Difference between revisions of "Weapon perks"
m (Fixed some minor issues) |
m (Fixed some minor issues) |
||
| Line 3: | Line 3: | ||
! # !! Description | ! # !! Description | ||
|- | |- | ||
| − | | || Equipped [[weapon]] gains [[experience]] by killing [[NPCs]] or via [[Upgrade Parts]]. With enough experience, new perks unlock, and the item's color changes.<br> Weapon perks have ranks that determine their power level; they are mainly influenced by [[ | + | | || Equipped [[weapon]] gains [[experience]] by killing [[NPCs]] or via [[Upgrade Parts]]. With enough experience, new perks unlock, and the item's color changes.<br>Weapon perks have ranks that determine their power level; they are mainly influenced by [[item luck]]. |
|- | |- | ||
| Perk 1-3 || The first three perks are always predefined. | | Perk 1-3 || The first three perks are always predefined. | ||
| Line 13: | Line 13: | ||
| Legendary Perk || The sixth perk, a.k.a. the "legendary" perk, is selected from a separate table of perks. Its effect applies only against [[NPCs]]. | | Legendary Perk || The sixth perk, a.k.a. the "legendary" perk, is selected from a separate table of perks. Its effect applies only against [[NPCs]]. | ||
|- | |- | ||
| − | | Perk 7 || Every weapon can be upgraded by [[Roger]] or Cotsford (Vegas) to gain one additional perk. | + | | Perk 7 || Every weapon can be upgraded by [[Roger]] (in Salt Lake) or Cotsford (in Las Vegas) to gain one additional perk. |
</div> | </div> | ||
|} | |} | ||
| Line 250: | Line 250: | ||
{{PerkAvailability|Available=Melee|Random=Melee|Level4=Melee|Event=All}} | {{PerkAvailability|Available=Melee|Random=Melee|Level4=Melee|Event=All}} | ||
{{GearPerk | {{GearPerk | ||
| − | |description= | + | |description=Add life steal to melee attacks and decreases max accuracy of opponents within one hex |
|mod_1={{GearPerkRowMod|Melee Life Steal|0|+4%|+9%|+18%|+25%|+33%|+50%|+75%}} | |mod_1={{GearPerkRowMod|Melee Life Steal|0|+4%|+9%|+18%|+25%|+33%|+50%|+75%}} | ||
|mod_2={{GearPerkRowMod|Max accuracy for opponents on one hex|+5%|-3%|-5%|-10%|-15%|-25%|-33%|-50%}} | |mod_2={{GearPerkRowMod|Max accuracy for opponents on one hex|+5%|-3%|-5%|-10%|-15%|-25%|-33%|-50%}} | ||
| Line 266: | Line 266: | ||
{{PerkAvailability|Available=All|Random=Ranged|Level4=Ranged|Event=None}} | {{PerkAvailability|Available=All|Random=Ranged|Level4=Ranged|Event=None}} | ||
{{GearPerk | {{GearPerk | ||
| − | |description=Increases minimum and max accuracy, reduces distance penalty to 1 and reduces | + | |description=Increases minimum and max accuracy, reduces distance penalty to 1 and reduces aimed attack delay penalty |
|mod_1={{GearPerkRowMod|Min and max accuracy|-4%|+4%|+8%|+12%|+16%|+20%|+24%|+28%}} | |mod_1={{GearPerkRowMod|Min and max accuracy|-4%|+4%|+8%|+12%|+16%|+20%|+24%|+28%}} | ||
| − | |mod_2={{GearPerkRowMod| | + | |mod_2={{GearPerkRowMod|Aimed attack delay penalty|0|-5%|-10%|-15%|-25%|-33%|-50%|-75%}} |
|hubo_perks=[[Sharpshooter]] + [[Right Between the Eyes]] + [[Quick Recovery]] | |hubo_perks=[[Sharpshooter]] + [[Right Between the Eyes]] + [[Quick Recovery]] | ||
|hmod_1={{GearPerkRowMod|Min and max accuracy|+5%|+10%|+15%|+20%|+25%|+30%|+35%|+40%}} | |hmod_1={{GearPerkRowMod|Min and max accuracy|+5%|+10%|+15%|+20%|+25%|+30%|+35%|+40%}} | ||
| − | |hmod_2={{GearPerkRowMod| | + | |hmod_2={{GearPerkRowMod|Aimed attack delay penalty|-5%|-10%|-15%|-25%|-33%|-50%|-75%|-100%}} |
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
}} | }} | ||
| Line 281: | Line 281: | ||
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}} | {{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}} | ||
{{GearPerk | {{GearPerk | ||
| − | |description=Increases | + | |description=Increases critical chance and gives critical power resistance penetration |
| − | |mod_1={{GearPerkRowMod|Critical | + | |mod_1={{GearPerkRowMod|Critical chance|-4%|+2%|+5%|+8%|+11%|+14%|+17%|+20%}} |
| − | |mod_2={{GearPerkRowMod|Critical | + | |mod_2={{GearPerkRowMod|Critical power resistance penetration|0|+3%|+6%|+9%|+12%|+15%|+18%|+21%}} |
|hubo_perks=[[More Critical]] + [[Even More Criticals]] + [[Gain Luck]] | |hubo_perks=[[More Critical]] + [[Even More Criticals]] + [[Gain Luck]] | ||
| − | |hmod_1={{GearPerkRowMod|Critical | + | |hmod_1={{GearPerkRowMod|Critical chance|+5%|+10%|+15%|+20%|+25%|+30%|+35%|+40%}} |
| − | |hmod_2={{GearPerkRowMod|Critical | + | |hmod_2={{GearPerkRowMod|Critical power resistance penetration|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+25%}} |
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}} | ||
}} | }} | ||
| Line 296: | Line 296: | ||
{{PerkAvailability|Available=All|Random=None|Level4=None|Event=None}} | {{PerkAvailability|Available=All|Random=None|Level4=None|Event=None}} | ||
{{GearPerk | {{GearPerk | ||
