Difference between revisions of "Level"
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| − | Experience points | + | == Experience points == |
| − | ''' | + | '''Experience points''' (XP) are a measure of your progression towards the next level. They are rewarded for completing specific tasks, such as [[quests]], or defeating non-player opponents (killing players awards no XP). The higher your current level, the more experience you are going to need to reach the next. For example, you need a total of 1000 XP to get to level 2, but a total of 210,000 (rather than 20,000) to reach level 21. |
| − | == | + | === XP per kill formula === |
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| − | + | The more powerful the critter you defeat, the higher its XP reward: | |
| − | + | <code>Total XP reward = [(HP x 2 + AP x 15 + DR point sum * 3 ) x 2 (if boss)] * XP multiplier</code>, where:<br>HP = the critter's hit points;<br>AP = its action points;<br>DR point sum = its damage resistance values put together;<br>"Boss" means a critter with the word "BOSS" displayed next to its HP, and XP multiplier is generally either 1 (for humanoids) or 2.5 (for non-humanoids). | |
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| − | * | ||
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| − | + | === Alternate XP sources === | |
| − | + | If you're tired of massacring NPCs, some amount of XP can also be gained from: | |
| + | *Completing [[quest]]s | ||
| + | *Successfully using some of your [[skills]] (e.g., [[First Aid]] awards 3 XP for each hit point you manage to restore) | ||
| + | *Detecting [[Random Encounters|random encounters]] on the [[The World|world map]] | ||
| + | *Participating in/winning contests/events | ||
| − | + | === Character XP gain multipliers === | |
| − | + | *Everyone starts with 100% as their base XP gain multiplier | |
| − | * [[ | + | *[[Loner]]: +10% ([[Regulator]]s get 10 times that!) |
| − | * [[ | + | *[[Swift Learner]]: +10% XP |
| + | *[[Charisma]]: +2% XP per point | ||
| − | + | *With each level, you get 0.1% less XP | |
| − | + | === Gear experience === | |
| − | |||
| − | + | Your equipment receives experience points from kills alongside you, unlocking perks as it levels up. Only your currently equipped armor and active slot weapon are eligible to gain experience. You can view your gear's level progression/perks by left-clicking its inventory screen ("I" by default) icon. | |
| − | |||
| − | + | For a complete list of weapon/armor perks, see [[weapon perks]] and [[armor perks]] respectively. | |
| − | + | The amount of experience required for equipment to level up depends on its tier, type and current level. | |
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| − | = | + | <code>XP needed to level up = Base XP requirement * XP requirement mod</code> |
| − | * | ||
| − | [[ | + | *See [[Armor perks#Armor experience]] for base XP requirements and XP requirement modifiers specific to [[armor]]. |
| − | + | *See [[Weapon perks#Weapon experience]] for base XP requirements and XP modifiers specific to [[weapons]]. | |
| − | [[ | ||
Revision as of 15:20, 8 February 2026
The general competency of the player character. A measure of your experience and abilities. When reaching a new level you gain a few hit points and more skill points based on how much Intelligence you have to raise your skills. Every three levels up to level 27 you get level perks at level 27 you should have 9. In FOnline 3, each character stops getting level perks at level 24. You can level up beyond this and gain more Skill Points, but without gaining additional Hit Points. Starting at level 55 and every 5 levels onwards you may learn PvE Perks that help only vs NPCs you get 1 PVE perk as a baseline and +1 Pve perk for every 5 points of Charisma you have meaning the max you can get upon level up is 5 at once. There are plenty of PvE Perks to choose from each with varying levels of effectiveness to help you slaughter your enemies. In fonline 3 as of season 5 each level you get decreases the amount of experience you earn by -0,1% less exp per level meaning to get to the max level of 1000 its going to get harder and harder.
Note: Whenever you reach a level that allows you to choose a new perk, you can delay this choice but only until the next time you reach a perk level. If you reach the next perk having not yet chosen the prior perk, you will lose that prior perk, so don't delay for long. The last perk, at level 27, can be delayed up to level 30 but must be chosen prior to reaching level 30.
Contents
Formula and Table (Experience Points)
LEVEL * ((LEVEL-1) * 1000) / 2
| TLDR Spolier |
|
| Level | Required Experience points | New perk available |
|---|---|---|
| 1 | 0 | No. |
| 2 | 1000 | No. |
| 3 | 3000 (+2000) | Yes ! |
| 4 | 6000 (+3000) | No. |
| 5 | 10000 (+4000) | No. |
| 6 | 15000 (+5000) | Yes ! |
| 7 | 21000 (+6000) | No. |
| 8 | 28000 (+7000) | No. |
| 9 | 36000 (+8000) | Yes ! |
| 10 | 45000 (+9000) | No. |
| 11 | 55000 (+10000) | No. |
| 12 | 66000 (+11000) | Yes ! |
| 13 | 78000 (+12000) | No. |
| 14 | 91000 (+13000) | No. |
| 15 | 105000 (+14000) | Yes ! |
| 16 | 120000 (+15000) | No. |
| 17 | 136000 (+16000) | No. |
| 18 | 153000 (+17000) | Yes ! |
| 19 | 171000 (+18000) | No. |
| 20 | 190000 (+19000) | No. |
| 21 | 210000 (+20000) | Yes ! |
| 22 | 231000 (+21000) | No. |
| 23 | 253000 (+22000) | No. |
| 24 | 276000 (+23000) | Yes ! |
| 25 | 300000 (+24000) | No. |
| 26 | 325000 (+25000) | No.' |
| 27 | 351000 (+26000) | Yes ! |
Experience points
Experience points (XP) are a measure of your progression towards the next level. They are rewarded for completing specific tasks, such as quests, or defeating non-player opponents (killing players awards no XP). The higher your current level, the more experience you are going to need to reach the next. For example, you need a total of 1000 XP to get to level 2, but a total of 210,000 (rather than 20,000) to reach level 21.
XP per kill formula
The more powerful the critter you defeat, the higher its XP reward:
Total XP reward = [(HP x 2 + AP x 15 + DR point sum * 3 ) x 2 (if boss)] * XP multiplier, where:
HP = the critter's hit points;
AP = its action points;
DR point sum = its damage resistance values put together;
"Boss" means a critter with the word "BOSS" displayed next to its HP, and XP multiplier is generally either 1 (for humanoids) or 2.5 (for non-humanoids).
Alternate XP sources
If you're tired of massacring NPCs, some amount of XP can also be gained from:
- Completing quests
- Successfully using some of your skills (e.g., First Aid awards 3 XP for each hit point you manage to restore)
- Detecting random encounters on the world map
- Participating in/winning contests/events
Character XP gain multipliers
- Everyone starts with 100% as their base XP gain multiplier
- Loner: +10% (Regulators get 10 times that!)
- Swift Learner: +10% XP
- Charisma: +2% XP per point
- With each level, you get 0.1% less XP
Gear experience
Your equipment receives experience points from kills alongside you, unlocking perks as it levels up. Only your currently equipped armor and active slot weapon are eligible to gain experience. You can view your gear's level progression/perks by left-clicking its inventory screen ("I" by default) icon.
For a complete list of weapon/armor perks, see weapon perks and armor perks respectively.
The amount of experience required for equipment to level up depends on its tier, type and current level.
XP needed to level up = Base XP requirement * XP requirement mod
- See Armor perks#Armor experience for base XP requirements and XP requirement modifiers specific to armor.
- See Weapon perks#Weapon experience for base XP requirements and XP modifiers specific to weapons.