Difference between revisions of "Level"

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Experience points are a reward for completing specific tasks or defeating non-player enemies in combat. More experience points are required to attain higher [[levels]]. For example, you need a total of 1000 xp to get to level 2, and a total of 210,000 to attain level 21.
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== Experience points ==
  
'''NOTE:''' No xp is earned for killing player characters.
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'''Experience points''' (XP) are a measure of your progression towards the next level. They are rewarded for completing specific tasks, such as [[quests]], or defeating non-player opponents (killing players awards no XP). The higher your current level, the more experience you are going to need to reach the next. For example, you need a total of 1000 XP to get to level 2, but a total of 210,000 (rather than 20,000) to reach level 21.
  
== What can earn you some experience points ==
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=== XP per kill formula ===
* Killing non-player enemies. The more powerful your enemy is, the more experience points you get.
 
*: Total XP = (( [[HP]] x 2 + [[AP]] x 15 + each [[DR]] * 3 ) x 2(if [[Boss]]) ) * their own exp multi.
 
*: On encounter everything which is human, ghoul, mutant or robot have 100%, rest have 250%.
 
* Completing a [[quest]].
 
* Using your [[skills]] successfully (Repairing an item, healing someone, etc.).
 
* Avoiding a [[Random Encounters|random encounter]] on the [[world map]].
 
* On a special occasion from a Game Master (e.g. for winning a contest etc.).
 
* Do [[Shit shoveling]] or [[Lifting caravan boxes]] jobs.
 
  
== Experience Gain ==
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The more powerful the critter you defeat, the higher its XP reward:
  
*Character starts with 100%.
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<code>Total XP reward = [(HP x 2 + AP x 15 + DR point sum * 3 ) x 2 (if boss)] * XP multiplier</code>, where:<br>HP = the critter's hit points;<br>AP = its action points;<br>DR point sum = its damage resistance values put together;<br>"Boss" means a critter with the word "BOSS" displayed next to its HP, and XP multiplier is generally either 1 (for humanoids) or 2.5 (for non-humanoids).
*Loner Trait increase Experience Gain by 10%
 
*For each +1 Charisma, you get +2% to Experience Gain.
 
*You can also get Support Perk [[Swift Learner]] to boost 10% on you experience Gain.
 
*-0,1% Experience Gain per current [[level]].
 
  
Maximum you can achieve 160% EXP-Gain
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=== Alternate XP sources ===
  
== Weapon and Armor Experience ==
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If you're tired of massacring NPCs, some amount of XP can also be gained from:
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*Completing [[quest]]s
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*Successfully using some of your [[skills]] (e.g., [[First Aid]] awards 3 XP for each hit point you manage to restore)
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*Detecting [[Random Encounters|random encounters]] on the [[The World|world map]]
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*Participating in/winning contests/events
  
Your worn equipment gains experience points from kills alongside you, gaining perks specific for every armor and weapon. Only currently equipped armor and weapon in active slot will gain experience. You can view the current experience, experience required for the next level and unlocked perks on a piece of equipment by examining it.
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=== Character XP gain multipliers ===
  
Full list of equipment perks can be seen here:
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*Everyone starts with 100% as their base XP gain multiplier
* [[Weapon Perks]]
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*[[Loner]]: +10% ([[Regulator]]s get 10 times that!)
* [[Armor Perks]]
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*[[Swift Learner]]: +10% XP
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*[[Charisma]]: +2% XP per point
  
Total amount of Experience required for equipment to level up depends on its tier, type and current level.  
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*With each level, you get 0.1% less XP
  
<code>Total Experience Needed = Base Experience Needed * Experience Needed Modifier</code>
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=== Gear experience ===
<p>Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:
 
  
*See [[Armor perks#Armor experience]] for armor base XP/XP mod tables.
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Your equipment receives experience points from kills alongside you, unlocking perks as it levels up. Only your currently equipped armor and active slot weapon are eligible to gain experience. You can view your gear's level progression/perks by left-clicking its inventory screen ("I" by default) icon.
*See [[Weapon perks#Weapon experience]] for weapon base XP/XP mod tables.
 
  
'''NOTE:''' Armor EXP Modifier only applies to levels 1-4.
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For a complete list of weapon/armor perks, see [[weapon perks]] and [[armor perks]] respectively.
  
For example:
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The amount of experience required for equipment to level up depends on its tier, type and current level.  
* To get Hunting Rifle (Tier 2 Sniper Rifle) to level 4 you need <code>1 000 000 * 160% = 1 600 000</code> exp.
 
* To get Laser Pistol (Tier 1 Laser Weapon) to level 5 you need <code>2 500 000 * 30% = 750 000</code> exp.
 
* To get Enclave Armor (Tier 3 Combat Armor) to level 3 you need <code>400 000 * 150% = 600 000</code> exp.
 
