Difference between revisions of "Weapon perks"

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m (Fixed some minor issues)
m (Fixed some minor issues)
 
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! # !! Description
 
! # !! Description
 
|-
 
|-
|  || Equipped [[weapon]] gains [[experience]] by killing [[NPCs]] or via [[Upgrade Parts]]. With enough experience, new perks unlock, and the item's color changes.<br> Weapon perks have ranks that determine their power level; they are mainly influenced by [[Item Luck]].
+
|  || Equipped [[weapon]] gains [[experience]] by killing [[NPCs]] or via [[Upgrade Parts]]. With enough experience, new perks unlock, and the item's color changes.<br>Weapon perks have ranks that determine their power level; they are mainly influenced by [[item luck]].
 
|-
 
|-
 
| Perk 1-3 || The first three perks are always predefined.
 
| Perk 1-3 || The first three perks are always predefined.
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| Legendary Perk || The sixth perk, a.k.a. the "legendary" perk, is selected from a separate table of perks. Its effect applies only against [[NPCs]].
 
| Legendary Perk || The sixth perk, a.k.a. the "legendary" perk, is selected from a separate table of perks. Its effect applies only against [[NPCs]].
 
|-
 
|-
| Perk 7 || Every weapon can be upgraded by [[Roger]] or Cotsford (Vegas) to gain one additional perk.
+
| Perk 7 || Every weapon can be upgraded by [[Roger]] (in Salt Lake) or Cotsford (in Las Vegas) to gain one additional perk.
 
</div>
 
</div>
 
|}
 
|}
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{{PerkAvailability|Available=Melee|Random=Melee|Level4=Melee|Event=All}}
 
{{PerkAvailability|Available=Melee|Random=Melee|Level4=Melee|Event=All}}
 
{{GearPerk
 
{{GearPerk
|description=Gives Melee Life Steal and decreases max accuracy of opponents within one hex
+
|description=Add life steal to melee attacks and decreases max accuracy of opponents within one hex
 
|mod_1={{GearPerkRowMod|Melee Life Steal|0|+4%|+9%|+18%|+25%|+33%|+50%|+75%}}
 
|mod_1={{GearPerkRowMod|Melee Life Steal|0|+4%|+9%|+18%|+25%|+33%|+50%|+75%}}
 
|mod_2={{GearPerkRowMod|Max accuracy for opponents on one hex|+5%|-3%|-5%|-10%|-15%|-25%|-33%|-50%}}
 
|mod_2={{GearPerkRowMod|Max accuracy for opponents on one hex|+5%|-3%|-5%|-10%|-15%|-25%|-33%|-50%}}
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{{PerkAvailability|Available=All|Random=Ranged|Level4=Ranged|Event=None}}
 
{{PerkAvailability|Available=All|Random=Ranged|Level4=Ranged|Event=None}}
 
{{GearPerk
 
{{GearPerk
|description=Increases minimum and max accuracy, reduces distance penalty to 1 and reduces Aimed Attack Delay penalty
+
|description=Increases minimum and max accuracy, reduces distance penalty to 1 and reduces aimed attack delay penalty
 
|mod_1={{GearPerkRowMod|Min and max accuracy|-4%|+4%|+8%|+12%|+16%|+20%|+24%|+28%}}
 
|mod_1={{GearPerkRowMod|Min and max accuracy|-4%|+4%|+8%|+12%|+16%|+20%|+24%|+28%}}
|mod_2={{GearPerkRowMod|Reduce Aimed Attack Delay penalty|0|-5%|-10%|-15%|-25%|-33%|-50%|-75%}}
+
|mod_2={{GearPerkRowMod|Aimed attack delay penalty|0|-5%|-10%|-15%|-25%|-33%|-50%|-75%}}
 
|hubo_perks=[[Sharpshooter]] + [[Right Between the Eyes]] + [[Quick Recovery]]
 
|hubo_perks=[[Sharpshooter]] + [[Right Between the Eyes]] + [[Quick Recovery]]
 
|hmod_1={{GearPerkRowMod|Min and max accuracy|+5%|+10%|+15%|+20%|+25%|+30%|+35%|+40%}}
 
|hmod_1={{GearPerkRowMod|Min and max accuracy|+5%|+10%|+15%|+20%|+25%|+30%|+35%|+40%}}
|hmod_2={{GearPerkRowMod|Reduce Aimed Attack Delay penalty|-5%|-10%|-15%|-25%|-33%|-50%|-75%|-100%}}
+
|hmod_2={{GearPerkRowMod|Aimed attack delay penalty|-5%|-10%|-15%|-25%|-33%|-50%|-75%|-100%}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 
}}
 
}}
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{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}
 
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}
 
{{GearPerk
 
{{GearPerk
|description=Increases Critical Chance and gives Critical Power Resistance Penetration
+
|description=Increases critical chance and gives critical power resistance penetration
|mod_1={{GearPerkRowMod|Critical Chance|-4%|+2%|+5%|+8%|+11%|+14%|+17%|+20%}}
+
|mod_1={{GearPerkRowMod|Critical chance|-4%|+2%|+5%|+8%|+11%|+14%|+17%|+20%}}
|mod_2={{GearPerkRowMod|Critical Power Resistance Penetration|0|+3%|+6%|+9%|+12%|+15%|+18%|+21%}}
+
|mod_2={{GearPerkRowMod|Critical power resistance penetration|0|+3%|+6%|+9%|+12%|+15%|+18%|+21%}}
 
|hubo_perks=[[More Critical]] + [[Even More Criticals]] + [[Gain Luck]]
 
|hubo_perks=[[More Critical]] + [[Even More Criticals]] + [[Gain Luck]]
|hmod_1={{GearPerkRowMod|Critical Chance|+5%|+10%|+15%|+20%|+25%|+30%|+35%|+40%}}
+
|hmod_1={{GearPerkRowMod|Critical chance|+5%|+10%|+15%|+20%|+25%|+30%|+35%|+40%}}
|hmod_2={{GearPerkRowMod|Critical Power Resistance Penetration|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+25%}}
+
|hmod_2={{GearPerkRowMod|Critical power resistance penetration|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+25%}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}}
 
