Difference between revisions of "Hit Points"
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== Maximum Hit Points == | == Maximum Hit Points == | ||
sources of Maximum Hit Points: | sources of Maximum Hit Points: | ||
| − | *+ | + | *+75 base |
*+1 per [[Endurance]] for levels till 18 level(28 if [[Lifegiver]]) | *+1 per [[Endurance]] for levels till 18 level(28 if [[Lifegiver]]) | ||
*-50 for [[Psycho]] | *-50 for [[Psycho]] | ||
Revision as of 13:33, 4 February 2023
Hit Points (or HP) define the amount of damage your character can take before dying.
When your hit points reach 0 or below, you fall on the ground knocked down, which means you can only whisper. While knocked down you are unable to do anything. When your HP goes to -20 you will die, but if not in combat, your HP will regenerate every 2 minutes allowing your character to stand back up when it reaches 1 or above.
Hit Points Regeneration
You can get back your hit points using:
- Hit points regenerate by Healing Rate(not Chosen One)
- A stimpak, weak healing powder or a Super Stimpak, Blood Pack, Hypo
- Your First Aid skill or Repair if you are Cyborg
- You can ask Wasteland Doctor to heal you for Currency.
Maximum Hit Points
sources of Maximum Hit Points:
- +75 base
- +1 per Endurance for levels till 18 level(28 if Lifegiver)
- -50 for Psycho
- +30 for each Iron Skin Armor Perk
- +50 for Charisma Mastery(20CH)
- +10% for Good Natured
- +10% for each Nemean Armor
- +40 for Extra Hit Points Stat
- +20 for Danger Zone Melhior bonus
- +3% for each Leader Flag with vitality bonus
- +1 for Soldier
- -20 or +50 for each Random Boy roll
- +3 for each Charisma for Chosen One
- +15 for Gain Charisma for Chosen One
- -30% for Infantry
- +100% for Super Mutant