Difference between revisions of "Bases"
(Added images to the two versions of Cave HQ; updated the cost of T2 bases (30K -> 25K)) |
m (→Interior decoration: Improved list formatting) |
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== Interior decoration == | == Interior decoration == | ||
| − | Every base | + | Every base you can see on the [[world map]]) allows you to build workbenches, containers, and decorations inside of it. |
| − | Doors and containers inside a base can be secured using [[Lock]]s | + | Doors and containers inside a base can be secured using [[Lock]]s or [[Fingerlock]]s, which also protects those objects from accidentally getting deleted. |
=== Workbenches === | === Workbenches === | ||
| Line 650: | Line 650: | ||
[[File:Containers.jpg|Containers|]] | [[File:Containers.jpg|Containers|]] | ||
| + | {| style="border: none; font-size: 90%;" | ||
| + | |- | ||
| + | | style="vertical-align: top; padding-right: 2em;" | | ||
1. Fridge<br> | 1. Fridge<br> | ||
| − | 2. Ice box(L)<br> | + | 2. Ice box (L)<br> |
| − | 3. Ice box(R)<br> | + | 3. Ice box (R)<br> |
| − | 4. Footlocker(L)<br> | + | 4. Footlocker (L)<br> |
| − | 5. Footlocker(R)<br> | + | 5. Footlocker (R)<br> |
| − | 6. Rusty Footlocker(L) | + | 6. Rusty Footlocker (L) |
| − | 7. Rusty Footlocker(R)<br> | + | | style="vertical-align: top; padding-right: 2em;" | |
| − | 8. Locker(L)<br> | + | 7. Rusty Footlocker (R)<br> |
| − | 9. Locker(R)<br> | + | 8. Locker (L)<br> |
| − | 10. Rusty Locker(L)<br> | + | 9. Locker (R)<br> |
| − | 11. Rusty Locker(R)<br> | + | 10. Rusty Locker (L)<br> |
| − | 12. Wooden Crate | + | 11. Rusty Locker (R)<br> |
| + | 12. Wooden Crate | ||
| + | | style="vertical-align: top; padding-right: 2em;" | | ||
13. Wooden Chest<br> | 13. Wooden Chest<br> | ||
| − | 14. Bookcase(L)<br> | + | 14. Bookcase (L)<br> |
| − | 15. Bookcase(R)<br> | + | 15. Bookcase (R)<br> |
| − | 16. Large Ammo Crate(L)<br> | + | 16. Large Ammo Crate (L)<br> |
| − | 17. Large Ammo Crate(R)<br> | + | 17. Large Ammo Crate (R)<br> |
| − | 18. Small Ammo Crate(L) | + | 18. Small Ammo Crate (L) |
| − | 19. Small Ammo Crate(R)<br> | + | | style="vertical-align: top; padding-right: 2em;" | |
| + | 19. Small Ammo Crate (R)<br> | ||
20. Safe<br> | 20. Safe<br> | ||
21. Poor Box<br> | 21. Poor Box<br> | ||
22. Desk<br> | 22. Desk<br> | ||
23. Trash Bin<br> | 23. Trash Bin<br> | ||
| − | 24. Wooden Box | + | 24. Wooden Box |
| + | | style="vertical-align: top;" | | ||
25. Wardrobe<br> | 25. Wardrobe<br> | ||
26. Box<br> | 26. Box<br> | ||
27. Box 2<br> | 27. Box 2<br> | ||
28. Box 3<br> | 28. Box 3<br> | ||
| − | 29. Box 4 | + | 29. Box 4 |
| + | |} | ||
=== Decorations === | === Decorations === | ||
Each decoration costs 1 [[Wood]], or 1 [[Junk]], or 1 [[Metal Parts]].<br> | Each decoration costs 1 [[Wood]], or 1 [[Junk]], or 1 [[Metal Parts]].<br> | ||
| − | You can choose whether you want to allow the objects to be walked | + | You can choose whether you want to allow the objects to be walked/shot through.<br> |
The [[Engineering]] skill can be used to delete any unwanted decorations. | The [[Engineering]] skill can be used to delete any unwanted decorations. | ||
| + | {| style="border: none; font-size: 90%;" | ||