}}
 
}}
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{{PerkAvailability|Available=All|Random=None|Level4=None|Event=None}}
 
{{PerkAvailability|Available=All|Random=None|Level4=None|Event=None}}
 
{{GearPerk
 
{{GearPerk
|description=Increases Critical Damage and applies Weakness stacks
+
|description=Increases critical damage and applies Weakness stacks
|mod_1={{GearPerkRowMod|Critical Damage|-1-10%|+2-25%|+3-30%|+4-35%|+5-40%|+6-45%|+7-50%|+8-50%}}
+
|mod_1={{GearPerkRowMod|Critical damage|-1-10%|+2-25%|+3-30%|+4-35%|+5-40%|+6-45%|+7-50%|+8-50%}}
 
|mod_2={{GearPerkRowMod|Weakness stacks|0|5|10|15|20|30|40|50}}
 
|mod_2={{GearPerkRowMod|Weakness stacks|0|5|10|15|20|30|40|50}}
 
|hubo_perks=[[Better Criticals]] + [[Even More Criticals]]
 
|hubo_perks=[[Better Criticals]] + [[Even More Criticals]]
|hmod_1={{GearPerkRowMod|Critical Damage|+7-39%|+10-49%|+13-59%|+16-75%|+20-100%|+33-150%|+50-200%|+50-200%}}
+
|hmod_1={{GearPerkRowMod|Critical damage|+7-39%|+10-49%|+13-59%|+16-75%|+20-100%|+33-150%|+50-200%|+50-200%}}
 
|hmod_2={{GearPerkRowMod|Weakness stacks|20|30|40|50|60|70|80|100}}
 
|hmod_2={{GearPerkRowMod|Weakness stacks|20|30|40|50|60|70|80|100}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
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{{PerkAvailability|Available=All|Random=All|Level4=All|Event=None}}
 
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=None}}
 
{{GearPerk
 
{{GearPerk
|description=Increases DT penetration against Normal/Fire/Explode and increases 1-hex damage for bursts (all damage types)
+
|description=Increases DT penetration against normal/fire/explosive damage and increases 1-hex damage for bursts (all damage types)
 
|mod_1={{GearPerkRowMod|DT penetration|+2%|+4%|+8%|+11%|+13%|+16%|+20%|+25%}}
 
|mod_1={{GearPerkRowMod|DT penetration|+2%|+4%|+8%|+11%|+13%|+16%|+20%|+25%}}
 
|mod_2={{GearPerkRowMod|1-hex damage|0%|+4%|+9%|+13%|+18%|+22%|+27%|+33%}}
 
|mod_2={{GearPerkRowMod|1-hex damage|0%|+4%|+9%|+13%|+18%|+22%|+27%|+33%}}
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{{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=All}}
 
{{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=All}}
 
{{GearPerk
 
{{GearPerk
|description=Increases weapon range (Ranged Weapons) and increases AC mod of target
+
|description=Increases weapon range (ranged weapons only) and increases the target's AC mod
 
|mod_1={{GearPerkRowMod|Weapon range|-1|0|0|+1|+1|+2|+2|+3}}
 
|mod_1={{GearPerkRowMod|Weapon range|-1|0|0|+1|+1|+2|+2|+3}}
 
|mod_2={{GearPerkRowMod|AC mod of target|0|+1|+2|+3|+4|+5|+7|+10}}
 
|mod_2={{GearPerkRowMod|AC mod of target|0|+1|+2|+3|+4|+5|+7|+10}}
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{{PerkAvailability|Available=Melee|Random=Melee|Level4=Melee|Event=None}}
 
{{PerkAvailability|Available=Melee|Random=Melee|Level4=Melee|Event=None}}
 
{{GearPerk
 
{{GearPerk
|description=Increases Heavy Handed malus and Melee Damage
+
|description=Increases Heavy Handed malus and grants bonus melee damage
|mod_1={{GearPerkRowMod|Melee Damage|-5|0|+2|+4|+6|+8|+10|+12}}
+
|mod_1={{GearPerkRowMod|Melee damage|-5|0|+2|+4|+6|+8|+10|+12}}
 
|mod_2={{GearPerkRowMod|Heavy Handed malus|+1|+2|+3|+4|+5|+6|+7|+8}}
 
|mod_2={{GearPerkRowMod|Heavy Handed malus|+1|+2|+3|+4|+5|+6|+7|+8}}
 
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]
 
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]
|hmod_1={{GearPerkRowMod|Melee Damage|+3|+6|+9|+12|+15|+18|+21|+24}}
+
|hmod_1={{GearPerkRowMod|Melee damage|+3|+6|+9|+12|+15|+18|+21|+24}}
 
|hmod_2={{GearPerkRowMod|Heavy Handed malus|+11|+12|+13|+14|+15|+16|+17|+18}}
 
|hmod_2={{GearPerkRowMod|Heavy Handed malus|+11|+12|+13|+14|+15|+16|+17|+18}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
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{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}
 
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}
 
{{GearPerk
 
{{GearPerk
|description=Increases Lethal Damage and penetrates lethal damage protection
+
|description=Increases lethal damage and penetrates lethal damage protection
|mod_1={{GearPerkRowMod|Lethal Damage|-5|+1|+2|+3|+4|+6|+8|+10}}
+
|mod_1={{GearPerkRowMod|Lethal damage|-5|+1|+2|+3|+4|+6|+8|+10}}
 
|mod_2={{GearPerkRowMod|Lethal Penetration|0|0|0|+1%|+2%|+3%|+4%|+5%}}
 
|mod_2={{GearPerkRowMod|Lethal Penetration|0|0|0|+1%|+2%|+3%|+4%|+5%}}
 
|hubo_perks=[[Gunner]] + [[Living Anatomy]] + [[Weapon Handling]]
 
|hubo_perks=[[Gunner]] + [[Living Anatomy]] + [[Weapon Handling]]
|hmod_1={{GearPerkRowMod|Lethal Damage|+1|+3|+6|+9|+12|+15|+18|+20}}
+
|hmod_1={{GearPerkRowMod|Lethal damage|+1|+3|+6|+9|+12|+15|+18|+20}}
 
|hmod_2={{GearPerkRowMod|Lethal Penetration|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}
 
|hmod_2={{GearPerkRowMod|Lethal Penetration|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}}
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<div style="display:inline-block; text-align:left;">
 
