Difference between revisions of "Luck"

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|name=Luck
 
|name=Luck
 
|image=Imp luck.png
 
|image=Imp luck.png
|modifies=How lucky (or unlucky) your character is
+
|modifies=-
|negative=Lower 2% [[Damage Protection]] each Luck<br>Lower 4 Melee Damage each Luck
+
|negative=-2% Damage Protection each Luck<br>-4 Melee Damage each Luck
|perks=[[Gain Luck]]
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|level perks=[[Gain Luck]], [[Quick Recovery]], [[Death Sense]]
 +
|support perks=-
 
|traits=[[Jinxed]]
 
|traits=[[Jinxed]]
 
}}
 
}}
 +
 +
''Oh, I am fortune's fool!''
 +
 
Luck is the odd statistic. It is a combination of fate, karma and, in general, how the universe views this character. Luck will modify many things, and is the most important of all statistics because of that.
 
Luck is the odd statistic. It is a combination of fate, karma and, in general, how the universe views this character. Luck will modify many things, and is the most important of all statistics because of that.
  
'''Note:''' Your Luck can be permanently increased by 1 point with an [[Probability Calculator|Implant]], unless it is already 20, the maximum.
+
'''LK''' scales with +1% [[critical chance]], +10% experience in [[crafting|crafted]] gear, +0.25 damage per bullet and more.<br>
 +
Full list in [[S.P.E.C.I.A.L.]]
  
==Mastery==
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Luck is mostly used in critical builds. As its increase '''CC''' and '''CP''' (critical chance, and power).
*25% Damage converted to [[Lethal Damage]] (50% on critical hit), lowers [[Lethal Protection]] from targets by 33%
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Also -2% DMG Prot. is not good for survival.<br>
You gain this by having 20 luck.
 
  
==Bonuses==
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10 '''LK''' is max increase to chances of finding [[Implants]] in caves, found on [[World map]]
Bonuses for per Luck:
 
{| class="wikitable" style="text-align: center"
 
!Bonus 1
 
!Bonus 2
 
!Bonus 3
 
!Bonus 4
 
!Bonus 5
 
!Bonus 6
 
!Bonus 7
 
!Bonus 8
 
|-
 
| +4% Bonus Critical chance for aimed attacks
 
| +50 [[Engineering]] for less break [[Armor]]
 
| +4% Chance to avoid [[Poison]] from NPCs
 
| +5% Chance to avoid legs cripple
 
| +10% Experience in crafted gear
 
| +1% Critical chance
 
| +1 Critical power
 
| +0.25 damage per bullet
 
|}
 
 
   
 
   
 
==Drugs that affect Luck==
 
==Drugs that affect Luck==
 
*[[Booze]] +1
 
*[[Booze]] +1
 
*[[Voodoo]] +3
 
*[[Voodoo]] +3
*Cannibal [[drugs|drug]] Ear +3
 
  
==Luck in Combat==
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*[[After Burner gum]] -3
 +
*[[Healing Powder]] -3
 +
 
 +
*[[Drugs#Cannibal_drugs|Cannibal Drugs]] Ear +3
 +
 
 +
== Tips ==
 
*When pulling the trigger luck provides higher [[critical hit chance]]. [[Aimed Attack]]s are heavily affected by your Luck. Also when you critically miss lower luck means more severe [[critical miss]].
 
*When pulling the trigger luck provides higher [[critical hit chance]]. [[Aimed Attack]]s are heavily affected by your Luck. Also when you critically miss lower luck means more severe [[critical miss]].
*When you're taking damage your luck affects the chance to not receive [[bypass]] (higher your luck - lesser chance to receive bypass).
 
 
*Luck increases your chance to roll a [[critical hit]]
 
*Luck increases your chance to roll a [[critical hit]]
 
==Notes about luck==
 
 
*Luck doesn't affect the success or fail of [[Doctor]], [[Repair]], or [[First Aid]] nor does it affect the chance of getting a [[Special Encounter]].
 
*Luck doesn't affect the success or fail of [[Doctor]], [[Repair]], or [[First Aid]] nor does it affect the chance of getting a [[Special Encounter]].
 
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*[[Super_Mutant|Super Mutant]] [[Class Perks|Class Perk]] can use luck, as -2%dmg, don't effect him because of "Can't get extra Damage Protection sources" and +0.25 dmg per bullet help with bursts from miniguns.
  
 
[[Category:SPECIAL]]
 
[[Category:SPECIAL]]

Revision as of 16:24, 7 March 2023

Template:Special

Oh, I am fortune's fool!

Luck is the odd statistic. It is a combination of fate, karma and, in general, how the universe views this character. Luck will modify many things, and is the most important of all statistics because of that.

LK scales with +1% critical chance, +10% experience in crafted gear, +0.25 damage per bullet and more.
Full list in S.P.E.C.I.A.L.

Luck is mostly used in critical builds. As its increase CC and CP (critical chance, and power). Also -2% DMG Prot. is not good for survival.

10 LK is max increase to chances of finding Implants in caves, found on World map

Drugs that affect Luck

Tips