| + | |- | ||
| + | | style="vertical-align: top; padding-right: 2em;" | | ||
1. Long Planks<br> | 1. Long Planks<br> | ||
2. Long Planks 2<br> | 2. Long Planks 2<br> | ||
| Line 693: | Line 704: | ||
7. Wooden Support<br> | 7. Wooden Support<br> | ||
8. Wooden Support 2<br> | 8. Wooden Support 2<br> | ||
| − | 9. Wooden Support 3 | + | 9. Wooden Support 3 |
| + | | style="vertical-align: top; padding-right: 2em;" | | ||
10. Wooden Support 4<br> | 10. Wooden Support 4<br> | ||
11. Chair<br> | 11. Chair<br> | ||
| Line 702: | Line 714: | ||
16. Chair 6<br> | 16. Chair 6<br> | ||
17. Chair 7<br> | 17. Chair 7<br> | ||
| − | 18. Chair 8 | + | 18. Chair 8 |
| + | | style="vertical-align: top; padding-right: 2em;" | | ||
19. Chair 9<br> | 19. Chair 9<br> | ||
20. Stone Bench<br> | 20. Stone Bench<br> | ||
| Line 711: | Line 724: | ||
25. Big Table<br> | 25. Big Table<br> | ||
26. Army Bed<br> | 26. Army Bed<br> | ||
| − | 27. | + | 27. Tribal Bed |
| − | 28. | + | | style="vertical-align: top; padding-right: 2em;" | |
| − | 29. | + | 28. Tribal Bed 2<br> |
| − | 30. | + | 29. Tribal Bed 3<br> |
| + | 30. Tribal Bed 4<br> | ||
31. Lamp<br> | 31. Lamp<br> | ||
32. Street Lamp<br> | 32. Street Lamp<br> | ||
| Line 720: | Line 734: | ||
34. Vault Camp<br> | 34. Vault Camp<br> | ||
35. Computer<br> | 35. Computer<br> | ||
| − | 36. Computer 2 | + | 36. Computer 2 |
| + | | style="vertical-align: top;" | | ||
37. Screen<br> | 37. Screen<br> | ||
38. Console<br> | 38. Console<br> | ||
| Line 729: | Line 744: | ||
43. Junk<br> | 43. Junk<br> | ||
44. Trash Bin<br> | 44. Trash Bin<br> | ||
| − | 45. Tire | + | 45. Tire |
| − | + | |} | |
| − | |||
| − | |||
| − | + | *'''Weapons dummy''' and '''armor dummy''' are currently disabled. | |
| − | |||
== Loot sorting automation == | == Loot sorting automation == | ||
Revision as of 01:09, 25 April 2026
Bases are private locations established and controlled by individual players. They provide a safe space to store loot and relax that cannot normally be accessed by anyone the owner did not invite.
Bases in FOnline 3 have come a long way and some of the old info floating around may no longer apply.
Most bases can be created anywhere using map items that can be either crafted, looted, or purchased, but there are some, such as the Old Bunker, whose location is always random.
Faction leaders can convert their private bases into faction bases, which allows them to be automatically shared with faction members; see player-driven factions for more details.
Contents
Creating a base
There are two different kinds of bases you can buy: DIY bases, which are provided in the form of an item you then use in a randomly regenerated map at your desired location, and premade bases that are automatically generated in a random nearby world map location.
DIY bases
T1, T2, and T3 Do-It-Yourself bases can be bought from a Construction Foreworker for 10,000, 25,000, and 50,000 local currency respectively, or found from sources shown in the Loot Drop table. DIY bases allow you to choose the location, but require that you deliver materials to the construction site to complete the construction process. They are available in three places: NCR, New Vault City, and San Francisco.
