Difference between revisions of "Tools"
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m (Added all the missing crafting recipes; fixed some minor issues) |
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| − | + | '''Tools''' are specialized items that allow you to perform tasks that would otherwise be unavailable, or amplify your skills/stats when equipped. | |
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| − | + | Most tools must be present in your active hand slot for their effect to apply. | |
{|class="sortable wikitable" | {|class="sortable wikitable" | ||
| Line 73: | Line 66: | ||
|1 x [[Good Metal Parts]]<br>1 x [[Wood]]<br>[[Advanced Workbench]] | |1 x [[Good Metal Parts]]<br>1 x [[Wood]]<br>[[Advanced Workbench]] | ||
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|- | |- | ||
|[[File:Engineer Hammer.png|center]] | |[[File:Engineer Hammer.png|center]] | ||
| Line 109: | Line 101: | ||
|1 x [[Electronic Parts]]<br>1 x [[Wood]]<br>[[Workbench]] | |1 x [[Electronic Parts]]<br>1 x [[Wood]]<br>[[Workbench]] | ||
|<!--Notes--> | |<!--Notes--> | ||
| − | |||
|- | |- | ||
|[[File:Sound Amplifier.png|center]] | |[[File:Sound Amplifier.png|center]] | ||
| Line 121: | Line 112: | ||
|Screwdriver | |Screwdriver | ||
|[[Science]] +50% | |[[Science]] +50% | ||
| − | |[[Crafting]] 75%<br>[[Level]] 24 | + | |[[Crafting]] 75%<br>[[Level]] 24 |
| − | |1 x [[Alloys]]<br>1 x [[Wood]] | + | |1 x [[Alloys]]<br>1 x [[Wood]]<br>[[Workbench]] |
|<!--Notes--> | |<!--Notes--> | ||
|- | |- | ||
| Line 158: | Line 149: | ||
| - | | - | ||
| - | | - | ||
| − | |As of Patch 6.4, Oil Can works just like a normal tool; it needs to be in your active slot to apply its Repair bonus | + | |As of Patch 6.4, Oil Can works just like a normal tool; it needs to be in your active slot to apply its Repair bonus; consumed on use |
|- | |- | ||
|[[File:Binoculars.png|center]] | |[[File:Binoculars.png|center]] | ||
| Line 176: | Line 167: | ||
|[[File:Camouflage.png|center]] | |[[File:Camouflage.png|center]] | ||
|Camouflage | |Camouflage | ||
| − | |[[Sneak]] | + | | +4 to [[Sneak#Modifiers|Stealth]] |
|[[Crafting]] 25%<br>[[Level]] 5 | |[[Crafting]] 25%<br>[[Level]] 5 | ||
|5 x [[Fibers]]<br>[[Advanced Workbench]] | |5 x [[Fibers]]<br>[[Advanced Workbench]] | ||
| Line 183: | Line 174: | ||
|[[File:Military Camouflage.png|center]] | |[[File:Military Camouflage.png|center]] | ||
|Military Camouflage | |Military Camouflage | ||
| − | |[[Sneak]] | + | | +8 to [[Sneak#Modifiers|Stealth]] |
|[[Crafting]] 50%<br>[[Level]] 24 | |[[Crafting]] 50%<br>[[Level]] 24 | ||
|5 x [[High Quality Fibers]] | |5 x [[High Quality Fibers]] | ||
| Line 190: | Line 181: | ||
|[[File:STLTHBOY.gif|center]] | |[[File:STLTHBOY.gif|center]] | ||
|Stealth Boy | |Stealth Boy | ||
| − | |[[Sneak]] | + | | +16 to [[Sneak#Modifiers|Stealth]] |
|[[Crafting]] 100%<br>[[Level]] 50 | |[[Crafting]] 100%<br>[[Level]] 50 | ||
|3 x [[High Quality Electronic Parts]]<br>5 x [[High Quality Alloys]]<br>5 x [[High Quality Fibers]]<br>1 x [[Blueprint]] | |3 x [[High Quality Electronic Parts]]<br>5 x [[High Quality Alloys]]<br>5 x [[High Quality Fibers]]<br>1 x [[Blueprint]] | ||
