Difference between revisions of "Armor perks"

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Equipped [[armor]] gains [[experience]] as you kill [[NPCs]] or use [[Upgrade Parts]] on it. Upon gaining enough experience it will unlock new perks and their color will change. <br>
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First three perks on tier 3 gear are always predefined. Some tier 4 items have random perks even on first three levels. <br>
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Fourth perk you are able to chose by dialog window once you unlock it. Exception to this is when you level your armor by [[Upgrade Parts]] then perk will be random. <br>
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Fifth perk is always random. <br>
 +
Sixth perk (so called "legendary") is picked from different table of perks instead of regular one. Legednary perks works only against [[NPCs]]. <br>
 +
Every armor can be upgraded by [[Roger]] to gain one additional perk. <br>
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==List of armor perks==
 
{|align="center" class="sortable wikitable"
 
{|align="center" class="sortable wikitable"
 
|-
 
|-
 
! Perk Name !! Effect  
 
! Perk Name !! Effect  
 
|-
 
|-
| Anty-Termal System || +7% Plasma and Fire [[DR]]
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| Advanced Plate
*Reduce 50% flat damage from Plasma/Fire damage type
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| +7 Normal [[DT]] <br> +25% Normal [[Reduction]] (PvP only)
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|-
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| Anty-Termal System
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| +7% Plasma and Fire [[DR]] <br> +50% [[Flat Damage]] [[Reduction]] against Fire and Plasma
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|-
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| Bonus Move
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| 10% shorter running time
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|-
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| Cured
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| +9% Normal [[DR]] <br> +75% [[Flat Damage]] [[Reduction]] against Normal
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|-
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| Defense Enhancement
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| +3% all [[DR]]
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|-
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| Defensive Belt
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| +2% [[Reduction]]
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|-
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| Explosive belt
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| Ability to use suicide
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|-
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| Fill The Gaps
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| -20% to attacker's crit chance
 
|-
 
|-
| Bonus Move || +10% more [[run speed]]
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| Firegeckon's Enhancement
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| +6 Fire and Explode [[DT]] <br> +25% Fire and Explode [[Reduction]] (PvP only)
 
|-
 
|-
| Cured || +9% Normal [[DR]]
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| Gain SPECIAL
*Reduce 90% flat damage from laser damage type
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| 2 points to one of [[SPECIAL]]  
 
|-
 
|-
| Defense Enhancement || +3% ALL [[DR]]
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| Heavy
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| -20 to attacker's crit roll
 
|-
 
|-
| Defensive Belt || +2% Damage Reduction
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| Heavy Stonewall
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| Reduces attacker's ST by 15 in [[Heavy Handed|heavy handed]] roll
 
|-
 
|-
| Explosive belt || Ability to use suicide
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| Integrated Gloves
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| +10 [[Melee Damage]]
 
|-
 
|-
| Fill The Gaps || -20% to attacker crit chance
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| Iron Skin
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| +30 [[HP]]
 
|-
 
|-
| Firegeckon's Enhancement || +6 Fire and Explode [[DT]]  
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| Laser Reflector
*Firegeckon's Enhancement will reduce 25% fire/explode damage(PvP)
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| +9% Laser [[DR]] <br> +90% [[Flat Damage]] [[Reduction]] against Laser
 
|-
 
|-
| Gain SPECIAL || 2 points to one of [[SPECIAL]]  
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| Mirror System
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| +7 Laser [[DT]] <br> +25% Laser [[Reduction]] (PvP only)
 
|-
 
|-
| Heavy || -20 to attacker critt roll
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| Regeneration
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| +15 [[Healing Rate]], +0.12 [[AP]] regen/s
 
|-
 
|-
| Heavy Stonewall || Reduces attacker ST by 15 in [[Heavy Handed | heavy handed]] roll
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| Shock Protection
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| +7% Explode and Electric [[DR]] <br> +20% [[Flat Damage]] [[Reduction]] against Electro and Explode
 
|-
 
|-
| Integrated Gloves || +10 [[Melee Damage]]  
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| Sneaky
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| +50 [[Sneak]]
 
|-
 
|-
| Iron Skin || +30 [[HP]]
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| Special Force Bonus
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| +2 ALL [[DT]]  
 
|-
 
|-
| Laser Reflector || +9% Laser [[DR]]  
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| Speed Mechanism
*Reduce 90% flat damage from laser damage type
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| +1 [[Action Points|Action Point]]  
 
|-
 
|-
| Mirror System || +7 Laser [[DT]]
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| Strategic Improvement
*Mirror System will reduce 25% laser damage(PvP)
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| +30 to [[AC]], +20 to [[AC]] cap and +5 [[Sequence]]  
 
|-
 
|-
| Regeneration || +15 [[Healing Rate]]  
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| Survivalist
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| Grants immunity to [[Poisoned|poison]]
 
|-
 
|-
| Shock Protection || +7% Explode and Electric [[DR]]
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| Terminator Mode
*reduce 20% flat damage from explosive/electric damage type
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| Ability to use terminator mode
 