Building your base
Take the item and go to your desired location on the world map. Enter an encounter and use the base map. This will either create your base (T1) or set up a construction site (T2+). The new construction site will have a control terminal and a progress billboard. You will need to gather a certain amount of resources to finish the construction. You can drop the resources anywhere on the construction site to accomplish this. Check the progress billboard to see what is needed.
After gathering all of the required materials, you can talk to the construction worker again, and he will ask you to name the base. The base's name is not bound in any way to a faction name.
Note: It is recommended to avoid bringing any items to the construction site other than the necessary resources. They will be lost when the building process is finalized.
Tier 1
Tier I bases have one parking spot and do not require a map; you can simply craft their corresponding tools, such as the Folded Tent or Patch Kit, and use it to build them right away.
If you prefer to instead use a map you've found, the materials required to construct the bases are listed below.
| Expand to see the full list of T1 bases (with pictures) | ||||||||||||||||||
|
Tier 2
| Expand to see the full list of T2 bases (with pictures) | ||||||||||||||||||
|
Tier 3
Note: Construction Foreworkers sell two somewhat similar but ultimately different T3 bases under the same name:
- Cave HQ without tents outside and only one brahmin inside; called "Secret Cave" on the world map. It appears first on the list of T3 bases for sale. Marked as "v1" in the table below.
- Cave HQ with two tents outside and two cows inside; appears as "Cave HQ" on the world map. Located at the bottom of the list of T3 bases for sale. Marked as "v2" in the table below.
| Expand to see the full list of T3 bases (with pictures) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Tier 4
| Expand to see the full list of T4 bases (with pictures) | |||||||||||||||||||||||||||||||||
|
Tier 5
Premade bases
Any character of any level who is not already in a faction can start one (Need to confirm a faction is needed for these bases). This can be done by buying your first base. If you are already part of a faction (such as Vault City, BoS, Enclave, Mordinos, another player's faction, etc.), you will not be able to buy a base. You must first leave your previous faction before you can start or join another faction's base. Once a character starts a faction, they automatically become its leader. Only the faction leader can buy additional bases for that faction. However, each player can build their own base if they have a map bought by another character or looted.
The Cave Base
The Cave, really easy to defend but a bit small. It is divided into two parts: the cliff side with a cave entrance on an empty desert map, and inside of the cave itself. It contains the usual crafting tools (Workbench, still), a brahmin pen and only 3 lockers. It's not a cost effective base since Depot has more containers and is sold at the same price, but the cave does have one advantage: it's very easy to defend because you just have to put mercs or slaves in front of the tiny cave entrance. The cave is the only base you can purchase from all three of the base sellers. Because of this, the Cave is one of the most varied bases around as it can be purchased almost anywhere for a measly 33k caps.
The Depot Base
- Cost: 30k caps for pre-built Depot
- DIY Option: Yes
- Towns: Klamath
Depot is a small outpost, with 3 lockers, 2 desks (one looks like a workbench), 2 shelves, and 2 table. 9 containers total when you consider it also has a workbench with the standard toolboard for small storage above it and a still. There's also a brahmin pen containing one brahmin. On the map, you can find wood and flint (does not replenish). It's a good and cheap base, and the spawn is straight below the door and chairs outside. Guards can be placed to the far right of the spawn, near the trees. They will have the small spawn area directly in their sight. Base locations seem to typically be somewhere to the West of Klamath. The Depot is sold in Klamath, and is the same price as the Cave, yet offers considerably more in terms of storage space. Depot can be purchased from the base seller Smiley in Klamath. He is located in the bar and hotel at the Main entrance.
