Difference between revisions of "Skills"

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| [[#Close Combat|Close Combat]]
 
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The higher your Energy Weapons skill, the higher your [[chance to hit]] with the listed weapon types and the less [[Condition#Weapons|condition they lose]] every time you fire them.
 
The higher your Energy Weapons skill, the higher your [[chance to hit]] with the listed weapon types and the less [[Condition#Weapons|condition they lose]] every time you fire them.
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== Close Combat ==
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'''Close Combat''' ('''CC''') is a combat skill that determines your ability to handle:
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*[[Clubs]]
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*[[Damage Knives]]
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*[[Fast Knives]]
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*[[Hammers]]
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*[[Punch Weapons]]
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*[[Spears]]
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*Various stackable objects that aren't really weapons but can be used to perform melee attacks, such as [[Uranium Ore]] or [[Shovel]]
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The higher your Close Combat skill, the higher your [[chance to hit]] with the listed weapon types and the less [[Condition#Weapons|condition they lose]] every time you use them.
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== Throwing ==
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'''Throwing''' is a combat skill that determines your ability to handle [[grenades]] and any other objects that can be thrown ([[rock]]s, [[spears]], etc.)
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The higher your Throwing skill, the more accurate are your throws.
  
 
[[Category:Skills| ]]
 
[[Category:Skills| ]]

Revision as of 06:04, 21 February 2026

Skills are a numerical representation of your character's ability to perform specific tasks.

There are two main ways to increase your skills: reading skill books and using skill points that you earn every level.

All of your skills have a cap, i.e., a limit on how high they can go. In most cases, you can overcome that limit via the Learning skill.

Some of the skills apply passively and some can be used directly. The table below lists the active skills' associated action point costs as well as the base cap of each skill.

Some support perks require a specific skill level before they can be acquired. For example, Educated requires Science ≥ 100%.

Skill Default cap Base AP
use cost
Small Guns 300 -
Big Guns 300 -
Energy Weapons 300 -
Close Combat 300 -
Throwing 300 -
First Aid 200 5
Doctor 200 5
Sneak 300 5
Robbery 200 5
Engineering 200 5
Traps 150 5
Science 200 5
Repair 200 5
Speech 300 -
Barter 150 -
Crafting 200 -
Outdoorsman 200 -


Small Guns

Small Guns (SG) is a combat skill that determines your ability to handle:

The higher your Small Guns skill, the higher your chance to hit with the listed weapon types and the less condition they lose every time you fire them.

Big Guns

Big Guns (BG) is a combat skill that determines your ability to handle:

The higher your Big Guns skill, the higher your chance to hit with the listed weapon types and the less condition they lose every time you fire them.

Energy Weapons

Energy Weapons (EW) is a combat skill that determines your ability to handle:

The higher your Energy Weapons skill, the higher your chance to hit with the listed weapon types and the less condition they lose every time you fire them.

Close Combat

Close Combat (CC) is a combat skill that determines your ability to handle:

The higher your Close Combat skill, the higher your chance to hit with the listed weapon types and the less condition they lose every time you use them.

Throwing

Throwing is a combat skill that determines your ability to handle grenades and any other objects that can be thrown (rocks, spears, etc.)

The higher your Throwing skill, the more accurate are your throws.