| − | |description=Increases | + | |description=Increases critical damage and applies Weakness stacks |
| − | |mod_1={{GearPerkRowMod|Critical | + | |mod_1={{GearPerkRowMod|Critical damage|-1-10%|+2-25%|+3-30%|+4-35%|+5-40%|+6-45%|+7-50%|+8-50%}} |
|mod_2={{GearPerkRowMod|Weakness stacks|0|5|10|15|20|30|40|50}} | |mod_2={{GearPerkRowMod|Weakness stacks|0|5|10|15|20|30|40|50}} | ||
|hubo_perks=[[Better Criticals]] + [[Even More Criticals]] | |hubo_perks=[[Better Criticals]] + [[Even More Criticals]] | ||
| − | |hmod_1={{GearPerkRowMod|Critical | + | |hmod_1={{GearPerkRowMod|Critical damage|+7-39%|+10-49%|+13-59%|+16-75%|+20-100%|+33-150%|+50-200%|+50-200%}} |
|hmod_2={{GearPerkRowMod|Weakness stacks|20|30|40|50|60|70|80|100}} | |hmod_2={{GearPerkRowMod|Weakness stacks|20|30|40|50|60|70|80|100}} | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | ||
| Line 311: | Line 311: | ||
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=None}} | {{PerkAvailability|Available=All|Random=All|Level4=All|Event=None}} | ||
{{GearPerk | {{GearPerk | ||
| − | |description=Increases DT penetration against | + | |description=Increases DT penetration against normal/fire/explosive damage and increases 1-hex damage for bursts (all damage types) |
|mod_1={{GearPerkRowMod|DT penetration|+2%|+4%|+8%|+11%|+13%|+16%|+20%|+25%}} | |mod_1={{GearPerkRowMod|DT penetration|+2%|+4%|+8%|+11%|+13%|+16%|+20%|+25%}} | ||
|mod_2={{GearPerkRowMod|1-hex damage|0%|+4%|+9%|+13%|+18%|+22%|+27%|+33%}} | |mod_2={{GearPerkRowMod|1-hex damage|0%|+4%|+9%|+13%|+18%|+22%|+27%|+33%}} | ||
| Line 342: | Line 342: | ||
{{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=All}} | {{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=All}} | ||
{{GearPerk | {{GearPerk | ||
| − | |description=Increases weapon range ( | + | |description=Increases weapon range (ranged weapons only) and increases the target's AC mod |
|mod_1={{GearPerkRowMod|Weapon range|-1|0|0|+1|+1|+2|+2|+3}} | |mod_1={{GearPerkRowMod|Weapon range|-1|0|0|+1|+1|+2|+2|+3}} | ||
|mod_2={{GearPerkRowMod|AC mod of target|0|+1|+2|+3|+4|+5|+7|+10}} | |mod_2={{GearPerkRowMod|AC mod of target|0|+1|+2|+3|+4|+5|+7|+10}} | ||
| Line 372: | Line 372: | ||
{{PerkAvailability|Available=Melee|Random=Melee|Level4=Melee|Event=None}} | {{PerkAvailability|Available=Melee|Random=Melee|Level4=Melee|Event=None}} | ||
{{GearPerk | {{GearPerk | ||
| − | |description=Increases Heavy Handed malus and | + | |description=Increases Heavy Handed malus and grants bonus melee damage |
| − | |mod_1={{GearPerkRowMod|Melee | + | |mod_1={{GearPerkRowMod|Melee damage|-5|0|+2|+4|+6|+8|+10|+12}} |
|mod_2={{GearPerkRowMod|Heavy Handed malus|+1|+2|+3|+4|+5|+6|+7|+8}} | |mod_2={{GearPerkRowMod|Heavy Handed malus|+1|+2|+3|+4|+5|+6|+7|+8}} | ||
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]] | |hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]] | ||
| − | |hmod_1={{GearPerkRowMod|Melee | + | |hmod_1={{GearPerkRowMod|Melee damage|+3|+6|+9|+12|+15|+18|+21|+24}} |
|hmod_2={{GearPerkRowMod|Heavy Handed malus|+11|+12|+13|+14|+15|+16|+17|+18}} | |hmod_2={{GearPerkRowMod|Heavy Handed malus|+11|+12|+13|+14|+15|+16|+17|+18}} | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
| Line 387: | Line 387: | ||
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}} | {{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}} | ||
{{GearPerk | {{GearPerk | ||
| − | |description=Increases | + | |description=Increases lethal damage and penetrates lethal damage protection |
| − | |mod_1={{GearPerkRowMod|Lethal | + | |mod_1={{GearPerkRowMod|Lethal damage|-5|+1|+2|+3|+4|+6|+8|+10}} |
|mod_2={{GearPerkRowMod|Lethal Penetration|0|0|0|+1%|+2%|+3%|+4%|+5%}} | |mod_2={{GearPerkRowMod|Lethal Penetration|0|0|0|+1%|+2%|+3%|+4%|+5%}} | ||
|hubo_perks=[[Gunner]] + [[Living Anatomy]] + [[Weapon Handling]] | |hubo_perks=[[Gunner]] + [[Living Anatomy]] + [[Weapon Handling]] | ||
| − | |hmod_1={{GearPerkRowMod|Lethal | + | |hmod_1={{GearPerkRowMod|Lethal damage|+1|+3|+6|+9|+12|+15|+18|+20}} |
|hmod_2={{GearPerkRowMod|Lethal Penetration|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}} | |hmod_2={{GearPerkRowMod|Lethal Penetration|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}} | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}} | ||
| Line 515: | Line 515: | ||
<div style="display:inline-block; text-align:left;"> | <div style="display:inline-block; text-align:left;"> | ||
{{GearPerkAlien | {{GearPerkAlien | ||
| − | | | + | | +25% to target's DR |
| − | |Ignore 50% of target's total critical chance resistance | + | | Ignore 50% of target's total critical chance resistance |
| − | | | + | | +25% to target's DR (stacks with F) |
| − | |Ignore 50% of target's total critical roll resistance | + | | Ignore 50% of target's total critical roll resistance |
| − | |Ignore 50% of target's total critical power resistance | + | | Ignore 50% of target's total critical power resistance |
