +2%
Hubologist Focused Striker + Deadeye + Bonus Damage Multi
Critical rate -50ms -100ms -150ms -200ms -250ms -300ms -450ms -500ms
Damage multiplier +1% +2% +3% +3% +3% +4% +4% +5%
Perks - - * * ** ** *** ***

Critical Shell

Increases your critical chance and modifies your lethal rate
F E D C B A S S+
Critical chance +1% +3% +5% +7% +9% +11% +13% +15%
Lethal rate +50ms 0ms -50ms -100ms -200ms -300ms -400ms -500ms
Hubologist Providence + Lone Wanderer
Critical chance +5% +6% +7% +8% +9% +12% +16% +20%
Lethal rate -500ms -600ms -700ms -800ms -900ms -1000ms -1100ms -1200ms
Perks - - - * * ** ** **

Mechanic Patch

Grants extra Luck for armor deterioration calculation only, and increases your Engineering skill for building objects
F E D C B A S S+
Luck for armor deterioration calculation +1 +2 +3 +4 +5 +6 +7 +8
Engineering skill for building objects +50 +70 +90 +110 +130 +150 +170 +200
Hubologist Turret Mechanic + Animal Friend + Engineer
Luck for armor deterioration calculation +13 +14 +15 +16 +17 +18 +19 +20
Engineering skill for building objects +100 +200 +300 +400 +500 +600 +700 +800
Perks - - * * ** ** *** ***

Medic Flag

Increases your healing multiplier and modifies the number of hit points restored by your stimpaks
F E D C B A S S+
Healing multiplier +30% +40% +50% +60% +70% +80% +90% +100%
Bonus hit points restored per stimpak -5 0 +5 +10 +15 +20 +25 +30
Hubologist Medic + Quick Pockets + Bonus AP Regen
Healing multiplier +110% +130% +150% +170% +190% +210% +230% +250%
Bonus hit points restored per stimpak +10 +20 +30 +40 +50 +60 +70 +80
Perks - - * * ** ** *** ***

Suppression

Alters your attackers' critical rate and increases their attack delay
F E D C B A S S+
Attacker's critical rate -100ms 0ms +100ms +200ms +400ms +600ms +800ms +1000ms
Attacker's attack delay +10ms +30ms +60ms +100ms +150ms +210ms +280ms +400ms
Hubologist Unbreakable + Quick Recovery
Attacker's critical rate +200ms +300ms +500ms +800ms +1200ms +1700ms +2300ms +3000ms
Attacker's attack delay +50ms +100ms +200ms +300ms +400ms +500ms +550ms +600ms
Perks - - - * * ** ** **

Veil

Grants sneak detection protection and makes you Noiseless.
F E D C B A S S+
Sneak detection protection -1 0 +1 +2 +3 +4 +5 +6
Noiseless effect +1% +2% +3% +4% +5% +6% +7% +8%
Hubologist Phantom Presence + Undetected + Gain Intelligence
Sneak detection protection +6 +8 +10 +12 +14 +16 +18 +20
Noiseless effect +12% +16% +20% +24% +28% +32% +36% +40%
Perks - - * * ** ** *** ***

Wire Reflector

Provides laser/electrical damage reflection and a chance to perform a melee counter-attack against hex-adjacent attackers
F E D C B A S S+
Laser/electrical damage reflection 0% +2% +5% +8% +11% +14% +17% +20%
Melee counter-attack chance +4% +6% +8% +10% +15% +20% +25% +30%
Hubologist Energy Deflection + Baiter
Laser/electrical damage reflection +15% +20% +25% +30% +35% +40% +45% +50%
Melee counter-attack chance +10% +20% +30% +40% +50% +60% +70% +80%
Perks - - - * * ** ** **

List of legendary armor perks

A legendary item gives all bonuses up until its rank.

Advanced Defence

F +2% Damage Protection against NPCs
E -4% Max HP damage cap that NPCs can deal
D +20% slow armor break
C +2% Damage Protection against NPCs (sums with F)
B +4% DR Penetration Protection against NPCs
A +5% DT Penetration Protection against NPCs
S -6% Max HP damage cap that NPCs can deal (sums with E)
S+ +4% Damage Protection against NPCs (sums with F and C)
S++ Revive to full HP once you could die vs NPCs (1h cooldown)

Powered

F 1 less damage from attacks of NPCs
E +1 all DT against NPCs (ignores the cap)
D +20% slow armor break
C 1 less damage from attacks of NPCs (sums with F)
B +10% Lethal Protection against NPCs
A +60% melee protection against NPCs
S +1 all DT against NPCs (ignores the cap; sums with E)
S+ 2 less damage from attacks of NPCs (sums with F and C)
S++ +15% Damage Protection when NPCs attack from 1hex

