Difference between revisions of "Attack delay"
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m (Added information about restorative drugs (Patch 6.3.5)) |
m (Fixed a minor issue) |
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| Line 33: | Line 33: | ||
*[[Hypo]]: 1000 ms | *[[Hypo]]: 1000 ms | ||
*[[Rat]]: 800 ms | *[[Rat]]: 800 ms | ||
| − | *[[Blood]]: 1600 ms | + | *[[Blood Pack]]: 1600 ms |
*[[Royal Blood]]: 3000 ms | *[[Royal Blood]]: 3000 ms | ||
[[Category:Combat-related mechanics]] | [[Category:Combat-related mechanics]] | ||
Revision as of 04:07, 23 January 2026
Each weapon has its own attack speed value which is the minimum delay before you can perform any action after firing the weapon. The delay is modified by the following properties in this order and percentage values are applied multiplicatively:
- +100% when aiming
- +2% per Slow stacks
- -200 Fast Attacks perk
- +0.5% per Intelligence
- -10% (-35% Regulator) for Fast Shot (single shots but not rocket/flamer)
- -5% for WE attack speed
- -10% for WE Super Movement
- +1% per Charisma for Priest
- -40% for Cowboy for small guns pistols
- -50% for Quick Fingers perk synergy (single shots including rocket/flamer)
- -10% for Soldier favorite weapon
- -10% for Bonus Attack Speed weapon perk
- -0.5% for Leader mobility flag per Leaders Charisma
- +25% for Raider
- -1% per Luck for Bounty Hunter
- +3% or -10% Random Boy rolls
- +30% if target has Quick Recovery
Things that ignore the above modifiers:
Healing items
As of Patch 6.3.5, items that restore hit points have the following attack delay values:
- Weak Healing Powder: 800 ms
- Stimpak: 1000 ms
- Super Stimpak: 1300 ms
- Mega Stimpak: 1300 ms
- Hypo: 1000 ms
- Rat: 800 ms
- Blood Pack: 1600 ms
- Royal Blood: 3000 ms