The Scrapheap Base
- Cost: 70k caps for pre-built Scrapheap
- DIY Option: Yes
- Towns: Redding
Scrapheap is a popular base costing 70 000 caps. It is larger than Depot or Cave. Its location is often between Redding and Broken Hills. It contains 5 lockers, a workbench, a still and a brahmin pen. The Scrapheap offers a low amount of resources when compared to other bases, with the Cave being on similar grounds yet having a bigger brahmin pen and more brahmin than both Depot and Cave. Scrapheap is Redding's specialty base. It is sold from the Redding base seller who is located in the Malamute Saloon, which is above the Doctors building.
The Outpost Base
- Cost: 130k caps for pre-built Outpost
- DIY Option: Yes
- Towns: Junktown
A pre-built outpost is the most expensive base, second only to the bunker. It is very easy to defend because it is surrounded by walls, and has three buildings plus two tents, and is probably the most popular base amongst most players. Its location on the world map will often be between NCR and Junktown. It has 10 containers, a workbench, a still, a water pipe, a well, fibers plants, and a larger brahmin pen with more brahmins than other bases. New characters can shovel more poo in peace. It's a large map with plenty of space on the ground to lay out rows of important items. The Outpost base is the speciality base sold from the Junktown base seller, who is located in the very first building after entering Junktown via the south gate.
Trapper Camp Base
- Cost: 50k caps for pre-built Trapper Camp
- DIY Option: Yes
- Towns: Klamath
- Car parking slots: 10
Gas Station Camp Base
- Cost: 50k caps for pre-built Gas Station Camp
- DIY Option: No
- Towns: Redding
Old Bunker Base
- Cost: 350k caps, base available via Abandoned Bunker quest
- DIY Option: No
- Towns: Unknown, base available via Abandoned Bunker quest
The bunker is by far the most expensive base. While the outside part of the map is very difficult to defend, an enemy will have a very difficult time getting to the inside of a well-guarded bunker. It has fifteen lockers, a crate near its still, two computers that contain electronic parts, four private rooms in the back with showers, a waterpipe, a broken Mr Handy robot, a broken elevator, and wall safes that are often overlooked. The room with four lockers is locked with a yellow pass key, making it safer to store your valuables in the event of a raid, for a total of 23 storage containers plus a workbench. It houses a large conference room with a big-screen video display toward the back for those important meetings. Besides its massive amount of storage space, the mouth of the bunker opens into a small mine with iron ore and minerals, making this by far the best base money can buy. Oddly enough, the base has no brahmin pen.
Managing a base
Bases can be shared and have items placed in them, such as storage lockers, various decorations, and functional items such as Workbenches.
Use the ~base command to access most of these functions.
See EBS for a guide on the Easy Base Sorting system.
Base location sharing
If you wish to grant access to one of your bases to another character, you can do so via map access objects.
A map access object can be either a stationary object that you built in your base and designated as such, or a map item that you created by copying the location of your base onto an Empty Map.
If you don't have any Empty Maps, you can craft one. The requirements are as follows: Advanced Workbench, level 50, Crafting 150%, 3 x Fibers, 3 x High Quality Fibers.
To set up a stationary map access object:
- Place 1 x Junk, Wood, or Metal Parts in your inventory.
- Use the
~basecommand. - From the menu that appears, choose the [Build] option.
- Select any object to build it.
- Select "set as a map access object" from the list that appears once the object has been built...
...and you're done! Anyone that interacts with the object you just built will gain access to the base it's in. You can use the Science skill on the object to remove its ability to grant map access.
To copy the location of your base onto an Empty Map:
- Set up a stationary map access object following the instructions above.
- Place an Empty Map in your inventory.
- Left-click and hold the map access object.
- Choose the backpack icon from the drop-down menu that appears.
- Left-click the Empty Map...
...and you're done! Any character that uses the map will gain access to your base, or bases (an Empty Map can store up to 10 locations).
WARNING: If a map access object gets blown up with explosives, its associated base will be deleted. It is highly recommended to disable map access by using the Science skill on the object as soon as it is no longer needed.
The above guide is also available in video form at https://www.youtube.com/watch?v=MB51i8ESe6I.