| − | | | + | | Upgrades your critical hits by 1 tier |
| − | | | + | | Upgrades your critical hits by 1 tier (stacks with A) |
| − | |Ignore 50% of target's total critical damage resistance | + | | Ignore 50% of target's total critical damage resistance |
}} | }} | ||
</div> | </div> | ||
| Line 532: | Line 532: | ||
<div style="display:inline-block; text-align:left;"> | <div style="display:inline-block; text-align:left;"> | ||
{{GearPerkAlien | {{GearPerkAlien | ||
| − | | | + | | -25% weapon range |
| − | | | + | | +50% DT penetration |
| − | | | + | | -25% weapon range (stacks with F) |
| − | | | + | | +33% DR penetration |
| − | | | + | | +33% DR penetration (stacks with C) |
| − | | | + | | +34% DR penetration (stacks with C and B) |
| − | | | + | | +50% DT penetration (stacks with E) |
| − | | | + | | +20% Lethality |
}} | }} | ||
</div> | </div> | ||
| Line 549: | Line 549: | ||
<div style="display:inline-block; text-align:left;"> | <div style="display:inline-block; text-align:left;"> | ||
{{GearPerkAlien | {{GearPerkAlien | ||
| − | | | + | | -45% [[accuracy]] |
| − | | | + | | +4 weapon range |
| − | | | + | | -45% [[accuracy]] (stacks with F) |
| − | | | + | | +4 weapon range (stack with E) |
| − | | | + | | All bonus weapon range is doubled |
| − | |Ignore 1 | + | | Ignore 1 laser DT |
| − | |Ignore 1 | + | | Ignore 1 laser DT (stacks with A) |
| − | | | + | | +8 weapon range (stacks with E and C) |
}} | }} | ||
</div> | </div> | ||
| Line 566: | Line 566: | ||
<div style="display:inline-block; text-align:left;"> | <div style="display:inline-block; text-align:left;"> | ||
{{GearPerkAlien | {{GearPerkAlien | ||
| − | | | + | | Attacks cost 1 AP more |
| − | | | + | | +8% lethal protection penetration |
| − | | | + | | Attacks cost 1 AP more |
| − | | | + | | +8% lethal protection penetration (stacks with E) |
| − | | | + | | 50% damage converted to lethal damage |
| − | | | + | | +4% Lethality |
| − | | | + | | +4% Lethality (stacks with A) |
| − | | | + | | 50% damage converted to lethal damage (stacks with B) |
}} | }} | ||
</div> | </div> | ||
| Line 583: | Line 583: | ||
<div style="display:inline-block; text-align:left;"> | <div style="display:inline-block; text-align:left;"> | ||
{{GearPerkAlien | {{GearPerkAlien | ||
| − | | | + | | -4 weapon range |
| − | | | + | | Base weapon damage type changes to fire |
| − | | | + | | -4 weapon range (stacks with F) |
| − | | | + | | [[Firefighter]] effectiveness reduced by 50% |
| − | | | + | | Burning damage is doubled |
| − | | | + | | -1 to AP cost of attacking |
| − | | | + | | -1 to AP cost of attacking (stacks with A) |
| − | | | + | | [[Firefighter]] effectiveness reduced by 50% (stacks with C) |
}} | }} | ||
</div> | </div> | ||
| Line 600: | Line 600: | ||
<div style="display:inline-block; text-align:left;"> | <div style="display:inline-block; text-align:left;"> | ||
{{GearPerkAlien | {{GearPerkAlien | ||
| − | | | + | | -10% damage |
| − | | | + | | Base weapon damage type changes to plasma |
| − | | | + | | -10% damage (stacks with F) |
| − | | | + | | All hits are critical |
| − | |+50 | + | | +50 [[critical roll]] |
| − | |+50% | + | | +50% [[critical power]] |
| − | |+50% | + | | +50% [[critical power]] (stacks with A) |
| − | |+50 | + | | +50 [[critical roll]] (stacks with B) |
}} | }} | ||
</div> | </div> | ||
| Line 617: | Line 617: | ||
<div style="display:inline-block; text-align:left;"> | <div style="display:inline-block; text-align:left;"> | ||
{{GearPerkAlien | {{GearPerkAlien | ||
| − | | | + | | Damage cap set to 300 |
| − | | | + | | One-hex attacks always apply Shock to the target |
| − | | | + | | Damage cap set to 200 |
| − | | | + | | One-hex attacks always apply Paralysis to the target |
| − | | | + | | One-hex attacks always apply Lost Turn to the target |
| − | | | + | | Regenerate 3 APs when you hit a target located on an adjacent hex |
| − | | | + | | Regenerate 3 APs when you hit a target located on an adjacent hex (stacks with A) |
| − | | | + | | Regenerate 3 APs when you hit a target located on an adjacent hex (stacks with A and S) |
}} | }} | ||
</div> | </div> | ||
| Line 634: | Line 634: | ||
<div style="display:inline-block; text-align:left;"> | <div style="display:inline-block; text-align:left;"> | ||
{{GearPerkAlien | {{GearPerkAlien | ||
| − | | | + | | -5 bullets per burst |
| − | |30% chance | + | | 30% chance for ranged attacks to chain to another target in a 10-hex range if the original target was at least 10 hexes away |
| − | | | + | | -5 bullets per burst (stacks with F) |
| − | | | + | | No friendly fire from attacks that have chained |
| − | |Increase chance of E to 50% | + | | Increase the chance of E from 30% to 50% |
| − | |+10 | + | | +10 maximum damage |
| − | |+10 | + | | +10 maximum damage (stacks with A) |