<div style="display:inline-block; text-align:left;">
 
{{GearPerkAlien
 
{{GearPerkAlien
|Add 25% to target's DR
+
| +25% to target's DR
|Ignore 50% of target's total critical chance resistance
+
| Ignore 50% of target's total critical chance resistance
|Add 25% to target's DR (stacks with F)
+
| +25% to target's DR (stacks with F)
|Ignore 50% of target's total critical roll resistance
+
| Ignore 50% of target's total critical roll resistance
|Ignore 50% of target's total critical power resistance
+
| Ignore 50% of target's total critical power resistance
|Increase critical bracket by 1
+
| Upgrades your critical hits by 1 tier
|Increase critical bracket by 1 (stacks with A)
+
| Upgrades your critical hits by 1 tier (stacks with A)
|Ignore 50% of target's total critical damage resistance
+
| Ignore 50% of target's total critical damage resistance
 
}}
 
}}
 
</div>
 
</div>
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<div style="display:inline-block; text-align:left;">
 
<div style="display:inline-block; text-align:left;">
 
{{GearPerkAlien
 
{{GearPerkAlien
|Reduce weapon's total range by 25%
+
| -25% weapon range
|Add +50% DT penetration
+
| +50% DT penetration
|Reduce weapon's total range by 25% (stacks with F)
+
| -25% weapon range (stacks with F)
|Add +33% DR penetration
+
| +33% DR penetration
|Add +33% DR penetration (stacks with C)
+
| +33% DR penetration (stacks with C)
|Add +34% DR penetration (stacks with C and B)
+
| +34% DR penetration (stacks with C and B)
|Add +50% DT penetration (stacks with E)
+
| +50% DT penetration (stacks with E)
|Add +20% Lethality
+
| +20% Lethality
 
}}
 
}}
 
</div>
 
</div>
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<div style="display:inline-block; text-align:left;">
 
<div style="display:inline-block; text-align:left;">
 
{{GearPerkAlien
 
{{GearPerkAlien
|Decrease accuracy by 45%
+
| -45% [[accuracy]]
|Add 4 weapon Range
+
| +4 weapon range
|Decrease accuracy by 45%(Stack with F)
+
| -45% [[accuracy]] (stacks with F)
|Add 4 weapon Range(Stack with E)
+
| +4 weapon range (stack with E)
|Double all bonus weapon range
+
| All bonus weapon range is doubled
|Ignore 1 Laser DT
+
| Ignore 1 laser DT
|Ignore 1 Laser DT(Stack with A)
+
| Ignore 1 laser DT (stacks with A)
|Add 8 weapon Range(Stack with E and C)
+
| +8 weapon range (stacks with E and C)
 
}}
 
}}
 
</div>
 
</div>
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<div style="display:inline-block; text-align:left;">
 
<div style="display:inline-block; text-align:left;">
 
{{GearPerkAlien
 
{{GearPerkAlien
|Increase AP Cost for attack by 1
+
| Attacks cost 1 AP more
|Penetrates 8% lethal protection
+
| +8% lethal protection penetration
|Increase AP Cost for attack by 1
+
| Attacks cost 1 AP more
|Penetrates 8% lethal protection(Stack with E)
+
| +8% lethal protection penetration (stacks with E)
|Converts 50% damage to lethal damage
+
| 50% damage converted to lethal damage
|Gain 4% Lethality
+
| +4% Lethality
|Gain 4% Lethality(Stack with A)
+
| +4% Lethality (stacks with A)
|Converts 50% damage to lethal damage(Stack with B)  
+
| 50% damage converted to lethal damage (stacks with B)  
 
}}
 
}}
 
</div>
 
</div>
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<div style="display:inline-block; text-align:left;">
 
<div style="display:inline-block; text-align:left;">
 
{{GearPerkAlien
 
{{GearPerkAlien
|Lower weapon range by 4
+
| -4 weapon range
|Changes the weapon type to fire
+
| Base weapon damage type changes to fire
|Lower weapon range by 4(Stack with F)
+
| -4 weapon range (stacks with F)
|Lowers the fire-fighter effect by 50%
+
| [[Firefighter]] effectiveness reduced by 50%
|Double burning damage
+
| Burning damage is doubled
|Lower AP attack cost by 1
+
| -1 to AP cost of attacking
|Lower AP attack cost by 1(Stack with A)
+
| -1 to AP cost of attacking (stacks with A)
|Lowers the fire-fighter effect by 50%(Stack with C)
+
| [[Firefighter]] effectiveness reduced by 50% (stacks with C)
 
}}
 
}}
 
</div>
 
</div>
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<div style="display:inline-block; text-align:left;">
 
<div style="display:inline-block; text-align:left;">
 
{{GearPerkAlien
 
{{GearPerkAlien
|Lower damage by 10%
+
| -10% damage
|Changes the weapon type to plasma
+
| Base weapon damage type changes to plasma
|Lower damage by 10%(Stack with F)
+
| -10% damage (stacks with F)
|Always scores critical hits
+
| All hits are critical
|+50 Critical Roll
+
| +50 [[critical roll]]
|+50% Critical Power
+
| +50% [[critical power]]
|+50% Critical Power(Stack with A)
+
| +50% [[critical power]] (stacks with A)
|+50 Critical Roll (Stack with B)
+
| +50 [[critical roll]] (stacks with B)
 
}}
 
}}
 
</div>
 
</div>
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<div style="display:inline-block; text-align:left;">
 