| Line 197: | Line 188: | ||
|[[File:Stealth Boy MK2.png|center]] | |[[File:Stealth Boy MK2.png|center]] | ||
|Stealth Boy MKII | |Stealth Boy MKII | ||
| − | |[[Sneak]] | + | | +25 to [[Sneak#Modifiers|Stealth]] |
|[[Crafting]] 150%<br>[[Level]] 250 | |[[Crafting]] 150%<br>[[Level]] 250 | ||
|1 x [[Electric Motor]]<br>1 x [[Brahmin Hide]]<br>6 x [[High Quality Electronic Parts]]<br>1 x [[Blueprint]] | |1 x [[Electric Motor]]<br>1 x [[Brahmin Hide]]<br>6 x [[High Quality Electronic Parts]]<br>1 x [[Blueprint]] | ||
| Line 204: | Line 195: | ||
|[[File:Stealth Boy MK3.png|center]] | |[[File:Stealth Boy MK3.png|center]] | ||
|Stealth Boy MKIII | |Stealth Boy MKIII | ||
| − | |[[Sneak]] | + | | +33 to [[Sneak#Modifiers|Stealth]], more if [[Ghost]]ing |
|[[Crafting]] 200%<br>[[Level]] 750 | |[[Crafting]] 200%<br>[[Level]] 750 | ||
|1 x [[Polymers]]<br>1 x [[Engine]]<br>1 x [[Goretex]]<br>1 x [[Carbon Polymer]]<br>1 x [[Blueprint]] | |1 x [[Polymers]]<br>1 x [[Engine]]<br>1 x [[Goretex]]<br>1 x [[Carbon Polymer]]<br>1 x [[Blueprint]] | ||
| Line 225: | Line 216: | ||
|[[File:Lock.gif|center]] | |[[File:Lock.gif|center]] | ||
|Lock | |Lock | ||
| − | | | + | |Allows you to lock doors and containers |
| − | | | + | |[[Crafting]] 25% |
| − | |< | + | |1 x [[Flint]]<br>1 x [[Metal Parts]]<br>1 x [[Junk]]<br>[[Workbench]] |
| − | | | + | |The strength of the lock depends on the [[Robbery]] skill of the crafter; every lock comes with a key |
|- | |- | ||
|[[File:Fingerlock.png|center]] | |[[File:Fingerlock.png|center]] | ||
|Fingerlock | |Fingerlock | ||
| − | |< | + | |Allows you to securely lock doors and containers |
| − | |< | + | |[[Crafting]] 150%<br>[[Level]] 50 |
| − | + | |1 x [[Water Chip]]<br>6 x [[Good Metal Parts]]<br>7 x [[Electronic Parts]]<br>[[Advanced Workbench]] | |
| − | | | + | |[https://discord.com/channels/360781249616412672/364067449836142592/1277029139991232625 Game Rule 8C:] "Installing fingerprint locks on doors or cars in bases that do not belong to you for the purpose of griefing other players is forbidden." |
|- | |- | ||
|[[File:GEIGER4.gif|center]] | |[[File:GEIGER4.gif|center]] | ||
|Geiger Counter | |Geiger Counter | ||
| − | | | + | |''A Wattz Electronics C-Radz model Geiger Counter. Detects the presence and strength of radiation fields.'' |
| − | | | + | | - |
| − | | | + | | - |
| − | | | + | | There is a ghoul in the NCR Train Station that will ask you to repair his Geiger Counter if your [[Repair]] skill is high enough, allowing you to snatch it. |
|- | |- | ||
|[[File:Motion.gif|center]] | |[[File:Motion.gif|center]] | ||
|Wattz Motion Sensor | |Wattz Motion Sensor | ||
|Motion detection in 15-hex radius | |Motion detection in 15-hex radius | ||
| − | |< | + | |[[Crafting]] 150%<br>[[Level]] 50 |
| − | |< | + | |3 x [[Fibers]]<br>6 x [[Good Metal Parts]]<br>7 x [[Electronic Parts]]<br>20 x [[Micro Fusion Cell]]<br>1 x [[Blueprint]]<br>[[Advanced Workbench]] |
|Ignores walls | |Ignores walls | ||
|- | |- | ||
|[[File:RobCo Motion Sensor.png|center]] | |[[File:RobCo Motion Sensor.png|center]] | ||