| − | |Increase chance of E to 90% | + | | Increase the chance of E to 90% |
}} | }} | ||
</div> | </div> | ||
| Line 651: | Line 651: | ||
<div style="display:inline-block; text-align:left;"> | <div style="display:inline-block; text-align:left;"> | ||
{{GearPerkAlien | {{GearPerkAlien | ||
| − | | | + | | +400 ms to the weapon's base [[attack delay]] |
| − | | | + | | Targets receive the [[Heresy]] debuff for 4 seconds when hit |
| − | | | + | | +400 ms to the weapon's base [[attack delay]] (stacks with F) |
| − | | | + | | Targets receive 1 Confusion stack when hit |
| − | | | + | | Targets receive 3 Weakness stacks when hit |
| − | |+25% | + | | +25% critical damage |
| − | |+25% | + | | +25% critical damage (stacks with A) |
| − | | | + | | Targets receive 1 bounty stack when hit |
}} | }} | ||
</div> | </div> | ||
| Line 668: | Line 668: | ||
<div style="display:inline-block; text-align:left;"> | <div style="display:inline-block; text-align:left;"> | ||
{{GearPerkAlien | {{GearPerkAlien | ||
| − | | | + | | +50% to reload AP cost |
| − | | | + | | Targets receive 30 Radiation stacks when hit |
| − | | | + | | +50% to reload AP cost (stacks with F) |
| − | | | + | | Targets receive 30 Radiation stacks when hit (stacks with E) |
| − | | | + | | 50% of damage converted into Radiation |
| − | | | + | | Applies Poison on hit |
| − | | | + | | Applies 90% [[Slow]] for 2 seconds on hit |
| − | | | + | | Targets receive 60 Radiation stacks when hit (stacks with E and C) |
}} | }} | ||
</div> | </div> | ||
Latest revision as of 13:10, 11 May 2026
Introduction
| # | Description |
|---|---|
| Equipped weapon gains experience by killing NPCs or via Upgrade Parts. With enough experience, new perks unlock, and the item's color changes. Weapon perks have ranks that determine their power level; they are mainly influenced by item luck. | |
| Perk 1-3 | The first three perks are always predefined. |
| Perk 4 | The fourth perk can be chosen via a dialog window once unlocked. However, if you level up your weapon using Upgrade Parts, this perk will be random. |
| Perk 5 | The fifth perk is always random. |
| Legendary Perk | The sixth perk, a.k.a. the "legendary" perk, is selected from a separate table of perks. Its effect applies only against NPCs. |
| Perk 7 | Every weapon can be upgraded by Roger (in Salt Lake) or Cotsford (in Las Vegas) to gain one additional perk. |
List of Perks
Ammo Upgrade
| Available | Random | Level 4 | Event |
|---|---|---|---|
| Ranged | Ranged | Ranged | None |
| Improves your ammo's modifiers | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| AC Mod | -1 | 0 | +1 | +2 | +4 | +8 | +12 | +24 |
| DM Mod | -5% | +1% | +2% | +4% | +5% | +8% | +10% | +15% |
| Hubologist | ||||||||
| AC Mod | 0 | +1 | +2 | +4 | +8 | +12 | +24 | +50 |
| DM Mod | +2% | +3% | +4% | +6% | +9% | +12% | +16% | +20% |
| DT mod | -1% | -2% | -3% | -5% | -7% | -9% | -12% | -15% |
Bloody
| Available | Random | Level 4 | Event |
|---|---|---|---|
| Melee | ? | Melee | ? |
| Increases bleed damage and applies Bleed stacks on critical hit | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Bleed damage | -10% | +5% | +10% | +15% | +20% | +25% | +30% | +35% |
| Bleed stacks | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 1 |
| Hubologist | Atomic Savant + More Critical | |||||||
| Bleed damage | +10% | +20% | +30% | +40% | +50% | +60% | +70% | +80% |
| Bleed stacks | 0 | 1 | 1 | 2 | 2 | 2 | 3 | 3 |
| Perks | - | - | - | - | * | * | * | ** |
Bonus Critical Power
| Available | Random | Level 4 | Event |
|---|---|---|---|
| All | All | All | All |
| Increases your critical roll and critical power | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Critical roll | -5 | +1 | +3 | +5 | +7 | +9 | +11 | +13 |
| Critical power | -5% | 0 | 0 | +1% | +3% | +5% | +7% | +10% |
| Hubologist | Better Criticals + Hit the Gaps + Spray and Pray | |||||||
| Critical roll | +2 | +5 | +8 | +11 | +14 | +17 | +20 | +23 |
| Critical power | 0 | 0 | +4% | +6% | +8% | +13% | +16% | +20% |
| Perks | - | - | - | * | * | ** | ** | *** |
Bonus Max Damage
| Available | Random | Level 4 | Event |
|---|---|---|---|
| All | All | All | All |
| Increases your weapon's maximum damage and reduces your targets' damage threshold | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Max damage | -5% | +1% | +3% | +5% | +7% | +9% | +11% | +15% |
| DT penetration | 0 | 0 | +1% | +2% | +3% | +5% | +7% | +10% |
| Hubologist | Bonus Battle Stats + Firefighter | |||||||
| Max damage | +3% | +6% | +8% | +11% | +13% | +16% | +19% | +25% |
| DT penetration | +1% | +3% | +5% | +7% | +9% | +11% | +13% | +15% |
| Perks | - | - | - | - | * | * | * | ** |
Bonus Min Damage
| Available | Random | Level 4 | Event |
|---|---|---|---|
| All | All | All | All |