<div style="display:inline-block; text-align:left;">
 
{{GearPerkAlien
 
{{GearPerkAlien
|Cap damage on 300
+
| Damage cap set to 300
|Applies a Shock effect on a one-hex attack
+
| One-hex attacks always apply Shock to the target
|Cap damage on 200
+
| Damage cap set to 200
|Applies a paralysis effect on a one-hex attack
+
| One-hex attacks always apply Paralysis to the target
|Applies a lost turn effect on a one-hex attack
+
| One-hex attacks always apply Lost Turn to the target
|Regen 3 AP on a one-hex attack
+
| Regenerate 3 APs when you hit a target located on an adjacent hex
|Regen 3 AP on a one-hex attack(Stack with A)
+
| Regenerate 3 APs when you hit a target located on an adjacent hex (stacks with A)
|Regen 3 AP on a one-hex attack(Stack with A and S)  
+
| Regenerate 3 APs when you hit a target located on an adjacent hex (stacks with A and S)  
 
}}
 
}}
 
</div>
 
</div>
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<div style="display:inline-block; text-align:left;">
 
<div style="display:inline-block; text-align:left;">
 
{{GearPerkAlien
 
{{GearPerkAlien
|Decrease ammo rounds per shot by 5
+
| -5 bullets per burst
|30% chance that a range attack above 10 hexes will bounce to the next target in a 10 hex range
+
| 30% chance for ranged attacks to chain to another target in a 10-hex range if the original target was at least 10 hexes away
|Decrease ammo rounds per shot by 5(Stack with F)
+
| -5 bullets per burst (stacks with F)
|bounced damage ignore friendly units(faction/team)
+
| No friendly fire from attacks that have chained
|Increase chance of E to 50%
+
| Increase the chance of E from 30% to 50%
|+10 Max Damage
+
| +10 maximum damage
|+10 Max Damage(Stack with A)
+
| +10 maximum damage (stacks with A)
|Increase chance of E to 90%
+
| Increase the chance of E to 90%
 
}}
 
}}
 
</div>
 
</div>
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<div style="display:inline-block; text-align:left;">
 
<div style="display:inline-block; text-align:left;">
 
{{GearPerkAlien
 
{{GearPerkAlien
|Increase Attack Delay by 400
+
| +400 ms to the weapon's base [[attack delay]]
|Applies heresy for 4 seconds on the target
+
| Targets receive the [[Heresy]] debuff for 4 seconds when hit
|Increase Attack Delay by 400(Stack with F)
+
| +400 ms to the weapon's base [[attack delay]] (stacks with F)
|Apply 1 confusion stacks on target
+
| Targets receive 1 Confusion stack when hit
|Apply 3 weakness stacks on target
+
| Targets receive 3 Weakness stacks when hit
|+25% Critical Damage
+
| +25% critical damage
|+25% Critical Damage(Stack with A)
+
| +25% critical damage (stacks with A)
|Apply 1 bounty stacks on target
+
| Targets receive 1 bounty stack when hit
 
}}
 
}}
 
</div>
 
</div>
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<div style="display:inline-block; text-align:left;">
 
<div style="display:inline-block; text-align:left;">
 
{{GearPerkAlien
 
{{GearPerkAlien
|Increase reload cost by 50%
+
| +50% to reload AP cost
|Apply 30 Radiation to target
+
| Targets receive 30 Radiation stacks when hit
|Increase reload cost by 50% (stacks with F)
+
| +50% to reload AP cost (stacks with F)
|Apply 30 Radiation to target (stacks with E)
+
| Targets receive 30 Radiation stacks when hit (stacks with E)
|Convert 50% of damage into Radiation
+
| 50% of damage converted into Radiation
|Apply Poison
+
| Applies Poison on hit
|Apply 90% Slow for 2 seconds
+
| Applies 90% [[Slow]] for 2 seconds on hit
|Apply 60 Radiation to target (stacks with E and C)
+
| Targets receive 60 Radiation stacks when hit (stacks with E and C)
 
}}
 
}}
 
</div>
 
</div>

Latest revision as of 13:10, 11 May 2026

Introduction

# Description
Equipped weapon gains experience by killing NPCs or via Upgrade Parts. With enough experience, new perks unlock, and the item's color changes.
Weapon perks have ranks that determine their power level; they are mainly influenced by item luck.
Perk 1-3 The first three perks are always predefined.
Perk 4 The fourth perk can be chosen via a dialog window once unlocked. However, if you level up your weapon using Upgrade Parts, this perk will be random.
Perk 5 The fifth perk is always random.
Legendary Perk The sixth perk, a.k.a. the "legendary" perk, is selected from a separate table of perks. Its effect applies only against NPCs.
Perk 7 Every weapon can be upgraded by Roger (in Salt Lake) or Cotsford (in Las Vegas) to gain one additional perk.

Perk Navigation

Ammo Upgrade Bloody Bonus Attack Speed Bonus Critical Chance Bonus Critical Power
Bonus Max Damage Bonus Min Damage Chip Shot Damage per Bullet Destroyer
Fast Trigger Frozen Queen Killing Spree Knockback Less AP Cost
Lethal Damage Life Steal Long Range More Critical Damage Penetrate
Alien Perks Poisonous Scoped Smasher! Spiked

List of Perks

Ammo Upgrade

Available Random Level 4 Event
Ranged Ranged Ranged None


Improves your ammo's modifiers
F E D C B A S S+
AC Mod -1 0 +1 +2 +4 +8 +12 +24
DM Mod -5% +1% +2% +4% +5% +8% +10% +15%
Hubologist
AC Mod 0 +1 +2 +4 +8 +12 +24 +50
DM Mod +2% +3% +4% +6% +9% +12% +16% +20%
DT mod -1% -2% -3% -5% -7% -9% -12% -15%


Bloody

Available Random Level 4 Event
Melee ? Melee ?