|RobCo Motion Sensor | |RobCo Motion Sensor | ||
| − | |Sneak autodetection within your FoV | + | |Sneak autodetection within your [[Sight#Field of View|FoV]] |
| − | |< | + | |[[Crafting]] 150%<br>[[Level]] 50 |
| − | |< | + | |3 x [[Fibers]]<br>7 x [[Good Metal Parts]]<br>6 x [[Electronic Parts]]<br>20 x [[Micro Fusion Cell]]<br>1 x [[Blueprint]] |
|<!--Notes--> | |<!--Notes--> | ||
|- | |- | ||
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|Rope | |Rope | ||
|Subduing critters | |Subduing critters | ||
| − | | | + | |[[Crafting]] 25% |
| − | |< | + | |1 x [[Fibers]]<br>1 x [[High Quality Fibers]]<br>[[Workbench]] |
|<!--Notes--> | |<!--Notes--> | ||
|- | |- | ||
| Line 275: | Line 266: | ||
|Shovel | |Shovel | ||
|Enables [[shit shoveling]] | |Enables [[shit shoveling]] | ||
| − | |< | + | |[[Crafting]] 25%<br>[[Level]] 5 |
| − | |< | + | |1 x [[Wood]]<br>1 x [[Junk]]<br>[[Workbench]] |
| − | | | + | |The brahmin herdsman that pays you for [[shit shoveling]] might be able to hook you up with an Old Shovel free of charge! |
|- | |- | ||
|[[File:Axe.gif|center]] | |[[File:Axe.gif|center]] | ||
|Hatchet | |Hatchet | ||
|Enables [[Wood]] harvesting | |Enables [[Wood]] harvesting | ||
| − | |< | + | |[[Crafting]] 25%<br>[[Level]] 5 |
| − | |< | + | |1 x [[Wood]]<br>1 x [[Flint]]<br>[[Workbench]] |
|<!--Notes--> | |<!--Notes--> | ||
|- | |- | ||
| Line 289: | Line 280: | ||
|Primitive Tool | |Primitive Tool | ||
|Enables [[Mines|mining]] and [[Wood|logging]] | |Enables [[Mines|mining]] and [[Wood|logging]] | ||
| − | |< | + | |[[Crafting]] 25%<br>[[Level]] 5 |
| − | |< | + | |1 x [[Flint]]<br>[[Workbench]] |
|Has a chance to break each time it is used | |Has a chance to break each time it is used | ||
|- | |- | ||
| Line 296: | Line 287: | ||
|Sledgehammer | |Sledgehammer | ||
|Enables [[Mines|mining]] | |Enables [[Mines|mining]] | ||
| − | |< | + | |[[Crafting]] 75%<br>[[Level]] 24 |
| − | |< | + | |5 x [[Flint]]<br>1 x [[Wood]]<br>[[Workbench]] |
| − | | | + | |Can also be used as a weapon |
|- | |- | ||
|[[File:Ssledge2.gif|center]] | |[[File:Ssledge2.gif|center]] | ||
|Super Sledge | |Super Sledge | ||
|Enables [[Uranium Ore]] and [[Gold]] mining | |Enables [[Uranium Ore]] and [[Gold]] mining | ||
| − | |< | + | |[[Crafting]] 100%<br>[[Level]] 50 |
| − | |< | + | |1 x [[Wood]]<br>3 x [[Good Metal Parts]]<br>3 x [[Metal Parts]]<br>3 x [[High Quality Alloys]]<br>1 x [[Blueprint]]<br>[[Advanced Workbench]] |
| − | | | + | |Can also be used as a weapon |
|- | |- | ||
|[[File:Oknife.gif|center]] | |[[File:Oknife.gif|center]] | ||
| − | | | + | |Knife |
| − | | | + | |Enables [[Fibers|Fiber]] harvesting |
| − | | | + | |[[Crafting]] 25%<br>[[Level]] 5 |
| − | + | |1 x [[Flint]]<br>1 x [[Metal Parts]]<br>1 x [[Wood]] | |
| − | |[[ | + | |[[Combat Knife]] also works. |
|- | |- | ||
|[[File:Folded Tent.png|center]] | |[[File:Folded Tent.png|center]] | ||
Revision as of 18:58, 26 December 2025
Tools are specialized items that allow you to perform tasks that would otherwise be unavailable, or amplify your skills/stats when equipped.