| Increases your weapon's minimum damage and reduces your targets' normal, fire, and explosive damage resistances | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Min damage | -5% | +2% | +4% | +6% | +8% | +10% | +12% | +20% |
| DR penetration | 0 | 0 | 0 | +1% | +2% | +3% | +4% | +5% |
| Hubologist | Pyromaniac + Firefighter | |||||||
| Min damage | +4% | +5% | +10% | +20% | +25% | +30% | +35% | +40% |
| DR penetration | +1% | +2% | +5% | +6% | +7% | +8% | +9% | +10% |
| Perks | - | - | - | - | * | * | ** | ** |
Bonus Attack Speed
| Available | Random | Level 4 | Event |
|---|---|---|---|
| All | Ranged | None | None |
| Decreases attack delay and lowers Slow's effect on attack delay | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Attack delay | +5% | 0 | -5% | -8% | -11% | -14% | -17% | -20% |
| Slow AD protection | 0 | +5 | +10 | +15 | +20 | +30 | +45 | +60 |
| Hubologist | Bonus Rate of Fire + Cowboy + Fast Attacks | |||||||
| Attack delay | -5% | -8% | -10% | -15% | -20% | -25% | -30% | -35% |
| Slow AD protection | +5 | +10 | +15 | +20 | +30 | +45 | +60 | +100 |
| Perks | - | - | - | * | * | ** | ** | *** |
Damage per Bullet
| Available | Random | Level 4 | Event |
|---|---|---|---|
| Ranged | Ranged | Ranged | All |
| Grants bonus damage per bullet and increases your damage multiplier | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Damage per bullet | -1 | 0 | +1 | +2 | +3 | +3 | +4 | +4 |
| Damage multiplier | -3% | +1% | +1% | +2% | +2% | +3% | +4% | +5% |
| Hubologist | Bonus Ranged Damage + More Ranged Damage + Death Sense | |||||||
| Damage per bullet | +1 | +1 | +2 | +3 | +4 | +5 | +6 | +7 |
| Damage multiplier | +3% | +4% | +5% | +6% | +7% | +8% | +9% | +10% |
| Perks | - | - | - | * | * | ** | ** | *** |
Less AP Cost
| Available | Random | Level 4 | Event |
|---|---|---|---|
| All | Melee | Melee | None |
| Decreases reload AP cost and weapon AP cost | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Reload AP cost | +1 | -1 | -2 | -3 | -4 | -5 | -6 | -7 |
| Weapon AP cost | +1 | 0 | 0 | 0 | 0 | 0 | -1 | -1 |
| Hubologist | Bonus HtH Attacks + Bonus HtH Damage + Vampire | |||||||
| Reload AP cost | -6 | -8 | -10 | -12 | -14 | -16 | -18 | -20 |
| Weapon AP cost | 0 | 0 | 0 | -1 | -1 | -1 | -1 | -2 |
| Perks | - | - | - | * | * | ** | ** | *** |
Chip Shot
| Available | Random | Level 4 | Event |
|---|---|---|---|
| All | All | All | All |
| Grants critical chance resistance penetration and increases chance to apply critical effect | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Critical chance resistance penetration | -5% | +5% | +10% | +15% | +25% | +33% | +45% | +60% |
| Chance to apply critical effect | -5% | +5% | +10% | +15% | +25% | +33% | +45% | +60% |
| Hubologist | Hit the Gaps + Spray and Pray | |||||||
| Critical chance resistance penetration | +5% | +10% | +15% | +25% | +33% | +45% | +60% | +100% |
| Chance to apply critical effect | +5% | +10% | +15% | +25% | +33% | +45% | +60% | +100% |
| Perks | - | - | - | * | * | ** | ** | *** |
Destroyer
| Available | Random | Level 4 | Event |
|---|---|---|---|
| All | Ranged | Ranged | None |
| Reduces targets' normal/fire/explosive damage resistances and increases your Lethality | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Target DR | +5% | -1% | -2% | -4% | -8% | -11% | -13% | -15% |
| Lethality | 0% | 0% | +1% | +2% | +3% | +4% | +5% | +6% |
| Hubologist | Gunner + Living Anatomy + Weapon Handling | |||||||
| Target DR | -2% | -3% | -6% | -9% | -13% | -17% | -21% | -25% |
| Lethality | +1% | +2% | +3% | +4% | +5% | +6% | +7% | +8% |
| Perks | - | - | - | * | * | ** | ** | *** |
Fast Trigger
| Available | Random | Level 4 | Event |
|---|---|---|---|
| All | All | All | All |
| Grants action points and boosts AP Regen | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Action points | 0 | 0 | +1 | +1 | +1 | +2 | +2 | +2 |
| AP Regen | -10 | +1 | +4 | +8 | +12 | +18 | +22 | +25 |
| Hubologist | Action Boy + Bonus Move + Gain Agility | |||||||
| Action points | +1 | +1 | +1 | +2 | +2 | +2 | +3 | +3 |
| AP Regen | +5 | +10 | +15 | +20 | +25 | +30 | +35 | +40 |
| Perks | - | - | - | * | * | ** | ** | *** |
Frozen Queen
| Available | Random | Level 4 | Event |
|---|---|---|---|
| All | Melee | Melee | None |
| Applies Slow and Confusion (and bounty stacks if you're a Hubologist) | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Slow | 0 | 10% | 20% | 30% | 40% | 50% | 60% | 70% |
| Confusion stacks | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Hubologist | ||||||||
| Slow | 10% | 20% | 30% | 40% | 50% | 60% | 70% | 80% |
| Confusion stacks | 1 | 1 | 2 | 2 | 2 | 2 | 3 | 3 |
| Bounty stacks | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 |
Killing Spree
| Available | Random | Level 4 | Event |
|---|---|---|---|
| All | All | All | All |