Increases bleed damage and applies Bleed stacks on critical hit
F E D C B A S S+
Bleed damage -10% +5% +10% +15% +20% +25% +30% +35%
Bleed stacks 0 0 0 0 0 1 1 1
Hubologist Atomic Savant + More Critical
Bleed damage +10% +20% +30% +40% +50% +60% +70% +80%
Bleed stacks 0 1 1 2 2 2 3 3
Perks - - - - * * * **


Bonus Critical Power

Available Random Level 4 Event
All All All All


Increases your critical roll and critical power
F E D C B A S S+
Critical roll -5 +1 +3 +5 +7 +9 +11 +13
Critical power -5% 0 0 +1% +3% +5% +7% +10%
Hubologist Better Criticals + Hit the Gaps + Spray and Pray
Critical roll +2 +5 +8 +11 +14 +17 +20 +23
Critical power 0 0 +4% +6% +8% +13% +16% +20%
Perks - - - * * ** ** ***


Bonus Max Damage

Available Random Level 4 Event
All All All All


Increases your weapon's maximum damage and reduces your targets' damage threshold
F E D C B A S S+
Max damage -5% +1% +3% +5% +7% +9% +11% +15%
DT penetration 0 0 +1% +2% +3% +5% +7% +10%
Hubologist Bonus Battle Stats + Firefighter
Max damage +3% +6% +8% +11% +13% +16% +19% +25%
DT penetration +1% +3% +5% +7% +9% +11% +13% +15%
Perks - - - - * * * **


Bonus Min Damage

Available Random Level 4 Event
All All All All


Increases your weapon's minimum damage and reduces your targets' normal, fire, and explosive damage resistances
F E D C B A S S+
Min damage -5% +2% +4% +6% +8% +10% +12% +20%
DR penetration 0 0 0 +1% +2% +3% +4% +5%
Hubologist Pyromaniac + Firefighter
Min damage +4% +5% +10% +20% +25% +30% +35% +40%
DR penetration +1% +2% +5% +6% +7% +8% +9% +10%
Perks - - - - * * ** **


Bonus Attack Speed

Available Random Level 4 Event
All Ranged None None


Decreases attack delay and lowers Slow's effect on attack delay
F E D C B A S S+
Attack delay +5% 0 -5% -8% -11% -14% -17% -20%
Slow AD protection 0 +5 +10 +15 +20 +30 +45 +60
Hubologist Bonus Rate of Fire + Cowboy + Fast Attacks
Attack delay -5% -8% -10% -15% -20% -25% -30% -35%
Slow AD protection +5 +10 +15 +20 +30 +45 +60 +100
Perks - - - * * ** ** ***


Damage per Bullet

Available Random Level 4 Event
Ranged Ranged Ranged All


Grants bonus damage per bullet and increases your damage multiplier
F E D C B A S S+
Damage per bullet -1 0 +1 +2 +3 +3 +4 +4
Damage multiplier -3% +1% +1% +2% +2% +3% +4% +5%
Hubologist Bonus Ranged Damage + More Ranged Damage + Death Sense
Damage per bullet +1 +1 +2 +3 +4 +5 +6 +7
Damage multiplier +3% +4% +5% +6% +7% +8% +9% +10%
Perks - - - * * ** ** ***


Less AP Cost

Available Random Level 4 Event
All Melee Melee None


Decreases reload AP cost and weapon AP cost
F E D C B A S S+
Reload AP cost +1 -1 -2 -3 -4 -5 -6 -7
Weapon AP cost +1 0 0 0 0 0 -1 -1
Hubologist Bonus HtH Attacks + Bonus HtH Damage + Vampire
Reload AP cost -6 -8 -10 -12 -14 -16 -18 -20
Weapon AP cost 0 0 0 -1 -1 -1 -1 -2
Perks - - - * * ** ** ***


Chip Shot

Available Random Level 4 Event
All All All All


Grants critical chance resistance penetration and increases chance to apply critical effect
F E D C B A S S+
Critical chance resistance penetration -5% +5% +10% +15% +25% +33% +45% +60%
Chance to apply critical effect -5% +5% +10% +15% +25% +33% +45% +60%
Hubologist Hit the Gaps + Spray and Pray
Critical chance resistance penetration +5% +10% +15% +25% +33% +45% +60% +100%
Chance to apply critical effect +5% +10% +15% +25% +33% +45% +60% +100%
Perks - - - * * ** ** ***


Destroyer

Available Random Level 4 Event
All Ranged Ranged None


Reduces targets' normal/fire/explosive damage resistances and increases your Lethality
F E D C B A S S+
Target DR +5% -1% -2% -4% -8% -11% -13% -15%
Lethality 0% 0% +1% +2% +3% +4% +5% +6%
Hubologist Gunner + Living Anatomy + Weapon Handling
Target DR -2% -3% -6% -9% -13% -17% -21% -25%
Lethality +1% +2% +3% +4% +5% +6% +7% +8%
Perks - - - * * ** ** ***


Fast Trigger

Available Random Level 4 Event
All All All All


Grants action points and boosts AP Regen
F E D C B A S S+
Action points 0 0 +1 +1 +1 +2 +2 +2
AP Regen -10 +1 +4 +8 +12 +18 +22 +25
Hubologist Action Boy + Bonus Move + Gain Agility
Action points +1 +1 +1 +2 +2 +2 +3 +3
AP Regen +5 +10 +15 +20 +25 +30 +35 +40
Perks - - - * * ** ** ***


Frozen Queen

Available Random Level 4 Event
All Melee Melee None


Applies Slow and Confusion (and bounty stacks if you're a Hubologist)
F E D C B A S S+
Slow 0 10% 20% 30% 40% 50% 60% 70%
Confusion stacks 1 1 1 1 1 1 1 1
Hubologist
Slow 10% 20% 30% 40% 50% 60% 70% 80%
Confusion stacks 1 1 2 2 2 2 3 3
Bounty stacks 1 1 1 1 2 2 2 2


Killing Spree

Available Random Level 4 Event
All All All All


Restores 20% of your action points and some of your hit points on kill
F E D C B A S S+
AP Regen works for None PvP PvP PvP PvP PvP+PvE PvP+PvE PvP+PvE
HP restored on kill -5% +1% +2% +3% +4% +5% +6% +7%
Hubologist Quick Pockets + Faster Healing + Gain Endurance
AP Regen works for PvP PvP PvP+PvE PvP+PvE PvP+PvE PvP+PvE PvP+PvE PvP+PvE
HP Regen on kill +2% +4% +6% +8% +10% +12% +14% +16%
Perks - - - - * * * **