Most tools must be present in your active hand slot for their effect to apply.
| Picture | Name | Benefit | Crafting requirements |
Required materials | Notes |
|---|---|---|---|---|---|
| Backpack | Increases carry weight capacity | Crafting 75% Level 24 |
1 x Gecko Pelt 1 x Fibers Workbench |
Can be put in either of your hand slots, effect stacks with Bag | |
| Bag | Increases carry weight capacity | Crafting 100% Level 50 |
1 x Golden Gecko Pelt 1 x High Quality Fibers Advanced Workbench |
Can be put in either of your hand slots, effect stacks with Backpack | |
| First Aid Kit | First Aid +25% | Crafting 75% Level 24 |
1 x Chemical Component 2 x Junk Workbench |
Sold by doctors in New Vault City and San Francisco | |
| Field Medic First Aid Kit | First Aid +50% | Crafting 100% Level 50 |
1 x High Quality Chemical Component 2 x Junk |
Sold by doctors in New Vault City and San Francisco | |
| Doctor's Bag | Doctor +25% | Crafting 75% Level 24 |
1 x Chemical Component 2 x Junk Workbench |
Sold by doctors in New Vault City and San Francisco | |
| Paramedics Bag | Doctor +50% | Crafting 75% Level 24 |
1 x Chemical Component 2 x Junk Workbench |
Sold by doctors in New Vault City and San Francisco | |
| Cutters | Crafting +50% | Crafting 75% Level 24 |
1 x Metal Parts 1 x Wood Workbench |
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| MacGyver Set | Crafting +100% | Crafting 100% Level 50 |
1 x Good Metal Parts 1 x Wood Advanced Workbench |
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| Engineer Hammer | Engineering +50% | Crafting 75% Level 24 |
1 x Flint 1 x Wood Workbench |
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| Super Wrench | Engineering +100% | Crafting 100% Level 50 |
1 x Good Metal Parts 1 x Wood Advanced Workbench |
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| Lockpicks | Robbery +25% | Crafting 75% Level 24 |
1 x Brahmin Hide 5 x Metal Parts Workbench |
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| Expanded Lockpick Set | Robbery +50% | Crafting 100% Level 50 |
1 x Brahmin Hide 5 x Good Metal Parts Advanced Workbench |
||
| Move Amplifier | Traps +50% | Crafting 75% Level 24 |
1 x Electronic Parts 1 x Wood Workbench |
||
| Sound Amplifier | Traps +100% | Crafting 100% Level 50 |
1 x High Quality Electronic Parts 1 x Wood Advanced Workbench |
||
| Screwdriver | Science +50% | Crafting 75% Level 24 |
1 x Alloys 1 x Wood Workbench |
||
| Super Screwdriver | Science +100% | Crafting 100% Level 50 |
1 x High Quality Alloys 1 x Wood Advanced Workbench |
||
| Tool | Repair bonus, see this table | Crafting 75% Level 24 |
1 x Flint 1 x Metal Parts Workbench |
||
| Super Tool Kit | Repair bonus, see this table | Crafting 100% Level 50 |
3 x High Quality Alloys 3 x Good Metal Parts Advanced Workbench |
||
| Professional Tool Set | Repair bonus, see this table | Crafting 300% Level 750 |
2 x Steel Plate 2 x Carbon Polymer Barrels 2 x Microchips 2 x Cylindrical Rotary Lock High Tech Workbench |
||
| Oil Can | Repair bonus, see this table | - | - | As of Patch 6.4, Oil Can works just like a normal tool; it needs to be in your active slot to apply its Repair bonus; consumed on use | |
| Binoculars | Accuracy bonus | Crafting 50% Level 24 |
2 x Metal Parts 1 x Minerals |
||
| Military Binoculars | Accuracy bonus | Crafting 100% Level 50 |
5 x Good Metal Parts 1 x Binoculars |
||
| Camouflage | +4 to Stealth | Crafting 25% Level 5 |
5 x Fibers Advanced Workbench |
Consumed when used | |
| Military Camouflage | +8 to Stealth | Crafting 50% Level 24 |
5 x High Quality Fibers | Consumed when used | |
| Stealth Boy | +16 to Stealth | Crafting 100% Level 50 |
3 x High Quality Electronic Parts 5 x High Quality Alloys 5 x High Quality Fibers 1 x Blueprint |
Consumed when used | |
| Stealth Boy MKII | +25 to Stealth | Crafting 150% Level 250 |