|-
 
|-
| Sneaky || +50 [[Sneak]]
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| Tesla Addition
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| +6 Plasma and Electric [[DT]] <br> +25% Plasma and Electric [[Reduction]] (PvP only)
 
|-
 
|-
| Special Force Bonus || +2 ALL [[DT]]
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| Tesla Attacker
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| Ability to use discharge
 
|-
 
|-
| Speed Mechanism || +1 [[Action Points | action point]]  
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| Utility
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| +50 [[Carry Weight|CW]], +30% [[Radiated|rad resist]], +30% [[Poisoned|poison resist]], -1 reload [[AP]] cost
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|}
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==List of legendary armor perks==
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{|align="center" class="sortable wikitable"
 
|-
 
|-
| Strategic Improvement || +30 to [[AC]], +20 to [[AC]] cap and +5 [[Sequence]]
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! Perk Name
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! Effect
 
|-
 
|-
| Survivalist || Grants Immune to poison
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| Advanced Defence
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| +20% [[Reduction]] against [[NPCs]]
 
|-
 
|-
| Terminator Mode || Ability to use terminator mode
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| Powered
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| Take 10 less damage from attacks of [[NPCs]]
 
|-
 
|-
| Tesla Addition || +6 Plasma and Electric [[DT]]
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| Anty-Crit
*Tesla Addition will reduce 25% plasma/electric damage(PvP)
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| -30 to [[NPCs]] crit chance, -60 to [[NPCs]] crit roll
 
|-
 
|-
| Tesla Attacker || Ability to use discharge
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| Nightmare Defence
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| [[NPCs]] lose 2 [[AP]] when attacking you
 
|-
 
|-
| Utility || +50 [[Carry Weight | CW]], +30% [[Radiated | rad resist]], +30% [[Poisoned | poison resist]], -1 reload AP cost
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| Super Regen
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| restore 25% of damage taken from [[NPCs]] as [[HP]] after 5 seconds
 
|-
 
|-
| Advanced Plate || +7 Normal [[DT]]
 
*Advanced Plate will reduce 25% normal damage(PvP)
 
 
|}
 
|}
  
 
== See Also ==
 
== See Also ==
* [[Perks_of_Weapons | Perks of Weapons]]
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* [[Weapon Perks]]
 
* [[Roger]]
 
* [[Roger]]

Revision as of 12:58, 6 February 2022

Equipped armor gains experience as you kill NPCs or use Upgrade Parts on it. Upon gaining enough experience it will unlock new perks and their color will change.

First three perks on tier 3 gear are always predefined. Some tier 4 items have random perks even on first three levels.
Fourth perk you are able to chose by dialog window once you unlock it. Exception to this is when you level your armor by Upgrade Parts then perk will be random.
Fifth perk is always random.
Sixth perk (so called "legendary") is picked from different table of perks instead of regular one. Legednary perks works only against NPCs.
Every armor can be upgraded by Roger to gain one additional perk.

List of armor perks

Perk Name Effect
Advanced Plate +7 Normal DT
+25% Normal Reduction (PvP only)
Anty-Termal System +7% Plasma and Fire DR
+50% Flat Damage Reduction against Fire and Plasma
Bonus Move 10% shorter running time
Cured +9% Normal DR
+75% Flat Damage Reduction against Normal
Defense Enhancement +3% all DR
Defensive Belt +2% Reduction
Explosive belt Ability to use suicide
Fill The Gaps -20% to attacker's crit chance
Firegeckon's Enhancement +6 Fire and Explode DT
+25% Fire and Explode Reduction (PvP only)
Gain SPECIAL 2 points to one of SPECIAL
Heavy -20 to attacker's crit roll
Heavy Stonewall Reduces attacker's ST by 15 in heavy handed roll
Integrated Gloves +10 Melee Damage
Iron Skin +30 HP
Laser Reflector +9% Laser DR
+90% Flat Damage Reduction against Laser
Mirror System +7 Laser DT
+25% Laser Reduction (PvP only)
Regeneration +15 Healing Rate, +0.12 AP regen/s
Shock Protection +7% Explode and Electric DR
+20% Flat Damage Reduction against Electro and Explode
Sneaky +50 Sneak
Special Force Bonus +2 ALL DT
Speed Mechanism +1 Action Point
Strategic Improvement +30 to AC, +20 to AC cap and +5 Sequence
Survivalist Grants immunity to poison
Terminator Mode Ability to use terminator mode
Tesla Addition +6 Plasma and Electric DT
+25% Plasma and Electric Reduction (PvP only)
Tesla Attacker Ability to use discharge
Utility +50 CW, +30% rad resist, +30% poison resist, -1 reload AP cost

List of legendary armor perks

Perk Name Effect
Advanced Defence +20% Reduction against NPCs
Powered Take 10 less damage from attacks of NPCs
Anty-Crit -30 to NPCs crit chance, -60 to NPCs crit roll
Nightmare Defence NPCs lose 2 AP when attacking you
Super Regen restore 25% of damage taken from NPCs as HP after 5 seconds

See Also