| Restores 20% of your action points and some of your hit points on kill | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| AP Regen works for | None | PvP | PvP | PvP | PvP | PvP+PvE | PvP+PvE | PvP+PvE |
| HP restored on kill | -5% | +1% | +2% | +3% | +4% | +5% | +6% | +7% |
| Hubologist | Quick Pockets + Faster Healing + Gain Endurance | |||||||
| AP Regen works for | PvP | PvP | PvP+PvE | PvP+PvE | PvP+PvE | PvP+PvE | PvP+PvE | PvP+PvE |
| HP Regen on kill | +2% | +4% | +6% | +8% | +10% | +12% | +14% | +16% |
| Perks | - | - | - | - | * | * | * | ** |
Knockback
| Available | Random | Level 4 | Event |
|---|---|---|---|
| All | All | None | All |
| Your attacks knock back targets on critical hit and you penetrate some of targets' damage protection | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Knockback distance | -1 | +1 | +1 | +2 | +2 | +3 | +3 | +4 |
| Damage protection penetration | -2% | +1% | +2% | +3% | +4% | +5% | +6% | +7% |
| Hubologist | Spray and Pray + Hit the Gaps + Better Criticals | |||||||
| Knockback distance | +1 | +2 | +3 | +4 | +5 | +6 | +50 | +50 |
| Damage protection penetration | +1% | +2% | +3% | +4% | +5% | +6% | +7% | +8% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Life Steal
| Available | Random | Level 4 | Event |
|---|---|---|---|
| Melee | Melee | Melee | All |
| Add life steal to melee attacks and decreases max accuracy of opponents within one hex | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Melee Life Steal | 0 | +4% | +9% | +18% | +25% | +33% | +50% | +75% |
| Max accuracy for opponents on one hex | +5% | -3% | -5% | -10% | -15% | -25% | -33% | -50% |
| Hubologist | Vampire + In Your Face! | |||||||
| Melee Life Steal | +4% | +9% | +18% | +25% | +33% | +50% | +75% | +100% |
| Max accuracy for opponents on one hex | -3% | -5% | -10% | -15% | -25% | -33% | -50% | -75% |
| Perks | - | - | * | * | * | ** | ** | ** |
Long Range
| Available | Random | Level 4 | Event |
|---|---|---|---|
| All | Ranged | Ranged | None |
| Increases minimum and max accuracy, reduces distance penalty to 1 and reduces aimed attack delay penalty | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Min and max accuracy | -4% | +4% | +8% | +12% | +16% | +20% | +24% | +28% |
| Aimed attack delay penalty | 0 | -5% | -10% | -15% | -25% | -33% | -50% | -75% |
| Hubologist | Sharpshooter + Right Between the Eyes + Quick Recovery | |||||||
| Min and max accuracy | +5% | +10% | +15% | +20% | +25% | +30% | +35% | +40% |
| Aimed attack delay penalty | -5% | -10% | -15% | -25% | -33% | -50% | -75% | -100% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Bonus Critical Chance
| Available | Random | Level 4 | Event |
|---|---|---|---|
| All | All | All | All |
| Increases critical chance and gives critical power resistance penetration | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Critical chance | -4% | +2% | +5% | +8% | +11% | +14% | +17% | +20% |
| Critical power resistance penetration | 0 | +3% | +6% | +9% | +12% | +15% | +18% | +21% |
| Hubologist | More Critical + Even More Criticals + Gain Luck | |||||||
| Critical chance | +5% | +10% | +15% | +20% | +25% | +30% | +35% | +40% |
| Critical power resistance penetration | +3% | +6% | +9% | +12% | +15% | +18% | +21% | +25% |
| Perks | - | - | - | * | * | ** | ** | *** |
More Critical Damage
| Available | Random | Level 4 | Event |
|---|---|---|---|
| All | None | None | None |
| Increases critical damage and applies Weakness stacks | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Critical damage | -1-10% | +2-25% | +3-30% | +4-35% | +5-40% | +6-45% | +7-50% | +8-50% |
| Weakness stacks | 0 | 5 | 10 | 15 | 20 | 30 | 40 | 50 |
| Hubologist | Better Criticals + Even More Criticals | |||||||
| Critical damage | +7-39% | +10-49% | +13-59% | +16-75% | +20-100% | +33-150% | +50-200% | +50-200% |
| Weakness stacks | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 100 |
| Perks | - | - | - | * | * | * | ** | ** |
Penetrate
| Available | Random | Level 4 | Event |
|---|---|---|---|
| All | All | All | None |
| Increases DT penetration against normal/fire/explosive damage and increases 1-hex damage for bursts (all damage types) | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| DT penetration | +2% | +4% | +8% | +11% | +13% | +16% | +20% | +25% |
| 1-hex damage | 0% | +4% | +9% | +13% | +18% | +22% | +27% | +33% |
| Hubologist | Death Sense + More Ranged Damage + Bonus Ranged Damage | |||||||
| DT penetration | +5% | +10% | +15% | +20% | +25% | +30% | +35% | +40% |
| 1-hex damage | +5% | +10% | +15% | +20% | +25% | +30% | +40% | +50% |
| Perks | - | - | - | * | * | ** | ** | *** |
Poisonous
| Available | Random | Level 4 | Event |
|---|---|---|---|
| All | Melee | Melee | None |
| Applies Poison and increases ammo heal value | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Poison | 0 | 0-10 | 0-20 | 5-30 | 10-40 | 15-50 | 20-60 | 25-70 |