Great Shield

F Block one attack against NPCs(250sec CD)
E +10% Critical Chance Resistance against NPCs
D +20% slow armor break
C Block one attack against NPCs(230s CD)
B -2% Multi Damage for NPCs who attack you
A Gain Critical Power Resistance equal to your Critical Chance Resistance against NPCs
S +10% Critical Chance Resistance against NPCs(sums with E)
S+ Block one attack against NPCs(210sec CD)
S++ NPCs lose their Critical Chance Defence Penetration

Nightmare Defence

F NPCs lose 1 AP when attacking you
E NPCs lose 15 HP when attacking you
D +20% slow armor break
C NPCs lose 1 AP when attacking you (sums with F)
B NPCs gain 60% Slow when attacking you
A NPCs get taunt for 5 sec after attacking you
S NPCs lose 25 HP when attacking you (sums with E)
S+ NPCs lose 2 AP when attacking you (sums with F and C)
S++ NPCs bleed after attacking you

Rerolling

Armor perks can be rerolled by Boyce in Junktown or Randal in New Vault City. The cost is in local currency and applies to a single reroll. Since the outcome is randomized, multiple rerolls will likely be necessary to achieve the desired perk configuration.

Level Experience
1 15,000
2 100,000
3 200,000
4 50,000
5 6,000,000
6 50,000

Armor experience

The total amount of gear experience (gear XP) required for Armor to level up depends on its tier, type, and current level.

Total XP needed for armor to level up = Base XP Requirement * XP Requirement Multiplier

Base XP requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:

Base armor XP required to level up per tier
Tier I Tier II Tier III Tier IV Tier V Tier VI
Level 1 7 500 15 000 30 000 60 000 180 000 900 000
Level 2 50 000 100 000 200 000 400 000 1 200 000 6 000 000
Level 3 100 000 200 000 400 000 800 000 2 400 000 12 000 000
Level 4 625 000 1 250 000 2 500 000 5 000 000 15 000 000 75 000 000
Level 5 3 000 000 6 000 000 12 000 000 24 000 000 72 000 000 360 000 000
Level 6 25 000 000 50 000 000 100 000 000 200 000 000 600 000 000 3 000 000 000
Armor Type XP req.
multi
Leather armor 75%
Metal armor 80%
Combat robes 100%
Combat armor 150%

Note:The XP requirement multiplier only applies at levels 1-4.

Itemized gear upgrades

There are two item types that can help your gear achieve the optimal perk configuration: upgrade parts (which provide an immediate gear XP boost), and gear mod upgrades (which have a chance of increasing the rank of your already unlocked perks).

Gear experience boosters

Found mostly in dungeon lockers, Upgrade Parts add experience directly to your gear. Note that any perks unlocked via this method will be randomized, even if you would normally be able to select the one you want.

To use Upgrade Parts on an item: (1) place the item on the ground; (2) click and hold the left mouse button on it; (3) from the drop‑down menu, select the bag icon; (4) in the inventory window that appears, click on the stack of Upgrade Parts you wish to use.

Gear experience boosters
Image Name Description
Upgrade Parts.png Upgrade Parts Adds 10,000 XP to a piece of gear
Upgrade Parts MKII.png Upgrade Parts MKII Adds 100,000 XP to a piece of gear
Upgrade Parts MKIII.png Upgrade Parts MKIII Adds 1,000,000 XP to a piece of gear

10 x Upgrade Parts can be combined into 1 x Upgrade Parts MKII, and 10 x Upgrade Parts MKII can be combined into 1 x Upgrade Parts MKIII via Fix-Boy, which may come in handy if you're planning to craft Water Chips.

Gear perk rank upgrades

If the rank of the perks on your gear could use a little tune-up, there are several items that you may find interesting, see the table below.

To use any of them: (1) place your armor/weapon on the ground; (2) click and hold the left mouse button on it; (3) from the drop‑down menu, select the bag icon; (4) in the inventory window that appears, click on the item you wish to use.

Gear mod upgrades
Image Item name Function Loot drop pool Success chance
Rustplate Wrench.png Rustplate Wrench Upranks perk #1 Common (trash cans)
  • F → E: 100%
  • E → D: 100%
  • D → C: 100%
  • C → B: 100%
  • B → A: 100%
  • A → S: 50%
  • S → S+: 10%
Boltgrip Tuner.png Boltgrip Tuner Upranks perk #2 Tools
Chromed Gearwheel.png Chromed Gearwheel Upranks perk #3 SPECIAL implants
Vault-Lock Calibrator.png Vault-Lock Calibrator Upranks perk #4 Combat implants
Neon Flux Core.png Neon Flux Core Upranks perk #5 Vertibird parts
Echelon Overdrive Chip.png Echelon Overdrive Chip Upranks perk #6 T6 dungeons only
Wattz Precision Coil.png Wattz Precision Coil Upranks the Roger perk Rare item pool

See also