Difference between revisions of "Weapon perks"

From FOnline 3 wiki
Jump to navigation Jump to search
Line 129: Line 129:
 
|}
 
|}
  
Random - defines on which type on which type of weapons can be perk obtained randomly <br>
+
Random - defines on which type of weapons can be perk obtained randomly <br>
 
Level 4 - defines on which type of weapons you can chose this perk once your weapon reached 4th level  
 
Level 4 - defines on which type of weapons you can chose this perk once your weapon reached 4th level  
  

Revision as of 15:58, 30 January 2022

Your weapon gains experience as you kill NPCs or use Upgrade Parts on it. Upon gaining enough experience it will unlock new perks and their color will change.
First three perks on tier 3 gear are always predefined. Some tier 4 items have random perks even on first three levels.
Fourth perk you are able to chose by dialog window once you unlock it. Exception to this is when you level your weapon by Upgrade Parts then perk will be random.
Fifth perk and legendary perks are always random.
Every weapon can be upgraded by Roger to gain one additional perk.

Perk Name Effect Works for Random Level 4
Ammo Upgrade Increase ammo DM mod by 1/8 Ranged only Ranged only Ranged only
Better Critical +10 crit roll All All All
Bonus Max Damage +19% max damage All All All
Bonus Attack Speed +0.25 AP/s AP Regen, 10% Attack Speed All Ranged only none
Bonus Min Damage +24% min damage All All All
Bonus Ranged Damage +3 damage per bullet Ranged only Ranged only Ranged only
Bonus Rate of Fire 1 AP less for attacking All Melee only Melee only
Chip Shot Reduce target KO/KD resist by 20% All All All
Destroyer Reduce target DR by 5% (normal, fire, explosive damage types) All Ranged only Ranged only
Fast Trigger +1 AP All All All
Frozen Queen Slow and Confusion effect on critical hit All Melee only Melee only
Killing Spree Restore 20% of MAX AP after kill All All All
Knockback Knockback effect on critical hit All All none
Life Steal Heals you for 25% of damage you deal Melee only Melee only Melee only
Long Range +20% hit chance, doubled hit chance bonus from Perception All Ranged only Ranged only
More Critical +10% crit chance All All All
More Critical Damage +5-40% Critical Damage All none none
Penetrate Reduces your target DT to 1/5 All All All
Poison Applies poison All Melee only Melee only
Scoped +4 range Ranged only Ranged only Ranged only
Spiked +10-60% Critical Damage Melee only Melee only none
Smasher! +5 ST in Heavy Handed calculation Melee only Melee only Melee only
Slayer +7 flat damage All All All

Random - defines on which type of weapons can be perk obtained randomly
Level 4 - defines on which type of weapons you can chose this perk once your weapon reached 4th level

See Also