| ammo heal value | -10% | +10% | +20% | +30% | +40% | +50% | +60% | +70% |
| Hubologist | Better HtH Criticals + In Your Face! + Gain Strength | |||||||
| Poison | 5-10 | 10-20 | 15-30 | 20-40 | 25-50 | 30-60 | 35-70 | 40-80 |
| ammo heal value | +25% | +40% | +55% | +70% | +85% | +100% | +115% | 130% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Scoped
| Available | Random | Level 4 | Event |
|---|---|---|---|
| Ranged | Ranged | Ranged | All |
| Increases weapon range (ranged weapons only) and increases the target's AC mod | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Weapon range | -1 | 0 | 0 | +1 | +1 | +2 | +2 | +3 |
| AC mod of target | 0 | +1 | +2 | +3 | +4 | +5 | +7 | +10 |
| Hubologist | Sharpshooter + Right Between the Eyes + Quick Recovery | |||||||
| Weapon range | +1 | +1 | +2 | +2 | +3 | +4 | +5 | +6 |
| AC mod of target | +2 | +4 | +6 | +8 | +10 | +13 | +16 | +18 |
| Perks | - | - | - | * | * | ** | ** | *** |
Spiked
| Available | Random | Level 4 | Event |
|---|---|---|---|
| Melee | Melee | None | None |
| Increases melee critical damage and melee power | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Melee critical damage | -0-5% | +0-15% | +0-30% | +5-45% | +10-60% | +15-75% | +20-90% | +25-105% |
| Melee power | 0 | +2% | +5% | +9% | +14% | +20% | +27% | +35% |
| Hubologist | Better HtH Criticals + In Your Face! + Gain Strength | |||||||
| Melee critical damage | +5-15% | +10-30% | +15-45% | +20-60% | +25-75% | +30-90% | +35-105% | +40-120% |
| Melee power | +5% | +9% | +14% | +20% | +27% | +35% | +44% | +54% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Smasher!
| Available | Random | Level 4 | Event |
|---|---|---|---|
| Melee | Melee | Melee | None |
| Increases Heavy Handed malus and grants bonus melee damage | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Melee damage | -5 | 0 | +2 | +4 | +6 | +8 | +10 | +12 |
| Heavy Handed malus | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 |
| Hubologist | Bonus HtH Attacks + Bonus HtH Damage + Vampire | |||||||
| Melee damage | +3 | +6 | +9 | +12 | +15 | +18 | +21 | +24 |
| Heavy Handed malus | +11 | +12 | +13 | +14 | +15 | +16 | +17 | +18 |
| Perks | - | - | * | * | ** | ** | *** | *** |
Lethal Damage
| Available | Random | Level 4 | Event |
|---|---|---|---|
| All | All | All | All |
| Increases lethal damage and penetrates lethal damage protection | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Lethal damage | -5 | +1 | +2 | +3 | +4 | +6 | +8 | +10 |
| Lethal Penetration | 0 | 0 | 0 | +1% | +2% | +3% | +4% | +5% |
| Hubologist | Gunner + Living Anatomy + Weapon Handling | |||||||
| Lethal damage | +1 | +3 | +6 | +9 | +12 | +15 | +18 | +20 |
| Lethal Penetration | +1% | +2% | +3% | +4% | +5% | +6% | +7% | +8% |
| Perks | - | - | - | * | * | ** | ** | *** |
EMP Transformer
| Grants extra lethal damage against synthetic targets and EMP DR penetration | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Extra lethal damage against synthetic targets | 50 | 60 | 70 | 80 | 90 | 100 | 120 | 140 |
| EMP DR penetration | 5% | 10% | 15% | 20% | 25% | 30% | 35% | 40% |
| Hubologist | Synthetic + Cybernetic Eye | |||||||
| Extra lethal damage against synthetic targets | 80 | 120 | 160 | 180 | 220 | 260 | 300 | 340 |
| EMP DR penetration | 30% | 40% | 50% | 60% | 70% | 80% | 90% | 100% |
| Perks | - | - | - | * | * | ** | ** | ** |
Silencer
| Makes you Noiseless and boosts your damage multiplier while sneaking | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Noiselessness | +12% | +14% | +16% | +18% | +20% | +22% | +26% | +30% |
| Damage multiplier while sneaking | +18% | +19% | +20% | +21% | +22% | +23% | +24% | +25% |
| Hubologist | Baiter + Crasher + Long Arms | |||||||
| Noiselessness | +35% | +40% | +45% | +50% | +55% | +60% | +65% | +70% |
| Damage multiplier while sneaking | +8% | +19% | +20% | +31% | +42% | +53% | +64% | +75% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Legendary weapon perks
More Bonus Damage
|
Lethal Upgrade
|
Critical Master
|
Butcher
|
Alien-exclusive weapon perks
Critical Beast
|
Penetrator
|
Flat Converter
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fire Converter
|
Plasma Converter
|
Stun Hex
|
Lightning
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Heresy Shot
|
Rad Shot
|
Rerolling
Weapon perks can be rerolled by Boyce in Junktown or Randal in New Vault City. The cost is in local currency and applies to a single reroll. Since the outcome is randomized, multiple rerolls will likely be necessary to achieve the desired perk configuration.
| Level | Cost |
|---|---|
| 1 | 10,000 |
| 2 | 75,000 |
| 3 | 150,000 |
| 4 | 1,000,000 |
| 5 | 5,000,000 |
| 6 | 50,000,000 |
| 7 | 50,000 |
Weapon experience
The total amount of gear XP required for a weapon to level up depends on its tier, type, and current level.