1 x Electric Motor 1 x Brahmin Hide 6 x High Quality Electronic Parts 1 x Blueprint |
Consumed when used | |
| Stealth Boy MKIII | +33 to Stealth, more if Ghosting | Crafting 200% Level 750 |
1 x Polymers 1 x Engine 1 x Goretex 1 x Carbon Polymer 1 x Blueprint |
Consumed when used | |
| Electronic Lockpick | Enables you to lockpick cases | Crafting 300% Level 750 |
2 x Electric Amplifier 2 x Leather Hide 4 x Advanced Polymers 4 x Glass Polymers 2 x Capacitors 1 x Blueprint |
||
| Electronic Lockpick MKII | Enables you to lockpick cases | - | - | ||
| Lock | Allows you to lock doors and containers | Crafting 25% | 1 x Flint 1 x Metal Parts 1 x Junk Workbench |
The strength of the lock depends on the Robbery skill of the crafter; every lock comes with a key | |
| Fingerlock | Allows you to securely lock doors and containers | Crafting 150% Level 50 |
1 x Water Chip 6 x Good Metal Parts 7 x Electronic Parts Advanced Workbench |
Game Rule 8C: "Installing fingerprint locks on doors or cars in bases that do not belong to you for the purpose of griefing other players is forbidden." | |
| Geiger Counter | A Wattz Electronics C-Radz model Geiger Counter. Detects the presence and strength of radiation fields. | - | - | There is a ghoul in the NCR Train Station that will ask you to repair his Geiger Counter if your Repair skill is high enough, allowing you to snatch it. | |
| Wattz Motion Sensor | Motion detection in 15-hex radius | Crafting 150% Level 50 |
3 x Fibers 6 x Good Metal Parts 7 x Electronic Parts 20 x Micro Fusion Cell 1 x Blueprint Advanced Workbench |
Ignores walls | |
| RobCo Motion Sensor | Sneak autodetection within your FoV | Crafting 150% Level 50 |
3 x Fibers 7 x Good Metal Parts 6 x Electronic Parts 20 x Micro Fusion Cell 1 x Blueprint |
||
| Rope | Subduing critters | Crafting 25% | 1 x Fibers 1 x High Quality Fibers Workbench |
||
| Old Shovel | Enables shit shoveling | - | - | ||
| Shovel | Enables shit shoveling | Crafting 25% Level 5 |
1 x Wood 1 x Junk Workbench |
The brahmin herdsman that pays you for shit shoveling might be able to hook you up with an Old Shovel free of charge! | |
| Hatchet | Enables Wood harvesting | Crafting 25% Level 5 |
1 x Wood 1 x Flint Workbench |
||
| Primitive Tool | Enables mining and logging | Crafting 25% Level 5 |
1 x Flint Workbench |
Has a chance to break each time it is used | |
| Sledgehammer | Enables mining | Crafting 75% Level 24 |
5 x Flint 1 x Wood Workbench |
Can also be used as a weapon | |
| Super Sledge | Enables Uranium Ore and Gold mining | Crafting 100% Level 50 |
1 x Wood 3 x Good Metal Parts 3 x Metal Parts 3 x High Quality Alloys 1 x Blueprint Advanced Workbench |
Can also be used as a weapon | |
| Knife | Enables Fiber harvesting | Crafting 25% Level 5 |
1 x Flint 1 x Metal Parts 1 x Wood |
Combat Knife also works. | |
| Folded Tent | Sets up a tier 1 base (Tent) | Crafting 50% Level 24 |
5 x Brahmin Hide 1 x Rope Workbench |
Can be used in any empty randomly generated map; consumed when used | |
| Hollowmaker Tools | Sets up a tier 1 base (Cave) | Crafting 50% Level 24 |
5 x Wood 1 x Shovel Workbench |
Can be used in any empty randomly generated map; consumed when used | |
| Patch Kit | Sets up a tier 1 base (Ruins hideout) | Crafting 50% Level 24 |
5 x Metal Parts 1 x Lock Workbench |
Can be used in any empty randomly generated map; consumed when used | |
| Scrapshaper Kit | Sets up a tier 1 base (Workshop) | Crafting 50% Level 24 |
5 x Junk 1 x Move Amplifier Workbench |
Can be used in any empty randomly generated map; consumed when used | |
| Trackshaper Tool | Sets up a tier 1 base (Station) | Crafting 50% Level 24 |
5 x Alloys 1 x Wrench |
Can be used in any empty randomly generated map; consumed when used |




