Knockback

Available Random Level 4 Event
All All None All


Your attacks knock back targets on critical hit and you penetrate some of targets' damage protection
F E D C B A S S+
Knockback distance -1 +1 +1 +2 +2 +3 +3 +4
Damage protection penetration -2% +1% +2% +3% +4% +5% +6% +7%
Hubologist Spray and Pray + Hit the Gaps + Better Criticals
Knockback distance +1 +2 +3 +4 +5 +6 +50 +50
Damage protection penetration +1% +2% +3% +4% +5% +6% +7% +8%
Perks - - * * ** ** *** ***


Life Steal

Available Random Level 4 Event
Melee Melee Melee All


Add life steal to melee attacks and decreases max accuracy of opponents within one hex
F E D C B A S S+
Melee Life Steal 0 +4% +9% +18% +25% +33% +50% +75%
Max accuracy for opponents on one hex +5% -3% -5% -10% -15% -25% -33% -50%
Hubologist Vampire + In Your Face!
Melee Life Steal +4% +9% +18% +25% +33% +50% +75% +100%
Max accuracy for opponents on one hex -3% -5% -10% -15% -25% -33% -50% -75%
Perks - - * * * ** ** **


Long Range

Available Random Level 4 Event
All Ranged Ranged None


Increases minimum and max accuracy, reduces distance penalty to 1 and reduces aimed attack delay penalty
F E D C B A S S+
Min and max accuracy -4% +4% +8% +12% +16% +20% +24% +28%
Aimed attack delay penalty 0 -5% -10% -15% -25% -33% -50% -75%
Hubologist Sharpshooter + Right Between the Eyes + Quick Recovery
Min and max accuracy +5% +10% +15% +20% +25% +30% +35% +40%
Aimed attack delay penalty -5% -10% -15% -25% -33% -50% -75% -100%
Perks - - * * ** ** *** ***


Bonus Critical Chance

Available Random Level 4 Event
All All All All


Increases critical chance and gives critical power resistance penetration
F E D C B A S S+
Critical chance -4% +2% +5% +8% +11% +14% +17% +20%
Critical power resistance penetration 0 +3% +6% +9% +12% +15% +18% +21%
Hubologist More Critical + Even More Criticals + Gain Luck
Critical chance +5% +10% +15% +20% +25% +30% +35% +40%
Critical power resistance penetration +3% +6% +9% +12% +15% +18% +21% +25%
Perks - - - * * ** ** ***


More Critical Damage

Available Random Level 4 Event
All None None None


Increases critical damage and applies Weakness stacks
F E D C B A S S+
Critical damage -1-10% +2-25% +3-30% +4-35% +5-40% +6-45% +7-50% +8-50%
Weakness stacks 0 5 10 15 20 30 40 50
Hubologist Better Criticals + Even More Criticals
Critical damage +7-39% +10-49% +13-59% +16-75% +20-100% +33-150% +50-200% +50-200%
Weakness stacks 20 30 40 50 60 70 80 100
Perks - - - * * * ** **


Penetrate

Available Random Level 4 Event
All All All None


Increases DT penetration against normal/fire/explosive damage and increases 1-hex damage for bursts (all damage types)
F E D C B A S S+
DT penetration +2% +4% +8% +11% +13% +16% +20% +25%
1-hex damage 0% +4% +9% +13% +18% +22% +27% +33%
Hubologist Death Sense + More Ranged Damage + Bonus Ranged Damage
DT penetration +5% +10% +15% +20% +25% +30% +35% +40%
1-hex damage +5% +10% +15% +20% +25% +30% +40% +50%
Perks - - - * * ** ** ***


Poisonous

Available Random Level 4 Event
All Melee Melee None


Applies Poison and increases ammo heal value
F E D C B A S S+
Poison 0 0-10 0-20 5-30 10-40 15-50 20-60 25-70
ammo heal value -10% +10% +20% +30% +40% +50% +60% +70%
Hubologist Better HtH Criticals + In Your Face! + Gain Strength
Poison 5-10 10-20 15-30 20-40 25-50 30-60 35-70 40-80
ammo heal value +25% +40% +55% +70% +85% +100% +115% 130%
Perks - - * * ** ** *** ***


Scoped

Available Random Level 4 Event
Ranged Ranged Ranged All


Increases weapon range (ranged weapons only) and increases the target's AC mod
F E D C B A S S+
Weapon range -1 0 0 +1 +1 +2 +2 +3
AC mod of target 0 +1 +2 +3 +4 +5 +7 +10
Hubologist Sharpshooter + Right Between the Eyes + Quick Recovery
Weapon range +1 +1 +2 +2 +3 +4 +5 +6
AC mod of target +2 +4 +6 +8 +10 +13 +16 +18
Perks - - - * * ** ** ***


Spiked

Available Random Level 4 Event
Melee Melee None None


Increases melee critical damage and melee power
F E D C B A S S+
Melee critical damage -0-5% +0-15% +0-30% +5-45% +10-60% +15-75% +20-90% +25-105%
Melee power 0 +2% +5% +9% +14% +20% +27% +35%
Hubologist Better HtH Criticals + In Your Face! + Gain Strength
Melee critical damage +5-15% +10-30% +15-45% +20-60% +25-75% +30-90% +35-105% +40-120%
Melee power +5% +9% +14% +20% +27% +35% +44% +54%
Perks - - * * ** ** *** ***


Smasher!