Total XP required for a weapon to level up = Base XP required to level up * XP requirement multiplier
The tables below show (1) the base gear XP required to level up your weapon depending on its tier, and (2) the base gear XP requirement multiplier by weapon type.
| Tier I | Tier II | Tier III | Tier IV | Tier V | Tier VI | |
|---|---|---|---|---|---|---|
| Level 1 | 5 000 | 10 000 | 20 000 | 40 000 | 120 000 | 600 000 |
| Level 2 | 37 500 | 75 000 | 150 000 | 300 000 | 900 000 | 4 500 000 |
| Level 3 | 75 000 | 150 000 | 300 000 | 600 000 | 1 800 000 | 9 000 000 |
| Level 4 | 500 000 | 1 000 000 | 2 000 000 | 4 000 000 | 12 000 000 | 60 000 000 |
| Level 5 | 2 500 000 | 5 000 000 | 10 000 000 | 20 000 000 | 60 000 000 | 300 000 000 |
| Level 6 | 25 000 000 | 50 000 000 | 100 000 000 | 200 000 000 | 600 000 000 | 3 000 000 000 |
| Weapon type | Base XP multi |
|---|---|
| Fast Pistols | 40% |
| Range Pistols | 80% |
| Damage Pistols | 160% |
| Sniper Rifles | 160% |
| Shotguns | 50% |
| Assualt Rifles | 80% |
| Explosive Small Guns | 100% |
| Support Rifles | 120% |
| Small Machine Guns (SMG) | 100% |
| Flamers | 300% |
| Rocket Launchers | 200% |
| Miniguns | 200% |
| Heavy Sniper Rifles | 200% |
| Machine Gun | 80% |
| Laser Weapons | 30% |
| Plasma Weapons | 50% |
| Fire Weapons | 50% |
| Electric Weapons | 50% |
| Clubes | 100% |
| Fast Knives | 50% |
| Damage Knives | 80% |
| Punch Weapons | 110% |
| Hammers | 60% |
| Spears | 200% |
Weapon perk availability
| Perk Name | Available | Random | Level 4 | Event |
|---|---|---|---|---|
| Ammo Upgrade | Ranged | Ranged | Ranged | None |
| Bloody | Melee | ? | Melee | ? |
| Bonus Critical Power | All | All | All | All |
| Bonus Max Damage | All | All | All | All |
| Bonus Min Damage | All | All | All | All |
| Bonus Attack Speed | All | Ranged | None | None |
| Damage per Bullet | Ranged | Ranged | Ranged | All |
| Less AP Cost | All | Melee | Melee | None |
| Chip Shot | All | All | All | All |
| Destroyer | All | Ranged | Ranged | None |
| Fast Trigger | All | All | All | All |
| Frozen Queen | All | Melee | Melee | None |
| Killing Spree | All | All | All | All |
| Knockback | All | All | None | All |
| Life Steal | Melee | Melee | Melee | All |
| Long Range | All | Ranged | Ranged | None |
| Bonus Critical Chance | All | All | All | All |
| More Critical Damage | All | None | None | None |
| Penetrate | All | All | All | None |
| Poisonous | All | Melee | Melee | None |
| Scoped | Ranged | Ranged | Ranged | All |
| Spiked | Melee | Melee | None | None |
| Smasher! | Melee | Melee | Melee | None |
| Lethal Damage | All | All | All | All |
Itemized gear upgrades
There are two item types that can help your gear achieve the optimal perk configuration: upgrade parts (which provide an immediate gear XP boost), and gear mod upgrades (which have a chance of increasing the rank of your already unlocked perks).
Weapon XP boosters
Found mostly in dungeon lockers, Upgrade Parts add experience directly to your weapons. Note that any perks unlocked via this method will be randomized, even if you would normally be able to select the one you want.
To use Upgrade Parts on an item: (1) place the weapon on the ground; (2) click and hold the left mouse button on it; (3) from the drop‑down menu, select the bag icon; (4) in the inventory window that appears, click on the stack of Upgrade Parts you wish to use.
Weapon perk rank upgrades
If the rank of the perks on your weapon could use a little tune-up, there are several items that you may find interesting, see the table below.
To use any of them: (1) place your weapon on the ground; (2) click and hold the left mouse button on it; (3) from the drop‑down menu, select the bag icon; (4) in the inventory window that appears, click on the item you wish to use. Alien weapons are only compatible with GMU1000.
| Image | Item name | Function | Loot drop pool | Success chance |
|---|---|---|---|---|
| Rustplate Wrench | Upranks perk #1 | Common (trash cans) |
| |
|
Boltgrip Tuner | Upranks perk #2 | Tools | |
|
Chromed Gearwheel | Upranks perk #3 | SPECIAL implants | |
|
Vault-Lock Calibrator | Upranks perk #4 | Combat implants | |
| Neon Flux Core | Upranks perk #5 | Vertibird parts | ||
| Echelon Overdrive Chip | Upranks perk #6 | T6 dungeons only | ||
|
Wattz Precision Coil | Upranks the Roger perk | Rare items | |
|
GMU1000 | Upranks Alien perk #1 | Crafting |