* To get Inferno Armor (Tier 3 Metal Armor) to level 3 you need <code>400 000 * 50% = 200 000</code> exp.
 
  
== See also ==
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<code>XP needed to level up = Base XP requirement * XP requirement mod</code>
* [[Levels]] for a detailed list of the experience points amount required for each level.
 
  
[[Category:Game mechanics]]
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*See [[Armor perks#Armor experience]] for base XP requirements and XP requirement modifiers specific to [[armor]].
 
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*See [[Weapon perks#Weapon experience]] for base XP requirements and XP modifiers specific to [[weapons]].
[[Category:Character development]]
 

Revision as of 15:20, 8 February 2026

The general competency of the player character. A measure of your experience and abilities. When reaching a new level you gain a few hit points and more skill points based on how much Intelligence you have to raise your skills. Every three levels up to level 27 you get level perks at level 27 you should have 9. In FOnline 3, each character stops getting level perks at level 24. You can level up beyond this and gain more Skill Points, but without gaining additional Hit Points. Starting at level 55 and every 5 levels onwards you may learn PvE Perks that help only vs NPCs you get 1 PVE perk as a baseline and +1 Pve perk for every 5 points of Charisma you have meaning the max you can get upon level up is 5 at once. There are plenty of PvE Perks to choose from each with varying levels of effectiveness to help you slaughter your enemies. In fonline 3 as of season 5 each level you get decreases the amount of experience you earn by -0,1% less exp per level meaning to get to the max level of 1000 its going to get harder and harder.

Note: Whenever you reach a level that allows you to choose a new perk, you can delay this choice but only until the next time you reach a perk level. If you reach the next perk having not yet chosen the prior perk, you will lose that prior perk, so don't delay for long. The last perk, at level 27, can be delayed up to level 30 but must be chosen prior to reaching level 30.

Formula and Table (Experience Points)

LEVEL * ((LEVEL-1) * 1000) / 2

TLDR Spolier
  • Max level is 1000.
  • Every 3 levels up to level 24 you get a level perk 8 total
  • -0.1% total XP earned per level up
  • Starting at 55 and every 5 levels after that can get PvE Perks
  • I as the wiki editor sit at level 131 at the time of writing this.
  • The player "seki" is the most "experienced" player on the server he sits at 580ish apparently
  • This was written 5/12/2022
Level Required Experience points New perk available
1 0 No.
2 1000 No.
3 3000 (+2000) Yes !
4 6000 (+3000) No.
5 10000 (+4000) No.
6 15000 (+5000) Yes !
7 21000 (+6000) No.
8 28000 (+7000) No.
9 36000 (+8000) Yes !
10 45000 (+9000) No.
11 55000 (+10000) No.
12 66000 (+11000) Yes !
13 78000 (+12000) No.
14 91000 (+13000) No.
15 105000 (+14000) Yes !
16 120000 (+15000) No.
17 136000 (+16000) No.
18 153000 (+17000) Yes !
19 171000 (+18000) No.
20 190000 (+19000) No.
21 210000 (+20000) Yes !
22 231000 (+21000) No.
23 253000 (+22000) No.
24 276000 (+23000) Yes !
25 300000 (+24000) No.
26 325000 (+25000) No.'
27 351000 (+26000) Yes !

Experience points

Experience points (XP) are a measure of your progression towards the next level. They are rewarded for completing specific tasks, such as quests, or defeating non-player opponents (killing players awards no XP). The higher your current level, the more experience you are going to need to reach the next. For example, you need a total of 1000 XP to get to level 2, but a total of 210,000 (rather than 20,000) to reach level 21.

XP per kill formula

The more powerful the critter you defeat, the higher its XP reward:

Total XP reward = [(HP x 2 + AP x 15 + DR point sum * 3 ) x 2 (if boss)] * XP multiplier, where:
HP = the critter's hit points;
AP = its action points;
DR point sum = its damage resistance values put together;
"Boss" means a critter with the word "BOSS" displayed next to its HP, and XP multiplier is generally either 1 (for humanoids) or 2.5 (for non-humanoids).

Alternate XP sources

If you're tired of massacring NPCs, some amount of XP can also be gained from:

Character XP gain multipliers

  • With each level, you get 0.1% less XP

Gear experience

Your equipment receives experience points from kills alongside you, unlocking perks as it levels up. Only your currently equipped armor and active slot weapon are eligible to gain experience. You can view your gear's level progression/perks by left-clicking its inventory screen ("I" by default) icon.

For a complete list of weapon/armor perks, see weapon perks and armor perks respectively.

The amount of experience required for equipment to level up depends on its tier, type and current level.

XP needed to level up = Base XP requirement * XP requirement mod