Available Random Level 4 Event
Melee Melee Melee None


Increases Heavy Handed malus and grants bonus melee damage
F E D C B A S S+
Melee damage -5 0 +2 +4 +6 +8 +10 +12
Heavy Handed malus +1 +2 +3 +4 +5 +6 +7 +8
Hubologist Bonus HtH Attacks + Bonus HtH Damage + Vampire
Melee damage +3 +6 +9 +12 +15 +18 +21 +24
Heavy Handed malus +11 +12 +13 +14 +15 +16 +17 +18
Perks - - * * ** ** *** ***


Lethal Damage

Available Random Level 4 Event
All All All All


Increases lethal damage and penetrates lethal damage protection
F E D C B A S S+
Lethal damage -5 +1 +2 +3 +4 +6 +8 +10
Lethal Penetration 0 0 0 +1% +2% +3% +4% +5%
Hubologist Gunner + Living Anatomy + Weapon Handling
Lethal damage +1 +3 +6 +9 +12 +15 +18 +20
Lethal Penetration +1% +2% +3% +4% +5% +6% +7% +8%
Perks - - - * * ** ** ***


EMP Transformer

Grants extra lethal damage against synthetic targets and EMP DR penetration
F E D C B A S S+
Extra lethal damage against synthetic targets 50 60 70 80 90 100 120 140
EMP DR penetration 5% 10% 15% 20% 25% 30% 35% 40%
Hubologist Synthetic + Cybernetic Eye
Extra lethal damage against synthetic targets 80 120 160 180 220 260 300 340
EMP DR penetration 30% 40% 50% 60% 70% 80% 90% 100%
Perks - - - * * ** ** **


Silencer

Makes you Noiseless and boosts your damage multiplier while sneaking
F E D C B A S S+
Noiselessness +12% +14% +16% +18% +20% +22% +26% +30%
Damage multiplier while sneaking +18% +19% +20% +21% +22% +23% +24% +25%
Hubologist Baiter + Crasher + Long Arms
Noiselessness +35% +40% +45% +50% +55% +60% +65% +70%
Damage multiplier while sneaking +8% +19% +20% +31% +42% +53% +64% +75%
Perks - - * * ** ** *** ***





Legendary weapon perks

More Bonus Damage

F +10% damage multiplier against NPCs
E +4% DR penetration against NPCs
D 10% slower weapon condition loss
C +10% damage multiplier against NPCs (stacks with F)
B +3% total damage against NPCs
A +5% DT penetration against NPCs
S +4% DR penetration against NPCs (stacks with E)
S+ +20% damage multiplier against NPCs (stacks with F and C)
S++ +3% Lethality


Lethal Upgrade

F +5 lethal damage against NPCs
E +4% lethal penetration against NPCs
D 10% slower weapon condition loss
C +5 lethal damage against NPCs (stacks with F)
B Deal 1% of target NPC's max HP as bonus damage per hit
A Regain 20% AP on killing an NPC
S +4% lethal penetration against NPCs (sums with E)
S+ +10 lethal damage against NPCs (sums with F and C)
S++ Deal 5% of target NPC's max HP as bonus damage per hit (stacks with B)


Critical Master

F +5% critical chance against NPCs
E +4% critical chance resistance penetration against NPCs
D 10% slower weapon condition loss
C +5% critical chance against NPCs (stacks with F)
B Deal bonus critical damage equal to your critical chance against NPCs
A Critical hits against NPCs are upgraded by 1 tier
S +4% critical chance resistance penetration against NPCs (stacks with E)
S+ +10% critical chance against NPCs (stacks with F and C)
S++ Critical hits against NPCs are always at least tier 5


Butcher

F +2% lifesteal against NPCs
E Regain 4% HP after killing an NPC
D 10% slower weapon condition loss
C +2% lifesteal against NPCs (stacks with F)
B Lifesteal works on poisoned NPCs
A Lifesteal against NPCs can heal over max HP for 2 seconds
S Regain 4% HP after killing an NPC (stacks with E)
S+ +2% lifesteal against NPCs (stacks with F and C)
S++ Gain 1 second of immunity after killing 10 NPCs



Alien-exclusive weapon perks

Critical Beast

F +25% to target's DR
E Ignore 50% of target's total critical chance resistance
D +25% to target's DR (stacks with F)
C Ignore 50% of target's total critical roll resistance
B Ignore 50% of target's total critical power resistance
A Upgrades your critical hits by 1 tier
S Upgrades your critical hits by 1 tier (stacks with A)
S+ Ignore 50% of target's total critical damage resistance


Penetrator

F -25% weapon range
E +50% DT penetration
D -25% weapon range (stacks with F)
C +33% DR penetration
B +33% DR penetration (stacks with C)
A +34% DR penetration (stacks with C and B)
S +50% DT penetration (stacks with E)
S+ +20% Lethality


Double Range

F -45% accuracy
E +4 weapon range
D -45% accuracy (stacks with F)
C +4 weapon range (stack with E)
B All bonus weapon range is doubled
A Ignore 1 laser DT
S Ignore 1 laser DT (stacks with A)
S+ +8 weapon range (stacks with E and C)


Flat Converter

F Attacks cost 1 AP more
E +8% lethal protection penetration
D Attacks cost 1 AP more
C +8% lethal protection penetration (stacks with E)
B 50% damage converted to lethal damage
A +4% Lethality
S +4% Lethality (stacks with A)
S+ 50% damage converted to lethal damage (stacks with B)


Fire Converter

F -4 weapon range
E Base weapon damage type changes to fire
D -4 weapon range (stacks with F)
C Firefighter effectiveness reduced by 50%
B Burning damage is doubled
A -1 to AP cost of attacking
S -1 to AP cost of attacking (stacks with A)
S+ Firefighter effectiveness reduced by 50% (stacks with C)


Plasma Converter

F -10% damage
E Base weapon damage type changes to plasma
D -10% damage (stacks with F)
C All hits are critical
B +50 critical roll
A +50% critical power
S +50% critical power (stacks with A)
S+ +50 critical roll (stacks with B)


Stun Hex

F Damage cap set to 300
E One-hex attacks always apply Shock to the target
D Damage cap set to 200
C One-hex attacks always apply Paralysis to the target
B One-hex attacks always apply Lost Turn to the target
A Regenerate 3 APs when you hit a target located on an adjacent hex
S Regenerate 3 APs when you hit a target located on an adjacent hex (stacks with A)
S+ Regenerate 3 APs when you hit a target located on an adjacent hex (stacks with A and S)


Lightning

F -5 bullets per burst
E 30% chance for ranged attacks to chain to another target in a 10-hex range if the original target was at least 10 hexes away
D -5 bullets per burst (stacks with F)
C No friendly fire from attacks that have chained
B Increase the chance of E from 30% to 50%
A +10 maximum damage
S +10 maximum damage (stacks with A)
S+ Increase the chance of E to 90%