Interior decoration
Every base you can see on the world map) allows you to build workbenches, containers, and decorations inside of it.
Doors and containers inside a base can be secured using Locks or Fingerlocks, which also protects those objects from accidentally getting deleted.
Workbenches
1. Workbench, cost:
- 50x Metal Parts
2. Advanced Workbench, cost:
3. Remove ALL workbenches
Containers
Each container costs 1 Wood, or 1 Junk, or 1 Metal Parts.
You can choose whether you want to allow the objects to be walked or shot through.
The Engineering skill can be used to delete any unwanted containers.
|
1. Fridge |
7. Rusty Footlocker (R) |
13. Wooden Chest |
19. Small Ammo Crate (R) |
25. Wardrobe |
Decorations
Each decoration costs 1 Wood, or 1 Junk, or 1 Metal Parts.
You can choose whether you want to allow the objects to be walked/shot through.
The Engineering skill can be used to delete any unwanted decorations.
|
1. Long Planks |
10. Wooden Support 4 |
19. Chair 9 |
28. Tribal Bed 2 |
37. Screen |
- Weapons dummy and armor dummy are currently disabled.
Loot sorting automation
The Easy Base Sorting system (EBS) allows you to set per-container rules for automatic distribution of loot so that it can then distribute any loot you drop on the ground for you semi-automatically.
To access EBS, use the ~base command, wait for a dialog window to appear, then click [Login] → [Password] → [EBS].
This will present you with five options. Here's what they do:
- [Information] displays some basic information about the system;
- [Edit Container] allows you to edit containers (one at a time);
- [Wipe.exe] distributes all of the items currently on the ground to their respective containers according to the rules you've set. If there is more than one container that an item could go into, the container with the lowest ID (i.e. the one that was created first) will be used.
- [Back] takes you to the previous menu.
- [Exit] closes the dialog window.
|
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Selecting the [Edit Container] option allows you to perform several operations on the currently selected container: you can (re)name it, set custom rules for it, or reset it and start over.
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[Set Global Rule] allows you to select a category of items, such as drugs or ammo that will be placed in the container. Note that rare items (such as the Water Chip) are separate from rare parts (such as Unique Plasma Parts, and that body armor is separate from helmets.
[Set Rule 1], [Set Rule 2], [Set Rule 3], [Set Rule 4], and [Set Rule 5] allow you to assign a specific item (rather than a group of items) to the container. The item you wish to assign to the container must be in your active hand slot for this to work.
[Set Tier] allows you to relegate all items of a specific tier to the container.
[Set Minimum Rank] allows you to exclude items based on the sum of their perk ranks. The value has to be between 1 and 56. Keep in mind that rank F = 1, rank E = 2, rank D = 3, rank C = 4, rank B = 5, rank A = 6, rank S = 7, rank S+ = 8.
[Reset Container] removes all of the rules from the container. The custom name you gave it will remain unchanged.
Once you're done setting up the containers, drop your loot on the ground and execute [Wipe.exe] to distribute the items to their assigned containers.
Note: Since vehicle trunks are containers, it is possible to modify them using the EBS as well. To find the correct hex to mark, simply have your character access the trunk and they will position themselves on an adjacent hex, facing the trunk's location.
The trunks that can be tricky to find are in the table below:
| Vehicle trunks | ||||||||||||
|
Base security
- To avoid having your base raided, make sure you do not have any unwanted followers before you enter.
- Use Fingerlocks to secure your valuables.
- Consider putting some defenses (such as mercs) around the perimeter in case a Mad Scientist pays you a visit.
- Try not to die while carrying an Empty Map that contains the coordinates of your base(s).
World map color
Bases' world map icons change color as follows:
- There is a player inside = pink
- There is a companion inside = yellow
- There is a car inside = cyan
- There is a car and a companion inside = orange
- There is a car and a player inside = purple
- There is a companion and a player inside = blue
- There is a companion and a player and a car inside = black
- The base is empty = gray