Heresy Shot

F +400 ms to the weapon's base attack delay
E Targets receive the Heresy debuff for 4 seconds when hit
D +400 ms to the weapon's base attack delay (stacks with F)
C Targets receive 1 Confusion stack when hit
B Targets receive 3 Weakness stacks when hit
A +25% critical damage
S +25% critical damage (stacks with A)
S+ Targets receive 1 bounty stack when hit


Rad Shot

F +50% to reload AP cost
E Targets receive 30 Radiation stacks when hit
D +50% to reload AP cost (stacks with F)
C Targets receive 30 Radiation stacks when hit (stacks with E)
B 50% of damage converted into Radiation
A Applies Poison on hit
S Applies 90% Slow for 2 seconds on hit
S+ Targets receive 60 Radiation stacks when hit (stacks with E and C)


Rerolling

Weapon perks can be rerolled by Boyce in Junktown or Randal in New Vault City. The cost is in local currency and applies to a single reroll. Since the outcome is randomized, multiple rerolls will likely be necessary to achieve the desired perk configuration.

Level Cost
1 10,000
2 75,000
3 150,000
4 1,000,000
5 5,000,000
6 50,000,000
7 50,000

Weapon experience

The total amount of gear XP required for a weapon to level up depends on its tier, type, and current level.

Total XP required for a weapon to level up = Base XP required to level up * XP requirement multiplier

The tables below show (1) the base gear XP required to level up your weapon depending on its tier, and (2) the base gear XP requirement multiplier by weapon type.

Base XP required to level up by weapon tier
Tier I Tier II Tier III Tier IV Tier V Tier VI
Level 1 5 000 10 000 20 000 40 000 120 000 600 000
Level 2 37 500 75 000 150 000 300 000 900 000 4 500 000
Level 3 75 000 150 000 300 000 600 000 1 800 000 9 000 000
Level 4 500 000 1 000 000 2 000 000 4 000 000 12 000 000 60 000 000
Level 5 2 500 000 5 000 000 10 000 000 20 000 000 60 000 000 300 000 000
Level 6 25 000 000 50 000 000 100 000 000 200 000 000 600 000 000 3 000 000 000
Gear XP requirement multiplier by weapon type
Weapon type Base XP
multi
Fast Pistols 40%
Range Pistols 80%
Damage Pistols 160%
Sniper Rifles 160%
Shotguns 50%
Assualt Rifles 80%
Explosive Small Guns 100%
Support Rifles 120%
Small Machine Guns (SMG) 100%
Flamers 300%
Rocket Launchers 200%
Miniguns 200%
Heavy Sniper Rifles 200%
Machine Gun 80%
Laser Weapons 30%
Plasma Weapons 50%
Fire Weapons 50%
Electric Weapons 50%
Clubes 100%
Fast Knives 50%
Damage Knives 80%
Punch Weapons 110%
Hammers 60%
Spears 200%

Weapon perk availability

Perk Name Available Random Level 4 Event
Ammo Upgrade Ranged Ranged Ranged None
Bloody Melee ? Melee ?
Bonus Critical Power All All All All
Bonus Max Damage All All All All
Bonus Min Damage All All All All
Bonus Attack Speed All Ranged None None
Damage per Bullet Ranged Ranged Ranged All
Less AP Cost All Melee Melee None
Chip Shot All All All All
Destroyer All Ranged Ranged None
Fast Trigger All All All All
Frozen Queen All Melee Melee None
Killing Spree All All All All
Knockback All All None All
Life Steal Melee Melee Melee All
Long Range All Ranged Ranged None
Bonus Critical Chance All All All All
More Critical Damage All None None None
Penetrate All All All None
Poisonous All Melee Melee None
Scoped Ranged Ranged Ranged All
Spiked Melee Melee None None
Smasher! Melee Melee Melee None
Lethal Damage All All All All

Itemized gear upgrades

There are two item types that can help your gear achieve the optimal perk configuration: upgrade parts (which provide an immediate gear XP boost), and gear mod upgrades (which have a chance of increasing the rank of your already unlocked perks).

Weapon XP boosters

Found mostly in dungeon lockers, Upgrade Parts add experience directly to your weapons. Note that any perks unlocked via this method will be randomized, even if you would normally be able to select the one you want.

To use Upgrade Parts on an item: (1) place the weapon on the ground; (2) click and hold the left mouse button on it; (3) from the drop‑down menu, select the bag icon; (4) in the inventory window that appears, click on the stack of Upgrade Parts you wish to use.

Gear experience boosters
Image Name Description
Upgrade Parts.png Upgrade Parts Adds 10,000 XP to a piece of gear
Upgrade Parts MKII.png Upgrade Parts MKII Adds 100,000 XP to a piece of gear
Upgrade Parts MKIII.png Upgrade Parts MKIII Adds 1,000,000 XP to a piece of gear

Weapon perk rank upgrades

If the rank of the perks on your weapon could use a little tune-up, there are several items that you may find interesting, see the table below.

To use any of them: (1) place your weapon on the ground; (2) click and hold the left mouse button on it; (3) from the drop‑down menu, select the bag icon; (4) in the inventory window that appears, click on the item you wish to use. Alien weapons are only compatible with GMU1000.

Gear mod upgrades
Image Item name Function Loot drop pool Success chance
Rustplate Wrench.png Rustplate Wrench Upranks perk #1 Common (trash cans)
  • F → E: 100%
  • E → D: 100%
  • D → C: 100%
  • C → B: 100%
  • B → A: 100%
  • A → S: 50%
  • S → S+: 10%
Boltgrip Tuner.png Boltgrip Tuner Upranks perk #2 Tools
Chromed Gearwheel.png Chromed Gearwheel Upranks perk #3 SPECIAL implants
Vault-Lock Calibrator.png Vault-Lock Calibrator Upranks perk #4 Combat implants
Neon Flux Core.png Neon Flux Core Upranks perk #5 Vertibird parts
Echelon Overdrive Chip.png Echelon Overdrive Chip Upranks perk #6 T6 dungeons only
Wattz Precision Coil.png Wattz Precision Coil Upranks the Roger perk Rare items
GMU1000.png GMU1000 Upranks Alien perk #1 Crafting

See also